814 lines
38 KiB
Python
814 lines
38 KiB
Python
# automatically generated by the FlatBuffers compiler, do not modify
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# namespace: FlatData
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import flatbuffers
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from flatbuffers.compat import import_numpy
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np = import_numpy()
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class CharacterExcel(object):
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__slots__ = ['_tab']
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@classmethod
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def GetRootAs(cls, buf, offset=0):
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n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
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x = CharacterExcel()
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x.Init(buf, n + offset)
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return x
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@classmethod
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def GetRootAsCharacterExcel(cls, buf, offset=0):
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"""This method is deprecated. Please switch to GetRootAs."""
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return cls.GetRootAs(buf, offset)
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# CharacterExcel
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def Init(self, buf, pos):
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self._tab = flatbuffers.table.Table(buf, pos)
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# CharacterExcel
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def Id(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def DevName(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# CharacterExcel
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def ProductionStep_(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def CollectionVisible(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# CharacterExcel
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def IsPlayableCharacter(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# CharacterExcel
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def LocalizeEtcId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Uint32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def Rarity_(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def TacticEntityType_(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def CanSurvive(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# CharacterExcel
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def IsDummy(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# CharacterExcel
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def SubPartsCount(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def TacticRole_(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def WeaponType_(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def TacticRange_(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def BulletType_(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def ArmorType_(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(34))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def AimIKType_(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(36))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def School_(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(38))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def Club_(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(40))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def DefaultStarGrade(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(42))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def MaxStarGrade(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(44))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def StatLevelUpType_(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(46))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def SquadType_(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(48))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def Jumpable(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(50))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# CharacterExcel
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def PersonalityId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(52))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def CharacterAIId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(54))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def ScenarioCharacter(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(56))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# CharacterExcel
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def SpawnTemplateId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(58))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Uint32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def FavorLevelupType(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(60))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def EquipmentSlot(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
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if o != 0:
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a = self._tab.Vector(o)
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return self._tab.Get(flatbuffers.number_types.Int32Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
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return 0
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# CharacterExcel
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def EquipmentSlotAsNumpy(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
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if o != 0:
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return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int32Flags, o)
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return 0
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# CharacterExcel
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def EquipmentSlotLength(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
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if o != 0:
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return self._tab.VectorLen(o)
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return 0
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# CharacterExcel
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def EquipmentSlotIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
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return o == 0
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# CharacterExcel
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def SpineResourceName(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# CharacterExcel
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def SpineResourceNameDiorama(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(66))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# CharacterExcel
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def EntityMaterialType_(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def ModelPrefabName(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# CharacterExcel
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def TextureDir(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(72))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# CharacterExcel
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def TextureEchelon(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(74))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# CharacterExcel
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def CollectionTexturePath(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(76))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# CharacterExcel
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def CollectionBGTexturePath(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(78))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# CharacterExcel
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def TextureBoss(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(80))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# CharacterExcel
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def TextureSkillCard(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(82))
