Files
BA-AD/baad/FlatData/GroundExcel.py
Deathemonic 1704f66d65 feat: async table extracter
- make table extracter async
- make asset extracter useful
- updated schemas
- added usage instrutions at readme
2024-07-28 12:49:25 +08:00

749 lines
36 KiB
Python

# automatically generated by the FlatBuffers compiler, do not modify
# namespace: FlatData
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class GroundExcel(object):
__slots__ = ['_tab']
@classmethod
def GetRootAs(cls, buf, offset=0):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = GroundExcel()
x.Init(buf, n + offset)
return x
@classmethod
def GetRootAsGroundExcel(cls, buf, offset=0):
"""This method is deprecated. Please switch to GetRootAs."""
return cls.GetRootAs(buf, offset)
# GroundExcel
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# GroundExcel
def Id(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def StageFileName(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
if o != 0:
a = self._tab.Vector(o)
return self._tab.String(a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return ""
# GroundExcel
def StageFileNameLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
if o != 0:
return self._tab.VectorLen(o)
return 0
# GroundExcel
def StageFileNameIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
return o == 0
# GroundExcel
def GroundSceneName(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# GroundExcel
def FormationGroupId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def StageTopography_(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# GroundExcel
def EnemyBulletType(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# GroundExcel
def EnemyArmorType(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# GroundExcel
def LevelNPC(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def LevelMinion(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def LevelElite(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def LevelChampion(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def LevelBoss(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def ObstacleLevel(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def GradeNPC(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def GradeMinion(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def GradeElite(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(34))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def GradeChampion(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(36))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def GradeBoss(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(38))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def PlayerSightPointAdd(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(40))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def PlayerSightPointRate(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(42))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def PlayerAttackRangeAdd(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(44))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def PlayerAttackRangeRate(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(46))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def EnemySightPointAdd(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(48))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def EnemySightPointRate(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(50))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def EnemyAttackRangeAdd(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(52))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def EnemyAttackRangeRate(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(54))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def PlayerSkillRangeAdd(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(56))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def PlayerSkillRangeRate(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(58))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def EnemySkillRangeAdd(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(60))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def EnemySkillRangeRate(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def PlayerMinimumPositionGapRate(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def EnemyMinimumPositionGapRate(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(66))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def PlayerSightRangeMax(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# GroundExcel
def EnemySightRangeMax(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# GroundExcel
def TSSAirUnitHeight(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(72))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def IsPhaseBGM(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(74))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# GroundExcel
def BGMId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(76))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# GroundExcel
def WarningUI(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(78))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# GroundExcel
def TSSHatchOpen(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(80))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# GroundExcel
def ForcedTacticSpeed(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(82))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# GroundExcel
def ForcedSkillUse(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(84))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# GroundExcel
def ShowNPCSkillCutIn(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(86))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# GroundExcel
def ImmuneHitBeforeTimeOutEnd(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(88))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# GroundExcel
def UIBattleHideFromScratch(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(90))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# GroundExcel
def BattleReadyTimelinePath(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(92))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# GroundExcel
def BeforeVictoryTimelinePath(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(94))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# GroundExcel
def SkipBattleEnd(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(96))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# GroundExcel
def HideNPCWhenBattleEnd(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(98))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# GroundExcel
def CoverPointOff(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(100))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# GroundExcel
def UIHpScale(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(102))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
# GroundExcel
def UIEmojiScale(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(104))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
# GroundExcel
def UISkillMainLogScale(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(106))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
# GroundExcel
def AllyPassiveSkillId(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(108))
if o != 0:
a = self._tab.Vector(o)
return self._tab.String(a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return ""
# GroundExcel
def AllyPassiveSkillIdLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(108))
if o != 0:
return self._tab.VectorLen(o)
return 0
# GroundExcel
def AllyPassiveSkillIdIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(108))
return o == 0
# GroundExcel
def AllyPassiveSkillLevel(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(110))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Int32Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return 0
# GroundExcel
def AllyPassiveSkillLevelAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(110))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int32Flags, o)
return 0
# GroundExcel
def AllyPassiveSkillLevelLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(110))
if o != 0:
return self._tab.VectorLen(o)
return 0
# GroundExcel
def AllyPassiveSkillLevelIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(110))
return o == 0
# GroundExcel
def EnemyPassiveSkillId(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(112))
if o != 0:
a = self._tab.Vector(o)
return self._tab.String(a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return ""
# GroundExcel
def EnemyPassiveSkillIdLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(112))
if o != 0:
return self._tab.VectorLen(o)
return 0
# GroundExcel
def EnemyPassiveSkillIdIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(112))
return o == 0
# GroundExcel
def EnemyPassiveSkillLevel(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(114))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Int32Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return 0
# GroundExcel
def EnemyPassiveSkillLevelAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(114))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int32Flags, o)
return 0
# GroundExcel
def EnemyPassiveSkillLevelLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(114))
if o != 0:
return self._tab.VectorLen(o)
return 0
# GroundExcel
def EnemyPassiveSkillLevelIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(114))
return o == 0
def Start(builder): builder.StartObject(56)
def GroundExcelStart(builder):
"""This method is deprecated. Please switch to Start."""
