mirror of
https://github.com/Deathemonic/BA-AD.git
synced 2025-07-29 03:37:24 +02:00

- make table extracter async - make asset extracter useful - updated schemas - added usage instrutions at readme
749 lines
36 KiB
Python
749 lines
36 KiB
Python
# automatically generated by the FlatBuffers compiler, do not modify
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# namespace: FlatData
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import flatbuffers
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from flatbuffers.compat import import_numpy
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np = import_numpy()
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class GroundExcel(object):
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__slots__ = ['_tab']
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@classmethod
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def GetRootAs(cls, buf, offset=0):
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n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
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x = GroundExcel()
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x.Init(buf, n + offset)
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return x
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@classmethod
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def GetRootAsGroundExcel(cls, buf, offset=0):
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"""This method is deprecated. Please switch to GetRootAs."""
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return cls.GetRootAs(buf, offset)
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# GroundExcel
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def Init(self, buf, pos):
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self._tab = flatbuffers.table.Table(buf, pos)
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# GroundExcel
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def Id(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def StageFileName(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
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if o != 0:
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a = self._tab.Vector(o)
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return self._tab.String(a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
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return ""
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# GroundExcel
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def StageFileNameLength(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
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if o != 0:
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return self._tab.VectorLen(o)
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return 0
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# GroundExcel
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def StageFileNameIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
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return o == 0
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# GroundExcel
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def GroundSceneName(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# GroundExcel
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def FormationGroupId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def StageTopography_(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def EnemyBulletType(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def EnemyArmorType(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def LevelNPC(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def LevelMinion(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def LevelElite(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def LevelChampion(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def LevelBoss(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def ObstacleLevel(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def GradeNPC(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def GradeMinion(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def GradeElite(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(34))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def GradeChampion(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(36))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def GradeBoss(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(38))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def PlayerSightPointAdd(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(40))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def PlayerSightPointRate(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(42))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def PlayerAttackRangeAdd(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(44))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def PlayerAttackRangeRate(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(46))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def EnemySightPointAdd(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(48))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def EnemySightPointRate(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(50))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def EnemyAttackRangeAdd(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(52))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def EnemyAttackRangeRate(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(54))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def PlayerSkillRangeAdd(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(56))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def PlayerSkillRangeRate(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(58))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def EnemySkillRangeAdd(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(60))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def EnemySkillRangeRate(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def PlayerMinimumPositionGapRate(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def EnemyMinimumPositionGapRate(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(66))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def PlayerSightRangeMax(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# GroundExcel
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def EnemySightRangeMax(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# GroundExcel
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def TSSAirUnitHeight(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(72))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def IsPhaseBGM(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(74))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# GroundExcel
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def BGMId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(76))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def WarningUI(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(78))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# GroundExcel
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def TSSHatchOpen(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(80))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# GroundExcel
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def ForcedTacticSpeed(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(82))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def ForcedSkillUse(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(84))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def ShowNPCSkillCutIn(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(86))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# GroundExcel
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def ImmuneHitBeforeTimeOutEnd(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(88))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# GroundExcel
