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Blue-Archive---Asset-Downlo…/FlatData/CharacterExcel.py
K0lb3 16d6d3f877 flatbuf decoder added
integrated into extract_tables
2021-11-12 23:14:45 +01:00

814 lines
38 KiB
Python

# automatically generated by the FlatBuffers compiler, do not modify
# namespace: FlatData
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class CharacterExcel(object):
__slots__ = ['_tab']
@classmethod
def GetRootAs(cls, buf, offset=0):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = CharacterExcel()
x.Init(buf, n + offset)
return x
@classmethod
def GetRootAsCharacterExcel(cls, buf, offset=0):
"""This method is deprecated. Please switch to GetRootAs."""
return cls.GetRootAs(buf, offset)
# CharacterExcel
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# CharacterExcel
def Id(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def DevName(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# CharacterExcel
def ProductionStep_(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def CollectionVisible(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# CharacterExcel
def IsPlayableCharacter(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# CharacterExcel
def LocalizeEtcId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def Rarity_(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def TacticEntityType_(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def CanSurvive(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# CharacterExcel
def IsDummy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# CharacterExcel
def SubPartsCount(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def TacticRole_(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def WeaponType_(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def TacticRange_(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def BulletType_(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def ArmorType_(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(34))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def AimIKType_(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(36))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def School_(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(38))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def Club_(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(40))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def DefaultStarGrade(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(42))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def MaxStarGrade(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(44))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def StatLevelUpType_(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(46))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def SquadType_(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(48))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def Jumpable(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(50))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# CharacterExcel
def PersonalityId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(52))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def CharacterAIId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(54))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def ScenarioCharacter(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(56))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# CharacterExcel
def SpawnTemplateId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(58))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def FavorLevelupType(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(60))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def EquipmentSlot(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Int32Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return 0
# CharacterExcel
def EquipmentSlotAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int32Flags, o)
return 0
# CharacterExcel
def EquipmentSlotLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
if o != 0:
return self._tab.VectorLen(o)
return 0
# CharacterExcel
def EquipmentSlotIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
return o == 0
# CharacterExcel
def SpineResourceName(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# CharacterExcel
def SpineResourceNameDiorama(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(66))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# CharacterExcel
def EntityMaterialType_(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def ModelPrefabName(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# CharacterExcel
def TextureDir(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(72))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# CharacterExcel
def TextureEchelon(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(74))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# CharacterExcel
def CollectionTexturePath(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(76))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# CharacterExcel
def CollectionBGTexturePath(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(78))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# CharacterExcel
def TextureBoss(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(80))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# CharacterExcel
def TextureSkillCard(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(82))
if o != 0:
a = self._tab.Vector(o)
return self._tab.String(a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return ""
# CharacterExcel
def TextureSkillCardLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(82))
if o != 0:
return self._tab.VectorLen(o)
return 0
# CharacterExcel
def TextureSkillCardIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(82))
return o == 0
# CharacterExcel
def WeaponImagePath(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(84))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# CharacterExcel
def WeaponLocalizeId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(86))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def DisplayEnemyInfo(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(88))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# CharacterExcel
def BodyRadius(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(90))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def RandomEffectRadius(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(92))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def HpBarHeight(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(94))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
# CharacterExcel
def HighlightFloaterHeight(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(96))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
# CharacterExcel
def MoveStartFrame(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(98))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def MoveEndFrame(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(100))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def JumpMotionFrame(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(102))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def AppearFrame(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(104))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def CanMove(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(106))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# CharacterExcel
def CanFix(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(108))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# CharacterExcel
def CanCrowdControl(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(110))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# CharacterExcel
def CanBattleItemMove(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(112))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# CharacterExcel
def IsAirUnit(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(114))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# CharacterExcel
def AirUnitHeight(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(116))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def Tags(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(118))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Int32Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return 0
# CharacterExcel
def TagsAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(118))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int32Flags, o)
return 0
# CharacterExcel
def TagsLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(118))
if o != 0:
return self._tab.VectorLen(o)
return 0
# CharacterExcel
def TagsIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(118))
return o == 0
# CharacterExcel
def SecretStoneItemId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(120))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def SecretStoneItemAmount(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(122))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def CharacterPieceItemId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(124))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def CharacterPieceItemAmount(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(126))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def CombineRecipeId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(128))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# CharacterExcel
def InformationPacel(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(130))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# CharacterExcel
def AnimationSSR(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(132))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
def Start(builder): builder.StartObject(65)
def CharacterExcelStart(builder):
"""This method is deprecated. Please switch to Start."""
