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Blue-Archive---Asset-Downlo…/BlueArchive.fbs
K0lb3 16d6d3f877 flatbuf decoder added
integrated into extract_tables
2021-11-12 23:14:45 +01:00

9475 lines
202 KiB
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namespace FlatData;
enum BubbleType: int{
Idle = 0,
Monologue = 1,
EmoticonNormal = 2,
EmoticonFavorite = 3,
EmoticonReward = 4,
EmoticonGiveGift = 5
}
enum FurnitureCategory: int{
Furnitures = 0,
Decorations = 1,
Interiors = 2
}
enum FurnitureSubCategory: int{
Table = 0,
Closet = 1,
Chair = 2,
Bed = 3,
FurnitureEtc = 4,
FurnitureSubCategory1 = 5,
Prop = 6,
HomeAppliance = 7,
WallDecoration = 8,
FloorDecoration = 9,
DecorationEtc = 10,
DecorationSubCategory1 = 11,
Floor = 12,
Background = 13,
Wallpaper = 14,
InteriorsSubCategory1 = 15,
All = 16
}
enum FurnitureLocation: int{
None = 0,
Inventory = 1,
Floor = 2,
WallLeft = 3,
WallRight = 4
}
enum AcademyMessageConditions: int{
None = 0,
FavorRankUp = 1,
AcademySchedule = 2,
Answer = 3,
Feedback = 4
}
enum AcademyMessageTypes: int{
None = 0,
Text = 1,
Image = 2
}
enum CafeCharacterState: int{
None = 0,
Idle = 1,
Walk = 2,
Reaction = 3,
Speedrace = 4,
Hockey1 = 5,
Hockey2 = 6,
Max = 7
}
enum VoiceEvent: int{
OnTSA = 0,
FormationPickUp = 1,
CampaignResultDefeat = 2,
CampaignResultVictory = 3,
CharacterLevelUp = 4,
CharacterTranscendence = 5,
SkillLevelUp = 6,
Formation = 7,
CampaignCharacterSpawn = 8,
BattleStartTimeline = 9,
BattleVictoryTimeline = 10,
CharacterFavor = 11,
BattleMiss = 12,
BattleBlock = 13,
BattleCover = 14,
BattleMove = 15,
BattleMoveToForamtionBeacon = 16
}
enum UnitType: int{
None = 0,
AR = 1,
RF = 2,
HG = 3,
MG = 4,
SMG = 5,
SG = 6,
HZ = 7,
Melee = 8
}
enum AttackType: int{
Single = 0,
Splash = 1,
Through = 2,
Heal = 3
}
enum ProjectileType: int{
Guided = 0,
Ground = 1,
GuidedExplosion = 2,
GroundConstDistance = 3,
AirConstDistance = 4
}
enum DamageFontColor: int{
Blue = 0,
White = 1,
Yellow = 2,
Red = 3,
Green = 4
}
enum TargetingCellType: int{
None = 0,
Near = 1,
Far = 2
}
enum TargetingUnitType: int{
None = 0,
Near = 1,
Far = 2,
MinHp = 3,
MaxHp = 4,
Random = 5
}
enum ProjectileAction: int{
None = 0,
Damage = 1,
Heal = 2
}
enum FontType: int{
None = 0,
Damage = 1,
Block = 2,
Heal = 3,
Miss = 4,
Critical = 5,
Skill = 6,
Immune = 7,
DamageResist = 8,
DamageWeak = 9,
CriticalResist = 10,
CriticalWeak = 11
}
enum EmoticonEvent: int{
CoverEnter = 0,
ShelterEnter = 1,
Panic = 2,
NearlyDead = 3,
Reload = 4,
Found = 5,
GetBeacon = 6,
Warning = 7
}
enum BulletType: int{
Normal = 0,
Pierce = 1,
Explosion = 2,
Siege = 3,
Mystic = 4,
None = 5
}
enum ActionType: int{
Crush = 0,
Courage = 1,
Tactic = 2
}
enum BuffOverlap: int{
Able = 0,
Unable = 1,
Change = 2,
Additive = 3
}
enum ReArrangeTargetType: int{
AllySelf = 0,
AllyAll = 1,
AllyUnitType = 2,
AllyGroup = 3
}
enum ArmorType: int{
LightArmor = 0,
HeavyArmor = 1,
Unarmed = 2,
Structure = 3
}
enum WeaponType: int{
None = 0,
SG = 1,
SMG = 2,
AR = 3,
GL = 4,
HG = 5,
RL = 6,
SR = 7,
DSMG = 8,
RG = 9,
DSG = 10,
Vulcan = 11,
Missile = 12,
Cannon = 13,
Taser = 14,
MG = 15,
Binah = 16,
MT = 17,
Relic = 18
}
enum EntityMaterialType: int{
Wood = 0,
Stone = 1,
Flesh = 2,
Metal = 3
}
enum CoverMotionType: int{
All = 0,
Kneel = 1
}
enum TargetSortBy: int{
DISTANCE = 0,
HP = 1,
DAMAGE_EFFICIENCY = 2,
TARGETED_COUNT = 3,
RANDOM = 4,
FRONT_FORMATION = 5
}
enum PositioningType: int{
CloseToObstacle = 0,
CloseToTarget = 1
}
enum DamageType: int{
Normal = 0,
Critical = 1,
IgnoreDefence = 2
}
enum FormationLine: int{
Students = 0,
TSS = 1
}
enum ExternalBTNodeType: int{
Sequence = 0,
Selector = 1,
Instant = 2,
SubNode = 3,
ExecuteAll = 4
}
enum ExternalBTTrigger: int{
None = 0,
HPUnder = 1,
ApplySkillEffectCategory = 2,
HaveNextExSkillActiveGauge = 3,
UseNormalSkill = 4,
UseExSkill = 5,
CheckActiveGaugeOver = 6,
CheckPeriod = 7,
CheckSummonCharacterCountOver = 8,
CheckSummonCharacterCountUnder = 9,
ApplyGroggy = 10,
ApplyLogicEffectTemplateId = 11,
OnSpawned = 12,
CheckActiveGaugeBetween = 13,
DestroyParts = 14
}
enum ExternalBehavior: int{
UseNextExSkill = 0,
ChangePhase = 1,
ChangeSection = 2,
AddActiveGauge = 3,
UseSelectExSkill = 4,
ClearNormalSkill = 5,
MoveLeft = 6,
MoveRight = 7,
AllUseSelectExSkill = 8,
ConnectCharacterToDummy = 9,
ConnectExSkillToParts = 10,
SetMaxHPToParts = 11,
AlivePartsUseExSkill = 12,
ActivatePart = 13,
AddGroggy = 14
}
enum TacticEntityType: int{
None = 0,
Student = 1,
Minion = 2,
Elite = 4,
Champion = 8,
Boss = 16,
Obstacle = 32,
Servant = 64,
Vehicle = 128,
Summoned = 256
}
enum BuffIconType: int{
None = 0,
Debuff_DyingPenalty = 1,
CC_MindControl = 2,
CC_Inoperative = 3,
CC_Confusion = 4,
CC_Provoke = 5,
CC_Silence = 6,
CC_Blind = 7,
Dot_Damage = 8,
Dot_Heal = 9,
Buff_AttackPower = 10,
Buff_CriticalChance = 11,
Buff_CriticalDamage = 12,
Buff_DefensePower = 13,
Buff_Dodge = 14,
Buff_Hit = 15,
Buff_WeaponRange = 16,
Buff_SightRange = 17,
Buff_MoveSpeed = 18,
Buff_Mind = 19,
Debuf_AttackPower = 20,
Debuff_CriticalChance = 21,
Debuff_CriticalDamage = 22,
Debuff_DefensePower = 23,
Debuff_Dodge = 24,
Debuff_Hit = 25,
Debuff_WeaponRange = 26,
Debuff_SightRange = 27,
Debuff_MoveSpeed = 28,
Debuff_Mind = 29,
Buff_AttackTime = 30,
Debuff_AttackTime = 31,
Buff_MaxHp = 32,
Debuff_MaxHp = 33,
Buff_MaxBulletCount = 34,
Debuff_MaxBulletCount = 35,
Debuff_SuppliesCondition = 36,
Buff_HealEffectivenessRate = 37,
Debuff_HealEffectivenessRate = 38,
Buff_HealPower = 39,
Debuff_HealPower = 40,
Buff_CriticalChanceResistPoint = 41,
Debuff_CriticalChanceResistPoint = 42,
CC_Stunned = 43,
Debuff_ConcentratedTarget = 44,
Buff_Immortal = 45,
Max = 46
}
enum Difficulty: int{
Normal = 0,
Hard = 1,
VeryHard = 2,
Hardcore = 3,
Extreme = 4,
Insane = 5
}
enum EngageType: int{
SearchAndMove = 0,
HoldPosition = 1
}
enum HitEffectPosition: int{
Position = 0,
HeadBone = 1,
BodyBone = 2,
Follow = 3
}
enum StageTopography: int{
Street = 0,
Outdoor = 1,
Indoor = 2
}
enum TerrainAdaptationStat: int{
D = 0,
C = 1,
B = 2,
A = 3,
S = 4,
SS = 5
}
enum SquadType: int{
None = 0,
Main = 1,
Support = 2,
TSS = 3
}
enum ObstacleClass: int{
MAIN = 0,
SUB = 1
}
enum ObstacleDestroyType: int{
Remain = 0,
Remove = 1
}
enum ObstacleHeightType: int{
Low = 0,
Middle = 1,
High = 2
}
enum ObstacleCoverType: int{
None = 0,
Cover = 1,
Shelter = 2
}
enum SkillCategory: int{
None = 0
}
enum LogicEffectCategory: int{
None = 0,
Attack = 1,
Heal = 2,
Buff = 3,
Debuff = 4,
CrowdControl = 5,
Boss = 6,
Dummy = 7
}
enum AimIKType: int{
None = 0,
OneHandRight = 1,
OneHandLeft = 2,
TwoHandRight = 3,
TwoHandLeft = 4,
Tripod = 5,
Dual = 6,
Max = 7
}
enum DamageAttribute: int{
Resist = 0,
Normal = 1,
Weak = 2
}
enum SkillPriorityCheckCondition: int{
None = 0,
HPRateUnder = 1,
DebuffCountOver = 2,
BuffCountOver = 3,
CrowdControlOver = 4
}
enum SkillPriorityCheckTarget: int{
Ally = 0,
Enemy = 1,
All = 2
}
enum StageType: int{
Main = 0,
Sub = 1
}
enum OperatorCondition: int{
None = 0,
StrategyStart = 1,
StrategyVictory = 2,
StrategyDefeat = 3,
AdventureCombatStart = 4,
AdventureCombatVictory = 5,
AdventureCombatDefeat = 6,
ArenaCombatStart = 7,
ArenaCombatVictory = 8,
ArenaCombatDefeat = 9,
WeekDungeonCombatStart = 10,
WeekDungeonCombatVictory = 11,
WeekDungeonCombatDefeat = 12,
SchoolDungeonCombatStart = 13,
SchoolDungeonCombatVictory = 14,
SchoolDungeonCombatDefeat = 15,
StrategyWarpUnitFromHideTile = 16
}
enum KnockbackDirection: int{
TargetToCaster = 0,
CasterToTarget = 1,
TargetToHitPosition = 2,
HitPositionToTarget = 3,
CasterToHitPosition = 4,
HitPositionToCaster = 5
}
enum EndCondition: int{
Duration = 0,
ReloadCount = 1,
AmmoCount = 2,
AmmoHit = 3,
HitCount = 4,
None = 5,
UseExSkillCount = 6
}
enum LogicEffectSound: int{
None = 0,
Damage = 1,
Heal = 2,
Knockback = 3
}
enum EffectBone: int{
None = 0,
Shot = 1,
Head = 2,
Body = 3,
Shot2 = 4,
Shot3 = 5,
Extra = 6,
Extra2 = 7,
Extra3 = 8
}
enum ArenaSimulatorServer: int{
Preset = 0,
Live = 1,
Dev = 2,
QA = 3
}
enum ClearCheck: int{
None = 0,
Success_Play = 1,
Success_Sweep = 2,
Fail_Timeout = 3,
Fail_PlayerGiveUp = 4,
Fail_Annihilation = 5
}
enum BuffType: int{
None = 0,
Buff_AttackPower = 1,
Buff_CriticalChance = 2,
Buff_CriticalDamage = 3,
Buff_DefensePower = 4,
Buff_Dodge = 5,
Buff_Hit = 6,
Buff_WeaponRange = 7,
Buff_SightRange = 8,
Buff_MoveSpeed = 9,
Buff_AttackTime = 10,
Buff_MaxHp = 11,
Buff_MaxBulletCount = 12,
DeBuff_AttackPower = 13,
DeBuff_CriticalChance = 14,
DeBuff_CriticalDamage = 15,
DeBuff_DefensePower = 16,
DeBuff_Dodge = 17,
DeBuff_Hit = 18,
DeBuff_WeaponRange = 19,
DeBuff_SightRange = 20,
DeBuff_MoveSpeed = 21,
DeBuff_AttackTime = 22,
DeBuff_MaxHp = 23,
DeBuff_MaxBulletCount = 24
}
enum NexonBillingState: int{
ValiDateWait = 0,
ValiDateFail = 1,
ValiDateSuccess = 2,
Finish = 3
}
enum StatLevelUpType: int{
Standard = 0,
Premature = 1,
LateBloom = 2
}
enum GrowthCategory: int{
None = 0,
LevelUp = 1,
Transcend = 2,
SkillLevelUp = 3
}
enum StatType: int{
None = 0,
MaxHP = 1,
AttackPower = 2,
DefensePower = 3,
HealPower = 4,
AccuracyPoint = 5,
AccuracyRate = 6,
DodgePoint = 7,
DodgeRate = 8,
CriticalPoint = 9,
CriticalChanceRate = 10,
CriticalResistChanceRate = 11,
CriticalDamageRate = 12,
MoveSpeed = 13,
SightRange = 14,
ActiveGauge = 15,
StabilityPoint = 16,
StabilityRate = 17,
ReloadTime = 18,
MaxBulletCount = 19,
IgnoreDelayCount = 20,
WeaponRange = 21,
BlockRate = 22,
BodyRadius = 23,
ActionCount = 24,
StrategyMobility = 25,
StrategySightRange = 26,
StreetBattleAdaptation = 27,
OutdoorBattleAdaptation = 28,
IndoorBattleAdaptation = 29,
HealEffectivenessRate = 30,
CriticalChanceResistPoint = 31,
CriticalDamageResistRate = 32,
LifeRecoverOnHit = 33,
NormalAttackSpeed = 34,
AmmoCost = 35,
GroggyGauge = 36,
GroggyTime = 37,
DamageRatio = 38,
DamagedRatio = 39,
OppressionPower = 40,
OppressionResist = 41,
RegenCost = 42,
InitialWeaponRangeRate = 43,
DefensePenetration = 44,
Max = 45
}
enum ProductionStep: int{
ToDo = 0,
Doing = 1,
Complete = 2,
Release = 3
}
enum TacticRole: int{
DamageDealer = 0,
Tanker = 1,
Supporter = 2,
Healer = 3,
Vehicle = 4
}
enum TacticRange: int{
Back = 0,
Front = 1,
Middle = 2
}
enum ClanSocialGrade: int{
None = 0,
President = 1,
Manager = 2,
Member = 3,
Applicant = 4,
Refused = 5,
Kicked = 6,
Quit = 7,
VicePredisident = 8
}
enum ClanJoinOption: int{
Free = 0,
Permission = 1,
All = 2
}
enum ClanSearchOption: int{
Name = 0,
Id = 1
}
enum ClanRewardType: int{
None = 0,
AssistTerm = 1,
AssistRent = 2,
Attendance = 3
}
enum ContentType: int{
None = 0,
CampaignMainStage = 1,
CampaignSubStage = 2,
WeekDungeon = 3,
EventContentMainStage = 4,
EventContentSubStage = 5,
CampaignTutorialStage = 6,
EventContentMainGroundStage = 7,
SchoolDungeon = 8
}
enum EventContentType: int{
Stage = 0,
Gacha = 1,
Mission = 2,
Shop = 3,
Raid = 4,
Arena = 5,
BoxGacha = 6,
Collection = 7,
Recollection = 8,
MiniGameRhythm = 9,
CardShop = 10
}
enum OpenCondition: int{
Hide = 0,
Lock = 1,
Open = 2
}
enum ResetContentType: int{
None = 0,
HardStagePlay = 1,
StarategyMapHeal = 2,
ShopRefresh = 3,
ArenaDefenseVictoryReward = 4
}
enum WeekDungeonType: int{
None = 0,
ChaserA = 1,
ChaserB = 2,
ChaserC = 3,
FindGift = 4,
Blood = 5
}
enum WeekDungeonStarGoalType: int{
None = 0,
AllAlive = 1,
Clear = 2,
GetBoxes = 3,
ClearTimeInSec = 4
}
enum OpenConditionContent: int{
Shop = 0,
Gacha = 1,
LobbyIllust = 2,
Raid = 3,
Cafe = 4,
Unit_Growth_Skill = 5,
Unit_Growth_LevelUp = 6,
Unit_Growth_Transcendence = 7,
Arena = 8,
Academy = 9,
Equip = 10,
Item = 11,
Favor = 12,
Prologue = 13,
Mission = 14,
WeekDungeon_Chase = 15,
__Deprecated_WeekDungeon_FindGift = 16,
__Deprecated_WeekDungeon_Blood = 17,
Story_Sub = 18,
Story_Replay = 19,
WeekDungeon = 20,
None = 21,
Shop_Gem = 22,
Craft = 23,
Student = 24,
GuideMission = 25,
Clan = 26,
Echelon = 27,
Campaign = 28,
EventContent = 29,
Guild = 30,
EventStage_1 = 31,
EventStage_2 = 32,
Talk = 33,
Billing = 34,
Schedule = 35,
Story = 36,
Tactic_Speed = 37,
Cafe_Invite = 38,
EventMiniGame_1 = 39,
SchoolDungeon = 40
}
enum ContentLockType: int{
None = 0,
NotUseControlledByOtherSetting = 1,
Academy = 2,
Arena = 3,
Billing = 4,
Cafe = 5,
Campaign = 6,
Clan = 7,
Craft = 8,
Echelon = 9,
Equipment = 10,
EventContent = 11,
EventStage_1 = 12,
EventStage_2 = 13,
Favor = 14,
Gacha = 15,
GuideMission = 16,
Item = 17,
LobbyIllust = 18,
Mission = 19,
MomoTalk = 20,
Raid = 21,
Schedule = 22,
Shop = 23,
SkipHistorySave = 24,
Story = 25,
Unit_Growth_LevelUp = 26,
Unit_Growth_Skill = 27,
Unit_Growth_Transcendence = 28,
WeekDungeon = 29,
WeekDungeon_Chase = 30,
SchoolDungeon = 31
}
enum TutorialFailureContentType: int{
None = 0,
Campaign = 1,
WeekDungeon = 2,
Raid = 3
}
enum FeverBattleType: int{
Campaign = 0,
Raid = 1,
WeekDungeon = 2,
Arena = 3
}
enum EventContentScenarioConditionType: int{
None = 0,
DayAfter = 1,
EventPoint = 2
}
enum EventTargetType: int{
WeekDungeon = 0,
Chaser = 1,
Campaign_Normal = 2,
Campaign_Hard = 3,
SchoolDungeon = 4
}
enum ContentResultType: int{
Failure = 0,
Success = 1
}
enum EventContentItemType: int{
EventPoint = 0,
EventToken1 = 1,
EventToken2 = 2,
EventToken3 = 3,
EventToken4 = 4,
EventToken5 = 5
}
enum RaidSeasonType: int{
None = 0,
Open = 1,
Close = 2,
Settlement = 3
}
enum BuffConditionType: int{
All = 0,
Character = 1,
School = 2,
Weapon = 3
}
enum EventCollectionUnlockType: int{
None = 0,
ClearSpecificEventStage = 1,
ClearSpecificEventScenario = 2,
ClearSpecificEventMission = 3,
PurchaseSpecificItemCount = 4
}
enum ShortcutContentType: int{
None = 0,
CampaignStage = 1,
EventStage = 2,
Blood = 3,
WeekDungeon = 4,
Arena = 5,
Raid = 6,
Shop = 7
}
enum JudgeGrade: int{
None = 0,
Miss = 1,
Attack = 2,
Critical = 3
}
enum SchoolDungeonType: int{
SchoolA = 0,
SchoolB = 1,
SchoolC = 2
}
enum EquipmentCategory: int{
Unable = 0,
Exp = 1,
Bag = 2,
Hat = 3,
Gloves = 4,
Shoes = 5,
Badge = 6,
Hairpin = 7,
Charm = 8,
Watch = 9,
Necklace = 10,
WeaponExpGrowthA = 11,
WeaponExpGrowthB = 12,
WeaponExpGrowthC = 13,
WeaponExpGrowthZ = 14
}
enum EquipmentOptionType: int{
None = 0,
MaxHP_Base = 1,
MaxHP_Coefficient = 2,
AttackPower_Base = 3,
AttackPower_Coefficient = 4,
DefensePower_Base = 5,
DefensePower_Coefficient = 6,
HealPower_Base = 7,
HealPower_Coefficient = 8,
CriticalPoint_Base = 9,
CriticalPoint_Coefficient = 10,
CriticalChanceRate_Base = 11,
CriticalDamageRate_Base = 12,
CriticalDamageRate_Coefficient = 13,
SightRange_Base = 14,
SightRange_Coefficient = 15,
MaxBulletCount_Base = 16,
MaxBulletCount_Coefficient = 17,
HPRecoverOnKill_Base = 18,
HPRecoverOnKill_Coefficient = 19,
StreetBattleAdaptation_Base = 20,
OutdoorBattleAdaptation_Base = 21,
IndoorBattleAdaptation_Base = 22,
HealEffectivenessRate_Base = 23,
HealEffectivenessRate_Coefficient = 24,
CriticalChanceResistPoint_Base = 25,
CriticalChanceResistPoint_Coefficient = 26,
CriticalDamageResistRate_Base = 27,
CriticalDamageResistRate_Coefficient = 28,
ExSkillUpgrade = 29,
OppressionPower_Base = 30,
OppressionPower_Coefficient = 31,
OppressionResist_Base = 32,
OppressionResist_Coefficient = 33,
StabilityPoint_Base = 34,
StabilityPoint_Coefficient = 35,
AccuracyPoint_Base = 36,
AccuracyPoint_Coefficient = 37,
DodgePoint_Base = 38,
DodgePoint_Coefficient = 39,
MoveSpeed_Base = 40,
MoveSpeed_Coefficient = 41,
Max = 42
}
enum MultipleConditionCheckType: int{
And = 0,
Or = 1
}
enum Language: int{
Kr = 0,
Jp = 1,
Th = 2,
Tw = 3,
En = 4,
De = 5,
Fr = 6
}
enum SoundType: int{
UI = 0,
BGM = 1,
FX = 2
}
enum WeekDay: int{
Sunday = 0,
Monday = 1,
Tuesday = 2,
Wednesday = 3,
Thursday = 4,
Friday = 5,
Saturday = 6,
All = 7
}
enum EchelonType: int{
None = 0,
Adventure = 1,
Raid = 2,
ArenaAttack = 3,
ArenaDefence = 4,
WeekDungeonChaserA = 5,
Scenario = 6,
WeekDungeonBlood = 7,
WeekDungeonChaserB = 8,
WeekDungeonChaserC = 9,
WeekDungeonFindGift = 10,
EventContent = 11,
SchoolDungeonA = 12,
SchoolDungeonB = 13,
SchoolDungeonC = 14
}
enum NoticeType: int{
None = 0,
Notice = 1,
Event = 2
}
enum RewardTag: int{
Default = 0,
FirstClear = 1,
StrategyObject = 2,
Event = 3,
ThreeStar = 4,
ProductMonthly = 5,
Rare = 6,
EventBonus = 7
}
enum ArenaRewardType: int{
None = 0,
Time = 1,
Daily = 2,
SeasonRecord = 3,
OverallRecord = 4,
SeasonClose = 5,
AttackVictory = 6,
DefenseVictory = 7,
RankIcon = 8
}
enum ServiceActionType: int{
ClanCreate = 0,
HardAdventurePlayCountRecover = 1
}
enum RaidStatus: int{
None = 0,
Playing = 1,
Clear = 2,
Close = 3
}
enum WebAPIErrorLevel: int{
None = 0,
Warning = 1,
Error = 2
}
enum AccountBanType: int{
None = 0,
AbuseGamePlay = 1,
AbuseMarket = 2,
AbuseGameSystem = 3,
OperaionPolicyViolate = 4,
Useillegalprogram = 5,
Temporaryconstraint = 6
}
enum ItemCategory: int{
Coin = 0,
CharacterExpGrowth = 1,
SecretStone = 2,
Material = 3,
Consumable = 4,
Collectible = 5,
Favor = 6,
RecruitCoin = 7,
MonthlyBonus = 8
}
enum MailType: int{
System = 0,
Attendance = 1,
Event = 2,
MassTrade = 3,
InventoryFull = 4,
ArenaDefenseVictory = 5,
CouponUsageReward = 6,
ArenaSeasonClose = 7,
ProductReward = 8,
MonthlyProductReward = 9,
ExpiryChangeItem = 10,
ClanAttendance = 11,
AccountLink = 12,
NewUserBonus = 13,
LeftClanAssistReward = 14,
CashShopBuy = 15,
MonthlyProductPackage = 16
}
enum AttendanceType: int{
Basic = 0,
Event = 1,
Newbie = 2
}
enum AttendanceCountRule: int{
Accumulation = 0,
Date = 1
}
enum AttendanceResetType: int{
User = 0,
Server = 1
}
enum MissionCategory: int{
Challenge = 0,
Daily = 1,
Weekly = 2,
Achievement = 3,
GuideMission = 4,
All = 5,
MiniGameScore = 6,
MiniGameEvent = 7,
EventAchievement = 8
}
enum MissionResetType: int{
None = 0,
Daily = 1,
Weekly = 2
}
enum MissionCompleteConditionType: int{
None = 0,
DailyLogin = 1,
DailyLoginCount = 2,
CompleteMission = 3,
EquipmentLevelUpCount = 4,
EquipmentTierUpCount = 5,
CharacterLevelUpCount = 6,
CharacterTranscendenceCount = 7,
ClearTaticBattleCount = 8,
ClearCampaignStageCount = 9,
KillSpecificEnemyCount = 10,
KillEnemyWithTagCount = 11,
GetCharacterCount = 12,
GetCharacterWithTagCount = 13,
GetSpecificCharacterCount = 14,
AccountLevelUp = 15,
GetEquipmentCount = 16,
GachaCount = 17,
UseGem = 18,
GetGem = 19,
GetGemPaid = 20,
GetGold = 21,
GetItem = 22,
GetFavorLevel = 23,
EquipmentAtSpecificLevelCount = 24,
EquipmentAtSpecificTierUpCount = 25,
CharacterAtSpecificLevelCount = 26,
CharacterAtSpecificTranscendenceCount = 27,
CharacterSkillLevelUpCount = 28,
CharacterAtSpecificSkillLevelCount = 29,
CompleteScheduleCount = 30,
CompleteScheduleGroupCount = 31,
AcademyLocationRankSum = 32,
CraftCount = 33,
GetComfortPoint = 34,
GetWeaponCount = 35,
EquipWeaponCount = 36,
CompleteScheduleWithSpecificCharacter = 37,
CafeInteractionCount = 38,
SpecificCharacterAtSpecificLevel = 39,
SpecificCharacterAtSpecificTranscendence = 40,
LobbyInteraction = 41,
ClearWeekDungeonCount = 42,
ClearSpecificWeekDungeonCount = 43,
JoinRaidCount = 44,
JoinSpecificRaidCount = 45,
JoinArenaCount = 46,
ArenaVictoryCount = 47,
RaidDamageAmountOnOneBattle = 48,
ClearEventStageCount = 49,
UseSpecificCharacterCount = 50,
UseGold = 51,
UseTiket = 52,
ShopBuyCount = 53,
ShopBuyActionPointCount = 54,
SpecificCharacterAtSpecificFavorRank = 55,
ClearSpecificScenario = 56,
GetSpecificItemCount = 57,
TotalGetClearStarCount = 58,
CompleteCampaignStageMinimumTurn = 59,
TotalLoginCount = 60,
LoginAtSpecificTime = 61,
CompleteFavorSchedule = 62,
CompleteFavorScheduleAtSpecificCharacter = 63,
GetMemoryLobbyCount = 64,
GetFurnitureGroupCount = 65,
AcademyLocationAtSpecificRank = 66,
ClearCampaignStageDifficultyNormal = 67,
ClearCampaignStageDifficultyHard = 68,
ClearChaserDungeonCount = 69,
ClearSpecificChaserDungeonCount = 70,
GetCafeRank = 71,
SpecificStarCharacterCount = 72,
EventClearCampaignStageCount = 73,
EventClearSpecificCampaignStageCount = 74,
EventCompleteCampaignStageMinimumTurn = 75,
EventClearCampaignStageDifficultyNormal = 76,
EventClearCampaignStageDifficultyHard = 77,
ClearSpecificCampaignStageCount = 78,
GetItemWithTagCount = 79,
GetFurnitureWithTagCount = 80,
GetEquipmentWithTagCount = 81,
ClearCampaignStageTimeLimitFromSecond = 82,
ClearEventStageTimeLimitFromSecond = 83,
ClearRaidTimeLimitFromSecond = 84,
ClearBattleWithTagCount = 85,
ClearWeekDungeonTimeLimitFromSecond = 86,
CompleteScheduleWithTagCount = 87,
ClearChaserDungeonTimeLimitFromSecond = 88,
GetTotalScoreRhythm = 89,
GetBestScoreRhythm = 90,
GetSpecificScoreRhythm = 91,
ClearStageRhythm = 92,
GetComboCountRhythm = 93,
GetFullComboRhythm = 94,
GetFeverCountRhythm = 95,
UseActionPoint = 96
}
enum AccountAchievementType: int{
TotalLoginCount = 0,
TotalGetClearStarCount = 1,
TotalCharacterLevelUpCount = 2,
TotalCharacterSkillLevelUpCount = 3,
TotalClearCampaignStageCount = 4,
TotalClearChaserDungeonCount = 5,
TotalClearWeekDungeonCount = 6,
TotalEquipmentLevelUpCount = 7,
TotalEquipmentTierUpCount = 8,
MaxComfortPoint = 9,
TotalGetGold = 10,
TotalUseGold = 11,
TotalJoinArenaCount = 12,
TotalJoinRaidCount = 13
}
enum ParcelType: int{
None = 0,
Character = 1,
Currency = 2,
Equipment = 3,
Item = 4,
GachaGroup = 5,
Product = 6,
Shop = 7,
MemoryLobby = 8,
AccountExp = 9,
CharacterExp = 10,
FavorExp = 11,
TSS = 12,
Furniture = 13,
ShopRefresh = 14,
LocationExp = 15,
Recipe = 16,
CharacterWeapon = 17,
ProductMonthly = 18
}
enum Rarity: int{
N = 0,
R = 1,
SR = 2,
SSR = 3
}
enum Tier: int{
T1 = 0,
T2 = 1,
T3 = 2,
T4 = 3
}
enum CurrencyTypes: int{
Invalid = 0,
Gold = 1,
GemPaid = 2,
GemBonus = 3,
Gem = 4,
ActionPoint = 5,
AcademyTicket = 6,
ArenaTicket = 7,
RaidTicket = 8,
WeekDungeonChaserATicket = 9,
WeekDungeonFindGiftTicket = 10,
WeekDungeonBloodTicket = 11,
WeekDungeonChaserBTicket = 12,
WeekDungeonChaserCTicket = 13,
SchoolDungeonATicket = 14,
SchoolDungeonBTicket = 15,
SchoolDungeonCTicket = 16,
MasterCoin = 17,
Max = 18
}
enum SortingTarget: int{
None = 0,
Rarity = 1,
Level = 2,
StarGrade = 3,
Tier = 4
}
enum CurrencyOverChargeType: int{
CanNotCharge = 0,
FitToLimit = 1,
ChargeOverLimit = 2
}
enum CurrencyAdditionalChargeType: int{
EnableAutoChargeOverLimit = 0,
DisableAutoChargeOverLimit = 1
}
enum RecipeType: int{
None = 0,
Craft = 1,
SkillLevelUp = 2,
CharacterTranscendence = 3,
EquipmentTierUp = 4,
CafeRankUp = 5,
SelectionItem = 6
}
enum GachaGroupType: int{
None = 0,
