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https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck.git
synced 2024-11-20 08:09:18 +01:00
Update NSLGameScanner.py
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commit
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@ -1183,6 +1183,7 @@ if amazon_games:
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#Itchio Scanner
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#Itchio Scanner
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def get_itch_games(itch_db_location):
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def get_itch_games(itch_db_location):
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print(f"Checking if {itch_db_location} exists...")
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print(f"Checking if {itch_db_location} exists...")
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if not os.path.exists(itch_db_location):
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if not os.path.exists(itch_db_location):
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@ -1190,64 +1191,69 @@ def get_itch_games(itch_db_location):
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return []
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return []
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print("Opening and reading the database file...")
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print("Opening and reading the database file...")
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with open(itch_db_location, 'rb') as f:
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conn = sqlite3.connect(itch_db_location)
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shortcut_bytes = f.read()
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cursor = conn.cursor()
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print("Parsing the database file...")
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# Parse the 'caves' table
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paths = parse_butler_db(shortcut_bytes)
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cursor.execute("SELECT * FROM caves;")
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caves = cursor.fetchall()
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print("Converting paths to games...")
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# Parse the 'games' table
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games = [dbpath_to_game(path) for path in paths if dbpath_to_game(path) is not None]
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cursor.execute("SELECT * FROM games;")
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# Remove duplicates
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games = cursor.fetchall()
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games = list(set(games))
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print(f"Found {len(games)} unique games.")
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return games
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def parse_butler_db(content):
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# Create a dictionary to store game information by game_id
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print("Finding matches in the database content...")
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games_dict = {game[0]: game for game in games}
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pattern = rb'\{"basePath":"(.*?)","totalSize".*?"candidates":\[(.*?)\]\}'
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matches = re.findall(pattern, content)
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print(f"Found {len(matches)} matches.")
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print("Converting matches to database paths...")
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print("Matching games between 'caves' and 'games' tables...")
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db_paths = []
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games_list = []
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for match in matches:
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for cave in caves:
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base_path = match[0].decode(errors='ignore')
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game_id = cave[1]
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candidates_json = b'[' + match[1] + b']'
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if game_id in games_dict:
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print(f"Candidates JSON: {candidates_json}")
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game_info = games_dict[game_id]
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try:
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base_path = json.loads(cave[11])['basePath']
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candidates = json.loads(candidates_json.decode(errors='ignore'))
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candidates = json.loads(cave[11])['candidates']
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paths = [candidate['path'] for candidate in candidates]
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executable_path = candidates[0]['path']
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db_paths.append((base_path, paths))
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except json.JSONDecodeError as e:
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# Skip browser games (HTML files)
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print(f"JSON decoding error: {e}. Skipping this entry and continuing...")
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if executable_path.endswith('.html'):
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print(f"Skipping browser game: {game_info[2]}")
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continue
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continue
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print(f"Converted {len(matches)} matches to {len(db_paths)} database paths.")
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return db_paths
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game_title = game_info[2]
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games_list.append((base_path, executable_path, game_title))
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# Remove duplicates
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games_list = list(set(games_list))
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print(f"Found {len(games_list)} unique games.")
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return games_list
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def dbpath_to_game(paths):
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def dbpath_to_game(paths):
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# Convert the Windows-style path from the database to a Unix-style path
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# Convert the base path to a Unix-style path
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db_path = paths[0].replace("\\\\", "/").replace("C:", "")
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base_path = paths[0].replace("\\\\", "/").replace("C:", "")
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linux_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/pfx/drive_c" + db_path
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linux_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/pfx/drive_c" + base_path
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receipt_path = os.path.join(linux_path, ".itch", "receipt.json.gz")
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receipt_path = os.path.join(linux_path, ".itch", "receipt.json.gz")
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if not os.path.exists(receipt_path):
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if not os.path.exists(receipt_path):
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return None
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return None
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for executable in paths[1]:
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for executable in paths[1:]:
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exe_path = os.path.join(linux_path, executable)
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exe_path = os.path.join(linux_path, executable)
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if os.access(exe_path, os.X_OK): # check if file is executable
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if os.access(exe_path, os.X_OK): # Check if executable
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with gzip.open(receipt_path, 'rb') as f:
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with gzip.open(receipt_path, 'rb') as f:
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receipt_str = f.read().decode()
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receipt_str = f.read().decode()
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receipt = json.loads(receipt_str)
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receipt = json.loads(receipt_str)
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return (linux_path, executable, receipt['game']['title'])
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return (linux_path, executable, receipt['game']['title'])
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# Usage:
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itch_db_location = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/pfx/drive_c/users/steamuser/AppData/Roaming/itch/db/butler.db-wal"
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# Usage
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itch_db_location = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/pfx/drive_c/users/steamuser/AppData/Roaming/itch/db/butler.db"
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print(f"Getting games from {itch_db_location}...")
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print(f"Getting games from {itch_db_location}...")
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games = get_itch_games(itch_db_location)
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games = get_itch_games(itch_db_location)
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print("Printing games...")
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print("Printing games...")
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for game in games:
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for game in games:
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print(game)
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print(game)
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# For each game, prepare to create a new entry for launch
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for game in games:
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for game in games:
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linux_path, executable, game_title = game
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linux_path, executable, game_title = game
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exe_path = f"\"{os.path.join(linux_path, executable)}\""
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exe_path = f"\"{os.path.join(linux_path, executable)}\""
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@ -1255,6 +1261,7 @@ for game in games:
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launchoptions = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/\" %command%"
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launchoptions = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/\" %command%"
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create_new_entry(exe_path, game_title, launchoptions, start_dir)
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create_new_entry(exe_path, game_title, launchoptions, start_dir)
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# End of Itchio Scanner
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#End of Itchio Scanner
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#End of Itchio Scanner
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