return Start(builder)
def AddId(builder, Id): builder.PrependInt64Slot(0, Id, 0)
def CharacterExcelAddId(builder, Id):
"""This method is deprecated. Please switch to AddId."""
return AddId(builder, Id)
def AddDevName(builder, DevName): builder.PrependUOffsetTRelativeSlot(1, flatbuffers.number_types.UOffsetTFlags.py_type(DevName), 0)
def CharacterExcelAddDevName(builder, DevName):
"""This method is deprecated. Please switch to AddDevName."""
return AddDevName(builder, DevName)
def AddProductionStep_(builder, ProductionStep_): builder.PrependInt32Slot(2, ProductionStep_, 0)
def CharacterExcelAddProductionStep_(builder, ProductionStep_):
"""This method is deprecated. Please switch to AddProductionStep_."""
return AddProductionStep_(builder, ProductionStep_)
def AddCollectionVisible(builder, CollectionVisible): builder.PrependBoolSlot(3, CollectionVisible, 0)
def CharacterExcelAddCollectionVisible(builder, CollectionVisible):
"""This method is deprecated. Please switch to AddCollectionVisible."""
return AddCollectionVisible(builder, CollectionVisible)
def AddIsPlayableCharacter(builder, IsPlayableCharacter): builder.PrependBoolSlot(4, IsPlayableCharacter, 0)
def CharacterExcelAddIsPlayableCharacter(builder, IsPlayableCharacter):
"""This method is deprecated. Please switch to AddIsPlayableCharacter."""
return AddIsPlayableCharacter(builder, IsPlayableCharacter)
def AddLocalizeEtcId(builder, LocalizeEtcId): builder.PrependUint32Slot(5, LocalizeEtcId, 0)
def CharacterExcelAddLocalizeEtcId(builder, LocalizeEtcId):
"""This method is deprecated. Please switch to AddLocalizeEtcId."""
return AddLocalizeEtcId(builder, LocalizeEtcId)
def AddRarity_(builder, Rarity_): builder.PrependInt32Slot(6, Rarity_, 0)
def CharacterExcelAddRarity_(builder, Rarity_):
"""This method is deprecated. Please switch to AddRarity_."""
return AddRarity_(builder, Rarity_)
def AddTacticEntityType_(builder, TacticEntityType_): builder.PrependInt32Slot(7, TacticEntityType_, 0)
def CharacterExcelAddTacticEntityType_(builder, TacticEntityType_):
"""This method is deprecated. Please switch to AddTacticEntityType_."""
return AddTacticEntityType_(builder, TacticEntityType_)
def AddCanSurvive(builder, CanSurvive): builder.PrependBoolSlot(8, CanSurvive, 0)
def CharacterExcelAddCanSurvive(builder, CanSurvive):
"""This method is deprecated. Please switch to AddCanSurvive."""
return AddCanSurvive(builder, CanSurvive)
def AddIsDummy(builder, IsDummy): builder.PrependBoolSlot(9, IsDummy, 0)
def CharacterExcelAddIsDummy(builder, IsDummy):
"""This method is deprecated. Please switch to AddIsDummy."""
return AddIsDummy(builder, IsDummy)
def AddSubPartsCount(builder, SubPartsCount): builder.PrependInt32Slot(10, SubPartsCount, 0)
def CharacterExcelAddSubPartsCount(builder, SubPartsCount):
"""This method is deprecated. Please switch to AddSubPartsCount."""
