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https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck.git
synced 2024-12-21 07:11:52 +01:00
Added Battle.net to the NSLGameScanner
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@ -38,6 +38,7 @@ epic_games_launcher = os.environ.get('epic_games_launcher', '')
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ubisoft_connect_launcher = os.environ.get('ubisoft_connect_launcher', '')
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ea_app_launcher = os.environ.get('ea_app_launcher', '')
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gog_galaxy_launcher = os.environ.get('gog_galaxy_launcher', '')
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bnet_launcher = os.environ.get('bnet_launcher', '')
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# Define the parent folder
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parent_folder = f"{logged_in_home}/.config/systemd/user/Modules"
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@ -631,6 +632,176 @@ else:
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# End of Gog Galaxy Scanner
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#Battle.net Scanner
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# Define your mapping
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flavor_mapping = {
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"Blizzard Arcade Collection": "RTRO",
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"Diablo": "D1",
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"Diablo II: Resurrected": "OSI",
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"Diablo III": "D3",
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"Diablo IV": "Fen",
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"Diablo Immortal (PC)": "ANBS",
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"Hearthstone": "WTCG",
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"Heroes of the Storm": "Hero",
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"Overwatch": "Pro",
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"Overwatch 2": "Pro",
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"StarCraft": "S1",
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"StarCraft 2": "S2",
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"Warcraft: Orcs & Humans": "W1",
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"Warcraft II: Battle.net Edition": "W2",
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"Warcraft III: Reforged": "W3",
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"World of Warcraft": "WoW",
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"World of Warcraft Classic": "WoWC",
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"Warcraft Arclight Rumble": "GRY",
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"Call of Duty: Black Ops - Cold War": "ZEUS",
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"Call of Duty: Black Ops 4": "VIPR",
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"Call of Duty: Modern Warfare": "ODIN",
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"Call of Duty": "AUKS",
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"Call of Duty: MW 2 Campaign Remastered": "LAZR",
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"Call of Duty: Vanguard": "FORE",
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"Call of Duty: Modern Warfare III": "SPOT",
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"Crash Bandicoot 4: It's About Time": "WLBY",
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# Add more games here...
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}
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def get_flavor_from_file(game_path):
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game_path = game_path.replace('\\', '/')
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flavor_file = os.path.join(game_path, '_retail_', '.flavor.info')
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if os.path.exists(flavor_file):
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with open(flavor_file, 'r') as file:
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for line in file:
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if 'STRING' in line:
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return line.split(':')[-1].strip().capitalize()
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else:
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print(f"Flavor file not found: {flavor_file}")
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# Use the mapping as a fallback
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game_name = os.path.basename(game_path)
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print(f"Game name from file path: {game_name}")
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return flavor_mapping.get(game_name, 'unknown')
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def getBnetGameInfo(filePath):
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# Check if the file contains any Battle.net entries
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with open(filePath, 'r') as file:
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if "Battle.net" not in file.read():
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print("No Battle.net entries found in the registry file. Skipping Battle.net Games Scanner.")
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return None
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# If Battle.net entries exist, parse the registry file
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game_dict = {}
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with open(filePath, 'r') as file:
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game_name = None
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exe_path = None
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publisher = None
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contact = None
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for line in file:
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split_line = line.split("=")
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if len(split_line) > 1:
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if "Publisher" in line:
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publisher = re.findall(r'\"(.+?)\"', split_line[1])
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if publisher:
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publisher = publisher[0]
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# Skip if the publisher is not Blizzard Entertainment
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if publisher != "Blizzard Entertainment":
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game_name = None
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exe_path = None
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publisher = None
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continue
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if "Contact" in line:
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contact = re.findall(r'\"(.+?)\"', split_line[1])
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if contact:
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contact = contact[0]
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if "DisplayName" in line:
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game_name = re.findall(r'\"(.+?)\"', split_line[1])
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if game_name:
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game_name = game_name[0]
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if "InstallLocation" in line:
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exe_path = re.findall(r'\"(.+?)\"', split_line[1])
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if exe_path:
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exe_path = exe_path[0].replace('\\\\', '\\')
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# Skip if the install location is for the Battle.net launcher
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if "Battle.net" in exe_path:
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game_name = None
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exe_path = None
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publisher = None
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continue
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if game_name and exe_path and publisher == "Blizzard Entertainment" and contact == "Blizzard Support":
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game_dict[game_name] = {'exe': exe_path}
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print(f"Game added to dictionary: {game_name}")
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game_name = None
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exe_path = None
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publisher = None
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contact = None
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# If no games were found, return None
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if not game_dict:
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print("No Battle.net games found. Skipping Battle.net Games Scanner.")
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return None
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return game_dict
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# Define your paths
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registry_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}/pfx/system.reg"
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game_dict = {}
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# Check if the paths exist
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if not os.path.exists(registry_file_path):
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print("One or more paths do not exist.")
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print("Battle.net game data not found. Skipping Battle.net Games Scanner.")
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else:
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game_dict = getBnetGameInfo(registry_file_path)
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if game_dict is None:
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# Skip the rest of the Battle.net scanner
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pass
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else:
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# Extract the flavor for each game and create the launch options
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for game, game_info in game_dict.items():
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game_info['flavor'] = get_flavor_from_file(game_info['exe'])
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print(f"Flavor inferred: {game_info['flavor']}")
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# Check if the game name is "Overwatch" and update it to "Overwatch 2"
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if game == "Overwatch":
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game = "Overwatch 2"
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if game_info['flavor']:
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launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}/\" %command% \"battlenet://{game_info['flavor']}\""
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exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}/pfx/drive_c/Program Files (x86)/Battle.net/Battle.net.exe\" --exec=\"launch {game_info['flavor']}\""
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start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}/pfx/drive_c/Program Files (x86)/Battle.net/\""
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signed_shortcut_id = get_steam_shortcut_id(exe_path, game)
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unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
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# Check if the game already exists in the shortcuts
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if check_if_shortcut_exists(signed_shortcut_id, game, exe_path, start_dir, launch_options):
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if add_compat_tool(unsigned_shortcut_id):
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shortcuts_updated = True
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continue
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game_id = get_game_id(game)
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if game_id is not None:
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get_sgdb_art(game_id, unsigned_shortcut_id)
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new_shortcuts_added = True
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created_shortcuts.append(game)
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shortcuts['shortcuts'][str(len(shortcuts['shortcuts']))] = {
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'appid': str(signed_shortcut_id),
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'appname': game,
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'exe': exe_path,
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'StartDir': start_dir,
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'LaunchOptions': launch_options,
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}"
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}
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add_compat_tool(unsigned_shortcut_id)
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# End of Battle.net Scanner
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#Push down when more scanners are added
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# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed
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if new_shortcuts_added or shortcuts_updated:
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