This repository has been archived on 2025-04-28. You can view files and clone it, but cannot push or open issues or pull requests.
Files
Blue-Archive---Asset-Downlo…/FlatData/MiniGameRhythmExcel.py
K0lb3 16d6d3f877 flatbuf decoder added
integrated into extract_tables
2021-11-12 23:14:45 +01:00

254 lines
12 KiB
Python

# automatically generated by the FlatBuffers compiler, do not modify
# namespace: FlatData
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class MiniGameRhythmExcel(object):
__slots__ = ['_tab']
@classmethod
def GetRootAs(cls, buf, offset=0):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = MiniGameRhythmExcel()
x.Init(buf, n + offset)
return x
@classmethod
def GetRootAsMiniGameRhythmExcel(cls, buf, offset=0):
"""This method is deprecated. Please switch to GetRootAs."""
return cls.GetRootAs(buf, offset)
# MiniGameRhythmExcel
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# MiniGameRhythmExcel
def UniqueId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameRhythmExcel
def RhythmBgmId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameRhythmExcel
def PresetId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameRhythmExcel
def StageDifficulty(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# MiniGameRhythmExcel
def IsSpecial(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# MiniGameRhythmExcel
def OpenStageScoreAmount(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameRhythmExcel
def MaxHp(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameRhythmExcel
def MissDamage(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameRhythmExcel
def CriticalHPRestoreValue(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameRhythmExcel
def MaxScore(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameRhythmExcel
def FeverScoreRate(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameRhythmExcel
def NoteScoreRate(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameRhythmExcel
def ComboScoreRate(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameRhythmExcel
def AttackScoreRate(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameRhythmExcel
def FeverCriticalRate(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
# MiniGameRhythmExcel
def FeverAttackRate(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(34))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
# MiniGameRhythmExcel
def MaxHpScore(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(36))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameRhythmExcel
def RhythmFileName(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(38))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# MiniGameRhythmExcel
def ArtLevelSceneName(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(40))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# MiniGameRhythmExcel
def ComboImagePath(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(42))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
def Start(builder): builder.StartObject(20)
def MiniGameRhythmExcelStart(builder):
"""This method is deprecated. Please switch to Start."""
return Start(builder)
def AddUniqueId(builder, UniqueId): builder.PrependInt64Slot(0, UniqueId, 0)
def MiniGameRhythmExcelAddUniqueId(builder, UniqueId):
"""This method is deprecated. Please switch to AddUniqueId."""
return AddUniqueId(builder, UniqueId)
def AddRhythmBgmId(builder, RhythmBgmId): builder.PrependInt64Slot(1, RhythmBgmId, 0)
def MiniGameRhythmExcelAddRhythmBgmId(builder, RhythmBgmId):
"""This method is deprecated. Please switch to AddRhythmBgmId."""
return AddRhythmBgmId(builder, RhythmBgmId)
def AddPresetId(builder, PresetId): builder.PrependInt64Slot(2, PresetId, 0)
def MiniGameRhythmExcelAddPresetId(builder, PresetId):
"""This method is deprecated. Please switch to AddPresetId."""
return AddPresetId(builder, PresetId)
def AddStageDifficulty(builder, StageDifficulty): builder.PrependInt32Slot(3, StageDifficulty, 0)
def MiniGameRhythmExcelAddStageDifficulty(builder, StageDifficulty):
"""This method is deprecated. Please switch to AddStageDifficulty."""
return AddStageDifficulty(builder, StageDifficulty)
def AddIsSpecial(builder, IsSpecial): builder.PrependBoolSlot(4, IsSpecial, 0)
def MiniGameRhythmExcelAddIsSpecial(builder, IsSpecial):
"""This method is deprecated. Please switch to AddIsSpecial."""
return AddIsSpecial(builder, IsSpecial)
def AddOpenStageScoreAmount(builder, OpenStageScoreAmount): builder.PrependInt64Slot(5, OpenStageScoreAmount, 0)
def MiniGameRhythmExcelAddOpenStageScoreAmount(builder, OpenStageScoreAmount):
"""This method is deprecated. Please switch to AddOpenStageScoreAmount."""
return AddOpenStageScoreAmount(builder, OpenStageScoreAmount)
def AddMaxHp(builder, MaxHp): builder.PrependInt64Slot(6, MaxHp, 0)
def MiniGameRhythmExcelAddMaxHp(builder, MaxHp):
"""This method is deprecated. Please switch to AddMaxHp."""
return AddMaxHp(builder, MaxHp)
def AddMissDamage(builder, MissDamage): builder.PrependInt64Slot(7, MissDamage, 0)
def MiniGameRhythmExcelAddMissDamage(builder, MissDamage):
"""This method is deprecated. Please switch to AddMissDamage."""