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if o != 0:
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a = self._tab.Vector(o)
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return self._tab.String(a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
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return ""
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# CharacterExcel
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def TextureSkillCardLength(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(82))
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if o != 0:
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return self._tab.VectorLen(o)
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return 0
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# CharacterExcel
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def TextureSkillCardIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(82))
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return o == 0
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# CharacterExcel
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def WeaponImagePath(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(84))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# CharacterExcel
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def WeaponLocalizeId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(86))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Uint32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def DisplayEnemyInfo(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(88))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# CharacterExcel
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def BodyRadius(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(90))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def RandomEffectRadius(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(92))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def HpBarHeight(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(94))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
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return 0.0
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# CharacterExcel
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def HighlightFloaterHeight(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(96))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
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return 0.0
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# CharacterExcel
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def MoveStartFrame(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(98))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def MoveEndFrame(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(100))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def JumpMotionFrame(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(102))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def AppearFrame(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(104))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def CanMove(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(106))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# CharacterExcel
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def CanFix(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(108))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# CharacterExcel
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def CanCrowdControl(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(110))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# CharacterExcel
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def CanBattleItemMove(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(112))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# CharacterExcel
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def IsAirUnit(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(114))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# CharacterExcel
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def AirUnitHeight(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(116))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# CharacterExcel
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def Tags(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(118))
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if o != 0:
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a = self._tab.Vector(o)
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return self._tab.Get(flatbuffers.number_types.Int32Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
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return 0
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# CharacterExcel
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def TagsAsNumpy(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(118))
|
|
if o != 0:
|
|
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int32Flags, o)
|
|
return 0
|
|
|
|
# CharacterExcel
|
|
def TagsLength(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(118))
|
|
if o != 0:
|
|
return self._tab.VectorLen(o)
|
|
return 0
|
|
|
|
# CharacterExcel
|
|
def TagsIsNone(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(118))
|
|
return o == 0
|
|
|
|
# CharacterExcel
|
|
def SecretStoneItemId(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(120))
|
|
if o != 0:
|
|
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
|
|
return 0
|
|
|
|
# CharacterExcel
|
|
def SecretStoneItemAmount(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(122))
|
|
if o != 0:
|
|
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
|
|
return 0
|
|
|
|
# CharacterExcel
|
|
def CharacterPieceItemId(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(124))
|
|
if o != 0:
|
|
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
|
|
return 0
|
|
|
|
# CharacterExcel
|
|
def CharacterPieceItemAmount(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(126))
|
|
if o != 0:
|
|
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
|
|
return 0
|
|
|
|
# CharacterExcel
|
|
def CombineRecipeId(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(128))
|
|
if o != 0:
|
|
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
|
|
return 0
|
|
|
|
# CharacterExcel
|
|
def InformationPacel(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(130))
|
|
if o != 0:
|
|
return self._tab.String(o + self._tab.Pos)
|
|
return None
|
|
|
|
# CharacterExcel
|
|
def AnimationSSR(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(132))
|
|
if o != 0:
|
|
return self._tab.String(o + self._tab.Pos)
|
|
return None
|
|
|
|
def Start(builder): builder.StartObject(65)
|
|
def CharacterExcelStart(builder):
|
|
"""This method is deprecated. Please switch to Start."""
|
|
return Start(builder)
|
|
def AddId(builder, Id): builder.PrependInt64Slot(0, Id, 0)
|
|
def CharacterExcelAddId(builder, Id):
|
|
"""This method is deprecated. Please switch to AddId."""
|
|
return AddId(builder, Id)
|
|
def AddDevName(builder, DevName): builder.PrependUOffsetTRelativeSlot(1, flatbuffers.number_types.UOffsetTFlags.py_type(DevName), 0)
|
|
def CharacterExcelAddDevName(builder, DevName):
|
|
"""This method is deprecated. Please switch to AddDevName."""
|
|
return AddDevName(builder, DevName)
|
|
def AddProductionStep_(builder, ProductionStep_): builder.PrependInt32Slot(2, ProductionStep_, 0)
|
|
def CharacterExcelAddProductionStep_(builder, ProductionStep_):
|
|
"""This method is deprecated. Please switch to AddProductionStep_."""
|
|
return AddProductionStep_(builder, ProductionStep_)
|
|
def AddCollectionVisible(builder, CollectionVisible): builder.PrependBoolSlot(3, CollectionVisible, 0)
|
|
def CharacterExcelAddCollectionVisible(builder, CollectionVisible):
|
|
"""This method is deprecated. Please switch to AddCollectionVisible."""
|
|
return AddCollectionVisible(builder, CollectionVisible)
|
|
def AddIsPlayableCharacter(builder, IsPlayableCharacter): builder.PrependBoolSlot(4, IsPlayableCharacter, 0)
|
|
def CharacterExcelAddIsPlayableCharacter(builder, IsPlayableCharacter):
|
|
"""This method is deprecated. Please switch to AddIsPlayableCharacter."""
|
|
return AddIsPlayableCharacter(builder, IsPlayableCharacter)
|
|
def AddLocalizeEtcId(builder, LocalizeEtcId): builder.PrependUint32Slot(5, LocalizeEtcId, 0)
|
|
def CharacterExcelAddLocalizeEtcId(builder, LocalizeEtcId):
|
|
"""This method is deprecated. Please switch to AddLocalizeEtcId."""