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def UIBattleHideFromScratch(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(90))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# GroundExcel
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def BattleReadyTimelinePath(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(92))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# GroundExcel
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def BeforeVictoryTimelinePath(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(94))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# GroundExcel
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def SkipBattleEnd(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(96))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# GroundExcel
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def HideNPCWhenBattleEnd(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(98))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# GroundExcel
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def CoverPointOff(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(100))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# GroundExcel
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def UIHpScale(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(102))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
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return 0.0
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# GroundExcel
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def UIEmojiScale(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(104))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
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return 0.0
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# GroundExcel
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def UISkillMainLogScale(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(106))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
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return 0.0
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# GroundExcel
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def AllyPassiveSkillId(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(108))
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if o != 0:
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a = self._tab.Vector(o)
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return self._tab.String(a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
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return ""
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# GroundExcel
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def AllyPassiveSkillIdLength(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(108))
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if o != 0:
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return self._tab.VectorLen(o)
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return 0
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# GroundExcel
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def AllyPassiveSkillIdIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(108))
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return o == 0
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# GroundExcel
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def AllyPassiveSkillLevel(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(110))
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if o != 0:
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a = self._tab.Vector(o)
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return self._tab.Get(flatbuffers.number_types.Int32Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
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return 0
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# GroundExcel
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def AllyPassiveSkillLevelAsNumpy(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(110))
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if o != 0:
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return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int32Flags, o)
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return 0
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# GroundExcel
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def AllyPassiveSkillLevelLength(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(110))
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if o != 0:
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return self._tab.VectorLen(o)
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return 0
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|
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# GroundExcel
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def AllyPassiveSkillLevelIsNone(self):
|
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(110))
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return o == 0
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# GroundExcel
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def EnemyPassiveSkillId(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(112))
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if o != 0:
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a = self._tab.Vector(o)
|
|
return self._tab.String(a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
|
|
return ""
|
|
|
|
# GroundExcel
|
|
def EnemyPassiveSkillIdLength(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(112))
|
|
if o != 0:
|
|
return self._tab.VectorLen(o)
|
|
return 0
|
|
|
|
# GroundExcel
|
|
def EnemyPassiveSkillIdIsNone(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(112))
|
|
return o == 0
|
|
|
|
# GroundExcel
|
|
def EnemyPassiveSkillLevel(self, j):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(114))
|
|
if o != 0:
|
|
a = self._tab.Vector(o)
|
|
return self._tab.Get(flatbuffers.number_types.Int32Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
|
|
return 0
|
|
|
|
# GroundExcel
|
|
def EnemyPassiveSkillLevelAsNumpy(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(114))
|
|
if o != 0:
|
|
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int32Flags, o)
|
|
return 0
|
|
|
|
# GroundExcel
|
|
def EnemyPassiveSkillLevelLength(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(114))
|
|
if o != 0:
|
|
return self._tab.VectorLen(o)
|
|
return 0
|
|
|
|
# GroundExcel
|
|
def EnemyPassiveSkillLevelIsNone(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(114))
|
|
return o == 0
|
|
|
|
def Start(builder): builder.StartObject(56)
|
|
def GroundExcelStart(builder):
|
|
"""This method is deprecated. Please switch to Start."""
|
|
return Start(builder)
|
|
def AddId(builder, Id): builder.PrependInt64Slot(0, Id, 0)
|
|
def GroundExcelAddId(builder, Id):
|
|
"""This method is deprecated. Please switch to AddId."""
|
|
return AddId(builder, Id)
|
|
def AddStageFileName(builder, StageFileName): builder.PrependUOffsetTRelativeSlot(1, flatbuffers.number_types.UOffsetTFlags.py_type(StageFileName), 0)
|
|
def GroundExcelAddStageFileName(builder, StageFileName):
|
|
"""This method is deprecated. Please switch to AddStageFileName."""
|
|
return AddStageFileName(builder, StageFileName)
|
|
def StartStageFileNameVector(builder, numElems): return builder.StartVector(4, numElems, 4)
|
|
def GroundExcelStartStageFileNameVector(builder, numElems):
|
|
"""This method is deprecated. Please switch to Start."""
|
|
return StartStageFileNameVector(builder, numElems)
|
|
def AddGroundSceneName(builder, GroundSceneName): builder.PrependUOffsetTRelativeSlot(2, flatbuffers.number_types.UOffsetTFlags.py_type(GroundSceneName), 0)
|
|
def GroundExcelAddGroundSceneName(builder, GroundSceneName):
|
|
"""This method is deprecated. Please switch to AddGroundSceneName."""
|
|
return AddGroundSceneName(builder, GroundSceneName)
|
|
def AddFormationGroupId(builder, FormationGroupId): builder.PrependInt64Slot(3, FormationGroupId, 0)
|
|
def GroundExcelAddFormationGroupId(builder, FormationGroupId):
|
|
"""This method is deprecated. Please switch to AddFormationGroupId."""