Reward_General = 1,
System_Craft = 2
}
enum ParcelChangeReason: int{
None = 0,
Acquire_NewAccount = 1,
Acquire_PlayReward = 2,
Acquire_ChapterReward = 3,
Acquire_LoginReward = 4,
Acquire_EventReward = 5,
Acquire_GMPush = 6,
Acquire_ShopBuy = 7,
Acquire_GachaBuy = 8,
Acquire_CurrencyBuy = 9,
Equipment_Equip = 10,
Equipment_Unequip = 11,
Equipment_Levelup = 12,
Equipment_LimitBreak = 13,
Equipment_Transcendence = 14,
Equipment_Enchant = 15,
Item_Use = 16,
Item_Lock = 17,
Item_CharacterGrowthMaterial = 18,
Item_Change = 19,
Item_Delete = 20,
Item_Consume = 21,
Item_SelectTicket = 22,
Character_ExpGrowth = 23,
Character_Transcendence = 24,
Character_SkillLevelUp = 25,
Character_FavorGrowth = 26,
Furniture_CafeSet = 27,
Furniture_CafeRecall = 28,
Academy_AttendSchedule = 29,
Academy_MessageList = 30,
Adventure_EnterMainStage = 31,
Adventure_EnterSubStage = 32,
Adventure_MainStageBattleResult = 33,
Adventure_SubStageBattleResult = 34,
Adventure_ChapterClearReward = 35,
Adventure_Retreat = 36,
Adventure_PurchasePlayCountHardStage = 37,
Adventure_TutorialStage = 38,
Adventure_TutorialStageBattleResult = 39,
ContentSweep_Sweep = 40,
Arena_TimeReward = 41,
Arena_DailyReward = 42,
Arena_EnterBattle = 43,
Arena_BattleResult = 44,
Cafe_Interact = 45,
Cafe_Production = 46,
Cafe_RankUp = 47,
Cafe_GiveGift = 48,
WeekDungeon_BattleResult = 49,
WeekDungeon_EnterBattle = 50,
WeekDungeon_Retreat = 51,
Mission_Clear = 52,
Shop_Refresh = 53,
Shop_BuyEligma = 54,
Shop_BuyMerchandise = 55,
Shop_BuyGacha = 56,
Scenario_Clear = 57,
Recipe_Craft = 58,
Raid_Failed = 59,
Raid_Reward = 60,
Raid_SeasonReward = 61,
Raid_CreateBattle = 62,
CumulativeTimeReward_Reward = 63,
Mail_Receive = 64,
MomoTalk_FavorSchedule = 65,
WeekDungeon_EnterBlood = 66,
WeekDungeon_EnterGift = 67,
Acquire_ActionPoint = 68,
Acquire_ArenaTicket = 69,
EventContent_TotalReward = 70,
Craft_UpdateNode = 71,
Craft_CompleteProcess = 72,
Craft_Reward = 73,
EventContent_BattleResult = 74,
Adventure_Sweep = 75,
EventContent_Sweep = 76,
WeekDungeon_Sweep = 77,
Acquire_MonthlyProduct = 78,
Acquire_DailyReward = 79,
Billing_PurchaseProduct = 80,
EventContent_EnterMainStage = 81,
EventContent_EnterSubStage = 82,
EventContent_MainStageResult = 83,
EventContent_SubStageResult = 84,
EventContent_Retreat = 85,
WeekDungeon_BloodResult = 86,
WeekDungeon_GiftResult = 87,
WeekDungeon_EnterChaserA = 88,
WeekDungeon_EnterChaserB = 89,
WeekDungeon_EnterChaserC = 90,
WeekDungeon_ChaserAResult = 91,
WeekDungeon_ChaserBResult = 92,
WeekDungeon_ChaserCResult = 93,
EventContent_BoxGacha = 94,
Raid_Sweep = 95,
Clan_AssistReward = 96,
EventContent_CardShop = 97,
CharacterWeapon_ExpGrowth = 98,
CharacterWeapon_Transcendence = 99,
MiniGameMission_Clear = 100,
Clan_Create = 101,
ContentDiscard_Currency = 102
}
enum ScenarioBGType: int{
None = 0,
Image = 1,
BlurRT = 2,
Spine = 3,
Hide = 4
}
enum ScenarioType: int{
None = 0,
Title = 1,
Place = 2
}
enum ScenarioTypes: int{
None = 0,
Title = 1,
Place = 2
}
enum ScenarioCharacterAction: int{
Idle = 0,
Shake = 1,
Greeting = 2,
FalldownLeft = 3,
FalldownRight = 4,
Stiff = 5,
Hophop = 6,
Jump = 7
}
enum ScenarioCharacterBehaviors: int{
None = 0,
Appear = 1,
Disappear = 2,
AppearToLeft = 3,
ApperToRight = 4,
DisappearToLeft = 5,
DisappearToRight = 6,
MoveToTarget = 7
}
enum ScenarioCharacterShapes: int{
None = 0,
Signal = 1,
BlackSilhouette = 2,
Closeup = 4,
Highlight = 8
}
enum ScenarioBGScroll: int{
None = 0,
Vertical = 1,
Horizontal = 2
}
enum DialogCategory: int{
Cafe = 0,
Echelon = 1,
CharacterSSRNew = 2,
CharacterGet = 3,
Birthday = 4,
Dating = 5,
Title = 6,
UILobby = 7,
UILobbySpecial = 8,
UIShop = 9,
UIGacha = 10,
UIRaidLobby = 11,
UIWork = 12,
UITitle = 13,
UIWeekDungeon = 14,
UIAcademyLobby = 15,
UIRaidLobbySeasonOff = 16,
UIRaidLobbySeasonOn = 17,
UIWorkAronaSit = 18,
UIWorkAronaSleep = 19,
UIWorkAronaWatch = 20,
UIGuideMission = 21,
UILobby2 = 22,
UIClanSearchList = 23,
UIAttendance = 24,
UIAttendanceEvent01 = 25,
UIEventLobby = 26,
UIEventShop = 27,
UIEventBoxGachaShop = 28,
UIAttendanceEvent02 = 29,
UIAttendanceEvent03 = 30,
UIEventCardShop = 31,
UISchoolDungeon = 32
}
enum DialogCondition: int{
Idle = 0,
Enter = 1,
Exit = 2,
Buy = 3,
SoldOut = 4,
BoxGachaNormal = 5,
BoxGachaPrize = 6,
Prize0 = 7,
Prize1 = 8,
Prize2 = 9,
Prize3 = 10
}
enum DialogConditionDetail: int{
None = 0,
Day = 1,
Close = 2
}
enum DialogType: int{
Talk = 0,
Think = 1,
UITalk = 2
}
enum Anniversary: int{
None = 0,
UserBDay = 1,
StudentBDay = 2
}
enum School: int{
None = 0,
Hyakkiyako = 1,
RedWinter = 2,
Trinity = 3,
Gehenna = 4,
Abydos = 5,
Millennium = 6,
Arius = 7,
Shanhaijing = 8,
Valkyrie = 9,
WildHunt = 10,
SRT = 11
}
enum StoryCondition: int{
Open = 0,
Locked = 1,
ComingSoon = 2,
Hide = 3
}
enum EmojiEvent: int{
EnterConver = 0,
EnterShelter = 1,
SignalLeader = 2,
Nice = 3,
Reload = 4,
Blind = 5,
Panic = 6,
Silence = 7,
NearyDead = 8,
Run = 9,
TerrainAdaptionS = 10,
TerrainAdaptionA = 11,
TerrainAdaptionB = 12,
TerrainAdaptionC = 13,
TerrainAdaptionD = 14,
TerrainAdaptionSS = 15
}
enum ScenarioModeTypes: int{
None = 0,
Main = 1,
Sub = 2,
Replay = 3
}
enum ScenarioModeSubTypes: int{
None = 0,
Club = 1,
TSS = 2
}
enum ScenarioModeReplayTypes: int{
None = 0,
Event = 1,
Favor = 2,
Work = 3
}
enum ScenarioEffectDepth: int{
None = 0,
AboveBg = 1,
AboveCharacter = 2,
AboveAll = 3
}
enum ScenarioZoomAnchors: int{
Center = 0,
LeftTop = 1,
LeftBottom = 2,
RightTop = 3,
RightBottom = 4
}
enum ScenarioZoomType: int{
Instant = 0,
Slide = 1
}
enum ScenarioContentType: int{
Prologue = 0,
WeekDungeon = 1,
Raid = 2,
Arena = 3,
Favor = 4,
Shop = 5,
EventContent = 6,
Craft = 7,
Chaser = 8
}
enum PurchaseCountResetType: int{
None = 0,
Day = 1,
Week = 2,
Month = 3
}
enum ShopCategoryType: int{
General = 0,
SecretStone = 1,
Raid = 2,
Gold = 3,
Ap = 4,
PickupGacha = 5,
NormalGacha = 6,
PointGacha = 7,
EventGacha = 8,
ArenaTicket = 9,
Arena = 10,
TutoGacha = 11,
RecruitSellection = 12,
EventContent_0 = 13,
EventContent_1 = 14,
EventContent_2 = 15,
EventContent_3 = 16,
EventContent_4 = 17,
ThreeStarGacha = 18,
LimitedGacha = 19,
MasterCoin = 20
}
enum PurchaseServerTag: int{
Audit = 0,
PreAudit = 1,
Production = 2,
Hotfix = 3,
Temp1 = 4,
Temp2 = 5,
Temp3 = 6,
Temp4 = 7,
Temp5 = 8,
Test = 9,
TestIn = 10
}
enum PurchaseStatusCode: int{
None = 0,
Start = 1,
PublishSuccess = 2,
End = 3,
Error = 4,
DuplicateOrder = 5,
Refund = 6
}
enum StoreType: int{
None = 0,
GooglePlay = 1,
AppStore = 2,
OneStore = 3
}
enum PurchasePeriodType: int{
None = 0,
Day = 1,
Week = 2,
Month = 3
}
enum PurchaseSourceType: int{
None = 0,
Product = 1,
ProductMonthly = 2
}
enum ProductCategory: int{
None = 0,
Gem = 1,
Monthly = 2,
Package = 3
}
enum ProductDisplayTag: int{
None = 0,
New = 1,
Hot = 2,
Sale = 3
}
enum BillingTransactionEndType: int{
None = 0,
Success = 1,
Cancel = 2
}
enum GachaRewardType: int{
None = 0,
Eligma = 1,
Eleph = 2
}
enum SocialMode: int{
TITLE = 0,
LOBBY = 1,
FORMATION = 2,
STAGE_SELECT = 3,
BATTLE = 4,
POPUP = 5,
BATTLE_RESULT = 6,
BATTLE_RESULT_VICTORY = 7,
BATTLE_RESULT_DEFEAT = 8,
INVALID = 9,
TACTIC = 10,
STRATEGY = 11,
ACCONT = 12,
CAMPAIGN_STORY = 13,
CAMPAIGN_STAGE = 14,
TACTICREADY = 15
}
enum AccountState: int{
WaitingSignIn = 0,
Normal = 1,
Dormant = 2,
Comeback = 3,
Newbie = 4
}
enum MessagePopupLayout: int{
TextOnly = 0,
ImageBig = 1,
ImageSmall = 2
}
enum MessagePopupImagePositionType: int{
ImageFirst = 0,
TextFirst = 1
}
enum MessagePopupButtonType: int{
Accept = 0,
Cancel = 1,
Command = 2
}
enum ToastType: int{
None = 0,
Tactic_Left = 1,
Tactic_Right = 2,
Social_Center = 3,
Social_Mission = 4,
Social_Right = 5,
Notice_Center = 6
}
enum StrategyAIType: int{
None = 0,
Guard = 1,
Pursuit = 2
}
enum StageDifficulty: int{
None = 0,
Normal = 1,
Hard = 2,
VeryHard = 3
}
enum HexaUnitGrade: int{
Grade1 = 0,
Grade2 = 1,
Grade3 = 2,
Boss = 3
}
enum TacticEnvironment: int{
None = 0,
WarFog = 1
}
enum StrategyObjectType: int{
None = 0,
Start = 1,
Heal = 2,
Skill = 3,
StatBuff = 4,
Parcel = 5,
ParcelOneTimePerAccount = 6,
Portal = 7,
PortalOneWayEnterance = 8,
PortalOneWayExit = 9,
Observatory = 10,
Beacon = 11,
BeaconOneTime = 12,
EnemySpawn = 13,
SwitchToggle = 14,
SwitchMovableWhenToggleOff = 15,
SwitchMovableWhenToggleOn = 16
}
enum StrategyEnvironment: int{
None = 0,
MapFog = 1
}
enum Tag: int{
Furniture = 0,
MovieMania = 1,
Scientific = 2,
Military = 3,
Machine = 4,
Gamer = 5,
Cook = 6,
Farmer = 7,
Sociable = 8,
Officer = 9,
Eerie = 10,
Intellectual = 11,
Healthy = 12,
Gourmet = 13,
TreasureHunter = 14,
CraftItem = 15,
CDItem = 16,
ExpItem = 17,
SecretStone = 18,
BookItem = 19,
FavorItem = 20,
MaterialItem = 21,
Item = 22,
CraftCommitment = 23,
ExpendableItem = 24,
Equipment = 25,
EnemyLarge = 26,
Decagram = 27,
EnemySmall = 28,
EnemyMedium = 29,
EnemyXLarge = 30,
Gehenna = 31,
Millennium = 32,
Valkyrie = 33,
Hyakkiyako = 34,
RedWinter = 35,
Shanhaijing = 36,
Abydos = 37,
Trinity = 38,
Hanger = 39,
StudyRoom = 40,
ClassRoom = 41,
Library = 42,
Lobby = 43,
ShootingRange = 44,
Office = 45,
SchaleResidence = 46,
SchaleOffice = 47,
Restaurant = 48,
Laboratory = 49,
AVRoom = 50,
ArcadeCenter = 51,
Gym = 52,
Garden = 53,
Convenience = 54,
Soldiery = 55,
Lounge = 56,
SchoolBuilding = 57,
Club = 58,
Campus = 59,
SchoolYard = 60,
Plaza = 61,
StudentCouncilOffice = 62,
ClosedBuilding = 63,
Annex = 64,
Pool = 65,
AllySmall = 66,
AllyMedium = 67,
AllyLarge = 68,
AllyXLarge = 69,
Dessert = 70,
Sports = 71,
Bedding = 72,
Curios = 73,
Electronic = 74,
Toy = 75,
Reservation = 76,
Household = 77,
Horticulture = 78,
Fashion = 79,
Functional = 80,
Delicious = 81,
Freakish = 82,
MomoFriends = 83,
Music = 84,
LoveStory = 85,
Game = 86,
Girlish = 87,
Beauty = 88,
Army = 89,
Humanities = 90,
Observational = 91,
Jellyz = 92,
Detective = 93,
Roman = 94,
CuriousFellow = 95,
Mystery = 96,
Doll = 97,
Movie = 98,
Art = 99,
PureLiterature = 100,
Food = 101,
Smart = 102,
BigMeal = 103,
Simplicity = 104,
Specialized = 105,
Books = 106,
Cosmetics = 107,
Gift1 = 108,
Gift2 = 109,
F_Aru = 110,
F_Eimi = 111,
F_Haruna = 112,
F_Hihumi = 113,
F_Hina = 114,
F_Hoshino = 115,
F_Iori = 116,
F_Maki = 117,
F_Neru = 118,
F_Izumi = 119,
F_Shiroko = 120,
F_Shun = 121,
F_Sumire = 122,
F_Tsurugi = 123,
F_Akane = 124,
F_Chise = 125,
F_Akari = 126,
F_Hasumi = 127,
F_Nonomi = 128,
F_Kayoko = 129,
F_Mutsuki = 130,
F_Zunko = 131,
F_Serika = 132,
F_Tusbaki = 133,
F_Yuuka = 134,
F_Haruka = 135,
F_Asuna = 136,
F_Kotori = 137,
F_Suzumi = 138,
F_Pina = 139,
F_Aris = 140,
F_Azusa = 141,
F_Cherino = 142,
TagName0004 = 143,
TagName0005 = 144,
F_Koharu = 145,
F_Hanako = 146,
F_Midori = 147,
F_Momoi = 148,
F_Hibiki = 149,
F_Karin = 150,
F_Saya = 151,
F_Mashiro = 152,
F_Airi = 153,
F_Fuuka = 154,
F_Hanae = 155,
F_Hare = 156,
F_Utaha = 157,
F_Ayane = 158,
F_Chinatsu = 159,
F_Kotama = 160,
F_Juri = 161,
F_Serina = 162,
F_Shimiko = 163,
F_Yoshimi = 164,
TagName0009 = 165,
F_Shizuko = 166,
F_Izuna = 167,
F_Nodoka = 168,
F_Yuzu = 169,
Shield = 170,
Helmet = 171,
RedHelmet = 172,
Helicopter = 173,
RangeAttack = 174,
MeleeAttack = 175,
Sweeper = 176,
Blackmarket = 177,
Yoheki = 178,
Kaiserpmc = 179,
Crusader = 180,
Goliath = 181,
Drone = 182,
Piece = 183,
ChampionHeavyArmor = 184,
Sukeban = 185,
Arius = 186,
EnemyKotori = 187,
EnemyYuuka = 188,
KaiserpmcHeavyArmor = 189,
BlackmarketHeavyArmor = 190,
YohekiHeavyArmor = 191,
SweeperBlack = 192,
SweeperYellow = 193,
GasMaskLightArmor = 194,
GehennaFuuki = 195,
ChampionAutomata = 196,
YohekiAutomata = 197,
Automata = 198,
EnemyIori = 199,
EnemyAkari = 200,
NewAutomata = 201,
NewAutomataBlack = 202,
NewAutomataYellow = 203,
Hat = 204,
Gloves = 205,
Shoes = 206,
Bag = 207,
Badge = 208,
Hairpin = 209,
Charm = 210,
Watch = 211,
Necklace = 212,
Cafe = 213,
GameCenter = 214,
ChocolateCafe = 215,
Main = 216,
Support = 217,
Explosion = 218,
Pierce = 219,
Mystic = 220,
LightArmor = 221,
HeavyArmor = 222,
Unarmed = 223,
Cover = 224,
Uncover = 225,
AR = 226,
SR = 227,
DSG = 228,
SMG = 229,
MG = 230,
HG = 231,
GL = 232,
SG = 233,
MT = 234,
RG = 235,
Front = 236,
Middle = 237,
Back = 238,
StreetBattle_Over_A = 239,
OutdoorBattle_Over_A = 240,
IndoorBattle_Over_A = 241,
StreetBattle_Under_B = 242,
OutdoorBattle_Under_B = 243,
IndoorBattle_Under_B = 244,
Kaitenranger = 245,
Transport = 246,
Itcenter = 247,
Powerplant = 248,
SukebanSwim_SMG = 249,
SukebanSwim_MG = 250,
SukebanSwim_SR = 251,
SukebanSwim_Champion = 252,
Token_S6 = 253,
Swimsuit = 254,
WaterPlay = 255,
F_Hihumi_Swimsuit = 256,
F_Azusa_Swimsuit = 257,
F_Tsurugi_Swimsuit = 258,
F_Mashiro_Swimsuit = 259,
F_Hina_swimsuit = 260,
F_Iori_swimsuit = 261,
F_Izumi_swimsuit = 262,
F_Shiroko_RidingSuit = 263,
Church = 264,
Stronghold = 265,
Gallery = 266,
MusicRoom = 267,
Emotional = 268,
F_Shun_Kid = 269,
F_Kirino_default = 270,
F_Saya_Casual = 271,
TagName0270 = 272,
TagName0271 = 273,
TagName0272 = 274,
TagName0273 = 275,
TagName0274 = 276,
TagName0275 = 277,
TagName0276 = 278,
TagName0277 = 279,
TagName0278 = 280,
TagName0279 = 281,
TagName0280 = 282,
TagName0281 = 283,
TagName0282 = 284,
TagName0283 = 285,
TagName0284 = 286,
TagName0285 = 287,
TagName0286 = 288,
TagName0287 = 289,
TagName0288 = 290,
TagName0289 = 291,
TagName0290 = 292,
TagName0291 = 293,
TagName0292 = 294,
TagName0293 = 295,
TagName0294 = 296,
TagName0295 = 297,
TagName0296 = 298,
TagName0297 = 299,
TagName0298 = 300,
TagName0299 = 301,
TagName0300 = 302,
TagName0301 = 303,
TagName0302 = 304,
TagName0303 = 305,
TagName0304 = 306,
TagName0305 = 307,
TagName0306 = 308,
TagName0307 = 309,
TagName0308 = 310,
TagName0309 = 311,
TagName0310 = 312,
TagName0311 = 313,
TagName0312 = 314,
TagName0313 = 315,
TagName0314 = 316,
TagName0315 = 317,
TagName0316 = 318,
TagName0317 = 319,
TagName0318 = 320,
TagName0319 = 321,
TagName0320 = 322,
TagName0321 = 323,
TagName0322 = 324,
TagName0323 = 325,
TagName0324 = 326,
TagName0325 = 327,
TagName0326 = 328,
TagName0327 = 329,
TagName0328 = 330,
TagName0329 = 331,
TagName0330 = 332,
TagName0331 = 333,
TagName0332 = 334,
TagName0333 = 335,
TagName0334 = 336,
TagName0335 = 337,
TagName0336 = 338,
TagName0337 = 339,
TagName0338 = 340,
TagName0339 = 341,
TagName0340 = 342,
TagName0341 = 343,
TagName0342 = 344,
TagName0343 = 345,
TagName0344 = 346,
TagName0345 = 347,
TagName0346 = 348,
TagName0347 = 349,
TagName0348 = 350,
TagName0349 = 351,
TagName0350 = 352,
TagName0351 = 353,
TagName0352 = 354,
TagName0353 = 355,
TagName0354 = 356,
TagName0355 = 357,
TagName0356 = 358,
TagName0357 = 359,
TagName0358 = 360,
TagName0359 = 361,
TagName0360 = 362,
TagName0361 = 363,
TagName0362 = 364,
TagName0363 = 365,
TagName0364 = 366,
TagName0365 = 367,
TagName0366 = 368,
TagName0367 = 369,
TagName0368 = 370,
TagName0369 = 371,
TagName0370 = 372,
TagName0371 = 373,
TagName0372 = 374,
TagName0373 = 375,
TagName0374 = 376,
TagName0375 = 377,
TagName0376 = 378,
TagName0377 = 379,
TagName0378 = 380,
TagName0379 = 381,
TagName0380 = 382,
TagName0381 = 383,
TagName0382 = 384,
TagName0383 = 385,
TagName0384 = 386,
TagName0385 = 387,
TagName0386 = 388,
TagName0387 = 389,
TagName0388 = 390,
TagName0389 = 391,
TagName0390 = 392,
TagName0391 = 393,
TagName0392 = 394,
TagName0393 = 395,
TagName0394 = 396,
TagName0395 = 397,
TagName0396 = 398,
TagName0397 = 399,
TagName0398 = 400,
TagName0399 = 401,
TagName0400 = 402,
TagName0401 = 403,
TagName0402 = 404,
TagName0403 = 405,
TagName0404 = 406,
TagName0405 = 407,
TagName0406 = 408,
TagName0407 = 409,
TagName0408 = 410,
TagName0409 = 411,
TagName0410 = 412,
TagName0411 = 413,
TagName0412 = 414,
TagName0413 = 415,
TagName0414 = 416,
TagName0415 = 417,
TagName0416 = 418,
TagName0417 = 419,
TagName0418 = 420,
TagName0419 = 421,
TagName0420 = 422,
TagName0421 = 423,
TagName0422 = 424,
TagName0423 = 425,
TagName0424 = 426,
TagName0425 = 427,
TagName0426 = 428,
TagName0427 = 429,
TagName0428 = 430,
TagName0429 = 431,
TagName0430 = 432,
TagName0431 = 433,
TagName0432 = 434,
TagName0433 = 435,
TagName0434 = 436,
TagName0435 = 437,
TagName0436 = 438,
TagName0437 = 439,
TagName0438 = 440,
TagName0439 = 441,
TagName0440 = 442,
TagName0441 = 443,
TagName0442 = 444,
TagName0443 = 445,
TagName0444 = 446,
TagName0445 = 447,
TagName0446 = 448,
TagName0447 = 449,
TagName0448 = 450,
TagName0449 = 451,
TagName0450 = 452,
TagName0451 = 453,
TagName0452 = 454,
TagName0453 = 455,
TagName0454 = 456,
TagName0455 = 457,
TagName0456 = 458,
TagName0457 = 459,
TagName0458 = 460,
TagName0459 = 461,
TagName0460 = 462,
TagName0461 = 463,
TagName0462 = 464,
TagName0463 = 465,
TagName0464 = 466,
TagName0465 = 467,
TagName0466 = 468,
TagName0467 = 469,
TagName0468 = 470,
TagName0469 = 471,
TagName0470 = 472,
TagName0471 = 473,
TagName0472 = 474,
TagName0473 = 475,
TagName0474 = 476,
TagName0475 = 477,
TagName0476 = 478,
TagName0477 = 479,
TagName0478 = 480,
TagName0479 = 481,
TagName0480 = 482,
TagName0481 = 483,
TagName0482 = 484,
TagName0483 = 485,
TagName0484 = 486,
TagName0485 = 487,
TagName0486 = 488,
TagName0487 = 489,
TagName0488 = 490,
TagName0489 = 491,
TagName0490 = 492,
TagName0491 = 493,
TagName0492 = 494,
TagName0493 = 495,
TagName0494 = 496,
TagName0495 = 497,
TagName0496 = 498,
TagName0497 = 499,
TagName0498 = 500,
TagName0499 = 501,
TagName0500 = 502,
TagName0501 = 503,
TagName0502 = 504,
TagName0503 = 505,
TagName0504 = 506,
TagName0505 = 507,
TagName0506 = 508,
TagName0507 = 509,
TagName0508 = 510,
TagName0509 = 511,
TagName0510 = 512,
TagName0511 = 513,
TagName0512 = 514,
TagName0513 = 515,
TagName0514 = 516,
TagName0515 = 517,
TagName0516 = 518,
TagName0517 = 519,
TagName0518 = 520,
TagName0519 = 521,
TagName0520 = 522,
TagName0521 = 523,
TagName0522 = 524,
TagName0523 = 525,
TagName0524 = 526,
TagName0525 = 527,
TagName0526 = 528,
TagName0527 = 529,
TagName0528 = 530,
TagName0529 = 531,
TagName0530 = 532,
TagName0531 = 533,
TagName0532 = 534,
TagName0533 = 535,
TagName0534 = 536,
TagName0535 = 537,
TagName0536 = 538,
TagName0537 = 539,
TagName0538 = 540,
TagName0539 = 541,
TagName0540 = 542,
TagName0541 = 543,
TagName0542 = 544,
TagName0543 = 545,
TagName0544 = 546,
TagName0545 = 547,
TagName0546 = 548,
TagName0547 = 549,
TagName0548 = 550,
TagName0549 = 551,
TagName0550 = 552,
TagName0551 = 553,
TagName0552 = 554,
TagName0553 = 555,
TagName0554 = 556,
TagName0555 = 557,
TagName0556 = 558,
TagName0557 = 559,
TagName0558 = 560,
TagName0559 = 561,
TagName0560 = 562,
TagName0561 = 563,
TagName0562 = 564,
TagName0563 = 565,
TagName0564 = 566,
TagName0565 = 567,
TagName0566 = 568,
TagName0567 = 569,
TagName0568 = 570,
TagName0569 = 571,
TagName0570 = 572,
TagName0571 = 573,
TagName0572 = 574,
TagName0573 = 575,
TagName0574 = 576,
TagName0575 = 577,
TagName0576 = 578,
TagName0577 = 579,
TagName0578 = 580,
TagName0579 = 581,
TagName0580 = 582,
TagName0581 = 583,
TagName0582 = 584,
TagName0583 = 585,
TagName0584 = 586,
TagName0585 = 587,
TagName0586 = 588,
TagName0587 = 589,
TagName0588 = 590,
TagName0589 = 591,
TagName0590 = 592,
TagName0591 = 593,
TagName0592 = 594,
TagName0593 = 595,
TagName0594 = 596,
TagName0595 = 597,
TagName0596 = 598,
TagName0597 = 599,
TagName0598 = 600,
TagName0599 = 601,
TagName0600 = 602,
TagName0601 = 603,
TagName0602 = 604,
TagName0603 = 605,
TagName0604 = 606,
TagName0605 = 607,
TagName0606 = 608,
TagName0607 = 609,
TagName0608 = 610,
TagName0609 = 611,
TagName0610 = 612,
TagName0611 = 613,
TagName0612 = 614,
TagName0613 = 615,
TagName0614 = 616,
TagName0615 = 617,
TagName0616 = 618,
TagName0617 = 619,
TagName0618 = 620,
TagName0619 = 621,
TagName0620 = 622,
TagName0621 = 623,
TagName0622 = 624,
TagName0623 = 625,
TagName0624 = 626,
TagName0625 = 627,
TagName0626 = 628,
TagName0627 = 629,
TagName0628 = 630,
TagName0629 = 631,
TagName0630 = 632,
TagName0631 = 633,
TagName0632 = 634,
TagName0633 = 635,
TagName0634 = 636,
TagName0635 = 637,
TagName0636 = 638,
TagName0637 = 639,
TagName0638 = 640,
TagName0639 = 641,
TagName0640 = 642,
TagName0641 = 643,
TagName0642 = 644,
TagName0643 = 645,
TagName0644 = 646,
TagName0645 = 647,
TagName0646 = 648,
TagName0647 = 649,
TagName0648 = 650,
TagName0649 = 651,
TagName0650 = 652,
TagName0651 = 653,
TagName0652 = 654,
TagName0653 = 655,
TagName0654 = 656,
TagName0655 = 657,
TagName0656 = 658,
TagName0657 = 659,
TagName0658 = 660,
TagName0659 = 661,
TagName0660 = 662,
TagName0661 = 663,
TagName0662 = 664,
TagName0663 = 665,
TagName0664 = 666,
TagName0665 = 667,
TagName0666 = 668,
TagName0667 = 669,
TagName0668 = 670,
TagName0669 = 671,
TagName0670 = 672,
TagName0671 = 673,
TagName0672 = 674,
TagName0673 = 675,
TagName0674 = 676,
TagName0675 = 677,
TagName0676 = 678,
TagName0677 = 679,
TagName0678 = 680,
TagName0679 = 681,
TagName0680 = 682,
TagName0681 = 683,
TagName0682 = 684,
TagName0683 = 685,
TagName0684 = 686,
TagName0685 = 687,
TagName0686 = 688,
TagName0687 = 689,
TagName0688 = 690,
TagName0689 = 691,
TagName0690 = 692,
TagName0691 = 693,
TagName0692 = 694,
TagName0693 = 695,
TagName0694 = 696,
TagName0695 = 697,
TagName0696 = 698,
TagName0697 = 699,
TagName0698 = 700,
TagName0699 = 701,
TagName0700 = 702,
TagName0701 = 703,
TagName0702 = 704,
TagName0703 = 705,
TagName0704 = 706,
TagName0705 = 707,
TagName0706 = 708,
TagName0707 = 709,
TagName0708 = 710,
TagName0709 = 711,
TagName0710 = 712,
TagName0711 = 713,
TagName0712 = 714,
TagName0713 = 715,
TagName0714 = 716,
TagName0715 = 717,
TagName0716 = 718,
TagName0717 = 719,
TagName0718 = 720,
TagName0719 = 721,
TagName0720 = 722,
TagName0721 = 723,
TagName0722 = 724,
TagName0723 = 725,
TagName0724 = 726,
TagName0725 = 727,
TagName0726 = 728,
TagName0727 = 729,
TagName0728 = 730,
TagName0729 = 731,
TagName0730 = 732,
TagName0731 = 733,
TagName0732 = 734,
TagName0733 = 735,
TagName0734 = 736,
TagName0735 = 737,
TagName0736 = 738,
TagName0737 = 739,
TagName0738 = 740,
TagName0739 = 741,
TagName0740 = 742,
TagName0741 = 743,
TagName0742 = 744,
TagName0743 = 745,
TagName0744 = 746,
TagName0745 = 747,
TagName0746 = 748,
TagName0747 = 749,
TagName0748 = 750,
TagName0749 = 751,
TagName0750 = 752,
TagName0751 = 753,
TagName0752 = 754,
TagName0753 = 755,
TagName0754 = 756,
TagName0755 = 757,
TagName0756 = 758,
TagName0757 = 759,
TagName0758 = 760,
TagName0759 = 761,
