mirror of
https://github.com/Deathemonic/BA-AD.git
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- bump dump file to support latest client 1.46.287264 - updated flatbuf generator to support lastest dump file - refactored table extracter
190 lines
9.1 KiB
Python
190 lines
9.1 KiB
Python
# automatically generated by the FlatBuffers compiler, do not modify
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# namespace: FlatData
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import flatbuffers
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from flatbuffers.compat import import_numpy
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np = import_numpy()
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class ConstMiniGameShootingExcel(object):
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__slots__ = ['_tab']
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@classmethod
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def GetRootAs(cls, buf, offset=0):
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n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
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x = ConstMiniGameShootingExcel()
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x.Init(buf, n + offset)
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return x
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@classmethod
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def GetRootAsConstMiniGameShootingExcel(cls, buf, offset=0):
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"""This method is deprecated. Please switch to GetRootAs."""
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return cls.GetRootAs(buf, offset)
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# ConstMiniGameShootingExcel
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def Init(self, buf, pos):
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self._tab = flatbuffers.table.Table(buf, pos)
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# ConstMiniGameShootingExcel
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def NormalStageId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# ConstMiniGameShootingExcel
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def NormalSectionCount(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# ConstMiniGameShootingExcel
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def HardStageId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# ConstMiniGameShootingExcel
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def HardSectionCount(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# ConstMiniGameShootingExcel
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def FreeStageId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# ConstMiniGameShootingExcel
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def FreeSectionCount(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# ConstMiniGameShootingExcel
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def PlayerCharacterId(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
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if o != 0:
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a = self._tab.Vector(o)
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return self._tab.Get(flatbuffers.number_types.Int64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
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return 0
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# ConstMiniGameShootingExcel
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def PlayerCharacterIdAsNumpy(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
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if o != 0:
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return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int64Flags, o)
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return 0
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# ConstMiniGameShootingExcel
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def PlayerCharacterIdLength(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
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if o != 0:
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return self._tab.VectorLen(o)
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return 0
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# ConstMiniGameShootingExcel
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def PlayerCharacterIdIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
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return o == 0
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# ConstMiniGameShootingExcel
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def HiddenPlayerCharacterId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# ConstMiniGameShootingExcel
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def CameraSmoothTime(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
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return 0.0
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# ConstMiniGameShootingExcel
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def SpawnEffectPath(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# ConstMiniGameShootingExcel
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def WaitTimeAfterSpawn(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
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return 0.0
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# ConstMiniGameShootingExcel
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def FreeGearInterval(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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def Start(builder): builder.StartObject(12)
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def ConstMiniGameShootingExcelStart(builder):
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"""This method is deprecated. Please switch to Start."""
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return Start(builder)
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def AddNormalStageId(builder, NormalStageId): builder.PrependInt64Slot(0, NormalStageId, 0)
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def ConstMiniGameShootingExcelAddNormalStageId(builder, NormalStageId):
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"""This method is deprecated. Please switch to AddNormalStageId."""
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return AddNormalStageId(builder, NormalStageId)
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def AddNormalSectionCount(builder, NormalSectionCount): builder.PrependInt32Slot(1, NormalSectionCount, 0)
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def ConstMiniGameShootingExcelAddNormalSectionCount(builder, NormalSectionCount):
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"""This method is deprecated. Please switch to AddNormalSectionCount."""
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return AddNormalSectionCount(builder, NormalSectionCount)
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def AddHardStageId(builder, HardStageId): builder.PrependInt64Slot(2, HardStageId, 0)
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def ConstMiniGameShootingExcelAddHardStageId(builder, HardStageId):
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"""This method is deprecated. Please switch to AddHardStageId."""
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return AddHardStageId(builder, HardStageId)
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def AddHardSectionCount(builder, HardSectionCount): builder.PrependInt32Slot(3, HardSectionCount, 0)
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def ConstMiniGameShootingExcelAddHardSectionCount(builder, HardSectionCount):
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"""This method is deprecated. Please switch to AddHardSectionCount."""
