Files
BA-AD/baad/FlatData/MiniGameShootingCharacterExcel.py
Deathemonic 2ee2061ae9 feat: bump dump
- bump dump file to support latest client 1.46.287264
- updated flatbuf generator to support lastest dump file
- refactored table extracter
2024-07-15 23:21:43 +08:00

260 lines
12 KiB
Python

# automatically generated by the FlatBuffers compiler, do not modify
# namespace: FlatData
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class MiniGameShootingCharacterExcel(object):
__slots__ = ['_tab']
@classmethod
def GetRootAs(cls, buf, offset=0):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = MiniGameShootingCharacterExcel()
x.Init(buf, n + offset)
return x
@classmethod
def GetRootAsMiniGameShootingCharacterExcel(cls, buf, offset=0):
"""This method is deprecated. Please switch to GetRootAs."""
return cls.GetRootAs(buf, offset)
# MiniGameShootingCharacterExcel
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# MiniGameShootingCharacterExcel
def UniqueId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameShootingCharacterExcel
def SpineResourceName(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# MiniGameShootingCharacterExcel
def BodyRadius(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
# MiniGameShootingCharacterExcel
def ModelPrefabName(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# MiniGameShootingCharacterExcel
def NormalAttackSkillData(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# MiniGameShootingCharacterExcel
def PublicSkillData(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
if o != 0:
a = self._tab.Vector(o)
return self._tab.String(a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return ""
# MiniGameShootingCharacterExcel
def PublicSkillDataLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
if o != 0:
return self._tab.VectorLen(o)
return 0
# MiniGameShootingCharacterExcel
def PublicSkillDataIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
return o == 0
# MiniGameShootingCharacterExcel
def DeathSkillData(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# MiniGameShootingCharacterExcel
def MaxHP(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameShootingCharacterExcel
def AttackPower(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameShootingCharacterExcel
def DefensePower(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameShootingCharacterExcel
def CriticalRate(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameShootingCharacterExcel
def CriticalDamageRate(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameShootingCharacterExcel
def AttackRange(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameShootingCharacterExcel
def MoveSpeed(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameShootingCharacterExcel
def ShotTime(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameShootingCharacterExcel
def IsBoss(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(34))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# MiniGameShootingCharacterExcel
def Scale(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(36))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
# MiniGameShootingCharacterExcel
def IgnoreObstacleCheck(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(38))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# MiniGameShootingCharacterExcel
def CharacterVoiceGroupId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(40))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
def Start(builder): builder.StartObject(19)
def MiniGameShootingCharacterExcelStart(builder):
"""This method is deprecated. Please switch to Start."""
return Start(builder)
def AddUniqueId(builder, UniqueId): builder.PrependInt64Slot(0, UniqueId, 0)
def MiniGameShootingCharacterExcelAddUniqueId(builder, UniqueId):
"""This method is deprecated. Please switch to AddUniqueId."""
return AddUniqueId(builder, UniqueId)
def AddSpineResourceName(builder, SpineResourceName): builder.PrependUOffsetTRelativeSlot(1, flatbuffers.number_types.UOffsetTFlags.py_type(SpineResourceName), 0)
def MiniGameShootingCharacterExcelAddSpineResourceName(builder, SpineResourceName):
"""This method is deprecated. Please switch to AddSpineResourceName."""
return AddSpineResourceName(builder, SpineResourceName)
def AddBodyRadius(builder, BodyRadius): builder.PrependFloat32Slot(2, BodyRadius, 0.0)
def MiniGameShootingCharacterExcelAddBodyRadius(builder, BodyRadius):
"""This method is deprecated. Please switch to AddBodyRadius."""
return AddBodyRadius(builder, BodyRadius)
def AddModelPrefabName(builder, ModelPrefabName): builder.PrependUOffsetTRelativeSlot(3, flatbuffers.number_types.UOffsetTFlags.py_type(ModelPrefabName), 0)
def MiniGameShootingCharacterExcelAddModelPrefabName(builder, ModelPrefabName):
"""This method is deprecated. Please switch to AddModelPrefabName."""
return AddModelPrefabName(builder, ModelPrefabName)
def AddNormalAttackSkillData(builder, NormalAttackSkillData): builder.PrependUOffsetTRelativeSlot(4, flatbuffers.number_types.UOffsetTFlags.py_type(NormalAttackSkillData), 0)
def MiniGameShootingCharacterExcelAddNormalAttackSkillData(builder, NormalAttackSkillData):
"""This method is deprecated. Please switch to AddNormalAttackSkillData."""
return AddNormalAttackSkillData(builder, NormalAttackSkillData)
def AddPublicSkillData(builder, PublicSkillData): builder.PrependUOffsetTRelativeSlot(5, flatbuffers.number_types.UOffsetTFlags.py_type(PublicSkillData), 0)
def MiniGameShootingCharacterExcelAddPublicSkillData(builder, PublicSkillData):
"""This method is deprecated. Please switch to AddPublicSkillData."""