TagName0760 = 762,
TagName0761 = 763,
TagName0762 = 764,
TagName0763 = 765,
TagName0764 = 766,
TagName0765 = 767,
TagName0766 = 768,
TagName0767 = 769,
TagName0768 = 770,
TagName0769 = 771,
TagName0770 = 772,
TagName0771 = 773,
TagName0772 = 774,
TagName0773 = 775,
TagName0774 = 776,
TagName0775 = 777,
TagName0776 = 778,
TagName0777 = 779,
TagName0778 = 780,
TagName0779 = 781,
TagName0780 = 782,
TagName0781 = 783,
TagName0782 = 784,
TagName0783 = 785,
TagName0784 = 786,
TagName0785 = 787,
TagName0786 = 788,
TagName0787 = 789,
TagName0788 = 790,
TagName0789 = 791,
TagName0790 = 792,
TagName0791 = 793,
TagName0792 = 794,
TagName0793 = 795,
TagName0794 = 796,
TagName0795 = 797,
TagName0796 = 798,
TagName0797 = 799,
TagName0798 = 800,
TagName0799 = 801,
TagName0800 = 802,
TagName0801 = 803,
TagName0802 = 804,
TagName0803 = 805,
TagName0804 = 806,
TagName0805 = 807,
TagName0806 = 808,
TagName0807 = 809,
TagName0808 = 810,
TagName0809 = 811,
TagName0810 = 812,
TagName0811 = 813,
TagName0812 = 814,
TagName0813 = 815,
TagName0814 = 816,
TagName0815 = 817,
TagName0816 = 818,
TagName0817 = 819,
TagName0818 = 820,
TagName0819 = 821,
TagName0820 = 822,
TagName0821 = 823,
TagName0822 = 824,
TagName0823 = 825,
TagName0824 = 826,
TagName0825 = 827,
TagName0826 = 828,
TagName0827 = 829,
TagName0828 = 830,
TagName0829 = 831,
TagName0830 = 832,
TagName0831 = 833,
TagName0832 = 834,
TagName0833 = 835,
TagName0834 = 836,
TagName0835 = 837,
TagName0836 = 838,
TagName0837 = 839,
TagName0838 = 840,
TagName0839 = 841,
TagName0840 = 842,
TagName0841 = 843,
TagName0842 = 844,
TagName0843 = 845,
TagName0844 = 846,
TagName0845 = 847,
TagName0846 = 848,
TagName0847 = 849,
TagName0848 = 850,
TagName0849 = 851,
TagName0850 = 852,
TagName0851 = 853,
TagName0852 = 854,
TagName0853 = 855,
TagName0854 = 856,
TagName0855 = 857,
TagName0856 = 858,
TagName0857 = 859,
TagName0858 = 860,
TagName0859 = 861,
TagName0860 = 862,
TagName0861 = 863,
TagName0862 = 864,
TagName0863 = 865,
TagName0864 = 866,
TagName0865 = 867,
TagName0866 = 868,
TagName0867 = 869,
TagName0868 = 870,
TagName0869 = 871,
TagName0870 = 872,
TagName0871 = 873,
TagName0872 = 874,
TagName0873 = 875,
TagName0874 = 876,
TagName0875 = 877,
TagName0876 = 878,
TagName0877 = 879,
TagName0878 = 880,
TagName0879 = 881,
TagName0880 = 882,
TagName0881 = 883,
TagName0882 = 884,
TagName0883 = 885,
TagName0884 = 886,
TagName0885 = 887,
TagName0886 = 888,
TagName0887 = 889,
TagName0888 = 890,
TagName0889 = 891,
TagName0890 = 892,
TagName0891 = 893,
TagName0892 = 894,
TagName0893 = 895,
TagName0894 = 896,
TagName0895 = 897,
TagName0896 = 898,
TagName0897 = 899,
TagName0898 = 900,
TagName0899 = 901,
TagName0900 = 902,
TagName0901 = 903,
TagName0902 = 904,
TagName0903 = 905,
TagName0904 = 906,
TagName0905 = 907,
TagName0906 = 908,
TagName0907 = 909,
TagName0908 = 910,
TagName0909 = 911,
TagName0910 = 912,
TagName0911 = 913,
TagName0912 = 914,
TagName0913 = 915,
TagName0914 = 916,
TagName0915 = 917,
TagName0916 = 918,
TagName0917 = 919,
TagName0918 = 920,
TagName0919 = 921,
TagName0920 = 922,
TagName0921 = 923,
TagName0922 = 924,
TagName0923 = 925,
TagName0924 = 926,
TagName0925 = 927,
TagName0926 = 928,
TagName0927 = 929,
TagName0928 = 930,
TagName0929 = 931,
TagName0930 = 932,
TagName0931 = 933,
TagName0932 = 934,
TagName0933 = 935,
TagName0934 = 936,
TagName0935 = 937,
TagName0936 = 938,
TagName0937 = 939,
TagName0938 = 940,
TagName0939 = 941,
TagName0940 = 942,
TagName0941 = 943,
TagName0942 = 944,
TagName0943 = 945,
TagName0944 = 946,
TagName0945 = 947,
TagName0946 = 948,
TagName0947 = 949,
TagName0948 = 950,
TagName0949 = 951,
TagName0950 = 952,
TagName0951 = 953,
TagName0952 = 954,
TagName0953 = 955,
TagName0954 = 956,
TagName0955 = 957,
TagName0956 = 958,
TagName0957 = 959,
TagName0958 = 960,
TagName0959 = 961,
TagName0960 = 962,
TagName0961 = 963,
TagName0962 = 964,
TagName0963 = 965,
TagName0964 = 966,
TagName0965 = 967,
TagName0966 = 968,
TagName0967 = 969,
TagName0968 = 970,
TagName0969 = 971,
TagName0970 = 972,
TagName0971 = 973,
TagName0972 = 974,
TagName0973 = 975,
TagName0974 = 976,
TagName0975 = 977,
TagName0976 = 978,
TagName0977 = 979,
TagName0978 = 980,
TagName0979 = 981,
TagName0980 = 982,
TagName0981 = 983,
TagName0982 = 984,
TagName0983 = 985,
TagName0984 = 986,
TagName0985 = 987,
TagName0986 = 988,
TagName0987 = 989,
TagName0988 = 990,
TagName0989 = 991,
TagName0990 = 992,
TagName0991 = 993,
TagName0992 = 994,
TagName0993 = 995,
TagName0994 = 996,
TagName0995 = 997,
TagName0996 = 998,
TagName0997 = 999,
TagName0998 = 1000,
TagName0999 = 1001,
TagName1000 = 1002,
TagName1001 = 1003,
TagName1002 = 1004,
TagName1003 = 1005,
TagName1004 = 1006,
TagName1005 = 1007,
TagName1006 = 1008,
TagName1007 = 1009,
TagName1008 = 1010,
TagName1009 = 1011,
TagName1010 = 1012,
TagName1011 = 1013,
TagName1012 = 1014,
TagName1013 = 1015,
TagName1014 = 1016,
TagName1015 = 1017,
TagName1016 = 1018,
TagName1017 = 1019,
TagName1018 = 1020,
TagName1019 = 1021,
TagName1020 = 1022,
TagName1021 = 1023,
TagName1022 = 1024,
TagName1023 = 1025,
TagName1024 = 1026,
TagName1025 = 1027,
TagName1026 = 1028,
TagName1027 = 1029,
TagName1028 = 1030,
TagName1029 = 1031,
TagName1030 = 1032,
TagName1031 = 1033,
TagName1032 = 1034,
TagName1033 = 1035,
TagName1034 = 1036,
TagName1035 = 1037,
TagName1036 = 1038,
TagName1037 = 1039,
TagName1038 = 1040,
TagName1039 = 1041,
TagName1040 = 1042,
TagName1041 = 1043,
TagName1042 = 1044,
TagName1043 = 1045,
TagName1044 = 1046,
TagName1045 = 1047,
TagName1046 = 1048,
TagName1047 = 1049,
TagName1048 = 1050,
TagName1049 = 1051,
TagName1050 = 1052,
TagName1051 = 1053,
TagName1052 = 1054,
TagName1053 = 1055,
TagName1054 = 1056,
TagName1055 = 1057,
TagName1056 = 1058,
TagName1057 = 1059,
TagName1058 = 1060,
TagName1059 = 1061,
TagName1060 = 1062,
TagName1061 = 1063,
TagName1062 = 1064,
TagName1063 = 1065,
TagName1064 = 1066,
TagName1065 = 1067,
TagName1066 = 1068,
TagName1067 = 1069,
TagName1068 = 1070,
TagName1069 = 1071,
TagName1070 = 1072,
TagName1071 = 1073,
TagName1072 = 1074,
TagName1073 = 1075,
TagName1074 = 1076,
TagName1075 = 1077,
TagName1076 = 1078,
TagName1077 = 1079,
TagName1078 = 1080,
TagName1079 = 1081,
TagName1080 = 1082,
TagName1081 = 1083,
TagName1082 = 1084,
TagName1083 = 1085,
TagName1084 = 1086,
TagName1085 = 1087,
TagName1086 = 1088,
TagName1087 = 1089,
TagName1088 = 1090,
TagName1089 = 1091,
TagName1090 = 1092,
TagName1091 = 1093,
TagName1092 = 1094,
TagName1093 = 1095,
TagName1094 = 1096,
TagName1095 = 1097,
TagName1096 = 1098,
TagName1097 = 1099,
TagName1098 = 1100,
TagName1099 = 1101,
TagName1100 = 1102,
TagName1101 = 1103,
TagName1102 = 1104,
TagName1103 = 1105,
TagName1104 = 1106,
TagName1105 = 1107,
TagName1106 = 1108,
TagName1107 = 1109,
TagName1108 = 1110,
TagName1109 = 1111,
TagName1110 = 1112,
TagName1111 = 1113,
TagName1112 = 1114,
TagName1113 = 1115,
TagName1114 = 1116,
TagName1115 = 1117,
TagName1116 = 1118,
TagName1117 = 1119,
TagName1118 = 1120,
TagName1119 = 1121,
TagName1120 = 1122,
TagName1121 = 1123,
TagName1122 = 1124,
TagName1123 = 1125,
TagName1124 = 1126,
TagName1125 = 1127,
TagName1126 = 1128,
TagName1127 = 1129,
TagName1128 = 1130,
TagName1129 = 1131,
TagName1130 = 1132,
TagName1131 = 1133,
TagName1132 = 1134,
TagName1133 = 1135,
TagName1134 = 1136,
TagName1135 = 1137,
TagName1136 = 1138,
TagName1137 = 1139,
TagName1138 = 1140,
TagName1139 = 1141,
TagName1140 = 1142,
TagName1141 = 1143,
TagName1142 = 1144,
TagName1143 = 1145,
TagName1144 = 1146,
TagName1145 = 1147,
TagName1146 = 1148,
TagName1147 = 1149,
TagName1148 = 1150,
TagName1149 = 1151,
TagName1150 = 1152,
TagName1151 = 1153,
TagName1152 = 1154,
TagName1153 = 1155,
TagName1154 = 1156,
TagName1155 = 1157,
TagName1156 = 1158,
TagName1157 = 1159,
TagName1158 = 1160,
TagName1159 = 1161,
TagName1160 = 1162,
TagName1161 = 1163,
TagName1162 = 1164,
TagName1163 = 1165,
TagName1164 = 1166,
TagName1165 = 1167,
TagName1166 = 1168,
TagName1167 = 1169,
TagName1168 = 1170,
TagName1169 = 1171,
TagName1170 = 1172,
TagName1171 = 1173,
TagName1172 = 1174,
TagName1173 = 1175,
TagName1174 = 1176,
TagName1175 = 1177,
TagName1176 = 1178,
TagName1177 = 1179,
TagName1178 = 1180,
TagName1179 = 1181,
TagName1180 = 1182,
TagName1181 = 1183,
TagName1182 = 1184,
TagName1183 = 1185,
TagName1184 = 1186,
TagName1185 = 1187,
TagName1186 = 1188,
TagName1187 = 1189,
TagName1188 = 1190,
TagName1189 = 1191,
TagName1190 = 1192,
TagName1191 = 1193,
TagName1192 = 1194,
TagName1193 = 1195,
TagName1194 = 1196,
TagName1195 = 1197,
TagName1196 = 1198,
TagName1197 = 1199,
TagName1198 = 1200,
TagName1199 = 1201,
TagName1200 = 1202,
TagName1201 = 1203,
TagName1202 = 1204,
TagName1203 = 1205,
TagName1204 = 1206,
TagName1205 = 1207,
TagName1206 = 1208,
TagName1207 = 1209,
TagName1208 = 1210,
TagName1209 = 1211,
TagName1210 = 1212,
TagName1211 = 1213,
TagName1212 = 1214,
TagName1213 = 1215,
TagName1214 = 1216,
TagName1215 = 1217,
TagName1216 = 1218,
TagName1217 = 1219,
TagName1218 = 1220,
TagName1219 = 1221,
TagName1220 = 1222,
TagName1221 = 1223,
TagName1222 = 1224,
TagName1223 = 1225,
TagName1224 = 1226,
TagName1225 = 1227,
TagName1226 = 1228,
TagName1227 = 1229,
TagName1228 = 1230,
TagName1229 = 1231,
TagName1230 = 1232,
TagName1231 = 1233,
TagName1232 = 1234,
TagName1233 = 1235,
TagName1234 = 1236,
TagName1235 = 1237,
TagName1236 = 1238,
TagName1237 = 1239,
TagName1238 = 1240,
TagName1239 = 1241,
TagName1240 = 1242,
TagName1241 = 1243,
TagName1242 = 1244,
TagName1243 = 1245,
TagName1244 = 1246,
TagName1245 = 1247,
TagName1246 = 1248,
TagName1247 = 1249,
TagName1248 = 1250,
TagName1249 = 1251,
TagName1250 = 1252,
TagName1251 = 1253,
TagName1252 = 1254,
TagName1253 = 1255,
TagName1254 = 1256,
TagName1255 = 1257,
TagName1256 = 1258,
TagName1257 = 1259,
TagName1258 = 1260,
TagName1259 = 1261,
TagName1260 = 1262,
TagName1261 = 1263,
TagName1262 = 1264,
TagName1263 = 1265,
TagName1264 = 1266,
TagName1265 = 1267,
TagName1266 = 1268,
TagName1267 = 1269,
TagName1268 = 1270,
TagName1269 = 1271,
TagName1270 = 1272,
TagName1271 = 1273,
TagName1272 = 1274,
TagName1273 = 1275,
TagName1274 = 1276,
TagName1275 = 1277,
TagName1276 = 1278,
TagName1277 = 1279,
TagName1278 = 1280,
TagName1279 = 1281,
TagName1280 = 1282,
TagName1281 = 1283,
TagName1282 = 1284,
TagName1283 = 1285,
TagName1284 = 1286,
TagName1285 = 1287,
TagName1286 = 1288,
TagName1287 = 1289,
TagName1288 = 1290,
TagName1289 = 1291,
TagName1290 = 1292,
TagName1291 = 1293,
TagName1292 = 1294,
TagName1293 = 1295,
TagName1294 = 1296,
TagName1295 = 1297,
TagName1296 = 1298,
TagName1297 = 1299,
TagName1298 = 1300,
TagName1299 = 1301,
TagName1300 = 1302,
TagName1301 = 1303,
TagName1302 = 1304,
TagName1303 = 1305,
TagName1304 = 1306,
TagName1305 = 1307,
TagName1306 = 1308,
TagName1307 = 1309,
TagName1308 = 1310,
TagName1309 = 1311,
TagName1310 = 1312,
TagName1311 = 1313,
TagName1312 = 1314,
TagName1313 = 1315,
TagName1314 = 1316,
TagName1315 = 1317,
TagName1316 = 1318,
TagName1317 = 1319,
TagName1318 = 1320,
TagName1319 = 1321,
TagName1320 = 1322,
TagName1321 = 1323,
TagName1322 = 1324,
TagName1323 = 1325,
TagName1324 = 1326,
TagName1325 = 1327,
TagName1326 = 1328,
TagName1327 = 1329,
TagName1328 = 1330,
TagName1329 = 1331,
TagName1330 = 1332,
TagName1331 = 1333,
TagName1332 = 1334,
TagName1333 = 1335,
TagName1334 = 1336,
TagName1335 = 1337,
TagName1336 = 1338,
TagName1337 = 1339,
TagName1338 = 1340,
TagName1339 = 1341,
TagName1340 = 1342,
TagName1341 = 1343,
TagName1342 = 1344,
TagName1343 = 1345,
TagName1344 = 1346,
TagName1345 = 1347,
TagName1346 = 1348,
TagName1347 = 1349,
TagName1348 = 1350,
TagName1349 = 1351,
TagName1350 = 1352,
TagName1351 = 1353,
TagName1352 = 1354,
TagName1353 = 1355,
TagName1354 = 1356,
TagName1355 = 1357,
TagName1356 = 1358,
TagName1357 = 1359,
TagName1358 = 1360,
TagName1359 = 1361,
TagName1360 = 1362,
TagName1361 = 1363,
TagName1362 = 1364,
TagName1363 = 1365,
TagName1364 = 1366,
TagName1365 = 1367,
TagName1366 = 1368,
TagName1367 = 1369,
TagName1368 = 1370,
TagName1369 = 1371,
TagName1370 = 1372,
TagName1371 = 1373,
TagName1372 = 1374,
TagName1373 = 1375,
TagName1374 = 1376,
TagName1375 = 1377,
TagName1376 = 1378,
TagName1377 = 1379,
TagName1378 = 1380,
TagName1379 = 1381,
TagName1380 = 1382,
TagName1381 = 1383,
TagName1382 = 1384,
TagName1383 = 1385,
TagName1384 = 1386,
TagName1385 = 1387,
TagName1386 = 1388,
TagName1387 = 1389,
TagName1388 = 1390,
TagName1389 = 1391,
TagName1390 = 1392,
TagName1391 = 1393,
TagName1392 = 1394,
TagName1393 = 1395,
TagName1394 = 1396,
TagName1395 = 1397,
TagName1396 = 1398,
TagName1397 = 1399,
TagName1398 = 1400,
TagName1399 = 1401,
TagName1400 = 1402,
TagName1401 = 1403,
TagName1402 = 1404,
TagName1403 = 1405,
TagName1404 = 1406,
TagName1405 = 1407,
TagName1406 = 1408,
TagName1407 = 1409,
TagName1408 = 1410,
TagName1409 = 1411,
TagName1410 = 1412,
TagName1411 = 1413,
TagName1412 = 1414,
TagName1413 = 1415,
TagName1414 = 1416,
TagName1415 = 1417,
TagName1416 = 1418,
TagName1417 = 1419,
TagName1418 = 1420,
TagName1419 = 1421,
TagName1420 = 1422,
TagName1421 = 1423,
TagName1422 = 1424,
TagName1423 = 1425,
TagName1424 = 1426,
TagName1425 = 1427,
TagName1426 = 1428,
TagName1427 = 1429,
TagName1428 = 1430,
TagName1429 = 1431,
TagName1430 = 1432,
TagName1431 = 1433,
TagName1432 = 1434,
TagName1433 = 1435,
TagName1434 = 1436,
TagName1435 = 1437,
TagName1436 = 1438,
TagName1437 = 1439,
TagName1438 = 1440,
TagName1439 = 1441,
TagName1440 = 1442,
TagName1441 = 1443,
TagName1442 = 1444,
TagName1443 = 1445,
TagName1444 = 1446,
TagName1445 = 1447,
TagName1446 = 1448,
TagName1447 = 1449,
TagName1448 = 1450,
TagName1449 = 1451,
TagName1450 = 1452,
TagName1451 = 1453,
TagName1452 = 1454,
TagName1453 = 1455,
TagName1454 = 1456,
TagName1455 = 1457,
TagName1456 = 1458,
TagName1457 = 1459,
TagName1458 = 1460,
TagName1459 = 1461,
TagName1460 = 1462,
TagName1461 = 1463,
TagName1462 = 1464,
TagName1463 = 1465,
TagName1464 = 1466,
TagName1465 = 1467,
TagName1466 = 1468,
TagName1467 = 1469,
TagName1468 = 1470,
TagName1469 = 1471,
TagName1470 = 1472,
TagName1471 = 1473,
TagName1472 = 1474,
TagName1473 = 1475,
TagName1474 = 1476,
TagName1475 = 1477,
TagName1476 = 1478,
TagName1477 = 1479,
TagName1478 = 1480,
TagName1479 = 1481,
TagName1480 = 1482,
TagName1481 = 1483,
TagName1482 = 1484,
TagName1483 = 1485,
TagName1484 = 1486,
TagName1485 = 1487,
TagName1486 = 1488,
TagName1487 = 1489,
TagName1488 = 1490,
TagName1489 = 1491,
TagName1490 = 1492,
TagName1491 = 1493,
TagName1492 = 1494,
TagName1493 = 1495,
TagName1494 = 1496,
TagName1495 = 1497,
TagName1496 = 1498,
TagName1497 = 1499,
TagName1498 = 1500,
TagName1499 = 1501,
TagName1500 = 1502,
TagName1501 = 1503,
TagName1502 = 1504,
TagName1503 = 1505,
TagName1504 = 1506,
TagName1505 = 1507,
TagName1506 = 1508,
TagName1507 = 1509,
TagName1508 = 1510,
TagName1509 = 1511,
TagName1510 = 1512,
TagName1511 = 1513,
TagName1512 = 1514,
TagName1513 = 1515,
TagName1514 = 1516,
TagName1515 = 1517,
TagName1516 = 1518,
TagName1517 = 1519,
TagName1518 = 1520,
TagName1519 = 1521,
TagName1520 = 1522,
TagName1521 = 1523,
TagName1522 = 1524,
TagName1523 = 1525,
TagName1524 = 1526,
TagName1525 = 1527,
TagName1526 = 1528,
TagName1527 = 1529,
TagName1528 = 1530,
TagName1529 = 1531,
TagName1530 = 1532,
TagName1531 = 1533,
TagName1532 = 1534,
TagName1533 = 1535,
TagName1534 = 1536,
TagName1535 = 1537,
TagName1536 = 1538,
TagName1537 = 1539,
TagName1538 = 1540,
TagName1539 = 1541,
TagName1540 = 1542,
TagName1541 = 1543,
TagName1542 = 1544,
TagName1543 = 1545,
TagName1544 = 1546,
TagName1545 = 1547,
TagName1546 = 1548,
TagName1547 = 1549,
TagName1548 = 1550,
TagName1549 = 1551,
TagName1550 = 1552,
TagName1551 = 1553,
TagName1552 = 1554,
TagName1553 = 1555,
TagName1554 = 1556,
TagName1555 = 1557,
TagName1556 = 1558,
TagName1557 = 1559,
TagName1558 = 1560,
TagName1559 = 1561,
TagName1560 = 1562,
TagName1561 = 1563,
TagName1562 = 1564,
TagName1563 = 1565,
TagName1564 = 1566,
TagName1565 = 1567,
TagName1566 = 1568,
TagName1567 = 1569,
TagName1568 = 1570,
TagName1569 = 1571,
TagName1570 = 1572,
TagName1571 = 1573,
TagName1572 = 1574,
TagName1573 = 1575,
TagName1574 = 1576,
TagName1575 = 1577,
TagName1576 = 1578,
TagName1577 = 1579,
TagName1578 = 1580,
TagName1579 = 1581,
TagName1580 = 1582,
TagName1581 = 1583,
TagName1582 = 1584,
TagName1583 = 1585,
TagName1584 = 1586,
TagName1585 = 1587,
TagName1586 = 1588,
TagName1587 = 1589,
TagName1588 = 1590,
TagName1589 = 1591,
TagName1590 = 1592,
TagName1591 = 1593,
TagName1592 = 1594,
TagName1593 = 1595,
TagName1594 = 1596,
TagName1595 = 1597,
TagName1596 = 1598,
TagName1597 = 1599,
TagName1598 = 1600,
TagName1599 = 1601,
TagName1600 = 1602,
TagName1601 = 1603,
TagName1602 = 1604,
TagName1603 = 1605,
TagName1604 = 1606,
TagName1605 = 1607,
TagName1606 = 1608,
TagName1607 = 1609,
TagName1608 = 1610,
TagName1609 = 1611,
TagName1610 = 1612,
TagName1611 = 1613,
TagName1612 = 1614,
TagName1613 = 1615,
TagName1614 = 1616,
TagName1615 = 1617,
TagName1616 = 1618,
TagName1617 = 1619,
TagName1618 = 1620,
TagName1619 = 1621,
TagName1620 = 1622,
TagName1621 = 1623,
TagName1622 = 1624,
TagName1623 = 1625,
TagName1624 = 1626,
TagName1625 = 1627,
TagName1626 = 1628,
TagName1627 = 1629,
TagName1628 = 1630,
TagName1629 = 1631,
TagName1630 = 1632,
TagName1631 = 1633,
TagName1632 = 1634,
TagName1633 = 1635,
TagName1634 = 1636,
TagName1635 = 1637,
TagName1636 = 1638,
TagName1637 = 1639,
TagName1638 = 1640,
TagName1639 = 1641,
TagName1640 = 1642,
TagName1641 = 1643,
TagName1642 = 1644,
TagName1643 = 1645,
TagName1644 = 1646,
TagName1645 = 1647,
TagName1646 = 1648,
TagName1647 = 1649,
TagName1648 = 1650,
TagName1649 = 1651,
TagName1650 = 1652,
TagName1651 = 1653,
TagName1652 = 1654,
TagName1653 = 1655,
TagName1654 = 1656,
TagName1655 = 1657,
TagName1656 = 1658,
TagName1657 = 1659,
TagName1658 = 1660,
TagName1659 = 1661,
TagName1660 = 1662,
TagName1661 = 1663,
TagName1662 = 1664,
TagName1663 = 1665,
TagName1664 = 1666,
TagName1665 = 1667,
TagName1666 = 1668,
TagName1667 = 1669,
TagName1668 = 1670,
TagName1669 = 1671,
TagName1670 = 1672,
TagName1671 = 1673,
TagName1672 = 1674,
TagName1673 = 1675,
TagName1674 = 1676,
TagName1675 = 1677,
TagName1676 = 1678,
TagName1677 = 1679,
TagName1678 = 1680,
TagName1679 = 1681,
TagName1680 = 1682,
TagName1681 = 1683,
TagName1682 = 1684,
TagName1683 = 1685,
TagName1684 = 1686,
TagName1685 = 1687,
TagName1686 = 1688,
TagName1687 = 1689,
TagName1688 = 1690,
TagName1689 = 1691,
TagName1690 = 1692,
TagName1691 = 1693,
TagName1692 = 1694,
TagName1693 = 1695,
TagName1694 = 1696,
TagName1695 = 1697,
TagName1696 = 1698,
TagName1697 = 1699,
TagName1698 = 1700,
TagName1699 = 1701,
TagName1700 = 1702,
TagName1701 = 1703,
TagName1702 = 1704,
TagName1703 = 1705,
TagName1704 = 1706,
TagName1705 = 1707,
TagName1706 = 1708,
TagName1707 = 1709,
TagName1708 = 1710,
TagName1709 = 1711,
TagName1710 = 1712,
TagName1711 = 1713,
TagName1712 = 1714,
TagName1713 = 1715,
TagName1714 = 1716,
TagName1715 = 1717,
TagName1716 = 1718,
TagName1717 = 1719,
TagName1718 = 1720,
TagName1719 = 1721,
TagName1720 = 1722,
TagName1721 = 1723,
TagName1722 = 1724,
TagName1723 = 1725,
TagName1724 = 1726,
TagName1725 = 1727,
TagName1726 = 1728,
TagName1727 = 1729,
TagName1728 = 1730,
TagName1729 = 1731,
TagName1730 = 1732,
TagName1731 = 1733,
TagName1732 = 1734,
TagName1733 = 1735,
TagName1734 = 1736,
TagName1735 = 1737,
TagName1736 = 1738,
TagName1737 = 1739,
TagName1738 = 1740,
TagName1739 = 1741,
TagName1740 = 1742,
TagName1741 = 1743,
TagName1742 = 1744,
TagName1743 = 1745,
TagName1744 = 1746,
TagName1745 = 1747,
TagName1746 = 1748,
TagName1747 = 1749,
TagName1748 = 1750,
TagName1749 = 1751,
TagName1750 = 1752,
TagName1751 = 1753,
TagName1752 = 1754,
TagName1753 = 1755,
TagName1754 = 1756,
TagName1755 = 1757,
TagName1756 = 1758,
TagName1757 = 1759,
TagName1758 = 1760,
TagName1759 = 1761,
TagName1760 = 1762,
TagName1761 = 1763,
TagName1762 = 1764,
TagName1763 = 1765,
TagName1764 = 1766,
TagName1765 = 1767,
TagName1766 = 1768,
TagName1767 = 1769,
TagName1768 = 1770,
TagName1769 = 1771,
TagName1770 = 1772,
TagName1771 = 1773,
TagName1772 = 1774,
TagName1773 = 1775,
TagName1774 = 1776,
TagName1775 = 1777,
TagName1776 = 1778,
TagName1777 = 1779,
TagName1778 = 1780,
TagName1779 = 1781,
TagName1780 = 1782,
TagName1781 = 1783,
TagName1782 = 1784,
TagName1783 = 1785,
TagName1784 = 1786,
TagName1785 = 1787,
TagName1786 = 1788,
TagName1787 = 1789,
TagName1788 = 1790,
TagName1789 = 1791,
TagName1790 = 1792,
TagName1791 = 1793,
TagName1792 = 1794,
TagName1793 = 1795,
TagName1794 = 1796,
TagName1795 = 1797,
TagName1796 = 1798,
TagName1797 = 1799,
TagName1798 = 1800,
TagName1799 = 1801,
TagName1800 = 1802,
TagName1801 = 1803,
TagName1802 = 1804,
TagName1803 = 1805,
TagName1804 = 1806,
TagName1805 = 1807,
TagName1806 = 1808,
TagName1807 = 1809,
TagName1808 = 1810,
TagName1809 = 1811,
TagName1810 = 1812,
TagName1811 = 1813,
TagName1812 = 1814,
TagName1813 = 1815,
TagName1814 = 1816,
TagName1815 = 1817,
TagName1816 = 1818,
TagName1817 = 1819,
TagName1818 = 1820,
TagName1819 = 1821,
TagName1820 = 1822,
TagName1821 = 1823,
TagName1822 = 1824,
TagName1823 = 1825,
TagName1824 = 1826,
TagName1825 = 1827,
TagName1826 = 1828,
TagName1827 = 1829,
TagName1828 = 1830,
TagName1829 = 1831,
TagName1830 = 1832,
TagName1831 = 1833,
TagName1832 = 1834,
TagName1833 = 1835,
TagName1834 = 1836,
TagName1835 = 1837,
TagName1836 = 1838,
TagName1837 = 1839,
TagName1838 = 1840,
TagName1839 = 1841,
TagName1840 = 1842,
TagName1841 = 1843,
TagName1842 = 1844,
TagName1843 = 1845,
TagName1844 = 1846,
TagName1845 = 1847,
TagName1846 = 1848,
TagName1847 = 1849,
TagName1848 = 1850,
TagName1849 = 1851,
TagName1850 = 1852,
TagName1851 = 1853,
TagName1852 = 1854,
TagName1853 = 1855,
TagName1854 = 1856,
TagName1855 = 1857,
TagName1856 = 1858,
TagName1857 = 1859,
TagName1858 = 1860,
TagName1859 = 1861,
TagName1860 = 1862,
TagName1861 = 1863,
TagName1862 = 1864,
TagName1863 = 1865,
TagName1864 = 1866,
TagName1865 = 1867,
TagName1866 = 1868,
TagName1867 = 1869,
TagName1868 = 1870,
TagName1869 = 1871,
TagName1870 = 1872,
TagName1871 = 1873,
TagName1872 = 1874,
TagName1873 = 1875,
