254 lines
12 KiB
Python
254 lines
12 KiB
Python
# automatically generated by the FlatBuffers compiler, do not modify
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# namespace: FlatData
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import flatbuffers
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from flatbuffers.compat import import_numpy
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np = import_numpy()
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class MiniGameRhythmExcel(object):
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__slots__ = ['_tab']
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@classmethod
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def GetRootAs(cls, buf, offset=0):
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n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
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x = MiniGameRhythmExcel()
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x.Init(buf, n + offset)
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return x
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@classmethod
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def GetRootAsMiniGameRhythmExcel(cls, buf, offset=0):
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"""This method is deprecated. Please switch to GetRootAs."""
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return cls.GetRootAs(buf, offset)
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# MiniGameRhythmExcel
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def Init(self, buf, pos):
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self._tab = flatbuffers.table.Table(buf, pos)
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# MiniGameRhythmExcel
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def UniqueId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameRhythmExcel
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def RhythmBgmId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameRhythmExcel
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def PresetId(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameRhythmExcel
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def StageDifficulty(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
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return 0
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# MiniGameRhythmExcel
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def IsSpecial(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
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if o != 0:
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return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
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return False
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# MiniGameRhythmExcel
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def OpenStageScoreAmount(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameRhythmExcel
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def MaxHp(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameRhythmExcel
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def MissDamage(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameRhythmExcel
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def CriticalHPRestoreValue(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameRhythmExcel
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def MaxScore(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameRhythmExcel
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def FeverScoreRate(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameRhythmExcel
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def NoteScoreRate(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameRhythmExcel
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def ComboScoreRate(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameRhythmExcel
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def AttackScoreRate(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameRhythmExcel
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def FeverCriticalRate(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
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return 0.0
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# MiniGameRhythmExcel
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def FeverAttackRate(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(34))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
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return 0.0
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# MiniGameRhythmExcel
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def MaxHpScore(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(36))
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if o != 0:
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return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
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return 0
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# MiniGameRhythmExcel
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def RhythmFileName(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(38))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# MiniGameRhythmExcel
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def ArtLevelSceneName(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(40))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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# MiniGameRhythmExcel
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def ComboImagePath(self):
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o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(42))
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if o != 0:
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return self._tab.String(o + self._tab.Pos)
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return None
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def Start(builder): builder.StartObject(20)
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def MiniGameRhythmExcelStart(builder):
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"""This method is deprecated. Please switch to Start."""
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return Start(builder)
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def AddUniqueId(builder, UniqueId): builder.PrependInt64Slot(0, UniqueId, 0)
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def MiniGameRhythmExcelAddUniqueId(builder, UniqueId):
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"""This method is deprecated. Please switch to AddUniqueId."""
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return AddUniqueId(builder, UniqueId)
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def AddRhythmBgmId(builder, RhythmBgmId): builder.PrependInt64Slot(1, RhythmBgmId, 0)
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def MiniGameRhythmExcelAddRhythmBgmId(builder, RhythmBgmId):
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"""This method is deprecated. Please switch to AddRhythmBgmId."""
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return AddRhythmBgmId(builder, RhythmBgmId)
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def AddPresetId(builder, PresetId): builder.PrependInt64Slot(2, PresetId, 0)
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def MiniGameRhythmExcelAddPresetId(builder, PresetId):
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"""This method is deprecated. Please switch to AddPresetId."""
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return AddPresetId(builder, PresetId)
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def AddStageDifficulty(builder, StageDifficulty): builder.PrependInt32Slot(3, StageDifficulty, 0)
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def MiniGameRhythmExcelAddStageDifficulty(builder, StageDifficulty):
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"""This method is deprecated. Please switch to AddStageDifficulty."""
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return AddStageDifficulty(builder, StageDifficulty)
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def AddIsSpecial(builder, IsSpecial): builder.PrependBoolSlot(4, IsSpecial, 0)
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def MiniGameRhythmExcelAddIsSpecial(builder, IsSpecial):
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"""This method is deprecated. Please switch to AddIsSpecial."""
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return AddIsSpecial(builder, IsSpecial)
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def AddOpenStageScoreAmount(builder, OpenStageScoreAmount): builder.PrependInt64Slot(5, OpenStageScoreAmount, 0)
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def MiniGameRhythmExcelAddOpenStageScoreAmount(builder, OpenStageScoreAmount):
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"""This method is deprecated. Please switch to AddOpenStageScoreAmount."""
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return AddOpenStageScoreAmount(builder, OpenStageScoreAmount)
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def AddMaxHp(builder, MaxHp): builder.PrependInt64Slot(6, MaxHp, 0)
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def MiniGameRhythmExcelAddMaxHp(builder, MaxHp):
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"""This method is deprecated. Please switch to AddMaxHp."""
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return AddMaxHp(builder, MaxHp)
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def AddMissDamage(builder, MissDamage): builder.PrependInt64Slot(7, MissDamage, 0)
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def MiniGameRhythmExcelAddMissDamage(builder, MissDamage):
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"""This method is deprecated. Please switch to AddMissDamage."""
