Update NSLGameScanner.py

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Roy 2024-06-21 07:29:48 -07:00 committed by GitHub
parent fdfedc6dd9
commit e5b74f46c4
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@ -196,33 +196,14 @@ hero64 = ""
# Define the path to the shortcuts file
shortcuts_file = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf"
# Check if the shortcuts file exists
if os.path.exists(shortcuts_file):
# If the file exists, try to load it
try:
with open(shortcuts_file, 'rb') as file:
shortcuts = vdf.binary_loads(file.read())
except Exception as e:
print(f"Error reading shortcuts file: {e}")
print("Please check the file and try again.")
sys.exit() # Exit the script if an error occurs
# If the file is empty or does not contain the 'shortcuts' key, initialize an empty 'shortcuts' dictionary
if not shortcuts or 'shortcuts' not in shortcuts:
shortcuts = {'shortcuts': {}}
# Check data integrity before writing to file
if shortcuts and isinstance(shortcuts, dict) and 'shortcuts' in shortcuts:
with open(shortcuts_file, 'wb') as file:
vdf.binary_dumps(shortcuts, file)
else:
print("The data to be written to the shortcuts file is not valid.")
# Load the existing shortcuts
with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'rb') as file:
shortcuts = vdf.binary_loads(file.read())
# Open the config.vdf file
with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'r') as file:
config_data = vdf.load(file)
def get_sgdb_art(game_id, app_id):
global grid64
global gridp64
@ -1108,7 +1089,6 @@ for game in games:
# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed
if new_shortcuts_added or shortcuts_updated:
print(f"Saving new config and shortcuts files")