TagName1874 = 1876,
TagName1875 = 1877,
TagName1876 = 1878,
TagName1877 = 1879,
TagName1878 = 1880,
TagName1879 = 1881,
TagName1880 = 1882,
TagName1881 = 1883,
TagName1882 = 1884,
TagName1883 = 1885,
TagName1884 = 1886,
TagName1885 = 1887,
TagName1886 = 1888,
TagName1887 = 1889,
TagName1888 = 1890,
TagName1889 = 1891,
TagName1890 = 1892,
TagName1891 = 1893,
TagName1892 = 1894,
TagName1893 = 1895,
TagName1894 = 1896,
TagName1895 = 1897,
TagName1896 = 1898,
TagName1897 = 1899,
TagName1898 = 1900,
TagName1899 = 1901,
TagName1900 = 1902,
TagName1901 = 1903,
TagName1902 = 1904,
TagName1903 = 1905,
TagName1904 = 1906,
TagName1905 = 1907,
TagName1906 = 1908,
TagName1907 = 1909,
TagName1908 = 1910,
TagName1909 = 1911,
TagName1910 = 1912,
TagName1911 = 1913,
TagName1912 = 1914,
TagName1913 = 1915,
TagName1914 = 1916,
TagName1915 = 1917,
TagName1916 = 1918,
TagName1917 = 1919,
TagName1918 = 1920,
TagName1919 = 1921,
TagName1920 = 1922,
TagName1921 = 1923,
TagName1922 = 1924,
TagName1923 = 1925,
TagName1924 = 1926,
TagName1925 = 1927,
TagName1926 = 1928,
TagName1927 = 1929,
TagName1928 = 1930,
TagName1929 = 1931,
TagName1930 = 1932,
TagName1931 = 1933,
TagName1932 = 1934,
TagName1933 = 1935,
TagName1934 = 1936,
TagName1935 = 1937,
TagName1936 = 1938,
TagName1937 = 1939,
TagName1938 = 1940,
TagName1939 = 1941,
TagName1940 = 1942,
TagName1941 = 1943,
TagName1942 = 1944,
TagName1943 = 1945,
TagName1944 = 1946,
TagName1945 = 1947,
TagName1946 = 1948,
TagName1947 = 1949,
TagName1948 = 1950,
TagName1949 = 1951,
TagName1950 = 1952,
TagName1951 = 1953,
TagName1952 = 1954,
TagName1953 = 1955,
TagName1954 = 1956,
TagName1955 = 1957,
TagName1956 = 1958,
TagName1957 = 1959,
TagName1958 = 1960,
TagName1959 = 1961,
TagName1960 = 1962,
TagName1961 = 1963,
TagName1962 = 1964,
TagName1963 = 1965,
TagName1964 = 1966,
TagName1965 = 1967,
TagName1966 = 1968,
TagName1967 = 1969,
TagName1968 = 1970,
TagName1969 = 1971,
TagName1970 = 1972,
TagName1971 = 1973,
TagName1972 = 1974,
TagName1973 = 1975,
TagName1974 = 1976,
TagName1975 = 1977,
TagName1976 = 1978,
TagName1977 = 1979,
TagName1978 = 1980,
TagName1979 = 1981,
TagName1980 = 1982,
TagName1981 = 1983,
TagName1982 = 1984,
TagName1983 = 1985,
TagName1984 = 1986,
TagName1985 = 1987,
TagName1986 = 1988,
TagName1987 = 1989,
TagName1988 = 1990,
TagName1989 = 1991,
TagName1990 = 1992,
TagName1991 = 1993,
TagName1992 = 1994,
TagName1993 = 1995,
TagName1994 = 1996,
TagName1995 = 1997,
TagName1996 = 1998,
TagName1997 = 1999,
TagName1998 = 2000,
TagName1999 = 2001,
TagName2000 = 2002,
TagName2001 = 2003,
TagName2002 = 2004,
TagName2003 = 2005,
TagName2004 = 2006,
TagName2005 = 2007,
TagName2006 = 2008,
TagName2007 = 2009,
TagName2008 = 2010,
TagName2009 = 2011,
TagName2010 = 2012,
TagName2011 = 2013,
TagName2012 = 2014,
TagName2013 = 2015,
TagName2014 = 2016,
TagName2015 = 2017,
TagName2016 = 2018,
TagName2017 = 2019,
TagName2018 = 2020,
TagName2019 = 2021,
TagName2020 = 2022,
TagName2021 = 2023,
TagName2022 = 2024,
TagName2023 = 2025,
TagName2024 = 2026,
TagName2025 = 2027,
TagName2026 = 2028,
TagName2027 = 2029,
TagName2028 = 2030,
TagName2029 = 2031,
TagName2030 = 2032,
TagName2031 = 2033,
TagName2032 = 2034,
TagName2033 = 2035,
TagName2034 = 2036,
TagName2035 = 2037,
TagName2036 = 2038,
TagName2037 = 2039,
TagName2038 = 2040,
TagName2039 = 2041,
TagName2040 = 2042,
TagName2041 = 2043,
TagName2042 = 2044,
TagName2043 = 2045,
TagName2044 = 2046,
TagName2045 = 2047,
TagName2046 = 2048,
TagName2047 = 2049,
TagName2048 = 2050,
TagName2049 = 2051,
TagName2050 = 2052,
TagName2051 = 2053,
TagName2052 = 2054,
TagName2053 = 2055,
TagName2054 = 2056,
TagName2055 = 2057,
TagName2056 = 2058,
TagName2057 = 2059,
TagName2058 = 2060,
TagName2059 = 2061,
TagName2060 = 2062,
TagName2061 = 2063,
TagName2062 = 2064,
TagName2063 = 2065,
TagName2064 = 2066,
TagName2065 = 2067,
TagName2066 = 2068,
TagName2067 = 2069,
TagName2068 = 2070,
TagName2069 = 2071,
TagName2070 = 2072,
TagName2071 = 2073,
TagName2072 = 2074,
TagName2073 = 2075,
TagName2074 = 2076,
TagName2075 = 2077,
TagName2076 = 2078,
TagName2077 = 2079,
TagName2078 = 2080,
TagName2079 = 2081,
TagName2080 = 2082,
TagName2081 = 2083,
TagName2082 = 2084,
TagName2083 = 2085,
TagName2084 = 2086,
TagName2085 = 2087,
TagName2086 = 2088,
TagName2087 = 2089,
TagName2088 = 2090,
TagName2089 = 2091,
TagName2090 = 2092,
TagName2091 = 2093,
TagName2092 = 2094,
TagName2093 = 2095,
TagName2094 = 2096,
TagName2095 = 2097,
TagName2096 = 2098,
TagName2097 = 2099,
TagName2098 = 2100,
TagName2099 = 2101,
TagName2100 = 2102,
TagName2101 = 2103,
TagName2102 = 2104,
TagName2103 = 2105,
TagName2104 = 2106,
TagName2105 = 2107,
TagName2106 = 2108,
TagName2107 = 2109,
TagName2108 = 2110,
TagName2109 = 2111,
TagName2110 = 2112,
TagName2111 = 2113,
TagName2112 = 2114,
TagName2113 = 2115,
TagName2114 = 2116,
TagName2115 = 2117,
TagName2116 = 2118,
TagName2117 = 2119,
TagName2118 = 2120,
TagName2119 = 2121,
TagName2120 = 2122,
TagName2121 = 2123,
TagName2122 = 2124,
TagName2123 = 2125,
TagName2124 = 2126,
TagName2125 = 2127,
TagName2126 = 2128,
TagName2127 = 2129,
TagName2128 = 2130,
TagName2129 = 2131,
TagName2130 = 2132,
TagName2131 = 2133,
TagName2132 = 2134,
TagName2133 = 2135,
TagName2134 = 2136,
TagName2135 = 2137,
TagName2136 = 2138,
TagName2137 = 2139,
TagName2138 = 2140,
TagName2139 = 2141,
TagName2140 = 2142,
TagName2141 = 2143,
TagName2142 = 2144,
TagName2143 = 2145,
TagName2144 = 2146,
TagName2145 = 2147,
TagName2146 = 2148,
TagName2147 = 2149,
TagName2148 = 2150,
TagName2149 = 2151,
TagName2150 = 2152,
TagName2151 = 2153,
TagName2152 = 2154,
TagName2153 = 2155,
TagName2154 = 2156,
TagName2155 = 2157,
TagName2156 = 2158,
TagName2157 = 2159,
TagName2158 = 2160,
TagName2159 = 2161,
TagName2160 = 2162,
TagName2161 = 2163,
TagName2162 = 2164,
TagName2163 = 2165,
TagName2164 = 2166,
TagName2165 = 2167,
TagName2166 = 2168,
TagName2167 = 2169,
TagName2168 = 2170,
TagName2169 = 2171,
TagName2170 = 2172,
TagName2171 = 2173,
TagName2172 = 2174,
TagName2173 = 2175,
TagName2174 = 2176,
TagName2175 = 2177,
TagName2176 = 2178,
TagName2177 = 2179,
TagName2178 = 2180,
TagName2179 = 2181,
TagName2180 = 2182,
TagName2181 = 2183,
TagName2182 = 2184,
TagName2183 = 2185,
TagName2184 = 2186,
TagName2185 = 2187,
TagName2186 = 2188,
TagName2187 = 2189,
TagName2188 = 2190,
TagName2189 = 2191,
TagName2190 = 2192,
TagName2191 = 2193,
TagName2192 = 2194,
TagName2193 = 2195,
TagName2194 = 2196,
TagName2195 = 2197,
TagName2196 = 2198,
TagName2197 = 2199,
TagName2198 = 2200,
TagName2199 = 2201,
TagName2200 = 2202,
TagName2201 = 2203,
TagName2202 = 2204,
TagName2203 = 2205,
TagName2204 = 2206,
TagName2205 = 2207,
TagName2206 = 2208,
TagName2207 = 2209,
TagName2208 = 2210,
TagName2209 = 2211,
TagName2210 = 2212,
TagName2211 = 2213,
TagName2212 = 2214,
TagName2213 = 2215,
TagName2214 = 2216,
TagName2215 = 2217,
TagName2216 = 2218,
TagName2217 = 2219,
TagName2218 = 2220,
TagName2219 = 2221,
TagName2220 = 2222,
TagName2221 = 2223,
TagName2222 = 2224,
TagName2223 = 2225,
TagName2224 = 2226,
TagName2225 = 2227,
TagName2226 = 2228,
TagName2227 = 2229,
TagName2228 = 2230,
TagName2229 = 2231,
TagName2230 = 2232,
TagName2231 = 2233,
TagName2232 = 2234,
TagName2233 = 2235,
TagName2234 = 2236,
TagName2235 = 2237,
TagName2236 = 2238,
TagName2237 = 2239,
TagName2238 = 2240,
TagName2239 = 2241,
TagName2240 = 2242,
TagName2241 = 2243,
TagName2242 = 2244,
TagName2243 = 2245,
TagName2244 = 2246,
TagName2245 = 2247,
TagName2246 = 2248,
TagName2247 = 2249,
TagName2248 = 2250,
TagName2249 = 2251,
TagName2250 = 2252,
TagName2251 = 2253,
TagName2252 = 2254,
TagName2253 = 2255,
TagName2254 = 2256,
TagName2255 = 2257,
TagName2256 = 2258,
TagName2257 = 2259,
TagName2258 = 2260,
TagName2259 = 2261,
TagName2260 = 2262,
TagName2261 = 2263,
TagName2262 = 2264,
TagName2263 = 2265,
TagName2264 = 2266,
TagName2265 = 2267,
TagName2266 = 2268,
TagName2267 = 2269,
TagName2268 = 2270,
TagName2269 = 2271,
TagName2270 = 2272,
TagName2271 = 2273,
TagName2272 = 2274,
TagName2273 = 2275,
TagName2274 = 2276,
TagName2275 = 2277,
TagName2276 = 2278,
TagName2277 = 2279,
TagName2278 = 2280,
TagName2279 = 2281,
TagName2280 = 2282,
TagName2281 = 2283,
TagName2282 = 2284,
TagName2283 = 2285,
TagName2284 = 2286,
TagName2285 = 2287,
TagName2286 = 2288,
TagName2287 = 2289,
TagName2288 = 2290,
TagName2289 = 2291,
TagName2290 = 2292,
TagName2291 = 2293,
TagName2292 = 2294,
TagName2293 = 2295,
TagName2294 = 2296,
TagName2295 = 2297,
TagName2296 = 2298,
TagName2297 = 2299,
TagName2298 = 2300,
TagName2299 = 2301,
TagName2300 = 2302,
TagName2301 = 2303,
TagName2302 = 2304,
TagName2303 = 2305,
TagName2304 = 2306,
TagName2305 = 2307,
TagName2306 = 2308,
TagName2307 = 2309,
TagName2308 = 2310,
TagName2309 = 2311,
TagName2310 = 2312,
TagName2311 = 2313,
TagName2312 = 2314,
TagName2313 = 2315,
TagName2314 = 2316,
TagName2315 = 2317,
TagName2316 = 2318,
TagName2317 = 2319,
TagName2318 = 2320,
TagName2319 = 2321,
TagName2320 = 2322,
TagName2321 = 2323,
TagName2322 = 2324,
TagName2323 = 2325,
TagName2324 = 2326,
TagName2325 = 2327,
TagName2326 = 2328,
TagName2327 = 2329,
TagName2328 = 2330,
TagName2329 = 2331,
TagName2330 = 2332,
TagName2331 = 2333,
TagName2332 = 2334,
TagName2333 = 2335,
TagName2334 = 2336,
TagName2335 = 2337,
TagName2336 = 2338,
TagName2337 = 2339,
TagName2338 = 2340,
TagName2339 = 2341,
TagName2340 = 2342,
TagName2341 = 2343,
TagName2342 = 2344,
TagName2343 = 2345,
TagName2344 = 2346,
TagName2345 = 2347,
TagName2346 = 2348,
TagName2347 = 2349,
TagName2348 = 2350,
TagName2349 = 2351,
TagName2350 = 2352,
TagName2351 = 2353,
TagName2352 = 2354,
TagName2353 = 2355,
TagName2354 = 2356,
TagName2355 = 2357,
TagName2356 = 2358,
TagName2357 = 2359,
TagName2358 = 2360,
TagName2359 = 2361,
TagName2360 = 2362,
TagName2361 = 2363,
TagName2362 = 2364,
TagName2363 = 2365,
TagName2364 = 2366,
TagName2365 = 2367,
TagName2366 = 2368,
TagName2367 = 2369,
TagName2368 = 2370,
TagName2369 = 2371,
TagName2370 = 2372,
TagName2371 = 2373,
TagName2372 = 2374,
TagName2373 = 2375,
TagName2374 = 2376,
TagName2375 = 2377,
TagName2376 = 2378,
TagName2377 = 2379,
TagName2378 = 2380,
TagName2379 = 2381,
TagName2380 = 2382,
TagName2381 = 2383,
TagName2382 = 2384,
TagName2383 = 2385,
TagName2384 = 2386,
TagName2385 = 2387,
TagName2386 = 2388,
TagName2387 = 2389,
TagName2388 = 2390,
TagName2389 = 2391,
TagName2390 = 2392,
TagName2391 = 2393,
TagName2392 = 2394,
TagName2393 = 2395,
TagName2394 = 2396,
TagName2395 = 2397,
TagName2396 = 2398,
TagName2397 = 2399,
TagName2398 = 2400,
TagName2399 = 2401,
TagName2400 = 2402,
TagName2401 = 2403,
TagName2402 = 2404,
TagName2403 = 2405,
TagName2404 = 2406,
TagName2405 = 2407,
TagName2406 = 2408,
TagName2407 = 2409,
TagName2408 = 2410,
TagName2409 = 2411,
TagName2410 = 2412,
TagName2411 = 2413,
TagName2412 = 2414,
TagName2413 = 2415,
TagName2414 = 2416,
TagName2415 = 2417,
TagName2416 = 2418,
TagName2417 = 2419,
TagName2418 = 2420,
TagName2419 = 2421,
TagName2420 = 2422,
TagName2421 = 2423,
TagName2422 = 2424,
TagName2423 = 2425,
TagName2424 = 2426,
TagName2425 = 2427,
TagName2426 = 2428,
TagName2427 = 2429,
TagName2428 = 2430,
TagName2429 = 2431,
TagName2430 = 2432,
TagName2431 = 2433,
TagName2432 = 2434,
TagName2433 = 2435,
TagName2434 = 2436,
TagName2435 = 2437,
TagName2436 = 2438,
TagName2437 = 2439,
TagName2438 = 2440,
TagName2439 = 2441,
TagName2440 = 2442,
TagName2441 = 2443,
TagName2442 = 2444,
TagName2443 = 2445,
TagName2444 = 2446,
TagName2445 = 2447,
TagName2446 = 2448,
TagName2447 = 2449,
TagName2448 = 2450,
TagName2449 = 2451,
TagName2450 = 2452,
TagName2451 = 2453,
TagName2452 = 2454,
TagName2453 = 2455,
TagName2454 = 2456,
TagName2455 = 2457,
TagName2456 = 2458,
TagName2457 = 2459,
TagName2458 = 2460,
TagName2459 = 2461,
TagName2460 = 2462,
TagName2461 = 2463,
TagName2462 = 2464,
TagName2463 = 2465,
TagName2464 = 2466,
TagName2465 = 2467,
TagName2466 = 2468,
TagName2467 = 2469,
TagName2468 = 2470,
TagName2469 = 2471,
TagName2470 = 2472,
TagName2471 = 2473,
TagName2472 = 2474,
TagName2473 = 2475,
TagName2474 = 2476,
TagName2475 = 2477,
TagName2476 = 2478,
TagName2477 = 2479,
TagName2478 = 2480,
TagName2479 = 2481,
TagName2480 = 2482,
TagName2481 = 2483,
TagName2482 = 2484,
TagName2483 = 2485,
TagName2484 = 2486,
TagName2485 = 2487,
TagName2486 = 2488,
TagName2487 = 2489,
TagName2488 = 2490,
TagName2489 = 2491,
TagName2490 = 2492,
TagName2491 = 2493,
TagName2492 = 2494,
TagName2493 = 2495,
TagName2494 = 2496,
TagName2495 = 2497,
TagName2496 = 2498,
TagName2497 = 2499,
TagName2498 = 2500,
TagName2499 = 2501,
TagName2500 = 2502,
TagName2501 = 2503,
TagName2502 = 2504,
TagName2503 = 2505,
TagName2504 = 2506,
TagName2505 = 2507,
TagName2506 = 2508,
TagName2507 = 2509,
TagName2508 = 2510,
TagName2509 = 2511,
TagName2510 = 2512,
TagName2511 = 2513,
TagName2512 = 2514,
TagName2513 = 2515,
TagName2514 = 2516,
TagName2515 = 2517,
TagName2516 = 2518,
TagName2517 = 2519,
TagName2518 = 2520,
TagName2519 = 2521,
TagName2520 = 2522,
TagName2521 = 2523,
TagName2522 = 2524,
TagName2523 = 2525,
TagName2524 = 2526,
TagName2525 = 2527,
TagName2526 = 2528,
TagName2527 = 2529,
TagName2528 = 2530,
TagName2529 = 2531,
TagName2530 = 2532,
TagName2531 = 2533,
TagName2532 = 2534,
TagName2533 = 2535,
TagName2534 = 2536,
TagName2535 = 2537,
TagName2536 = 2538,
TagName2537 = 2539,
TagName2538 = 2540,
TagName2539 = 2541,
TagName2540 = 2542,
TagName2541 = 2543,
TagName2542 = 2544,
TagName2543 = 2545,
TagName2544 = 2546,
TagName2545 = 2547,
TagName2546 = 2548,
TagName2547 = 2549,
TagName2548 = 2550,
TagName2549 = 2551,
TagName2550 = 2552,
TagName2551 = 2553,
TagName2552 = 2554,
TagName2553 = 2555,
TagName2554 = 2556,
TagName2555 = 2557,
TagName2556 = 2558,
TagName2557 = 2559,
TagName2558 = 2560,
TagName2559 = 2561,
TagName2560 = 2562,
TagName2561 = 2563,
TagName2562 = 2564,
TagName2563 = 2565,
TagName2564 = 2566,
TagName2565 = 2567,
TagName2566 = 2568,
TagName2567 = 2569,
TagName2568 = 2570,
TagName2569 = 2571,
TagName2570 = 2572,
TagName2571 = 2573,
TagName2572 = 2574,
TagName2573 = 2575,
TagName2574 = 2576,
TagName2575 = 2577,
TagName2576 = 2578,
TagName2577 = 2579,
TagName2578 = 2580,
TagName2579 = 2581,
TagName2580 = 2582,
TagName2581 = 2583,
TagName2582 = 2584,
TagName2583 = 2585,
TagName2584 = 2586,
TagName2585 = 2587,
TagName2586 = 2588,
TagName2587 = 2589,
TagName2588 = 2590,
TagName2589 = 2591,
TagName2590 = 2592,
TagName2591 = 2593,
TagName2592 = 2594,
TagName2593 = 2595,
TagName2594 = 2596,
TagName2595 = 2597,
TagName2596 = 2598,
TagName2597 = 2599,
TagName2598 = 2600,
TagName2599 = 2601,
TagName2600 = 2602,
TagName2601 = 2603,
TagName2602 = 2604,
TagName2603 = 2605,
TagName2604 = 2606,
TagName2605 = 2607,
TagName2606 = 2608,
TagName2607 = 2609,
TagName2608 = 2610,
TagName2609 = 2611,
TagName2610 = 2612,
TagName2611 = 2613,
TagName2612 = 2614,
TagName2613 = 2615,
TagName2614 = 2616,
TagName2615 = 2617,
TagName2616 = 2618,
TagName2617 = 2619,
TagName2618 = 2620,
TagName2619 = 2621,
TagName2620 = 2622,
TagName2621 = 2623,
TagName2622 = 2624,
TagName2623 = 2625,
TagName2624 = 2626,
TagName2625 = 2627,
TagName2626 = 2628,
TagName2627 = 2629,
TagName2628 = 2630,
TagName2629 = 2631,
TagName2630 = 2632,
TagName2631 = 2633,
TagName2632 = 2634,
TagName2633 = 2635,
TagName2634 = 2636,
TagName2635 = 2637,
TagName2636 = 2638,
TagName2637 = 2639,
TagName2638 = 2640,
TagName2639 = 2641,
TagName2640 = 2642,
TagName2641 = 2643,
TagName2642 = 2644,
TagName2643 = 2645,
TagName2644 = 2646,
TagName2645 = 2647,
TagName2646 = 2648,
TagName2647 = 2649,
TagName2648 = 2650,
TagName2649 = 2651,
TagName2650 = 2652,
TagName2651 = 2653,
TagName2652 = 2654,
TagName2653 = 2655,
TagName2654 = 2656,
TagName2655 = 2657,
TagName2656 = 2658,
TagName2657 = 2659,
TagName2658 = 2660,
TagName2659 = 2661,
TagName2660 = 2662,
TagName2661 = 2663,
TagName2662 = 2664,
TagName2663 = 2665,
TagName2664 = 2666,
TagName2665 = 2667,
TagName2666 = 2668,
TagName2667 = 2669,
TagName2668 = 2670,
TagName2669 = 2671,
TagName2670 = 2672,
TagName2671 = 2673,
TagName2672 = 2674,
TagName2673 = 2675,
TagName2674 = 2676,
TagName2675 = 2677,
TagName2676 = 2678,
TagName2677 = 2679,
TagName2678 = 2680,
TagName2679 = 2681,
TagName2680 = 2682,
TagName2681 = 2683,
TagName2682 = 2684,
TagName2683 = 2685,
TagName2684 = 2686,
TagName2685 = 2687,
TagName2686 = 2688,
TagName2687 = 2689,
TagName2688 = 2690,
TagName2689 = 2691,
TagName2690 = 2692,
TagName2691 = 2693,
TagName2692 = 2694,
TagName2693 = 2695,
TagName2694 = 2696,
TagName2695 = 2697,
TagName2696 = 2698,
TagName2697 = 2699,
TagName2698 = 2700,
TagName2699 = 2701,
TagName2700 = 2702,
TagName2701 = 2703,
TagName2702 = 2704,
TagName2703 = 2705,
TagName2704 = 2706,
TagName2705 = 2707,
TagName2706 = 2708,
TagName2707 = 2709,
TagName2708 = 2710,
TagName2709 = 2711,
TagName2710 = 2712,
TagName2711 = 2713,
TagName2712 = 2714,
TagName2713 = 2715,
TagName2714 = 2716,
TagName2715 = 2717,
TagName2716 = 2718,
TagName2717 = 2719,
TagName2718 = 2720,
TagName2719 = 2721,
TagName2720 = 2722,
TagName2721 = 2723,
TagName2722 = 2724,
TagName2723 = 2725,
TagName2724 = 2726,
TagName2725 = 2727,
TagName2726 = 2728,
TagName2727 = 2729,
TagName2728 = 2730,
TagName2729 = 2731,
TagName2730 = 2732,
TagName2731 = 2733,
TagName2732 = 2734,
TagName2733 = 2735,
TagName2734 = 2736,
TagName2735 = 2737,
TagName2736 = 2738,
TagName2737 = 2739,
TagName2738 = 2740,
TagName2739 = 2741,
TagName2740 = 2742,
TagName2741 = 2743,
TagName2742 = 2744,
TagName2743 = 2745,
TagName2744 = 2746,
TagName2745 = 2747,
TagName2746 = 2748,
TagName2747 = 2749,
TagName2748 = 2750,
TagName2749 = 2751,
TagName2750 = 2752,
TagName2751 = 2753,
TagName2752 = 2754,
TagName2753 = 2755,
TagName2754 = 2756,
TagName2755 = 2757,
TagName2756 = 2758,
TagName2757 = 2759,
TagName2758 = 2760,
TagName2759 = 2761,
TagName2760 = 2762,
TagName2761 = 2763,
TagName2762 = 2764,
TagName2763 = 2765,
TagName2764 = 2766,
TagName2765 = 2767,
TagName2766 = 2768,
TagName2767 = 2769,
TagName2768 = 2770,
TagName2769 = 2771,
TagName2770 = 2772,
TagName2771 = 2773,
TagName2772 = 2774,
TagName2773 = 2775,
TagName2774 = 2776,
TagName2775 = 2777,
TagName2776 = 2778,
TagName2777 = 2779,
TagName2778 = 2780,
TagName2779 = 2781,
TagName2780 = 2782,
TagName2781 = 2783,
TagName2782 = 2784,
TagName2783 = 2785,
TagName2784 = 2786,
TagName2785 = 2787,
TagName2786 = 2788,
TagName2787 = 2789,
TagName2788 = 2790,
TagName2789 = 2791,
TagName2790 = 2792,
TagName2791 = 2793,
TagName2792 = 2794,
TagName2793 = 2795,
TagName2794 = 2796,
TagName2795 = 2797,
TagName2796 = 2798,
TagName2797 = 2799,
TagName2798 = 2800,
TagName2799 = 2801,
TagName2800 = 2802,
TagName2801 = 2803,
TagName2802 = 2804,
TagName2803 = 2805,
TagName2804 = 2806,
TagName2805 = 2807,
TagName2806 = 2808,
TagName2807 = 2809,
TagName2808 = 2810,
TagName2809 = 2811,
TagName2810 = 2812,
TagName2811 = 2813,
TagName2812 = 2814,
TagName2813 = 2815,
TagName2814 = 2816,
TagName2815 = 2817,
TagName2816 = 2818,
TagName2817 = 2819,
TagName2818 = 2820,
TagName2819 = 2821,
TagName2820 = 2822,
TagName2821 = 2823,
TagName2822 = 2824,
TagName2823 = 2825,
TagName2824 = 2826,
TagName2825 = 2827,
TagName2826 = 2828,
TagName2827 = 2829,
TagName2828 = 2830,
TagName2829 = 2831,
TagName2830 = 2832,
TagName2831 = 2833,
TagName2832 = 2834,
TagName2833 = 2835,
TagName2834 = 2836,
TagName2835 = 2837,
TagName2836 = 2838,
TagName2837 = 2839,
TagName2838 = 2840,
TagName2839 = 2841,
TagName2840 = 2842,
TagName2841 = 2843,
TagName2842 = 2844,
TagName2843 = 2845,
TagName2844 = 2846,
TagName2845 = 2847,
TagName2846 = 2848,
TagName2847 = 2849,
TagName2848 = 2850,
TagName2849 = 2851,
TagName2850 = 2852,
TagName2851 = 2853,
TagName2852 = 2854,
TagName2853 = 2855,
TagName2854 = 2856,
TagName2855 = 2857,
TagName2856 = 2858,
TagName2857 = 2859,
TagName2858 = 2860,
TagName2859 = 2861,
TagName2860 = 2862,
TagName2861 = 2863,
TagName2862 = 2864,
TagName2863 = 2865,
TagName2864 = 2866,
TagName2865 = 2867,
TagName2866 = 2868,
TagName2867 = 2869,
TagName2868 = 2870,
TagName2869 = 2871,
TagName2870 = 2872,
TagName2871 = 2873,
TagName2872 = 2874,
TagName2873 = 2875,
TagName2874 = 2876,
TagName2875 = 2877,
TagName2876 = 2878,
TagName2877 = 2879,
TagName2878 = 2880,
TagName2879 = 2881,
TagName2880 = 2882,
TagName2881 = 2883,
TagName2882 = 2884,
TagName2883 = 2885,
TagName2884 = 2886,
TagName2885 = 2887,
TagName2886 = 2888,
TagName2887 = 2889,
TagName2888 = 2890,
TagName2889 = 2891,
TagName2890 = 2892,
TagName2891 = 2893,
TagName2892 = 2894,
TagName2893 = 2895,
TagName2894 = 2896,
TagName2895 = 2897,
TagName2896 = 2898,
TagName2897 = 2899,
TagName2898 = 2900,
TagName2899 = 2901,
TagName2900 = 2902,
TagName2901 = 2903,
TagName2902 = 2904,
TagName2903 = 2905,
TagName2904 = 2906,
TagName2905 = 2907,
TagName2906 = 2908,
TagName2907 = 2909,
TagName2908 = 2910,
TagName2909 = 2911,
TagName2910 = 2912,
TagName2911 = 2913,
TagName2912 = 2914,
TagName2913 = 2915,
TagName2914 = 2916,
TagName2915 = 2917,
TagName2916 = 2918,
TagName2917 = 2919,
TagName2918 = 2920,
TagName2919 = 2921,
TagName2920 = 2922,
TagName2921 = 2923,
TagName2922 = 2924,
TagName2923 = 2925,
TagName2924 = 2926,
TagName2925 = 2927,
TagName2926 = 2928,
TagName2927 = 2929,
TagName2928 = 2930,
TagName2929 = 2931,
TagName2930 = 2932,
TagName2931 = 2933,
TagName2932 = 2934,
TagName2933 = 2935,
TagName2934 = 2936,
TagName2935 = 2937,
TagName2936 = 2938,
TagName2937 = 2939,
TagName2938 = 2940,
TagName2939 = 2941,
TagName2940 = 2942,
TagName2941 = 2943,
TagName2942 = 2944,
TagName2943 = 2945,
TagName2944 = 2946,
TagName2945 = 2947,
TagName2946 = 2948,
TagName2947 = 2949,
TagName2948 = 2950,
TagName2949 = 2951,
TagName2950 = 2952,
TagName2951 = 2953,
TagName2952 = 2954,
TagName2953 = 2955,
TagName2954 = 2956,
TagName2955 = 2957,
TagName2956 = 2958,
TagName2957 = 2959,
TagName2958 = 2960,
TagName2959 = 2961,
TagName2960 = 2962,
TagName2961 = 2963,
TagName2962 = 2964,
TagName2963 = 2965,
TagName2964 = 2966,
TagName2965 = 2967,
TagName2966 = 2968,
TagName2967 = 2969,
TagName2968 = 2970,
TagName2969 = 2971,
TagName2970 = 2972,
TagName2971 = 2973,
TagName2972 = 2974,
TagName2973 = 2975,
TagName2974 = 2976,
TagName2975 = 2977,
TagName2976 = 2978,
