Files
BA-AD/baad/FlatData/MiniGameDefenseFixedStatExcel.py
Deathemonic 1704f66d65 feat: async table extracter
- make table extracter async
- make asset extracter useful
- updated schemas
- added usage instrutions at readme
2024-07-28 12:49:25 +08:00

199 lines
9.6 KiB
Python

# automatically generated by the FlatBuffers compiler, do not modify
# namespace: FlatData
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class MiniGameDefenseFixedStatExcel(object):
__slots__ = ['_tab']
@classmethod
def GetRootAs(cls, buf, offset=0):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = MiniGameDefenseFixedStatExcel()
x.Init(buf, n + offset)
return x
@classmethod
def GetRootAsMiniGameDefenseFixedStatExcel(cls, buf, offset=0):
"""This method is deprecated. Please switch to GetRootAs."""
return cls.GetRootAs(buf, offset)
# MiniGameDefenseFixedStatExcel
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# MiniGameDefenseFixedStatExcel
def MinigameDefenseFixedStatId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameDefenseFixedStatExcel
def Level(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# MiniGameDefenseFixedStatExcel
def Grade(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# MiniGameDefenseFixedStatExcel
def ExSkillLevel(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# MiniGameDefenseFixedStatExcel
def NoneExSkillLevel(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# MiniGameDefenseFixedStatExcel
def Equipment1Tier(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# MiniGameDefenseFixedStatExcel
def Equipment1Level(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# MiniGameDefenseFixedStatExcel
def Equipment2Tier(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# MiniGameDefenseFixedStatExcel
def Equipment2Level(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# MiniGameDefenseFixedStatExcel
def Equipment3Tier(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# MiniGameDefenseFixedStatExcel
def Equipment3Level(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# MiniGameDefenseFixedStatExcel
def CharacterWeaponGrade(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# MiniGameDefenseFixedStatExcel
def CharacterWeaponLevel(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# MiniGameDefenseFixedStatExcel
def CharacterGearTier(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# MiniGameDefenseFixedStatExcel
def CharacterGearLevel(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
def Start(builder): builder.StartObject(15)
def MiniGameDefenseFixedStatExcelStart(builder):
"""This method is deprecated. Please switch to Start."""
return Start(builder)
def AddMinigameDefenseFixedStatId(builder, MinigameDefenseFixedStatId): builder.PrependInt64Slot(0, MinigameDefenseFixedStatId, 0)
def MiniGameDefenseFixedStatExcelAddMinigameDefenseFixedStatId(builder, MinigameDefenseFixedStatId):
"""This method is deprecated. Please switch to AddMinigameDefenseFixedStatId."""
return AddMinigameDefenseFixedStatId(builder, MinigameDefenseFixedStatId)
def AddLevel(builder, Level): builder.PrependInt32Slot(1, Level, 0)
def MiniGameDefenseFixedStatExcelAddLevel(builder, Level):
"""This method is deprecated. Please switch to AddLevel."""
return AddLevel(builder, Level)
def AddGrade(builder, Grade): builder.PrependInt32Slot(2, Grade, 0)
def MiniGameDefenseFixedStatExcelAddGrade(builder, Grade):
"""This method is deprecated. Please switch to AddGrade."""
return AddGrade(builder, Grade)
def AddExSkillLevel(builder, ExSkillLevel): builder.PrependInt32Slot(3, ExSkillLevel, 0)
def MiniGameDefenseFixedStatExcelAddExSkillLevel(builder, ExSkillLevel):
"""This method is deprecated. Please switch to AddExSkillLevel."""
return AddExSkillLevel(builder, ExSkillLevel)
def AddNoneExSkillLevel(builder, NoneExSkillLevel): builder.PrependInt32Slot(4, NoneExSkillLevel, 0)
def MiniGameDefenseFixedStatExcelAddNoneExSkillLevel(builder, NoneExSkillLevel):
"""This method is deprecated. Please switch to AddNoneExSkillLevel."""
