mirror of
https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck.git
synced 2024-12-21 07:11:52 +01:00
Update NSLGameScanner.py
This commit is contained in:
parent
59eaa5e32d
commit
2cf3f336db
@ -1183,6 +1183,7 @@ if amazon_games:
|
||||
|
||||
|
||||
#Itchio Scanner
|
||||
|
||||
def get_itch_games(itch_db_location):
|
||||
print(f"Checking if {itch_db_location} exists...")
|
||||
if not os.path.exists(itch_db_location):
|
||||
@ -1190,64 +1191,69 @@ def get_itch_games(itch_db_location):
|
||||
return []
|
||||
|
||||
print("Opening and reading the database file...")
|
||||
with open(itch_db_location, 'rb') as f:
|
||||
shortcut_bytes = f.read()
|
||||
conn = sqlite3.connect(itch_db_location)
|
||||
cursor = conn.cursor()
|
||||
|
||||
print("Parsing the database file...")
|
||||
paths = parse_butler_db(shortcut_bytes)
|
||||
# Parse the 'caves' table
|
||||
cursor.execute("SELECT * FROM caves;")
|
||||
caves = cursor.fetchall()
|
||||
|
||||
# Parse the 'games' table
|
||||
cursor.execute("SELECT * FROM games;")
|
||||
games = cursor.fetchall()
|
||||
|
||||
# Create a dictionary to store game information by game_id
|
||||
games_dict = {game[0]: game for game in games}
|
||||
|
||||
print("Matching games between 'caves' and 'games' tables...")
|
||||
games_list = []
|
||||
for cave in caves:
|
||||
game_id = cave[1]
|
||||
if game_id in games_dict:
|
||||
game_info = games_dict[game_id]
|
||||
base_path = json.loads(cave[11])['basePath']
|
||||
candidates = json.loads(cave[11])['candidates']
|
||||
executable_path = candidates[0]['path']
|
||||
|
||||
# Skip browser games (HTML files)
|
||||
if executable_path.endswith('.html'):
|
||||
print(f"Skipping browser game: {game_info[2]}")
|
||||
continue
|
||||
|
||||
game_title = game_info[2]
|
||||
games_list.append((base_path, executable_path, game_title))
|
||||
|
||||
print("Converting paths to games...")
|
||||
games = [dbpath_to_game(path) for path in paths if dbpath_to_game(path) is not None]
|
||||
# Remove duplicates
|
||||
games = list(set(games))
|
||||
print(f"Found {len(games)} unique games.")
|
||||
return games
|
||||
|
||||
def parse_butler_db(content):
|
||||
print("Finding matches in the database content...")
|
||||
pattern = rb'\{"basePath":"(.*?)","totalSize".*?"candidates":\[(.*?)\]\}'
|
||||
matches = re.findall(pattern, content)
|
||||
print(f"Found {len(matches)} matches.")
|
||||
|
||||
print("Converting matches to database paths...")
|
||||
db_paths = []
|
||||
for match in matches:
|
||||
base_path = match[0].decode(errors='ignore')
|
||||
candidates_json = b'[' + match[1] + b']'
|
||||
print(f"Candidates JSON: {candidates_json}")
|
||||
try:
|
||||
candidates = json.loads(candidates_json.decode(errors='ignore'))
|
||||
paths = [candidate['path'] for candidate in candidates]
|
||||
db_paths.append((base_path, paths))
|
||||
except json.JSONDecodeError as e:
|
||||
print(f"JSON decoding error: {e}. Skipping this entry and continuing...")
|
||||
continue
|
||||
print(f"Converted {len(matches)} matches to {len(db_paths)} database paths.")
|
||||
return db_paths
|
||||
games_list = list(set(games_list))
|
||||
print(f"Found {len(games_list)} unique games.")
|
||||
return games_list
|
||||
|
||||
def dbpath_to_game(paths):
|
||||
# Convert the Windows-style path from the database to a Unix-style path
|
||||
db_path = paths[0].replace("\\\\", "/").replace("C:", "")
|
||||
linux_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/pfx/drive_c" + db_path
|
||||
# Convert the base path to a Unix-style path
|
||||
base_path = paths[0].replace("\\\\", "/").replace("C:", "")
|
||||
linux_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/pfx/drive_c" + base_path
|
||||
receipt_path = os.path.join(linux_path, ".itch", "receipt.json.gz")
|
||||
|
||||
if not os.path.exists(receipt_path):
|
||||
return None
|
||||
|
||||
for executable in paths[1]:
|
||||
for executable in paths[1:]:
|
||||
exe_path = os.path.join(linux_path, executable)
|
||||
if os.access(exe_path, os.X_OK): # check if file is executable
|
||||
if os.access(exe_path, os.X_OK): # Check if executable
|
||||
with gzip.open(receipt_path, 'rb') as f:
|
||||
receipt_str = f.read().decode()
|
||||
receipt = json.loads(receipt_str)
|
||||
return (linux_path, executable, receipt['game']['title'])
|
||||
# Usage:
|
||||
itch_db_location = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/pfx/drive_c/users/steamuser/AppData/Roaming/itch/db/butler.db-wal"
|
||||
|
||||
# Usage
|
||||
itch_db_location = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/pfx/drive_c/users/steamuser/AppData/Roaming/itch/db/butler.db"
|
||||
print(f"Getting games from {itch_db_location}...")
|
||||
games = get_itch_games(itch_db_location)
|
||||
print("Printing games...")
|
||||
for game in games:
|
||||
print(game)
|
||||
|
||||
# For each game, prepare to create a new entry for launch
|
||||
for game in games:
|
||||
linux_path, executable, game_title = game
|
||||
exe_path = f"\"{os.path.join(linux_path, executable)}\""
|
||||
@ -1255,6 +1261,7 @@ for game in games:
|
||||
launchoptions = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/\" %command%"
|
||||
create_new_entry(exe_path, game_title, launchoptions, start_dir)
|
||||
|
||||
# End of Itchio Scanner
|
||||
#End of Itchio Scanner
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user