|
|
return AddLocalizeEtcId(builder, LocalizeEtcId)
|
|
def AddRarity_(builder, Rarity_): builder.PrependInt32Slot(6, Rarity_, 0)
|
|
def CharacterExcelAddRarity_(builder, Rarity_):
|
|
"""This method is deprecated. Please switch to AddRarity_."""
|
|
return AddRarity_(builder, Rarity_)
|
|
def AddTacticEntityType_(builder, TacticEntityType_): builder.PrependInt32Slot(7, TacticEntityType_, 0)
|
|
def CharacterExcelAddTacticEntityType_(builder, TacticEntityType_):
|
|
"""This method is deprecated. Please switch to AddTacticEntityType_."""
|
|
return AddTacticEntityType_(builder, TacticEntityType_)
|
|
def AddCanSurvive(builder, CanSurvive): builder.PrependBoolSlot(8, CanSurvive, 0)
|
|
def CharacterExcelAddCanSurvive(builder, CanSurvive):
|
|
"""This method is deprecated. Please switch to AddCanSurvive."""
|
|
return AddCanSurvive(builder, CanSurvive)
|
|
def AddIsDummy(builder, IsDummy): builder.PrependBoolSlot(9, IsDummy, 0)
|
|
def CharacterExcelAddIsDummy(builder, IsDummy):
|
|
"""This method is deprecated. Please switch to AddIsDummy."""
|
|
return AddIsDummy(builder, IsDummy)
|
|
def AddSubPartsCount(builder, SubPartsCount): builder.PrependInt32Slot(10, SubPartsCount, 0)
|
|
def CharacterExcelAddSubPartsCount(builder, SubPartsCount):
|
|
"""This method is deprecated. Please switch to AddSubPartsCount."""
|
|
return AddSubPartsCount(builder, SubPartsCount)
|
|
def AddTacticRole_(builder, TacticRole_): builder.PrependInt32Slot(11, TacticRole_, 0)
|
|
def CharacterExcelAddTacticRole_(builder, TacticRole_):
|
|
"""This method is deprecated. Please switch to AddTacticRole_."""
|
|
return AddTacticRole_(builder, TacticRole_)
|
|
def AddWeaponType_(builder, WeaponType_): builder.PrependInt32Slot(12, WeaponType_, 0)
|
|
def CharacterExcelAddWeaponType_(builder, WeaponType_):
|
|
"""This method is deprecated. Please switch to AddWeaponType_."""
|
|
return AddWeaponType_(builder, WeaponType_)
|
|
def AddTacticRange_(builder, TacticRange_): builder.PrependInt32Slot(13, TacticRange_, 0)
|
|
def CharacterExcelAddTacticRange_(builder, TacticRange_):
|
|
"""This method is deprecated. Please switch to AddTacticRange_."""
|
|
return AddTacticRange_(builder, TacticRange_)
|
|
def AddBulletType_(builder, BulletType_): builder.PrependInt32Slot(14, BulletType_, 0)
|
|
def CharacterExcelAddBulletType_(builder, BulletType_):
|
|
"""This method is deprecated. Please switch to AddBulletType_."""
|
|
return AddBulletType_(builder, BulletType_)
|
|
def AddArmorType_(builder, ArmorType_): builder.PrependInt32Slot(15, ArmorType_, 0)
|
|
def CharacterExcelAddArmorType_(builder, ArmorType_):
|
|
"""This method is deprecated. Please switch to AddArmorType_."""
|
|
return AddArmorType_(builder, ArmorType_)
|
|
def AddAimIKType_(builder, AimIKType_): builder.PrependInt32Slot(16, AimIKType_, 0)
|
|
def CharacterExcelAddAimIKType_(builder, AimIKType_):
|
|
"""This method is deprecated. Please switch to AddAimIKType_."""
