419 lines
20 KiB
Python
419 lines
20 KiB
Python
# automatically generated by the FlatBuffers compiler, do not modify
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# namespace: FlatData
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import flatbuffers
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from flatbuffers.compat import import_numpy
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np = import_numpy()
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class MiniGameMissionExcel(object):
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__slots__ = ['_tab']
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@classmethod
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def GetRootAs(cls, buf, offset=0):
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n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
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x = MiniGameMissionExcel()
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x.Init(buf, n + offset)
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return x
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@classmethod
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def GetRootAsMiniGameMissionExcel(cls, buf, offset=0):
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"""This method is deprecated. Please switch to GetRootAs."""
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return cls.GetRootAs(buf, offset)
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# MiniGameMissionExcel
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def Init(self, buf, pos):
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self._tab = flatbuffers.table.Table(buf, pos)
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# MiniGameMissionExcel
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def Id(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameMissionExcel
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def EventContentId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameMissionExcel
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def GroupId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameMissionExcel
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def GroupName(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# MiniGameMissionExcel
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def Category(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# MiniGameMissionExcel
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def Description(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# MiniGameMissionExcel
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def ResetType(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# MiniGameMissionExcel
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def ViewFlag(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# MiniGameMissionExcel
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def DisplayOrder(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameMissionExcel
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def PreMissionId(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
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if o != 0:
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a = self._tab.Vector(o)
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return self._tab.Get(flatbuffers.number_types.Int64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
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return 0
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# MiniGameMissionExcel
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def PreMissionIdAsNumpy(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
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if o != 0:
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return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int64Flags, o)
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return 0
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# MiniGameMissionExcel
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def PreMissionIdLength(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
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if o != 0:
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return self._tab.VectorLen(o)
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return 0
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# MiniGameMissionExcel
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def PreMissionIdIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
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return o == 0
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# MiniGameMissionExcel
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def AccountType(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# MiniGameMissionExcel
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def AccountLevel(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameMissionExcel
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def ShortcutUI(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
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if o != 0:
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a = self._tab.Vector(o)
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return self._tab.String(a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
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return ""
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# MiniGameMissionExcel
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def ShortcutUILength(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
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if o != 0:
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return self._tab.VectorLen(o)
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return 0
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# MiniGameMissionExcel
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def ShortcutUIIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
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return o == 0
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# MiniGameMissionExcel
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def CompleteConditionType(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# MiniGameMissionExcel
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def CompleteConditionCount(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameMissionExcel
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def CompleteConditionParameter(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(34))
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if o != 0:
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a = self._tab.Vector(o)
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return self._tab.Get(flatbuffers.number_types.Int64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
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return 0
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# MiniGameMissionExcel
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def CompleteConditionParameterAsNumpy(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(34))
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if o != 0:
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return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int64Flags, o)
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return 0
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# MiniGameMissionExcel
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def CompleteConditionParameterLength(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(34))
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if o != 0:
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return self._tab.VectorLen(o)
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return 0
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# MiniGameMissionExcel
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def CompleteConditionParameterIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(34))
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return o == 0
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# MiniGameMissionExcel
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def CompleteConditionParameterName(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(36))
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if o != 0:
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a = self._tab.Vector(o)
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return self._tab.String(a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
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return ""
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# MiniGameMissionExcel
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def CompleteConditionParameterNameLength(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(36))
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if o != 0:
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return self._tab.VectorLen(o)
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return 0
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# MiniGameMissionExcel
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def CompleteConditionParameterNameIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(36))
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return o == 0
