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https://github.com/Deathemonic/BA-AD.git
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- make table extracter async - make asset extracter useful - updated schemas - added usage instrutions at readme
89 lines
4.1 KiB
Python
89 lines
4.1 KiB
Python
# automatically generated by the FlatBuffers compiler, do not modify
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# namespace: FlatData
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import flatbuffers
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from flatbuffers.compat import import_numpy
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np = import_numpy()
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class MiniGameDefenseInfoExcel(object):
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__slots__ = ['_tab']
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@classmethod
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def GetRootAs(cls, buf, offset=0):
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n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
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x = MiniGameDefenseInfoExcel()
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x.Init(buf, n + offset)
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return x
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@classmethod
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def GetRootAsMiniGameDefenseInfoExcel(cls, buf, offset=0):
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"""This method is deprecated. Please switch to GetRootAs."""
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return cls.GetRootAs(buf, offset)
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# MiniGameDefenseInfoExcel
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def Init(self, buf, pos):
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self._tab = flatbuffers.table.Table(buf, pos)
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# MiniGameDefenseInfoExcel
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def EventContentId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameDefenseInfoExcel
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def DefenseBattleParcelType(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# MiniGameDefenseInfoExcel
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def DefenseBattleParcelId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameDefenseInfoExcel
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def DefenseBattleMultiplierMax(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameDefenseInfoExcel
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def DisableRootMotion(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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def Start(builder): builder.StartObject(5)
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def MiniGameDefenseInfoExcelStart(builder):
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"""This method is deprecated. Please switch to Start."""
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return Start(builder)
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def AddEventContentId(builder, EventContentId): builder.PrependInt64Slot(0, EventContentId, 0)
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def MiniGameDefenseInfoExcelAddEventContentId(builder, EventContentId):
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"""This method is deprecated. Please switch to AddEventContentId."""
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return AddEventContentId(builder, EventContentId)
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def AddDefenseBattleParcelType(builder, DefenseBattleParcelType): builder.PrependInt32Slot(1, DefenseBattleParcelType, 0)
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def MiniGameDefenseInfoExcelAddDefenseBattleParcelType(builder, DefenseBattleParcelType):
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"""This method is deprecated. Please switch to AddDefenseBattleParcelType."""
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return AddDefenseBattleParcelType(builder, DefenseBattleParcelType)
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def AddDefenseBattleParcelId(builder, DefenseBattleParcelId): builder.PrependInt64Slot(2, DefenseBattleParcelId, 0)
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def MiniGameDefenseInfoExcelAddDefenseBattleParcelId(builder, DefenseBattleParcelId):
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"""This method is deprecated. Please switch to AddDefenseBattleParcelId."""
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return AddDefenseBattleParcelId(builder, DefenseBattleParcelId)
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def AddDefenseBattleMultiplierMax(builder, DefenseBattleMultiplierMax): builder.PrependInt64Slot(3, DefenseBattleMultiplierMax, 0)
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def MiniGameDefenseInfoExcelAddDefenseBattleMultiplierMax(builder, DefenseBattleMultiplierMax):
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"""This method is deprecated. Please switch to AddDefenseBattleMultiplierMax."""
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return AddDefenseBattleMultiplierMax(builder, DefenseBattleMultiplierMax)
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def AddDisableRootMotion(builder, DisableRootMotion): builder.PrependBoolSlot(4, DisableRootMotion, 0)
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def MiniGameDefenseInfoExcelAddDisableRootMotion(builder, DisableRootMotion):
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"""This method is deprecated. Please switch to AddDisableRootMotion."""
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return AddDisableRootMotion(builder, DisableRootMotion)
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def End(builder): return builder.EndObject()
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def MiniGameDefenseInfoExcelEnd(builder):
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"""This method is deprecated. Please switch to End."""
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return End(builder) |