|
|
return AddAimIKType_(builder, AimIKType_)
|
|
def AddSchool_(builder, School_): builder.PrependInt32Slot(17, School_, 0)
|
|
def CharacterExcelAddSchool_(builder, School_):
|
|
"""This method is deprecated. Please switch to AddSchool_."""
|
|
return AddSchool_(builder, School_)
|
|
def AddClub_(builder, Club_): builder.PrependInt32Slot(18, Club_, 0)
|
|
def CharacterExcelAddClub_(builder, Club_):
|
|
"""This method is deprecated. Please switch to AddClub_."""
|
|
return AddClub_(builder, Club_)
|
|
def AddDefaultStarGrade(builder, DefaultStarGrade): builder.PrependInt32Slot(19, DefaultStarGrade, 0)
|
|
def CharacterExcelAddDefaultStarGrade(builder, DefaultStarGrade):
|
|
"""This method is deprecated. Please switch to AddDefaultStarGrade."""
|
|
return AddDefaultStarGrade(builder, DefaultStarGrade)
|
|
def AddMaxStarGrade(builder, MaxStarGrade): builder.PrependInt32Slot(20, MaxStarGrade, 0)
|
|
def CharacterExcelAddMaxStarGrade(builder, MaxStarGrade):
|
|
"""This method is deprecated. Please switch to AddMaxStarGrade."""
|
|
return AddMaxStarGrade(builder, MaxStarGrade)
|
|
def AddStatLevelUpType_(builder, StatLevelUpType_): builder.PrependInt32Slot(21, StatLevelUpType_, 0)
|
|
def CharacterExcelAddStatLevelUpType_(builder, StatLevelUpType_):
|
|
"""This method is deprecated. Please switch to AddStatLevelUpType_."""
|
|
return AddStatLevelUpType_(builder, StatLevelUpType_)
|
|
def AddSquadType_(builder, SquadType_): builder.PrependInt32Slot(22, SquadType_, 0)
|
|
def CharacterExcelAddSquadType_(builder, SquadType_):
|
|
"""This method is deprecated. Please switch to AddSquadType_."""
|
|
return AddSquadType_(builder, SquadType_)
|
|
def AddJumpable(builder, Jumpable): builder.PrependBoolSlot(23, Jumpable, 0)
|
|
def CharacterExcelAddJumpable(builder, Jumpable):
|
|
"""This method is deprecated. Please switch to AddJumpable."""
|
|
return AddJumpable(builder, Jumpable)
|
|
def AddPersonalityId(builder, PersonalityId): builder.PrependInt64Slot(24, PersonalityId, 0)
|
|
def CharacterExcelAddPersonalityId(builder, PersonalityId):
|
|
"""This method is deprecated. Please switch to AddPersonalityId."""
|
|
return AddPersonalityId(builder, PersonalityId)
|
|
def AddCharacterAIId(builder, CharacterAIId): builder.PrependInt64Slot(25, CharacterAIId, 0)
|
|
def CharacterExcelAddCharacterAIId(builder, CharacterAIId):
|
|
"""This method is deprecated. Please switch to AddCharacterAIId."""
|
|
return AddCharacterAIId(builder, CharacterAIId)
|
|
def AddScenarioCharacter(builder, ScenarioCharacter): builder.PrependUOffsetTRelativeSlot(26, flatbuffers.number_types.UOffsetTFlags.py_type(ScenarioCharacter), 0)
|
|
def CharacterExcelAddScenarioCharacter(builder, ScenarioCharacter):
|
|
"""This method is deprecated. Please switch to AddScenarioCharacter."""
|
|
return AddScenarioCharacter(builder, ScenarioCharacter)
|
|
def AddSpawnTemplateId(builder, SpawnTemplateId): builder.PrependUint32Slot(27, SpawnTemplateId, 0)
|
|
def CharacterExcelAddSpawnTemplateId(builder, SpawnTemplateId):
|
|
"""This method is deprecated. Please switch to AddSpawnTemplateId."""
|
|
return AddSpawnTemplateId(builder, SpawnTemplateId)
|
|
def AddFavorLevelupType(builder, FavorLevelupType): builder.PrependInt32Slot(28, FavorLevelupType, 0)
|
|
def CharacterExcelAddFavorLevelupType(builder, FavorLevelupType):
|
|
"""This method is deprecated. Please switch to AddFavorLevelupType."""
