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https://github.com/Deathemonic/BA-AD.git
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- bump dump file to support latest client 1.46.287264 - updated flatbuf generator to support lastest dump file - refactored table extracter
260 lines
12 KiB
Python
260 lines
12 KiB
Python
# automatically generated by the FlatBuffers compiler, do not modify
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# namespace: FlatData
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import flatbuffers
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from flatbuffers.compat import import_numpy
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np = import_numpy()
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class MiniGameShootingCharacterExcel(object):
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__slots__ = ['_tab']
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@classmethod
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def GetRootAs(cls, buf, offset=0):
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n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
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x = MiniGameShootingCharacterExcel()
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x.Init(buf, n + offset)
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return x
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@classmethod
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def GetRootAsMiniGameShootingCharacterExcel(cls, buf, offset=0):
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"""This method is deprecated. Please switch to GetRootAs."""
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return cls.GetRootAs(buf, offset)
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# MiniGameShootingCharacterExcel
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def Init(self, buf, pos):
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self._tab = flatbuffers.table.Table(buf, pos)
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# MiniGameShootingCharacterExcel
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def UniqueId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameShootingCharacterExcel
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def SpineResourceName(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# MiniGameShootingCharacterExcel
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def BodyRadius(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
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return 0.0
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# MiniGameShootingCharacterExcel
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def ModelPrefabName(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# MiniGameShootingCharacterExcel
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def NormalAttackSkillData(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# MiniGameShootingCharacterExcel
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def PublicSkillData(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
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if o != 0:
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a = self._tab.Vector(o)
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return self._tab.String(a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
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return ""
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# MiniGameShootingCharacterExcel
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def PublicSkillDataLength(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
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if o != 0:
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return self._tab.VectorLen(o)
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return 0
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# MiniGameShootingCharacterExcel
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def PublicSkillDataIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
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return o == 0
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# MiniGameShootingCharacterExcel
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def DeathSkillData(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# MiniGameShootingCharacterExcel
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def MaxHP(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameShootingCharacterExcel
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def AttackPower(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameShootingCharacterExcel
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def DefensePower(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameShootingCharacterExcel
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def CriticalRate(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameShootingCharacterExcel
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def CriticalDamageRate(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameShootingCharacterExcel
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def AttackRange(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameShootingCharacterExcel
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def MoveSpeed(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameShootingCharacterExcel
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def ShotTime(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameShootingCharacterExcel
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def IsBoss(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(34))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# MiniGameShootingCharacterExcel
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def Scale(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(36))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
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return 0.0
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# MiniGameShootingCharacterExcel
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def IgnoreObstacleCheck(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(38))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# MiniGameShootingCharacterExcel
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def CharacterVoiceGroupId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(40))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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def Start(builder): builder.StartObject(19)
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def MiniGameShootingCharacterExcelStart(builder):
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"""This method is deprecated. Please switch to Start."""
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return Start(builder)
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def AddUniqueId(builder, UniqueId): builder.PrependInt64Slot(0, UniqueId, 0)
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def MiniGameShootingCharacterExcelAddUniqueId(builder, UniqueId):
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"""This method is deprecated. Please switch to AddUniqueId."""
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return AddUniqueId(builder, UniqueId)
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def AddSpineResourceName(builder, SpineResourceName): builder.PrependUOffsetTRelativeSlot(1, flatbuffers.number_types.UOffsetTFlags.py_type(SpineResourceName), 0)
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def MiniGameShootingCharacterExcelAddSpineResourceName(builder, SpineResourceName):
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"""This method is deprecated. Please switch to AddSpineResourceName."""
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return AddSpineResourceName(builder, SpineResourceName)
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def AddBodyRadius(builder, BodyRadius): builder.PrependFloat32Slot(2, BodyRadius, 0.0)
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def MiniGameShootingCharacterExcelAddBodyRadius(builder, BodyRadius):
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"""This method is deprecated. Please switch to AddBodyRadius."""
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return AddBodyRadius(builder, BodyRadius)
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def AddModelPrefabName(builder, ModelPrefabName): builder.PrependUOffsetTRelativeSlot(3, flatbuffers.number_types.UOffsetTFlags.py_type(ModelPrefabName), 0)
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def MiniGameShootingCharacterExcelAddModelPrefabName(builder, ModelPrefabName):
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"""This method is deprecated. Please switch to AddModelPrefabName."""
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return AddModelPrefabName(builder, ModelPrefabName)
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def AddNormalAttackSkillData(builder, NormalAttackSkillData): builder.PrependUOffsetTRelativeSlot(4, flatbuffers.number_types.UOffsetTFlags.py_type(NormalAttackSkillData), 0)
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def MiniGameShootingCharacterExcelAddNormalAttackSkillData(builder, NormalAttackSkillData):
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"""This method is deprecated. Please switch to AddNormalAttackSkillData."""
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return AddNormalAttackSkillData(builder, NormalAttackSkillData)
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def AddPublicSkillData(builder, PublicSkillData): builder.PrependUOffsetTRelativeSlot(5, flatbuffers.number_types.UOffsetTFlags.py_type(PublicSkillData), 0)
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def MiniGameShootingCharacterExcelAddPublicSkillData(builder, PublicSkillData):
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"""This method is deprecated. Please switch to AddPublicSkillData."""