return AddMissDamage(builder, MissDamage)
def AddCriticalHPRestoreValue(builder, CriticalHPRestoreValue): builder.PrependInt64Slot(8, CriticalHPRestoreValue, 0)
def MiniGameRhythmExcelAddCriticalHPRestoreValue(builder, CriticalHPRestoreValue):
"""This method is deprecated. Please switch to AddCriticalHPRestoreValue."""
return AddCriticalHPRestoreValue(builder, CriticalHPRestoreValue)
def AddMaxScore(builder, MaxScore): builder.PrependInt64Slot(9, MaxScore, 0)
def MiniGameRhythmExcelAddMaxScore(builder, MaxScore):
"""This method is deprecated. Please switch to AddMaxScore."""
return AddMaxScore(builder, MaxScore)
def AddFeverScoreRate(builder, FeverScoreRate): builder.PrependInt64Slot(10, FeverScoreRate, 0)
def MiniGameRhythmExcelAddFeverScoreRate(builder, FeverScoreRate):
"""This method is deprecated. Please switch to AddFeverScoreRate."""
return AddFeverScoreRate(builder, FeverScoreRate)
def AddNoteScoreRate(builder, NoteScoreRate): builder.PrependInt64Slot(11, NoteScoreRate, 0)
def MiniGameRhythmExcelAddNoteScoreRate(builder, NoteScoreRate):
"""This method is deprecated. Please switch to AddNoteScoreRate."""
return AddNoteScoreRate(builder, NoteScoreRate)
def AddComboScoreRate(builder, ComboScoreRate): builder.PrependInt64Slot(12, ComboScoreRate, 0)
def MiniGameRhythmExcelAddComboScoreRate(builder, ComboScoreRate):
"""This method is deprecated. Please switch to AddComboScoreRate."""
return AddComboScoreRate(builder, ComboScoreRate)
def AddAttackScoreRate(builder, AttackScoreRate): builder.PrependInt64Slot(13, AttackScoreRate, 0)
def MiniGameRhythmExcelAddAttackScoreRate(builder, AttackScoreRate):
"""This method is deprecated. Please switch to AddAttackScoreRate."""
return AddAttackScoreRate(builder, AttackScoreRate)
def AddFeverCriticalRate(builder, FeverCriticalRate): builder.PrependFloat32Slot(14, FeverCriticalRate, 0.0)
def MiniGameRhythmExcelAddFeverCriticalRate(builder, FeverCriticalRate):
"""This method is deprecated. Please switch to AddFeverCriticalRate."""
return AddFeverCriticalRate(builder, FeverCriticalRate)
def AddFeverAttackRate(builder, FeverAttackRate): builder.PrependFloat32Slot(15, FeverAttackRate, 0.0)
def MiniGameRhythmExcelAddFeverAttackRate(builder, FeverAttackRate):
"""This method is deprecated. Please switch to AddFeverAttackRate."""
return AddFeverAttackRate(builder, FeverAttackRate)
def AddMaxHpScore(builder, MaxHpScore): builder.PrependInt64Slot(16, MaxHpScore, 0)
def MiniGameRhythmExcelAddMaxHpScore(builder, MaxHpScore):
"""This method is deprecated. Please switch to AddMaxHpScore."""
return AddMaxHpScore(builder, MaxHpScore)
def AddRhythmFileName(builder, RhythmFileName): builder.PrependUOffsetTRelativeSlot(17, flatbuffers.number_types.UOffsetTFlags.py_type(RhythmFileName), 0)
def MiniGameRhythmExcelAddRhythmFileName(builder, RhythmFileName):
"""This method is deprecated. Please switch to AddRhythmFileName."""
return AddRhythmFileName(builder, RhythmFileName)
def AddArtLevelSceneName(builder, ArtLevelSceneName): builder.PrependUOffsetTRelativeSlot(18, flatbuffers.number_types.UOffsetTFlags.py_type(ArtLevelSceneName), 0)
def MiniGameRhythmExcelAddArtLevelSceneName(builder, ArtLevelSceneName):
"""This method is deprecated. Please switch to AddArtLevelSceneName."""
return AddArtLevelSceneName(builder, ArtLevelSceneName)
def AddComboImagePath(builder, ComboImagePath): builder.PrependUOffsetTRelativeSlot(19, flatbuffers.number_types.UOffsetTFlags.py_type(ComboImagePath), 0)
def MiniGameRhythmExcelAddComboImagePath(builder, ComboImagePath):
"""This method is deprecated. Please switch to AddComboImagePath."""
return AddComboImagePath(builder, ComboImagePath)
def End(builder): return builder.EndObject()
def MiniGameRhythmExcelEnd(builder):
"""This method is deprecated. Please switch to End."""
return End(builder)