|
|
return AddFavorLevelupType(builder, FavorLevelupType)
|
|
def AddEquipmentSlot(builder, EquipmentSlot): builder.PrependUOffsetTRelativeSlot(29, flatbuffers.number_types.UOffsetTFlags.py_type(EquipmentSlot), 0)
|
|
def CharacterExcelAddEquipmentSlot(builder, EquipmentSlot):
|
|
"""This method is deprecated. Please switch to AddEquipmentSlot."""
|
|
return AddEquipmentSlot(builder, EquipmentSlot)
|
|
def StartEquipmentSlotVector(builder, numElems): return builder.StartVector(4, numElems, 4)
|
|
def CharacterExcelStartEquipmentSlotVector(builder, numElems):
|
|
"""This method is deprecated. Please switch to Start."""
|
|
return StartEquipmentSlotVector(builder, numElems)
|
|
def AddSpineResourceName(builder, SpineResourceName): builder.PrependUOffsetTRelativeSlot(30, flatbuffers.number_types.UOffsetTFlags.py_type(SpineResourceName), 0)
|
|
def CharacterExcelAddSpineResourceName(builder, SpineResourceName):
|
|
"""This method is deprecated. Please switch to AddSpineResourceName."""
|
|
return AddSpineResourceName(builder, SpineResourceName)
|
|
def AddSpineResourceNameDiorama(builder, SpineResourceNameDiorama): builder.PrependUOffsetTRelativeSlot(31, flatbuffers.number_types.UOffsetTFlags.py_type(SpineResourceNameDiorama), 0)
|
|
def CharacterExcelAddSpineResourceNameDiorama(builder, SpineResourceNameDiorama):
|
|
"""This method is deprecated. Please switch to AddSpineResourceNameDiorama."""
|
|
return AddSpineResourceNameDiorama(builder, SpineResourceNameDiorama)
|
|
def AddEntityMaterialType_(builder, EntityMaterialType_): builder.PrependInt32Slot(32, EntityMaterialType_, 0)
|
|
def CharacterExcelAddEntityMaterialType_(builder, EntityMaterialType_):
|
|
"""This method is deprecated. Please switch to AddEntityMaterialType_."""
|
|
return AddEntityMaterialType_(builder, EntityMaterialType_)
|
|
def AddModelPrefabName(builder, ModelPrefabName): builder.PrependUOffsetTRelativeSlot(33, flatbuffers.number_types.UOffsetTFlags.py_type(ModelPrefabName), 0)
|
|
def CharacterExcelAddModelPrefabName(builder, ModelPrefabName):
|
|
"""This method is deprecated. Please switch to AddModelPrefabName."""
|
|
return AddModelPrefabName(builder, ModelPrefabName)
|
|
def AddTextureDir(builder, TextureDir): builder.PrependUOffsetTRelativeSlot(34, flatbuffers.number_types.UOffsetTFlags.py_type(TextureDir), 0)
|
|
def CharacterExcelAddTextureDir(builder, TextureDir):
|
|
"""This method is deprecated. Please switch to AddTextureDir."""
|
|
return AddTextureDir(builder, TextureDir)
|
|
def AddTextureEchelon(builder, TextureEchelon): builder.PrependUOffsetTRelativeSlot(35, flatbuffers.number_types.UOffsetTFlags.py_type(TextureEchelon), 0)
|
|
def CharacterExcelAddTextureEchelon(builder, TextureEchelon):
|
|
"""This method is deprecated. Please switch to AddTextureEchelon."""
|
|
return AddTextureEchelon(builder, TextureEchelon)
|
|
def AddCollectionTexturePath(builder, CollectionTexturePath): builder.PrependUOffsetTRelativeSlot(36, flatbuffers.number_types.UOffsetTFlags.py_type(CollectionTexturePath), 0)
|
|
def CharacterExcelAddCollectionTexturePath(builder, CollectionTexturePath):
|
|
"""This method is deprecated. Please switch to AddCollectionTexturePath."""
