Files
BA-AD/baad/FlatData/CharacterWeaponExcel.py
Deathemonic 2ee2061ae9 feat: bump dump
- bump dump file to support latest client 1.46.287264
- updated flatbuf generator to support lastest dump file
- refactored table extracter
2024-07-15 23:21:43 +08:00

347 lines
15 KiB
Python

# automatically generated by the FlatBuffers compiler, do not modify
# namespace: FlatData
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class CharacterWeaponExcel(object):
__slots__ = ['_tab']
@classmethod
def GetRootAs(cls, buf, offset=0):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = CharacterWeaponExcel()
x.Init(buf, n + offset)
return x
@classmethod
def GetRootAsCharacterWeaponExcel(cls, buf, offset=0):
"""This method is deprecated. Please switch to GetRootAs."""
return cls.GetRootAs(buf, offset)
# CharacterWeaponExcel
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# CharacterWeaponExcel
def Id(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# CharacterWeaponExcel
def ImagePath(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# CharacterWeaponExcel
def SetRecipe(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# CharacterWeaponExcel
def StatLevelUpType_(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterWeaponExcel
def AttackPower(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# CharacterWeaponExcel
def AttackPower100(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# CharacterWeaponExcel
def MaxHP(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# CharacterWeaponExcel
def MaxHP100(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# CharacterWeaponExcel
def HealPower(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# CharacterWeaponExcel
def HealPower100(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# CharacterWeaponExcel
def Unlock(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.BoolFlags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# CharacterWeaponExcel
def UnlockAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.BoolFlags, o)
return 0
# CharacterWeaponExcel
def UnlockLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
if o != 0:
return self._tab.VectorLen(o)
return 0
# CharacterWeaponExcel
def UnlockIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
return o == 0
# CharacterWeaponExcel
def RecipeId(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Int64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
return 0
# CharacterWeaponExcel
def RecipeIdAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int64Flags, o)
return 0
# CharacterWeaponExcel
def RecipeIdLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
if o != 0:
return self._tab.VectorLen(o)
return 0
# CharacterWeaponExcel
def RecipeIdIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
return o == 0
# CharacterWeaponExcel
def MaxLevel(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Int32Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return 0
# CharacterWeaponExcel
def MaxLevelAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int32Flags, o)
return 0
# CharacterWeaponExcel
def MaxLevelLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
if o != 0:
return self._tab.VectorLen(o)
return 0
# CharacterWeaponExcel
def MaxLevelIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
return o == 0
# CharacterWeaponExcel
def LearnSkillSlot(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
if o != 0:
a = self._tab.Vector(o)
return self._tab.String(a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return ""
# CharacterWeaponExcel
def LearnSkillSlotLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
if o != 0:
return self._tab.VectorLen(o)
return 0
# CharacterWeaponExcel
def LearnSkillSlotIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
return o == 0
# CharacterWeaponExcel
def StatType(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Int32Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return 0
# CharacterWeaponExcel
def StatTypeAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int32Flags, o)
return 0
# CharacterWeaponExcel
def StatTypeLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
if o != 0:
return self._tab.VectorLen(o)
return 0
# CharacterWeaponExcel
def StatTypeIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
return o == 0
# CharacterWeaponExcel
def StatValue(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(34))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Int64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
return 0
# CharacterWeaponExcel
def StatValueAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(34))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int64Flags, o)
return 0
# CharacterWeaponExcel
def StatValueLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(34))
if o != 0:
return self._tab.VectorLen(o)
return 0
# CharacterWeaponExcel
def StatValueIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(34))
return o == 0
def Start(builder): builder.StartObject(16)
def CharacterWeaponExcelStart(builder):
"""This method is deprecated. Please switch to Start."""
return Start(builder)
def AddId(builder, Id): builder.PrependInt64Slot(0, Id, 0)
def CharacterWeaponExcelAddId(builder, Id):
"""This method is deprecated. Please switch to AddId."""
return AddId(builder, Id)
def AddImagePath(builder, ImagePath): builder.PrependUOffsetTRelativeSlot(1, flatbuffers.number_types.UOffsetTFlags.py_type(ImagePath), 0)
def CharacterWeaponExcelAddImagePath(builder, ImagePath):
"""This method is deprecated. Please switch to AddImagePath."""
return AddImagePath(builder, ImagePath)
def AddSetRecipe(builder, SetRecipe): builder.PrependInt64Slot(2, SetRecipe, 0)
def CharacterWeaponExcelAddSetRecipe(builder, SetRecipe):
"""This method is deprecated. Please switch to AddSetRecipe."""
return AddSetRecipe(builder, SetRecipe)
def AddStatLevelUpType_(builder, StatLevelUpType_): builder.PrependInt32Slot(3, StatLevelUpType_, 0)
def CharacterWeaponExcelAddStatLevelUpType_(builder, StatLevelUpType_):
"""This method is deprecated. Please switch to AddStatLevelUpType_."""
return AddStatLevelUpType_(builder, StatLevelUpType_)
def AddAttackPower(builder, AttackPower): builder.PrependInt64Slot(4, AttackPower, 0)
def CharacterWeaponExcelAddAttackPower(builder, AttackPower):
"""This method is deprecated. Please switch to AddAttackPower."""
