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@ -262,6 +262,7 @@ def is_match(name1, name2):
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else:
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return False
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# Add or update the proton compatibility settings
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def add_compat_tool(app_id):
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if 'CompatToolMapping' not in config_data['InstallConfigStore']['Software']['Valve']['Steam']:
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'] = {}
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@ -291,9 +292,6 @@ def check_if_shortcut_exists(shortcut_id, display_name, exe_path, start_dir, lau
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#End of Code
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#Start of Refactoring code from the .sh file
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sys.path.insert(0, os.path.expanduser(f"{logged_in_home}/Downloads/NonSteamLaunchersInstallation/lib/python{python_version}/site-packages"))
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print(sys.path)
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@ -301,18 +299,16 @@ print(sys.path)
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# Create an empty dictionary to store the app IDs
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app_ids = {}
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#Create Launcher Shortcuts
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def create_new_entry(shortcutdirectory, appname, launchoptions, startingdir):
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print(f"Creating new entry for {appname}...")
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print(f"Shortcut directory: {shortcutdirectory}")
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print(f"Launch options: {launchoptions}")
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print(f"Starting directory: {startingdir}")
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global new_shortcuts_added
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global shortcuts_updated
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# Check if the launcher is installed
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if not shortcutdirectory:
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print(f"{appname} is not installed. Skipping.")
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return
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# Check if the game already exists in the shortcuts
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exe_path = f"\"{shortcutdirectory}\""
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exe_path = f"{shortcutdirectory}"
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signed_shortcut_id = get_steam_shortcut_id(exe_path, appname)
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print(f"Signed shortcut ID for {appname}: {signed_shortcut_id}")
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# Only store the app ID for specific launchers
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@ -321,16 +317,18 @@ def create_new_entry(shortcutdirectory, appname, launchoptions, startingdir):
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print(f"Stored app ID for {appname}: {signed_shortcut_id}")
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unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
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print(f"Unsigned shortcut ID for {appname}: {unsigned_shortcut_id}")
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# Check if the game already exists in the shortcuts
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if check_if_shortcut_exists(signed_shortcut_id, appname, exe_path, startingdir, launchoptions):
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print(f"Shortcut already exists for {appname}.")
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# Check if proton needs applying or updating
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if add_compat_tool(unsigned_shortcut_id):
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print(f"Added compatibility tool for {appname}.")
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shortcuts_updated = True
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return
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#Get artwork
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game_id = get_game_id(appname)
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if game_id is not None:
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get_sgdb_art(game_id, unsigned_shortcut_id)
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# Create a new entry for the Steam shortcut
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game_id = get_game_id(appname)
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print(f"Game ID for {appname}: {game_id}")
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new_entry = {
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'appid': str(signed_shortcut_id),
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'appname': appname,
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@ -338,22 +336,14 @@ def create_new_entry(shortcutdirectory, appname, launchoptions, startingdir):
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'StartDir': startingdir,
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}",
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'LaunchOptions': launchoptions,
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'GameID': game_id if game_id is not None else "default_game_id"
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}
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# Add the new entry to the shortcuts dictionary
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# Add the new entry to the shortcuts dictionary and add proton
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shortcuts['shortcuts'][str(signed_shortcut_id)] = new_entry
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print(f"Added new entry for {appname} to shortcuts.")
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new_shortcuts_added = True
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if game_id is not None:
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get_sgdb_art(game_id, unsigned_shortcut_id)
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add_compat_tool(unsigned_shortcut_id)
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create_new_entry(os.environ.get('epicshortcutdirectory'), 'Epic Games', os.environ.get('epiclaunchoptions'), os.environ.get('epicstartingdir'))
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create_new_entry(os.environ.get('gogshortcutdirectory'), 'Gog Galaxy', os.environ.get('goglaunchoptions'), os.environ.get('gogstartingdir'))
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create_new_entry(os.environ.get('uplayshortcutdirectory'), 'Ubisoft Connect', os.environ.get('uplaylaunchoptions'), os.environ.get('uplaystartingdir'))
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@ -431,8 +421,7 @@ for launcher_name, appid in app_ids.items():
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print(f"The app ID for {launcher_name} is {appid}")
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# Get the app ID for the first launcher that the user chose to instally
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# Get the app ID for the first launcher that the user chose to install
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appid = app_ids.get(launcher_name)
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#Create User Friendly Symlinks for the launchers
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@ -541,36 +530,11 @@ if os.path.exists(dat_file_path) and os.path.exists(item_dir):
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exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe\""
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start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/\""
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launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}\" %command% -'com.epicgames.launcher://apps/{app_name}?action=launch&silent=true'"
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signed_shortcut_id = get_steam_shortcut_id(exe_path, display_name)
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unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
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# Check if the game already exists in the shortcuts
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if check_if_shortcut_exists(signed_shortcut_id, display_name, exe_path, start_dir, launch_options):
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if add_compat_tool(unsigned_shortcut_id):
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shortcuts_updated = True
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continue
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# Check if the game is still installed
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for game in dat_data['InstallationList']:
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print(f"Checking game: {game['AppName']}")
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if game['AppName'] == item_data['AppName']:
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print(f"Match found: {game['AppName']}")
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game_id = get_game_id(display_name)
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print(f"No existing shortcut found for game {display_name}. Creating new shortcut.")
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created_shortcuts.append(display_name)
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shortcuts['shortcuts'][str(signed_shortcut_id)] = {
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'appid': str(signed_shortcut_id),
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'appname': display_name,
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'exe': exe_path,
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'StartDir': start_dir,
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}",
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'LaunchOptions': launch_options,
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'GameID': game_id if game_id is not None else "default_game_id"
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}
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new_shortcuts_added = True
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if game_id is not None:
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get_sgdb_art(game_id, unsigned_shortcut_id)
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add_compat_tool(unsigned_shortcut_id)
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create_new_entry(exe_path, display_name, launch_options, start_dir)
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else:
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print("Epic Games Launcher data not found. Skipping Epic Games Scanner.")
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