return AddNoneExSkillLevel(builder, NoneExSkillLevel)
def AddEquipment1Tier(builder, Equipment1Tier): builder.PrependInt32Slot(5, Equipment1Tier, 0)
def MiniGameDefenseFixedStatExcelAddEquipment1Tier(builder, Equipment1Tier):
"""This method is deprecated. Please switch to AddEquipment1Tier."""
return AddEquipment1Tier(builder, Equipment1Tier)
def AddEquipment1Level(builder, Equipment1Level): builder.PrependInt32Slot(6, Equipment1Level, 0)
def MiniGameDefenseFixedStatExcelAddEquipment1Level(builder, Equipment1Level):
"""This method is deprecated. Please switch to AddEquipment1Level."""
return AddEquipment1Level(builder, Equipment1Level)
def AddEquipment2Tier(builder, Equipment2Tier): builder.PrependInt32Slot(7, Equipment2Tier, 0)
def MiniGameDefenseFixedStatExcelAddEquipment2Tier(builder, Equipment2Tier):
"""This method is deprecated. Please switch to AddEquipment2Tier."""
return AddEquipment2Tier(builder, Equipment2Tier)
def AddEquipment2Level(builder, Equipment2Level): builder.PrependInt32Slot(8, Equipment2Level, 0)
def MiniGameDefenseFixedStatExcelAddEquipment2Level(builder, Equipment2Level):
"""This method is deprecated. Please switch to AddEquipment2Level."""
return AddEquipment2Level(builder, Equipment2Level)
def AddEquipment3Tier(builder, Equipment3Tier): builder.PrependInt32Slot(9, Equipment3Tier, 0)
def MiniGameDefenseFixedStatExcelAddEquipment3Tier(builder, Equipment3Tier):
"""This method is deprecated. Please switch to AddEquipment3Tier."""
return AddEquipment3Tier(builder, Equipment3Tier)
def AddEquipment3Level(builder, Equipment3Level): builder.PrependInt32Slot(10, Equipment3Level, 0)
def MiniGameDefenseFixedStatExcelAddEquipment3Level(builder, Equipment3Level):
"""This method is deprecated. Please switch to AddEquipment3Level."""
return AddEquipment3Level(builder, Equipment3Level)
def AddCharacterWeaponGrade(builder, CharacterWeaponGrade): builder.PrependInt32Slot(11, CharacterWeaponGrade, 0)
def MiniGameDefenseFixedStatExcelAddCharacterWeaponGrade(builder, CharacterWeaponGrade):
"""This method is deprecated. Please switch to AddCharacterWeaponGrade."""
return AddCharacterWeaponGrade(builder, CharacterWeaponGrade)
def AddCharacterWeaponLevel(builder, CharacterWeaponLevel): builder.PrependInt32Slot(12, CharacterWeaponLevel, 0)
def MiniGameDefenseFixedStatExcelAddCharacterWeaponLevel(builder, CharacterWeaponLevel):
"""This method is deprecated. Please switch to AddCharacterWeaponLevel."""
return AddCharacterWeaponLevel(builder, CharacterWeaponLevel)
def AddCharacterGearTier(builder, CharacterGearTier): builder.PrependInt32Slot(13, CharacterGearTier, 0)
def MiniGameDefenseFixedStatExcelAddCharacterGearTier(builder, CharacterGearTier):
"""This method is deprecated. Please switch to AddCharacterGearTier."""
return AddCharacterGearTier(builder, CharacterGearTier)
def AddCharacterGearLevel(builder, CharacterGearLevel): builder.PrependInt32Slot(14, CharacterGearLevel, 0)
def MiniGameDefenseFixedStatExcelAddCharacterGearLevel(builder, CharacterGearLevel):
"""This method is deprecated. Please switch to AddCharacterGearLevel."""
return AddCharacterGearLevel(builder, CharacterGearLevel)
def End(builder): return builder.EndObject()
def MiniGameDefenseFixedStatExcelEnd(builder):
"""This method is deprecated. Please switch to End."""
return End(builder)