return AddSubPartsCount(builder, SubPartsCount)
def AddTacticRole_(builder, TacticRole_): builder.PrependInt32Slot(11, TacticRole_, 0)
def CharacterExcelAddTacticRole_(builder, TacticRole_):
"""This method is deprecated. Please switch to AddTacticRole_."""
return AddTacticRole_(builder, TacticRole_)
def AddWeaponType_(builder, WeaponType_): builder.PrependInt32Slot(12, WeaponType_, 0)
def CharacterExcelAddWeaponType_(builder, WeaponType_):
"""This method is deprecated. Please switch to AddWeaponType_."""
return AddWeaponType_(builder, WeaponType_)
def AddTacticRange_(builder, TacticRange_): builder.PrependInt32Slot(13, TacticRange_, 0)
def CharacterExcelAddTacticRange_(builder, TacticRange_):
"""This method is deprecated. Please switch to AddTacticRange_."""
return AddTacticRange_(builder, TacticRange_)
def AddBulletType_(builder, BulletType_): builder.PrependInt32Slot(14, BulletType_, 0)
def CharacterExcelAddBulletType_(builder, BulletType_):
"""This method is deprecated. Please switch to AddBulletType_."""
return AddBulletType_(builder, BulletType_)
def AddArmorType_(builder, ArmorType_): builder.PrependInt32Slot(15, ArmorType_, 0)
def CharacterExcelAddArmorType_(builder, ArmorType_):
"""This method is deprecated. Please switch to AddArmorType_."""
return AddArmorType_(builder, ArmorType_)
def AddAimIKType_(builder, AimIKType_): builder.PrependInt32Slot(16, AimIKType_, 0)
def CharacterExcelAddAimIKType_(builder, AimIKType_):
"""This method is deprecated. Please switch to AddAimIKType_."""
return AddAimIKType_(builder, AimIKType_)
def AddSchool_(builder, School_): builder.PrependInt32Slot(17, School_, 0)
def CharacterExcelAddSchool_(builder, School_):
"""This method is deprecated. Please switch to AddSchool_."""
return AddSchool_(builder, School_)
def AddClub_(builder, Club_): builder.PrependInt32Slot(18, Club_, 0)
def CharacterExcelAddClub_(builder, Club_):
"""This method is deprecated. Please switch to AddClub_."""
return AddClub_(builder, Club_)
def AddDefaultStarGrade(builder, DefaultStarGrade): builder.PrependInt32Slot(19, DefaultStarGrade, 0)
def CharacterExcelAddDefaultStarGrade(builder, DefaultStarGrade):
"""This method is deprecated. Please switch to AddDefaultStarGrade."""
return AddDefaultStarGrade(builder, DefaultStarGrade)
def AddMaxStarGrade(builder, MaxStarGrade): builder.PrependInt32Slot(20, MaxStarGrade, 0)
def CharacterExcelAddMaxStarGrade(builder, MaxStarGrade):
"""This method is deprecated. Please switch to AddMaxStarGrade."""
return AddMaxStarGrade(builder, MaxStarGrade)
def AddStatLevelUpType_(builder, StatLevelUpType_): builder.PrependInt32Slot(21, StatLevelUpType_, 0)
def CharacterExcelAddStatLevelUpType_(builder, StatLevelUpType_):
"""This method is deprecated. Please switch to AddStatLevelUpType_."""
return AddStatLevelUpType_(builder, StatLevelUpType_)
def AddSquadType_(builder, SquadType_): builder.PrependInt32Slot(22, SquadType_, 0)
def CharacterExcelAddSquadType_(builder, SquadType_):
"""This method is deprecated. Please switch to AddSquadType_."""
return AddSquadType_(builder, SquadType_)
def AddJumpable(builder, Jumpable): builder.PrependBoolSlot(23, Jumpable, 0)
def CharacterExcelAddJumpable(builder, Jumpable):
"""This method is deprecated. Please switch to AddJumpable."""