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return AddMissDamage(builder, MissDamage)
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def AddCriticalHPRestoreValue(builder, CriticalHPRestoreValue): builder.PrependInt64Slot(8, CriticalHPRestoreValue, 0)
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def MiniGameRhythmExcelAddCriticalHPRestoreValue(builder, CriticalHPRestoreValue):
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"""This method is deprecated. Please switch to AddCriticalHPRestoreValue."""
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return AddCriticalHPRestoreValue(builder, CriticalHPRestoreValue)
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def AddMaxScore(builder, MaxScore): builder.PrependInt64Slot(9, MaxScore, 0)
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def MiniGameRhythmExcelAddMaxScore(builder, MaxScore):
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"""This method is deprecated. Please switch to AddMaxScore."""
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return AddMaxScore(builder, MaxScore)
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def AddFeverScoreRate(builder, FeverScoreRate): builder.PrependInt64Slot(10, FeverScoreRate, 0)
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def MiniGameRhythmExcelAddFeverScoreRate(builder, FeverScoreRate):
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"""This method is deprecated. Please switch to AddFeverScoreRate."""
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return AddFeverScoreRate(builder, FeverScoreRate)
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def AddNoteScoreRate(builder, NoteScoreRate): builder.PrependInt64Slot(11, NoteScoreRate, 0)
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def MiniGameRhythmExcelAddNoteScoreRate(builder, NoteScoreRate):
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"""This method is deprecated. Please switch to AddNoteScoreRate."""
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return AddNoteScoreRate(builder, NoteScoreRate)
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def AddComboScoreRate(builder, ComboScoreRate): builder.PrependInt64Slot(12, ComboScoreRate, 0)
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def MiniGameRhythmExcelAddComboScoreRate(builder, ComboScoreRate):
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"""This method is deprecated. Please switch to AddComboScoreRate."""
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return AddComboScoreRate(builder, ComboScoreRate)
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def AddAttackScoreRate(builder, AttackScoreRate): builder.PrependInt64Slot(13, AttackScoreRate, 0)
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def MiniGameRhythmExcelAddAttackScoreRate(builder, AttackScoreRate):
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"""This method is deprecated. Please switch to AddAttackScoreRate."""
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return AddAttackScoreRate(builder, AttackScoreRate)
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def AddFeverCriticalRate(builder, FeverCriticalRate): builder.PrependFloat32Slot(14, FeverCriticalRate, 0.0)
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def MiniGameRhythmExcelAddFeverCriticalRate(builder, FeverCriticalRate):
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"""This method is deprecated. Please switch to AddFeverCriticalRate."""
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return AddFeverCriticalRate(builder, FeverCriticalRate)
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def AddFeverAttackRate(builder, FeverAttackRate): builder.PrependFloat32Slot(15, FeverAttackRate, 0.0)
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def MiniGameRhythmExcelAddFeverAttackRate(builder, FeverAttackRate):
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"""This method is deprecated. Please switch to AddFeverAttackRate."""
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return AddFeverAttackRate(builder, FeverAttackRate)
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def AddMaxHpScore(builder, MaxHpScore): builder.PrependInt64Slot(16, MaxHpScore, 0)
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def MiniGameRhythmExcelAddMaxHpScore(builder, MaxHpScore):
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"""This method is deprecated. Please switch to AddMaxHpScore."""
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return AddMaxHpScore(builder, MaxHpScore)
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def AddRhythmFileName(builder, RhythmFileName): builder.PrependUOffsetTRelativeSlot(17, flatbuffers.number_types.UOffsetTFlags.py_type(RhythmFileName), 0)
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def MiniGameRhythmExcelAddRhythmFileName(builder, RhythmFileName):
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"""This method is deprecated. Please switch to AddRhythmFileName."""
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return AddRhythmFileName(builder, RhythmFileName)
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def AddArtLevelSceneName(builder, ArtLevelSceneName): builder.PrependUOffsetTRelativeSlot(18, flatbuffers.number_types.UOffsetTFlags.py_type(ArtLevelSceneName), 0)
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def MiniGameRhythmExcelAddArtLevelSceneName(builder, ArtLevelSceneName):
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"""This method is deprecated. Please switch to AddArtLevelSceneName."""
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return AddArtLevelSceneName(builder, ArtLevelSceneName)
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def AddComboImagePath(builder, ComboImagePath): builder.PrependUOffsetTRelativeSlot(19, flatbuffers.number_types.UOffsetTFlags.py_type(ComboImagePath), 0)
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def MiniGameRhythmExcelAddComboImagePath(builder, ComboImagePath):
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"""This method is deprecated. Please switch to AddComboImagePath."""
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return AddComboImagePath(builder, ComboImagePath)
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def End(builder): return builder.EndObject()
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def MiniGameRhythmExcelEnd(builder):
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"""This method is deprecated. Please switch to End."""
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return End(builder) |