166 lines
8.1 KiB
Python
166 lines
8.1 KiB
Python
# automatically generated by the FlatBuffers compiler, do not modify
|
|
|
|
# namespace: FlatData
|
|
|
|
import flatbuffers
|
|
from flatbuffers.compat import import_numpy
|
|
np = import_numpy()
|
|
|
|
class MiniGameRhythmPresetExcel(object):
|
|
__slots__ = ['_tab']
|
|
|
|
@classmethod
|
|
def GetRootAs(cls, buf, offset=0):
|
|
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
|
|
x = MiniGameRhythmPresetExcel()
|
|
x.Init(buf, n + offset)
|
|
return x
|
|
|
|
@classmethod
|
|
def GetRootAsMiniGameRhythmPresetExcel(cls, buf, offset=0):
|
|
"""This method is deprecated. Please switch to GetRootAs."""
|
|
return cls.GetRootAs(buf, offset)
|
|
# MiniGameRhythmPresetExcel
|
|
def Init(self, buf, pos):
|
|
self._tab = flatbuffers.table.Table(buf, pos)
|
|
|
|
# MiniGameRhythmPresetExcel
|
|
def PresetId(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
|
|
if o != 0:
|
|
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
|
|
return 0
|
|
|
|
# MiniGameRhythmPresetExcel
|
|
def CameraId(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
|
|
if o != 0:
|
|
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
|
|
return 0
|
|
|
|
# MiniGameRhythmPresetExcel
|
|
def PCSpawnPositionX(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
|
|
if o != 0:
|
|
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
|
|
return 0.0
|
|
|
|
# MiniGameRhythmPresetExcel
|
|
def PCSpawnPositionY(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
|
|
if o != 0:
|
|
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
|
|
return 0.0
|
|
|
|
# MiniGameRhythmPresetExcel
|
|
def DetectionLinePositionX(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
|
|
if o != 0:
|
|
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
|
|
return 0.0
|
|
|
|
# MiniGameRhythmPresetExcel
|
|
def DetectionLinePositionY(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
|
|
if o != 0:
|
|
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
|
|
return 0.0
|
|
|
|
# MiniGameRhythmPresetExcel
|
|
def Speed(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
|
|
if o != 0:
|
|
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
|
|
return 0.0
|
|
|
|
# MiniGameRhythmPresetExcel
|
|
def RhythmNoteObjectLeft(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
|
|
if o != 0:
|
|
return self._tab.String(o + self._tab.Pos)
|
|
return None
|
|
|
|
# MiniGameRhythmPresetExcel
|
|
def RhythmNoteObjectRight(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
|
|
if o != 0:
|
|
return self._tab.String(o + self._tab.Pos)
|
|
return None
|
|
|
|
# MiniGameRhythmPresetExcel
|
|
def RhythmNoteObjectBoth(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
|
|
if o != 0:
|
|
return self._tab.String(o + self._tab.Pos)
|
|
return None
|
|
|
|
# MiniGameRhythmPresetExcel
|
|
def JudgeValuesCritical(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
|
|
if o != 0:
|
|
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
|
|
return 0.0
|
|
|
|
# MiniGameRhythmPresetExcel
|
|
def JudgeValuesAttack(self):
|
|
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
|
|
if o != 0:
|
|
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
|
|
return 0.0
|
|
|
|
def Start(builder): builder.StartObject(12)
|
|
def MiniGameRhythmPresetExcelStart(builder):
|
|
"""This method is deprecated. Please switch to Start."""
|
|
return Start(builder)
|
|
def AddPresetId(builder, PresetId): builder.PrependInt64Slot(0, PresetId, 0)
|
|
def MiniGameRhythmPresetExcelAddPresetId(builder, PresetId):
|
|
"""This method is deprecated. Please switch to AddPresetId."""
|
|
return AddPresetId(builder, PresetId)
|
|
def AddCameraId(builder, CameraId): builder.PrependInt64Slot(1, CameraId, 0)
|
|
def MiniGameRhythmPresetExcelAddCameraId(builder, CameraId):
|
|
"""This method is deprecated. Please switch to AddCameraId."""
|
|
return AddCameraId(builder, CameraId)
|
|
def AddPCSpawnPositionX(builder, PCSpawnPositionX): builder.PrependFloat32Slot(2, PCSpawnPositionX, 0.0)
|
|
def MiniGameRhythmPresetExcelAddPCSpawnPositionX(builder, PCSpawnPositionX):
|
|
"""This method is deprecated. Please switch to AddPCSpawnPositionX."""
