mirror of
https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck.git
synced 2024-11-20 08:09:18 +01:00
Merge pull request #179 from sysmoon14/main
Improved ShortcutID Generation and Allocation of Proton Compatibility
This commit is contained in:
commit
4fee1f8bdd
@ -3,6 +3,7 @@ import os, re, vdf
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import json
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import shutil
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import binascii
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import ctypes
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import zipfile
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import time
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import sys
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@ -120,9 +121,16 @@ else:
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#Code
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def get_steam_shortcut_id(exe_path, display_name):
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crc_input = bytes(display_name + exe_path, 'utf-8')
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crc = binascii.crc32(crc_input) | 0x80000000
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return crc
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unique_id = "".join([exe_path, display_name])
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id_int = binascii.crc32(str.encode(unique_id)) | 0x80000000
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signed = ctypes.c_int(id_int)
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# print(f"Signed ID: {signed.value}")
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return signed.value
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def get_unsigned_shortcut_id(signed_shortcut_id):
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unsigned = ctypes.c_uint(signed_shortcut_id)
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# print(f"Unsigned ID: {unsigned.value}")
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return unsigned.value
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# Initialize an empty dictionary to serve as the cache
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api_cache = {}
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@ -134,6 +142,7 @@ api_key = '239745e39536fdc12bfa84ce0056b036'
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#GLOBAL VARS
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created_shortcuts = []
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new_shortcuts_added = False
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shortcuts_updated = False
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shortcut_id = None # Initialize shortcut_id
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# Load the existing shortcuts
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@ -238,19 +247,26 @@ def is_match(name1, name2):
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else:
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return False
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def add_compat_tool(shortcut_id):
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if str(shortcut_id) in config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping']:
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(shortcut_id)]['name'] = f'{compat_tool_name}'
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print(f"Setting compat tool for {shortcut_id} to {compat_tool_name}")
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(shortcut_id)]['config'] = ''
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(shortcut_id)]['priority'] = '250'
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def add_compat_tool(app_id):
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if 'CompatToolMapping' not in config_data['InstallConfigStore']['Software']['Valve']['Steam']:
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'] = {}
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print(f"CompatToolMapping key not found in config.vdf, creating.")
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if str(app_id) in config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'] and config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['name'] == f'{compat_tool_name}':
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return False
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elif str(app_id) in config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping']:
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['name'] = f'{compat_tool_name}'
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['config'] = ''
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['priority'] = '250'
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print(f"Updated CompatToolMapping entry for appid: {app_id}")
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return True
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else:
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(shortcut_id)] = {'name': f'{compat_tool_name}', 'config': '', 'priority': '250'}
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print(f"Creating new entry for {shortcut_id} in CompatToolMapping")
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)] = {'name': f'{compat_tool_name}', 'config': '', 'priority': '250'}
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print(f"Created new CompatToolMapping entry for appid: {app_id}")
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return True
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def check_if_shortcut_exists(shortcut_id, display_name, exe_path, start_dir, launch_options):
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# Check if the game already exists in the shortcuts using the id
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if any(s.get('appid') == str(shortcut_id) for s in shortcuts['shortcuts'].values()):
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if any(s.get('appid') == shortcut_id for s in shortcuts['shortcuts'].values()):
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print(f"Existing shortcut found based on shortcut ID for game {display_name}. Skipping.")
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return True
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# Check if the game already exists in the shortcuts using the fields (probably unnecessary)
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@ -314,9 +330,13 @@ for shortcut in shortcuts['shortcuts'].values():
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print(f"Found game launcher: {app_name}")
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# Use the actual app ID instead of generating one
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app_id = shortcut.get('appid')
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display_name = shortcut.get('appname')
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exe_path = shortcut.get('exe')
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signed_shortcut_id = get_steam_shortcut_id(exe_path, display_name)
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unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
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print(f"App ID for {app_name}: {app_id}")
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# Check if the shortcut doesn't have artwork
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artwork_path = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{app_id}.png"
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artwork_path = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{unsigned_shortcut_id}.png"
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if not os.path.exists(artwork_path):
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print(f"No artwork found for {app_name}, downloading...")
