mirror of
https://github.com/Deathemonic/BA-AD.git
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- make table extracter async - make asset extracter useful - updated schemas - added usage instrutions at readme
199 lines
9.6 KiB
Python
199 lines
9.6 KiB
Python
# automatically generated by the FlatBuffers compiler, do not modify
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# namespace: FlatData
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import flatbuffers
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from flatbuffers.compat import import_numpy
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np = import_numpy()
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class MiniGameDefenseFixedStatExcel(object):
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__slots__ = ['_tab']
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@classmethod
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def GetRootAs(cls, buf, offset=0):
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n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
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x = MiniGameDefenseFixedStatExcel()
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x.Init(buf, n + offset)
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return x
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@classmethod
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def GetRootAsMiniGameDefenseFixedStatExcel(cls, buf, offset=0):
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"""This method is deprecated. Please switch to GetRootAs."""
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return cls.GetRootAs(buf, offset)
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# MiniGameDefenseFixedStatExcel
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def Init(self, buf, pos):
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self._tab = flatbuffers.table.Table(buf, pos)
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# MiniGameDefenseFixedStatExcel
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def MinigameDefenseFixedStatId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameDefenseFixedStatExcel
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def Level(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# MiniGameDefenseFixedStatExcel
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def Grade(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# MiniGameDefenseFixedStatExcel
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def ExSkillLevel(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# MiniGameDefenseFixedStatExcel
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def NoneExSkillLevel(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# MiniGameDefenseFixedStatExcel
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def Equipment1Tier(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# MiniGameDefenseFixedStatExcel
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def Equipment1Level(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# MiniGameDefenseFixedStatExcel
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def Equipment2Tier(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# MiniGameDefenseFixedStatExcel
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def Equipment2Level(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# MiniGameDefenseFixedStatExcel
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def Equipment3Tier(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# MiniGameDefenseFixedStatExcel
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def Equipment3Level(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# MiniGameDefenseFixedStatExcel
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def CharacterWeaponGrade(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# MiniGameDefenseFixedStatExcel
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def CharacterWeaponLevel(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# MiniGameDefenseFixedStatExcel
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def CharacterGearTier(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# MiniGameDefenseFixedStatExcel
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def CharacterGearLevel(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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def Start(builder): builder.StartObject(15)
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def MiniGameDefenseFixedStatExcelStart(builder):
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"""This method is deprecated. Please switch to Start."""
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return Start(builder)
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def AddMinigameDefenseFixedStatId(builder, MinigameDefenseFixedStatId): builder.PrependInt64Slot(0, MinigameDefenseFixedStatId, 0)
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def MiniGameDefenseFixedStatExcelAddMinigameDefenseFixedStatId(builder, MinigameDefenseFixedStatId):
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"""This method is deprecated. Please switch to AddMinigameDefenseFixedStatId."""
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return AddMinigameDefenseFixedStatId(builder, MinigameDefenseFixedStatId)
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def AddLevel(builder, Level): builder.PrependInt32Slot(1, Level, 0)
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def MiniGameDefenseFixedStatExcelAddLevel(builder, Level):
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"""This method is deprecated. Please switch to AddLevel."""
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return AddLevel(builder, Level)
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def AddGrade(builder, Grade): builder.PrependInt32Slot(2, Grade, 0)
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def MiniGameDefenseFixedStatExcelAddGrade(builder, Grade):
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"""This method is deprecated. Please switch to AddGrade."""
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return AddGrade(builder, Grade)
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def AddExSkillLevel(builder, ExSkillLevel): builder.PrependInt32Slot(3, ExSkillLevel, 0)
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def MiniGameDefenseFixedStatExcelAddExSkillLevel(builder, ExSkillLevel):
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"""This method is deprecated. Please switch to AddExSkillLevel."""
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return AddExSkillLevel(builder, ExSkillLevel)
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def AddNoneExSkillLevel(builder, NoneExSkillLevel): builder.PrependInt32Slot(4, NoneExSkillLevel, 0)
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def MiniGameDefenseFixedStatExcelAddNoneExSkillLevel(builder, NoneExSkillLevel):
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"""This method is deprecated. Please switch to AddNoneExSkillLevel."""