return Start(builder)
def AddId(builder, Id): builder.PrependInt64Slot(0, Id, 0)
def GroundExcelAddId(builder, Id):
"""This method is deprecated. Please switch to AddId."""
return AddId(builder, Id)
def AddStageFileName(builder, StageFileName): builder.PrependUOffsetTRelativeSlot(1, flatbuffers.number_types.UOffsetTFlags.py_type(StageFileName), 0)
def GroundExcelAddStageFileName(builder, StageFileName):
"""This method is deprecated. Please switch to AddStageFileName."""
return AddStageFileName(builder, StageFileName)
def StartStageFileNameVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def GroundExcelStartStageFileNameVector(builder, numElems):
"""This method is deprecated. Please switch to Start."""
return StartStageFileNameVector(builder, numElems)
def AddGroundSceneName(builder, GroundSceneName): builder.PrependUOffsetTRelativeSlot(2, flatbuffers.number_types.UOffsetTFlags.py_type(GroundSceneName), 0)
def GroundExcelAddGroundSceneName(builder, GroundSceneName):
"""This method is deprecated. Please switch to AddGroundSceneName."""
return AddGroundSceneName(builder, GroundSceneName)
def AddFormationGroupId(builder, FormationGroupId): builder.PrependInt64Slot(3, FormationGroupId, 0)
def GroundExcelAddFormationGroupId(builder, FormationGroupId):
"""This method is deprecated. Please switch to AddFormationGroupId."""
return AddFormationGroupId(builder, FormationGroupId)
def AddStageTopography_(builder, StageTopography_): builder.PrependInt32Slot(4, StageTopography_, 0)
def GroundExcelAddStageTopography_(builder, StageTopography_):
"""This method is deprecated. Please switch to AddStageTopography_."""
return AddStageTopography_(builder, StageTopography_)
def AddEnemyBulletType(builder, EnemyBulletType): builder.PrependInt32Slot(5, EnemyBulletType, 0)
def GroundExcelAddEnemyBulletType(builder, EnemyBulletType):
"""This method is deprecated. Please switch to AddEnemyBulletType."""
return AddEnemyBulletType(builder, EnemyBulletType)
def AddEnemyArmorType(builder, EnemyArmorType): builder.PrependInt32Slot(6, EnemyArmorType, 0)
def GroundExcelAddEnemyArmorType(builder, EnemyArmorType):
"""This method is deprecated. Please switch to AddEnemyArmorType."""
return AddEnemyArmorType(builder, EnemyArmorType)
def AddLevelNPC(builder, LevelNPC): builder.PrependInt64Slot(7, LevelNPC, 0)
def GroundExcelAddLevelNPC(builder, LevelNPC):
"""This method is deprecated. Please switch to AddLevelNPC."""
