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https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck.git
synced 2024-11-20 16:19:19 +01:00
Shortcut checks and sgdb ID change
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@ -180,12 +180,9 @@ def get_game_id(game_name):
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if game.name == game_name: # Case-sensitive comparison
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print(f"Found game ID: {game.id}")
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return game.id
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elif game.name.lower() in game_name.lower() or game_name.lower() in game.name.lower(): # Substring comparison
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print(f"Found game ID: {game.id} for game: {game.name}")
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return game.id
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# Fallback: return the ID of the first game in the search results
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if games:
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print(f"No exact match found. Using game ID of the first result: {games[0].id}")
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print(f"No exact match found. Using game ID of the first result: {games[0].name}: {games[0].id}")
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return games[0].id
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print("No game ID found")
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return "default_game_id" # Return a default value when no games are found
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@ -340,7 +337,7 @@ if os.path.exists(dat_file_path):
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# Print the existing shortcuts
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print("Existing Shortcuts:")
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for shortcut in shortcuts['shortcuts'].values():
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print(shortcut.get('AppName'))
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print(shortcut.get('appname'))
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# Open the config.vdf file
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with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'r') as file:
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@ -364,17 +361,17 @@ if os.path.exists(dat_file_path):
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start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/\""
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launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}\" %command% -'com.epicgames.launcher://apps/{app_name}?action=launch&silent=true'"
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shortcut_id = get_steam_shortcut_id(exe_path, display_name)
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# Check if the game already exists in the shortcuts
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if str(shortcut_id) in shortcuts['shortcuts']:
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print(f"Existing shortcut found for game {display_name}. Skipping.")
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# Check if the game already exists in the shortcuts using the id
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if any(s.get('appid') == str(shortcut_id) for s in shortcuts['shortcuts'].values()):
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print(f"Existing shortcut found based on shortcut ID for game {display_name}. Skipping.")
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continue
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# Check if the game already exists in the shortcuts
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if str(shortcut_id) in shortcuts['shortcuts']:
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if any(is_match(s.get('AppName'), display_name) and s.get('Exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
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print(f"Existing shortcut found for game {display_name}. Skipping.")
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# Check if the game already exists in the shortcuts using the fields (probably unnecessary)
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if any(s.get('appname') == display_name and s.get('exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
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print(f"Existing shortcut found based on matching fields for game {display_name}. Skipping.")
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continue
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# Check if the game is still installed
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for game in dat_data['InstallationList']:
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print(f"Checking game: {game['AppName']}")
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@ -387,8 +384,8 @@ if os.path.exists(dat_file_path):
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created_shortcuts.append(display_name)
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shortcuts['shortcuts'][str(shortcut_id)] = {
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'appid': str(shortcut_id),
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'AppName': display_name,
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'Exe': exe_path,
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'appname': display_name,
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'exe': exe_path,
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'StartDir': start_dir,
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', shortcut_id)}",
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'LaunchOptions': launch_options,
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@ -484,15 +481,14 @@ else:
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exe_path = f"\"{logged_in_home}/.local/share/Steam/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/upc.exe\""
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start_dir = f"\"{logged_in_home}/.local/share/Steam/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/\""
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shortcut_id = get_steam_shortcut_id(exe_path, game)
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# Check if the game already exists in the shortcuts
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if str(shortcut_id) in shortcuts['shortcuts']:
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print(f"Existing shortcut found for game {game}. Skipping.")
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# Check if the game already exists in the shortcuts usong the id
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if any(s.get('appid') == str(shortcut_id) for s in shortcuts['shortcuts'].values()):
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print(f"Existing shortcut found based on shortcut ID for game {game}. Skipping.")
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continue
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# Check if the game already exists in the shortcuts
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if str(shortcut_id) in shortcuts['shortcuts']:
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if any(s.get('AppName') == game and s.get('Exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
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print(f"Existing shortcut found for game {game}. Skipping.")
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# Check if the game already exists in the shortcuts using the fields (probably unnecessary)
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if any(s.get('appname') == game and s.get('exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
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print(f"Existing shortcut found based on matching fields for game {game}. Skipping.")
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continue
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game_id = get_game_id(game)
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@ -502,12 +498,13 @@ else:
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download_artwork(game_id, api_key, "grids", shortcut_id, "600x900")
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download_artwork(game_id, api_key, "grids", shortcut_id, "920x430")
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# Check if the game already exists in the shortcuts
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if not any(s.get('AppName') == game and s.get('Exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
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if not any(s.get('appname') == game and s.get('exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
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new_shortcuts_added = True
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created_shortcuts.append(game)
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shortcuts['shortcuts'][str(len(shortcuts['shortcuts']))] = {
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'appid': str(shortcut_id),
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'AppName': game,
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'Exe': exe_path,
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'appname': game,
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'exe': exe_path,
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'StartDir': start_dir,
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'LaunchOptions': launch_options,
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', shortcut_id)}"
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