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https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck.git
synced 2025-02-01 11:22:37 +01:00
Update NSLGameScanner.py
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1f4510608f
commit
2e5e8673e3
@ -365,11 +365,12 @@ def is_match(name1, name2):
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# Add or update the proton compatibility settings
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def add_compat_tool(app_id, launchoptions):
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if 'CompatToolMapping' not in config_data['InstallConfigStore']['Software']['Valve']['Steam']:
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'] = {}
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print(f"CompatToolMapping key not found in config.vdf, creating.")
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# Combine checks for 'chrome' and 'PROTONPATH'
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if 'chrome' in launchoptions or 'PROTONPATH' in launchoptions:
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if 'PROTONPATH' in launchoptions:
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@ -392,8 +393,9 @@ def add_compat_tool(app_id, launchoptions):
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return compat_tool_name
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# Check if the shortcut already exists in the shortcuts
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def check_if_shortcut_exists(shortcut_id, display_name, exe_path, start_dir, launch_options):
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# Check if the game already exists in the shortcuts using the id
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# Check if the game already exists in the shortcuts using the ID
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if any(s.get('appid') == shortcut_id for s in shortcuts['shortcuts'].values()):
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print(f"Existing shortcut found based on shortcut ID for game {display_name}. Skipping creation.")
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return True
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@ -404,12 +406,10 @@ def check_if_shortcut_exists(shortcut_id, display_name, exe_path, start_dir, lau
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if any(s.get('AppName') == display_name and s.get('Exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
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print(f"Existing shortcut found based on matching fields for game {display_name}. Skipping creation.")
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return True
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#End of Code
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return False
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#Start of Refactoring code from the .sh file
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# Start of Refactoring code from the .sh file
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sys.path.insert(0, os.path.expanduser(f"{logged_in_home}/Downloads/NonSteamLaunchersInstallation/lib/python{python_version}/site-packages"))
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print(sys.path)
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@ -417,12 +417,15 @@ print(sys.path)
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# Create an empty dictionary to store the app IDs
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app_ids = {}
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# Get the next available key for the shortcuts
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def get_next_available_key(shortcuts):
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key = 0
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while str(key) in shortcuts['shortcuts']:
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key += 1
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return str(key)
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# Create a new entry for a game shortcut
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def create_new_entry(shortcutdirectory, appname, launchoptions, startingdir):
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global new_shortcuts_added
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global shortcuts_updated
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