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return AddNoneExSkillLevel(builder, NoneExSkillLevel)
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def AddEquipment1Tier(builder, Equipment1Tier): builder.PrependInt32Slot(5, Equipment1Tier, 0)
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def MiniGameDefenseFixedStatExcelAddEquipment1Tier(builder, Equipment1Tier):
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"""This method is deprecated. Please switch to AddEquipment1Tier."""
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return AddEquipment1Tier(builder, Equipment1Tier)
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def AddEquipment1Level(builder, Equipment1Level): builder.PrependInt32Slot(6, Equipment1Level, 0)
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def MiniGameDefenseFixedStatExcelAddEquipment1Level(builder, Equipment1Level):
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"""This method is deprecated. Please switch to AddEquipment1Level."""
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return AddEquipment1Level(builder, Equipment1Level)
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def AddEquipment2Tier(builder, Equipment2Tier): builder.PrependInt32Slot(7, Equipment2Tier, 0)
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def MiniGameDefenseFixedStatExcelAddEquipment2Tier(builder, Equipment2Tier):
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"""This method is deprecated. Please switch to AddEquipment2Tier."""
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return AddEquipment2Tier(builder, Equipment2Tier)
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def AddEquipment2Level(builder, Equipment2Level): builder.PrependInt32Slot(8, Equipment2Level, 0)
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def MiniGameDefenseFixedStatExcelAddEquipment2Level(builder, Equipment2Level):
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"""This method is deprecated. Please switch to AddEquipment2Level."""
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return AddEquipment2Level(builder, Equipment2Level)
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def AddEquipment3Tier(builder, Equipment3Tier): builder.PrependInt32Slot(9, Equipment3Tier, 0)
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def MiniGameDefenseFixedStatExcelAddEquipment3Tier(builder, Equipment3Tier):
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"""This method is deprecated. Please switch to AddEquipment3Tier."""
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return AddEquipment3Tier(builder, Equipment3Tier)
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def AddEquipment3Level(builder, Equipment3Level): builder.PrependInt32Slot(10, Equipment3Level, 0)
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def MiniGameDefenseFixedStatExcelAddEquipment3Level(builder, Equipment3Level):
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"""This method is deprecated. Please switch to AddEquipment3Level."""
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return AddEquipment3Level(builder, Equipment3Level)
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def AddCharacterWeaponGrade(builder, CharacterWeaponGrade): builder.PrependInt32Slot(11, CharacterWeaponGrade, 0)
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def MiniGameDefenseFixedStatExcelAddCharacterWeaponGrade(builder, CharacterWeaponGrade):
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"""This method is deprecated. Please switch to AddCharacterWeaponGrade."""
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return AddCharacterWeaponGrade(builder, CharacterWeaponGrade)
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def AddCharacterWeaponLevel(builder, CharacterWeaponLevel): builder.PrependInt32Slot(12, CharacterWeaponLevel, 0)
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def MiniGameDefenseFixedStatExcelAddCharacterWeaponLevel(builder, CharacterWeaponLevel):
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"""This method is deprecated. Please switch to AddCharacterWeaponLevel."""
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return AddCharacterWeaponLevel(builder, CharacterWeaponLevel)
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def AddCharacterGearTier(builder, CharacterGearTier): builder.PrependInt32Slot(13, CharacterGearTier, 0)
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def MiniGameDefenseFixedStatExcelAddCharacterGearTier(builder, CharacterGearTier):
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"""This method is deprecated. Please switch to AddCharacterGearTier."""
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return AddCharacterGearTier(builder, CharacterGearTier)
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def AddCharacterGearLevel(builder, CharacterGearLevel): builder.PrependInt32Slot(14, CharacterGearLevel, 0)
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def MiniGameDefenseFixedStatExcelAddCharacterGearLevel(builder, CharacterGearLevel):
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"""This method is deprecated. Please switch to AddCharacterGearLevel."""
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return AddCharacterGearLevel(builder, CharacterGearLevel)
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def End(builder): return builder.EndObject()
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def MiniGameDefenseFixedStatExcelEnd(builder):
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"""This method is deprecated. Please switch to End."""
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return End(builder) |