This script installs the latest GE-Proton, installs NonSteamLaunchers under one unique Proton prefix folder in your compatdata folder path called "NonSteamLaunchers" and adds them to your Steam Library. It will also add the games automatically on every steam restart.
Local Saves and Cloud saves are supported, as well as multiplayer/online support (because youre using the launchers). Obviously, certain anticheat games will not work on linux enviroments; this is on a game to game basis.
- MicroSD Support 💾 This script supports moving the entire prefix to a microSD. The script will install launchers and games to your SD card, and the launchers in Steam will point to the SD card installation. This allows you to save internal storage space on your Steam Deck!
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- ProtonTricks is comptable with NonSteamLaunchers default installation (one prefix). This will add a NonSteamLaunchers shorcut in your library...this shortcut doesnt do anything. All you have to do is simply "Hide this Game" in your Library. Right click its properties and choose "Manage" and "Hide this Game". You never have to worry about it again! If you were to open up ProtonTricks to fix any game or launcher it is now accessible!
- In case you didnt know, you can also choose to check mark "Separate App Id's" when installing a launcher, this will install all launchers in each of their own prefix. Automatically working with ProtonTricks!
- Command Line Ready, you can call it from online, heres an example of installing a launcher ``` /bin/bash -c 'curl -Ls https://raw.githubusercontent.com/moraroy/NonSteamLaunchers-On-Steam-Deck/main/NonSteamLaunchers.sh | nohup /bin/bash -s -- "Epic Games"' ```
- NSL can in fact be installed on many linux distros, feel free to try, here are some examples of some... ChimeraOS, Nobara and Arch Linux as well as any KDE Environments such as this opensuse - tumbleweed - wayland , if for any reason you find that NonSteamLaunchers installs perfectly or not, let me know!
- RemotePlayWhatever is also bundled with NSL to allow for local and co-op play between non steam games, this is created by m4Engi, here is the repo [here](https://github.com/m4dEngi/RemotePlayWhatever)
* Decky Loader Plugin is available [here](https://github.com/moraroy/NonSteamLaunchersDecky) and the pull request for it [here](https://github.com/SteamDeckHomebrew/decky-plugin-database/pull/677)
"NSLGameScanner.service" is also live when you use this script and continues after the script is closed and even works after your Steam Deck has restarted. This works in the background as a service file to automatically add your games to your library on every Steam restart. Currently adds:
* Go to desktop mode, click the download button above and it should download the .desktop file in your Downloads folder.
* Go to your downloads folder, click the NonSteamLaunchers icon, it will download and run the latest NonSteamLaunchers.sh from this repository and run it.
* You will simply have to choose which launcher to install and let the script handle the rest. 💻 No files are left in your "Downloads" they are deleted after installation.
* After running the script, launch Steam on your Steam Deck. You'll find the new launchers in your library under the non-steam tab. Click a launcher to see your installed games from that store, and launch them directly from Steam! If you have downloaded a game inside of your launcher, restart your Deck or quit and reopen Steam and the NSLGameScanner.service should add it to your library, even in gamemode! 🥳
+ Just run the script, and hit "Uninstall". This will uninstall the launcher and its games. Alternatively, if you want to totally wipe everything from NonSteamLaunchers, click "Start Fresh".
- The format of "EpicGamesLauncher" comes from the user choosing to either "Separate App ID's" or use the default installation prefix "NonSteamLaunchers" in the compatdata folder. This would be named differently for each launcher. Otherwise the command line would then only be
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Install [Docker](https://docs.docker.com/compose/install/). Once installed, a clean dev environment with a Docker container [native to VSCode](https://code.visualstudio.com/docs/devcontainers/create-dev-container#_dockerfile) is spun up automatically.
* [Command palette](https://code.visualstudio.com/docs/getstarted/userinterface#_command-palette) (⇧⌘P) > Dev Containers: Reopen in Container
* F5 for debug
* May need to select interpreter (e.g., `/opt/venv/bin/python`) first
If VSCode isn't present or only the python portion (cf. `__init__.py`) is being worked on, it's possible to just run a Docker container on its own. The container installs the correct version of python and any dependencies (e.g., ipython, rich) in `requirements.txt`.
```bash
# navigate to directory with Dockerfile
cd .devcontainer/
# build image
docker build -t nonsteamlaunchers .
# run container
docker run -it --rm --name=mynonsteamlaunchers --workdir=/app -v $(pwd):/app nonsteamlaunchers bash
# exit container
exit
```
### Python virtual environment
Useful for the python module(s), but extra compared to the [dev container](#dev-container) portion that covers the core shell script.
While not currently enforced, by using [conventional commits](https://www.conventionalcommits.org/en/v1.0.0/#summary), it's possible to automatically generate changelogs and version numbers via [release-please](https://github.com/googleapis/release-please).
To help with that, the [commitizen](https://commitizen-tools.github.io/commitizen/) tool can be installed.
> **TL;DR**: The [Ruff formatter](https://astral.sh/blog/the-ruff-formatter) is an extremely fast Python formatter, written in Rust. It’s over 30x faster than Black and 100x faster than YAPF, formatting large-scale Python projects in milliseconds — all while achieving >99.9% Black compatibility.
* While it runs automatically on commits, it can also be run manually
`.shellcheckrc` excludes various [bash language rules](https://github.com/koalaman/shellcheck/wiki/Ignore#ignoring-one-or-more-types-of-errors-forever). Useful to control noise vs. legitimate warnings/errors when using the shellcheck extension.