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# MiniGameMissionExcel
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def RewardIcon(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(38))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# MiniGameMissionExcel
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def MissionRewardParcelType(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(40))
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if o != 0:
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a = self._tab.Vector(o)
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return self._tab.Get(flatbuffers.number_types.Int32Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
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return 0
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# MiniGameMissionExcel
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def MissionRewardParcelTypeAsNumpy(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(40))
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if o != 0:
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return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int32Flags, o)
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return 0
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# MiniGameMissionExcel
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def MissionRewardParcelTypeLength(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(40))
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if o != 0:
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return self._tab.VectorLen(o)
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return 0
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# MiniGameMissionExcel
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def MissionRewardParcelTypeIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(40))
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return o == 0
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# MiniGameMissionExcel
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def MissionRewardParcelId(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(42))
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if o != 0:
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a = self._tab.Vector(o)
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return self._tab.Get(flatbuffers.number_types.Int64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
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return 0
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# MiniGameMissionExcel
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def MissionRewardParcelIdAsNumpy(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(42))
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if o != 0:
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return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int64Flags, o)
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return 0
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# MiniGameMissionExcel
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def MissionRewardParcelIdLength(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(42))
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if o != 0:
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return self._tab.VectorLen(o)
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return 0
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# MiniGameMissionExcel
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def MissionRewardParcelIdIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(42))
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return o == 0
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# MiniGameMissionExcel
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def MissionRewardAmount(self, j):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(44))
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if o != 0:
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a = self._tab.Vector(o)
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return self._tab.Get(flatbuffers.number_types.Int32Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
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return 0
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# MiniGameMissionExcel
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def MissionRewardAmountAsNumpy(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(44))
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if o != 0:
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return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int32Flags, o)
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return 0
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# MiniGameMissionExcel
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def MissionRewardAmountLength(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(44))
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if o != 0:
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return self._tab.VectorLen(o)
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return 0
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# MiniGameMissionExcel
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def MissionRewardAmountIsNone(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(44))
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return o == 0
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def Start(builder): builder.StartObject(21)
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def MiniGameMissionExcelStart(builder):
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"""This method is deprecated. Please switch to Start."""
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return Start(builder)
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def AddId(builder, Id): builder.PrependInt64Slot(0, Id, 0)
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def MiniGameMissionExcelAddId(builder, Id):
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"""This method is deprecated. Please switch to AddId."""
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return AddId(builder, Id)
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def AddEventContentId(builder, EventContentId): builder.PrependInt64Slot(1, EventContentId, 0)
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def MiniGameMissionExcelAddEventContentId(builder, EventContentId):
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"""This method is deprecated. Please switch to AddEventContentId."""
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return AddEventContentId(builder, EventContentId)
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def AddGroupId(builder, GroupId): builder.PrependInt64Slot(2, GroupId, 0)
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def MiniGameMissionExcelAddGroupId(builder, GroupId):
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"""This method is deprecated. Please switch to AddGroupId."""
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return AddGroupId(builder, GroupId)
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def AddGroupName(builder, GroupName): builder.PrependUOffsetTRelativeSlot(3, flatbuffers.number_types.UOffsetTFlags.py_type(GroupName), 0)
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def MiniGameMissionExcelAddGroupName(builder, GroupName):
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"""This method is deprecated. Please switch to AddGroupName."""
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return AddGroupName(builder, GroupName)
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def AddCategory(builder, Category): builder.PrependInt32Slot(4, Category, 0)
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def MiniGameMissionExcelAddCategory(builder, Category):
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"""This method is deprecated. Please switch to AddCategory."""
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return AddCategory(builder, Category)
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def AddDescription(builder, Description): builder.PrependUOffsetTRelativeSlot(5, flatbuffers.number_types.UOffsetTFlags.py_type(Description), 0)
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def MiniGameMissionExcelAddDescription(builder, Description):
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"""This method is deprecated. Please switch to AddDescription."""
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return AddDescription(builder, Description)
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def AddResetType(builder, ResetType): builder.PrependInt32Slot(6, ResetType, 0)
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def MiniGameMissionExcelAddResetType(builder, ResetType):
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"""This method is deprecated. Please switch to AddResetType."""
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return AddResetType(builder, ResetType)
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def AddViewFlag(builder, ViewFlag): builder.PrependBoolSlot(7, ViewFlag, 0)
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def MiniGameMissionExcelAddViewFlag(builder, ViewFlag):
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"""This method is deprecated. Please switch to AddViewFlag."""