TagName2977 = 2979,
TagName2978 = 2980,
TagName2979 = 2981,
TagName2980 = 2982,
TagName2981 = 2983,
TagName2982 = 2984,
TagName2983 = 2985,
TagName2984 = 2986,
TagName2985 = 2987,
TagName2986 = 2988,
TagName2987 = 2989,
TagName2988 = 2990,
TagName2989 = 2991,
TagName2990 = 2992,
TagName2991 = 2993,
TagName2992 = 2994,
TagName2993 = 2995,
TagName2994 = 2996,
TagName2995 = 2997,
TagName2996 = 2998,
TagName2997 = 2999,
TagName2998 = 3000,
TagName2999 = 3001,
TagName3000 = 3002
}
enum Club: int{
None = 0,
Engineer = 1,
CleanNClearing = 2,
KnightsHospitaller = 3,
IndeGEHENNA = 4,
IndeMILLENNIUM = 5,
IndeHyakkiyako = 6,
IndeShanhaijing = 7,
IndeTrinity = 8,
FoodService = 9,
Countermeasure = 10,
BookClub = 11,
MatsuriOffice = 12,
GourmetClub = 13,
HoukagoDessert = 14,
RedwinterSecretary = 15,
Schale = 16,
TheSeminar = 17,
AriusSqud = 18,
Justice = 19,
Fuuki = 20,
Kohshinjo68 = 21,
Meihuayuan = 22,
SisterHood = 23,
GameDev = 24,
anzenkyoku = 25,
RemedialClass = 26,
SPTF = 27,
TrinityVigilance = 28,
Veritas = 29,
TrainingClub = 30,
Onmyobu = 31,
Shugyobu = 32,
Endanbou = 33,
NinpoKenkyubu = 34,
Class227 = 35
}
enum GroundNodeType: int{
None = 0,
WalkAble = 1,
JumpAble = 2,
TSSOnly = 3,
NotWalkAble = 2147483647
}
table GroundVector3{
X: float;
Y: float;
Z: float;
}
table AcademyFavorScheduleExcelTable{
DataList: [AcademyFavorScheduleExcel];
}
table AcademyFavorScheduleExcel{
Id: long;
CharacterId: long;
ScheduleGroupId: long;
OrderInGroup: long;
Location: string;
LocalizeScenarioId: uint;
FavorRank: long;
SecretStoneAmount: long;
ScenarioSriptGroupId: long;
RewardParcelType: [ParcelType];
RewardParcelId: [long];
RewardAmount: [long];
}
table AcademyLocationExcelTable{
DataList: [AcademyLocationExcel];
}
table AcademyLocationExcel{
Id: long;
LocalizeEtcId: uint;
PrefabPath: string;
IconImagePath: string;
OpenCondition: [School];
OpenConditionCount: [long];
RewardParcelType: ParcelType;
RewardParcelId: long;
OpenTeacherRank: long;
}
table AcademyLocationRankExcelTable{
DataList: [AcademyLocationRankExcel];
}
table AcademyLocationRankExcel{
Rank: long;
RankExp: long;
TotalExp: long;
}
table AcademyMessanger1ExcelTable{
DataList: [AcademyMessanger1Excel];
}
table AcademyMessanger1Excel{
MessageGroupId: long;
Id: long;
CharacterId: long;
MessageCondition: AcademyMessageConditions;
ConditionValue: long;
PreConditionGroupId: long;
PreConditionFavorScheduleId: long;
FavorScheduleId: long;
NextGroupId: long;
FeedbackTimeMillisec: long;
MessageType: AcademyMessageTypes;
ImagePath: string;
MessageKR: string;
MessageJP: string;
MessageTH: string;
MessageTW: string;
MessageEN: string;
MessageDE: string;
MessageFR: string;
}
table AcademyMessanger2ExcelTable{
DataList: [AcademyMessanger2Excel];
}
table AcademyMessanger2Excel{
MessageGroupId: long;
Id: long;
CharacterId: long;
MessageCondition: AcademyMessageConditions;
ConditionValue: long;
PreConditionGroupId: long;
PreConditionFavorScheduleId: long;
FavorScheduleId: long;
NextGroupId: long;
FeedbackTimeMillisec: long;
MessageType: AcademyMessageTypes;
ImagePath: string;
MessageKR: string;
MessageJP: string;
MessageTH: string;
MessageTW: string;
MessageEN: string;
MessageDE: string;
MessageFR: string;
}
table AcademyMessanger3ExcelTable{
DataList: [AcademyMessanger3Excel];
}
table AcademyMessanger3Excel{
MessageGroupId: long;
Id: long;
CharacterId: long;
MessageCondition: AcademyMessageConditions;
ConditionValue: long;
PreConditionGroupId: long;
PreConditionFavorScheduleId: long;
FavorScheduleId: long;
NextGroupId: long;
FeedbackTimeMillisec: long;
MessageType: AcademyMessageTypes;
ImagePath: string;
MessageKR: string;
MessageJP: string;
MessageTH: string;
MessageTW: string;
MessageEN: string;
MessageDE: string;
MessageFR: string;
}
table AcademyMessangerExcelTable{
DataList: [AcademyMessangerExcel];
}
table AcademyMessangerExcel{
MessageGroupId: long;
Id: long;
CharacterId: long;
MessageCondition: AcademyMessageConditions;
ConditionValue: long;
PreConditionGroupId: long;
PreConditionFavorScheduleId: long;
FavorScheduleId: long;
NextGroupId: long;
FeedbackTimeMillisec: long;
MessageType: AcademyMessageTypes;
ImagePath: string;
MessageKR: string;
MessageJP: string;
MessageTH: string;
MessageTW: string;
MessageEN: string;
MessageDE: string;
MessageFR: string;
}
table AcademyRewardExcelTable{
DataList: [AcademyRewardExcel];
}
table AcademyRewardExcel{
Location: string;
ScheduleGroupId: long;
OrderInGroup: long;
Id: long;
ProgressTexture: string;
LocalizeEtcId: uint;
LocationRank: long;
FavorExp: long;
SecretStoneAmount: long;
SecretStoneProb: long;
ExtraFavorExp: long;
ExtraFavorExpProb: long;
ExtraRewardParcelType: [ParcelType];
ExtraRewardParcelId: [long];
ExtraRewardAmount: [long];
ExtraRewardProb: [long];
RewardParcelType: [ParcelType];
RewardParcelId: [long];
RewardAmount: [long];
}
table AcademyTicketExcelTable{
DataList: [AcademyTicketExcel];
}
table AcademyTicketExcel{
LocationRankSum: long;
ScheduleTicktetMax: long;
}
table AcademyZoneExcelTable{
DataList: [AcademyZoneExcel];
}
table AcademyZoneExcel{
Id: long;
LocationId: long;
LocationRankForUnlock: long;
LocalizeEtcId: uint;
StudentVisitProb: [long];
RewardGroupId: [long];
Tags: [Tag];
}
table AccountLevelExcelTable{
DataList: [AccountLevelExcel];
}
table AccountLevelExcel{
Id: long;
Level: long;
Exp: long;
APAutoChargeMax: long;
}
table AddressableBlackListExcelTable{
DataList: [AddressableBlackListExcel];
}
table AddressableBlackListExcel{
Id: long;
FolderPath: [string];
ResourcePath: [string];
}
table AddressableWhiteListExcelTable{
DataList: [AddressableWhiteListExcel];
}
table AddressableWhiteListExcel{
Id: long;
FolderPath: [string];
ResourcePath: [string];
}
table AnimationBlendTable{
DataList: [BlendData];
}
table BlendData{
Type: int;
InfoList: [BlendInfo];
}
table BlendInfo{
From: int;
To: int;
Blend: float;
}
table AnimatorDataTable{
DataList: [AnimatorData];
}
table AnimatorData{
DefaultStateName: string;
Name: string;
DataList: [AniStateData];
}
table AniStateData{
StateName: string;
StatePrefix: string;
StateNameWithPrefix: string;
Tag: string;
SpeedParameterName: string;
SpeedParamter: float;
StateSpeed: float;
ClipName: string;
Length: float;
FrameRate: float;
IsLooping: bool;
Events: [AniEventData];
}
table AniEventData{
Name: string;
Time: float;
IntParam: int;
FloatParam: float;
StringParam: string;
}
table ArenaMapExcelTable{
DataList: [ArenaMapExcel];
}
table ArenaMapExcel{
UniqueId: long;
TerrainType: long;
TerrainTypeLocalizeKey: string;
ImagePath: string;
GroundGroupId: long;
GroundGroupNameLocalizeKey: string;
StartRank: long;
EndRank: long;
GroundId: long;
}
table ArenaNPCExcelTable{
DataList: [ArenaNPCExcel];
}
table ArenaNPCExcel{
UniqueId: long;
Rank: long;
NPCAccountLevel: long;
NPCLevel: long;
NPCLevelDeviation: long;
NPCStarGrade: long;
UseTSS: bool;
ExceptionCharacterRarities: [Rarity];
ExceptionMainCharacterIds: [long];
ExceptionSupportCharacterIds: [long];
ExceptionTSSIds: [long];
}
table ArenaRewardExcelTable{
DataList: [ArenaRewardExcel];
}
table ArenaRewardExcel{
UniqueId: long;
ArenaRewardType_: ArenaRewardType;
RankStart: long;
RankEnd: long;
RankIconPath: string;
RewardParcelType: [ParcelType];
RewardParcelUniqueId: [long];
RewardParcelUniqueName: [string];
RewardParcelAmount: [long];
}
table ArenaSeasonCloseRewardExcelTable{
DataList: [ArenaSeasonCloseRewardExcel];
}
table ArenaSeasonCloseRewardExcel{
SeasonId: long;
RankStart: long;
RankEnd: long;
RewardParcelType: [ParcelType];
RewardParcelUniqueId: [long];
RewardParcelUniqueName: [string];
RewardParcelAmount: [long];
}
table ArenaSeasonExcelTable{
DataList: [ArenaSeasonExcel];
}
table ArenaSeasonExcel{
UniqueId: long;
SeasonStartDate: string;
SeasonEndDate: string;
SeasonGroupLimit: long;
PrevSeasonId: long;
}
table AttendanceExcelTable{
DataList: [AttendanceExcel];
}
table AttendanceExcel{
Id: long;
Type: AttendanceType;
DisplayOrder: long;
AccountType: AccountState;
AccountLevelLimit: long;
Title: string;
InfomationLocalizeCode: string;
CountRule: AttendanceCountRule;
CountReset: AttendanceResetType;
BookSize: long;
StartDate: string;
StartableEndDate: string;
EndDate: string;
ExpiryDate: long;
MailType_: MailType;
DialogCategory_: DialogCategory;
TitleImagePath: string;
DecorationImagePath: string;
}
table AttendanceRewardExcelTable{
DataList: [AttendanceRewardExcel];
}
table AttendanceRewardExcel{
AttendanceId: long;
Day: long;
RewardIcon: string;
RewardParcelType: [ParcelType];
RewardId: [long];
RewardAmount: [long];
}
table AudioAnimatorExcelTable{
DataList: [AudioAnimatorExcel];
}
table AudioAnimatorExcel{
ControllerNameHash: uint;
VoiceNamePrefix: string;
StateNameHash: uint;
StateName: string;
IgnoreInterruptDelay: bool;
IgnoreInterruptPlay: bool;
Volume: float;
Delay: float;
AudioPriority: int;
AudioClipPath: [string];
VoiceHash: [uint];
}
table BGMExcelTable{
DataList: [BGMExcel];
}
table BGMExcel{
Id: long;
ProductionStep_: ProductionStep;
Path: string;
Volume: float;
LoopStartTime: float;
LoopEndTime: float;
LoopTranstionTime: float;
LoopOffsetTime: float;
}
table BGMRaidExcelTable{
DataList: [BGMRaidExcel];
}
table BGMRaidExcel{
StageId: long;
PhaseIndex: long;
BGMId: long;
}
table BGMUIExcelTable{
DataList: [BGMUIExcel];
}
table BGMUIExcel{
UIPrefab: uint;
BGMId: long;
}
table BGM_GlobalExcelTable{
DataList: [BGM_GlobalExcel];
}
table BGM_GlobalExcel{
GroupBGMId: long;
BGMIdKr: long;
BGMIdJp: long;
BGMIdTh: long;
BGMIdTw: long;
BGMIdEn: long;
BGMIdDe: long;
BGMIdFr: long;
}
table BattleLevelFactorExcelTable{
DataList: [BattleLevelFactorExcel];
}
table BattleLevelFactorExcel{
LevelDiff: int;
DamageRate: long;
}
table BossExternalBTExcelTable{
DataList: [BossExternalBTExcel];
}
table BossExternalBTExcel{
CharacterId: long;
AIPhase: long;
ExternalBTNodeType_: ExternalBTNodeType;
ExternalBTTrigger_: ExternalBTTrigger;
TriggerArgument: string;
BehaviorRate: long;
ExternalBehavior_: ExternalBehavior;
BehaviorArgument: string;
}
table BossPhaseExcelTable{
DataList: [BossPhaseExcel];
}
table BossPhaseExcel{
Id: long;
AIPhase: long;
NormalAttackSkillUniqueName: string;
UseExSkill: [bool];
}
table BuffParticleExcelTable{
DataList: [BuffParticleExcel];
}
table BuffParticleExcel{
UniqueId: long;
UniqueName: string;
BuffType: string;
BuffName: string;
ResourcePath: string;
}
table BulletArmorDamageFactorExcelTable{
DataList: [BulletArmorDamageFactorExcel];
}
table BulletArmorDamageFactorExcel{
DamageFactorGroupId: string;
BulletType_: BulletType;
ArmorType_: ArmorType;
DamageRate: long;
DamageAttribute_: DamageAttribute;
MinDamageRate: long;
MaxDamageRate: long;
ShowHighlightFloater: bool;
}
table CafeInteractionExcelTable{
DataList: [CafeInteractionExcel];
}
table CafeInteractionExcel{
CharacterId: long;
BubbleType_: [BubbleType];
BubbleDuration: [long];
FavorEmoticonRewardParcelType: ParcelType;
FavorEmoticonRewardId: long;
FavorEmoticonRewardAmount: long;
CafeCharacterState_: [CafeCharacterState];
}
table CafeRankExcelTable{
DataList: [CafeRankExcel];
}
table CafeRankExcel{
Rank: long;
RecipeId: long;
ComfortMax: long;
ActionPointProductionCoefficient: long;
ActionPointProductionCorrectionValue: long;
ActionPointStorageMax: long;
GoldProductionCoefficient: long;
GoldProductionCorrectionValue: long;
GoldStorageMax: long;
TagCountMax: long;
CharacterVisitMin: int;
CharacterVisitMax: int;
}
table CameraExcelTable{
DataList: [CameraExcel];
}
table CameraExcel{
UniqueId: long;
MinDistance: float;
MaxDistance: float;
RotationX: float;
RotationY: float;
MoveInstantly: bool;
LeftMargin: float;
BottomMargin: float;
IgnoreEnemies: bool;
UseRailPointCompensation: bool;
}
table CampaignChapterExcelTable{
DataList: [CampaignChapterExcel];
}
table CampaignChapterExcel{
Id: long;
Name: string;
NormalImagePath: string;
HardImagePath: string;
Order: long;
PreChapterId: [long];
ChapterRewardId: long;
ChapterHardRewardId: long;
ChapterVeryHardRewardId: long;
NormalCampaignStageId: [long];
HardCampaignStageId: [long];
VeryHardCampaignStageId: [long];
}
table CampaignChapterRewardExcelTable{
DataList: [CampaignChapterRewardExcel];
}
table CampaignChapterRewardExcel{
Id: long;
ChapterRewardParcelType: [ParcelType];
ChapterRewardId: [long];
ChapterRewardAmount: [int];
}
table CampaignStageExcelTable{
DataList: [CampaignStageExcel];
}
table CampaignStageExcel{
Id: long;
Name: string;
StageNumber: int;
CleardScenarioId: long;
BattleDuration: long;
StageEnterCostType: CurrencyTypes;
StageEnterCostAmount: int;
StageEnterEchelonCount: int;
StarConditionTacticRankSCount: long;
StarConditionTurnCount: long;
EnterScenarioGroupId: [long];
ClearScenarioGroupId: [long];
StrategyMap: string;
StrategyMapBG: string;
CampaignStageRewardId: long;
MaxTurn: int;
StageTopography_: StageTopography;
RecommandLevel: int;
BgmId: string;
StrategyEnvironment_: StrategyEnvironment;
GroundId: long;
ContentType_: ContentType;
BGMId: long;
FirstClearReportEventName: string;
FirstClearFunnelMessage: string;
FirstClearEventMessage: string;
TacticRewardExp: long;
FixedEchelonId: long;
}
table CampaignStageRewardExcelTable{
DataList: [CampaignStageRewardExcel];
}
table CampaignStageRewardExcel{
GroupId: long;
RewardTag_: RewardTag;
StageRewardProb: int;
StageRewardParcelType: ParcelType;
StageRewardId: long;
StageRewardAmount: int;
IsDisplayed: bool;
}
table CampaignStrategyObjectExcelTable{
DataList: [CampaignStrategyObjectExcel];
}
table CampaignStrategyObjectExcel{
Id: long;
Key: uint;
Name: string;
PrefabName: string;
StrategyObjectType_: StrategyObjectType;
StrategyRewardParcelType: ParcelType;
StrategyRewardID: long;
StrategyRewardName: string;
StrategyRewardAmount: int;
StrategySightRange: long;
PortalId: int;
HealValue: int;
SwithId: int;
BuffId: int;
Disposable: bool;
}
table CampaignUnitExcelTable{
DataList: [CampaignUnitExcel];
}
table CampaignUnitExcel{
Id: long;
Key: uint;
Name: string;
PrefabName: string;
GroundId: long;
IsBoss: bool;
MoveRange: int;
AIMoveType: StrategyAIType;
Grade: HexaUnitGrade;
EnvironmentType: TacticEnvironment;
Scale: float;
}
table CharacterAIExcelTable{
DataList: [CharacterAIExcel];
}
table CharacterAIExcel{
Id: long;
EngageType_: EngageType;
Positioning: PositioningType;
DistanceReduceRatioObstaclePath: long;
DistanceReduceObstaclePath: long;
DistanceReduceRatioFormationPath: long;
DistanceReduceFormationPath: long;
MinimumPositionGap: long;
CanUseObstacleOfKneelMotion: bool;
CanUseObstacleOfStandMotion: bool;
HasTargetSwitchingMotion: bool;
}
table CharacterAcademyTagsExcelTable{
DataList: [CharacterAcademyTagsExcel];
}
table CharacterAcademyTagsExcel{
Id: long;
FavorTags: [Tag];
FavorItemTags: [Tag];
ForbiddenTags: [Tag];
}
table CharacterCombatSkinExcelTable{
DataList: [CharacterCombatSkinExcel];
}
table CharacterCombatSkinExcel{
GroupId: string;
UniqueId: long;
ResourcePath: string;
}
table CharacterDialogEventExcelTable{
DataList: [CharacterDialogEventExcel];
}
table CharacterDialogEventExcel{
CharacterId: long;
EventID: long;
ProductionStep_: ProductionStep;
DialogCategory_: DialogCategory;
DialogCondition_: DialogCondition;
DialogConditionDetail_: DialogConditionDetail;
DialogConditionDetailValue: long;
GroupId: long;
DialogType_: DialogType;
ActionName: string;
Duration: long;
AnimationName: string;
LocalizeKR: string;
LocalizeJP: string;
LocalizeTH: string;
LocalizeTW: string;
LocalizeEN: string;
LocalizeDE: string;
LocalizeFR: string;
VoiceClipsKr: [string];
VoiceClipsJp: [string];
VoiceClipsTh: [string];
VoiceClipsTw: [string];
VoiceClipsEn: [string];
VoiceClipsDe: [string];
VoiceClipsFr: [string];
}
table CharacterDialogExcelTable{
DataList: [CharacterDialogExcel];
}
table CharacterDialogExcel{
CharacterId: long;
ProductionStep_: ProductionStep;
DialogCategory_: DialogCategory;
DialogCondition_: DialogCondition;
Anniversary_: Anniversary;
StartDate: string;
EndDate: string;
GroupId: long;
DialogType_: DialogType;
ActionName: string;
Duration: long;
AnimationName: string;
LocalizeKR: string;
LocalizeJP: string;
LocalizeTH: string;
LocalizeTW: string;
LocalizeEN: string;
LocalizeDE: string;
LocalizeFR: string;
VoiceClipsKr: [string];
VoiceClipsJp: [string];
VoiceClipsTh: [string];
VoiceClipsTw: [string];
VoiceClipsEn: [string];
VoiceClipsDe: [string];
VoiceClipsFr: [string];
}
table CharacterExcelTable{
DataList: [CharacterExcel];
}
table CharacterExcel{
Id: long;
DevName: string;
ProductionStep_: ProductionStep;
CollectionVisible: bool;
IsPlayableCharacter: bool;
LocalizeEtcId: uint;
Rarity_: Rarity;
TacticEntityType_: TacticEntityType;
CanSurvive: bool;
IsDummy: bool;
SubPartsCount: int;
TacticRole_: TacticRole;
WeaponType_: WeaponType;
TacticRange_: TacticRange;
BulletType_: BulletType;
ArmorType_: ArmorType;
AimIKType_: AimIKType;
School_: School;
Club_: Club;
DefaultStarGrade: int;
MaxStarGrade: int;
StatLevelUpType_: StatLevelUpType;
SquadType_: SquadType;
Jumpable: bool;
PersonalityId: long;
CharacterAIId: long;
ScenarioCharacter: string;
SpawnTemplateId: uint;
FavorLevelupType: int;
EquipmentSlot: [EquipmentCategory];
SpineResourceName: string;
SpineResourceNameDiorama: string;
EntityMaterialType_: EntityMaterialType;
ModelPrefabName: string;
TextureDir: string;
TextureEchelon: string;
CollectionTexturePath: string;
CollectionBGTexturePath: string;
TextureBoss: string;
TextureSkillCard: [string];
WeaponImagePath: string;
WeaponLocalizeId: uint;
DisplayEnemyInfo: bool;
BodyRadius: long;
RandomEffectRadius: long;
HpBarHeight: float;
HighlightFloaterHeight: float;
MoveStartFrame: int;
MoveEndFrame: int;
JumpMotionFrame: int;
AppearFrame: int;
CanMove: bool;
CanFix: bool;
CanCrowdControl: bool;
CanBattleItemMove: bool;
IsAirUnit: bool;
AirUnitHeight: long;
Tags: [Tag];
SecretStoneItemId: long;
SecretStoneItemAmount: int;
CharacterPieceItemId: long;
CharacterPieceItemAmount: int;
CombineRecipeId: long;
InformationPacel: string;
AnimationSSR: string;
}
table CharacterIllustCoordinateExcelTable{
DataList: [CharacterIllustCoordinateExcel];
}
table CharacterIllustCoordinateExcel{
Id: long;
CharacterBodyCenterX: float;
CharacterBodyCenterY: float;
DefaultScale: float;
MinScale: float;
MaxScale: float;
}
table CharacterLevelExcelTable{
DataList: [CharacterLevelExcel];
}
table CharacterLevelExcel{
Level: int;
Exp: long;
TotalExp: long;
}
table CharacterLevelStatFactorExcelTable{
DataList: [CharacterLevelStatFactorExcel];
}
table CharacterLevelStatFactorExcel{
Level: long;
CriticalFactor: long;
StabilityFactor: long;
DefenceFactor: long;
AccuracyFactor: long;
}
table CharacterSkillListExcelTable{
DataList: [CharacterSkillListExcel];
}
table CharacterSkillListExcel{
CharacterId: long;
MinimumGradeCharacterWeapon: int;
IsFormConversion: bool;
IsRootMotion: bool;
IsMoveLeftRight: bool;
UseRandomAnimation: bool;
NormalSkillGroupId: [string];
ExSkillGroupId: [string];
PublicSkillGroupId: [string];
PassiveSkillGroupId: [string];
LeaderSkillGroupId: [string];
ExtraPassiveSkillGroupId: [string];
}
table CharacterStatExcelTable{
DataList: [CharacterStatExcel];
}
table CharacterStatExcel{
CharacterId: long;
StabilityRate: long;
StabilityPoint: long;
AttackPower1: long;
AttackPower100: long;
MaxHP1: long;
MaxHP100: long;
DefensePower1: long;
DefensePower100: long;
HealPower1: long;
HealPower100: long;
DodgePoint: long;
AccuracyPoint: long;
CriticalPoint: long;
CriticalResistPoint: long;
CriticalDamageRate: long;
CriticalDamageResistRate: long;
BlockRate: long;
HealEffectivenessRate: long;
OppressionPower: long;
OppressionResist: long;
DefensePenetration1: long;
DefensePenetration100: long;
AmmoCount: long;
AmmoCost: long;
IgnoreDelayCount: long;
NormalAttackSpeed: long;
Range: long;
InitialRangeRate: long;
MoveSpeed: long;
SightPoint: long;
ActiveGauge: long;
GroggyGauge: int;
GroggyTime: int;
StrategyMobility: long;
ActionCount: long;
StrategySightRange: long;
DamageRatio: long;
DamagedRatio: long;
StreetBattleAdaptation: TerrainAdaptationStat;
OutdoorBattleAdaptation: TerrainAdaptationStat;
IndoorBattleAdaptation: TerrainAdaptationStat;
RegenCost: long;
}
table CharacterStatLimitExcelTable{
DataList: [CharacterStatLimitExcel];
}
table CharacterStatLimitExcel{
Id: long;
TacticEntityType_: TacticEntityType;
StatType_: StatType;
StatMinValue: long;
StatMaxValue: long;
StatRatioMinValue: long;
StatRatioMaxValue: long;
}
table CharacterStatsDetailExcelTable{
DataList: [CharacterStatsDetailExcel];
}
table CharacterStatsDetailExcel{
Id: long;
DetailShowStats: [StatType];
IsStatsPercent: [bool];
}
table CharacterStatsTransExcelTable{
DataList: [CharacterStatsTransExcel];
}
table CharacterStatsTransExcel{
TransSupportStats: StatType;
TransSupportStatsFactor: int;
}
table CharacterTranscendenceExcelTable{
DataList: [CharacterTranscendenceExcel];
}
table CharacterTranscendenceExcel{
CharacterId: long;
MaxFavorLevel: [int];
StatBonusRateAttack: [long];
StatBonusRateHP: [long];
StatBonusRateHeal: [long];
RecipeId: [long];
SkillGroupIdA: [string];
SkillGroupIdB: [string];
MaxlevelStar: [int];
}
table CharacterWeaponExcelTable{
DataList: [CharacterWeaponExcel];
}
table CharacterWeaponExcel{
Id: long;
ImagePath: string;
SetRecipe: long;
StatLevelUpType_: StatLevelUpType;
AttackPower: long;
AttackPower100: long;
MaxHP: long;
MaxHP100: long;
HealPower: long;
HealPower100: long;
Unlock: [bool];
RecipeId: [long];
MaxLevel: [int];
PreviousSkillGroupId: [string];
AfterSkillGroupId: [string];
StatType: [EquipmentOptionType];
StatValue: [long];
}
table CharacterWeaponExpBonusExcelTable{
DataList: [CharacterWeaponExpBonusExcel];
}
table CharacterWeaponExpBonusExcel{
WeaponType_: WeaponType;
WeaponExpGrowthA: int;
WeaponExpGrowthB: int;
WeaponExpGrowthC: int;
WeaponExpGrowthZ: int;
}
table CharacterWeaponLevelExcelTable{
DataList: [CharacterWeaponLevelExcel];
}
table CharacterWeaponLevelExcel{
Level: int;
Exp: long;
TotalExp: long;
}
table ClanAssistSlotExcelTable{
DataList: [ClanAssistSlotExcel];
}
table ClanAssistSlotExcel{
SlotId: long;
EchelonType_: EchelonType;
SlotNumber: long;
AssistTermRewardPeriodFromSec: long;
AssistRewardLimit: long;
AssistRentRewardDailyMaxCount: long;
AssistRentalFeeAmount: long;
}
table ClanChattingEmojiExcelTable{
DataList: [ClanChattingEmojiExcel];
