#!/bin/bash chmod +x "$0" set -x version=v2.6 check_for_updates() { # Set the URL to the GitHub API for the repository local api_url="https://api.github.com/repos/moraroy/NonSteamLaunchers-On-Steam-Deck/releases/latest" # Get the latest release tag from the GitHub API local latest_version=$(curl -s "$api_url" | grep '"tag_name":' | sed -E 's/.*"([^"]+)".*/\1/') # Compare the version number in the script against the latest release tag if [ "$version" != "$latest_version" ]; then # Display a Zenity window to notify the user that a new version is available zenity --info --text="A new version is available: $latest_version\nPlease download it from GitHub." --width=200 --height=100 else echo "You are already running the latest version: $version" fi } check_for_updates # Set the paths to the launcher executables epic_games_launcher_path1="$HOME/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe" epic_games_launcher_path2="$HOME/.local/share/Steam/steamapps/compatdata/EpicGamesLauncher/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe" gog_galaxy_path1="$HOME/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/pfx/drive_c/Program Files (x86)/GOG Galaxy/GalaxyClient.exe" gog_galaxy_path2="$HOME/.local/share/Steam/steamapps/compatdata/GogGalaxyLauncher/pfx/drive_c/Program Files (x86)/GOG Galaxy/GalaxyClient.exe" origin_path1="$HOME/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/pfx/drive_c/Program Files (x86)/Origin/Origin.exe" origin_path2="$HOME/.local/share/Steam/steamapps/compatdata/OriginLauncher/pfx/drive_c/Program Files (x86)/Origin/Origin.exe" uplay_path1="$HOME/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/upc.exe" uplay_path2="$HOME/.local/share/Steam/steamapps/compatdata/UplayLauncher/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/upc.exe" battlenet_path1="$HOME/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/pfx/drive_c/Program Files (x86)/Battle.net/Battle.net Launcher.exe" battlenet_path2="$HOME/.local/share/Steam/steamapps/compatdata/Battle.netLauncher/pfx/drive_c/Program Files (x86)/Battle.net/Battle.net Launcher.exe" eaapp_path1="$HOME/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop/EADesktop.exe" eaapp_path2="$HOME/.local/share/Steam/steamapps/compatdata/TheEAappLauncher/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop/EADesktop.exe" amazongames_path1="$HOME/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/pfx/drive_c/users/steamuser/AppData/Local/Amazon Games/App/Amazon Games.exe" amazongames_path2="$HOME/.local/share/Steam/steamapps/compatdata/AmazonGamesLauncher/pfx/drive_c/users/steamuser/AppData/Local/Amazon Games/App/Amazon Games.exe" itchio_path1="$HOME/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/pfx/drive_c/users/steamuser/AppData/Local/itch/app-25.6.2/itch.exe" itchio_path2="$HOME/.local/share/Steam/steamapps/compatdata/itchioLauncher/pfx/drive_c/users/steamuser/AppData/Local/itch/app-25.6.2/itch.exe" legacygames_path1="$HOME/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/pfx/drive_c/Program Files/Legacy Games/Legacy Games Launcher/Legacy Games Launcher.exe" legacygames_path2="$HOME/.local/share/Steam/steamapps/compatdata/LegacyGamesLauncher/pfx/drive_c/Program Files/Legacy Games/Legacy Games Launcher/Legacy Games Launcher.exe" humblegames_path1="$HOME/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/pfx/drive_c/Program Files/Humble App/Humble App.exe" humblegames_path2="$HOME/.local/share/Steam/steamapps/compatdata/HumbleGamesLauncher/pfx/drive_c/Program Files/Humble App/Humble App.exe" indiegala_path1="$HOME/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/pfx/drive_c/Program Files/IGClient/IGClient.exe" indiegala_path2="$HOME/.local/share/Steam/steamapps/compatdata/IndieGalaLauncher/pfx/drive_c/Program Files/IGClient/IGClient.exe" rockstar_path1="$HOME/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/pfx/drive_c/Program Files/Rockstar Games/Launcher/Launcher.exe" rockstar_path2="$HOME/.local/share/Steam/steamapps/compatdata/RockstarGamesLauncher/pfx/drive_c/Program Files/Rockstar Games/Launcher/Launcher.exe" function CheckInstallations { # Check if Epic Games Launcher is installed if [[ -f "$epic_games_launcher_path1" ]]; then # Epic Games Launcher is installed in path 1 epic_games_value="FALSE" epic_games_text="Epic Games ===> $epic_games_launcher_path1" elif [[ -f "$epic_games_launcher_path2" ]]; then # Epic Games Launcher is installed in path 2 epic_games_value="FALSE" epic_games_text="Epic Games ===> $epic_games_launcher_path2" else # Epic Games Launcher is not installed epic_games_value="TRUE" epic_games_text="Epic Games" fi # Check if GOG Galaxy is installed if [[ -f "$gog_galaxy_path1" ]]; then # GOG Galaxy is installed in path 1 gog_galaxy_value="FALSE" gog_galaxy_text="GOG Galaxy ===> $gog_galaxy_path1" elif [[ -f "$gog_galaxy_path2" ]]; then # GOG Galaxy is installed in path 2 gog_galaxy_value="FALSE" gog_galaxy_text="GOG Galaxy ===> $gog_galaxy_path2" else # GOG Galaxy is not installed gog_galaxy_value="TRUE" gog_galaxy_text="GOG Galaxy" fi # Check if Origin is installed if [[ -f "$origin_path1" ]]; then # Origin is installed in path 1 origin_value="FALSE" origin_text="Origin ===> $origin_path1" elif [[ -f "$origin_path2" ]]; then # Origin is installed in path 2 origin_value="FALSE" origin_text="Origin ===> $origin_path2" else # Origin is not installed origin_value="TRUE" origin_text="Origin" fi # Check if Uplay is installed if [[ -f "$uplay_path1" ]]; then # Uplay is installed in path 1 uplay_value="FALSE" uplay_text="Uplay ===> $uplay_path1" elif [[ -f "$uplay_path2" ]]; then # Uplay is installed in path 2 uplay_value="FALSE" uplay_text="Uplay ===> $uplay_path2" else # Uplay is not installed uplay_value="TRUE" uplay_text="Uplay" fi # Check if Battle.net is installed if [[ -f "$battlenet_path1" ]]; then # Battle.net is installed in path 1 battlenet_value="FALSE" battlenet_text="Battle.net ===> $battlenet_path1" elif [[ -f "$battlenet_path2" ]]; then # Battle.net is installed in path 2 battlenet_value="FALSE" battlenet_text="Battle.net ===> $battlenet_path2" else # Battle.net is not installed battlenet_value="TRUE" battlenet_text="Battle.net" fi # Check if EA App is installed if [[ -f "$eaapp_path1" ]]; then # EA App is installed in path 1 eaapp_value="FALSE" eaapp_text="EA App ===> $eaapp_path1" elif [[ -f "$eaapp_path2" ]]; then # EA App is installed in path 2 eaapp_value="FALSE" eaapp_text="EA App ===> $eaapp_path2" else # EA App is not installed eaapp_value="FALSE" eaapp_text="EA App" fi # Check if Amazon Games is installed if [[ -f "$amazongames_path1" ]]; then # Amazon Games is installed in path 1 amazongames_value="FALSE" amazongames_text="Amazon Games ===> $amazongames_path1" elif [[ -f "$amazongames_path2" ]]; then # Amazon Games is installed in path 2 amazongames_value="FALSE" amazongames_text="Amazon Games ===> $amazongames_path2" else # Amazon Games is not installed amazongames_value="TRUE" amazongames_text="Amazon Games" fi # Check if itch.io is installed if [[ -f "$itchio_path1" ]]; then # itch.io is installed in path 1 itchio_value="FALSE" itchio_text="itch.io ===> $itchio_path1" elif [[ -f "$itchio_path2" ]]; then # itch.io is installed in path 2 itchio_value="FALSE" itchio_text="itch.io ===> $itchio_path2" else # itch.io is not installed itchio_value="TRUE" itchio_text="itch.io" fi # Check if Legacy Games Launcher is installed if [[ -f "$legacygames_path1" ]]; then # Legacy Games is installed in path 1 legacygames_value="FALSE" legacygames_text="Legacy Games ===> $legacygames_path1" elif [[ -f "$legacygames_path2" ]]; then # Legacy Games is installed in path 2 legacygames_value="FALSE" legacygames_text="Legacy Games ===> $legacygames_path2" else # Legacy Games is not installed legacygames_value="TRUE" legacygames_text="Legacy Games" fi # Check if Humble Games Launcher is installed if [[ -f "$humblegames_path1" ]]; then # Humble Games is installed in path 1 on local drive humblegames_value="FALSE" humblegames_text="Humble Games Collection ===> $humblegames_path1" elif [[ -f "$humblegames_path2" ]]; then # Humble Games is installed in path 2 on local drive humblegames_value="FALSE" humblegames_text="Humble Games Collection ===> $humblegames_path2" else # Humble Games is not installed humblegames_value="TRUE" humblegames_text="Humble Games Collection" fi # Check if indiegala is installed if [[ -f "$indiegala_path1" ]]; then # indiegala is installed in path 1 on local drive indiegala_value="FALSE" indiegala_text="IndieGala ===> $indiegala_path1" elif [[ -f "$indiegala_path2" ]]; then # indiegala is installed in path 2 on local drive indiegala_value="FALSE" indiegala_text="IndieGala ===> $indiegala_path2" else # indiegala is not installed indiegala_value="TRUE" indiegala_text="IndieGala" fi # Check if Rockstar is installed if [[ -f "$rockstar_path1" ]]; then # Rockstar is installed in path 1 on local drive rockstar_value="FALSE" rockstar_text="Rockstar Games Launcher ===> $rockstar_path1" elif [[ -f "$rockstar_path2" ]]; then # Rockstar is installed in path 2 on local drive rockstar_value="FALSE" rockstar_text="Rockstar Games Launcher ===> $rockstar_path2" else # Rockstar is not installed rockstar_value="TRUE" rockstar_text="Rockstar Games Launcher" fi } function CheckInstallationDirectory { # Check if NonSteamLaunchers is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers" ]]; then # NonSteamLaunchers is installed nonsteamlauncher_move_value="TRUE" else # NonSteamLaunchers is not installed nonsteamlauncher_move_value="FALSE" fi # Check if EpicGamesLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/EpicGamesLauncher" ]]; then # EpicGamesLauncher is installed epicgameslauncher_move_value="TRUE" else # EpicGamesLauncher is not installed epicgameslauncher_move_value="FALSE" fi # Check if GogGalaxyLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/GogGalaxyLauncher" ]]; then # GogGalaxyLauncher is installed goggalaxylauncher_move_value="TRUE" else # GogGalaxyLauncher is not installed goggalaxylauncher_move_value="FALSE" fi # Check if OriginLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/OriginLauncher" ]]; then # OriginLauncher is installed