mirror of
https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck.git
synced 2024-11-20 08:09:18 +01:00
removed check
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c50461d2e0
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@ -914,31 +914,25 @@ if not os.path.exists(PIPE_PATH):
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# Create the named pipe
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os.mkfifo(PIPE_PATH)
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# Define the directory path
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dir_path = f"{logged_in_home}/homebrew/plugins/NonSteamLaunchers/"
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# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed
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if new_shortcuts_added or shortcuts_updated:
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print(f"Saving new config and shortcuts files")
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conf = vdf.dumps(config_data, pretty=True)
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with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'w') as file:
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file.write(conf)
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with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'wb') as file:
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file.write(vdf.binary_dumps(shortcuts))
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# Check if the directory exists
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if not os.path.exists(dir_path):
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# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed
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if new_shortcuts_added or shortcuts_updated:
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print(f"Saving new config and shortcuts files")
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conf = vdf.dumps(config_data, pretty=True)
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with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'w') as file:
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file.write(conf)
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with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'wb') as file:
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file.write(vdf.binary_dumps(shortcuts))
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# Load the configset_controller_neptune.vdf file
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with open(controller_config_path, 'r') as f:
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config = vdf.load(f)
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# Load the configset_controller_neptune.vdf file
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with open(controller_config_path, 'r') as f:
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config = vdf.load(f)
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# Add new entries for the games
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# Add new entries for the games
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for app_id in app_ids:
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config['controller_config'][str(app_id)] = {
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'workshop': 'workshop_id'
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}
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# Add new entries for the installed launchers and games
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# Add new entries for the installed launchers and games
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config['controller_config']['epic games'] = {
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'workshop': '2800178806'
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}
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@ -1016,36 +1010,38 @@ if not os.path.exists(dir_path):
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with open(controller_config_path, 'w') as f:
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vdf.dump(config, f)
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# Print the created shortcuts
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if created_shortcuts:
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print("Created Shortcuts:")
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for name in created_shortcuts:
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print(name)
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# Print the created shortcuts
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if created_shortcuts:
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print("Created Shortcuts:")
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for name in created_shortcuts:
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print(name)
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# Assuming 'games' is a list of game dictionaries
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games = [shortcut for shortcut in shortcuts['shortcuts'].values()]
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# Assuming 'games' is a list of game dictionaries
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games = [shortcut for shortcut in shortcuts['shortcuts'].values()]
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# Open the pipe for writing
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with open(PIPE_PATH, 'w') as pipe:
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for game in games:
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# Skip if 'appname' or 'exe' is None
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if game.get('appname') is None or game.get('exe') is None:
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continue
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# Open the pipe for writing
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with open(PIPE_PATH, 'w') as pipe:
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for game in games:
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# Skip if 'appname' or 'exe' is None
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if game.get('appname') is None or game.get('exe') is None:
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continue
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# Create a dictionary to hold the shortcut information
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shortcut_info = {
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'appid': str(game.get('appid')),
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'appname': game.get('appname'),
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'exe': game.get('exe'),
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'StartDir': game.get('StartDir'),
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', game.get('appid'))}",
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'LaunchOptions': game.get('LaunchOptions'),
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'GameID': game.get('GameID', "default_game_id") # Use a default value if game_id is not defined
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}
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# Create a dictionary to hold the shortcut information
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shortcut_info = {
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'appid': str(game.get('appid')),
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'appname': game.get('appname'),
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'exe': game.get('exe'),
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'StartDir': game.get('StartDir'),
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', game.get('appid'))}",
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'LaunchOptions': game.get('LaunchOptions'),
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'GameID': game.get('GameID', "default_game_id") # Use a default value if game_id is not defined
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}
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# Print the shortcut information in JSON format
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message = json.dumps(shortcut_info)
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print(message, flush=True) # Print to stdout
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pipe.write(message + '\n') # Write to the pipe
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# Print the shortcut information in JSON format
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message = json.dumps(shortcut_info)
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print(message, flush=True) # Print to stdout
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pipe.write(message + '\n') # Write to the pipe
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print("All finished!")
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