return AddLevelNPC(builder, LevelNPC)
def AddLevelMinion(builder, LevelMinion): builder.PrependInt64Slot(8, LevelMinion, 0)
def GroundExcelAddLevelMinion(builder, LevelMinion):
"""This method is deprecated. Please switch to AddLevelMinion."""
return AddLevelMinion(builder, LevelMinion)
def AddLevelElite(builder, LevelElite): builder.PrependInt64Slot(9, LevelElite, 0)
def GroundExcelAddLevelElite(builder, LevelElite):
"""This method is deprecated. Please switch to AddLevelElite."""
return AddLevelElite(builder, LevelElite)
def AddLevelChampion(builder, LevelChampion): builder.PrependInt64Slot(10, LevelChampion, 0)
def GroundExcelAddLevelChampion(builder, LevelChampion):
"""This method is deprecated. Please switch to AddLevelChampion."""
return AddLevelChampion(builder, LevelChampion)
def AddLevelBoss(builder, LevelBoss): builder.PrependInt64Slot(11, LevelBoss, 0)
def GroundExcelAddLevelBoss(builder, LevelBoss):
"""This method is deprecated. Please switch to AddLevelBoss."""
return AddLevelBoss(builder, LevelBoss)
def AddObstacleLevel(builder, ObstacleLevel): builder.PrependInt64Slot(12, ObstacleLevel, 0)
def GroundExcelAddObstacleLevel(builder, ObstacleLevel):
"""This method is deprecated. Please switch to AddObstacleLevel."""
return AddObstacleLevel(builder, ObstacleLevel)
def AddGradeNPC(builder, GradeNPC): builder.PrependInt64Slot(13, GradeNPC, 0)
def GroundExcelAddGradeNPC(builder, GradeNPC):
"""This method is deprecated. Please switch to AddGradeNPC."""
return AddGradeNPC(builder, GradeNPC)
def AddGradeMinion(builder, GradeMinion): builder.PrependInt64Slot(14, GradeMinion, 0)
def GroundExcelAddGradeMinion(builder, GradeMinion):
"""This method is deprecated. Please switch to AddGradeMinion."""
return AddGradeMinion(builder, GradeMinion)
def AddGradeElite(builder, GradeElite): builder.PrependInt64Slot(15, GradeElite, 0)
def GroundExcelAddGradeElite(builder, GradeElite):
"""This method is deprecated. Please switch to AddGradeElite."""
return AddGradeElite(builder, GradeElite)
def AddGradeChampion(builder, GradeChampion): builder.PrependInt64Slot(16, GradeChampion, 0)
def GroundExcelAddGradeChampion(builder, GradeChampion):
"""This method is deprecated. Please switch to AddGradeChampion."""
return AddGradeChampion(builder, GradeChampion)
def AddGradeBoss(builder, GradeBoss): builder.PrependInt64Slot(17, GradeBoss, 0)
def GroundExcelAddGradeBoss(builder, GradeBoss):
"""This method is deprecated. Please switch to AddGradeBoss."""
return AddGradeBoss(builder, GradeBoss)
def AddPlayerSightPointAdd(builder, PlayerSightPointAdd): builder.PrependInt64Slot(18, PlayerSightPointAdd, 0)
def GroundExcelAddPlayerSightPointAdd(builder, PlayerSightPointAdd):
"""This method is deprecated. Please switch to AddPlayerSightPointAdd."""
return AddPlayerSightPointAdd(builder, PlayerSightPointAdd)
def AddPlayerSightPointRate(builder, PlayerSightPointRate): builder.PrependInt64Slot(19, PlayerSightPointRate, 0)
def GroundExcelAddPlayerSightPointRate(builder, PlayerSightPointRate):
"""This method is deprecated. Please switch to AddPlayerSightPointRate."""
return AddPlayerSightPointRate(builder, PlayerSightPointRate)
def AddPlayerAttackRangeAdd(builder, PlayerAttackRangeAdd): builder.PrependInt64Slot(20, PlayerAttackRangeAdd, 0)
def GroundExcelAddPlayerAttackRangeAdd(builder, PlayerAttackRangeAdd):
"""This method is deprecated. Please switch to AddPlayerAttackRangeAdd."""
