From 80efad880e34f4d3831e50a600cbd0305d9d9aba Mon Sep 17 00:00:00 2001 From: Roy <88516395+moraroy@users.noreply.github.com> Date: Tue, 27 Feb 2024 20:12:24 -0800 Subject: [PATCH] Reverted --- NSLGameScanner.py | 51 ++++++++++++++++++++++------------------------- 1 file changed, 24 insertions(+), 27 deletions(-) diff --git a/NSLGameScanner.py b/NSLGameScanner.py index 12c6689..0f38656 100644 --- a/NSLGameScanner.py +++ b/NSLGameScanner.py @@ -917,10 +917,6 @@ if amazon_games: #End of Amazon Games Scanner -sys.path.insert(0, os.path.expanduser(f"{logged_in_home}/homebrew")) # Add the directory containing aiohttp to the Python path -import aiohttp -import asyncio - # Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed if new_shortcuts_added or shortcuts_updated: print(f"Saving new config and shortcuts files") @@ -1026,31 +1022,32 @@ if new_shortcuts_added or shortcuts_updated: # Assuming 'games' is a list of game dictionaries games = [shortcut for shortcut in shortcuts['shortcuts'].values()] - async def send_data(): - # Create a session - async with aiohttp.ClientSession() as session: - # Connect to the WebSocket - async with session.ws_connect('http://localhost:8765') as ws: - for game in games: - # Skip if 'appname' or 'exe' is None - if game.get('appname') is None or game.get('exe') is None: - continue + # Create the path to the output file + output_file_path = f"{logged_in_home}/.config/systemd/user/NSLGameScanner_output.log" - # Create a dictionary to hold the shortcut information - shortcut_info = { - 'appid': str(game.get('appid')), - 'appname': game.get('appname'), - 'exe': game.get('exe'), - 'StartDir': game.get('StartDir'), - 'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', game.get('appid'))}", - 'LaunchOptions': game.get('LaunchOptions'), - 'GameID': game.get('GameID', "default_game_id") # Use a default value if game_id is not defined - } + # Open the output file in write mode + with open(output_file_path, 'w') as output_file: + for game in games: + # Skip if 'appname' or 'exe' is None + if game.get('appname') is None or game.get('exe') is None: + continue - # Send the JSON data to the WebSocket - await ws.send_json(shortcut_info) + # Create a dictionary to hold the shortcut information + shortcut_info = { + 'appid': str(game.get('appid')), + 'appname': game.get('appname'), + 'exe': game.get('exe'), + 'StartDir': game.get('StartDir'), + 'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', game.get('appid'))}", + 'LaunchOptions': game.get('LaunchOptions'), + 'GameID': game.get('GameID', "default_game_id") # Use a default value if game_id is not defined + } - # Run the send_data coroutine - asyncio.run(send_data()) + # Print the shortcut information in JSON format + message = json.dumps(shortcut_info) + print(message, flush=True) # Print to stdout + + # Print the shortcut information to the output file + print(message, file=output_file, flush=True) print("All finished!")