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return AddViewFlag(builder, ViewFlag)
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def AddDisplayOrder(builder, DisplayOrder): builder.PrependInt64Slot(8, DisplayOrder, 0)
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def MiniGameMissionExcelAddDisplayOrder(builder, DisplayOrder):
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"""This method is deprecated. Please switch to AddDisplayOrder."""
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return AddDisplayOrder(builder, DisplayOrder)
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def AddPreMissionId(builder, PreMissionId): builder.PrependUOffsetTRelativeSlot(9, flatbuffers.number_types.UOffsetTFlags.py_type(PreMissionId), 0)
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def MiniGameMissionExcelAddPreMissionId(builder, PreMissionId):
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"""This method is deprecated. Please switch to AddPreMissionId."""
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return AddPreMissionId(builder, PreMissionId)
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def StartPreMissionIdVector(builder, numElems): return builder.StartVector(8, numElems, 8)
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def MiniGameMissionExcelStartPreMissionIdVector(builder, numElems):
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"""This method is deprecated. Please switch to Start."""
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return StartPreMissionIdVector(builder, numElems)
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def AddAccountType(builder, AccountType): builder.PrependInt32Slot(10, AccountType, 0)
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def MiniGameMissionExcelAddAccountType(builder, AccountType):
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"""This method is deprecated. Please switch to AddAccountType."""
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return AddAccountType(builder, AccountType)
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def AddAccountLevel(builder, AccountLevel): builder.PrependInt64Slot(11, AccountLevel, 0)
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def MiniGameMissionExcelAddAccountLevel(builder, AccountLevel):
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"""This method is deprecated. Please switch to AddAccountLevel."""
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return AddAccountLevel(builder, AccountLevel)
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def AddShortcutUI(builder, ShortcutUI): builder.PrependUOffsetTRelativeSlot(12, flatbuffers.number_types.UOffsetTFlags.py_type(ShortcutUI), 0)
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def MiniGameMissionExcelAddShortcutUI(builder, ShortcutUI):
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"""This method is deprecated. Please switch to AddShortcutUI."""
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return AddShortcutUI(builder, ShortcutUI)
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def StartShortcutUIVector(builder, numElems): return builder.StartVector(4, numElems, 4)
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def MiniGameMissionExcelStartShortcutUIVector(builder, numElems):
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"""This method is deprecated. Please switch to Start."""
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return StartShortcutUIVector(builder, numElems)
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def AddCompleteConditionType(builder, CompleteConditionType): builder.PrependInt32Slot(13, CompleteConditionType, 0)
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def MiniGameMissionExcelAddCompleteConditionType(builder, CompleteConditionType):
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"""This method is deprecated. Please switch to AddCompleteConditionType."""
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return AddCompleteConditionType(builder, CompleteConditionType)
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def AddCompleteConditionCount(builder, CompleteConditionCount): builder.PrependInt64Slot(14, CompleteConditionCount, 0)
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def MiniGameMissionExcelAddCompleteConditionCount(builder, CompleteConditionCount):
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"""This method is deprecated. Please switch to AddCompleteConditionCount."""
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return AddCompleteConditionCount(builder, CompleteConditionCount)
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def AddCompleteConditionParameter(builder, CompleteConditionParameter): builder.PrependUOffsetTRelativeSlot(15, flatbuffers.number_types.UOffsetTFlags.py_type(CompleteConditionParameter), 0)
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def MiniGameMissionExcelAddCompleteConditionParameter(builder, CompleteConditionParameter):
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"""This method is deprecated. Please switch to AddCompleteConditionParameter."""
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return AddCompleteConditionParameter(builder, CompleteConditionParameter)
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def StartCompleteConditionParameterVector(builder, numElems): return builder.StartVector(8, numElems, 8)
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def MiniGameMissionExcelStartCompleteConditionParameterVector(builder, numElems):
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"""This method is deprecated. Please switch to Start."""