return AddPublicSkillData(builder, PublicSkillData)
def StartPublicSkillDataVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def MiniGameShootingCharacterExcelStartPublicSkillDataVector(builder, numElems):
"""This method is deprecated. Please switch to Start."""
return StartPublicSkillDataVector(builder, numElems)
def AddDeathSkillData(builder, DeathSkillData): builder.PrependUOffsetTRelativeSlot(6, flatbuffers.number_types.UOffsetTFlags.py_type(DeathSkillData), 0)
def MiniGameShootingCharacterExcelAddDeathSkillData(builder, DeathSkillData):
"""This method is deprecated. Please switch to AddDeathSkillData."""
return AddDeathSkillData(builder, DeathSkillData)
def AddMaxHP(builder, MaxHP): builder.PrependInt64Slot(7, MaxHP, 0)
def MiniGameShootingCharacterExcelAddMaxHP(builder, MaxHP):
"""This method is deprecated. Please switch to AddMaxHP."""
return AddMaxHP(builder, MaxHP)
def AddAttackPower(builder, AttackPower): builder.PrependInt64Slot(8, AttackPower, 0)
def MiniGameShootingCharacterExcelAddAttackPower(builder, AttackPower):
"""This method is deprecated. Please switch to AddAttackPower."""
return AddAttackPower(builder, AttackPower)
def AddDefensePower(builder, DefensePower): builder.PrependInt64Slot(9, DefensePower, 0)
def MiniGameShootingCharacterExcelAddDefensePower(builder, DefensePower):
"""This method is deprecated. Please switch to AddDefensePower."""
return AddDefensePower(builder, DefensePower)
def AddCriticalRate(builder, CriticalRate): builder.PrependInt64Slot(10, CriticalRate, 0)
def MiniGameShootingCharacterExcelAddCriticalRate(builder, CriticalRate):
"""This method is deprecated. Please switch to AddCriticalRate."""
return AddCriticalRate(builder, CriticalRate)
def AddCriticalDamageRate(builder, CriticalDamageRate): builder.PrependInt64Slot(11, CriticalDamageRate, 0)
def MiniGameShootingCharacterExcelAddCriticalDamageRate(builder, CriticalDamageRate):
"""This method is deprecated. Please switch to AddCriticalDamageRate."""
return AddCriticalDamageRate(builder, CriticalDamageRate)
def AddAttackRange(builder, AttackRange): builder.PrependInt64Slot(12, AttackRange, 0)
def MiniGameShootingCharacterExcelAddAttackRange(builder, AttackRange):
"""This method is deprecated. Please switch to AddAttackRange."""
return AddAttackRange(builder, AttackRange)
def AddMoveSpeed(builder, MoveSpeed): builder.PrependInt64Slot(13, MoveSpeed, 0)
def MiniGameShootingCharacterExcelAddMoveSpeed(builder, MoveSpeed):
"""This method is deprecated. Please switch to AddMoveSpeed."""
return AddMoveSpeed(builder, MoveSpeed)
def AddShotTime(builder, ShotTime): builder.PrependInt64Slot(14, ShotTime, 0)
def MiniGameShootingCharacterExcelAddShotTime(builder, ShotTime):
"""This method is deprecated. Please switch to AddShotTime."""
return AddShotTime(builder, ShotTime)
def AddIsBoss(builder, IsBoss): builder.PrependBoolSlot(15, IsBoss, 0)
def MiniGameShootingCharacterExcelAddIsBoss(builder, IsBoss):
"""This method is deprecated. Please switch to AddIsBoss."""
return AddIsBoss(builder, IsBoss)
def AddScale(builder, Scale): builder.PrependFloat32Slot(16, Scale, 0.0)
def MiniGameShootingCharacterExcelAddScale(builder, Scale):
"""This method is deprecated. Please switch to AddScale."""
return AddScale(builder, Scale)
def AddIgnoreObstacleCheck(builder, IgnoreObstacleCheck): builder.PrependBoolSlot(17, IgnoreObstacleCheck, 0)
def MiniGameShootingCharacterExcelAddIgnoreObstacleCheck(builder, IgnoreObstacleCheck):
"""This method is deprecated. Please switch to AddIgnoreObstacleCheck."""
return AddIgnoreObstacleCheck(builder, IgnoreObstacleCheck)
def AddCharacterVoiceGroupId(builder, CharacterVoiceGroupId): builder.PrependInt64Slot(18, CharacterVoiceGroupId, 0)
def MiniGameShootingCharacterExcelAddCharacterVoiceGroupId(builder, CharacterVoiceGroupId):
"""This method is deprecated. Please switch to AddCharacterVoiceGroupId."""
return AddCharacterVoiceGroupId(builder, CharacterVoiceGroupId)
def End(builder): return builder.EndObject()
def MiniGameShootingCharacterExcelEnd(builder):
"""This method is deprecated. Please switch to End."""
return End(builder)