From 472496698860cf1103616be1133e4a9e18cf4e5d Mon Sep 17 00:00:00 2001 From: Roy <88516395+moraroy@users.noreply.github.com> Date: Mon, 15 Jul 2024 22:53:15 -0700 Subject: [PATCH] Add files via upload --- NSLGameScanner.py | 150 ---------------------------------------------- 1 file changed, 150 deletions(-) diff --git a/NSLGameScanner.py b/NSLGameScanner.py index 7f98a27..f2ae73f 100644 --- a/NSLGameScanner.py +++ b/NSLGameScanner.py @@ -542,162 +542,12 @@ for custom_website in custom_websites: #End of Creating Launcher Shortcuts -#Custom Shortcut for NSL -# Define the parameters for the new shortcut -nslshortcutdirectory = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\"" -nslappname = "NonSteamLaunchers" -nsllaunchoptions = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\" %command%" -nslstartingdir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\"" -print(f"nslshortcutdirectory: {nslshortcutdirectory}") # Debug print -print(f"nslappname: {nslappname}") # Debug print -print(f"nsllaunchoptions: {nsllaunchoptions}") # Debug print - - - -# Check if separate_appids is set to 'false' -if separate_appids == 'false': - print("separate_appids is set to 'false'. Creating new shortcut...") # Debug print - # Call the function to create the new shortcut and store the returned appid - appid = create_new_entry(nslshortcutdirectory, nslappname, nsllaunchoptions, nslstartingdir) - app_ids[nslappname] = appid - print(f"appid: {appid}") # Debug print -else: - print("separate_appids is not set to 'false'. Skipping shortcut creation.") # Debug print -# Iterate over each launcher in the app_ids dictionary -for launcher_name, appid in app_ids.items(): - print(f"The app ID for {launcher_name} is {appid}") - -# Get the app ID for the first launcher that the user chose to install -if app_ids: - appid = app_ids.get(launcher_name) - print(f"App ID for the chosen launcher: {appid}") - -# Create User Friendly Symlinks for the launchers -# Define the path to the compatdata directory -compatdata_dir = f'{logged_in_home}/.local/share/Steam/steamapps/compatdata' -print(f"Compatdata directory: {compatdata_dir}") - -# Define a dictionary of original folder names -folder_names = { - 'Epic Games': 'EpicGamesLauncher', - 'Gog Galaxy': 'GogGalaxyLauncher', - 'Ubisoft Connect': 'UplayLauncher', - 'Battle.net': 'Battle.netLauncher', - 'EA App': 'TheEAappLauncher', - 'Amazon Games': 'AmazonGamesLauncher', - 'itch.io': 'itchioLauncher', - 'Legacy Games': 'LegacyGamesLauncher', - 'Humble Bundle': 'HumbleGamesLauncher', - 'IndieGala Client': 'IndieGalaLauncher', - 'Rockstar Games Launcher': 'RockstarGamesLauncher', - 'Glyph': 'GlyphLauncher', - 'Playstation Plus': 'PlaystationPlusLauncher', - 'VK Play': 'VKPlayLauncher', - 'HoYoPlay': 'HoYoPlayLauncher', -} -# Iterate over each launcher in the folder_names dictionary -for launcher_name, folder in folder_names.items(): - # Define the current path of the folder - current_path = os.path.join(compatdata_dir, folder) - print(f"Current path for {launcher_name}: {current_path}") - - # Check if the folder exists - if os.path.exists(current_path): - print(f'{launcher_name}: {folder} exists') - # Get the app ID for this launcher from the app_id_to_name dictionary - appid = app_ids.get(launcher_name) - print(f"App ID for {launcher_name}: {appid}") - - # If appid is not None, proceed with renaming and symlink creation - if appid is not None: - # Define the new path of the folder - new_path = os.path.join(compatdata_dir, str(appid)) - print(f"New path for {launcher_name}: {new_path}") - - # Check if the new path already exists - if os.path.exists(new_path): - print(f'{new_path} already exists. Skipping renaming and symlinking.') - else: - # Rename the folder - os.rename(current_path, new_path) - print(f"Renamed {current_path} to {new_path}") - - # Define the path of the symbolic link - symlink_path = os.path.join(compatdata_dir, folder) - print(f"Symlink path for {launcher_name}: {symlink_path}") - - # Create a symbolic link to the renamed folder - os.symlink(new_path, symlink_path) - print(f"Created symlink at {symlink_path} to {new_path}") - else: - print(f'App ID for {launcher_name} is not available yet.') - else: - print(f'{launcher_name}: {folder} does not exist') - - - - -# Define the appid for the custom shortcut -custom_app_id = 4206469918 -print(f"App ID for the custom shortcut: {custom_app_id}") - -# Check if the NonSteamLaunchers folder exists -non_steam_launchers_path = os.path.join(compatdata_dir, 'NonSteamLaunchers') -if os.path.exists(non_steam_launchers_path): - print("NonSteamLaunchers already exists at the expected path.") - - # Define the current path of the NonSteamLaunchers folder - current_path = os.path.join(compatdata_dir, 'NonSteamLaunchers') - print(f"Current path for NonSteamLaunchers: {current_path}") - - # Check if NonSteamLaunchers is already a symbolic link - if os.path.islink(current_path): - print('NonSteamLaunchers is already a symbolic link') - # Check if NonSteamLaunchers is a symlink to an appid folder - if os.readlink(current_path) != os.path.join(compatdata_dir, str(custom_app_id)): - print('NonSteamLaunchers is symlinked to a different folder') - # Remove the existing symbolic link - os.unlink(current_path) - print(f'Removed existing symlink at {current_path}') - # Create a symbolic link to the correct appid folder - os.symlink(os.path.join(compatdata_dir, str(custom_app_id)), current_path) - print(f'Created new symlink at {current_path} to {os.path.join(compatdata_dir, str(custom_app_id))}') - else: - print('NonSteamLaunchers is already correctly symlinked') - else: - print("NonSteamLaunchers is not a symbolic link.") - # Check if the current path exists - if os.path.exists(current_path): - print("NonSteamLaunchers exists at the current path.") - # Define the new path of the NonSteamLaunchers folder - new_path = os.path.join(compatdata_dir, str(custom_app_id)) - print(f"New path for NonSteamLaunchers: {new_path}") - - # Check if the new path already exists - if os.path.exists(new_path): - print(f'{new_path} already exists. Skipping renaming and symlinking.') - else: - # Move the NonSteamLaunchers folder to the new path - shutil.move(current_path, new_path) - print(f"Moved NonSteamLaunchers folder to {new_path}") - - # Define the path of the symbolic link - symlink_path = os.path.join(compatdata_dir, 'NonSteamLaunchers') - - # Create a symbolic link to the renamed NonSteamLaunchers folder - os.symlink(new_path, symlink_path) - print(f"Created symlink at {symlink_path} to {new_path}") - else: - print(f"The directory {current_path} does not exist. Skipping.") - - -#End of old refactored Code