return AddJumpable(builder, Jumpable)
def AddPersonalityId(builder, PersonalityId): builder.PrependInt64Slot(24, PersonalityId, 0)
def CharacterExcelAddPersonalityId(builder, PersonalityId):
"""This method is deprecated. Please switch to AddPersonalityId."""
return AddPersonalityId(builder, PersonalityId)
def AddCharacterAIId(builder, CharacterAIId): builder.PrependInt64Slot(25, CharacterAIId, 0)
def CharacterExcelAddCharacterAIId(builder, CharacterAIId):
"""This method is deprecated. Please switch to AddCharacterAIId."""
return AddCharacterAIId(builder, CharacterAIId)
def AddScenarioCharacter(builder, ScenarioCharacter): builder.PrependUOffsetTRelativeSlot(26, flatbuffers.number_types.UOffsetTFlags.py_type(ScenarioCharacter), 0)
def CharacterExcelAddScenarioCharacter(builder, ScenarioCharacter):
"""This method is deprecated. Please switch to AddScenarioCharacter."""
return AddScenarioCharacter(builder, ScenarioCharacter)
def AddSpawnTemplateId(builder, SpawnTemplateId): builder.PrependUint32Slot(27, SpawnTemplateId, 0)
def CharacterExcelAddSpawnTemplateId(builder, SpawnTemplateId):
"""This method is deprecated. Please switch to AddSpawnTemplateId."""
return AddSpawnTemplateId(builder, SpawnTemplateId)
def AddFavorLevelupType(builder, FavorLevelupType): builder.PrependInt32Slot(28, FavorLevelupType, 0)
def CharacterExcelAddFavorLevelupType(builder, FavorLevelupType):
"""This method is deprecated. Please switch to AddFavorLevelupType."""
return AddFavorLevelupType(builder, FavorLevelupType)
def AddEquipmentSlot(builder, EquipmentSlot): builder.PrependUOffsetTRelativeSlot(29, flatbuffers.number_types.UOffsetTFlags.py_type(EquipmentSlot), 0)
def CharacterExcelAddEquipmentSlot(builder, EquipmentSlot):
"""This method is deprecated. Please switch to AddEquipmentSlot."""
return AddEquipmentSlot(builder, EquipmentSlot)
def StartEquipmentSlotVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def CharacterExcelStartEquipmentSlotVector(builder, numElems):
"""This method is deprecated. Please switch to Start."""
return StartEquipmentSlotVector(builder, numElems)
def AddSpineResourceName(builder, SpineResourceName): builder.PrependUOffsetTRelativeSlot(30, flatbuffers.number_types.UOffsetTFlags.py_type(SpineResourceName), 0)
def CharacterExcelAddSpineResourceName(builder, SpineResourceName):
"""This method is deprecated. Please switch to AddSpineResourceName."""
return AddSpineResourceName(builder, SpineResourceName)
def AddSpineResourceNameDiorama(builder, SpineResourceNameDiorama): builder.PrependUOffsetTRelativeSlot(31, flatbuffers.number_types.UOffsetTFlags.py_type(SpineResourceNameDiorama), 0)
def CharacterExcelAddSpineResourceNameDiorama(builder, SpineResourceNameDiorama):
"""This method is deprecated. Please switch to AddSpineResourceNameDiorama."""
return AddSpineResourceNameDiorama(builder, SpineResourceNameDiorama)
def AddEntityMaterialType_(builder, EntityMaterialType_): builder.PrependInt32Slot(32, EntityMaterialType_, 0)
def CharacterExcelAddEntityMaterialType_(builder, EntityMaterialType_):
"""This method is deprecated. Please switch to AddEntityMaterialType_."""
return AddEntityMaterialType_(builder, EntityMaterialType_)
def AddModelPrefabName(builder, ModelPrefabName): builder.PrependUOffsetTRelativeSlot(33, flatbuffers.number_types.UOffsetTFlags.py_type(ModelPrefabName), 0)
def CharacterExcelAddModelPrefabName(builder, ModelPrefabName):
"""This method is deprecated. Please switch to AddModelPrefabName."""