}
table ClanChattingEmojiExcel{
Id: long;
ImagePathKr: string;
ImagePathJp: string;
ImagePathTh: string;
ImagePathTw: string;
ImagePathEn: string;
ImagePathDe: string;
ImagePathFr: string;
}
table ClanRewardExcelTable{
DataList: [ClanRewardExcel];
}
table ClanRewardExcel{
ClanRewardType_: ClanRewardType;
EchelonType_: EchelonType;
RewardParcelType: ParcelType;
RewardParcelId: long;
RewardParcelAmount: long;
}
table CombatEmojiExcelTable{
DataList: [CombatEmojiExcel];
}
table CombatEmojiExcel{
UniqueId: long;
EmojiEvent_: EmojiEvent;
OrderOfPriority: int;
EmojiDuration: bool;
EmojiReversal: bool;
EmojiTurnOn: bool;
ShowEmojiDelay: int;
}
table ConstArenaExcelTable{
DataList: [ConstArenaExcel];
}
table ConstArenaExcel{
AttackCoolTime: long;
BattleDuration: long;
DefenseCoolTime: long;
TSSStartCoolTime: long;
EndAlarm: long;
TimeRewardMaxAmount: long;
TicketCost: long;
DailyRewardResetTime: string;
OpenScenarioId: string;
CharacterSlotHideRank: [long];
MapSlotHideRank: long;
RelativeOpponentRankStart: [long];
RelativeOpponentRankEnd: [long];
ModifiedStatType: [StatType];
StatMulFactor: [long];
StatSumFactor: [long];
NPCName: [string];
NPCMainCharacterCount: long;
NPCSupportCharacterCount: long;
NPCCharacterSkillLevel: long;
TimeSpanInDaysForBattleHistory: long;
HiddenCharacterImagePath: string;
DefenseVictoryRewardMaxCount: long;
TopRankerCountLimit: long;
AutoRefreshIntervalMilliSeconds: long;
EchelonSettingIntervalMilliSeconds: long;
SkipAllowedTimeMilliSeconds: long;
ShowSeasonChangeInfoStartTime: string;
ShowSeasonChangeInfoEndTime: string;
ShowSeasonId: long;
}
table ConstAudioExcelTable{
DataList: [ConstAudioExcel];
}
table ConstAudioExcel{
DefaultSnapShotName: string;
BattleSnapShotName: string;
RaidSnapShotName: string;
ExSkillCutInSnapShotName: string;
}
table ConstCombatExcelTable{
DataList: [ConstCombatExcel];
}
table ConstCombatExcel{
SkillHandCount: int;
DyingTime: int;
BuffIconBlinkTime: int;
ShowBufficonEXSkill: bool;
ShowBufficonPassiveSkill: bool;
ShowBufficonExtraPassiveSkill: bool;
ShowBufficonLeaderSkill: bool;
SuppliesConditionStringId: string;
PublicSpeechBubbleOffsetX: float;
PublicSpeechBubbleOffsetY: float;
PublicSpeechBubbleOffsetZ: float;
PublicSpeechDuration: float;
ShowRaidListCount: int;
MaxFinalDamage: long;
MaxFinalHeal: long;
MaxRaidTicketCount: long;
EngageTimelinePath: string;
EngageWithSupporterTimelinePath: string;
VictoryTimelinePath: string;
TimeLimitAlarm: long;
EchelonMaxCommonCost: int;
EchelonInitCommonCost: int;
SkillSlotCoolTime: long;
EnemyRegenCost: long;
ChampionRegenCost: long;
PlayerRegenCostDelay: long;
CrowdControlFactor: long;
RaidOpenScenarioId: string;
DefenceConstA: long;
DefenceConstB: long;
DefenceConstC: long;
DefenceConstD: long;
AccuracyConstA: long;
AccuracyConstB: long;
AccuracyConstC: long;
AccuracyConstD: long;
CriticalConstA: long;
CriticalConstB: long;
CriticalConstC: long;
CriticalConstD: long;
MaxGroupBuffLevel: int;
EmojiDefaultTime: int;
TimeLineActionRotateSpeed: long;
BodyRotateSpeed: long;
NormalTimeScale: long;
FastTimeScale: long;
BulletTimeScale: long;
UIDisplayDelayAfterSkillCutIn: long;
UseInitialRangeForCoverMove: bool;
SlowTimeScale: long;
AimIKMinDegree: float;
AimIKMaxDegree: float;
MinimumClearTime: int;
MinimumClearLevelGap: int;
CheckCheaterMaxUseCostNonArena: int;
CheckCheaterMaxUseCostArena: int;
AllowedMaxTimeScale: long;
RandomAnimationOutput: long;
SummonedTeleportDistance: long;
ArenaMinimumClearTime: int;
}
table ConstCommonExcelTable{
DataList: [ConstCommonExcel];
}
table ConstCommonExcel{
CampaignMainStageMaxRank: int;
CampaignMainStageBestRecord: int;
HardAdventurePlayCountRecoverDailyNumber: int;
HardStageCount: int;
EventContentHardStageCount: int;
TacticRankClearTime: int;
BaseTimeScale: long;
GachaPercentage: int;
AcademyFavorZoneId: long;
CafePresetSlotCount: int;
CafeMonologueIntervalMillisec: long;
CafeMonologueDefaultDuration: long;
CafeBubbleIdleDurationMilliSec: long;
FindGiftTimeLimit: int;
CafeVisitProbabilityBase: int;
CafeVisitProbabilityTagBonus: int;
CafeAutoChargePeriodInMsc: int;
CafeProductionDecimalPosition: int;
CafeSetGroupApplyCount: int;
WeekDungeonFindGiftRewardLimitCount: int;
StageFailedCurrencyRefundRate: int;
EnterDeposit: int;
AccountMaxLevel: int;
MainSquadExpBonus: int;
SupportSquadExpBonus: int;
AccountExpRatio: int;
MissionToastLifeTime: int;
ExpItemInsertLimit: int;
ExpItemInsertAccelTime: int;
CharacterLvUpCoefficient: int;
EquipmentLvUpCoefficient: int;
ExpEquipInsertLimit: int;
EquipLvUpCoefficient: int;
NicknameLength: int;
CraftDuration: [int];
CraftLimitTime: int;
CraftTicketItemUniqueId: int;
CraftTicketConsumeAmount: int;
AcademyTicketCost: int;
MassangerMessageExpireDay: int;
CraftLeafNodeGenerateLv1Count: int;
CraftLeafNodeGenerateLv2Count: int;
TutorialGachaShopId: int;
TutorialGachaGoodsId: int;
EquipmentSlotOpenLevel: [int];
ScenarioAutoDelayMillisec: float;
JoinOrCreateClanCoolTimeFromHour: long;
ClanMaxMember: long;
ClanSearchResultCount: long;
ClanMaxApplicant: long;
ClanRejoinCoolTimeFromSecond: long;
ClanWordBalloonMaxCharacter: int;
CallNameRenameCoolTimeFromHour: long;
CallNameMinimumLength: long;
CallNameMaximumLength: long;
LobbyToScreenModeWaitTime: long;
ScreenshotToLobbyButtonHideDelay: long;
PrologueScenarioID01: long;
PrologueScenarioID02: long;
TutorialHardStage11: long;
TutorialSpeedButtonStage: long;
TutorialCharacterDefaultCount: long;
TutorialShopCategoryType: ShopCategoryType;
AdventureStrategyPlayTimeLimitInSeconds: long;
EventStrategyPlayTimeLimitInSeconds: long;
WeekDungoenTacticPlayTimeLimitInSeconds: long;
RaidTacticPlayTimeLimitInSeconds: long;
RaidOpponentListAmount: long;
CraftBaseGoldRequired: [long];
PostExpiredDayAttendance: int;
PostExpiredDayInventoryOverflow: int;
PostExpiredDayGameManager: int;
UILabelCharacterWrap: string;
RequestTimeOut: float;
MailStorageSoftCap: int;
MailStorageHardCap: int;
ClearDeckStorageSize: int;
ClearDeckNoStarViewCount: int;
ClearDeck1StarViewCount: int;
ClearDeck2StarViewCount: int;
ClearDeck3StarViewCount: int;
ExSkillLevelMax: int;
PublicSkillLevelMax: int;
PassiveSkillLevelMax: int;
ExtraPassiveSkillLevelMax: int;
AccountCommentMaxLength: int;
FormationCollider01OffsetX: long;
FormationCollider01OffsetY: long;
FormationCollider01OffsetZ: long;
FormationCollider01SizeX: long;
FormationCollider01SizeY: long;
FormationCollider01SizeZ: long;
FormationCollider02OffsetX: long;
FormationCollider02OffsetY: long;
FormationCollider02OffsetZ: long;
FormationCollider02SizeX: long;
FormationCollider02SizeY: long;
FormationCollider02SizeZ: long;
FormationCollider03OffsetX: long;
FormationCollider03OffsetY: long;
FormationCollider03OffsetZ: long;
FormationCollider03SizeX: long;
FormationCollider03SizeY: long;
FormationCollider03SizeZ: long;
ShowFurnitureTag: bool;
CafeSummonCoolTimeFromHour: int;
LimitedStageDailyClearCount: long;
LimitedStageEntryTimeLimit: long;
LimitedStageEntryTimeBuffer: long;
LimitedStagePointAmount: long;
LimitedStagePointPerApMin: long;
LimitedStagePointPerApMax: long;
AccountLinkReward: int;
MonthlyProductCheckDays: int;
WeaponLvUpCoefficient: int;
ShowRaidMyListCount: int;
MaxLevelExpMasterCoinRatio: int;
MasterCoinItemId: long;
CallnameLengthEn: int;
CallnameLengthKr: int;
NicknameLengthKr: int;
ClanNameLength: int;
}
table ConstStrategyExcelTable{
DataList: [ConstStrategyExcel];
}
table ConstStrategyExcel{
HexaMapBoundaryOffset: float;
HexaMapStartCameraOffset: float;
CameraZoomMax: float;
CameraZoomMin: float;
CameraZoomDefault: float;
HealCostType: CurrencyTypes;
HealCostAmount: [long];
CanHealHpRate: int;
PlayTimeLimitInSeconds: long;
AdventureEchelonCount: int;
RaidEchelonCount: int;
DefaultEchelonCount: int;
EventContentEchelonCount: int;
}
table ContentsFeverExcelTable{
DataList: [ContentsFeverExcel];
}
table ContentsFeverExcel{
ConditionContent: FeverBattleType;
SkillFeverCheckCondition: SkillPriorityCheckTarget;
SkillCostFever: long;
FeverStartTime: long;
FeverDurationTime: long;
}
table ContentsScenarioExcelTable{
DataList: [ContentsScenarioExcel];
}
table ContentsScenarioExcel{
Id: uint;
LocalizeId: uint;
ScenarioContentType_: ScenarioContentType;
ScenarioGroupId: [long];
}
table CouponStuffExcelTable{
DataList: [CouponStuffExcel];
}
table CouponStuffExcel{
StuffId: long;
ParcelType_: ParcelType;
ParcelId: long;
LimitAmount: int;
CouponStuffNameLocalizeKey: string;
}
table CumulativeTimeRewardExcelTable{
DataList: [CumulativeTimeRewardExcel];
}
table CumulativeTimeRewardExcel{
Id: long;
Description: string;
StartDate: string;
EndDate: string;
TimeCondition: [long];
RewardParcelType: [ParcelType];
RewardId: [long];
RewardAmount: [int];
}
table CurrencyExcelTable{
DataList: [CurrencyExcel];
}
table CurrencyExcel{
ID: long;
LocalizeEtcId: uint;
CurrencyType: CurrencyTypes;
CurrencyName: string;
Icon: string;
Rarity_: Rarity;
AutoChargeMsc: int;
AutoChargeAmount: int;
CurrencyOverChargeType_: CurrencyOverChargeType;
CurrencyAdditionalChargeType_: CurrencyAdditionalChargeType;
ChargeLimit: long;
OverChargeLimit: long;
SpriteName: string;
DailyRefillAmount: long;
DailyRefillTime: [long];
}
table DefaultCharacterExcelTable{
DataList: [DefaultCharacterExcel];
}
table DefaultCharacterExcel{
CharacterId: long;
FavoriteCharacter: bool;
Level: int;
Exp: int;
FavorExp: int;
FavorRank: int;
StarGrade: int;
ExSkillLevel: int;
PassiveSkillLevel: int;
ExtraPassiveSkillLevel: int;
CommonSkillLevel: int;
LeaderSkillLevel: int;
}
table DefaultEchelonExcelTable{
DataList: [DefaultEchelonExcel];
}
table DefaultEchelonExcel{
EchlonId: int;
LeaderId: long;
MainId: [long];
SupportId: [long];
TssId: long;
}
table DefaultFurnitureExcelTable{
DataList: [DefaultFurnitureExcel];
}
table DefaultFurnitureExcel{
Id: long;
Location: FurnitureLocation;
PositionX: float;
PositionY: float;
Rotation: float;
}
table DefaultMailExcelTable{
DataList: [DefaultMailExcel];
}
table DefaultMailExcel{
Id: long;
LocalizeCodeId: uint;
MailType_: MailType;
MailSendPeriodFrom: string;
MailSendPeriodTo: string;
RewardParcelType: [ParcelType];
RewardParcelId: [long];
RewardParcelAmount: [long];
}
table DefaultParcelExcelTable{
DataList: [DefaultParcelExcel];
}
table DefaultParcelExcel{
ParcelType_: ParcelType;
ParcelId: long;
ParcelAmount: long;
}
table EmoticonSpecialExcelTable{
DataList: [EmoticonSpecialExcel];
}
table EmoticonSpecialExcel{
UniqueId: long;
CharacterUniqueId: long;
Random: string;
}
table EnumExcelTable{
}
table EquipmentExcelTable{
DataList: [EquipmentExcel];
}
table EquipmentExcel{
Id: long;
EquipmentCategory_: EquipmentCategory;
Rarity_: Rarity;
LocalizeEtcId: uint;
Wear: bool;
MaxLevel: int;
RecipeId: int;
TierInit: long;
NextTierEquipment: long;
StackableMax: int;
Icon: string;
ImageName: string;
Tags: [Tag];
CraftQuality: long;
ShopCategory: [ShopCategoryType];
ShortcutTypeId: long;
}
table EquipmentLevelExcelTable{
DataList: [EquipmentLevelExcel];
}
table EquipmentLevelExcel{
Level: int;
TierLevelExp: [long];
TotalExp: [long];
}
table EquipmentStatExcelTable{
DataList: [EquipmentStatExcel];
}
table EquipmentStatExcel{
EquipmentId: long;
StatLevelUpType_: StatLevelUpType;
StatType: [EquipmentOptionType];
MinStat: [long];
MaxStat: [long];
LevelUpInsertLimit: int;
LevelUpFeedExp: long;
LevelUpFeedCostCurrency: CurrencyTypes;
LevelUpFeedCostAmount: long;
EquipmentCategory_: EquipmentCategory;
LevelUpFeedAddExp: long;
DefaultMaxLevel: int;
TranscendenceMax: int;
DamageFactorGroupId: string;
}
table EventContentBoxGachaElementExcelTable{
DataList: [EventContentBoxGachaElementExcel];
}
table EventContentBoxGachaElementExcel{
EventContentId: long;
Id: long;
Round: long;
GroupId: long;
}
table EventContentBoxGachaManageExcelTable{
DataList: [EventContentBoxGachaManageExcel];
}
table EventContentBoxGachaManageExcel{
EventContentId: long;
Round: long;
GoodsId: long;
IsLoop: bool;
}
table EventContentBoxGachaShopExcelTable{
DataList: [EventContentBoxGachaShopExcel];
}
table EventContentBoxGachaShopExcel{
EventContentId: long;
GroupId: long;
GroupElementAmount: long;
Round: long;
IsLegacy: bool;
IsPrize: bool;
GoodsId: [long];
DisplayOrder: long;
}
table EventContentBuffExcelTable{
DataList: [EventContentBuffExcel];
}
table EventContentBuffExcel{
EventContentBuffId: long;
IsBuff: bool;
CharacterTag: Tag;
SkillGroupId: string;
IconPath: string;
SpriteName: string;
BuffDescriptionLocalizeCodeId: string;
BuffDescriptionIconPath: string;
}
table EventContentBuffGroupExcelTable{
DataList: [EventContentBuffGroupExcel];
}
table EventContentBuffGroupExcel{
EventContentId: long;
BuffContentId: long;
BuffGroupId: long;
BuffGroupNameLocalizeCodeId: string;
EventContentBuffId1: long;
BuffNameLocalizeCodeId1: string;
EventContentBuffId2: long;
BuffNameLocalizeCodeId2: string;
EventContentDebuffId: long;
DebuffNameLocalizeCodeId: string;
BuffGroupProb: long;
}
table EventContentCardExcelTable{
DataList: [EventContentCardExcel];
}
table EventContentCardExcel{
CardGroupId: int;
LocalizeEtcId: uint;
IconPath: string;
RewardParcelType: [ParcelType];
RewardParcelId: [long];
}
table EventContentCardShopExcelTable{
DataList: [EventContentCardShopExcel];
}
table EventContentCardShopExcel{
EventContentId: long;
Id: long;
Rarity_: Rarity;
CostGoodsId: long;
IsLegacy: bool;
CardGroupId: int;
RefreshGroup: int;
Prob: int;
RewardParcelType: [ParcelType];
RewardParcelId: [long];
RewardParcelAmount: [long];
}
table EventContentCharacterBonusExcelTable{
DataList: [EventContentCharacterBonusExcel];
}
table EventContentCharacterBonusExcel{
EventContentId: long;
CharacterId: long;
EventContentItemType_: [EventContentItemType];
BonusPercentage: [long];
}
table EventContentCollectionExcelTable{
DataList: [EventContentCollectionExcel];
}
table EventContentCollectionExcel{
Id: long;
EventContentId: long;
GroupId: long;
UnlockConditionType: EventCollectionUnlockType;
UnlockConditionParameter: long;
UnlockConditionCount: long;
IsObject: bool;
IsHorizon: bool;
ThumbResource: string;
FullResource: string;
}
table EventContentCurrencyItemExcelTable{
DataList: [EventContentCurrencyItemExcel];
}
table EventContentCurrencyItemExcel{
EventContentId: long;
EventContentItemType_: EventContentItemType;
ItemUniqueId: long;
}
table EventContentDebuffRewardExcelTable{
DataList: [EventContentDebuffRewardExcel];
}
table EventContentDebuffRewardExcel{
EventContentId: long;
EventStageId: long;
EventContentItemType_: EventContentItemType;
RewardPercentage: long;
}
table EventContentExcelTable{
DataList: [EventContentExcel];
}
table EventContentExcel{
Id: long;
DevName: string;
EventContentId: long;
BgImagePath: string;
}
table EventContentMissionExcelTable{
DataList: [EventContentMissionExcel];
}
table EventContentMissionExcel{
Id: long;
EventContentId: long;
GroupId: long;
GroupName: string;
Category: MissionCategory;
Description: string;
ResetType: MissionResetType;
ViewFlag: bool;
DisplayOrder: long;
PreMissionId: [long];
AccountType: AccountState;
AccountLevel: long;
ShortcutUI: [string];
CompleteConditionType: MissionCompleteConditionType;
CompleteConditionCount: long;
CompleteConditionParameter: [long];
CompleteConditionParameterName: [string];
RewardIcon: string;
MissionRewardParcelType: [ParcelType];
MissionRewardParcelId: [long];
MissionRewardAmount: [int];
}
table EventContentPlayGuideExcelTable{
DataList: [EventContentPlayGuideExcel];
}
table EventContentPlayGuideExcel{
Id: long;
EventContentId: long;
DisplayOrder: int;
GuideTitle: string;
GuideImagePath: string;
GuideText: string;
}
table EventContentScenarioExcelTable{
DataList: [EventContentScenarioExcel];
}
table EventContentScenarioExcel{
Id: long;
EventContentId: long;
Order: long;
RecollectionNumber: long;
IsRecollection: bool;
ScenarioGroupId: [long];
ScenarioConditionType: EventContentScenarioConditionType;
ConditionAmount: long;
ClearedScenarioGroupId: long;
RecollectionSummaryLocalizeScenarioId: uint;
RecollectionResource: string;
IsRecollectionHorizon: bool;
CostParcelType: ParcelType;
CostId: long;
CostAmount: int;
RewardParcelType: [ParcelType];
RewardId: [long];
RewardAmount: [int];
}
table EventContentSeasonExcelTable{
DataList: [EventContentSeasonExcel];
}
table EventContentSeasonExcel{
EventContentId: long;
Name: string;
EventContentType_: EventContentType;
OpenConditionContent_: OpenConditionContent;
ContentLockType_: ContentLockType;
EventDisplay: bool;
EventItemId: long;
BeforehandExposedTime: string;
EventContentOpenTime: string;
EventContentCloseTime: string;
ExtensionTime: string;
MainIconParcelPath: string;
SubIconParcelPath: string;
BeforehandBgImagePath: string;
MinigamePrologScenarioGroupId: long;
BeforehandScenarioGroupId: [long];
MainBannerImagePath: string;
MainBgImagePath: string;
}
table EventContentShopExcelTable{
DataList: [EventContentShopExcel];
}
table EventContentShopExcel{
EventContentId: long;
Id: long;
LocalizeEtcId: uint;
CategoryType: ShopCategoryType;
IsLegacy: bool;
GoodsId: [long];
DisplayOrder: long;
SalePeriodFrom: string;
SalePeriodTo: string;
PurchaseCooltimeMin: long;
PurchaseCountLimit: long;
PurchaseCountResetType_: PurchaseCountResetType;
BuyReportEventName: string;
}
table EventContentShopInfoExcelTable{
DataList: [EventContentShopInfoExcel];
}
table EventContentShopInfoExcel{
EventContentId: long;
CategoryType: ShopCategoryType;
LocalizeCode: uint;
CostParcelType: ParcelType;
CostParcelId: long;
IsRefresh: bool;
AutoRefreshCoolTime: long;
RefreshAbleCount: long;
GoodsId: [long];
OpenPeriodFrom: string;
OpenPeriodTo: string;
}
table EventContentShopRefreshExcelTable{
DataList: [EventContentShopRefreshExcel];
}
table EventContentShopRefreshExcel{
EventContentId: long;
Id: long;
LocalizeEtcId: uint;
IsLegacy: bool;
GoodsId: long;
DisplayOrder: long;
CategoryType: ShopCategoryType;
RefreshGroup: int;
Prob: int;
BuyReportEventName: string;
}
table EventContentSpecialOperationsExcelTable{
DataList: [EventContentSpecialOperationsExcel];
}
table EventContentSpecialOperationsExcel{
EventContentId: long;
PointItemId: long;
}
table EventContentSpineDialogOffsetExcelTable{
DataList: [EventContentSpineDialogOffsetExcel];
}
table EventContentSpineDialogOffsetExcel{
EventContentId: long;
EventContentType_: EventContentType;
CharacterId: long;
SpineOffsetX: float;
SpineOffsetY: float;
DialogOffsetX: float;
DialogOffsetY: float;
}
table EventContentStageExcelTable{
DataList: [EventContentStageExcel];
}
table EventContentStageExcel{
Id: long;
Name: string;
EventContentId: long;
StageDifficulty_: StageDifficulty;
StageNumber: int;
StageDisplay: int;
PrevStageId: long;
OpenDate: long;
OpenEventPoint: long;
BattleDuration: long;
StageEnterCostType: ParcelType;
StageEnterCostId: long;
StageEnterCostAmount: int;
StageEnterEchelonCount: int;
StarConditionTacticRankSCount: long;
StarConditionTurnCount: long;
EnterScenarioGroupId: [long];
ClearScenarioGroupId: [long];
StrategyMap: string;
StrategyMapBG: string;
EventContentStageRewardId: long;
MaxTurn: int;
StageTopography_: StageTopography;
RecommandLevel: int;
BgmId: string;
StrategyEnvironment_: StrategyEnvironment;
GroundID: long;
ContentType_: ContentType;
BGMId: long;
InstantClear: bool;
BuffContentId: long;
ChallengeDisplay: bool;
}
table EventContentStageRewardExcelTable{
DataList: [EventContentStageRewardExcel];
}
table EventContentStageRewardExcel{
GroupId: long;
RewardTag_: RewardTag;
RewardProb: int;
RewardParcelType: ParcelType;
RewardId: long;
RewardAmount: int;
IsDisplayed: bool;
}
table EventContentStageTotalRewardExcelTable{
DataList: [EventContentStageTotalRewardExcel];
}
table EventContentStageTotalRewardExcel{
Id: long;
EventContentId: long;
RequiredEventItemAmount: long;
RewardParcelType: [ParcelType];
RewardParcelId: [long];
RewardParcelAmount: [long];
}
table FavorLevelExcelTable{
DataList: [FavorLevelExcel];
}
table FavorLevelExcel{
Level: long;
ExpType: [long];
}
table FavorLevelRewardExcelTable{
DataList: [FavorLevelRewardExcel];
}
table FavorLevelRewardExcel{
CharacterId: long;
FavorLevel: long;
StatType: [EquipmentOptionType];
StatValue: [long];
RewardParcelType: [ParcelType];
RewardParcelId: [long];
RewardAmount: [long];
}
table FixedEchelonSettingExcelTable{
DataList: [FixedEchelonSettingExcel];
}
table FixedEchelonSettingExcel{
FixedEchelonID: long;
MainLeaderSlot: int;
MainCharacterID: [long];
MainLevel: [int];
MainGrade: [int];
MainExSkillLevel: [int];
MainNoneExSkillLevel: [int];
MainEquipment1ID: [long];
MainEquipment1Level: [int];
MainEquipment2ID: [long];
MainEquipment2Level: [int];
MainEquipment3ID: [long];
MainEquipment3Level: [int];
SupportCharacterID: [long];
SupportLevel: [int];
SupportGrade: [int];
SupportExSkillLevel: [int];
SupportNoneExSkillLevel: [int];
SupportEquipment1ID: [long];
SupportEquipment1Level: [int];
SupportEquipment2ID: [long];
SupportEquipment2Level: [int];
SupportEquipment3ID: [long];
SupportEquipment3Level: [int];
}
table FloaterCommonExcelTable{
DataList: [FloaterCommonExcel];
}
table FloaterCommonExcel{
Id: long;
TacticEntityType_: TacticEntityType;
FloaterOffsetPosX: int;
FloaterOffsetPosY: int;
FloaterRandomPosRangeX: int;
FloaterRandomPosRangeY: int;
}
table FormationLocationExcelTable{
DataList: [FormationLocationExcel];
}
table FormationLocationExcel{
Id: long;
GroupID: long;
SlotZ: [float];
SlotX: [float];
}
table FurnitureExcelTable{
DataList: [FurnitureExcel];
}
table FurnitureExcel{
Id: long;
ProductionStep_: ProductionStep;
Rarity_: Rarity;
Category: FurnitureCategory;
SubCategory: FurnitureSubCategory;
LocalizeEtcId: uint;
StarGradeInit: int;
Tier: long;
Icon: string;
SizeWidth: int;
SizeHeight: int;
OtherSize: int;
ExpandWidth: int;
Enable: bool;
ReverseRotation: bool;
Prefab: string;
PrefabExpand: string;
SubPrefab: string;
SubExpandPrefab: string;
CornerPrefab: string;
StackableMax: long;
RecipeCraftId: long;
SetGroudpId: long;
ComfortBonus: long;
VisitOperationType: long;
VisitBonusOperationType: long;
Tags: [Tag];
CraftQuality: long;
EventCollectionId: long;
EventCollectionBubbleOffsetX: long;
EventCollectionBubbleOffsetY: long;
MultipleConditionCheckType_: MultipleConditionCheckType;
CafeCharacterState_: [CafeCharacterState];
}
table FurnitureGroupExcelTable{