return AddPlayerAttackRangeAdd(builder, PlayerAttackRangeAdd)
def AddPlayerAttackRangeRate(builder, PlayerAttackRangeRate): builder.PrependInt64Slot(21, PlayerAttackRangeRate, 0)
def GroundExcelAddPlayerAttackRangeRate(builder, PlayerAttackRangeRate):
"""This method is deprecated. Please switch to AddPlayerAttackRangeRate."""
return AddPlayerAttackRangeRate(builder, PlayerAttackRangeRate)
def AddEnemySightPointAdd(builder, EnemySightPointAdd): builder.PrependInt64Slot(22, EnemySightPointAdd, 0)
def GroundExcelAddEnemySightPointAdd(builder, EnemySightPointAdd):
"""This method is deprecated. Please switch to AddEnemySightPointAdd."""
return AddEnemySightPointAdd(builder, EnemySightPointAdd)
def AddEnemySightPointRate(builder, EnemySightPointRate): builder.PrependInt64Slot(23, EnemySightPointRate, 0)
def GroundExcelAddEnemySightPointRate(builder, EnemySightPointRate):
"""This method is deprecated. Please switch to AddEnemySightPointRate."""
return AddEnemySightPointRate(builder, EnemySightPointRate)
def AddEnemyAttackRangeAdd(builder, EnemyAttackRangeAdd): builder.PrependInt64Slot(24, EnemyAttackRangeAdd, 0)
def GroundExcelAddEnemyAttackRangeAdd(builder, EnemyAttackRangeAdd):
"""This method is deprecated. Please switch to AddEnemyAttackRangeAdd."""
return AddEnemyAttackRangeAdd(builder, EnemyAttackRangeAdd)
def AddEnemyAttackRangeRate(builder, EnemyAttackRangeRate): builder.PrependInt64Slot(25, EnemyAttackRangeRate, 0)
def GroundExcelAddEnemyAttackRangeRate(builder, EnemyAttackRangeRate):
"""This method is deprecated. Please switch to AddEnemyAttackRangeRate."""
return AddEnemyAttackRangeRate(builder, EnemyAttackRangeRate)
def AddPlayerSkillRangeAdd(builder, PlayerSkillRangeAdd): builder.PrependInt64Slot(26, PlayerSkillRangeAdd, 0)
def GroundExcelAddPlayerSkillRangeAdd(builder, PlayerSkillRangeAdd):
"""This method is deprecated. Please switch to AddPlayerSkillRangeAdd."""
return AddPlayerSkillRangeAdd(builder, PlayerSkillRangeAdd)
def AddPlayerSkillRangeRate(builder, PlayerSkillRangeRate): builder.PrependInt64Slot(27, PlayerSkillRangeRate, 0)
def GroundExcelAddPlayerSkillRangeRate(builder, PlayerSkillRangeRate):
"""This method is deprecated. Please switch to AddPlayerSkillRangeRate."""
return AddPlayerSkillRangeRate(builder, PlayerSkillRangeRate)
def AddEnemySkillRangeAdd(builder, EnemySkillRangeAdd): builder.PrependInt64Slot(28, EnemySkillRangeAdd, 0)
def GroundExcelAddEnemySkillRangeAdd(builder, EnemySkillRangeAdd):
"""This method is deprecated. Please switch to AddEnemySkillRangeAdd."""
return AddEnemySkillRangeAdd(builder, EnemySkillRangeAdd)
def AddEnemySkillRangeRate(builder, EnemySkillRangeRate): builder.PrependInt64Slot(29, EnemySkillRangeRate, 0)
def GroundExcelAddEnemySkillRangeRate(builder, EnemySkillRangeRate):
"""This method is deprecated. Please switch to AddEnemySkillRangeRate."""