return AddModelPrefabName(builder, ModelPrefabName)
def AddTextureDir(builder, TextureDir): builder.PrependUOffsetTRelativeSlot(34, flatbuffers.number_types.UOffsetTFlags.py_type(TextureDir), 0)
def CharacterExcelAddTextureDir(builder, TextureDir):
"""This method is deprecated. Please switch to AddTextureDir."""
return AddTextureDir(builder, TextureDir)
def AddTextureEchelon(builder, TextureEchelon): builder.PrependUOffsetTRelativeSlot(35, flatbuffers.number_types.UOffsetTFlags.py_type(TextureEchelon), 0)
def CharacterExcelAddTextureEchelon(builder, TextureEchelon):
"""This method is deprecated. Please switch to AddTextureEchelon."""
return AddTextureEchelon(builder, TextureEchelon)
def AddCollectionTexturePath(builder, CollectionTexturePath): builder.PrependUOffsetTRelativeSlot(36, flatbuffers.number_types.UOffsetTFlags.py_type(CollectionTexturePath), 0)
def CharacterExcelAddCollectionTexturePath(builder, CollectionTexturePath):
"""This method is deprecated. Please switch to AddCollectionTexturePath."""
return AddCollectionTexturePath(builder, CollectionTexturePath)
def AddCollectionBGTexturePath(builder, CollectionBGTexturePath): builder.PrependUOffsetTRelativeSlot(37, flatbuffers.number_types.UOffsetTFlags.py_type(CollectionBGTexturePath), 0)
def CharacterExcelAddCollectionBGTexturePath(builder, CollectionBGTexturePath):
"""This method is deprecated. Please switch to AddCollectionBGTexturePath."""
return AddCollectionBGTexturePath(builder, CollectionBGTexturePath)
def AddTextureBoss(builder, TextureBoss): builder.PrependUOffsetTRelativeSlot(38, flatbuffers.number_types.UOffsetTFlags.py_type(TextureBoss), 0)
def CharacterExcelAddTextureBoss(builder, TextureBoss):
"""This method is deprecated. Please switch to AddTextureBoss."""
return AddTextureBoss(builder, TextureBoss)
def AddTextureSkillCard(builder, TextureSkillCard): builder.PrependUOffsetTRelativeSlot(39, flatbuffers.number_types.UOffsetTFlags.py_type(TextureSkillCard), 0)
def CharacterExcelAddTextureSkillCard(builder, TextureSkillCard):
"""This method is deprecated. Please switch to AddTextureSkillCard."""
return AddTextureSkillCard(builder, TextureSkillCard)
def StartTextureSkillCardVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def CharacterExcelStartTextureSkillCardVector(builder, numElems):
"""This method is deprecated. Please switch to Start."""
return StartTextureSkillCardVector(builder, numElems)
def AddWeaponImagePath(builder, WeaponImagePath): builder.PrependUOffsetTRelativeSlot(40, flatbuffers.number_types.UOffsetTFlags.py_type(WeaponImagePath), 0)
def CharacterExcelAddWeaponImagePath(builder, WeaponImagePath):
"""This method is deprecated. Please switch to AddWeaponImagePath."""
return AddWeaponImagePath(builder, WeaponImagePath)
def AddWeaponLocalizeId(builder, WeaponLocalizeId): builder.PrependUint32Slot(41, WeaponLocalizeId, 0)
def CharacterExcelAddWeaponLocalizeId(builder, WeaponLocalizeId):
"""This method is deprecated. Please switch to AddWeaponLocalizeId."""
return AddWeaponLocalizeId(builder, WeaponLocalizeId)
def AddDisplayEnemyInfo(builder, DisplayEnemyInfo): builder.PrependBoolSlot(42, DisplayEnemyInfo, 0)
def CharacterExcelAddDisplayEnemyInfo(builder, DisplayEnemyInfo):
"""This method is deprecated. Please switch to AddDisplayEnemyInfo."""
