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https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck.git
synced 2025-04-22 15:51:20 +02:00
better hoyo scanner
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4f319c3972
commit
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@ -1802,113 +1802,72 @@ else:
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# HoYo Play Scanner
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file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{hoyoplay_launcher}/pfx/drive_c/users/steamuser/AppData/Roaming/Cognosphere/HYP/1_0/data/gamedata.dat"
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# Check if the file exists
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if not os.path.exists(file_path):
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print("Skipping HoYoPlay Scanner - File not found.")
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print("Skipping HoYo Play scanner: File does not exist.")
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else:
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# Read the file with ISO-8859-1 encoding
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with open(file_path, 'r', encoding='ISO-8859-1') as file:
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file_content = file.read()
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def extract_json_objects(data):
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decoder = json.JSONDecoder()
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json_objects = []
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# Function to manually extract JSON-like objects by finding balanced braces
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def extract_json_objects(content):
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objects = []
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brace_count = 0
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json_start = None
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decoded = data.decode("utf-8", errors="ignore")
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idx = 0
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length = len(decoded)
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for i, char in enumerate(content):
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if char == '{':
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if brace_count == 0:
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json_start = i # Mark the start of a JSON object
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brace_count += 1
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elif char == '}':
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brace_count -= 1
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if brace_count == 0:
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json_object = content[json_start:i+1] # Extract the full JSON object
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objects.append(json_object)
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json_start = None
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return objects
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# Extract JSON objects from the file content
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json_objects = extract_json_objects(file_content)
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# Create a set to track seen gameBiz values and avoid duplicates
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seen_game_biz = set()
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# Parse each JSON object
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for json_object in json_objects:
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json_object = json_object.strip()
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# Skip empty JSON objects
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if json_object == "{}":
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continue
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if json_object:
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while idx < length:
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try:
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# Attempt to load the JSON object
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data = json.loads(json_object)
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json_obj, end = decoder.raw_decode(decoded[idx:])
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if isinstance(json_obj, dict):
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json_objects.append(json_obj)
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idx += end
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except json.JSONDecodeError:
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idx += 1
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# Extract gameBiz from the root and from the 'gameInstallStatus' object
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game_biz = data.get("gameBiz", "").strip()
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return json_objects
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# If gameBiz is empty, check inside the 'gameInstallStatus' object
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if not game_biz:
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game_biz = data.get("gameInstallStatus", {}).get("gameBiz", "").strip()
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with open(file_path, "rb") as f:
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f.read(8)
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raw_data = f.read()
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# Skip JSON objects where gameBiz is empty or already processed
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if not game_biz or game_biz in seen_game_biz:
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continue # Skip this object and move to the next one
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json_objects = extract_json_objects(raw_data)
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# Add this gameBiz to the seen set
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seen_game_biz.add(game_biz)
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games = {}
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for entry in json_objects:
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exe = entry.get("gameInstallStatus", {}).get("gameExeName", "").strip()
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path = entry.get("installPath", "").strip()
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persist = entry.get("persistentInstallPath", "").strip()
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name = entry.get("gameShortcutName", "").strip()
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biz = entry.get("gameBiz", "").strip()
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# Extract other relevant fields
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persistent_install_path = data.get("persistentInstallPath", None)
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install_path = data.get("installPath", None) # This is the fallback option
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game_install_status = data.get("gameInstallStatus", {})
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if exe and path:
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key = name or exe
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if key not in games:
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games[key] = {
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"exe_name": exe,
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"install_path": path,
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"persistent_path": persist,
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"shortcut_name": name,
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"gamebiz": biz,
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}
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game_exe_name = game_install_status.get("gameExeName", None)
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game_shortcut_name = data.get("gameShortcutName", None) # Get the game shortcut name
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if games:
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for game, details in sorted(games.items()):
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display_name = details["shortcut_name"] or game
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game_biz = details["gamebiz"]
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launch_options = f'STEAM_COMPAT_DATA_PATH="{logged_in_home}/.local/share/Steam/steamapps/compatdata/{hoyoplay_launcher}/" %command% "--game={game_biz}"'
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exe_path = f'"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{hoyoplay_launcher}/pfx/drive_c/Program Files/HoYoPlay/launcher.exe"'
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start_dir = f'"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{hoyoplay_launcher}/pfx/drive_c/Program Files/HoYoPlay"'
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# Debugging prints to check the values of persistentInstallPath and installPath
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print(f"GameBiz: {game_biz}")
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print(f"Persistent Install Path: {persistent_install_path}")
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print(f"Install Path: {install_path}")
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if not details["install_path"] and not details["persistent_path"]:
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continue
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# If persistentInstallPath is empty, use installPath as fallback
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if not persistent_install_path:
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print(f"Persistent Install Path is empty, using Install Path as fallback.")
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persistent_install_path = install_path
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create_new_entry(exe_path, display_name, launch_options, start_dir)
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# Check if all important fields are missing or empty
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if not game_exe_name and not persistent_install_path:
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print(f"Skipping empty game entry for gameBiz: {game_biz}")
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continue # Skip if all important fields are empty
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# End of HoYo Play Scanner
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if not persistent_install_path:
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print(f"Skipping gameBiz: {game_biz} - No persistent install path found.")
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continue # Skip if no persistent install path
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if game_shortcut_name:
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print(f" Game Shortcut Name: {game_shortcut_name}")
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# Set the display name to the game shortcut name from the JSON
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display_name = game_shortcut_name if game_shortcut_name else game_biz
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launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{hoyoplay_launcher}/\" %command% \"--game={game_biz}\""
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exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{hoyoplay_launcher}/pfx/drive_c/Program Files/HoYoPlay/launcher.exe\""
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start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{hoyoplay_launcher}/pfx/drive_c/Program Files/HoYoPlay\""
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# Create the new entry (this is where you can use your custom function for Steam shortcuts)
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create_new_entry(exe_path, display_name, launch_options, start_dir)
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except json.JSONDecodeError as e:
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print(f"Error decoding JSON: {e}")
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print(f"Problematic JSON content (first 200 chars): {json_object[:200]}")
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# End of HoYoPlay Scanner
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# Game Jolt Scanner
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