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# Get the game ID from SteamGridDB
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@ -325,9 +345,10 @@ for shortcut in shortcuts['shortcuts'].values():
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if game_id is not None:
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print(f"Got game ID from SteamGridDB: {game_id}")
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# Download and apply artwork
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get_sgdb_art(game_id, app_id)
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add_compat_tool(app_id)
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get_sgdb_art(game_id, unsigned_shortcut_id)
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new_shortcuts_added = True
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if add_compat_tool(unsigned_shortcut_id):
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shortcuts_updated = True
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# End of finding the Launchers and applying artwork to already made shortcuts from NonSteamLaunchers.sh
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@ -336,7 +357,7 @@ for shortcut in shortcuts['shortcuts'].values():
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# Print the existing shortcuts
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print("Existing Shortcuts:")
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for shortcut in shortcuts['shortcuts'].values():
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print(shortcut.get('appname'))
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print(f"AppID for {shortcut.get('appname')}: {shortcut.get('appid')}")
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# Epic Games Scanner
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item_dir = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/ProgramData/Epic/EpicGamesLauncher/Data/Manifests/"
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@ -358,9 +379,12 @@ if os.path.exists(dat_file_path):
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exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe\""
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start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/\""
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launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}\" %command% -'com.epicgames.launcher://apps/{app_name}?action=launch&silent=true'"
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shortcut_id = get_steam_shortcut_id(exe_path, display_name)
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signed_shortcut_id = get_steam_shortcut_id(exe_path, display_name)
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unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
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# Check if the game already exists in the shortcuts
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if check_if_shortcut_exists(shortcut_id, display_name, exe_path, start_dir, launch_options):
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if check_if_shortcut_exists(signed_shortcut_id, display_name, exe_path, start_dir, launch_options):
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if add_compat_tool(unsigned_shortcut_id):
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shortcuts_updated = True
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continue
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@ -372,19 +396,19 @@ if os.path.exists(dat_file_path):
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game_id = get_game_id(display_name)
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print(f"No existing shortcut found for game {display_name}. Creating new shortcut.")
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created_shortcuts.append(display_name)
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shortcuts['shortcuts'][str(shortcut_id)] = {
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'appid': str(shortcut_id),
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shortcuts['shortcuts'][str(signed_shortcut_id)] = {
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'appid': str(signed_shortcut_id),
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'appname': display_name,
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'exe': exe_path,
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'StartDir': start_dir,
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', shortcut_id)}",
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}",
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'LaunchOptions': launch_options,
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'GameID': game_id if game_id is not None else "default_game_id"
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}
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new_shortcuts_added = True
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if game_id is not None:
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get_sgdb_art(game_id, shortcut_id)
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add_compat_tool(shortcut_id)
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get_sgdb_art(game_id, unsigned_shortcut_id)
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add_compat_tool(unsigned_shortcut_id)
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else:
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print("Epic Games Launcher data not found. Skipping Epic Games Scanner.")
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@ -397,19 +421,19 @@ else:
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def getUplayGameInfo(folderPath, filePath):
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# Get the game IDs from the folder
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listOfFiles = os.listdir(folderPath)
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game_ids = [re.findall(r'\d+', str(entry))[0] for entry in listOfFiles if re.findall(r'\d+', str(entry))]
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uplay_ids = [re.findall(r'\d+', str(entry))[0] for entry in listOfFiles if re.findall(r'\d+', str(entry))]
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# Parse the registry file
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game_dict = {}
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with open(filePath, 'r') as file:
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game_id = None
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uplay_id = None
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game_name = None
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uplay_install_found = False
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for line in file:
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if "Uplay Install" in line:
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game_id = re.findall(r'Uplay Install (\d+)', line)
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if game_id:
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game_id = game_id[0]
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uplay_id = re.findall(r'Uplay Install (\d+)', line)
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if uplay_id:
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uplay_id = uplay_id[0]
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game_name = None # Reset game_name
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uplay_install_found = True
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if "DisplayName" in line and uplay_install_found:
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@ -417,9 +441,9 @@ def getUplayGameInfo(folderPath, filePath):
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if game_name:
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game_name = game_name[0]
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uplay_install_found = False
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if game_id and game_name and game_id in game_ids: # Add the game's info to the dictionary if its ID was found in the folder
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game_dict[game_name] = game_id
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game_id = None # Reset game_id
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if uplay_id and game_name and uplay_id in uplay_ids: # Add the game's info to the dictionary if its ID was found in the folder
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game_dict[game_name] = uplay_id
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uplay_id = None # Reset uplay_id
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game_name = None # Reset game_name
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return game_dict