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return StartCompleteConditionParameterVector(builder, numElems)
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def AddCompleteConditionParameterName(builder, CompleteConditionParameterName): builder.PrependUOffsetTRelativeSlot(16, flatbuffers.number_types.UOffsetTFlags.py_type(CompleteConditionParameterName), 0)
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def MiniGameMissionExcelAddCompleteConditionParameterName(builder, CompleteConditionParameterName):
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"""This method is deprecated. Please switch to AddCompleteConditionParameterName."""
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return AddCompleteConditionParameterName(builder, CompleteConditionParameterName)
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def StartCompleteConditionParameterNameVector(builder, numElems): return builder.StartVector(4, numElems, 4)
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def MiniGameMissionExcelStartCompleteConditionParameterNameVector(builder, numElems):
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"""This method is deprecated. Please switch to Start."""
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return StartCompleteConditionParameterNameVector(builder, numElems)
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def AddRewardIcon(builder, RewardIcon): builder.PrependUOffsetTRelativeSlot(17, flatbuffers.number_types.UOffsetTFlags.py_type(RewardIcon), 0)
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def MiniGameMissionExcelAddRewardIcon(builder, RewardIcon):
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"""This method is deprecated. Please switch to AddRewardIcon."""
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return AddRewardIcon(builder, RewardIcon)
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def AddMissionRewardParcelType(builder, MissionRewardParcelType): builder.PrependUOffsetTRelativeSlot(18, flatbuffers.number_types.UOffsetTFlags.py_type(MissionRewardParcelType), 0)
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def MiniGameMissionExcelAddMissionRewardParcelType(builder, MissionRewardParcelType):
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"""This method is deprecated. Please switch to AddMissionRewardParcelType."""
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return AddMissionRewardParcelType(builder, MissionRewardParcelType)
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def StartMissionRewardParcelTypeVector(builder, numElems): return builder.StartVector(4, numElems, 4)
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def MiniGameMissionExcelStartMissionRewardParcelTypeVector(builder, numElems):
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"""This method is deprecated. Please switch to Start."""
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return StartMissionRewardParcelTypeVector(builder, numElems)
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def AddMissionRewardParcelId(builder, MissionRewardParcelId): builder.PrependUOffsetTRelativeSlot(19, flatbuffers.number_types.UOffsetTFlags.py_type(MissionRewardParcelId), 0)
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def MiniGameMissionExcelAddMissionRewardParcelId(builder, MissionRewardParcelId):
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"""This method is deprecated. Please switch to AddMissionRewardParcelId."""
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return AddMissionRewardParcelId(builder, MissionRewardParcelId)
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def StartMissionRewardParcelIdVector(builder, numElems): return builder.StartVector(8, numElems, 8)
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def MiniGameMissionExcelStartMissionRewardParcelIdVector(builder, numElems):
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"""This method is deprecated. Please switch to Start."""
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return StartMissionRewardParcelIdVector(builder, numElems)
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def AddMissionRewardAmount(builder, MissionRewardAmount): builder.PrependUOffsetTRelativeSlot(20, flatbuffers.number_types.UOffsetTFlags.py_type(MissionRewardAmount), 0)
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def MiniGameMissionExcelAddMissionRewardAmount(builder, MissionRewardAmount):
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"""This method is deprecated. Please switch to AddMissionRewardAmount."""
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return AddMissionRewardAmount(builder, MissionRewardAmount)
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def StartMissionRewardAmountVector(builder, numElems): return builder.StartVector(4, numElems, 4)
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def MiniGameMissionExcelStartMissionRewardAmountVector(builder, numElems):
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"""This method is deprecated. Please switch to Start."""
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return StartMissionRewardAmountVector(builder, numElems)
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def End(builder): return builder.EndObject()
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def MiniGameMissionExcelEnd(builder):
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"""This method is deprecated. Please switch to End."""
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return End(builder) |