mirror of
https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck.git
synced 2024-12-30 11:41:50 +01:00
Merge branch 'main' of https://github.com/pythoninthegrass/non_steam_launchers
This commit is contained in:
commit
6485a7c0ff
@ -155,8 +155,8 @@ def get_unsigned_shortcut_id(signed_shortcut_id):
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api_cache = {}
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api_cache = {}
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#API KEYS FOR NONSTEAMLAUNCHER USE ONLY
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#API KEYS FOR NONSTEAMLAUNCHER USE ONLY
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sgdb = SteamGridDB('8d4131fd8213502c20276b738f7acb1a')
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sgdb = SteamGridDB('36e4bedbfdda27f42f9ef4a44f80955c')
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api_key = '8d4131fd8213502c20276b738f7acb1a'
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api_key = '36e4bedbfdda27f42f9ef4a44f80955c'
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#GLOBAL VARS
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#GLOBAL VARS
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created_shortcuts = []
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created_shortcuts = []
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@ -180,6 +180,8 @@ def get_sgdb_art(game_id, app_id):
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print("Downloading grids artwork of size 920x430...")
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print("Downloading grids artwork of size 920x430...")
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download_artwork(game_id, api_key, "grids", app_id, "920x430")
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download_artwork(game_id, api_key, "grids", app_id, "920x430")
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def download_artwork(game_id, api_key, art_type, shortcut_id, dimensions=None):
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def download_artwork(game_id, api_key, art_type, shortcut_id, dimensions=None):
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# Create a cache key based on the function's arguments
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# Create a cache key based on the function's arguments
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cache_key = (game_id, art_type, dimensions)
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cache_key = (game_id, art_type, dimensions)
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@ -215,6 +217,11 @@ def download_artwork(game_id, api_key, art_type, shortcut_id, dimensions=None):
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data = response.json()
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data = response.json()
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# Store the result in the cache
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# Store the result in the cache
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api_cache[cache_key] = data
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api_cache[cache_key] = data
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else:
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print(f"Error making API call: {response.status_code}")
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# Store the failed status in the cache
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api_cache[cache_key] = None
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return
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# Continue with the rest of your function using `data`
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# Continue with the rest of your function using `data`
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for artwork in data['data']:
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for artwork in data['data']:
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@ -232,6 +239,7 @@ def download_artwork(game_id, api_key, art_type, shortcut_id, dimensions=None):
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if art_type == 'icons':
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if art_type == 'icons':
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download_artwork(game_id, api_key, 'icons_ico', shortcut_id)
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download_artwork(game_id, api_key, 'icons_ico', shortcut_id)
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def get_game_id(game_name):
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def get_game_id(game_name):
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print(f"Searching for game ID for: {game_name}")
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print(f"Searching for game ID for: {game_name}")
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games = sgdb.search_game(game_name)
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games = sgdb.search_game(game_name)
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@ -905,15 +913,6 @@ if amazon_games:
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# Push down when more scanners are added
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#PipingInfoToDeckyPlugin
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PIPE_PATH = "/tmp/NSLGameScanner_pipe"
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# Check if the pipe does not exist
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if not os.path.exists(PIPE_PATH):
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# Create the named pipe
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os.mkfifo(PIPE_PATH)
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# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed
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# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed
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if new_shortcuts_added or shortcuts_updated:
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if new_shortcuts_added or shortcuts_updated:
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print(f"Saving new config and shortcuts files")
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print(f"Saving new config and shortcuts files")
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@ -924,7 +923,7 @@ if new_shortcuts_added or shortcuts_updated:
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file.write(vdf.binary_dumps(shortcuts))
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file.write(vdf.binary_dumps(shortcuts))
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# Load the configset_controller_neptune.vdf file
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# Load the configset_controller_neptune.vdf file
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with open(controller_config_path, 'r') as f:
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with open(f"{controller_config_path}", 'r') as f:
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config = vdf.load(f)
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config = vdf.load(f)
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# Add new entries for the games
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# Add new entries for the games
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@ -1007,7 +1006,7 @@ if new_shortcuts_added or shortcuts_updated:
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}
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}
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# Save the updated config
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# Save the updated config
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with open(controller_config_path, 'w') as f:
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with open(f"{controller_config_path}", 'w') as f:
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vdf.dump(config, f)
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vdf.dump(config, f)
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# Print the created shortcuts
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# Print the created shortcuts
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@ -1019,8 +1018,11 @@ if new_shortcuts_added or shortcuts_updated:
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# Assuming 'games' is a list of game dictionaries
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# Assuming 'games' is a list of game dictionaries
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games = [shortcut for shortcut in shortcuts['shortcuts'].values()]
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games = [shortcut for shortcut in shortcuts['shortcuts'].values()]
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# Open the pipe for writing
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# Create the path to the output file
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with open(PIPE_PATH, 'w') as pipe:
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output_file_path = f"{logged_in_home}/.config/systemd/user/NSLGameScanner_output.log"
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# Open the output file in write mode
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with open(output_file_path, 'w') as output_file:
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for game in games:
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for game in games:
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# Skip if 'appname' or 'exe' is None
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# Skip if 'appname' or 'exe' is None
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if game.get('appname') is None or game.get('exe') is None:
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if game.get('appname') is None or game.get('exe') is None:
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@ -1039,8 +1041,9 @@ if new_shortcuts_added or shortcuts_updated:
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# Print the shortcut information in JSON format
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# Print the shortcut information in JSON format
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message = json.dumps(shortcut_info)
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message = json.dumps(shortcut_info)
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pipe.write(message + '\n') # Write to the pipe
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print(message, flush=True) # Print to stdout
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# Print the shortcut information to the output file
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print(message, file=output_file, flush=True)
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print("All finished!")
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print("All finished!")
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@ -2720,18 +2720,24 @@ fi
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# Directory to be checked
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dir="${logged_in_home}/homebrew/plugins/NonSteamLaunchersDecky"
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# Check if directory does not exist
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if [ ! -d "$dir" ]; then
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# Detach script from Steam process
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nohup sh -c 'sleep 10; /usr/bin/steam' &
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# Close all instances of Steam
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steam_pid() { pgrep -x steam ; }
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steam_running=$(steam_pid)
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[[ -n "$steam_running" ]] && killall steam
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# Wait for the steam process to exit
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while steam_pid > /dev/null; do sleep 5; done
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fi
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# Detach script from Steam process
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nohup sh -c 'sleep 10; /usr/bin/steam' &
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# Close all instances of Steam
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steam_pid() { pgrep -x steam ; }
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steam_running=$(steam_pid)
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[[ -n "$steam_running" ]] && killall steam
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# Wait for the steam process to exit
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while steam_pid > /dev/null; do sleep 5; done
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