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https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck.git
synced 2024-12-22 07:41:54 +01:00
revert if needed, Directly sending json info to plugin
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d2f6991d44
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@ -1024,11 +1024,15 @@ if new_shortcuts_added or shortcuts_updated:
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# Assuming 'games' is a list of game dictionaries
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# Assuming 'games' is a list of game dictionaries
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games = [shortcut for shortcut in shortcuts['shortcuts'].values()]
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games = [shortcut for shortcut in shortcuts['shortcuts'].values()]
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# Create the path to the output file
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sys.path.append(f"{logged_in_home}/homebrew") # Add the directory containing aiohttp to the Python path
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output_file_path = f"{logged_in_home}/.config/systemd/user/NSLGameScanner_output.log"
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import aiohttp
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import asyncio
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# Open the output file in write mode
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async def send_data():
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with open(output_file_path, 'w') as output_file:
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# Create a session
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async with aiohttp.ClientSession() as session:
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# Connect to the WebSocket
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async with session.ws_connect('http://localhost:8765') as ws:
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for game in games:
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for game in games:
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# Skip if 'appname' or 'exe' is None
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# Skip if 'appname' or 'exe' is None
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if game.get('appname') is None or game.get('exe') is None:
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if game.get('appname') is None or game.get('exe') is None:
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@ -1045,11 +1049,10 @@ if new_shortcuts_added or shortcuts_updated:
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'GameID': game.get('GameID', "default_game_id") # Use a default value if game_id is not defined
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'GameID': game.get('GameID', "default_game_id") # Use a default value if game_id is not defined
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}
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}
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# Print the shortcut information in JSON format
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# Send the JSON data to the WebSocket
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message = json.dumps(shortcut_info)
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await ws.send_json(shortcut_info)
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print(message, flush=True) # Print to stdout
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# Print the shortcut information to the output file
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# Run the send_data coroutine
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print(message, file=output_file, flush=True)
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asyncio.run(send_data())
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print("All finished!")
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print("All finished!")
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