attempted fix on duplication for shortcuts

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Roy 2024-01-20 22:43:23 -08:00 committed by GitHub
parent fda13ef8da
commit ad59694d51
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@ -164,7 +164,6 @@ def download_artwork(game_id, api_key, art_type, shortcut_id, dimensions=None):
response = requests.get(image_url, stream=True)
response.raise_for_status()
if response.status_code == 200:
os.makedirs(os.path.dirname(file_path), exist_ok=True)
with open(file_path, 'wb') as file:
file.write(response.content)
break
@ -358,33 +357,40 @@ if os.path.exists(dat_file_path):
with open(os.path.join(item_dir, item_file), 'r') as file:
item_data = json.load(file)
# Initialize variables
display_name = item_data['DisplayName']
app_name = item_data['AppName']
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/\""
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}\" %command% -'com.epicgames.launcher://apps/{app_name}?action=launch&silent=true'"
shortcut_id = get_steam_shortcut_id(exe_path, display_name)
# Check if the game already exists in the shortcuts
if str(shortcut_id) in shortcuts['shortcuts']:
if any(is_match(s.get('AppName'), display_name) and s.get('Exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
print(f"Existing shortcut found for game {display_name}. Skipping.")
continue
# Check if the game is still installed
for game in dat_data['InstallationList']:
print(f"Checking game: {game['AppName']}")
if game['AppName'] == item_data['AppName']:
print(f"Match found: {game['AppName']}")
display_name = item_data['DisplayName']
app_name = item_data['AppName']
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}\" %command% -'com.epicgames.launcher://apps/{app_name}?action=launch&silent=true'"
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/\""
shortcut_id = get_steam_shortcut_id(exe_path, display_name)
game_id = get_game_id(display_name)
# Check if the game already exists in the shortcuts
if str(shortcut_id) not in shortcuts['shortcuts']:
if not any(is_match(s.get('AppName'), display_name) and s.get('Exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
print(f"No existing shortcut found for game {display_name}. Creating new shortcut.")
created_shortcuts.append(display_name)
shortcuts['shortcuts'][str(shortcut_id)] = {
'appid': str(shortcut_id),
'AppName': display_name,
'Exe': exe_path,
'StartDir': f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/\"",
'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', shortcut_id)}",
'LaunchOptions': launch_options,
'GameID': game_id if game_id is not None else "default_game_id"
}
new_shortcuts_added = True
print(f"No existing shortcut found for game {display_name}. Creating new shortcut.")
created_shortcuts.append(display_name)
shortcuts['shortcuts'][str(shortcut_id)] = {
'appid': str(shortcut_id),
'AppName': display_name,
'Exe': exe_path,
'StartDir': start_dir,
'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', shortcut_id)}",
'LaunchOptions': launch_options,
'GameID': game_id if game_id is not None else "default_game_id"
}
new_shortcuts_added = True
if game_id is not None:
print(f"Creating new shortcut for game {display_name} with appid {shortcut_id}")
@ -392,6 +398,7 @@ if os.path.exists(dat_file_path):
download_artwork(game_id, api_key, art_type, shortcut_id)
download_artwork(game_id, api_key, "grids", shortcut_id, "600x900")
download_artwork(game_id, api_key, "grids", shortcut_id, "920x430")
if str(shortcut_id) in config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping']:
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(shortcut_id)]['name'] = f'{compat_tool_name}'
print(f"Setting compat tool for {shortcut_id} to {compat_tool_name}")
@ -401,8 +408,6 @@ if os.path.exists(dat_file_path):
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(shortcut_id)] = {'name': '', 'config': '', 'priority': '250'}
print(f"Creating new entry for {shortcut_id} in CompatToolMapping")
# Write the shortcuts and config_data objects back to their files
if new_shortcuts_added:
with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'wb') as file:
@ -416,7 +421,8 @@ else:
#Ubisoft Connect Scanner
# Ubisoft Connect Scanner
def getUplayGameInfo(folderPath, filePath):
# Get the game IDs from the folder
listOfFiles = os.listdir(folderPath)
@ -474,6 +480,13 @@ else:
exe_path = f"\"{logged_in_home}/.local/share/Steam/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/upc.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/\""
shortcut_id = get_steam_shortcut_id(exe_path, game)
# Check if the game already exists in the shortcuts
if str(shortcut_id) in shortcuts['shortcuts']:
if any(s.get('AppName') == game and s.get('Exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
print(f"Existing shortcut found for game {game}. Skipping.")
continue
game_id = get_game_id(game)
if game_id is not None:
for art_type in ["icons", "logos", "heroes", "grids"]:
@ -505,17 +518,16 @@ else:
with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'wb') as file:
file.write(vdf.binary_dumps(shortcuts))
#End of Ubisoft Game Scanner
# End of Ubisoft Game Scanner
with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'w') as file:
vdf.dump(config_data, file)
# Print the created shortcuts
print("Created Shortcuts:")
for name in created_shortcuts:
print(name)
print("Created Shortcuts:")
for name in created_shortcuts:
print(name)
print("All finished!")