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Blue-Archive---Asset-Downlo…/FlatData/MiniGameRhythmPresetExcel.py
K0lb3 16d6d3f877 flatbuf decoder added
integrated into extract_tables
2021-11-12 23:14:45 +01:00

166 lines
8.1 KiB
Python

# automatically generated by the FlatBuffers compiler, do not modify
# namespace: FlatData
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class MiniGameRhythmPresetExcel(object):
__slots__ = ['_tab']
@classmethod
def GetRootAs(cls, buf, offset=0):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = MiniGameRhythmPresetExcel()
x.Init(buf, n + offset)
return x
@classmethod
def GetRootAsMiniGameRhythmPresetExcel(cls, buf, offset=0):
"""This method is deprecated. Please switch to GetRootAs."""
return cls.GetRootAs(buf, offset)
# MiniGameRhythmPresetExcel
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# MiniGameRhythmPresetExcel
def PresetId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameRhythmPresetExcel
def CameraId(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# MiniGameRhythmPresetExcel
def PCSpawnPositionX(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
# MiniGameRhythmPresetExcel
def PCSpawnPositionY(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
# MiniGameRhythmPresetExcel
def DetectionLinePositionX(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
# MiniGameRhythmPresetExcel
def DetectionLinePositionY(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
# MiniGameRhythmPresetExcel
def Speed(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
# MiniGameRhythmPresetExcel
def RhythmNoteObjectLeft(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# MiniGameRhythmPresetExcel
def RhythmNoteObjectRight(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# MiniGameRhythmPresetExcel
def RhythmNoteObjectBoth(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# MiniGameRhythmPresetExcel
def JudgeValuesCritical(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
# MiniGameRhythmPresetExcel
def JudgeValuesAttack(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
def Start(builder): builder.StartObject(12)
def MiniGameRhythmPresetExcelStart(builder):
"""This method is deprecated. Please switch to Start."""
return Start(builder)
def AddPresetId(builder, PresetId): builder.PrependInt64Slot(0, PresetId, 0)
def MiniGameRhythmPresetExcelAddPresetId(builder, PresetId):
"""This method is deprecated. Please switch to AddPresetId."""
return AddPresetId(builder, PresetId)
def AddCameraId(builder, CameraId): builder.PrependInt64Slot(1, CameraId, 0)
def MiniGameRhythmPresetExcelAddCameraId(builder, CameraId):
"""This method is deprecated. Please switch to AddCameraId."""
return AddCameraId(builder, CameraId)
def AddPCSpawnPositionX(builder, PCSpawnPositionX): builder.PrependFloat32Slot(2, PCSpawnPositionX, 0.0)
def MiniGameRhythmPresetExcelAddPCSpawnPositionX(builder, PCSpawnPositionX):
"""This method is deprecated. Please switch to AddPCSpawnPositionX."""
return AddPCSpawnPositionX(builder, PCSpawnPositionX)
def AddPCSpawnPositionY(builder, PCSpawnPositionY): builder.PrependFloat32Slot(3, PCSpawnPositionY, 0.0)
def MiniGameRhythmPresetExcelAddPCSpawnPositionY(builder, PCSpawnPositionY):
"""This method is deprecated. Please switch to AddPCSpawnPositionY."""
return AddPCSpawnPositionY(builder, PCSpawnPositionY)
def AddDetectionLinePositionX(builder, DetectionLinePositionX): builder.PrependFloat32Slot(4, DetectionLinePositionX, 0.0)
def MiniGameRhythmPresetExcelAddDetectionLinePositionX(builder, DetectionLinePositionX):
"""This method is deprecated. Please switch to AddDetectionLinePositionX."""
return AddDetectionLinePositionX(builder, DetectionLinePositionX)
def AddDetectionLinePositionY(builder, DetectionLinePositionY): builder.PrependFloat32Slot(5, DetectionLinePositionY, 0.0)
def MiniGameRhythmPresetExcelAddDetectionLinePositionY(builder, DetectionLinePositionY):
"""This method is deprecated. Please switch to AddDetectionLinePositionY."""
return AddDetectionLinePositionY(builder, DetectionLinePositionY)
def AddSpeed(builder, Speed): builder.PrependFloat32Slot(6, Speed, 0.0)
def MiniGameRhythmPresetExcelAddSpeed(builder, Speed):
"""This method is deprecated. Please switch to AddSpeed."""
return AddSpeed(builder, Speed)
def AddRhythmNoteObjectLeft(builder, RhythmNoteObjectLeft): builder.PrependUOffsetTRelativeSlot(7, flatbuffers.number_types.UOffsetTFlags.py_type(RhythmNoteObjectLeft), 0)
def MiniGameRhythmPresetExcelAddRhythmNoteObjectLeft(builder, RhythmNoteObjectLeft):
"""This method is deprecated. Please switch to AddRhythmNoteObjectLeft."""
return AddRhythmNoteObjectLeft(builder, RhythmNoteObjectLeft)
def AddRhythmNoteObjectRight(builder, RhythmNoteObjectRight): builder.PrependUOffsetTRelativeSlot(8, flatbuffers.number_types.UOffsetTFlags.py_type(RhythmNoteObjectRight), 0)
def MiniGameRhythmPresetExcelAddRhythmNoteObjectRight(builder, RhythmNoteObjectRight):
"""This method is deprecated. Please switch to AddRhythmNoteObjectRight."""
return AddRhythmNoteObjectRight(builder, RhythmNoteObjectRight)
def AddRhythmNoteObjectBoth(builder, RhythmNoteObjectBoth): builder.PrependUOffsetTRelativeSlot(9, flatbuffers.number_types.UOffsetTFlags.py_type(RhythmNoteObjectBoth), 0)
def MiniGameRhythmPresetExcelAddRhythmNoteObjectBoth(builder, RhythmNoteObjectBoth):
"""This method is deprecated. Please switch to AddRhythmNoteObjectBoth."""
return AddRhythmNoteObjectBoth(builder, RhythmNoteObjectBoth)
def AddJudgeValuesCritical(builder, JudgeValuesCritical): builder.PrependFloat32Slot(10, JudgeValuesCritical, 0.0)
def MiniGameRhythmPresetExcelAddJudgeValuesCritical(builder, JudgeValuesCritical):
"""This method is deprecated. Please switch to AddJudgeValuesCritical."""
return AddJudgeValuesCritical(builder, JudgeValuesCritical)
def AddJudgeValuesAttack(builder, JudgeValuesAttack): builder.PrependFloat32Slot(11, JudgeValuesAttack, 0.0)
def MiniGameRhythmPresetExcelAddJudgeValuesAttack(builder, JudgeValuesAttack):
"""This method is deprecated. Please switch to AddJudgeValuesAttack."""
return AddJudgeValuesAttack(builder, JudgeValuesAttack)
def End(builder): return builder.EndObject()
def MiniGameRhythmPresetExcelEnd(builder):
"""This method is deprecated. Please switch to End."""
return End(builder)