|
|
return AddCollectionTexturePath(builder, CollectionTexturePath)
|
|
def AddCollectionBGTexturePath(builder, CollectionBGTexturePath): builder.PrependUOffsetTRelativeSlot(37, flatbuffers.number_types.UOffsetTFlags.py_type(CollectionBGTexturePath), 0)
|
|
def CharacterExcelAddCollectionBGTexturePath(builder, CollectionBGTexturePath):
|
|
"""This method is deprecated. Please switch to AddCollectionBGTexturePath."""
|
|
return AddCollectionBGTexturePath(builder, CollectionBGTexturePath)
|
|
def AddTextureBoss(builder, TextureBoss): builder.PrependUOffsetTRelativeSlot(38, flatbuffers.number_types.UOffsetTFlags.py_type(TextureBoss), 0)
|
|
def CharacterExcelAddTextureBoss(builder, TextureBoss):
|
|
"""This method is deprecated. Please switch to AddTextureBoss."""
|
|
return AddTextureBoss(builder, TextureBoss)
|
|
def AddTextureSkillCard(builder, TextureSkillCard): builder.PrependUOffsetTRelativeSlot(39, flatbuffers.number_types.UOffsetTFlags.py_type(TextureSkillCard), 0)
|
|
def CharacterExcelAddTextureSkillCard(builder, TextureSkillCard):
|
|
"""This method is deprecated. Please switch to AddTextureSkillCard."""
|
|
return AddTextureSkillCard(builder, TextureSkillCard)
|
|
def StartTextureSkillCardVector(builder, numElems): return builder.StartVector(4, numElems, 4)
|
|
def CharacterExcelStartTextureSkillCardVector(builder, numElems):
|
|
"""This method is deprecated. Please switch to Start."""
|
|
return StartTextureSkillCardVector(builder, numElems)
|
|
def AddWeaponImagePath(builder, WeaponImagePath): builder.PrependUOffsetTRelativeSlot(40, flatbuffers.number_types.UOffsetTFlags.py_type(WeaponImagePath), 0)
|
|
def CharacterExcelAddWeaponImagePath(builder, WeaponImagePath):
|
|
"""This method is deprecated. Please switch to AddWeaponImagePath."""
|
|
return AddWeaponImagePath(builder, WeaponImagePath)
|
|
def AddWeaponLocalizeId(builder, WeaponLocalizeId): builder.PrependUint32Slot(41, WeaponLocalizeId, 0)
|
|
def CharacterExcelAddWeaponLocalizeId(builder, WeaponLocalizeId):
|
|
"""This method is deprecated. Please switch to AddWeaponLocalizeId."""
|
|
return AddWeaponLocalizeId(builder, WeaponLocalizeId)
|
|
def AddDisplayEnemyInfo(builder, DisplayEnemyInfo): builder.PrependBoolSlot(42, DisplayEnemyInfo, 0)
|
|
def CharacterExcelAddDisplayEnemyInfo(builder, DisplayEnemyInfo):
|
|
"""This method is deprecated. Please switch to AddDisplayEnemyInfo."""
|
|
return AddDisplayEnemyInfo(builder, DisplayEnemyInfo)
|
|
def AddBodyRadius(builder, BodyRadius): builder.PrependInt64Slot(43, BodyRadius, 0)
|
|
def CharacterExcelAddBodyRadius(builder, BodyRadius):
|
|
"""This method is deprecated. Please switch to AddBodyRadius."""
|
|
return AddBodyRadius(builder, BodyRadius)
|
|
def AddRandomEffectRadius(builder, RandomEffectRadius): builder.PrependInt64Slot(44, RandomEffectRadius, 0)
|
|
def CharacterExcelAddRandomEffectRadius(builder, RandomEffectRadius):
|
|
"""This method is deprecated. Please switch to AddRandomEffectRadius."""
