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https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck.git
synced 2025-02-13 00:38:52 +01:00
Update NSLGameScanner.py
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@ -1329,31 +1329,36 @@ else:
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# List to store final Itch.io game details
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itchgames = []
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# Match game_id between 'caves' and 'games' tables
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itchgames = []
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# Match game_id between 'caves' and 'games' tables and collect relevant game details
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for cave in caves:
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game_id = cave[1]
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if game_id in games_dict:
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game_info = games_dict[game_id]
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base_path = json.loads(cave[11])['basePath']
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candidates = json.loads(cave[11])['candidates']
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cave_info = json.loads(cave[11])
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base_path = cave_info['basePath']
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candidates = cave_info.get('candidates', [])
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if candidates and isinstance(candidates, list) and len(candidates) > 0:
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executable_path = candidates[0].get('path')
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if executable_path and executable_path.endswith('.html'):
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# Check if candidates exist and are not empty
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if candidates:
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executable_path = candidates[0].get('path', None)
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# If there's no valid executable path, skip this entry
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if not executable_path:
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print(f"Skipping game (no executable found): {game_info[2]}")
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continue
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# Skip games with an executable that ends with '.html' (browser games)
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if executable_path.endswith('.html'):
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print(f"Skipping browser game: {game_info[2]}")
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continue
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# Extract the game title
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game_title = game_info[2]
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# Append the game info (base path, executable path, game title) to the list
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itchgames.append((base_path, executable_path, game_title))
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else:
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print(f"No candidates found for game: {game_info[2]}")
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# Extract the game title
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game_title = game_info[2]
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# Append the game info (base path, executable path, game title) to the list
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itchgames.append((base_path, executable_path, game_title))
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print(f"Skipping game (no candidates): {game_info[2]}")
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# Process each game for creating new entries
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for base_path, executable, game_title in itchgames:
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@ -1367,7 +1372,7 @@ else:
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# Close the database connection
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conn.close()
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# End of Itch.io Scanner
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