return AddEnemySkillRangeRate(builder, EnemySkillRangeRate)
def AddPlayerMinimumPositionGapRate(builder, PlayerMinimumPositionGapRate): builder.PrependInt64Slot(30, PlayerMinimumPositionGapRate, 0)
def GroundExcelAddPlayerMinimumPositionGapRate(builder, PlayerMinimumPositionGapRate):
"""This method is deprecated. Please switch to AddPlayerMinimumPositionGapRate."""
return AddPlayerMinimumPositionGapRate(builder, PlayerMinimumPositionGapRate)
def AddEnemyMinimumPositionGapRate(builder, EnemyMinimumPositionGapRate): builder.PrependInt64Slot(31, EnemyMinimumPositionGapRate, 0)
def GroundExcelAddEnemyMinimumPositionGapRate(builder, EnemyMinimumPositionGapRate):
"""This method is deprecated. Please switch to AddEnemyMinimumPositionGapRate."""
return AddEnemyMinimumPositionGapRate(builder, EnemyMinimumPositionGapRate)
def AddPlayerSightRangeMax(builder, PlayerSightRangeMax): builder.PrependBoolSlot(32, PlayerSightRangeMax, 0)
def GroundExcelAddPlayerSightRangeMax(builder, PlayerSightRangeMax):
"""This method is deprecated. Please switch to AddPlayerSightRangeMax."""
return AddPlayerSightRangeMax(builder, PlayerSightRangeMax)
def AddEnemySightRangeMax(builder, EnemySightRangeMax): builder.PrependBoolSlot(33, EnemySightRangeMax, 0)
def GroundExcelAddEnemySightRangeMax(builder, EnemySightRangeMax):
"""This method is deprecated. Please switch to AddEnemySightRangeMax."""
return AddEnemySightRangeMax(builder, EnemySightRangeMax)
def AddTSSAirUnitHeight(builder, TSSAirUnitHeight): builder.PrependInt64Slot(34, TSSAirUnitHeight, 0)
def GroundExcelAddTSSAirUnitHeight(builder, TSSAirUnitHeight):
"""This method is deprecated. Please switch to AddTSSAirUnitHeight."""
return AddTSSAirUnitHeight(builder, TSSAirUnitHeight)
def AddIsPhaseBGM(builder, IsPhaseBGM): builder.PrependBoolSlot(35, IsPhaseBGM, 0)
def GroundExcelAddIsPhaseBGM(builder, IsPhaseBGM):
"""This method is deprecated. Please switch to AddIsPhaseBGM."""
return AddIsPhaseBGM(builder, IsPhaseBGM)
def AddBGMId(builder, BGMId): builder.PrependInt64Slot(36, BGMId, 0)
def GroundExcelAddBGMId(builder, BGMId):
"""This method is deprecated. Please switch to AddBGMId."""
return AddBGMId(builder, BGMId)
def AddWarningUI(builder, WarningUI): builder.PrependBoolSlot(37, WarningUI, 0)
def GroundExcelAddWarningUI(builder, WarningUI):
"""This method is deprecated. Please switch to AddWarningUI."""
return AddWarningUI(builder, WarningUI)
def AddTSSHatchOpen(builder, TSSHatchOpen): builder.PrependBoolSlot(38, TSSHatchOpen, 0)
def GroundExcelAddTSSHatchOpen(builder, TSSHatchOpen):
"""This method is deprecated. Please switch to AddTSSHatchOpen."""
return AddTSSHatchOpen(builder, TSSHatchOpen)
def AddForcedTacticSpeed(builder, ForcedTacticSpeed): builder.PrependInt32Slot(39, ForcedTacticSpeed, 0)
def GroundExcelAddForcedTacticSpeed(builder, ForcedTacticSpeed):
"""This method is deprecated. Please switch to AddForcedTacticSpeed."""
return AddForcedTacticSpeed(builder, ForcedTacticSpeed)
def AddForcedSkillUse(builder, ForcedSkillUse): builder.PrependInt32Slot(40, ForcedSkillUse, 0)
def GroundExcelAddForcedSkillUse(builder, ForcedSkillUse):
"""This method is deprecated. Please switch to AddForcedSkillUse."""