|
|
return AddFormationGroupId(builder, FormationGroupId)
|
|
def AddStageTopography_(builder, StageTopography_): builder.PrependInt32Slot(4, StageTopography_, 0)
|
|
def GroundExcelAddStageTopography_(builder, StageTopography_):
|
|
"""This method is deprecated. Please switch to AddStageTopography_."""
|
|
return AddStageTopography_(builder, StageTopography_)
|
|
def AddEnemyBulletType(builder, EnemyBulletType): builder.PrependInt32Slot(5, EnemyBulletType, 0)
|
|
def GroundExcelAddEnemyBulletType(builder, EnemyBulletType):
|
|
"""This method is deprecated. Please switch to AddEnemyBulletType."""
|
|
return AddEnemyBulletType(builder, EnemyBulletType)
|
|
def AddEnemyArmorType(builder, EnemyArmorType): builder.PrependInt32Slot(6, EnemyArmorType, 0)
|
|
def GroundExcelAddEnemyArmorType(builder, EnemyArmorType):
|
|
"""This method is deprecated. Please switch to AddEnemyArmorType."""
|
|
return AddEnemyArmorType(builder, EnemyArmorType)
|
|
def AddLevelNPC(builder, LevelNPC): builder.PrependInt64Slot(7, LevelNPC, 0)
|
|
def GroundExcelAddLevelNPC(builder, LevelNPC):
|
|
"""This method is deprecated. Please switch to AddLevelNPC."""
|
|
return AddLevelNPC(builder, LevelNPC)
|
|
def AddLevelMinion(builder, LevelMinion): builder.PrependInt64Slot(8, LevelMinion, 0)
|
|
def GroundExcelAddLevelMinion(builder, LevelMinion):
|
|
"""This method is deprecated. Please switch to AddLevelMinion."""
|
|
return AddLevelMinion(builder, LevelMinion)
|
|
def AddLevelElite(builder, LevelElite): builder.PrependInt64Slot(9, LevelElite, 0)
|
|
def GroundExcelAddLevelElite(builder, LevelElite):
|
|
"""This method is deprecated. Please switch to AddLevelElite."""
|
|
return AddLevelElite(builder, LevelElite)
|
|
def AddLevelChampion(builder, LevelChampion): builder.PrependInt64Slot(10, LevelChampion, 0)
|
|
def GroundExcelAddLevelChampion(builder, LevelChampion):
|
|
"""This method is deprecated. Please switch to AddLevelChampion."""
|
|
return AddLevelChampion(builder, LevelChampion)
|
|
def AddLevelBoss(builder, LevelBoss): builder.PrependInt64Slot(11, LevelBoss, 0)
|
|
def GroundExcelAddLevelBoss(builder, LevelBoss):
|
|
"""This method is deprecated. Please switch to AddLevelBoss."""
|
|
return AddLevelBoss(builder, LevelBoss)
|
|
def AddObstacleLevel(builder, ObstacleLevel): builder.PrependInt64Slot(12, ObstacleLevel, 0)
|
|
def GroundExcelAddObstacleLevel(builder, ObstacleLevel):
|
|
"""This method is deprecated. Please switch to AddObstacleLevel."""
|
|
return AddObstacleLevel(builder, ObstacleLevel)
|
|
def AddGradeNPC(builder, GradeNPC): builder.PrependInt64Slot(13, GradeNPC, 0)
|
|
def GroundExcelAddGradeNPC(builder, GradeNPC):
|
|
"""This method is deprecated. Please switch to AddGradeNPC."""
|
|
return AddGradeNPC(builder, GradeNPC)
|
|
def AddGradeMinion(builder, GradeMinion): builder.PrependInt64Slot(14, GradeMinion, 0)
|
|
def GroundExcelAddGradeMinion(builder, GradeMinion):
|
|
"""This method is deprecated. Please switch to AddGradeMinion."""
