mirror of
https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck.git
synced 2024-12-21 15:21:52 +01:00
Merge branch 'main' of https://github.com/pythoninthegrass/non_steam_launchers
This commit is contained in:
commit
6485a7c0ff
@ -155,8 +155,8 @@ def get_unsigned_shortcut_id(signed_shortcut_id):
|
|||||||
api_cache = {}
|
api_cache = {}
|
||||||
|
|
||||||
#API KEYS FOR NONSTEAMLAUNCHER USE ONLY
|
#API KEYS FOR NONSTEAMLAUNCHER USE ONLY
|
||||||
sgdb = SteamGridDB('8d4131fd8213502c20276b738f7acb1a')
|
sgdb = SteamGridDB('36e4bedbfdda27f42f9ef4a44f80955c')
|
||||||
api_key = '8d4131fd8213502c20276b738f7acb1a'
|
api_key = '36e4bedbfdda27f42f9ef4a44f80955c'
|
||||||
|
|
||||||
#GLOBAL VARS
|
#GLOBAL VARS
|
||||||
created_shortcuts = []
|
created_shortcuts = []
|
||||||
@ -180,6 +180,8 @@ def get_sgdb_art(game_id, app_id):
|
|||||||
print("Downloading grids artwork of size 920x430...")
|
print("Downloading grids artwork of size 920x430...")
|
||||||
download_artwork(game_id, api_key, "grids", app_id, "920x430")
|
download_artwork(game_id, api_key, "grids", app_id, "920x430")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def download_artwork(game_id, api_key, art_type, shortcut_id, dimensions=None):
|
def download_artwork(game_id, api_key, art_type, shortcut_id, dimensions=None):
|
||||||
# Create a cache key based on the function's arguments
|
# Create a cache key based on the function's arguments
|
||||||
cache_key = (game_id, art_type, dimensions)
|
cache_key = (game_id, art_type, dimensions)
|
||||||
@ -215,6 +217,11 @@ def download_artwork(game_id, api_key, art_type, shortcut_id, dimensions=None):
|
|||||||
data = response.json()
|
data = response.json()
|
||||||
# Store the result in the cache
|
# Store the result in the cache
|
||||||
api_cache[cache_key] = data
|
api_cache[cache_key] = data
|
||||||
|
else:
|
||||||
|
print(f"Error making API call: {response.status_code}")
|
||||||
|
# Store the failed status in the cache
|
||||||
|
api_cache[cache_key] = None
|
||||||
|
return
|
||||||
|
|
||||||
# Continue with the rest of your function using `data`
|
# Continue with the rest of your function using `data`
|
||||||
for artwork in data['data']:
|
for artwork in data['data']:
|
||||||
@ -232,6 +239,7 @@ def download_artwork(game_id, api_key, art_type, shortcut_id, dimensions=None):
|
|||||||
if art_type == 'icons':
|
if art_type == 'icons':
|
||||||
download_artwork(game_id, api_key, 'icons_ico', shortcut_id)
|
download_artwork(game_id, api_key, 'icons_ico', shortcut_id)
|
||||||
|
|
||||||
|
|
||||||
def get_game_id(game_name):
|
def get_game_id(game_name):
|
||||||
print(f"Searching for game ID for: {game_name}")
|
print(f"Searching for game ID for: {game_name}")
|
||||||
games = sgdb.search_game(game_name)
|
games = sgdb.search_game(game_name)
|
||||||
@ -905,15 +913,6 @@ if amazon_games:
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Push down when more scanners are added
|
|
||||||
#PipingInfoToDeckyPlugin
|
|
||||||
PIPE_PATH = "/tmp/NSLGameScanner_pipe"
|
|
||||||
|
|
||||||
# Check if the pipe does not exist
|
|
||||||
if not os.path.exists(PIPE_PATH):
|
|
||||||
# Create the named pipe
|
|
||||||
os.mkfifo(PIPE_PATH)
|
|
||||||
|
|
||||||
# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed
|
# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed
|
||||||
if new_shortcuts_added or shortcuts_updated:
|
if new_shortcuts_added or shortcuts_updated:
|
||||||
print(f"Saving new config and shortcuts files")
|
print(f"Saving new config and shortcuts files")
|
||||||
@ -924,7 +923,7 @@ if new_shortcuts_added or shortcuts_updated:
