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Roy 2024-02-09 21:20:45 -08:00 committed by GitHub
parent a0b4fcb1d0
commit bb50a8c47a
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@ -899,20 +899,10 @@ if amazon_games:
#End of Amazon Games Scanner
# Push down when more scanners are added
#PipingInfoToDeckyPlugin
PIPE_PATH = "/tmp/NSLGameScanner_pipe"
# Check if the pipe does not exist
if not os.path.exists(PIPE_PATH):
# Create the named pipe
os.mkfifo(PIPE_PATH)
# Define the directory path
dir_path = f"{logged_in_home}/homebrew/plugins/NonSteamLaunchers/"
# Check if the directory exists
if not os.path.exists(dir_path):
# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed
if new_shortcuts_added or shortcuts_updated:
print(f"Saving new config and shortcuts files")
@ -922,10 +912,40 @@ if not os.path.exists(dir_path):
with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'wb') as file:
file.write(vdf.binary_dumps(shortcuts))
# Print the created shortcuts
if created_shortcuts:
print("Created Shortcuts:")
for name in created_shortcuts:
print(name)
# Assuming 'games' is a list of game dictionaries
games = [shortcut for shortcut in shortcuts['shortcuts'].values()]
for game in games:
# Skip if 'appname' or 'exe' is None
if game.get('appname') is None or game.get('exe') is None:
continue
# Create a dictionary to hold the shortcut information
shortcut_info = {
'appid': str(game.get('appid')),
'appname': game.get('appname'),
'exe': game.get('exe'),
'StartDir': game.get('StartDir'),
'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', game.get('appid'))}",
'LaunchOptions': game.get('LaunchOptions'),
'GameID': game.get('GameID', "default_game_id") # Use a default value if game_id is not defined
}
# Print the shortcut information in JSON format
print(json.dumps(shortcut_info), flush=True)
print("All finished!")
# Load the configset_controller_neptune.vdf file
with open(controller_config_path, 'r') as f:
config = vdf.load(f)
#Setting Controller Layouts
# Add new entries for the games
for app_id in app_ids:
config['controller_config'][str(app_id)] = {
@ -1005,41 +1025,6 @@ if not os.path.exists(dir_path):
config['controller_config']['movie-web'] = {
'workshop': 'controller_neptune_webbrowser.vdf'
}
# Save the updated config
#End of Setting Controller Layouts
with open(controller_config_path, 'w') as f:
vdf.dump(config, f)
# Print the created shortcuts
if created_shortcuts:
print("Created Shortcuts:")
for name in created_shortcuts:
print(name)
# Assuming 'games' is a list of game dictionaries
games = [shortcut for shortcut in shortcuts['shortcuts'].values()]
# Open the pipe for writing
with open(PIPE_PATH, 'w') as pipe:
for game in games:
# Skip if 'appname' or 'exe' is None
if game.get('appname') is None or game.get('exe') is None:
continue
# Create a dictionary to hold the shortcut information
shortcut_info = {
'appid': str(game.get('appid')),
'appname': game.get('appname'),
'exe': game.get('exe'),
'StartDir': game.get('StartDir'),
'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', game.get('appid'))}",
'LaunchOptions': game.get('LaunchOptions'),
'GameID': game.get('GameID', "default_game_id") # Use a default value if game_id is not defined
}
# Print the shortcut information in JSON format
message = json.dumps(shortcut_info)
print(message, flush=True) # Print to stdout
pipe.write(message + '\n') # Write to the pipe
print("All finished!")