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return AddHardSectionCount(builder, HardSectionCount)
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def AddFreeStageId(builder, FreeStageId): builder.PrependInt64Slot(4, FreeStageId, 0)
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def ConstMiniGameShootingExcelAddFreeStageId(builder, FreeStageId):
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"""This method is deprecated. Please switch to AddFreeStageId."""
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return AddFreeStageId(builder, FreeStageId)
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def AddFreeSectionCount(builder, FreeSectionCount): builder.PrependInt32Slot(5, FreeSectionCount, 0)
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def ConstMiniGameShootingExcelAddFreeSectionCount(builder, FreeSectionCount):
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"""This method is deprecated. Please switch to AddFreeSectionCount."""
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return AddFreeSectionCount(builder, FreeSectionCount)
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def AddPlayerCharacterId(builder, PlayerCharacterId): builder.PrependUOffsetTRelativeSlot(6, flatbuffers.number_types.UOffsetTFlags.py_type(PlayerCharacterId), 0)
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def ConstMiniGameShootingExcelAddPlayerCharacterId(builder, PlayerCharacterId):
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"""This method is deprecated. Please switch to AddPlayerCharacterId."""
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return AddPlayerCharacterId(builder, PlayerCharacterId)
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def StartPlayerCharacterIdVector(builder, numElems): return builder.StartVector(8, numElems, 8)
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def ConstMiniGameShootingExcelStartPlayerCharacterIdVector(builder, numElems):
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"""This method is deprecated. Please switch to Start."""
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return StartPlayerCharacterIdVector(builder, numElems)
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def AddHiddenPlayerCharacterId(builder, HiddenPlayerCharacterId): builder.PrependInt64Slot(7, HiddenPlayerCharacterId, 0)
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def ConstMiniGameShootingExcelAddHiddenPlayerCharacterId(builder, HiddenPlayerCharacterId):
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"""This method is deprecated. Please switch to AddHiddenPlayerCharacterId."""
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return AddHiddenPlayerCharacterId(builder, HiddenPlayerCharacterId)
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def AddCameraSmoothTime(builder, CameraSmoothTime): builder.PrependFloat32Slot(8, CameraSmoothTime, 0.0)
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def ConstMiniGameShootingExcelAddCameraSmoothTime(builder, CameraSmoothTime):
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"""This method is deprecated. Please switch to AddCameraSmoothTime."""
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return AddCameraSmoothTime(builder, CameraSmoothTime)
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def AddSpawnEffectPath(builder, SpawnEffectPath): builder.PrependUOffsetTRelativeSlot(9, flatbuffers.number_types.UOffsetTFlags.py_type(SpawnEffectPath), 0)
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def ConstMiniGameShootingExcelAddSpawnEffectPath(builder, SpawnEffectPath):
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"""This method is deprecated. Please switch to AddSpawnEffectPath."""
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return AddSpawnEffectPath(builder, SpawnEffectPath)
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def AddWaitTimeAfterSpawn(builder, WaitTimeAfterSpawn): builder.PrependFloat32Slot(10, WaitTimeAfterSpawn, 0.0)
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def ConstMiniGameShootingExcelAddWaitTimeAfterSpawn(builder, WaitTimeAfterSpawn):
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"""This method is deprecated. Please switch to AddWaitTimeAfterSpawn."""
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return AddWaitTimeAfterSpawn(builder, WaitTimeAfterSpawn)
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def AddFreeGearInterval(builder, FreeGearInterval): builder.PrependInt32Slot(11, FreeGearInterval, 0)
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def ConstMiniGameShootingExcelAddFreeGearInterval(builder, FreeGearInterval):
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"""This method is deprecated. Please switch to AddFreeGearInterval."""
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return AddFreeGearInterval(builder, FreeGearInterval)
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def End(builder): return builder.EndObject()
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def ConstMiniGameShootingExcelEnd(builder):
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"""This method is deprecated. Please switch to End."""
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return End(builder) |