DataList: [FurnitureGroupExcel];
}
table FurnitureGroupExcel{
Id: long;
GroupNameLocalize: uint;
LocalizeEtcId: uint;
RequiredFurnitureCount: [int];
ComfortBonus: [long];
}
table GachaCraftNodeExcelTable{
DataList: [GachaCraftNodeExcel];
}
table GachaCraftNodeExcel{
ID: long;
Tier: long;
Tag_: [Tag];
NodeQuality: long;
Lv1Exp: long;
Lv2Exp: long;
Icon: string;
LocalizeKey: uint;
Lv1Property: long;
Lv2Property: long;
GP100: int;
GP101: int;
GP102: int;
GP103: int;
GP120: int;
GP121: int;
GP122: int;
GP123: int;
GP140: int;
GP141: int;
GP142: int;
GP143: int;
GP130: int;
GP131: int;
GP132: int;
GP133: int;
GP112: int;
GP151: int;
GP152: int;
GP153: int;
GP2100: int;
GP2101: int;
GP2102: int;
GP2103: int;
GP2000: int;
GP2001: int;
GP2002: int;
GP2003: int;
GP2004: int;
GP2005: int;
GP2006: int;
GP2007: int;
GP2008: int;
GP2009: int;
GP1100: int;
GP1101: int;
GP1102: int;
GP1103: int;
GP1104: int;
GP1105: int;
GP1106: int;
GP1107: int;
GP1108: int;
GP1109: int;
GP1110: int;
GP1111: int;
GP1112: int;
GP1000: int;
GP1001: int;
GP1002: int;
GP1003: int;
GP1004: int;
GP1005: int;
GP1007: int;
GP1008: int;
}
table GachaElementExcelTable{
DataList: [GachaElementExcel];
}
table GachaElementExcel{
ID: long;
GachaGroupID: long;
ParcelType_: ParcelType;
ParcelID: long;
Rarity_: Rarity;
ParcelAmountMin: int;
ParcelAmountMax: int;
Prob: int;
State: int;
}
table GachaElementRecursiveExcelTable{
DataList: [GachaElementRecursiveExcel];
}
table GachaElementRecursiveExcel{
ID: long;
GachaGroupID: long;
ParcelType_: ParcelType;
ParcelID: long;
ParcelAmountMin: int;
ParcelAmountMax: int;
Prob: int;
State: int;
}
table GachaGroupExcelTable{
DataList: [GachaGroupExcel];
}
table GachaGroupExcel{
ID: long;
NameKr: string;
IsRecursive: bool;
GroupType: GachaGroupType;
}
table GoodsExcelTable{
DataList: [GoodsExcel];
}
table GoodsExcel{
Id: long;
Type: int;
Rarity_: Rarity;
IconPath: string;
ConsumeParcelType: [ParcelType];
ConsumeParcelId: [long];
ConsumeParcelAmount: [long];
ConsumeCondition: [string];
ConsumeExtraStep: [long];
ConsumeExtraAmount: [long];
State: int;
ParcelType_: [ParcelType];
ParcelId: [long];
ParcelAmount: [long];
}
table GroundExcelTable{
DataList: [GroundExcel];
}
table GroundExcel{
Id: long;
StageFileName: [string];
GroundSceneName: string;
FormationGroupId: long;
StageTopography_: StageTopography;
EnemyArmorType: ArmorType;
LevelMinion: long;
LevelElite: long;
LevelChampion: long;
LevelBoss: long;
ObstacleLevel: long;
GradeMinion: long;
GradeElite: long;
GradeChampion: long;
GradeBoss: long;
PlayerSightPointAdd: long;
PlayerSightPointRate: long;
PlayerAttackRangeAdd: long;
PlayerAttackRangeRate: long;
EnemySightPointAdd: long;
EnemySightPointRate: long;
EnemyAttackRangeAdd: long;
EnemyAttackRangeRate: long;
PlayerSkillRangeAdd: long;
PlayerSkillRangeRate: long;
EnemySkillRangeAdd: long;
EnemySkillRangeRate: long;
TSSAirUnitHeight: long;
IsRaid: bool;
BGMId: long;
WarningUI: bool;
TSSHatchOpen: bool;
}
table GroundGridFlat{
X: int;
Y: int;
StartX: float;
StartY: float;
Gap: float;
Nodes: [GroundNodeFlat];
Version: string;
}
table GroundNodeFlat{
X: int;
Y: int;
IsCanNotUseSkill: bool;
Position: GroundVector3;
NodeType: GroundNodeType;
OriginalNodeType: GroundNodeType;
}
table GroundModuleRewardExcelTable{
DataList: [GroundModuleRewardExcel];
}
table GroundModuleRewardExcel{
GroupId: uint;
RewardParcelType: ParcelType;
RewardParcelId: long;
RewardParcelAmount: long;
RewardParcelProbability: long;
IsDisplayed: bool;
DropItemModelPrefabPath: string;
}
table GuideMissionExcelTable{
DataList: [GuideMissionExcel];
}
table GuideMissionExcel{
SeasonId: long;
Id: long;
Category: MissionCategory;
IsLegacy: bool;
LoginCount: long;
PreMissionId: [long];
Description: string;
ShortcutUI: [string];
CompleteConditionType: MissionCompleteConditionType;
CompleteConditionCount: long;
CompleteConditionParameter: [long];
CompleteConditionParameterName: string;
MissionRewardParcelType: [ParcelType];
MissionRewardParcelId: [long];
MissionRewardAmount: [int];
}
table GuideMissionSeasonExcelTable{
DataList: [GuideMissionSeasonExcel];
}
table GuideMissionSeasonExcel{
Id: long;
TitleLocalizeCode: string;
InfomationLocalizeCode: string;
AccountType: AccountState;
Enabled: bool;
StartDate: string;
StartableEndDate: string;
EndDate: string;
CloseBannerAfterCompletion: bool;
MaximumLoginCount: long;
ExpiryDate: long;
SpineCharacterId: long;
RequirementParcelImage: string;
RewardImage: string;
LobbyBannerImage: string;
BackgroundImage: string;
TitleImage: string;
RequirementParcelType: ParcelType;
RequirementParcelId: long;
RequirementParcelAmount: int;
}
table HpBarAbbreviationExcelTable{
DataList: [HpBarAbbreviationExcel];
}
table HpBarAbbreviationExcel{
MonsterLv: int;
StandardHpBar: int;
RaidBossHpBar: int;
}
table InformationExcelTable{
DataList: [InformationExcel];
}
table InformationExcel{
GroupID: long;
PageName: string;
TutorialParentName: [string];
UIName: [string];
}
table InformationStrategyObjectExcelTable{
DataList: [InformationStrategyObjectExcel];
}
table InformationStrategyObjectExcel{
Id: long;
StageId: long;
PageName: string;
}
table ItemExcelTable{
DataList: [ItemExcel];
}
table ItemExcel{
Id: long;
Rarity_: Rarity;
ProductionStep_: ProductionStep;
LocalizeEtcId: uint;
ItemCategory_: ItemCategory;
Quality: long;
Icon: string;
SpriteName: string;
StackableMax: int;
StackableFunction: int;
ImmediateUse: bool;
UsingResultParcelType: ParcelType;
UsingResultId: long;
UsingResultAmount: long;
MailType_: MailType;
ExpiryChangeParcelType: ParcelType;
ExpiryChangeId: long;
ExpiryChangeAmount: long;
CanTierUpgrade: bool;
TierUpgradeRecipeCraftId: long;
Tags: [Tag];
CraftQuality: long;
ShopCategory: [ShopCategoryType];
ExpirationDateTime: string;
ShortcutTypeId: long;
IsThreeGachaItem: bool;
}
table KatakanaConvertExcelTable{
DataList: [KatakanaConvertExcel];
}
table KatakanaConvertExcel{
Kr: string;
Jp: string;
}
table KnockBackExcelTable{
DataList: [KnockBackExcel];
}
table KnockBackExcel{
Index: long;
Dist: float;
Speed: float;
}
table LimitedStageExcelTable{
DataList: [LimitedStageExcel];
}
table LimitedStageExcel{
Id: long;
Name: string;
SeasonId: long;
StageDifficulty_: StageDifficulty;
StageNumber: int;
StageDisplay: int;
PrevStageId: long;
OpenDate: long;
OpenEventPoint: long;
BattleDuration: long;
StageEnterCostType: CurrencyTypes;
StageEnterCostAmount: int;
StageEnterEchelonCount: int;
StarConditionTacticRankSCount: long;
StarConditionTurnCount: long;
EnterScenarioGroupId: [long];
ClearScenarioGroupId: [long];
StrategyMap: string;
StrategyMapBG: string;
StageRewardId: long;
MaxTurn: int;
StageTopography_: StageTopography;
RecommandLevel: int;
BgmId: string;
StrategyEnvironment_: StrategyEnvironment;
GroundID: long;
ContentType_: ContentType;
BGMId: long;
InstantClear: bool;
BuffContentId: long;
ChallengeDisplay: bool;
}
table LimitedStageRewardExcelTable{
DataList: [LimitedStageRewardExcel];
}
table LimitedStageRewardExcel{
GroupId: long;
RewardTag_: RewardTag;
RewardProb: int;
RewardParcelType: ParcelType;
RewardId: long;
RewardAmount: int;
IsDisplayed: bool;
}
table LimitedStageSeasonExcelTable{
DataList: [LimitedStageSeasonExcel];
}
table LimitedStageSeasonExcel{
Id: long;
StartDate: string;
EndDate: string;
TypeACount: long;
TypeBCount: long;
TypeCCount: long;
}
table LoadingImageExcelTable{
DataList: [LoadingImageExcel];
}
table LoadingImageExcel{
ID: long;
ImagePathKr: string;
ImagePathJp: string;
ImagePathTh: string;
ImagePathTw: string;
ImagePathEn: string;
ImagePathDe: string;
ImagePathFr: string;
DisplayWeight: int;
}
table LocalizeCharProfileExcelTable{
DataList: [LocalizeCharProfileExcel];
}
table LocalizeCharProfileExcel{
CharacterId: long;
StatusMessageKr: string;
StatusMessageJp: string;
StatusMessageTh: string;
StatusMessageTw: string;
StatusMessageEn: string;
StatusMessageDe: string;
StatusMessageFr: string;
FullNameKr: string;
FullNameJp: string;
FullNameTh: string;
FullNameTw: string;
FullNameEn: string;
FullNameDe: string;
FullNameFr: string;
FamilyNameKr: string;
FamilyNameRubyKr: string;
PersonalNameKr: string;
PersonalNameRubyKr: string;
FamilyNameJp: string;
FamilyNameRubyJp: string;
PersonalNameJp: string;
PersonalNameRubyJp: string;
FamilyNameTh: string;
FamilyNameRubyTh: string;
PersonalNameTh: string;
PersonalNameRubyTh: string;
FamilyNameTw: string;
FamilyNameRubyTw: string;
PersonalNameTw: string;
PersonalNameRubyTw: string;
FamilyNameEn: string;
FamilyNameRubyEn: string;
PersonalNameEn: string;
PersonalNameRubyEn: string;
FamilyNameDe: string;
FamilyNameRubyDe: string;
PersonalNameDe: string;
PersonalNameRubyDe: string;
FamilyNameFr: string;
FamilyNameRubyFr: string;
PersonalNameFr: string;
PersonalNameRubyFr: string;
SchoolYearKr: string;
SchoolYearJp: string;
SchoolYearTh: string;
SchoolYearTw: string;
SchoolYearEn: string;
SchoolYearDe: string;
SchoolYearFr: string;
CharacterAgeKr: string;
CharacterAgeJp: string;
CharacterAgeTh: string;
CharacterAgeTw: string;
CharacterAgeEn: string;
CharacterAgeDe: string;
CharacterAgeFr: string;
BirthDay: string;
BirthdayKr: string;
BirthdayJp: string;
BirthdayTh: string;
BirthdayTw: string;
BirthdayEn: string;
BirthdayDe: string;
BirthdayFr: string;
CharHeightKr: string;
CharHeightJp: string;
CharHeightTh: string;
CharHeightTw: string;
CharHeightEn: string;
CharHeightDe: string;
CharHeightFr: string;
ArtistNameKr: string;
ArtistNameJp: string;
ArtistNameTh: string;
ArtistNameTw: string;
ArtistNameEn: string;
ArtistNameDe: string;
ArtistNameFr: string;
CharacterVoiceKr: string;
CharacterVoiceJp: string;
CharacterVoiceTh: string;
CharacterVoiceTw: string;
CharacterVoiceEn: string;
CharacterVoiceDe: string;
CharacterVoiceFr: string;
HobbyKr: string;
HobbyJp: string;
HobbyTh: string;
HobbyTw: string;
HobbyEn: string;
HobbyDe: string;
HobbyFr: string;
WeaponNameKr: string;
WeaponDescKr: string;
WeaponNameJp: string;
WeaponDescJp: string;
WeaponNameTh: string;
WeaponDescTh: string;
WeaponNameTw: string;
WeaponDescTw: string;
WeaponNameEn: string;
WeaponDescEn: string;
WeaponNameDe: string;
WeaponDescDe: string;
WeaponNameFr: string;
WeaponDescFr: string;
ProfileIntroductionKr: string;
ProfileIntroductionJp: string;
ProfileIntroductionTh: string;
ProfileIntroductionTw: string;
ProfileIntroductionEn: string;
ProfileIntroductionDe: string;
ProfileIntroductionFr: string;
CharacterSSRNewKr: string;
CharacterSSRNewJp: string;
CharacterSSRNewTh: string;
CharacterSSRNewTw: string;
CharacterSSRNewEn: string;
CharacterSSRNewDe: string;
CharacterSSRNewFr: string;
}
table LocalizeCodeExcelTable{
DataList: [LocalizeCodeExcel];
}
table LocalizeCodeExcel{
Key: uint;
Kr: string;
Jp: string;
Th: string;
Tw: string;
En: string;
De: string;
Fr: string;
}
table LocalizeCodeInBuildExcelTable{
DataList: [LocalizeCodeInBuildExcel];
}
table LocalizeCodeInBuildExcel{
Key: uint;
Kr: string;
Jp: string;
Th: string;
Tw: string;
En: string;
De: string;
Fr: string;
}
table LocalizeErrorExcelTable{
DataList: [LocalizeErrorExcel];
}
table LocalizeErrorExcel{
Key: uint;
ErrorLevel: WebAPIErrorLevel;
Kr: string;
Jp: string;
Th: string;
Tw: string;
En: string;
De: string;
Fr: string;
}
table LocalizeEtcExcelTable{
DataList: [LocalizeEtcExcel];
}
table LocalizeEtcExcel{
Key: uint;
NameKr: string;
DescriptionKr: string;
NameJp: string;
DescriptionJp: string;
NameTh: string;
DescriptionTh: string;
NameTw: string;
DescriptionTw: string;
NameEn: string;
DescriptionEn: string;
NameDe: string;
DescriptionDe: string;
NameFr: string;
DescriptionFr: string;
}
table LocalizeGachaShopExcelTable{
DataList: [LocalizeGachaShopExcel];
}
table LocalizeGachaShopExcel{
GachaShopId: long;
TabNameKr: string;
TabNameJp: string;
TabNameTh: string;
TabNameTw: string;
TabNameEn: string;
TabNameDe: string;
TabNameFr: string;
TitleNameKr: string;
TitleNameJp: string;
TitleNameTh: string;
TitleNameTw: string;
TitleNameEn: string;
TitleNameDe: string;
TitleNameFr: string;
SubTitleKr: string;
SubTitleJp: string;
SubTitleTh: string;
SubTitleTw: string;
SubTitleEn: string;
SubTitleDe: string;
SubTitleFr: string;
GachaDescriptionKr: string;
GachaDescriptionJp: string;
GachaDescriptionTh: string;
GachaDescriptionTw: string;
GachaDescriptionEn: string;
GachaDescriptionDe: string;
GachaDescriptionFr: string;
}
table LocalizeInformationExcelTable{
DataList: [LocalizeInformationExcel];
}
table LocalizeInformationExcel{
Key: uint;
Kr: string;
Jp: string;
Th: string;
Tw: string;
En: string;
De: string;
Fr: string;
}
table LocalizeOperatorExcelTable{
DataList: [LocalizeOperatorExcel];
}
table LocalizeOperatorExcel{
Key: uint;
Kr: string;
Jp: string;
Th: string;
Tw: string;
En: string;
De: string;
Fr: string;
}
table LocalizePrefabExcelTable{
DataList: [LocalizePrefabExcel];
}
table LocalizePrefabExcel{
Key: uint;
Kr: string;
Jp: string;
Th: string;
Tw: string;
En: string;
De: string;
Fr: string;
}
table LocalizeScenarioExcelTable{
DataList: [LocalizeScenarioExcel];
}
table LocalizeScenarioExcel{
Key: uint;
Kr: string;
Jp: string;
Th: string;
Tw: string;
En: string;
De: string;
Fr: string;
}
table LocalizeSkillExcelTable{
DataList: [LocalizeSkillExcel];
}
table LocalizeSkillExcel{
Key: uint;
NameKr: string;
DescriptionKr: string;
SkillInvokeLocalizeKr: string;
NameJp: string;
DescriptionJp: string;
SkillInvokeLocalizeJp: string;
NameTh: string;
DescriptionTh: string;
SkillInvokeLocalizeTh: string;
NameTw: string;
DescriptionTw: string;
SkillInvokeLocalizeTw: string;
NameEn: string;
DescriptionEn: string;
SkillInvokeLocalizeEn: string;
NameDe: string;
DescriptionDe: string;
SkillInvokeLocalizeDe: string;
NameFr: string;
DescriptionFr: string;
SkillInvokeLocalizeFr: string;
}
table LogicEffectCommonVisualExcelTable{
DataList: [LogicEffectCommonVisualExcel];
}
table LogicEffectCommonVisualExcel{
StringID: uint;
IconSpriteName: string;
IconDispelColor: [float];
ParticleEnterPath: string;
ParticleEnterSocket: EffectBone;
ParticleLoopPath: string;
ParticleLoopSocket: EffectBone;
ParticleEndPath: string;
ParticleEndSocket: EffectBone;
ParticleApplyPath: string;
ParticleApplySocket: EffectBone;
ParticleRemovedPath: string;
ParticleRemovedSocket: EffectBone;
}
table MemoryLobbyExcelTable{
DataList: [MemoryLobbyExcel];
}
table MemoryLobbyExcel{
Id: long;
ProductionStep_: ProductionStep;
LocalizeEtcId: uint;
CharacterId: long;
PrefabName: string;
SlotTextureName: string;
RewardTextureName: string;
BGMId: long;
AudioClipJp: string;
AudioClipKr: string;
AudioClipTh: string;
AudioClipTw: string;
AudioClipEn: string;
AudioClipDe: string;
AudioClipFr: string;
}
table MessagePopupExcelTable{
DataList: [MessagePopupExcel];
}
table MessagePopupExcel{
StringId: uint;
MessagePopupLayout_: MessagePopupLayout;
OrderType: MessagePopupImagePositionType;
Image: string;
TitleText: uint;
MessageText: uint;
DisplayXButton: bool;
Button: [MessagePopupButtonType];
ButtonText: [uint];
ButtonCommand: [string];
ButtonParameter: [string];
}
table MiniGameMissionExcelTable{
DataList: [MiniGameMissionExcel];
}
table MiniGameMissionExcel{
Id: long;
EventContentId: long;
GroupId: long;
GroupName: string;
Category: MissionCategory;
Description: string;
ResetType: MissionResetType;
ViewFlag: bool;
DisplayOrder: long;
PreMissionId: [long];
AccountType: AccountState;
AccountLevel: long;
ShortcutUI: [string];
CompleteConditionType: MissionCompleteConditionType;
CompleteConditionCount: long;
CompleteConditionParameter: [long];
CompleteConditionParameterName: [string];
RewardIcon: string;
MissionRewardParcelType: [ParcelType];
MissionRewardParcelId: [long];
MissionRewardAmount: [int];
}
table MiniGamePlayGuideExcelTable{
DataList: [MiniGamePlayGuideExcel];
}
table MiniGamePlayGuideExcel{
Id: long;
EventContentId: long;
DisplayOrder: int;
GuideTitle: string;
GuideImagePath: string;
GuideText: string;
}
table MiniGameRhythmBgmExcelTable{
DataList: [MiniGameRhythmBgmExcel];
}
table MiniGameRhythmBgmExcel{
RhythmBgmId: long;
EventContentId: long;
StageSelectImagePath: string;
Bpm: long;
Bgm: long;
BgmNameText: string;
BgmComposerText: string;
BgmLength: int;
}
table MiniGameRhythmExcelTable{
DataList: [MiniGameRhythmExcel];
}
table MiniGameRhythmExcel{
UniqueId: long;
RhythmBgmId: long;
PresetId: long;
StageDifficulty: Difficulty;
IsSpecial: bool;
OpenStageScoreAmount: long;
MaxHp: long;
MissDamage: long;
CriticalHPRestoreValue: long;
MaxScore: long;
FeverScoreRate: long;
NoteScoreRate: long;
ComboScoreRate: long;
AttackScoreRate: long;
FeverCriticalRate: float;
FeverAttackRate: float;
MaxHpScore: long;
RhythmFileName: string;
ArtLevelSceneName: string;
ComboImagePath: string;
}
table MiniGameRhythmPresetExcelTable{
DataList: [MiniGameRhythmPresetExcel];
}
table MiniGameRhythmPresetExcel{
PresetId: long;
CameraId: long;
PCSpawnPositionX: float;
PCSpawnPositionY: float;
DetectionLinePositionX: float;
DetectionLinePositionY: float;
Speed: float;
RhythmNoteObjectLeft: string;
RhythmNoteObjectRight: string;
RhythmNoteObjectBoth: string;
JudgeValuesCritical: float;
JudgeValuesAttack: float;
}
table MissionExcelTable{
DataList: [MissionExcel];
}
table MissionExcel{
Id: long;
Category: MissionCategory;
Description: string;
ResetType: MissionResetType;
ViewFlag: bool;
StartDate: string;
EndDate: string;
EndDay: long;
StartableEndDate: string;
DisplayOrder: long;
PreMissionId: [long];
AccountType: AccountState;
AccountLevel: long;
ShortcutUI: [string];
CompleteConditionType: MissionCompleteConditionType;
CompleteConditionCount: long;
CompleteConditionParameter: [long];
CompleteConditionParameterName: [string];
RewardIcon: string;
MissionRewardParcelType: [ParcelType];
MissionRewardParcelId: [long];
MissionRewardAmount: [int];
}
table NormalSkillTemplateExcelTable{
DataList: [NormalSkillTemplateExcel];
}
table NormalSkillTemplateExcel{
Index: long;
FirstCoolTime: float;
CoolTime: float;
MultiAni: bool;
}
table ObstacleExcelTable{
DataList: [ObstacleExcel];
}
table ObstacleExcel{
Index: long;
PrefabName: string;
JumpAble: bool;
SubOffset: [float];
X: float;
Z: float;
Hp: long;
MaxHp: long;
BlockRate: int;
EvasionRate: int;
DestroyType: ObstacleDestroyType;
Point1Offeset: [float];
EnemyPoint1Osset: [float];
Point2Offeset: [float];
EnemyPoint2Osset: [float];
SubObstacleID: [long];
}
table ObstacleFireLineCheckExcelTable{
DataList: [ObstacleFireLineCheckExcel];
}
table ObstacleFireLineCheckExcel{
MyObstacleFireLineCheck: bool;
AllyObstacleFireLineCheck: bool;
EnemyObstacleFireLineCheck: bool;
EmptyObstacleFireLineCheck: bool;
}
table ObstacleStatExcelTable{
DataList: [ObstacleStatExcel];
}
table ObstacleStatExcel{
StringID: uint;
Name: string;
MaxHP1: long;
MaxHP100: long;
BlockRate: long;
Dodge: long;
HighlightFloaterHeight: float;
}
table OpenConditionExcelTable{
DataList: [OpenConditionExcel];
}
table OpenConditionExcel{
OpenConditionContentType: OpenConditionContent;
LockUI: [string];
ShortcutPopupPriority: long;
ShortcutUIName: [string];
ShortcutParam: int;
Scene: string;
HideWhenLocked: bool;
AccountLevel: long;
CampaignStageId: long;
MultipleConditionCheckType_: MultipleConditionCheckType;
OpenDayOfWeek: WeekDay;
OpenHour: long;
CloseDayOfWeek: WeekDay;
CloseHour: long;
CafeRank: long;
}
table OperatorExcelTable{
DataList: [OperatorExcel];
}
table OperatorExcel{
UniqueId: long;
GroupId: string;
OperatorCondition_: OperatorCondition;
OutputSequence: int;
RandomWeight: int;
OutputDelay: int;
Duration: int;
PortraitPath: string;
TextLocalizeKey: string;
VoiceClipsKr: [string];
VoiceClipsJp: [string];
VoiceClipsTh: [string];
VoiceClipsTw: [string];
VoiceClipsEn: [string];
VoiceClipsDe: [string];
VoiceClipsFr: [string];
}
table PersonalityExcelTable{
DataList: [PersonalityExcel];
}
table PersonalityExcel{
Id: long;
Name: string;
}
table PickupDuplicateBonusExcelTable{
DataList: [PickupDuplicateBonusExcel];
}
table PickupDuplicateBonusExcel{
Id: long;
ShopCategoryType_: ShopCategoryType;
ShopId: long;
PickupCharacterId: long;
RewardParcelType: ParcelType;
RewardParcelId: long;
RewardParcelAmount: long;
}
table PresetCharactersExcelTable{
DataList: [PresetCharactersExcel];
}
table PresetCharactersExcel{
CharacterId: long;
PresetGroupId: long;
ArenaSimulatorFixed: bool;
Level: int;
Exp: int;
FavorExp: int;
FavorRank: int;
StarGrade: int;
ExSkillLevel: int;
PassiveSkillLevel: int;
ExtraPassiveSkillLevel: int;
CommonSkillLevel: int;
LeaderSkillLevel: int;
EquipSlot01: bool;
EquipSlotTier01: int;
EquipSlotLevel01: int;
EquipSlot02: bool;
EquipSlotTier02: int;
EquipSlotLevel02: int;
EquipSlot03: bool;
EquipSlotTier03: int;
EquipSlotLevel03: int;
}
table PresetParcelsExcelTable{
DataList: [PresetParcelsExcel];
}
table PresetParcelsExcel{
ParcelType_: ParcelType;
ParcelId: long;
PresetGroupId: long;
ParcelAmount: long;
}
table ProductExcelTable{
DataList: [ProductExcel];
}
table ProductExcel{
Id: long;
ProductId: string;
StoreType_: StoreType;
Price: long;
PriceReference: string;
PurchasePeriodType_: PurchasePeriodType;
PurchasePeriodLimit: long;
ParcelType_: [ParcelType];
ParcelId: [long];
ParcelAmount: [long];
}
table ProductMonthlyExcelTable{
DataList: [ProductMonthlyExcel];
}
table ProductMonthlyExcel{
Id: long;
ProductId: string;
StoreType_: StoreType;
Price: long;
PriceReference: string;
MonthlyDays: long;
ParcelType_: [ParcelType];
ParcelId: [long];
ParcelAmount: [long];
DailyParcelType: [ParcelType];
DailyParcelId: [long];
DailyParcelAmount: [long];
}
table ProtocolSettingExcelTable{
DataList: [ProtocolSettingExcel];
}
table ProtocolSettingExcel{
Protocol: string;
ContentLockType_: ContentLockType;
OpenConditionContent_: OpenConditionContent;
Currency: bool;
Inventory: bool;
Mail: bool;
}
table RaidRankingRewardExcelTable{
DataList: [RaidRankingRewardExcel];
}
table RaidRankingRewardExcel{
RankingRewardGroupId: long;
Id: long;
RankStart: long;
RankEnd: long;
RankStartTw: long;
RankEndTw: long;
RankStartAsia: long;
RankEndAsia: long;
RankStartNa: long;
RankEndNa: long;
RankStartGlobal: long;
RankEndGlobal: long;
PercentRankStart: long;
PercentRankEnd: long;
Tier: int;
RewardParcelType: [ParcelType];
RewardParcelUniqueId: [long];
RewardParcelUniqueName: [string];
RewardParcelAmount: [long];
}