|
|
return AddGradeMinion(builder, GradeMinion)
|
|
def AddGradeElite(builder, GradeElite): builder.PrependInt64Slot(15, GradeElite, 0)
|
|
def GroundExcelAddGradeElite(builder, GradeElite):
|
|
"""This method is deprecated. Please switch to AddGradeElite."""
|
|
return AddGradeElite(builder, GradeElite)
|
|
def AddGradeChampion(builder, GradeChampion): builder.PrependInt64Slot(16, GradeChampion, 0)
|
|
def GroundExcelAddGradeChampion(builder, GradeChampion):
|
|
"""This method is deprecated. Please switch to AddGradeChampion."""
|
|
return AddGradeChampion(builder, GradeChampion)
|
|
def AddGradeBoss(builder, GradeBoss): builder.PrependInt64Slot(17, GradeBoss, 0)
|
|
def GroundExcelAddGradeBoss(builder, GradeBoss):
|
|
"""This method is deprecated. Please switch to AddGradeBoss."""
|
|
return AddGradeBoss(builder, GradeBoss)
|
|
def AddPlayerSightPointAdd(builder, PlayerSightPointAdd): builder.PrependInt64Slot(18, PlayerSightPointAdd, 0)
|
|
def GroundExcelAddPlayerSightPointAdd(builder, PlayerSightPointAdd):
|
|
"""This method is deprecated. Please switch to AddPlayerSightPointAdd."""
|
|
return AddPlayerSightPointAdd(builder, PlayerSightPointAdd)
|
|
def AddPlayerSightPointRate(builder, PlayerSightPointRate): builder.PrependInt64Slot(19, PlayerSightPointRate, 0)
|
|
def GroundExcelAddPlayerSightPointRate(builder, PlayerSightPointRate):
|
|
"""This method is deprecated. Please switch to AddPlayerSightPointRate."""
|
|
return AddPlayerSightPointRate(builder, PlayerSightPointRate)
|
|
def AddPlayerAttackRangeAdd(builder, PlayerAttackRangeAdd): builder.PrependInt64Slot(20, PlayerAttackRangeAdd, 0)
|
|
def GroundExcelAddPlayerAttackRangeAdd(builder, PlayerAttackRangeAdd):
|
|
"""This method is deprecated. Please switch to AddPlayerAttackRangeAdd."""
|
|
return AddPlayerAttackRangeAdd(builder, PlayerAttackRangeAdd)
|
|
def AddPlayerAttackRangeRate(builder, PlayerAttackRangeRate): builder.PrependInt64Slot(21, PlayerAttackRangeRate, 0)
|
|
def GroundExcelAddPlayerAttackRangeRate(builder, PlayerAttackRangeRate):
|
|
"""This method is deprecated. Please switch to AddPlayerAttackRangeRate."""
|
|
return AddPlayerAttackRangeRate(builder, PlayerAttackRangeRate)
|
|
def AddEnemySightPointAdd(builder, EnemySightPointAdd): builder.PrependInt64Slot(22, EnemySightPointAdd, 0)
|
|
def GroundExcelAddEnemySightPointAdd(builder, EnemySightPointAdd):
|
|
"""This method is deprecated. Please switch to AddEnemySightPointAdd."""
|
|
return AddEnemySightPointAdd(builder, EnemySightPointAdd)
|
|
def AddEnemySightPointRate(builder, EnemySightPointRate): builder.PrependInt64Slot(23, EnemySightPointRate, 0)
|
|
def GroundExcelAddEnemySightPointRate(builder, EnemySightPointRate):
|
|
"""This method is deprecated. Please switch to AddEnemySightPointRate."""
|
|
return AddEnemySightPointRate(builder, EnemySightPointRate)
|
|
def AddEnemyAttackRangeAdd(builder, EnemyAttackRangeAdd): builder.PrependInt64Slot(24, EnemyAttackRangeAdd, 0)
|
|
def GroundExcelAddEnemyAttackRangeAdd(builder, EnemyAttackRangeAdd):
|
|
"""This method is deprecated. Please switch to AddEnemyAttackRangeAdd."""
