Only write to the vdf files and pipe if Decky Plugin is not installed

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Roy 2024-02-09 21:21:42 -08:00 committed by GitHub
parent b2ad28753f
commit 6f0013153d
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@ -31,6 +31,12 @@ for line in lines:
name, value = line.strip().split('=', 1) name, value = line.strip().split('=', 1)
os.environ[name] = value os.environ[name] = value
# Delete env_vars entries for Chrome shortcuts so that they're only added once
with open(env_vars_path, 'w') as f:
for line in lines:
if line.find('chromelaunchoptions') == -1 and line.find('websites_str') == -1:
f.write(line)
# Variables from NonSteamLaunchers.sh # Variables from NonSteamLaunchers.sh
steamid3 = os.environ['steamid3'] steamid3 = os.environ['steamid3']
logged_in_home = os.environ['logged_in_home'] logged_in_home = os.environ['logged_in_home']
@ -313,10 +319,10 @@ def create_new_entry(shortcutdirectory, appname, launchoptions, startingdir):
return return
exe_path = f"{shortcutdirectory}" exe_path = f"{shortcutdirectory}"
signed_shortcut_id = get_steam_shortcut_id(exe_path, appname) signed_shortcut_id = get_steam_shortcut_id(exe_path, appname)
unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
# Only store the app ID for specific launchers # Only store the app ID for specific launchers
if appname in ['Epic Games', 'Gog Galaxy', 'Ubisoft Connect', 'Battle.net', 'EA App', 'Amazon Games', 'itch.io', 'Legacy Games', 'Humble Bundle', 'IndieGala Client', 'Rockstar Games Launcher', 'Glyph', 'Minecraft: Java Edition', 'Playstation Plus', 'VK Play']: if appname in ['Epic Games', 'Gog Galaxy', 'Ubisoft Connect', 'Battle.net', 'EA App', 'Amazon Games', 'itch.io', 'Legacy Games', 'Humble Bundle', 'IndieGala Client', 'Rockstar Games Launcher', 'Glyph', 'Minecraft: Java Edition', 'Playstation Plus', 'VK Play']:
app_ids[appname] = signed_shortcut_id app_ids[appname] = unsigned_shortcut_id
unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
# Check if the game already exists in the shortcuts # Check if the game already exists in the shortcuts
if check_if_shortcut_exists(signed_shortcut_id, appname, exe_path, startingdir, launchoptions): if check_if_shortcut_exists(signed_shortcut_id, appname, exe_path, startingdir, launchoptions):
# Check if proton needs applying or updating # Check if proton needs applying or updating
@ -421,10 +427,11 @@ for custom_website in custom_websites:
for launcher_name, appid in app_ids.items(): for launcher_name, appid in app_ids.items():
print(f"The app ID for {launcher_name} is {appid}") print(f"The app ID for {launcher_name} is {appid}")
# Get the app ID for the first launcher that the user chose to install # Get the app ID for the first launcher that the user chose to install
if app_ids:
appid = app_ids.get(launcher_name) appid = app_ids.get(launcher_name)
#Create User Friendly Symlinks for the launchers #Create User Friendly Symlinks for the launchers
# Define the path to the compatdata directory # Define the path to the compatdata directory
compatdata_dir = f'{logged_in_home}/.local/share/Steam/steamapps/compatdata' compatdata_dir = f'{logged_in_home}/.local/share/Steam/steamapps/compatdata'
@ -474,7 +481,7 @@ for launcher_name, folder in folder_names.items():
# Check if the NonSteamLaunchers folder exists # Check if the NonSteamLaunchers folder exists
if os.path.exists(os.path.join(compatdata_dir, 'NonSteamLaunchers')): if app_ids and os.path.exists(os.path.join(compatdata_dir, 'NonSteamLaunchers')):
# Get the first app ID from the app_ids list # Get the first app ID from the app_ids list
first_app_id = next(iter(app_ids.values())) first_app_id = next(iter(app_ids.values()))
@ -892,10 +899,20 @@ if amazon_games:
#End of Amazon Games Scanner #End of Amazon Games Scanner