return AddAttackPower(builder, AttackPower)
def AddAttackPower100(builder, AttackPower100): builder.PrependInt64Slot(5, AttackPower100, 0)
def CharacterWeaponExcelAddAttackPower100(builder, AttackPower100):
"""This method is deprecated. Please switch to AddAttackPower100."""
return AddAttackPower100(builder, AttackPower100)
def AddMaxHP(builder, MaxHP): builder.PrependInt64Slot(6, MaxHP, 0)
def CharacterWeaponExcelAddMaxHP(builder, MaxHP):
"""This method is deprecated. Please switch to AddMaxHP."""
return AddMaxHP(builder, MaxHP)
def AddMaxHP100(builder, MaxHP100): builder.PrependInt64Slot(7, MaxHP100, 0)
def CharacterWeaponExcelAddMaxHP100(builder, MaxHP100):
"""This method is deprecated. Please switch to AddMaxHP100."""
return AddMaxHP100(builder, MaxHP100)
def AddHealPower(builder, HealPower): builder.PrependInt64Slot(8, HealPower, 0)
def CharacterWeaponExcelAddHealPower(builder, HealPower):
"""This method is deprecated. Please switch to AddHealPower."""
return AddHealPower(builder, HealPower)
def AddHealPower100(builder, HealPower100): builder.PrependInt64Slot(9, HealPower100, 0)
def CharacterWeaponExcelAddHealPower100(builder, HealPower100):
"""This method is deprecated. Please switch to AddHealPower100."""
return AddHealPower100(builder, HealPower100)
def AddUnlock(builder, Unlock): builder.PrependUOffsetTRelativeSlot(10, flatbuffers.number_types.UOffsetTFlags.py_type(Unlock), 0)
def CharacterWeaponExcelAddUnlock(builder, Unlock):
"""This method is deprecated. Please switch to AddUnlock."""
return AddUnlock(builder, Unlock)
def StartUnlockVector(builder, numElems): return builder.StartVector(1, numElems, 1)
def CharacterWeaponExcelStartUnlockVector(builder, numElems):
"""This method is deprecated. Please switch to Start."""
return StartUnlockVector(builder, numElems)
def AddRecipeId(builder, RecipeId): builder.PrependUOffsetTRelativeSlot(11, flatbuffers.number_types.UOffsetTFlags.py_type(RecipeId), 0)
def CharacterWeaponExcelAddRecipeId(builder, RecipeId):
"""This method is deprecated. Please switch to AddRecipeId."""
return AddRecipeId(builder, RecipeId)
def StartRecipeIdVector(builder, numElems): return builder.StartVector(8, numElems, 8)
def CharacterWeaponExcelStartRecipeIdVector(builder, numElems):
"""This method is deprecated. Please switch to Start."""
return StartRecipeIdVector(builder, numElems)
def AddMaxLevel(builder, MaxLevel): builder.PrependUOffsetTRelativeSlot(12, flatbuffers.number_types.UOffsetTFlags.py_type(MaxLevel), 0)
def CharacterWeaponExcelAddMaxLevel(builder, MaxLevel):
"""This method is deprecated. Please switch to AddMaxLevel."""
return AddMaxLevel(builder, MaxLevel)
def StartMaxLevelVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def CharacterWeaponExcelStartMaxLevelVector(builder, numElems):
"""This method is deprecated. Please switch to Start."""
return StartMaxLevelVector(builder, numElems)
def AddLearnSkillSlot(builder, LearnSkillSlot): builder.PrependUOffsetTRelativeSlot(13, flatbuffers.number_types.UOffsetTFlags.py_type(LearnSkillSlot), 0)
def CharacterWeaponExcelAddLearnSkillSlot(builder, LearnSkillSlot):
"""This method is deprecated. Please switch to AddLearnSkillSlot."""
return AddLearnSkillSlot(builder, LearnSkillSlot)
def StartLearnSkillSlotVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def CharacterWeaponExcelStartLearnSkillSlotVector(builder, numElems):
"""This method is deprecated. Please switch to Start."""
return StartLearnSkillSlotVector(builder, numElems)
def AddStatType(builder, StatType): builder.PrependUOffsetTRelativeSlot(14, flatbuffers.number_types.UOffsetTFlags.py_type(StatType), 0)
def CharacterWeaponExcelAddStatType(builder, StatType):
"""This method is deprecated. Please switch to AddStatType."""
return AddStatType(builder, StatType)
def StartStatTypeVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def CharacterWeaponExcelStartStatTypeVector(builder, numElems):
"""This method is deprecated. Please switch to Start."""
return StartStatTypeVector(builder, numElems)
def AddStatValue(builder, StatValue): builder.PrependUOffsetTRelativeSlot(15, flatbuffers.number_types.UOffsetTFlags.py_type(StatValue), 0)
def CharacterWeaponExcelAddStatValue(builder, StatValue):
"""This method is deprecated. Please switch to AddStatValue."""
return AddStatValue(builder, StatValue)
def StartStatValueVector(builder, numElems): return builder.StartVector(8, numElems, 8)
def CharacterWeaponExcelStartStatValueVector(builder, numElems):
"""This method is deprecated. Please switch to Start."""
return StartStatValueVector(builder, numElems)
def End(builder): return builder.EndObject()
def CharacterWeaponExcelEnd(builder):
"""This method is deprecated. Please switch to End."""
return End(builder)