|
|
return AddPCSpawnPositionX(builder, PCSpawnPositionX)
|
|
def AddPCSpawnPositionY(builder, PCSpawnPositionY): builder.PrependFloat32Slot(3, PCSpawnPositionY, 0.0)
|
|
def MiniGameRhythmPresetExcelAddPCSpawnPositionY(builder, PCSpawnPositionY):
|
|
"""This method is deprecated. Please switch to AddPCSpawnPositionY."""
|
|
return AddPCSpawnPositionY(builder, PCSpawnPositionY)
|
|
def AddDetectionLinePositionX(builder, DetectionLinePositionX): builder.PrependFloat32Slot(4, DetectionLinePositionX, 0.0)
|
|
def MiniGameRhythmPresetExcelAddDetectionLinePositionX(builder, DetectionLinePositionX):
|
|
"""This method is deprecated. Please switch to AddDetectionLinePositionX."""
|
|
return AddDetectionLinePositionX(builder, DetectionLinePositionX)
|
|
def AddDetectionLinePositionY(builder, DetectionLinePositionY): builder.PrependFloat32Slot(5, DetectionLinePositionY, 0.0)
|
|
def MiniGameRhythmPresetExcelAddDetectionLinePositionY(builder, DetectionLinePositionY):
|
|
"""This method is deprecated. Please switch to AddDetectionLinePositionY."""
|
|
return AddDetectionLinePositionY(builder, DetectionLinePositionY)
|
|
def AddSpeed(builder, Speed): builder.PrependFloat32Slot(6, Speed, 0.0)
|
|
def MiniGameRhythmPresetExcelAddSpeed(builder, Speed):
|
|
"""This method is deprecated. Please switch to AddSpeed."""
|
|
return AddSpeed(builder, Speed)
|
|
def AddRhythmNoteObjectLeft(builder, RhythmNoteObjectLeft): builder.PrependUOffsetTRelativeSlot(7, flatbuffers.number_types.UOffsetTFlags.py_type(RhythmNoteObjectLeft), 0)
|
|
def MiniGameRhythmPresetExcelAddRhythmNoteObjectLeft(builder, RhythmNoteObjectLeft):
|
|
"""This method is deprecated. Please switch to AddRhythmNoteObjectLeft."""
|
|
return AddRhythmNoteObjectLeft(builder, RhythmNoteObjectLeft)
|
|
def AddRhythmNoteObjectRight(builder, RhythmNoteObjectRight): builder.PrependUOffsetTRelativeSlot(8, flatbuffers.number_types.UOffsetTFlags.py_type(RhythmNoteObjectRight), 0)
|
|
def MiniGameRhythmPresetExcelAddRhythmNoteObjectRight(builder, RhythmNoteObjectRight):
|
|
"""This method is deprecated. Please switch to AddRhythmNoteObjectRight."""
|
|
return AddRhythmNoteObjectRight(builder, RhythmNoteObjectRight)
|
|
def AddRhythmNoteObjectBoth(builder, RhythmNoteObjectBoth): builder.PrependUOffsetTRelativeSlot(9, flatbuffers.number_types.UOffsetTFlags.py_type(RhythmNoteObjectBoth), 0)
|
|
def MiniGameRhythmPresetExcelAddRhythmNoteObjectBoth(builder, RhythmNoteObjectBoth):
|
|
"""This method is deprecated. Please switch to AddRhythmNoteObjectBoth."""
|
|
return AddRhythmNoteObjectBoth(builder, RhythmNoteObjectBoth)
|
|
def AddJudgeValuesCritical(builder, JudgeValuesCritical): builder.PrependFloat32Slot(10, JudgeValuesCritical, 0.0)
|
|
def MiniGameRhythmPresetExcelAddJudgeValuesCritical(builder, JudgeValuesCritical):
|
|
"""This method is deprecated. Please switch to AddJudgeValuesCritical."""
|
|
return AddJudgeValuesCritical(builder, JudgeValuesCritical)
|
|
def AddJudgeValuesAttack(builder, JudgeValuesAttack): builder.PrependFloat32Slot(11, JudgeValuesAttack, 0.0)
|
|
def MiniGameRhythmPresetExcelAddJudgeValuesAttack(builder, JudgeValuesAttack):
|
|
"""This method is deprecated. Please switch to AddJudgeValuesAttack."""
|
|
return AddJudgeValuesAttack(builder, JudgeValuesAttack)
|
|
def End(builder): return builder.EndObject()
|
|
def MiniGameRhythmPresetExcelEnd(builder):
|
|
"""This method is deprecated. Please switch to End."""
|
|
return End(builder) |