originlauncher_move_value="TRUE" else # OriginLauncher is not installed originlauncher_move_value="FALSE" fi # Check if UplayLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/UplayLauncher" ]]; then # UplayLauncher is installed uplaylauncher_move_value="TRUE" else # UplayLauncher is not installed uplaylauncher_move_value="FALSE" fi # Check if Battle.netLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/Battle.netLauncher" ]]; then # Battle.netLauncher is installed battlenetlauncher_move_value="TRUE" else # Battle.netLauncher is not installed battlenetlauncher_move_value="FALSE" fi # Check if TheEAappLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/TheEAappLauncher" ]]; then # TheEAappLauncher is installed eaapplauncher_move_value="TRUE" else # TheEAappLauncher is not installed eaapplauncher_move_value="FALSE" fi # Check if AmazonGamesLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/AmazonGamesLauncher" ]]; then # AmazonGamesLauncher is installed amazongameslauncher_move_value="TRUE" else # AmazonGamesLauncher is not installed amazongameslauncher_move_value="FALSE" fi # Check if itchioLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/itchioLauncher" ]]; then # itchioLauncher is installed itchiolauncher_move_value="TRUE" else # itchioLauncher is not installed itchiolauncher_move_value="FALSE" fi # Check if LegacyGamesLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/LegacyGamesLauncher" ]]; then # LegacyGamesLauncher is installed legacygameslauncher_move_value="TRUE" else # LegacyGamesLauncher is not installed legacygameslauncher_move_value="FALSE" fi # Check if HumbleGamesLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/HumbleGamesLauncher" ]]; then # HumbleGamesLauncher is installed humblegameslauncher_move_value="TRUE" else # HumbleGamesLauncher is not installed humblegameslauncher_move_value="FALSE" fi # Check if indiegala is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/IndieGalaLauncher" ]]; then # indiegalaLauncher is installed indiegalalauncher_move_value="TRUE" else # indiegalaLauncher is not installed indiegalalauncher_move_value="FALSE" fi # Check if rockstar is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/RockstarGamesLauncher" ]]; then # rockstar games launcher is installed rockstargameslauncher_move_value="TRUE" else # rockstar games launcher is not installed rockstargameslauncher_move_value="FALSE" fi } # Check which app IDs are installed CheckInstallations CheckInstallationDirectory # Display a list of options using zenity options=$(zenity --list --text="Which launchers do you want to download and install?" --checklist --column="$version" --column="Default = one App ID Installation" FALSE "Separate App IDs" $epic_games_value "$epic_games_text" $gog_galaxy_value "$gog_galaxy_text" $uplay_value "$uplay_text" $origin_value "$origin_text" $battlenet_value "$battlenet_text" $amazongames_value "$amazongames_text" $eaapp_value "$eaapp_text" $legacygames_value "$legacygames_text" $itchio_value "$itchio_text" $humblegames_value "$humblegames_text" $indiegala_value "$indiegala_text" $rockstar_value "$rockstar_text" --width=435 --height=480 --extra-button="Start Fresh" --extra-button="Move to SD Card") # Check if the cancel button was clicked if [ $? -eq 1 ] && [[ $options != "Start Fresh" ]] && [[ $options != "Move to SD Card" ]]; then # The cancel button was clicked echo "The cancel button was clicked" exit 1 fi # Check if no options were selected if [ -z "$options" ]; then # No options were selected zenity --error --text="No options were selected. The script will now exit." --width=200 --height=150 exit 1 fi # Check if the user selected to use separate app IDs if [[ $options == *"Separate App IDs"* ]]; then # User selected to use separate app IDs use_separate_appids=true else # User did not select to use separate app IDs use_separate_appids=false fi # Check if the user selected both Origin and EA App if [[ $options == *"Origin"* ]] && [[ $options == *"EA App"* ]] && [ "$use_separate_appids" = false ]; then # User selected both Origin and EA App without selecting separate app IDs zenity --error --text="You cannot select both Origin and EA App at the same time unless you select separate app IDs." --width=200 --height=150 exit 1 fi # Check if Origin is already installed if [[ -f "$origin_path1" ]] || [[ -f "$origin_path2" ]]; then # Origin is installed if [[ $options == *"EA App"* ]] && [ "$use_separate_appids" = false ]; then # User selected EA App without selecting separate app IDs zenity --error --text="You cannot install EA App because Origin is already installed. Please select separate app IDs if you want to install both." --width=200 --height=150 exit 1 fi fi # Check if EA App is already installed if [[ -f "$eaapp_path1" ]] || [[ -f "$eaapp_path2" ]]; then # EA App is installed if [[ $options == *"Origin"* ]] && [ "$use_separate_appids" = false ]; then # User selected Origin without selecting separate app IDs zenity --error --text="You cannot install Origin because EA App is already installed. Please select separate app IDs if you want to install