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@ -435,30 +459,33 @@ if not os.path.exists(data_folder_path) or not os.path.exists(registry_file_path
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else:
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game_dict = getUplayGameInfo(data_folder_path, registry_file_path)
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for game, game_id in game_dict.items():
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if game_id:
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launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/\" %command% \"uplay://launch/{game_id}/0\""
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for game, uplay_id in game_dict.items():
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if uplay_id:
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launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/\" %command% \"uplay://launch/{uplay_id}/0\""
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exe_path = f"\"{logged_in_home}/.local/share/Steam/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/upc.exe\""
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start_dir = f"\"{logged_in_home}/.local/share/Steam/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/\""
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shortcut_id = get_steam_shortcut_id(exe_path, game)
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signed_shortcut_id = get_steam_shortcut_id(exe_path, game)
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unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
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# Check if the game already exists in the shortcuts
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if check_if_shortcut_exists(shortcut_id, game, exe_path, start_dir, launch_options):
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if check_if_shortcut_exists(signed_shortcut_id, game, exe_path, start_dir, launch_options):
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if add_compat_tool(unsigned_shortcut_id):
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shortcuts_updated = True
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continue
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game_id = get_game_id(game)
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if game_id is not None:
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get_sgdb_art(game_id, shortcut_id)
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get_sgdb_art(game_id, unsigned_shortcut_id)
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new_shortcuts_added = True
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created_shortcuts.append(game)
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shortcuts['shortcuts'][str(len(shortcuts['shortcuts']))] = {
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'appid': str(shortcut_id),
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'appid': str(signed_shortcut_id),
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'appname': game,
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'exe': exe_path,
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'StartDir': start_dir,
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'LaunchOptions': launch_options,
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', shortcut_id)}"
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}"
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}
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add_compat_tool(shortcut_id)
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add_compat_tool(unsigned_shortcut_id)
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# End of Ubisoft Game Scanner
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@ -502,40 +529,46 @@ else:
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launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/\" %command% \"origin2://game/launch?offerIds={ea_ids}\""
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exe_path = f"\"{logged_in_home}/.local/share/Steam/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop/EALaunchHelper.exe\""
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start_dir = f"\"{logged_in_home}/.local/share/Steam/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop/\""
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shortcut_id = get_steam_shortcut_id(exe_path, game)
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signed_shortcut_id = get_steam_shortcut_id(exe_path, game)
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unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
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# Check if the game already exists in the shortcuts
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if check_if_shortcut_exists(shortcut_id, game, exe_path, start_dir, launch_options):
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if check_if_shortcut_exists(signed_shortcut_id, game, exe_path, start_dir, launch_options):
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if add_compat_tool(unsigned_shortcut_id):
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shortcuts_updated = True
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continue
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game_id = get_game_id(game)
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if game_id is not None:
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get_sgdb_art(game_id, shortcut_id)
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get_sgdb_art(game_id, unsigned_shortcut_id)
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# Check if the game already exists in the shortcuts
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new_shortcuts_added = True
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created_shortcuts.append(game)
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shortcuts['shortcuts'][str(len(shortcuts['shortcuts']))] = {
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'appid': str(shortcut_id),
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'appid': str(signed_shortcut_id),
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'appname': game,
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'exe': exe_path,
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'StartDir': start_dir,
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'LaunchOptions': launch_options,
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', shortcut_id)}"
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}"
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}
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add_compat_tool(shortcut_id)
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add_compat_tool(unsigned_shortcut_id)
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#End of EA App Scanner
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#Push down when more scanners are added
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# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added
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if new_shortcuts_added:
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# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed
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if new_shortcuts_added or shortcuts_updated:
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print(f"Saving new config and shortcuts files")
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conf = vdf.dumps(config_data, pretty=True)
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with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'w') as file:
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file.write(conf)
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with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'wb') as file:
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file.write(vdf.binary_dumps(shortcuts))
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with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'w') as file:
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vdf.dump(config_data, file)
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# Print the created shortcuts
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print("Created Shortcuts:")
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for name in created_shortcuts:
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print(name)
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if created_shortcuts:
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print("Created Shortcuts:")
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for name in created_shortcuts:
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print(name)
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print("All finished!")
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