return AddDisplayEnemyInfo(builder, DisplayEnemyInfo)
def AddBodyRadius(builder, BodyRadius): builder.PrependInt64Slot(43, BodyRadius, 0)
def CharacterExcelAddBodyRadius(builder, BodyRadius):
"""This method is deprecated. Please switch to AddBodyRadius."""
return AddBodyRadius(builder, BodyRadius)
def AddRandomEffectRadius(builder, RandomEffectRadius): builder.PrependInt64Slot(44, RandomEffectRadius, 0)
def CharacterExcelAddRandomEffectRadius(builder, RandomEffectRadius):
"""This method is deprecated. Please switch to AddRandomEffectRadius."""
return AddRandomEffectRadius(builder, RandomEffectRadius)
def AddHpBarHeight(builder, HpBarHeight): builder.PrependFloat32Slot(45, HpBarHeight, 0.0)
def CharacterExcelAddHpBarHeight(builder, HpBarHeight):
"""This method is deprecated. Please switch to AddHpBarHeight."""
return AddHpBarHeight(builder, HpBarHeight)
def AddHighlightFloaterHeight(builder, HighlightFloaterHeight): builder.PrependFloat32Slot(46, HighlightFloaterHeight, 0.0)
def CharacterExcelAddHighlightFloaterHeight(builder, HighlightFloaterHeight):
"""This method is deprecated. Please switch to AddHighlightFloaterHeight."""
return AddHighlightFloaterHeight(builder, HighlightFloaterHeight)
def AddMoveStartFrame(builder, MoveStartFrame): builder.PrependInt32Slot(47, MoveStartFrame, 0)
def CharacterExcelAddMoveStartFrame(builder, MoveStartFrame):
"""This method is deprecated. Please switch to AddMoveStartFrame."""
return AddMoveStartFrame(builder, MoveStartFrame)
def AddMoveEndFrame(builder, MoveEndFrame): builder.PrependInt32Slot(48, MoveEndFrame, 0)
def CharacterExcelAddMoveEndFrame(builder, MoveEndFrame):
"""This method is deprecated. Please switch to AddMoveEndFrame."""
return AddMoveEndFrame(builder, MoveEndFrame)
def AddJumpMotionFrame(builder, JumpMotionFrame): builder.PrependInt32Slot(49, JumpMotionFrame, 0)
def CharacterExcelAddJumpMotionFrame(builder, JumpMotionFrame):
"""This method is deprecated. Please switch to AddJumpMotionFrame."""
return AddJumpMotionFrame(builder, JumpMotionFrame)
def AddAppearFrame(builder, AppearFrame): builder.PrependInt32Slot(50, AppearFrame, 0)
def CharacterExcelAddAppearFrame(builder, AppearFrame):
"""This method is deprecated. Please switch to AddAppearFrame."""
return AddAppearFrame(builder, AppearFrame)
def AddCanMove(builder, CanMove): builder.PrependBoolSlot(51, CanMove, 0)
def CharacterExcelAddCanMove(builder, CanMove):
"""This method is deprecated. Please switch to AddCanMove."""
return AddCanMove(builder, CanMove)
def AddCanFix(builder, CanFix): builder.PrependBoolSlot(52, CanFix, 0)
def CharacterExcelAddCanFix(builder, CanFix):
"""This method is deprecated. Please switch to AddCanFix."""
return AddCanFix(builder, CanFix)
def AddCanCrowdControl(builder, CanCrowdControl): builder.PrependBoolSlot(53, CanCrowdControl, 0)
def CharacterExcelAddCanCrowdControl(builder, CanCrowdControl):
"""This method is deprecated. Please switch to AddCanCrowdControl."""
return AddCanCrowdControl(builder, CanCrowdControl)
def AddCanBattleItemMove(builder, CanBattleItemMove): builder.PrependBoolSlot(54, CanBattleItemMove, 0)
def CharacterExcelAddCanBattleItemMove(builder, CanBattleItemMove):
"""This method is deprecated. Please switch to AddCanBattleItemMove."""