return AddForcedSkillUse(builder, ForcedSkillUse)
def AddShowNPCSkillCutIn(builder, ShowNPCSkillCutIn): builder.PrependInt32Slot(41, ShowNPCSkillCutIn, 0)
def GroundExcelAddShowNPCSkillCutIn(builder, ShowNPCSkillCutIn):
"""This method is deprecated. Please switch to AddShowNPCSkillCutIn."""
return AddShowNPCSkillCutIn(builder, ShowNPCSkillCutIn)
def AddImmuneHitBeforeTimeOutEnd(builder, ImmuneHitBeforeTimeOutEnd): builder.PrependBoolSlot(42, ImmuneHitBeforeTimeOutEnd, 0)
def GroundExcelAddImmuneHitBeforeTimeOutEnd(builder, ImmuneHitBeforeTimeOutEnd):
"""This method is deprecated. Please switch to AddImmuneHitBeforeTimeOutEnd."""
return AddImmuneHitBeforeTimeOutEnd(builder, ImmuneHitBeforeTimeOutEnd)
def AddUIBattleHideFromScratch(builder, UIBattleHideFromScratch): builder.PrependBoolSlot(43, UIBattleHideFromScratch, 0)
def GroundExcelAddUIBattleHideFromScratch(builder, UIBattleHideFromScratch):
"""This method is deprecated. Please switch to AddUIBattleHideFromScratch."""
return AddUIBattleHideFromScratch(builder, UIBattleHideFromScratch)
def AddBattleReadyTimelinePath(builder, BattleReadyTimelinePath): builder.PrependUOffsetTRelativeSlot(44, flatbuffers.number_types.UOffsetTFlags.py_type(BattleReadyTimelinePath), 0)
def GroundExcelAddBattleReadyTimelinePath(builder, BattleReadyTimelinePath):
"""This method is deprecated. Please switch to AddBattleReadyTimelinePath."""
return AddBattleReadyTimelinePath(builder, BattleReadyTimelinePath)
def AddBeforeVictoryTimelinePath(builder, BeforeVictoryTimelinePath): builder.PrependUOffsetTRelativeSlot(45, flatbuffers.number_types.UOffsetTFlags.py_type(BeforeVictoryTimelinePath), 0)
def GroundExcelAddBeforeVictoryTimelinePath(builder, BeforeVictoryTimelinePath):
"""This method is deprecated. Please switch to AddBeforeVictoryTimelinePath."""
return AddBeforeVictoryTimelinePath(builder, BeforeVictoryTimelinePath)
def AddSkipBattleEnd(builder, SkipBattleEnd): builder.PrependBoolSlot(46, SkipBattleEnd, 0)
def GroundExcelAddSkipBattleEnd(builder, SkipBattleEnd):
"""This method is deprecated. Please switch to AddSkipBattleEnd."""
return AddSkipBattleEnd(builder, SkipBattleEnd)
def AddHideNPCWhenBattleEnd(builder, HideNPCWhenBattleEnd): builder.PrependBoolSlot(47, HideNPCWhenBattleEnd, 0)
def GroundExcelAddHideNPCWhenBattleEnd(builder, HideNPCWhenBattleEnd):
"""This method is deprecated. Please switch to AddHideNPCWhenBattleEnd."""
return AddHideNPCWhenBattleEnd(builder, HideNPCWhenBattleEnd)
def AddCoverPointOff(builder, CoverPointOff): builder.PrependBoolSlot(48, CoverPointOff, 0)
def GroundExcelAddCoverPointOff(builder, CoverPointOff):
"""This method is deprecated. Please switch to AddCoverPointOff."""
return AddCoverPointOff(builder, CoverPointOff)
def AddUIHpScale(builder, UIHpScale): builder.PrependFloat32Slot(49, UIHpScale, 0.0)
def GroundExcelAddUIHpScale(builder, UIHpScale):
"""This method is deprecated. Please switch to AddUIHpScale."""