table RaidSeasonManageExcelTable{
DataList: [RaidSeasonManageExcel];
}
table RaidSeasonManageExcel{
SeasonId: long;
SeasonStartData: string;
SeasonEndData: string;
SettlementEndDate: string;
OpenRaidBossGroup: [string];
RankingRewardGroupId: long;
MaxSeasonRewardGauage: int;
StackedSeasonRewardGauge: [long];
SeasonRewardId: [long];
}
table RaidStageExcelTable{
DataList: [RaidStageExcel];
}
table RaidStageExcel{
Id: long;
UseBossIndex: bool;
RaidBossGroup: string;
PortraitPath: string;
BGPath: string;
RaidCharacterId: long;
BossCharacterId: [long];
Difficulty_: Difficulty;
DifficultyOpenCondition: bool;
MaxPlayerCount: long;
StageCreateCostType: CurrencyTypes;
StageCreateCostAmount: int;
StageEnterCostType: CurrencyTypes;
StageEnterCostAmount: int;
RaidRoomLifeTime: int;
BattleDuration: long;
GroundId: long;
GroundDevName: string;
EnterTimeLine: string;
TacticEnvironment_: TacticEnvironment;
SeasonDamageRatio: int;
DefaultClearScore: long;
MaximumScore: long;
PerSecondMinusScore: long;
HPPercentScore: long;
RaidRewardGroupId: long;
RaidRewardDevName: string;
BattleReadyTimelinePath: [string];
BattleReadyTimelinePhaseStart: [int];
BattleReadyTimelinePhaseEnd: [int];
VictoryTimelinePath: string;
PhaseChangeTimelinePath: string;
TimeLinePhase: long;
EnterScenarioKey: uint;
ClearScenarioKey: uint;
ReviveParcelType: ParcelType;
ReviveParcelId: long;
ReviveParcelDevName: string;
ReviveParcelAmount: long;
InitSupplyCount: int;
ShowSkillCard: bool;
BossBGInfoKey: uint;
}
table RaidStageRewardExcelTable{
DataList: [RaidStageRewardExcel];
}
table RaidStageRewardExcel{
GroupId: long;
IsClearStageRewardHideInfo: bool;
ClearStageRewardProb: long;
ClearStageRewardParcelType: ParcelType;
ClearStageRewardParcelUniqueID: long;
ClearStageRewardParcelUniqueName: string;
ClearStageRewardAmount: long;
}
table RaidStageSeasonRewardExcelTable{
DataList: [RaidStageSeasonRewardExcel];
}
table RaidStageSeasonRewardExcel{
SeasonRewardId: long;
SeasonRewardParcelType: [ParcelType];
SeasonRewardParcelUniqueId: [long];
SeasonRewardParcelUniqueName: [string];
SeasonRewardAmount: [long];
}
table RecipeCraftExcelTable{
DataList: [RecipeCraftExcel];
}
table RecipeCraftExcel{
Id: long;
DevName: string;
RecipeType_: RecipeType;
RecipeIngredientId: long;
RecipeIngredientDevName: string;
ParcelType_: [ParcelType];
ParcelId: [long];
ParcelDevName: [string];
ResultAmountMin: [long];
ResultAmountMax: [long];
}
table RecipeExcelTable{
DataList: [RecipeExcel];
}
table RecipeExcel{
Id: long;
RecipeType_: RecipeType;
RecipeIngredientId: long;
ParcelType_: [ParcelType];
ParcelId: [long];
ResultAmountMin: [long];
ResultAmountMax: [long];
}
table RecipeIngredientExcelTable{
DataList: [RecipeIngredientExcel];
}
table RecipeIngredientExcel{
Id: long;
RecipeType_: RecipeType;
CostParcelType: [ParcelType];
CostId: [long];
CostAmount: [long];
IngredientParcelType: [ParcelType];
IngredientId: [long];
IngredientAmount: [long];
CostTimeInSecond: long;
}
table Position{
X: float;
Z: float;
}
table Motion{
Name: string;
Positions: [Position];
}
table MoveEnd{
Normal: Motion;
Stand: Motion;
Kneel: Motion;
}
table Form{
MoveEnd_: MoveEnd;
PublicSkill: Motion;
}
table RootMotionFlat{
Forms: [Form];
ExSkills: [Motion];
MoveLeft: Motion;
MoveRight: Motion;
}
table ScenarioBGEffectExcelTable{
DataList: [ScenarioBGEffectExcel];
}
table ScenarioBGEffectExcel{
Name: uint;
Effect: string;
Scroll: ScenarioBGScroll;
ScrollTime: long;
ScrollFrom: long;
ScrollTo: long;
}
table ScenarioBGNameExcelTable{
DataList: [ScenarioBGNameExcel];
}
table ScenarioBGNameExcel{
Name: uint;
ProductionStep_: ProductionStep;
BGFileName: string;
BGType: ScenarioBGType;
AnimationRoot: string;
AnimationName: string;
SpineScale: float;
SpineLocalPosX: int;
SpineLocalPosY: int;
}
table ScenarioBGName_GlobalExcelTable{
DataList: [ScenarioBGName_GlobalExcel];
}
table ScenarioBGName_GlobalExcel{
GroupName: uint;
NameKr: uint;
NameTw: uint;
NameAsia: uint;
NameNa: uint;
NameGlobal: uint;
}
table ScenarioCharacterEmotionExcelTable{
DataList: [ScenarioCharacterEmotionExcel];
}
table ScenarioCharacterEmotionExcel{
EmoticonName: string;
Name: uint;
}
table ScenarioCharacterNameExcelTable{
DataList: [ScenarioCharacterNameExcel];
}
table ScenarioCharacterNameExcel{
CharacterName: uint;
ProductionStep_: ProductionStep;
NameKR: string;
NicknameKR: string;
NameJP: string;
NicknameJP: string;
NameTH: string;
NicknameTH: string;
NameTW: string;
NicknameTW: string;
NameEN: string;
NicknameEN: string;
NameDE: string;
NicknameDE: string;
NameFR: string;
NicknameFR: string;
Shape: ScenarioCharacterShapes;
SpinePrefabName: string;
SmallPortrait: string;
}
table ScenarioCharacterSituationSetExcelTable{
DataList: [ScenarioCharacterSituationSetExcel];
}
table ScenarioCharacterSituationSetExcel{
Name: uint;
Face: string;
Behavior: string;
Action: string;
Shape: string;
Effect: uint;
Emotion: uint;
}
table ScenarioEffectExcelTable{
DataList: [ScenarioEffectExcel];
}
table ScenarioEffectExcel{
EffectName: string;
Name: uint;
}
table ScenarioModeExcelTable{
DataList: [ScenarioModeExcel];
}
table ScenarioModeExcel{
ModeId: long;
ModeType: ScenarioModeTypes;
SubType: ScenarioModeSubTypes;
VolumeId: long;
ChapterId: long;
EpisodeId: long;
Hide: bool;
Open: bool;
FrontScenarioGroupId: [long];
GroundId: long;
BattleDuration: long;
BackScenarioGroupId: [long];
ClearedModeId: long;
AccountLevelLimit: long;
ClearedStageId: long;
NeedClub: Club;
NeedClubStudentCount: int;
NeedTSS: long;
StageTopography_: StageTopography;
FixedEchelonId: long;
CompleteReportEventName: string;
}
table ScenarioModeRewardExcelTable{
DataList: [ScenarioModeRewardExcel];
}
table ScenarioModeRewardExcel{
ModeId: long;
RewardParcelType: [ParcelType];
RewardParcelId: [long];
RewardParcelAmount: [int];
}
table ScenarioReplayExcelTable{
DataList: [ScenarioReplayExcel];
}
table ScenarioReplayExcel{
ModeId: long;
VolumeId: long;
ReplayType: ScenarioModeReplayTypes;
ChapterId: long;
EpisodeId: long;
FrontScenarioGroupId: [long];
GroundId: long;
BattleDuration: long;
BackScenarioGroupId: [long];
}
table ScenarioScriptContentExcelTable{
DataList: [ScenarioScriptContentExcel];
}
table ScenarioScriptContentExcel{
GroupId: long;
SelectionGroup: long;
BGMId: long;
Sound: string;
Transition: uint;
BGName: uint;
BGEffect: uint;
PopupFileName: string;
ScriptKr: string;
TextJp: string;
TextTh: string;
TextTw: string;
TextEn: string;
TextDe: string;
TextFr: string;
VoiceJp: string;
}
table ScenarioScriptEvent1ExcelTable{
DataList: [ScenarioScriptEvent1Excel];
}
table ScenarioScriptEvent1Excel{
GroupId: long;
SelectionGroup: long;
BGMId: long;
Sound: string;
Transition: uint;
BGName: uint;
BGEffect: uint;
PopupFileName: string;
ScriptKr: string;
TextJp: string;
TextTh: string;
TextTw: string;
TextEn: string;
TextDe: string;
TextFr: string;
VoiceJp: string;
}
table ScenarioScriptEvent2ExcelTable{
DataList: [ScenarioScriptEvent2Excel];
}
table ScenarioScriptEvent2Excel{
GroupId: long;
SelectionGroup: long;
BGMId: long;
Sound: string;
Transition: uint;
BGName: uint;
BGEffect: uint;
PopupFileName: string;
ScriptKr: string;
TextJp: string;
TextTh: string;
TextTw: string;
TextEn: string;
TextDe: string;
TextFr: string;
VoiceJp: string;
}
table ScenarioScriptEvent3ExcelTable{
DataList: [ScenarioScriptEvent3Excel];
}
table ScenarioScriptEvent3Excel{
GroupId: long;
SelectionGroup: long;
BGMId: long;
Sound: string;
Transition: uint;
BGName: uint;
BGEffect: uint;
PopupFileName: string;
ScriptKr: string;
TextJp: string;
TextTh: string;
TextTw: string;
TextEn: string;
TextDe: string;
TextFr: string;
VoiceJp: string;
}
table ScenarioScriptFavor1ExcelTable{
DataList: [ScenarioScriptFavor1Excel];
}
table ScenarioScriptFavor1Excel{
GroupId: long;
SelectionGroup: long;
BGMId: long;
Sound: string;
Transition: uint;
BGName: uint;
BGEffect: uint;
PopupFileName: string;
ScriptKr: string;
TextJp: string;
TextTh: string;
TextTw: string;
TextEn: string;
TextDe: string;
TextFr: string;
VoiceJp: string;
}
table ScenarioScriptFavor2ExcelTable{
DataList: [ScenarioScriptFavor2Excel];
}
table ScenarioScriptFavor2Excel{
GroupId: long;
SelectionGroup: long;
BGMId: long;
Sound: string;
Transition: uint;
BGName: uint;
BGEffect: uint;
PopupFileName: string;
ScriptKr: string;
TextJp: string;
TextTh: string;
TextTw: string;
TextEn: string;
TextDe: string;
TextFr: string;
VoiceJp: string;
}
table ScenarioScriptFavor3ExcelTable{
DataList: [ScenarioScriptFavor3Excel];
}
table ScenarioScriptFavor3Excel{
GroupId: long;
SelectionGroup: long;
BGMId: long;
Sound: string;
Transition: uint;
BGName: uint;
BGEffect: uint;
PopupFileName: string;
ScriptKr: string;
TextJp: string;
TextTh: string;
TextTw: string;
TextEn: string;
TextDe: string;
TextFr: string;
VoiceJp: string;
}
table ScenarioScriptGroup1ExcelTable{
DataList: [ScenarioScriptGroup1Excel];
}
table ScenarioScriptGroup1Excel{
GroupId: long;
SelectionGroup: long;
BGMId: long;
Sound: string;
Transition: uint;
BGName: uint;
BGEffect: uint;
PopupFileName: string;
ScriptKr: string;
TextJp: string;
TextTh: string;
TextTw: string;
TextEn: string;
TextDe: string;
TextFr: string;
VoiceJp: string;
}
table ScenarioScriptGroup2ExcelTable{
DataList: [ScenarioScriptGroup2Excel];
}
table ScenarioScriptGroup2Excel{
GroupId: long;
SelectionGroup: long;
BGMId: long;
Sound: string;
Transition: uint;
BGName: uint;
BGEffect: uint;
PopupFileName: string;
ScriptKr: string;
TextJp: string;
TextTh: string;
TextTw: string;
TextEn: string;
TextDe: string;
TextFr: string;
VoiceJp: string;
}
table ScenarioScriptGroup3ExcelTable{
DataList: [ScenarioScriptGroup3Excel];
}
table ScenarioScriptGroup3Excel{
GroupId: long;
SelectionGroup: long;
BGMId: long;
Sound: string;
Transition: uint;
BGName: uint;
BGEffect: uint;
PopupFileName: string;
ScriptKr: string;
TextJp: string;
TextTh: string;
TextTw: string;
TextEn: string;
TextDe: string;
TextFr: string;
VoiceJp: string;
}
table ScenarioScriptMain1ExcelTable{
DataList: [ScenarioScriptMain1Excel];
}
table ScenarioScriptMain1Excel{
GroupId: long;
SelectionGroup: long;
BGMId: long;
Sound: string;
Transition: uint;
BGName: uint;
BGEffect: uint;
PopupFileName: string;
ScriptKr: string;
TextJp: string;
TextTh: string;
TextTw: string;
TextEn: string;
TextDe: string;
TextFr: string;
VoiceJp: string;
}
table ScenarioScriptMain2ExcelTable{
DataList: [ScenarioScriptMain2Excel];
}
table ScenarioScriptMain2Excel{
GroupId: long;
SelectionGroup: long;
BGMId: long;
Sound: string;
Transition: uint;
BGName: uint;
BGEffect: uint;
PopupFileName: string;
ScriptKr: string;
TextJp: string;
TextTh: string;
TextTw: string;
TextEn: string;
TextDe: string;
TextFr: string;
VoiceJp: string;
}
table ScenarioScriptMain3ExcelTable{
DataList: [ScenarioScriptMain3Excel];
}
table ScenarioScriptMain3Excel{
GroupId: long;
SelectionGroup: long;
BGMId: long;
Sound: string;
Transition: uint;
BGName: uint;
BGEffect: uint;
PopupFileName: string;
ScriptKr: string;
TextJp: string;
TextTh: string;
TextTw: string;
TextEn: string;
TextDe: string;
TextFr: string;
VoiceJp: string;
}
table ScenarioScriptTestExcelTable{
DataList: [ScenarioScriptTestExcel];
}
table ScenarioScriptTestExcel{
GroupId: long;
SelectionGroup: long;
BGMId: long;
Sound: string;
Transition: uint;
BGName: uint;
BGEffect: uint;
PopupFileName: string;
ScriptKr: string;
TextJp: string;
TextTh: string;
TextTw: string;
TextEn: string;
TextDe: string;
TextFr: string;
VoiceJp: string;
}
table ScenarioTransitionExcelTable{
DataList: [ScenarioTransitionExcel];
}
table ScenarioTransitionExcel{
Name: uint;
TransitionOut: string;
TransitionOutDuration: long;
TransitionOutResource: string;
TransitionIn: string;
TransitionInDuration: long;
TransitionInResource: string;
}
table SchoolDungeonRewardExcelTable{
DataList: [SchoolDungeonRewardExcel];
}
table SchoolDungeonRewardExcel{
GroupId: long;
DungeonType: SchoolDungeonType;
RewardTag_: RewardTag;
RewardParcelType: ParcelType;
RewardParcelId: long;
RewardParcelAmount: long;
RewardParcelProbability: long;
IsDisplayed: bool;
}
table SchoolDungeonStageExcelTable{
DataList: [SchoolDungeonStageExcel];
}
table SchoolDungeonStageExcel{
StageId: long;
DungeonType: SchoolDungeonType;
Difficulty: int;
BattleDuration: long;
PrevStageId: long;
StageActionPointCostAmount: long;
EnterCostType: CurrencyTypes;
EnterCostAmount: long;
GroundId: int;
StarGoal: [WeekDungeonStarGoalType];
StarGoalAmount: [int];
StageTopography_: StageTopography;
RecommandLevel: long;
StageRewardId: long;
PlayTimeLimitInSeconds: long;
}
table ServiceActionExcelTable{
DataList: [ServiceActionExcel];
}
table ServiceActionExcel{
ServiceActionType_: ServiceActionType;
IsLegacy: bool;
GoodsId: long;
}
table ShopCashExcelTable{
DataList: [ShopCashExcel];
}
table ShopCashExcel{
Id: long;
CashProductId: long;
PackageType: PurchaseSourceType;
LocalizeEtcId: uint;
IconPath: string;
DisplayOrder: long;
CategoryType: ProductCategory;
DisplayTag: ProductDisplayTag;
SalePeriodFrom: string;
SalePeriodTo: string;
PeriodTag: bool;
AccountLevelLimit: long;
AccountLevelHide: bool;
ClearMissionLimit: long;
ClearMissionHide: bool;
PurchaseReportEventName: string;
PackageClientType: PurchaseSourceType;
}
table ShopExcelTable{
DataList: [ShopExcel];
}
table ShopExcel{
Id: long;
LocalizeEtcId: uint;
CategoryType: ShopCategoryType;
IsLegacy: bool;
GoodsId: [long];
DisplayOrder: long;
SalePeriodFrom: string;
SalePeriodTo: string;
PurchaseCooltimeMin: long;
PurchaseCountLimit: long;
PurchaseCountResetType_: PurchaseCountResetType;
BuyReportEventName: string;
}
table ShopInfoExcelTable{
DataList: [ShopInfoExcel];
}
table ShopInfoExcel{
CategoryType: ShopCategoryType;
IsRefresh: bool;
ParcelType_: ParcelType;
ParcelId: long;
AutoRefreshCoolTime: long;
RefreshAbleCount: long;
GoodsId: [long];
OpenPeriodFrom: string;
OpenPeriodTo: string;
}
table ShopRecruitExcelTable{
DataList: [ShopRecruitExcel];
}
table ShopRecruitExcel{
Id: long;
CategoryType: ShopCategoryType;
IsLegacy: bool;
GoodsId: [long];
GoodsDevName: string;
DisplayOrder: long;
MovieBannerPath: [string];
LinkedRobbyBannerId: long;
InfoCharacterId: [long];
SalePeriodFrom: string;
SalePeriodTo: string;
RecruitCoinId: long;
RecruitSellectionShopId: long;
PurchaseCooltimeMin: long;
PurchaseCountLimit: long;
PurchaseCountResetType_: PurchaseCountResetType;
ProbabilityUrlDev: string;
ProbabilityUrlLive: string;
}
table ShopRefreshExcelTable{
DataList: [ShopRefreshExcel];
}
table ShopRefreshExcel{
Id: long;
LocalizeEtcId: uint;
IsLegacy: bool;
GoodsId: long;
DisplayOrder: long;
CategoryType: ShopCategoryType;
RefreshGroup: int;
Prob: int;
BuyReportEventName: string;
}
table ShortcutTypeExcelTable{
DataList: [ShortcutTypeExcel];
}
table ShortcutTypeExcel{
Id: long;
IsAscending: bool;
ContentType: [ShortcutContentType];
}
table SkillExcelTable{
DataList: [SkillExcel];
}
table SkillExcel{
Id: long;
LocalizeSkillId: uint;
GroupId: string;
Level: int;
SkillCost: int;
EnemySkillCost: int;
BulletType_: BulletType;
StartCoolTime: int;
CoolTime: int;
EnemyStartCoolTime: int;
EnemyCoolTime: int;
UseAtg: int;
RequireCharacterLevel: int;
RequireLevelUpMaterial: long;
IconName: string;
IsShowInfo: bool;
}
table SoundUIExcelTable{
DataList: [SoundUIExcel];
}
table SoundUIExcel{
ID: long;
SoundUniqueId: string;
Path: string;
}
table SpecialLobbyIllustExcelTable{
DataList: [SpecialLobbyIllustExcel];
}
table SpecialLobbyIllustExcel{
UniqueId: long;
DevName: string;
CharacterCostumeUniqueId: long;
PrefabName: string;
SlotTextureName: string;
RewardTextureName: string;
}
table StatLevelInterpolationExcelTable{
DataList: [StatLevelInterpolationExcel];
}
table StatLevelInterpolationExcel{
Level: long;
Standard: long;
Premature: long;
LateBloom: long;
Obstacle: long;
}
table StrategyObjectBuffDefineExcelTable{
DataList: [StrategyObjectBuffDefineExcel];
}
table StrategyObjectBuffDefineExcel{
StrategyObjectBuffID: long;
StrategyObjectTurn: int;
SkillGroupId: string;
LocalizeCodeId: uint;
IconPath: string;
}
table StringTestExcelTable{
DataList: [StringTestExcel];
}
table StringTestExcel{
String: [string];
Sentence1: string;
Script: string;
}
table SystemMailExcelTable{
DataList: [SystemMailExcel];
}
table SystemMailExcel{
MailType_: MailType;
ExpiredDay: long;
Sender: string;
Comment: string;
}
table TacticArenaSimulatorSettingExcelTable{
DataList: [TacticArenaSimulatorSettingExcel];
}
table TacticArenaSimulatorSettingExcel{
Order: long;
Repeat: long;
AttackerFrom: ArenaSimulatorServer;
AttackerUserArenaGroup: long;
AttackerUserArenaRank: long;
AttackerPresetGroupId: long;
AttackerStrikerNum: long;
AttackerSpecialNum: long;
DefenderFrom: ArenaSimulatorServer;
DefenderUserArenaGroup: long;
DefenderUserArenaRank: long;
DefenderPresetGroupId: long;
DefenderStrikerNum: long;
DefenderSpecialNum: long;
GroundId: long;
}
table TacticEntityEffectFilterExcelTable{
DataList: [TacticEntityEffectFilterExcel];
}
table TacticEntityEffectFilterExcel{
TargetEffectName: string;
ShowEffectToVehicle: bool;
ShowEffectToBoss: bool;
}
table TacticSimulatorSettingExcelTable{
DataList: [TacticSimulatorSettingExcel];
}
table TacticSimulatorSettingExcel{
GroundId: long;
GetExp: long;
GetStarGrade: long;
Equipment: long;
}
table TacticalSupportSystemExcelTable{
DataList: [TacticalSupportSystemExcel];
}
table TacticalSupportSystemExcel{
Id: long;
SummonedTime: long;
DefaultPersonalityId: long;
CanTargeting: bool;
CanCover: bool;
ObstacleUniqueName: string;
ObstacleCoverRange: long;
SummonSkilllGroupId: string;
CrashObstacleOBBWidth: long;
CrashObstacleOBBHeight: long;
IsTSSBlockedNodeCheck: bool;
NumberOfUses: int;
InventoryOffsetX: float;
InventoryOffsetY: float;
InventoryOffsetZ: float;
InteractionChar: [long];
CharacterInteractionStartDelay: long;
GetOnStartEffectPath: string;
GetOnEndEffectPath: string;
}
table TagSettingExcelTable{
DataList: [TagSettingExcel];
}
table TagSettingExcel{
Id: Tag;
IsOpen: bool;
LocalizeEtcId: uint;
}
table TerrainAdaptationFactorExcelTable{
DataList: [TerrainAdaptationFactorExcel];
}
table TerrainAdaptationFactorExcel{
TerrainAdaptation: StageTopography;
TerrainAdaptationStat_: TerrainAdaptationStat;
ShotFactor: long;
BlockFactor: long;
AccuracyFactor: long;
DodgeFactor: long;
AttackPowerFactor: long;
}
table ToastExcelTable{
DataList: [ToastExcel];
}
table ToastExcel{
Id: uint;
ToastType_: ToastType;
MissionId: uint;
TextId: uint;
LifeTime: long;
}
table TranscendenceRecipeExcelTable{
DataList: [TranscendenceRecipeExcel];
}
table TranscendenceRecipeExcel{
Id: long;
DevName: string;
CostCurrencyType: CurrencyTypes;
CostCurrencyAmount: long;
ParcelType_: [ParcelType];
ParcelId: [long];
ParcelAmount: [int];
}
table TutorialCharacterDialogExcelTable{
DataList: [TutorialCharacterDialogExcel];
}
table TutorialCharacterDialogExcel{
TalkId: long;
AnimationName: string;
LocalizeKR: string;
LocalizeJP: string;
LocalizeTH: string;
LocalizeTW: string;
LocalizeEN: string;
LocalizeDE: string;
LocalizeFR: string;
SoundPathKR: string;
SoundPathJP: string;
SoundPathTH: string;
SoundPathTW: string;
SoundPathEN: string;
SoundPathDE: string;
SoundPathFR: string;
}
table TutorialExcelTable{
DataList: [TutorialExcel];
}
table TutorialExcel{
ID: long;
CompletionReportEventName: string;
CompulsoryTutorial: bool;
DescriptionTutorial: bool;
TutorialStageId: long;
UIName: [string];
TutorialParentName: [string];
}
table TutorialFailureImageExcelTable{
DataList: [TutorialFailureImageExcel];
}
table TutorialFailureImageExcel{
Id: long;
Contents: TutorialFailureContentType;
Type: string;
ImagePathKr: string;
ImagePathJp: string;
ImagePathTh: string;
ImagePathTw: string;
ImagePathEn: string;
ImagePathDe: string;
ImagePathFr: string;
}
table VoiceCommonExcelTable{
DataList: [VoiceCommonExcel];
}
table VoiceCommonExcel{
VoiceEvent_: VoiceEvent;
Rate: long;
VoiceHash: [uint];
}
table VoiceExcelTable{
DataList: [VoiceExcel];
}
table VoiceExcel{
NameHash: uint;
OnlyOne: bool;
VolumeJp: float;
DelayJp: float;
Priority: int;
AudioClipJp: string;
VolumeKr: float;
DelayKr: float;
AudioClipKr: string;
VolumeTh: float;
DelayTh: float;
AudioClipTh: string;
VolumeTw: float;
DelayTw: float;
AudioClipTw: string;
VolumeEn: float;
DelayEn: float;
AudioClipEn: string;
VolumeDe: float;
DelayDe: float;
AudioClipDe: string;
VolumeFr: float;
DelayFr: float;
AudioClipFr: string;
}
table VoiceLogicEffectExcelTable{
DataList: [VoiceLogicEffectExcel];
}
table VoiceLogicEffectExcel{
LogicEffectNameHash: uint;
Self: bool;
Priority: int;
VoiceHash: [uint];
VoiceId: uint;
}
table VoiceSkillUseExcelTable{
DataList: [VoiceSkillUseExcel];
}
table VoiceSkillUseExcel{
Name: string;
VoiceHash: [uint];
}
table WeekDungeonExcelTable{
DataList: [WeekDungeonExcel];
}
table WeekDungeonExcel{
StageId: long;
WeekDungeonType_: WeekDungeonType;
Difficulty: int;
BattleDuration: long;
PrevStageId: long;
StageActionPointCostAmount: long;
ConsumeTicket: bool;
GroundId: int;
StarGoal: [WeekDungeonStarGoalType];
StarGoalAmount: [int];
StageTopography_: StageTopography;
RecommandLevel: long;
StageRewardId: long;
PlayTimeLimitInSeconds: long;
BattleRewardExp: long;
BattleRewardPlayerExp: long;
GroupBuffID: [long];
}
table WeekDungeonFindGiftRewardExcelTable{
DataList: [WeekDungeonFindGiftRewardExcel];
}
table WeekDungeonFindGiftRewardExcel{
StageRewardId: long;
DevName: string;
RewardParcelType: [ParcelType];
RewardParcelId: [long];
RewardParcelAmount: [long];
RewardParcelProbability: [long];
DropItemModelPrefabPath: [string];
}
table WeekDungeonGroupBuffExcelTable{
DataList: [WeekDungeonGroupBuffExcel];
}
table WeekDungeonGroupBuffExcel{
WeekDungeonBuffId: long;
School_: School;
RecommandLocalizeEtcId: uint;
FormationLocalizeEtcId: uint;
SkillGroupId: string;
}
table WeekDungeonOpenScheduleExcelTable{
DataList: [WeekDungeonOpenScheduleExcel];
}
table WeekDungeonOpenScheduleExcel{
WeekDay_: WeekDay;
Open: [WeekDungeonType];
}
table WeekDungeonRewardExcelTable{
DataList: [WeekDungeonRewardExcel];
}
table WeekDungeonRewardExcel{
GroupId: long;
DungeonType: WeekDungeonType;
RewardParcelType: ParcelType;
RewardParcelId: long;
RewardParcelAmount: long;
RewardParcelProbability: long;
IsDisplayed: bool;
DropItemModelPrefabPath: string;
}