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https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck.git
synced 2024-12-21 07:11:52 +01:00
attempted fix on duplication for shortcuts
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@ -164,7 +164,6 @@ def download_artwork(game_id, api_key, art_type, shortcut_id, dimensions=None):
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response = requests.get(image_url, stream=True)
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response.raise_for_status()
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if response.status_code == 200:
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os.makedirs(os.path.dirname(file_path), exist_ok=True)
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with open(file_path, 'wb') as file:
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file.write(response.content)
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break
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@ -358,33 +357,40 @@ if os.path.exists(dat_file_path):
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with open(os.path.join(item_dir, item_file), 'r') as file:
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item_data = json.load(file)
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# Initialize variables
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display_name = item_data['DisplayName']
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app_name = item_data['AppName']
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exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe\""
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start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/\""
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launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}\" %command% -'com.epicgames.launcher://apps/{app_name}?action=launch&silent=true'"
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shortcut_id = get_steam_shortcut_id(exe_path, display_name)
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# Check if the game already exists in the shortcuts
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if str(shortcut_id) in shortcuts['shortcuts']:
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if any(is_match(s.get('AppName'), display_name) and s.get('Exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
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print(f"Existing shortcut found for game {display_name}. Skipping.")
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continue
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# Check if the game is still installed
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for game in dat_data['InstallationList']:
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print(f"Checking game: {game['AppName']}")
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if game['AppName'] == item_data['AppName']:
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print(f"Match found: {game['AppName']}")
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display_name = item_data['DisplayName']
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app_name = item_data['AppName']
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launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}\" %command% -'com.epicgames.launcher://apps/{app_name}?action=launch&silent=true'"
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exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe\""
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start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/\""
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shortcut_id = get_steam_shortcut_id(exe_path, display_name)
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game_id = get_game_id(display_name)
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# Check if the game already exists in the shortcuts
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if str(shortcut_id) not in shortcuts['shortcuts']:
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if not any(is_match(s.get('AppName'), display_name) and s.get('Exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
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print(f"No existing shortcut found for game {display_name}. Creating new shortcut.")
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created_shortcuts.append(display_name)
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shortcuts['shortcuts'][str(shortcut_id)] = {
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'appid': str(shortcut_id),
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'AppName': display_name,
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'Exe': exe_path,
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'StartDir': f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/\"",
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', shortcut_id)}",
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'LaunchOptions': launch_options,
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'GameID': game_id if game_id is not None else "default_game_id"
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}
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new_shortcuts_added = True
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print(f"No existing shortcut found for game {display_name}. Creating new shortcut.")
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created_shortcuts.append(display_name)
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shortcuts['shortcuts'][str(shortcut_id)] = {
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'appid': str(shortcut_id),
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'AppName': display_name,
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'Exe': exe_path,
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'StartDir': start_dir,
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', shortcut_id)}",
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'LaunchOptions': launch_options,
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'GameID': game_id if game_id is not None else "default_game_id"
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}
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new_shortcuts_added = True
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if game_id is not None:
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print(f"Creating new shortcut for game {display_name} with appid {shortcut_id}")
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@ -392,6 +398,7 @@ if os.path.exists(dat_file_path):
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download_artwork(game_id, api_key, art_type, shortcut_id)
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download_artwork(game_id, api_key, "grids", shortcut_id, "600x900")
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download_artwork(game_id, api_key, "grids", shortcut_id, "920x430")
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if str(shortcut_id) in config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping']:
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(shortcut_id)]['name'] = f'{compat_tool_name}'
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print(f"Setting compat tool for {shortcut_id} to {compat_tool_name}")
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@ -401,8 +408,6 @@ if os.path.exists(dat_file_path):
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(shortcut_id)] = {'name': '', 'config': '', 'priority': '250'}
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print(f"Creating new entry for {shortcut_id} in CompatToolMapping")
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# Write the shortcuts and config_data objects back to their files
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if new_shortcuts_added:
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with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'wb') as file:
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@ -416,7 +421,8 @@ else:
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#Ubisoft Connect Scanner
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# Ubisoft Connect Scanner
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def getUplayGameInfo(folderPath, filePath):
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# Get the game IDs from the folder
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listOfFiles = os.listdir(folderPath)
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@ -474,6 +480,13 @@ else:
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exe_path = f"\"{logged_in_home}/.local/share/Steam/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/upc.exe\""
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start_dir = f"\"{logged_in_home}/.local/share/Steam/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/\""
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shortcut_id = get_steam_shortcut_id(exe_path, game)
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# Check if the game already exists in the shortcuts
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if str(shortcut_id) in shortcuts['shortcuts']:
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if any(s.get('AppName') == game and s.get('Exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
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print(f"Existing shortcut found for game {game}. Skipping.")
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continue
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game_id = get_game_id(game)
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if game_id is not None:
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for art_type in ["icons", "logos", "heroes", "grids"]:
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@ -505,17 +518,16 @@ else:
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with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'wb') as file:
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file.write(vdf.binary_dumps(shortcuts))
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#End of Ubisoft Game Scanner
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# End of Ubisoft Game Scanner
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with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'w') as file:
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vdf.dump(config_data, file)
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# Print the created shortcuts
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print("Created Shortcuts:")
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for name in created_shortcuts:
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print(name)
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print("Created Shortcuts:")
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for name in created_shortcuts:
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print(name)
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print("All finished!")
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