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https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck.git
synced 2024-11-20 08:09:18 +01:00
new artwork
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@ -176,8 +176,7 @@ def get_unsigned_shortcut_id(signed_shortcut_id):
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api_cache = {}
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#API KEYS FOR NONSTEAMLAUNCHER USE ONLY
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sgdb = SteamGridDB('e3bf9f166d7a80ae260387f90e36d10e')
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api_key = 'e3bf9f166d7a80ae260387f90e36d10e'
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BASE_URL = 'https://myproxycache-203e9b0bbe5b.herokuapp.com/api'
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#GLOBAL VARS
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created_shortcuts = []
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@ -236,23 +235,22 @@ def get_sgdb_art(game_id, app_id):
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global logo64
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global hero64
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print(f"Downloading icons artwork...")
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download_artwork(game_id, api_key, "icons", app_id)
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download_artwork(game_id, "icons", app_id)
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print(f"Downloading logos artwork...")
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logo64 = download_artwork(game_id, api_key, "logos", app_id)
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logo64 = download_artwork(game_id, "logos", app_id)
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print(f"Downloading heroes artwork...")
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hero64 = download_artwork(game_id, api_key, "heroes", app_id)
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hero64 = download_artwork(game_id, "heroes", app_id)
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print("Downloading grids artwork of size 600x900...")
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gridp64 = download_artwork(game_id, api_key, "grids", app_id, "600x900")
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gridp64 = download_artwork(game_id, "grids", app_id, "600x900")
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print("Downloading grids artwork of size 920x430...")
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grid64 =download_artwork(game_id, api_key, "grids", app_id, "920x430")
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grid64 = download_artwork(game_id, "grids", app_id, "920x430")
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def download_artwork(game_id, art_type, shortcut_id, dimensions=None):
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if game_id is None:
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print("Invalid game ID. Skipping download.")
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return
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def download_artwork(game_id, api_key, art_type, shortcut_id, dimensions=None):
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# Create a cache key based on the function's arguments
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cache_key = (game_id, art_type, dimensions)
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# Check if the artwork already exists
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if dimensions is not None:
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filename = get_file_name(art_type, shortcut_id, dimensions)
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else:
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@ -268,37 +266,32 @@ def download_artwork(game_id, api_key, art_type, shortcut_id, dimensions=None):
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with open(file_path, 'rb') as image_file:
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return b64encode(image_file.read()).decode('utf-8')
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# If the result is in the cache, use it
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if cache_key in api_cache:
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data = api_cache[cache_key]
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else:
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try:
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# If the result is not in the cache, make the API call
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print(f"Game ID: {game_id}, API Key: {api_key}")
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url = f"https://www.steamgriddb.com/api/v2/{art_type}/game/{game_id}"
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print(f"Game ID: {game_id}")
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url = f"{BASE_URL}/{art_type}/game/{game_id}"
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if dimensions:
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url += f"?dimensions={dimensions}"
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headers = {'Authorization': f'Bearer {api_key}'}
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print(f"Sending request to: {url}") # Added print statement
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response = requests.get(url, headers=headers)
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print(f"Request URL: {url}")
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response = requests.get(url)
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response.raise_for_status()
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data = response.json()
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# Store the result in the cache
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print(f"Response data: {data}")
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api_cache[cache_key] = data
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except Exception as e: # Catching a general exception
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except Exception as e:
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print(f"Error making API call: {e}")
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api_cache[cache_key] = None
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return
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# Ensure data is not None before proceeding
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if data is None:
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print(f"No data available for {game_id}. Skipping download.")
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return
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# Continue with the rest of your function using `data`
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for artwork in data['data']:
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image_url = artwork['thumb']
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print(f"Downloading image from: {image_url}") # Added print statement
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print(f"Downloading image from: {image_url}")
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try:
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response = requests.get(image_url, stream=True)
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response.raise_for_status()
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@ -309,29 +302,49 @@ def download_artwork(game_id, api_key, art_type, shortcut_id, dimensions=None):
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except requests.exceptions.RequestException as e:
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print(f"Error downloading image: {e}")
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if art_type == 'icons':
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download_artwork(game_id, api_key, 'icons_ico', shortcut_id)
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download_artwork(game_id, 'icons_ico', shortcut_id)
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if data is None:
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print(f"No data available for {game_id}. Skipping download.")
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return
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for artwork in data['data']:
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image_url = artwork['thumb']
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print(f"Downloading image from: {image_url}")
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try:
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response = requests.get(image_url, stream=True)
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response.raise_for_status()
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if response.status_code == 200:
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with open(file_path, 'wb') as file:
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file.write(response.content)
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return b64encode(response.content).decode('utf-8')
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except requests.exceptions.RequestException as e:
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print(f"Error downloading image: {e}")
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if art_type == 'icons':
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download_artwork(game_id, 'icons_ico', shortcut_id)
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def get_game_id(game_name):
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print(f"Searching for game ID for: {game_name}")
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try:
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games = sgdb.search_game(game_name)
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for game in games:
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if game.name == game_name: # Case-sensitive comparison
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print(f"Found game ID: {game.id}")
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return game.id
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# Fallback: return the ID of the first game in the search results
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if games:
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print(f"No exact match found. Using game ID of the first result: {games[0].name}: {games[0].id}")
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return games[0].id
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print("No game ID found")
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return "default_game_id" # Return a default value when no games are found
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except Exception as e: # Catching a general exception
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encoded_game_name = quote(game_name)
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url = f"{BASE_URL}/search/{encoded_game_name}"
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print(f"Encoded game name: {encoded_game_name}")
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print(f"Request URL: {url}")
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response = requests.get(url)
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response.raise_for_status()
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data = response.json()
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print(f"Response data: {data}")
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if data['data']:
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game_id = data['data'][0]['id']
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print(f"Found game ID: {game_id}")
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return game_id
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print(f"No game ID found for game name: {game_name}")
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return None
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except Exception as e:
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print(f"Error searching for game ID: {e}")
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return "default_game_id" # Return a default value in case of an error
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return None
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def get_file_name(art_type, shortcut_id, dimensions=None):
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