return AddCanBattleItemMove(builder, CanBattleItemMove)
def AddIsAirUnit(builder, IsAirUnit): builder.PrependBoolSlot(55, IsAirUnit, 0)
def CharacterExcelAddIsAirUnit(builder, IsAirUnit):
"""This method is deprecated. Please switch to AddIsAirUnit."""
return AddIsAirUnit(builder, IsAirUnit)
def AddAirUnitHeight(builder, AirUnitHeight): builder.PrependInt64Slot(56, AirUnitHeight, 0)
def CharacterExcelAddAirUnitHeight(builder, AirUnitHeight):
"""This method is deprecated. Please switch to AddAirUnitHeight."""
return AddAirUnitHeight(builder, AirUnitHeight)
def AddTags(builder, Tags): builder.PrependUOffsetTRelativeSlot(57, flatbuffers.number_types.UOffsetTFlags.py_type(Tags), 0)
def CharacterExcelAddTags(builder, Tags):
"""This method is deprecated. Please switch to AddTags."""
return AddTags(builder, Tags)
def StartTagsVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def CharacterExcelStartTagsVector(builder, numElems):
"""This method is deprecated. Please switch to Start."""
return StartTagsVector(builder, numElems)
def AddSecretStoneItemId(builder, SecretStoneItemId): builder.PrependInt64Slot(58, SecretStoneItemId, 0)
def CharacterExcelAddSecretStoneItemId(builder, SecretStoneItemId):
"""This method is deprecated. Please switch to AddSecretStoneItemId."""
return AddSecretStoneItemId(builder, SecretStoneItemId)
def AddSecretStoneItemAmount(builder, SecretStoneItemAmount): builder.PrependInt32Slot(59, SecretStoneItemAmount, 0)
def CharacterExcelAddSecretStoneItemAmount(builder, SecretStoneItemAmount):
"""This method is deprecated. Please switch to AddSecretStoneItemAmount."""
return AddSecretStoneItemAmount(builder, SecretStoneItemAmount)
def AddCharacterPieceItemId(builder, CharacterPieceItemId): builder.PrependInt64Slot(60, CharacterPieceItemId, 0)
def CharacterExcelAddCharacterPieceItemId(builder, CharacterPieceItemId):
"""This method is deprecated. Please switch to AddCharacterPieceItemId."""
return AddCharacterPieceItemId(builder, CharacterPieceItemId)
def AddCharacterPieceItemAmount(builder, CharacterPieceItemAmount): builder.PrependInt32Slot(61, CharacterPieceItemAmount, 0)
def CharacterExcelAddCharacterPieceItemAmount(builder, CharacterPieceItemAmount):
"""This method is deprecated. Please switch to AddCharacterPieceItemAmount."""
return AddCharacterPieceItemAmount(builder, CharacterPieceItemAmount)
def AddCombineRecipeId(builder, CombineRecipeId): builder.PrependInt64Slot(62, CombineRecipeId, 0)
def CharacterExcelAddCombineRecipeId(builder, CombineRecipeId):
"""This method is deprecated. Please switch to AddCombineRecipeId."""
return AddCombineRecipeId(builder, CombineRecipeId)
def AddInformationPacel(builder, InformationPacel): builder.PrependUOffsetTRelativeSlot(63, flatbuffers.number_types.UOffsetTFlags.py_type(InformationPacel), 0)
def CharacterExcelAddInformationPacel(builder, InformationPacel):
"""This method is deprecated. Please switch to AddInformationPacel."""
return AddInformationPacel(builder, InformationPacel)
def AddAnimationSSR(builder, AnimationSSR): builder.PrependUOffsetTRelativeSlot(64, flatbuffers.number_types.UOffsetTFlags.py_type(AnimationSSR), 0)
def CharacterExcelAddAnimationSSR(builder, AnimationSSR):
"""This method is deprecated. Please switch to AddAnimationSSR."""
return AddAnimationSSR(builder, AnimationSSR)
def End(builder): return builder.EndObject()
def CharacterExcelEnd(builder):
"""This method is deprecated. Please switch to End."""
return End(builder)