|
|
return AddEnemyAttackRangeAdd(builder, EnemyAttackRangeAdd)
|
|
def AddEnemyAttackRangeRate(builder, EnemyAttackRangeRate): builder.PrependInt64Slot(25, EnemyAttackRangeRate, 0)
|
|
def GroundExcelAddEnemyAttackRangeRate(builder, EnemyAttackRangeRate):
|
|
"""This method is deprecated. Please switch to AddEnemyAttackRangeRate."""
|
|
return AddEnemyAttackRangeRate(builder, EnemyAttackRangeRate)
|
|
def AddPlayerSkillRangeAdd(builder, PlayerSkillRangeAdd): builder.PrependInt64Slot(26, PlayerSkillRangeAdd, 0)
|
|
def GroundExcelAddPlayerSkillRangeAdd(builder, PlayerSkillRangeAdd):
|
|
"""This method is deprecated. Please switch to AddPlayerSkillRangeAdd."""
|
|
return AddPlayerSkillRangeAdd(builder, PlayerSkillRangeAdd)
|
|
def AddPlayerSkillRangeRate(builder, PlayerSkillRangeRate): builder.PrependInt64Slot(27, PlayerSkillRangeRate, 0)
|
|
def GroundExcelAddPlayerSkillRangeRate(builder, PlayerSkillRangeRate):
|
|
"""This method is deprecated. Please switch to AddPlayerSkillRangeRate."""
|
|
return AddPlayerSkillRangeRate(builder, PlayerSkillRangeRate)
|
|
def AddEnemySkillRangeAdd(builder, EnemySkillRangeAdd): builder.PrependInt64Slot(28, EnemySkillRangeAdd, 0)
|
|
def GroundExcelAddEnemySkillRangeAdd(builder, EnemySkillRangeAdd):
|
|
"""This method is deprecated. Please switch to AddEnemySkillRangeAdd."""
|
|
return AddEnemySkillRangeAdd(builder, EnemySkillRangeAdd)
|
|
def AddEnemySkillRangeRate(builder, EnemySkillRangeRate): builder.PrependInt64Slot(29, EnemySkillRangeRate, 0)
|
|
def GroundExcelAddEnemySkillRangeRate(builder, EnemySkillRangeRate):
|
|
"""This method is deprecated. Please switch to AddEnemySkillRangeRate."""
|
|
return AddEnemySkillRangeRate(builder, EnemySkillRangeRate)
|
|
def AddPlayerMinimumPositionGapRate(builder, PlayerMinimumPositionGapRate): builder.PrependInt64Slot(30, PlayerMinimumPositionGapRate, 0)
|
|
def GroundExcelAddPlayerMinimumPositionGapRate(builder, PlayerMinimumPositionGapRate):
|
|
"""This method is deprecated. Please switch to AddPlayerMinimumPositionGapRate."""
|
|
return AddPlayerMinimumPositionGapRate(builder, PlayerMinimumPositionGapRate)
|
|
def AddEnemyMinimumPositionGapRate(builder, EnemyMinimumPositionGapRate): builder.PrependInt64Slot(31, EnemyMinimumPositionGapRate, 0)
|
|
def GroundExcelAddEnemyMinimumPositionGapRate(builder, EnemyMinimumPositionGapRate):
|
|
"""This method is deprecated. Please switch to AddEnemyMinimumPositionGapRate."""
|
|
return AddEnemyMinimumPositionGapRate(builder, EnemyMinimumPositionGapRate)
|
|
def AddPlayerSightRangeMax(builder, PlayerSightRangeMax): builder.PrependBoolSlot(32, PlayerSightRangeMax, 0)
|
|
def GroundExcelAddPlayerSightRangeMax(builder, PlayerSightRangeMax):
|
|
"""This method is deprecated. Please switch to AddPlayerSightRangeMax."""