|
|
return AddRandomEffectRadius(builder, RandomEffectRadius)
|
|
def AddHpBarHeight(builder, HpBarHeight): builder.PrependFloat32Slot(45, HpBarHeight, 0.0)
|
|
def CharacterExcelAddHpBarHeight(builder, HpBarHeight):
|
|
"""This method is deprecated. Please switch to AddHpBarHeight."""
|
|
return AddHpBarHeight(builder, HpBarHeight)
|
|
def AddHighlightFloaterHeight(builder, HighlightFloaterHeight): builder.PrependFloat32Slot(46, HighlightFloaterHeight, 0.0)
|
|
def CharacterExcelAddHighlightFloaterHeight(builder, HighlightFloaterHeight):
|
|
"""This method is deprecated. Please switch to AddHighlightFloaterHeight."""
|
|
return AddHighlightFloaterHeight(builder, HighlightFloaterHeight)
|
|
def AddMoveStartFrame(builder, MoveStartFrame): builder.PrependInt32Slot(47, MoveStartFrame, 0)
|
|
def CharacterExcelAddMoveStartFrame(builder, MoveStartFrame):
|
|
"""This method is deprecated. Please switch to AddMoveStartFrame."""
|
|
return AddMoveStartFrame(builder, MoveStartFrame)
|
|
def AddMoveEndFrame(builder, MoveEndFrame): builder.PrependInt32Slot(48, MoveEndFrame, 0)
|
|
def CharacterExcelAddMoveEndFrame(builder, MoveEndFrame):
|
|
"""This method is deprecated. Please switch to AddMoveEndFrame."""
|
|
return AddMoveEndFrame(builder, MoveEndFrame)
|
|
def AddJumpMotionFrame(builder, JumpMotionFrame): builder.PrependInt32Slot(49, JumpMotionFrame, 0)
|
|
def CharacterExcelAddJumpMotionFrame(builder, JumpMotionFrame):
|
|
"""This method is deprecated. Please switch to AddJumpMotionFrame."""
|
|
return AddJumpMotionFrame(builder, JumpMotionFrame)
|
|
def AddAppearFrame(builder, AppearFrame): builder.PrependInt32Slot(50, AppearFrame, 0)
|
|
def CharacterExcelAddAppearFrame(builder, AppearFrame):
|
|
"""This method is deprecated. Please switch to AddAppearFrame."""
|
|
return AddAppearFrame(builder, AppearFrame)
|
|
def AddCanMove(builder, CanMove): builder.PrependBoolSlot(51, CanMove, 0)
|
|
def CharacterExcelAddCanMove(builder, CanMove):
|
|
"""This method is deprecated. Please switch to AddCanMove."""
|
|
return AddCanMove(builder, CanMove)
|
|
def AddCanFix(builder, CanFix): builder.PrependBoolSlot(52, CanFix, 0)
|
|
def CharacterExcelAddCanFix(builder, CanFix):
|
|
"""This method is deprecated. Please switch to AddCanFix."""
|
|
return AddCanFix(builder, CanFix)
|
|
def AddCanCrowdControl(builder, CanCrowdControl): builder.PrependBoolSlot(53, CanCrowdControl, 0)
|
|
def CharacterExcelAddCanCrowdControl(builder, CanCrowdControl):
|
|
"""This method is deprecated. Please switch to AddCanCrowdControl."""
|
|
return AddCanCrowdControl(builder, CanCrowdControl)
|
|
def AddCanBattleItemMove(builder, CanBattleItemMove): builder.PrependBoolSlot(54, CanBattleItemMove, 0)
|
|
def CharacterExcelAddCanBattleItemMove(builder, CanBattleItemMove):
|
|
"""This method is deprecated. Please switch to AddCanBattleItemMove."""
|
|
return AddCanBattleItemMove(builder, CanBattleItemMove)
|
|
def AddIsAirUnit(builder, IsAirUnit): builder.PrependBoolSlot(55, IsAirUnit, 0)
|
|
def CharacterExcelAddIsAirUnit(builder, IsAirUnit):
|
|
"""This method is deprecated. Please switch to AddIsAirUnit."""