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return AddPublicSkillData(builder, PublicSkillData)
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def StartPublicSkillDataVector(builder, numElems): return builder.StartVector(4, numElems, 4)
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def MiniGameShootingCharacterExcelStartPublicSkillDataVector(builder, numElems):
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"""This method is deprecated. Please switch to Start."""
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return StartPublicSkillDataVector(builder, numElems)
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def AddDeathSkillData(builder, DeathSkillData): builder.PrependUOffsetTRelativeSlot(6, flatbuffers.number_types.UOffsetTFlags.py_type(DeathSkillData), 0)
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def MiniGameShootingCharacterExcelAddDeathSkillData(builder, DeathSkillData):
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"""This method is deprecated. Please switch to AddDeathSkillData."""
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return AddDeathSkillData(builder, DeathSkillData)
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def AddMaxHP(builder, MaxHP): builder.PrependInt64Slot(7, MaxHP, 0)
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def MiniGameShootingCharacterExcelAddMaxHP(builder, MaxHP):
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"""This method is deprecated. Please switch to AddMaxHP."""
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return AddMaxHP(builder, MaxHP)
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def AddAttackPower(builder, AttackPower): builder.PrependInt64Slot(8, AttackPower, 0)
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def MiniGameShootingCharacterExcelAddAttackPower(builder, AttackPower):
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"""This method is deprecated. Please switch to AddAttackPower."""
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return AddAttackPower(builder, AttackPower)
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def AddDefensePower(builder, DefensePower): builder.PrependInt64Slot(9, DefensePower, 0)
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def MiniGameShootingCharacterExcelAddDefensePower(builder, DefensePower):
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"""This method is deprecated. Please switch to AddDefensePower."""
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return AddDefensePower(builder, DefensePower)
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def AddCriticalRate(builder, CriticalRate): builder.PrependInt64Slot(10, CriticalRate, 0)
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def MiniGameShootingCharacterExcelAddCriticalRate(builder, CriticalRate):
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"""This method is deprecated. Please switch to AddCriticalRate."""
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return AddCriticalRate(builder, CriticalRate)
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def AddCriticalDamageRate(builder, CriticalDamageRate): builder.PrependInt64Slot(11, CriticalDamageRate, 0)
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def MiniGameShootingCharacterExcelAddCriticalDamageRate(builder, CriticalDamageRate):
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"""This method is deprecated. Please switch to AddCriticalDamageRate."""
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return AddCriticalDamageRate(builder, CriticalDamageRate)
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def AddAttackRange(builder, AttackRange): builder.PrependInt64Slot(12, AttackRange, 0)
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def MiniGameShootingCharacterExcelAddAttackRange(builder, AttackRange):
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"""This method is deprecated. Please switch to AddAttackRange."""
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return AddAttackRange(builder, AttackRange)
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def AddMoveSpeed(builder, MoveSpeed): builder.PrependInt64Slot(13, MoveSpeed, 0)
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def MiniGameShootingCharacterExcelAddMoveSpeed(builder, MoveSpeed):
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"""This method is deprecated. Please switch to AddMoveSpeed."""
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return AddMoveSpeed(builder, MoveSpeed)
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def AddShotTime(builder, ShotTime): builder.PrependInt64Slot(14, ShotTime, 0)
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def MiniGameShootingCharacterExcelAddShotTime(builder, ShotTime):
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"""This method is deprecated. Please switch to AddShotTime."""
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return AddShotTime(builder, ShotTime)
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def AddIsBoss(builder, IsBoss): builder.PrependBoolSlot(15, IsBoss, 0)
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def MiniGameShootingCharacterExcelAddIsBoss(builder, IsBoss):
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"""This method is deprecated. Please switch to AddIsBoss."""
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return AddIsBoss(builder, IsBoss)
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def AddScale(builder, Scale): builder.PrependFloat32Slot(16, Scale, 0.0)
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def MiniGameShootingCharacterExcelAddScale(builder, Scale):
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"""This method is deprecated. Please switch to AddScale."""
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return AddScale(builder, Scale)
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def AddIgnoreObstacleCheck(builder, IgnoreObstacleCheck): builder.PrependBoolSlot(17, IgnoreObstacleCheck, 0)
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def MiniGameShootingCharacterExcelAddIgnoreObstacleCheck(builder, IgnoreObstacleCheck):
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"""This method is deprecated. Please switch to AddIgnoreObstacleCheck."""
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return AddIgnoreObstacleCheck(builder, IgnoreObstacleCheck)
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def AddCharacterVoiceGroupId(builder, CharacterVoiceGroupId): builder.PrependInt64Slot(18, CharacterVoiceGroupId, 0)
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def MiniGameShootingCharacterExcelAddCharacterVoiceGroupId(builder, CharacterVoiceGroupId):
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"""This method is deprecated. Please switch to AddCharacterVoiceGroupId."""
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return AddCharacterVoiceGroupId(builder, CharacterVoiceGroupId)
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def End(builder): return builder.EndObject()
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def MiniGameShootingCharacterExcelEnd(builder):
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"""This method is deprecated. Please switch to End."""
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return End(builder) |