Update NSLGameScanner.py

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Roy 2024-06-22 07:11:31 -07:00 committed by GitHub
parent a9082f357e
commit e3d5532806
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@ -193,7 +193,7 @@ grid64 = ""
logo64 = "" logo64 = ""
hero64 = "" hero64 = ""
## Define the path to the shortcuts file # Define the path to the shortcuts file
shortcuts_file = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf" shortcuts_file = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf"
# Check if the file exists and is not executable # Check if the file exists and is not executable
@ -201,8 +201,8 @@ if os.path.exists(shortcuts_file):
# Check if the file is not executable # Check if the file is not executable
if not os.access(shortcuts_file, os.X_OK): if not os.access(shortcuts_file, os.X_OK):
print("The file exists but is not executable. Making it executable.") print("The file exists but is not executable. Making it executable.")
# Make the file executable for the user # Set the file permissions to 755
os.chmod(shortcuts_file, os.stat(shortcuts_file).st_mode | 0o100) os.chmod(shortcuts_file, 0o755)
# Write {'shortcuts': {}} to the file # Write {'shortcuts': {}} to the file
with open(shortcuts_file, 'wb') as file: with open(shortcuts_file, 'wb') as file:
file.write(vdf.binary_dumps({'shortcuts': {}})) file.write(vdf.binary_dumps({'shortcuts': {}}))