return AddUIHpScale(builder, UIHpScale)
def AddUIEmojiScale(builder, UIEmojiScale): builder.PrependFloat32Slot(50, UIEmojiScale, 0.0)
def GroundExcelAddUIEmojiScale(builder, UIEmojiScale):
"""This method is deprecated. Please switch to AddUIEmojiScale."""
return AddUIEmojiScale(builder, UIEmojiScale)
def AddUISkillMainLogScale(builder, UISkillMainLogScale): builder.PrependFloat32Slot(51, UISkillMainLogScale, 0.0)
def GroundExcelAddUISkillMainLogScale(builder, UISkillMainLogScale):
"""This method is deprecated. Please switch to AddUISkillMainLogScale."""
return AddUISkillMainLogScale(builder, UISkillMainLogScale)
def AddAllyPassiveSkillId(builder, AllyPassiveSkillId): builder.PrependUOffsetTRelativeSlot(52, flatbuffers.number_types.UOffsetTFlags.py_type(AllyPassiveSkillId), 0)
def GroundExcelAddAllyPassiveSkillId(builder, AllyPassiveSkillId):
"""This method is deprecated. Please switch to AddAllyPassiveSkillId."""
return AddAllyPassiveSkillId(builder, AllyPassiveSkillId)
def StartAllyPassiveSkillIdVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def GroundExcelStartAllyPassiveSkillIdVector(builder, numElems):
"""This method is deprecated. Please switch to Start."""
return StartAllyPassiveSkillIdVector(builder, numElems)
def AddAllyPassiveSkillLevel(builder, AllyPassiveSkillLevel): builder.PrependUOffsetTRelativeSlot(53, flatbuffers.number_types.UOffsetTFlags.py_type(AllyPassiveSkillLevel), 0)
def GroundExcelAddAllyPassiveSkillLevel(builder, AllyPassiveSkillLevel):
"""This method is deprecated. Please switch to AddAllyPassiveSkillLevel."""
return AddAllyPassiveSkillLevel(builder, AllyPassiveSkillLevel)
def StartAllyPassiveSkillLevelVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def GroundExcelStartAllyPassiveSkillLevelVector(builder, numElems):
"""This method is deprecated. Please switch to Start."""
return StartAllyPassiveSkillLevelVector(builder, numElems)
def AddEnemyPassiveSkillId(builder, EnemyPassiveSkillId): builder.PrependUOffsetTRelativeSlot(54, flatbuffers.number_types.UOffsetTFlags.py_type(EnemyPassiveSkillId), 0)
def GroundExcelAddEnemyPassiveSkillId(builder, EnemyPassiveSkillId):
"""This method is deprecated. Please switch to AddEnemyPassiveSkillId."""
return AddEnemyPassiveSkillId(builder, EnemyPassiveSkillId)
def StartEnemyPassiveSkillIdVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def GroundExcelStartEnemyPassiveSkillIdVector(builder, numElems):
"""This method is deprecated. Please switch to Start."""
return StartEnemyPassiveSkillIdVector(builder, numElems)
def AddEnemyPassiveSkillLevel(builder, EnemyPassiveSkillLevel): builder.PrependUOffsetTRelativeSlot(55, flatbuffers.number_types.UOffsetTFlags.py_type(EnemyPassiveSkillLevel), 0)
def GroundExcelAddEnemyPassiveSkillLevel(builder, EnemyPassiveSkillLevel):
"""This method is deprecated. Please switch to AddEnemyPassiveSkillLevel."""
return AddEnemyPassiveSkillLevel(builder, EnemyPassiveSkillLevel)
def StartEnemyPassiveSkillLevelVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def GroundExcelStartEnemyPassiveSkillLevelVector(builder, numElems):
"""This method is deprecated. Please switch to Start."""
return StartEnemyPassiveSkillLevelVector(builder, numElems)
def End(builder): return builder.EndObject()
def GroundExcelEnd(builder):
"""This method is deprecated. Please switch to End."""
return End(builder)