|
|
return AddPlayerSightRangeMax(builder, PlayerSightRangeMax)
|
|
def AddEnemySightRangeMax(builder, EnemySightRangeMax): builder.PrependBoolSlot(33, EnemySightRangeMax, 0)
|
|
def GroundExcelAddEnemySightRangeMax(builder, EnemySightRangeMax):
|
|
"""This method is deprecated. Please switch to AddEnemySightRangeMax."""
|
|
return AddEnemySightRangeMax(builder, EnemySightRangeMax)
|
|
def AddTSSAirUnitHeight(builder, TSSAirUnitHeight): builder.PrependInt64Slot(34, TSSAirUnitHeight, 0)
|
|
def GroundExcelAddTSSAirUnitHeight(builder, TSSAirUnitHeight):
|
|
"""This method is deprecated. Please switch to AddTSSAirUnitHeight."""
|
|
return AddTSSAirUnitHeight(builder, TSSAirUnitHeight)
|
|
def AddIsPhaseBGM(builder, IsPhaseBGM): builder.PrependBoolSlot(35, IsPhaseBGM, 0)
|
|
def GroundExcelAddIsPhaseBGM(builder, IsPhaseBGM):
|
|
"""This method is deprecated. Please switch to AddIsPhaseBGM."""
|
|
return AddIsPhaseBGM(builder, IsPhaseBGM)
|
|
def AddBGMId(builder, BGMId): builder.PrependInt64Slot(36, BGMId, 0)
|
|
def GroundExcelAddBGMId(builder, BGMId):
|
|
"""This method is deprecated. Please switch to AddBGMId."""
|
|
return AddBGMId(builder, BGMId)
|
|
def AddWarningUI(builder, WarningUI): builder.PrependBoolSlot(37, WarningUI, 0)
|
|
def GroundExcelAddWarningUI(builder, WarningUI):
|
|
"""This method is deprecated. Please switch to AddWarningUI."""
|
|
return AddWarningUI(builder, WarningUI)
|
|
def AddTSSHatchOpen(builder, TSSHatchOpen): builder.PrependBoolSlot(38, TSSHatchOpen, 0)
|
|
def GroundExcelAddTSSHatchOpen(builder, TSSHatchOpen):
|
|
"""This method is deprecated. Please switch to AddTSSHatchOpen."""
|
|
return AddTSSHatchOpen(builder, TSSHatchOpen)
|
|
def AddForcedTacticSpeed(builder, ForcedTacticSpeed): builder.PrependInt32Slot(39, ForcedTacticSpeed, 0)
|
|
def GroundExcelAddForcedTacticSpeed(builder, ForcedTacticSpeed):
|
|
"""This method is deprecated. Please switch to AddForcedTacticSpeed."""
|
|
return AddForcedTacticSpeed(builder, ForcedTacticSpeed)
|
|
def AddForcedSkillUse(builder, ForcedSkillUse): builder.PrependInt32Slot(40, ForcedSkillUse, 0)
|
|
def GroundExcelAddForcedSkillUse(builder, ForcedSkillUse):
|
|
"""This method is deprecated. Please switch to AddForcedSkillUse."""
|
|
return AddForcedSkillUse(builder, ForcedSkillUse)
|
|
def AddShowNPCSkillCutIn(builder, ShowNPCSkillCutIn): builder.PrependInt32Slot(41, ShowNPCSkillCutIn, 0)
|
|
def GroundExcelAddShowNPCSkillCutIn(builder, ShowNPCSkillCutIn):
|
|
"""This method is deprecated. Please switch to AddShowNPCSkillCutIn."""
|
|
return AddShowNPCSkillCutIn(builder, ShowNPCSkillCutIn)
|
|
def AddImmuneHitBeforeTimeOutEnd(builder, ImmuneHitBeforeTimeOutEnd): builder.PrependBoolSlot(42, ImmuneHitBeforeTimeOutEnd, 0)
|
|
def GroundExcelAddImmuneHitBeforeTimeOutEnd(builder, ImmuneHitBeforeTimeOutEnd):
|
|
"""This method is deprecated. Please switch to AddImmuneHitBeforeTimeOutEnd."""