|
|
return AddIsAirUnit(builder, IsAirUnit)
|
|
def AddAirUnitHeight(builder, AirUnitHeight): builder.PrependInt64Slot(56, AirUnitHeight, 0)
|
|
def CharacterExcelAddAirUnitHeight(builder, AirUnitHeight):
|
|
"""This method is deprecated. Please switch to AddAirUnitHeight."""
|
|
return AddAirUnitHeight(builder, AirUnitHeight)
|
|
def AddTags(builder, Tags): builder.PrependUOffsetTRelativeSlot(57, flatbuffers.number_types.UOffsetTFlags.py_type(Tags), 0)
|
|
def CharacterExcelAddTags(builder, Tags):
|
|
"""This method is deprecated. Please switch to AddTags."""
|
|
return AddTags(builder, Tags)
|
|
def StartTagsVector(builder, numElems): return builder.StartVector(4, numElems, 4)
|
|
def CharacterExcelStartTagsVector(builder, numElems):
|
|
"""This method is deprecated. Please switch to Start."""
|
|
return StartTagsVector(builder, numElems)
|
|
def AddSecretStoneItemId(builder, SecretStoneItemId): builder.PrependInt64Slot(58, SecretStoneItemId, 0)
|
|
def CharacterExcelAddSecretStoneItemId(builder, SecretStoneItemId):
|
|
"""This method is deprecated. Please switch to AddSecretStoneItemId."""
|
|
return AddSecretStoneItemId(builder, SecretStoneItemId)
|
|
def AddSecretStoneItemAmount(builder, SecretStoneItemAmount): builder.PrependInt32Slot(59, SecretStoneItemAmount, 0)
|
|
def CharacterExcelAddSecretStoneItemAmount(builder, SecretStoneItemAmount):
|
|
"""This method is deprecated. Please switch to AddSecretStoneItemAmount."""
|
|
return AddSecretStoneItemAmount(builder, SecretStoneItemAmount)
|
|
def AddCharacterPieceItemId(builder, CharacterPieceItemId): builder.PrependInt64Slot(60, CharacterPieceItemId, 0)
|
|
def CharacterExcelAddCharacterPieceItemId(builder, CharacterPieceItemId):
|
|
"""This method is deprecated. Please switch to AddCharacterPieceItemId."""
|
|
return AddCharacterPieceItemId(builder, CharacterPieceItemId)
|
|
def AddCharacterPieceItemAmount(builder, CharacterPieceItemAmount): builder.PrependInt32Slot(61, CharacterPieceItemAmount, 0)
|
|
def CharacterExcelAddCharacterPieceItemAmount(builder, CharacterPieceItemAmount):
|
|
"""This method is deprecated. Please switch to AddCharacterPieceItemAmount."""
|
|
return AddCharacterPieceItemAmount(builder, CharacterPieceItemAmount)
|
|
def AddCombineRecipeId(builder, CombineRecipeId): builder.PrependInt64Slot(62, CombineRecipeId, 0)
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def CharacterExcelAddCombineRecipeId(builder, CombineRecipeId):
|
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"""This method is deprecated. Please switch to AddCombineRecipeId."""
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return AddCombineRecipeId(builder, CombineRecipeId)
|
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def AddInformationPacel(builder, InformationPacel): builder.PrependUOffsetTRelativeSlot(63, flatbuffers.number_types.UOffsetTFlags.py_type(InformationPacel), 0)
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def CharacterExcelAddInformationPacel(builder, InformationPacel):
|
|
"""This method is deprecated. Please switch to AddInformationPacel."""
|
|
return AddInformationPacel(builder, InformationPacel)
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def AddAnimationSSR(builder, AnimationSSR): builder.PrependUOffsetTRelativeSlot(64, flatbuffers.number_types.UOffsetTFlags.py_type(AnimationSSR), 0)
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def CharacterExcelAddAnimationSSR(builder, AnimationSSR):
|
|
"""This method is deprecated. Please switch to AddAnimationSSR."""
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|
return AddAnimationSSR(builder, AnimationSSR)
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def End(builder): return builder.EndObject()
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def CharacterExcelEnd(builder):
|
|
"""This method is deprecated. Please switch to End."""
|
|
return End(builder) |