Files
BA-AD/baad/FlatData/MiniGameDefenseInfoExcel.py
Deathemonic 1704f66d65 feat: async table extracter
- make table extracter async
- make asset extracter useful
- updated schemas
- added usage instrutions at readme
2024-07-28 12:49:25 +08:00

89 lines
4.1 KiB
Python

# automatically generated by the FlatBuffers compiler, do not modify
# namespace: FlatData
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class MiniGameDefenseInfoExcel(object):
__slots__ = ['_tab']
@classmethod
def GetRootAs(cls, buf, offset=0):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = MiniGameDefenseInfoExcel()
x.Init(buf, n + offset)
return x
@classmethod
def GetRootAsMiniGameDefenseInfoExcel(cls, buf, offset=0):
"""This method is deprecated. Please switch to GetRootAs."""
return cls.GetRootAs(buf, offset)
# MiniGameDefenseInfoExcel
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# MiniGameDefenseInfoExcel
def EventContentId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameDefenseInfoExcel
def DefenseBattleParcelType(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# MiniGameDefenseInfoExcel
def DefenseBattleParcelId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameDefenseInfoExcel
def DefenseBattleMultiplierMax(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameDefenseInfoExcel
def DisableRootMotion(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
def Start(builder): builder.StartObject(5)
def MiniGameDefenseInfoExcelStart(builder):
"""This method is deprecated. Please switch to Start."""
return Start(builder)
def AddEventContentId(builder, EventContentId): builder.PrependInt64Slot(0, EventContentId, 0)
def MiniGameDefenseInfoExcelAddEventContentId(builder, EventContentId):
"""This method is deprecated. Please switch to AddEventContentId."""
return AddEventContentId(builder, EventContentId)
def AddDefenseBattleParcelType(builder, DefenseBattleParcelType): builder.PrependInt32Slot(1, DefenseBattleParcelType, 0)
def MiniGameDefenseInfoExcelAddDefenseBattleParcelType(builder, DefenseBattleParcelType):
"""This method is deprecated. Please switch to AddDefenseBattleParcelType."""
return AddDefenseBattleParcelType(builder, DefenseBattleParcelType)
def AddDefenseBattleParcelId(builder, DefenseBattleParcelId): builder.PrependInt64Slot(2, DefenseBattleParcelId, 0)
def MiniGameDefenseInfoExcelAddDefenseBattleParcelId(builder, DefenseBattleParcelId):
"""This method is deprecated. Please switch to AddDefenseBattleParcelId."""
return AddDefenseBattleParcelId(builder, DefenseBattleParcelId)
def AddDefenseBattleMultiplierMax(builder, DefenseBattleMultiplierMax): builder.PrependInt64Slot(3, DefenseBattleMultiplierMax, 0)
def MiniGameDefenseInfoExcelAddDefenseBattleMultiplierMax(builder, DefenseBattleMultiplierMax):
"""This method is deprecated. Please switch to AddDefenseBattleMultiplierMax."""
return AddDefenseBattleMultiplierMax(builder, DefenseBattleMultiplierMax)
def AddDisableRootMotion(builder, DisableRootMotion): builder.PrependBoolSlot(4, DisableRootMotion, 0)
def MiniGameDefenseInfoExcelAddDisableRootMotion(builder, DisableRootMotion):
"""This method is deprecated. Please switch to AddDisableRootMotion."""
return AddDisableRootMotion(builder, DisableRootMotion)
def End(builder): return builder.EndObject()
def MiniGameDefenseInfoExcelEnd(builder):
"""This method is deprecated. Please switch to End."""
return End(builder)