|
|
return AddImmuneHitBeforeTimeOutEnd(builder, ImmuneHitBeforeTimeOutEnd)
|
|
def AddUIBattleHideFromScratch(builder, UIBattleHideFromScratch): builder.PrependBoolSlot(43, UIBattleHideFromScratch, 0)
|
|
def GroundExcelAddUIBattleHideFromScratch(builder, UIBattleHideFromScratch):
|
|
"""This method is deprecated. Please switch to AddUIBattleHideFromScratch."""
|
|
return AddUIBattleHideFromScratch(builder, UIBattleHideFromScratch)
|
|
def AddBattleReadyTimelinePath(builder, BattleReadyTimelinePath): builder.PrependUOffsetTRelativeSlot(44, flatbuffers.number_types.UOffsetTFlags.py_type(BattleReadyTimelinePath), 0)
|
|
def GroundExcelAddBattleReadyTimelinePath(builder, BattleReadyTimelinePath):
|
|
"""This method is deprecated. Please switch to AddBattleReadyTimelinePath."""
|
|
return AddBattleReadyTimelinePath(builder, BattleReadyTimelinePath)
|
|
def AddBeforeVictoryTimelinePath(builder, BeforeVictoryTimelinePath): builder.PrependUOffsetTRelativeSlot(45, flatbuffers.number_types.UOffsetTFlags.py_type(BeforeVictoryTimelinePath), 0)
|
|
def GroundExcelAddBeforeVictoryTimelinePath(builder, BeforeVictoryTimelinePath):
|
|
"""This method is deprecated. Please switch to AddBeforeVictoryTimelinePath."""
|
|
return AddBeforeVictoryTimelinePath(builder, BeforeVictoryTimelinePath)
|
|
def AddSkipBattleEnd(builder, SkipBattleEnd): builder.PrependBoolSlot(46, SkipBattleEnd, 0)
|
|
def GroundExcelAddSkipBattleEnd(builder, SkipBattleEnd):
|
|
"""This method is deprecated. Please switch to AddSkipBattleEnd."""
|
|
return AddSkipBattleEnd(builder, SkipBattleEnd)
|
|
def AddHideNPCWhenBattleEnd(builder, HideNPCWhenBattleEnd): builder.PrependBoolSlot(47, HideNPCWhenBattleEnd, 0)
|
|
def GroundExcelAddHideNPCWhenBattleEnd(builder, HideNPCWhenBattleEnd):
|
|
"""This method is deprecated. Please switch to AddHideNPCWhenBattleEnd."""
|
|
return AddHideNPCWhenBattleEnd(builder, HideNPCWhenBattleEnd)
|
|
def AddCoverPointOff(builder, CoverPointOff): builder.PrependBoolSlot(48, CoverPointOff, 0)
|
|
def GroundExcelAddCoverPointOff(builder, CoverPointOff):
|
|
"""This method is deprecated. Please switch to AddCoverPointOff."""
|
|
return AddCoverPointOff(builder, CoverPointOff)
|
|
def AddUIHpScale(builder, UIHpScale): builder.PrependFloat32Slot(49, UIHpScale, 0.0)
|
|
def GroundExcelAddUIHpScale(builder, UIHpScale):
|
|
"""This method is deprecated. Please switch to AddUIHpScale."""
|
|
return AddUIHpScale(builder, UIHpScale)
|
|
def AddUIEmojiScale(builder, UIEmojiScale): builder.PrependFloat32Slot(50, UIEmojiScale, 0.0)
|
|
def GroundExcelAddUIEmojiScale(builder, UIEmojiScale):
|
|
"""This method is deprecated. Please switch to AddUIEmojiScale."""
|
|
return AddUIEmojiScale(builder, UIEmojiScale)
|
|
def AddUISkillMainLogScale(builder, UISkillMainLogScale): builder.PrependFloat32Slot(51, UISkillMainLogScale, 0.0)
|
|
def GroundExcelAddUISkillMainLogScale(builder, UISkillMainLogScale):
|
|
"""This method is deprecated. Please switch to AddUISkillMainLogScale."""