|
|||||||
file.write(vdf.binary_dumps(shortcuts))
|
file.write(vdf.binary_dumps(shortcuts))
|
||||||
|
|
||||||
# Load the configset_controller_neptune.vdf file
|
# Load the configset_controller_neptune.vdf file
|
||||||
with open(controller_config_path, 'r') as f:
|
with open(f"{controller_config_path}", 'r') as f:
|
||||||
config = vdf.load(f)
|
config = vdf.load(f)
|
||||||
|
|
||||||
# Add new entries for the games
|
# Add new entries for the games
|
||||||
@ -1007,7 +1006,7 @@ if new_shortcuts_added or shortcuts_updated:
|
|||||||
}
|
}
|
||||||
|
|
||||||
# Save the updated config
|
# Save the updated config
|
||||||
with open(controller_config_path, 'w') as f:
|
with open(f"{controller_config_path}", 'w') as f:
|
||||||
vdf.dump(config, f)
|
vdf.dump(config, f)
|
||||||
|
|
||||||
# Print the created shortcuts
|
# Print the created shortcuts
|
||||||
@ -1019,8 +1018,11 @@ if new_shortcuts_added or shortcuts_updated:
|
|||||||
# Assuming 'games' is a list of game dictionaries
|
# Assuming 'games' is a list of game dictionaries
|
||||||
games = [shortcut for shortcut in shortcuts['shortcuts'].values()]
|
games = [shortcut for shortcut in shortcuts['shortcuts'].values()]
|
||||||
|
|
||||||
# Open the pipe for writing
|
# Create the path to the output file
|
||||||
with open(PIPE_PATH, 'w') as pipe:
|
output_file_path = f"{logged_in_home}/.config/systemd/user/NSLGameScanner_output.log"
|
||||||
|
|
||||||
|
# Open the output file in write mode
|
||||||
|
with open(output_file_path, 'w') as output_file:
|
||||||
for game in games:
|
for game in games:
|
||||||
# Skip if 'appname' or 'exe' is None
|
# Skip if 'appname' or 'exe' is None
|
||||||
if game.get('appname') is None or game.get('exe') is None:
|
if game.get('appname') is None or game.get('exe') is None:
|
||||||
@ -1039,8 +1041,9 @@ if new_shortcuts_added or shortcuts_updated:
|
|||||||
|
|
||||||
# Print the shortcut information in JSON format
|
# Print the shortcut information in JSON format
|
||||||
message = json.dumps(shortcut_info)
|
message = json.dumps(shortcut_info)
|
||||||
pipe.write(message + '\n') # Write to the pipe
|
print(message, flush=True) # Print to stdout
|
||||||
|
|
||||||
|
# Print the shortcut information to the output file
|
||||||
|
print(message, file=output_file, flush=True)
|
||||||
|
|
||||||
print("All finished!")
|
print("All finished!")
|
||||||
|
|
||||||
|
|
||||||
|
@ -2720,18 +2720,24 @@ fi
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Directory to be checked
|
||||||
|
dir="${logged_in_home}/homebrew/plugins/NonSteamLaunchersDecky"
|
||||||
|
|
||||||
|
# Check if directory does not exist
|
||||||
|
if [ ! -d "$dir" ]; then
|
||||||
|
# Detach script from Steam process
|
||||||
|
nohup sh -c 'sleep 10; /usr/bin/steam' &
|
||||||
|
|
||||||
|
# Close all instances of Steam
|
||||||
|
steam_pid() { pgrep -x steam ; }
|
||||||
|
steam_running=$(steam_pid)
|
||||||
|
[[ -n "$steam_running" ]] && killall steam
|
||||||
|
|
||||||
|
# Wait for the steam process to exit
|
||||||
|
while steam_pid > /dev/null; do sleep 5; done
|
||||||
|
fi
|
||||||
|
|
||||||
|
|
||||||
# Detach script from Steam process
|
|
||||||
nohup sh -c 'sleep 10; /usr/bin/steam' &
|
|
||||||
|
|
||||||
# Close all instances of Steam
|
|
||||||
steam_pid() { pgrep -x steam ; }
|
|
||||||
steam_running=$(steam_pid)
|
|
||||||
[[ -n "$steam_running" ]] && killall steam
|
|
||||||
|
|
||||||
# Wait for the steam process to exit
|
|
||||||
while steam_pid > /dev/null; do sleep 5; done
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user