# Push down when more scanners are added # Push down when more scanners are added
#PipingInfoToDeckyPlugin
PIPE_PATH = "/tmp/NSLGameScanner_pipe"
# Check if the pipe does not exist
if not os.path.exists(PIPE_PATH):
# Create the named pipe
os.mkfifo(PIPE_PATH)
# Define the directory path
dir_path = f"{logged_in_home}/homebrew/plugins/NonSteamLaunchers/"
# Check if the directory exists
if not os.path.exists(dir_path):
# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed # Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed
if new_shortcuts_added or shortcuts_updated: if new_shortcuts_added or shortcuts_updated:
print(f"Saving new config and shortcuts files") print(f"Saving new config and shortcuts files")
@ -905,40 +922,10 @@ if new_shortcuts_added or shortcuts_updated:
with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'wb') as file: with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'wb') as file:
file.write(vdf.binary_dumps(shortcuts)) file.write(vdf.binary_dumps(shortcuts))
# Print the created shortcuts
if created_shortcuts:
print("Created Shortcuts:")
for name in created_shortcuts:
print(name)
# Assuming 'games' is a list of game dictionaries
games = [shortcut for shortcut in shortcuts['shortcuts'].values()]
for game in games:
# Skip if 'appname' or 'exe' is None
if game.get('appname') is None or game.get('exe') is None:
continue
# Create a dictionary to hold the shortcut information
shortcut_info = {
'appid': str(game.get('appid')),
'appname': game.get('appname'),
'exe': game.get('exe'),
'StartDir': game.get('StartDir'),
'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', game.get('appid'))}",
'LaunchOptions': game.get('LaunchOptions'),
'GameID': game.get('GameID', "default_game_id") # Use a default value if game_id is not defined
}
# Print the shortcut information in JSON format
print(json.dumps(shortcut_info), flush=True)
print("All finished!")
# Load the configset_controller_neptune.vdf file # Load the configset_controller_neptune.vdf file
with open(controller_config_path, 'r') as f: with open(controller_config_path, 'r') as f:
config = vdf.load(f) config = vdf.load(f)
#Setting Controller Layouts
# Add new entries for the games # Add new entries for the games
for app_id in app_ids: for app_id in app_ids:
config['controller_config'][str(app_id)] = { config['controller_config'][str(app_id)] = {
@ -1018,6 +1005,41 @@ config['controller_config']['twitch'] = {
config['controller_config']['movie-web'] = { config['controller_config']['movie-web'] = {
'workshop': 'controller_neptune_webbrowser.vdf' 'workshop': 'controller_neptune_webbrowser.vdf'
} }
#End of Setting Controller Layouts
# Save the updated config
with open(controller_config_path, 'w') as f: with open(controller_config_path, 'w') as f:
vdf.dump(config, f) vdf.dump(config, f)
# Print the created shortcuts
if created_shortcuts:
print("Created Shortcuts:")
for name in created_shortcuts:
print(name)
# Assuming 'games' is a list of game dictionaries
games = [shortcut for shortcut in shortcuts['shortcuts'].values()]
# Open the pipe for writing
with open(PIPE_PATH, 'w') as pipe:
for game in games:
# Skip if 'appname' or 'exe' is None
if game.get('appname') is None or game.get('exe') is None:
continue
# Create a dictionary to hold the shortcut information
shortcut_info = {
'appid': str(game.get('appid')),
'appname': game.get('appname'),
'exe': game.get('exe'),
'StartDir': game.get('StartDir'),
'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', game.get('appid'))}",
'LaunchOptions': game.get('LaunchOptions'),
'GameID': game.get('GameID', "default_game_id") # Use a default value if game_id is not defined
}
# Print the shortcut information in JSON format
message = json.dumps(shortcut_info)
print(message, flush=True) # Print to stdout
pipe.write(message + '\n') # Write to the pipe
print("All finished!")