|
|
return AddUISkillMainLogScale(builder, UISkillMainLogScale)
|
|
def AddAllyPassiveSkillId(builder, AllyPassiveSkillId): builder.PrependUOffsetTRelativeSlot(52, flatbuffers.number_types.UOffsetTFlags.py_type(AllyPassiveSkillId), 0)
|
|
def GroundExcelAddAllyPassiveSkillId(builder, AllyPassiveSkillId):
|
|
"""This method is deprecated. Please switch to AddAllyPassiveSkillId."""
|
|
return AddAllyPassiveSkillId(builder, AllyPassiveSkillId)
|
|
def StartAllyPassiveSkillIdVector(builder, numElems): return builder.StartVector(4, numElems, 4)
|
|
def GroundExcelStartAllyPassiveSkillIdVector(builder, numElems):
|
|
"""This method is deprecated. Please switch to Start."""
|
|
return StartAllyPassiveSkillIdVector(builder, numElems)
|
|
def AddAllyPassiveSkillLevel(builder, AllyPassiveSkillLevel): builder.PrependUOffsetTRelativeSlot(53, flatbuffers.number_types.UOffsetTFlags.py_type(AllyPassiveSkillLevel), 0)
|
|
def GroundExcelAddAllyPassiveSkillLevel(builder, AllyPassiveSkillLevel):
|
|
"""This method is deprecated. Please switch to AddAllyPassiveSkillLevel."""
|
|
return AddAllyPassiveSkillLevel(builder, AllyPassiveSkillLevel)
|
|
def StartAllyPassiveSkillLevelVector(builder, numElems): return builder.StartVector(4, numElems, 4)
|
|
def GroundExcelStartAllyPassiveSkillLevelVector(builder, numElems):
|
|
"""This method is deprecated. Please switch to Start."""
|
|
return StartAllyPassiveSkillLevelVector(builder, numElems)
|
|
def AddEnemyPassiveSkillId(builder, EnemyPassiveSkillId): builder.PrependUOffsetTRelativeSlot(54, flatbuffers.number_types.UOffsetTFlags.py_type(EnemyPassiveSkillId), 0)
|
|
def GroundExcelAddEnemyPassiveSkillId(builder, EnemyPassiveSkillId):
|
|
"""This method is deprecated. Please switch to AddEnemyPassiveSkillId."""
|
|
return AddEnemyPassiveSkillId(builder, EnemyPassiveSkillId)
|
|
def StartEnemyPassiveSkillIdVector(builder, numElems): return builder.StartVector(4, numElems, 4)
|
|
def GroundExcelStartEnemyPassiveSkillIdVector(builder, numElems):
|
|
"""This method is deprecated. Please switch to Start."""
|
|
return StartEnemyPassiveSkillIdVector(builder, numElems)
|
|
def AddEnemyPassiveSkillLevel(builder, EnemyPassiveSkillLevel): builder.PrependUOffsetTRelativeSlot(55, flatbuffers.number_types.UOffsetTFlags.py_type(EnemyPassiveSkillLevel), 0)
|
|
def GroundExcelAddEnemyPassiveSkillLevel(builder, EnemyPassiveSkillLevel):
|
|
"""This method is deprecated. Please switch to AddEnemyPassiveSkillLevel."""
|
|
return AddEnemyPassiveSkillLevel(builder, EnemyPassiveSkillLevel)
|
|
def StartEnemyPassiveSkillLevelVector(builder, numElems): return builder.StartVector(4, numElems, 4)
|
|
def GroundExcelStartEnemyPassiveSkillLevelVector(builder, numElems):
|
|
"""This method is deprecated. Please switch to Start."""
|
|
return StartEnemyPassiveSkillLevelVector(builder, numElems)
|
|
def End(builder): return builder.EndObject()
|
|
def GroundExcelEnd(builder):
|
|
"""This method is deprecated. Please switch to End."""
|
|
return End(builder) |