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@ -1018,28 +1018,27 @@ if new_shortcuts_added or shortcuts_updated:
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# Assuming 'games' is a list of game dictionaries
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# Assuming 'games' is a list of game dictionaries
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games = [shortcut for shortcut in shortcuts['shortcuts'].values()]
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games = [shortcut for shortcut in shortcuts['shortcuts'].values()]
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# Open the pipe for writing
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for game in games:
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with open(PIPE_PATH, 'w') as pipe:
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# Skip if 'appname' or 'exe' is None
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for game in games:
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if game.get('appname') is None or game.get('exe') is None:
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# Skip if 'appname' or 'exe' is None
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continue
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if game.get('appname') is None or game.get('exe') is None:
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continue
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# Create a dictionary to hold the shortcut information
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# Create a dictionary to hold the shortcut information
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shortcut_info = {
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shortcut_info = {
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'appid': str(game.get('appid')),
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'appid': str(game.get('appid')),
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'appname': game.get('appname'),
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'appname': game.get('appname'),
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'exe': game.get('exe'),
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'exe': game.get('exe'),
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'StartDir': game.get('StartDir'),
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'StartDir': game.get('StartDir'),
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', game.get('appid'))}",
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', game.get('appid'))}",
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'LaunchOptions': game.get('LaunchOptions'),
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'LaunchOptions': game.get('LaunchOptions'),
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'GameID': game.get('GameID', "default_game_id") # Use a default value if game_id is not defined
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'GameID': game.get('GameID', "default_game_id") # Use a default value if game_id is not defined
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}
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}
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# Print the shortcut information in JSON format
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# Print the shortcut information in JSON format
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message = json.dumps(shortcut_info)
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message = json.dumps(shortcut_info)
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print(message, flush=True) # Print to stdout
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print(message, flush=True) # Print to stdout
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print("All finished!")
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print("All finished!")
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