removed check

This commit is contained in:
Roy 2024-02-11 21:44:26 -08:00 committed by GitHub
parent c50461d2e0
commit f34088d4ae
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -914,31 +914,25 @@ if not os.path.exists(PIPE_PATH):
# Create the named pipe # Create the named pipe
os.mkfifo(PIPE_PATH) os.mkfifo(PIPE_PATH)
# Define the directory path # Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed
dir_path = f"{logged_in_home}/homebrew/plugins/NonSteamLaunchers/" if new_shortcuts_added or shortcuts_updated:
print(f"Saving new config and shortcuts files")
conf = vdf.dumps(config_data, pretty=True)
with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'w') as file:
file.write(conf)
with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'wb') as file:
file.write(vdf.binary_dumps(shortcuts))
# Check if the directory exists # Load the configset_controller_neptune.vdf file
if not os.path.exists(dir_path): with open(controller_config_path, 'r') as f:
# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed config = vdf.load(f)
if new_shortcuts_added or shortcuts_updated:
print(f"Saving new config and shortcuts files")
conf = vdf.dumps(config_data, pretty=True)
with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'w') as file:
file.write(conf)
with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'wb') as file:
file.write(vdf.binary_dumps(shortcuts))
# Load the configset_controller_neptune.vdf file # Add new entries for the games
with open(controller_config_path, 'r') as f:
config = vdf.load(f)
# Add new entries for the games
for app_id in app_ids: for app_id in app_ids:
config['controller_config'][str(app_id)] = { config['controller_config'][str(app_id)] = {
'workshop': 'workshop_id' 'workshop': 'workshop_id'
} }
# Add new entries for the installed launchers and games
# Add new entries for the installed launchers and games
config['controller_config']['epic games'] = { config['controller_config']['epic games'] = {
'workshop': '2800178806' 'workshop': '2800178806'
} }
@ -1016,36 +1010,38 @@ if not os.path.exists(dir_path):
with open(controller_config_path, 'w') as f: with open(controller_config_path, 'w') as f:
vdf.dump(config, f) vdf.dump(config, f)
# Print the created shortcuts # Print the created shortcuts
if created_shortcuts: if created_shortcuts:
print("Created Shortcuts:") print("Created Shortcuts:")
for name in created_shortcuts: for name in created_shortcuts:
print(name) print(name)
# Assuming 'games' is a list of game dictionaries # Assuming 'games' is a list of game dictionaries
games = [shortcut for shortcut in shortcuts['shortcuts'].values()] games = [shortcut for shortcut in shortcuts['shortcuts'].values()]
# Open the pipe for writing # Open the pipe for writing
with open(PIPE_PATH, 'w') as pipe: with open(PIPE_PATH, 'w') as pipe:
for game in games: for game in games:
# Skip if 'appname' or 'exe' is None # Skip if 'appname' or 'exe' is None
if game.get('appname') is None or game.get('exe') is None: if game.get('appname') is None or game.get('exe') is None:
continue continue
# Create a dictionary to hold the shortcut information # Create a dictionary to hold the shortcut information
shortcut_info = { shortcut_info = {
'appid': str(game.get('appid')), 'appid': str(game.get('appid')),
'appname': game.get('appname'), 'appname': game.get('appname'),
'exe': game.get('exe'), 'exe': game.get('exe'),
'StartDir': game.get('StartDir'), 'StartDir': game.get('StartDir'),
'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', game.get('appid'))}", 'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', game.get('appid'))}",
'LaunchOptions': game.get('LaunchOptions'), 'LaunchOptions': game.get('LaunchOptions'),
'GameID': game.get('GameID', "default_game_id") # Use a default value if game_id is not defined 'GameID': game.get('GameID', "default_game_id") # Use a default value if game_id is not defined
} }
# Print the shortcut information in JSON format # Print the shortcut information in JSON format
message = json.dumps(shortcut_info) message = json.dumps(shortcut_info)
print(message, flush=True) # Print to stdout print(message, flush=True) # Print to stdout
pipe.write(message + '\n') # Write to the pipe pipe.write(message + '\n') # Write to the pipe
print("All finished!") print("All finished!")