both." --width=200 --height=150 exit 1 fi fi # Check if the Start Fresh button was clicked if [[ $options == "Start Fresh" ]]; then # The Start Fresh button was clicked if zenity --question --text="aaahhh it always feels good to start fresh :) but...This will delete the App ID folders you installed inside the steamapps/compatdata/ directory. This means anything youve installed (launchers or games) WITH THIS SCRIPT ONLY will be deleted if you have them there. Are you sure?" --width=300 --height=260; then # The user clicked the "Yes" button # Add code here to delete the directories unlink & rm -rf "$HOME/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers" unlink & rm -rf "$HOME/.local/share/Steam/steamapps/compatdata/EpicGamesLauncher" unlink & rm -rf "$HOME/.local/share/Steam/steamapps/compatdata/GogGalaxyLauncher" unlink & rm -rf "$HOME/.local/share/Steam/steamapps/compatdata/OriginLauncher" unlink & rm -rf "$HOME/.local/share/Steam/steamapps/compatdata/UplayLauncher" unlink & rm -rf "$HOME/.local/share/Steam/steamapps/compatdata/Battle.netLauncher" unlink & rm -rf "$HOME/.local/share/Steam/steamapps/compatdata/TheEAappLauncher" unlink & rm -rf "$HOME/.local/share/Steam/steamapps/compatdata/AmazonGamesLauncher" unlink & rm -rf "$HOME/.local/share/Steam/steamapps/compatdata/LegacyGamesLauncher" unlink & rm -rf "$HOME/.local/share/Steam/steamapps/compatdata/itchioLauncher" unlink & rm -rf "$HOME/.local/share/Steam/steamapps/compatdata/HumbleGamesLauncher" unlink & rm -rf "$HOME/.local/share/Steam/steamapps/compatdata/IndieGalaLauncher" unlink & rm -rf "$HOME/.local/share/Steam/steamapps/compatdata/RockstarGamesLauncher" rm -rf "/run/media/mmcblk0p1/NonSteamLaunchers/" rm -rf "/run/media/mmcblk0p1/EpicGamesLauncher/" rm -rf "/run/media/mmcblk0p1/GogGalaxyLauncher/" rm -rf "/run/media/mmcblk0p1/OriginLauncher/" rm -rf "/run/media/mmcblk0p1/UplayLauncher/" rm -rf "/run/media/mmcblk0p1/Battle.netLauncher/" rm -rf "/run/media/mmcblk0p1/TheEAappLauncher/" rm -rf "/run/media/mmcblk0p1/AmazonGamesLauncher/" rm -rf "/run/media/mmcblk0p1/LegacyGamesLauncher/" rm -rf "/run/media/mmcblk0p1/itchioLauncher/" rm -rf "/run/media/mmcblk0p1/HumbleGamesLauncher/" rm -rf "/run/media/mmcblk0p1/IndieGalaLauncher/" rm -rf "/run/media/mmcblk0p1/RockstarGamesLauncher/" rm -rf ~/Downloads/NonSteamLaunchersInstallation # Exit the script exit 0 else # The user clicked the "No" button # Add code here to exit the script exit 0 fi fi if [[ $options == "Move to SD Card" ]]; then # The Move to SD Card button was clicked # Check which app IDs are installed # Add similar checks for other app IDs here CheckInstallationDirectory move_options=$(zenity --list --text="Which app IDs do you want to move to the SD card?" --checklist --column="Select" --column="App ID" $nonsteamlauncher_move_value "NonSteamLaunchers" $epicgameslauncher_move_value "EpicGamesLauncher" $goggalaxylauncher_move_value "GogGalaxyLauncher" $originlauncher_move_value "OriginLauncher" $uplaylauncher_move_value "UplayLauncher" $battlenetlauncher_move_value "Battle.netLauncher" $eaapplauncher_move_value "TheEAappLauncher" $amazongameslauncher_move_value "AmazonGamesLauncher" $itchiolauncher_move_value "itchioLauncher" $legacygameslauncher_move_value "LegacyGamesLauncher" $humblegameslauncher_move_value "HumbleGamesLauncher" $indiegalalauncher_move_value "IndieGalaLauncher" $rockstargameslauncher_move_value "RockstarGamesLauncher" --width=335 --height=470) # Check if the cancel button was clicked if [ $? -eq 0 ]; then # The OK button was clicked # Display a message to the user indicating that the operation was successful zenity --info --text="The selected directories have been moved to the SD card and symbolic links have been created." --width=200 --height=150 fi # Set the path to the new directory on the SD card new_dir="/run/media/mmcblk0p1" # Check if NonSteamLaunchers is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers" ]]; then # NonSteamLaunchers is installed original_dir="$HOME/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers" else # NonSteamLaunchers is not installed original_dir="" fi # Check if the user selected to move NonSteamLaunchers if [[ $move_options == *"NonSteamLaunchers"* ]] && [[ -n $original_dir ]]; then # Move the NonSteamLaunchers directory to the SD card mv "$original_dir" "$new_dir/NonSteamLaunchers" # Create a symbolic link to the new directory ln -s "$new_dir/NonSteamLaunchers" "$original_dir" fi # Check if EpicGamesLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/EpicGamesLauncher" ]]; then # EpicGamesLauncher is installed original_dir="$HOME/.local/share/Steam/steamapps/compatdata/EpicGamesLauncher" else # EpicGamesLauncher is not installed original_dir="" fi # Check if the user selected to move EpicGamesLauncher if [[ $move_options == *"EpicGamesLauncher"* ]] && [[ -n $original_dir ]]; then # Move the EpicGamesLauncher directory to the SD card mv "$original_dir" "$new_dir/EpicGamesLauncher" # Create a symbolic link to the new directory ln -s "$new_dir/EpicGamesLauncher" "$original_dir" fi # Check if GogGalaxyLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/GogGalaxyLauncher" ]]; then # GogGalaxyLauncher is installed original_dir="$HOME/.local/share/Steam/steamapps/compatdata/GogGalaxyLauncher" else # GogGalaxyLauncher is not installed original_dir="" fi # Check if the user selected to move GogGalaxyLauncher if [[ $move_options == *"GogGalaxyLauncher"* ]] && [[ -n $original_dir ]]; then # Move the GogGalaxyLauncher directory to the SD card mv "$original_dir" "$new_dir/GogGalaxyLauncher" # Create a symbolic link to the new directory ln -s "$new_dir/GogGalaxyLauncher" "$original_dir" fi # Check if OriginLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/OriginLauncher" ]]; then # OriginLauncher is installed original_dir="$HOME/.local/share/Steam/steamapps/compatdata/OriginLauncher" else # OriginLauncher is not installed original_dir="" fi # Check if the user selected to move OriginLauncher if [[ $move_options == *"OriginLauncher"* ]] && [[ -n $original_dir ]]; then # Move the OriginLauncher directory to the SD card mv "$original_dir" "$new_dir/OriginLauncher" # Create a symbolic link to the new directory ln -s "$new_dir/OriginLauncher" "$original_dir" fi # Check if UplayLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/UplayLauncher" ]]; then # UplayLauncher is installed original_dir="$HOME/.local/share/Steam/steamapps/compatdata/UplayLauncher" else # UplayLauncher is not installed original_dir="" fi # Check if the user selected to move UplayLauncher if [[ $move_options == *"UplayLauncher"* ]] && [[ -n $original_dir ]]; then # Move the UplayLauncher directory to the SD card mv "$original_dir" "$new_dir/UplayLauncher" # Create a symbolic link to the new directory ln -s "$new_dir/UplayLauncher" "$original_dir" fi # Check if Battle.netLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/Battle.netLauncher" ]]; then # Battle.netLauncher is installed original_dir="$HOME/.local/share/Steam/steamapps/compatdata/Battle.netLauncher" else # Battle.netLauncher is not installed original_dir="" fi # Check if the user selected to move Battle.netLauncher if [[ $move_options == *"Battle.netLauncher"* ]] && [[ -n $original_dir ]]; then # Move the Battle.netLauncher directory to the SD card mv "$original_dir" "$new_dir/Battle.netLauncher" # Create a symbolic link to the new directory ln -s "$new_dir/Battle.netLauncher" "$original_dir" fi # Check if TheEAappLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/TheEAappLauncher" ]]; then # TheEAappLauncher is installed original_dir="$HOME/.local/share/Steam/steamapps/compatdata/TheEAappLauncher" else # TheEAappLauncher is not installed original_dir="" fi # Check if the user selected to move TheEAappLauncher if [[ $move_options == *"TheEAappLauncher"* ]] && [[ -n $original_dir ]]; then # Move the TheEAappLauncher directory to the SD card mv "$original_dir" "$new_dir/TheEAappLauncher" # Create a symbolic link to the new directory ln -s "$new_dir/TheEAappLauncher" "$original_dir" fi # Check if AmazonGamesLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/AmazonGamesLauncher" ]]; then # AmazonGamesLauncher is installed original_dir="$HOME/.local/share/Steam/steamapps/compatdata/AmazonGamesLauncher" else # AmazonGamesLauncher is not installed original_dir="" fi # Check if the user selected to move AmazonGamesLauncher if [[ $move_options == *"AmazonGamesLauncher"* ]] && [[ -n $original_dir ]]; then # Move the AmazonGamesLauncher directory to the SD card mv "$original_dir" "$new_dir/AmazonGamesLauncher" # Create a symbolic link to the new directory ln -s "$new_dir/AmazonGamesLauncher" "$original_dir" fi # Check if itchioLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/itchioLauncher" ]]; then # itchioLauncher is installed original_dir="$HOME/.local/share/Steam/steamapps/compatdata/itchioLauncher" else # itchioLauncher is not installed original_dir="" fi # Check if the user selected to move itchioLauncher if [[ $move_options == *"itchioLauncher"* ]] && [[ -n $original_dir ]]; then # Move the itchioLauncher directory to the SD card mv "$original_dir" "$new_dir/itchioLauncher" # Create a symbolic link to the new directory ln -s "$new_dir/itchioLauncher" "$original_dir" fi # Check if LegacyGamesLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/LegacyGamesLauncher" ]]; then # LegacyGamesLauncher is installed original_dir="$HOME/.local/share/Steam/steamapps/compatdata/LegacyGamesLauncher" else # LegacyGamesLauncher is not installed original_dir="" fi # Check if the user selected to move LegacyGamesLauncher if [[ $move_options == *"LegacyGamesLauncher"* ]] && [[ -n $original_dir ]]; then # Move the LegacyGamesLauncher directory to the SD card mv "$original_dir" "$new_dir/LegacyGamesLauncher" # Create a symbolic link to the new directory ln -s "$new_dir/LegacyGamesLauncher" "$original_dir" fi # Check if HumbleGamesLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/HumbleGamesLauncher" ]]; then # HumbleGamesLauncher is installed original_dir="$HOME/.local/share/Steam/steamapps/compatdata/HumbleGamesLauncher" else # HumbleGamesLauncher is not installed original_dir="" fi # Check if the user selected to move HumbleGamesLauncher if [[ $move_options == *"HumbleGamesLauncher"* ]] && [[ -n $original_dir ]]; then # Move the HumbleGamesLauncher directory to the SD card mv "$original_dir" "$new_dir/HumbleGamesLauncher" # Create a symbolic link to the new directory ln -s "$new_dir/HumbleGamesLauncher" "$original_dir" fi # Check if IndieGalaLauncher is installed if [[ -d "$HOME/.local/share/Steam/steamapps/compatdata/IndieGalaLauncher" ]]; then # IndieGalaLauncher is installed original_dir="$HOME/.local/share/Steam/steamapps/compatdata/IndieGalaLauncher" else # Indie Gala Launcher is not installed original_dir="" fi # Check if the user selected to move IndieGalaLauncher if [[ $move_options == *"IndieGalaLauncher"* ]] && [[ -n $original_dir ]]; then # Move the Indie GalaLauncher directory to the SD card mv "$original_dir" "$new_dir/IndieGalaLauncher" # Create a symbolic link to the new directory ln -s "$new_dir/IndieGalaLauncher" "$original_dir" fi # Check if the user selected to move RockstarGamesLauncher if [[ $move_options == *"RockstarGamesLauncher"* ]] && [[ -n $original_dir ]]; then # Move the Rockstar Games Launcher directory to the SD card mv "$original_dir" "$new_dir/RockstarGamesLauncher" # Create a symbolic link to the new directory ln -s "$new_dir/RockstarGamesLauncher" "$original_dir" fi # Exit the script exit 1 fi ( echo "0" echo "# Detecting, Updating and Installing GE-Proton" # check to make sure compatabilitytools.d exists and makes it if it doesnt if [ ! -d "$HOME/.steam/root/compatibilitytools.d" ]; then mkdir -p "$HOME/.steam/root/compatibilitytools.d" fi # Create NonSteamLaunchersInstallation subfolder in Downloads folder mkdir -p ~/Downloads/NonSteamLaunchersInstallation # Set the path to the Proton directory proton_dir=$(find ~/.steam/root/compatibilitytools.d -maxdepth 1 -type d -name "GE-Proton*" | sort -V | tail -n1) # Set the URLs to download GE-Proton from ge_proton_url1=https://github.com/GloriousEggroll/proton-ge-custom/releases/latest/download/GE-Proton.tar.gz ge_proton_url2=https://github.com/GloriousEggroll/proton-ge-custom/releases/download/GE-Proton8-3/GE-Proton8-3.tar.gz # Check if GE-Proton is installed if [ -z "$proton_dir" ]; then # Download GE-Proton using the first URL echo "Downloading GE-Proton using the first URL" wget $ge_proton_url1 -O ~/Downloads/NonSteamLaunchersInstallation/GE-Proton.tar.gz # Check if the download succeeded if [ $? -ne 0 ]; then # Download GE-Proton using the second URL echo "Downloading GE-Proton using the second URL" wget $ge_proton_url2 -O ~/Downloads/NonSteamLaunchersInstallation/GE-Proton.tar.gz fi # Check if either download succeeded if [ $? -eq 0 ]; then # Install GE-Proton echo "Installing GE-Proton" tar -xvf ~/Downloads/NonSteamLaunchersInstallation/GE-Proton.tar.gz -C ~/.steam/root/compatibilitytools.d/ proton_dir=$(find ~/.steam/root/compatibilitytools.d -maxdepth 1 -type d -name "GE-Proton*" | sort -V | tail -n1) else # Handle download failure echo "Failed to download GE-Proton" fi else # Check if installed version is the latest version installed_version=$(basename $proton_dir | sed 's/GE-Proton-//') latest_version=$(curl -s https://api.github.com/repos/GloriousEggroll/proton-ge-custom/releases/latest | grep tag_name | cut -d '"' -f 4) if [ "$installed_version" != "$latest_version" ]; then # Download GE-Proton using the first URL echo "Downloading GE-Proton using the first URL" wget $ge_proton_url1 -O ~/Downloads/NonSteamLaunchersInstallation/GE-Proton.tar.gz # Check if the download succeeded if [ $? -ne 0 ]; then # Download GE-Proton using the second URL echo "Downloading GE-Proton using the second URL" wget $ge_proton_url2 -O ~/Downloads/NonSteamLaunchersInstallation/GE-Proton.tar.gz fi # Check if either download succeeded if [ $? -eq 0 ]; then # Install GE-Proton echo "Installing GE-Proton" tar -xvf ~/Downloads/NonSteamLaunchersInstallation/GE-Proton.tar.gz -C ~/.steam/root/compatibilitytools.d/ proton_dir=$(find ~/.steam/root/compatibilitytools.d -maxdepth 1 -type d -name "GE-Proton*" | sort -V | tail -n1) else # Handle download failure echo "Failed to download GE-Proton" fi fi fi echo "10" echo "# Setting files in their place" # Set the appid for the non-Steam game appid=NonSteamLaunchers # Set the URL to download the MSI file from msi_url=https://launcher-public-service-prod06.ol.epicgames.com/launcher/api/installer/download/EpicGamesLauncherInstaller.msi # Set the path to save the MSI file to msi_file=~/Downloads/NonSteamLaunchersInstallation/EpicGamesLauncherInstaller.msi # Set the URL to download the second file from exe_url=https://webinstallers.gog-statics.com/download/GOG_Galaxy_2.0.exe # Set the path to save the second file to exe_file=~/Downloads/NonSteamLaunchersInstallation/GOG_Galaxy_2.0.exe # Set the URL to download the third file from ubi_url=https://ubi.li/4vxt9 # Set the path to save the third file to ubi_file=~/Downloads/NonSteamLaunchersInstallation/UplayInstaller.exe # Set the URL to download the fourth file from origin_url=https://taskinoz.com/downloads/OriginSetup-10.5.119.52718.exe # Set the path to save the fourth file to origin_file=~/Downloads/NonSteamLaunchersInstallation/OriginSetup-10.5.119.52718.exe # Set the URL to download the fifth file from battle_url=https://www.battle.net/download/getInstallerForGame?os=win # Set the path to save the fifth file to battle_file=~/Downloads/NonSteamLaunchersInstallation/BattleNetInstaller.exe # Set the URL to download the sixth file from amazon_url=https://download.amazongames.com/AmazonGamesSetup.exe # Set the path to save the sixth file to amazon_file=~/Downloads/NonSteamLaunchersInstallation/AmazonGamesSetup.exe # Set the URL to download the seventh file from eaapp_url=https://origin-a.akamaihd.net/EA-Desktop-Client-Download/installer-releases/EAappInstaller.exe # Set the path to save the seventh file to eaapp_file=~/Downloads/NonSteamLaunchersInstallation/EAappInstaller.exe # Set the URL to download the eighth file from itchio_url=https://itch.io/app/download?platform=windows # Set the path to save the eighth file to itchio_file=~/Downloads/NonSteamLaunchersInstallation/itch-setup.exe # Set the URL to download the ninth file from legacygames_url=https://cdn.legacygames.com/LegacyGamesLauncher/legacy-games-launcher-setup-1.10.0-x64-full.exe # Set the path to save the ninth file to legacygames_file=~/Downloads/NonSteamLaunchersInstallation/legacy-games-launcher-setup-1.10.0-x64-full.exe # Set the URL to download the tenth file from humblegames_url=https://www.humblebundle.com/app/download # Set the path to save the tenth file to humblegames_file=~/Downloads/NonSteamLaunchersInstallation/Humble-App-Setup-1.1.8+411.exe # Set the URL to download the eleventh file from indiegala_url=https://content.indiegalacdn.com/common/IGClientSetup.exe # Set the path to save the eleventh file to indiegala_file=~/Downloads/NonSteamLaunchersInstallation/IGClientSetup.exe # Set the URL to download the twelfth file from rockstar_url=https://gamedownloads.rockstargames.com/public/installer/Rockstar-Games-Launcher.exe # Set the path to save the twelfth file to rockstar_file=~/Downloads/NonSteamLaunchersInstallation/Rockstar-Games-Launcher.exe echo "20" echo "# Creating files & folders" # Create app id folder in compatdata folder if it doesn't exist and if the user selected to use a single app ID folder if [ "$use_separate_appids" = false ] && [ ! -d "$HOME/.local/share/Steam/steamapps/compatdata/$appid" ]; then mkdir -p "$HOME/.local/share/Steam/steamapps/compatdata/$appid" fi # Change working directory to Proton's cd $proton_dir # Set the STEAM_RUNTIME environment variable export STEAM_RUNTIME="$HOME/.steam/root/ubuntu12_32/steam-runtime/run.sh" # Set the STEAM_COMPAT_CLIENT_INSTALL_PATH environment variable export STEAM_COMPAT_CLIENT_INSTALL_PATH="~/.local/share/Steam" # Set the STEAM_COMPAT_DATA_PATH environment variable for the first file export STEAM_COMPAT_DATA_PATH=~/.local/share/Steam/steamapps/compatdata/$appid wait echo "30" echo "# Downloading & Installing Epic Games...please wait..." # Check if the user selected Epic Games Launcher if [[ $options == *"Epic Games"* ]]; then # User selected Epic Games Launcher echo "User selected Epic Games" if [[ ! -f "$epic_games_launcher_path1" ]] && [[ ! -f "$epic_games_launcher_path2" ]]; then # Epic Games Launcher is not installed # Set the appid for the Epic Games Launcher if [ "$use_separate_appids" = true ]; then appid=EpicGamesLauncher else appid=NonSteamLaunchers fi # Create app id folder in compatdata folder if it doesn't exist if [ ! -d "$HOME/.local/share/Steam/steamapps/compatdata/$appid" ]; then mkdir -p "$HOME/.local/share/Steam/steamapps/compatdata/$appid" fi # Change working directory to Proton's cd $proton_dir # Set the STEAM_COMPAT_CLIENT_INSTALL_PATH environment variable export STEAM_COMPAT_CLIENT_INSTALL_PATH="~/.local/share/Steam" # Set the STEAM_COMPAT_DATA_PATH environment variable for Epic Games Launcher export STEAM_COMPAT_DATA_PATH=~/.local/share/Steam/steamapps/compatdata/$appid # Download MSI file if [ ! -f "$msi_file" ]; then echo "Downloading MSI file" wget $msi_url -O $msi_file fi # Run the MSI file using Proton with the /passive option echo "Running MSI file using Proton with the /passive option" "$STEAM_RUNTIME" "$proton_dir/proton" run MsiExec.exe /i "$msi_file" /qn fi fi # Wait for the MSI file to finish running wait echo "40" echo "# Downloading & Installing Gog Galaxy...please wait..." # Check if the user selected GOG Galaxy if [[ $options == *"GOG Galaxy"* ]]; then # User selected GOG Galaxy echo "User selected GOG Galaxy" # Check if Gog Galaxy Launcher is already installed if [[ ! -f "$gog_galaxy_path1" ]] && [[ ! -f "$gog_galaxy_path2" ]]; then # Gog Galaxy Launcher is not installed # Set the appid for the Gog Galaxy 2.0 if [ "$use_separate_appids" = true ]; then appid=GogGalaxyLauncher else appid=NonSteamLaunchers fi # Create app id folder in compatdata folder if it doesn't exist if [ ! -d "$HOME/.local/share/Steam/steamapps/compatdata/$appid" ]; then mkdir -p "$HOME/.local/share/Steam/steamapps/compatdata/$appid" fi # Change working directory to Proton's cd $proton_dir # Set the STEAM_COMPAT_CLIENT_INSTALL_PATH environment variable export STEAM_COMPAT_CLIENT_INSTALL_PATH="~/.local/share/Steam" # Set the STEAM_COMPAT_DATA_PATH environment variable for Epic Games Launcher export STEAM_COMPAT_DATA_PATH=~/.local/share/Steam/steamapps/compatdata/$appid # Download EXE file if [ ! -f "$exe_file" ]; then echo "Downloading EXE file" wget $exe_url -O $exe_file fi # Run the EXE file using Proton without the /passive option echo "Running EXE file using Proton without the /passive option" "$STEAM_RUNTIME" "$proton_dir/proton" run "$exe_file" & echo "45" echo "# Downloading & Installing Gog Galaxy...Please wait..." # Cancel & Exit the GOG Galaxy Setup Wizard while true; do if pgrep -f "GalaxySetup.tmp" > /dev/null; then pkill -f "GalaxySetup.tmp" break fi sleep 1 done # Navigate to %LocalAppData%\Temp cd "$HOME/.local/share/Steam/steamapps/compatdata/$appid/pfx/drive_c/users/steamuser/Temp" # Find the GalaxyInstaller_XXXXX folder and copy it to C:\Downloads galaxy_installer_folder=$(find . -maxdepth 1 -type d -name "GalaxyInstaller_*" | head -n1) cp -r "$galaxy_installer_folder" ~/Downloads/NonSteamLaunchersInstallation/ # Navigate to the C:\Downloads\GalaxyInstaller_XXXXX folder cd ~/Downloads/NonSteamLaunchersInstallation/"$(basename $galaxy_installer_folder)" # Run GalaxySetup.exe with the /VERYSILENT and /NORESTART options echo "Running GalaxySetup.exe with the /VERYSILENT and /NORESTART options" "$STEAM_RUNTIME" "$proton_dir/proton" run GalaxySetup.exe /VERYSILENT /NORESTART # Wait for the EXE file to finish running wait else # Gog Galaxy Launcher is already installed echo "Gog Galaxy Launcher is already installed" fi fi wait echo "50" echo "# Downloading & Installing Uplay ...please wait..." # Check if user selected Uplay if [[ $options == *"Uplay"* ]]; then # User selected Uplay echo "User selected Uplay" # Check if Uplay Launcher is installed if [[ ! -f "$uplay_path1" ]] && [[ ! -f "$uplay_path2" ]]; then # Set the appid for the Ubisoft Launcher if [ "$use_separate_appids" = true ]; then appid=UplayLauncher else appid=NonSteamLaunchers fi # Create app id folder in compatdata folder if it doesn't exist if [ ! -d "$HOME/.local/share/Steam/steamapps/compatdata/$appid" ]; then mkdir -p "$HOME/.local/share/Steam/steamapps/compatdata/$appid" fi # Change working directory to Proton's cd $proton_dir # Set the STEAM_COMPAT_CLIENT_INSTALL_PATH environment variable export STEAM_COMPAT_CLIENT_INSTALL_PATH="~/.local/share/Steam" # Set the STEAM_COMPAT_DATA_PATH environment variable for Epic Games Launcher export STEAM_COMPAT_DATA_PATH=~/.local/share/Steam/steamapps/compatdata/$appid # Download UBI file if [ ! -f "$ubi_file" ]; then echo "Downloading UBI file" wget $ubi_url -O $ubi_file fi fi # Run the UBI file using Proton with the /passive option echo "Running UBI file using Proton with the /passive option" "$STEAM_RUNTIME" "$proton_dir/proton" run "$ubi_file" /S fi # Wait for the UBI file to finish running wait echo "60" echo "# Downloading & Installing Origin...please wait..." # Check if user selected Origin if [[ $options == *"Origin"* ]]; then # User selected Origin echo "User selected Origin" # Check if Origin Launcher is installed if [[ ! -f "$origin_path1" ]] && [[ ! -f "$origin_path2" ]]; then # Set the appid for the Origin Launcher if [ "$use_separate_appids" = true ]; then appid=OriginLauncher else appid=NonSteamLaunchers fi # Create app id folder in compatdata folder if it doesn't exist if [ ! -d "$HOME/.local/share/Steam/steamapps/compatdata/$appid" ]; then mkdir -p "$HOME/.local/share/Steam/steamapps/compatdata/$appid" fi # Change working directory to Proton's cd $proton_dir # Set the STEAM_COMPAT_CLIENT_INSTALL_PATH environment variable export STEAM_COMPAT_CLIENT_INSTALL_PATH="~/.local/share/Steam" # Set the STEAM_COMPAT_DATA_PATH environment variable for Epic Games Launcher export STEAM_COMPAT_DATA_PATH=~/.local/share/Steam/steamapps/compatdata/$appid # Download ORIGIN file if [ ! -f "$origin_file" ]; then echo "Downloading ORIGIN file" wget $origin_url -O $origin_file fi # Run the ORIGIN file using Proton with the /passive option echo "Running ORIGIN file using Proton with the /passive option" "$STEAM_RUNTIME" "$proton_dir/proton" run "$origin_file" /SILENT # Edit local.xml sed -i 's|| \n \n \n \n|' "$HOME/.local/share/Steam/steamapps/compatdata/$appid/pfx/drive_c/ProgramData/Origin/local.xml" # Terminate any processes with the name Origin.exe pkill Origin.exe # Wait for the ORIGIN file to finish running wait fi fi wait echo "70" echo "# Downloading & Installing Battle.net...please wait..." # Check if user selected Battle.net if [[ $options == *"Battle.net"* ]]; then # User selected Battle.net echo "User selected Battle.net" # Check if Battlenet Launcher is installed if [[ ! -f "$battlenet_path1" ]] && [[ ! -f "$battlenet_path2" ]]; then # Set the appid for the Battlenet Launcher if [ "$use_separate_appids" = true ]; then appid=Battle.netLauncher else appid=NonSteamLaunchers fi # Create app id folder in compatdata folder if it doesn't exist if [ ! -d "$HOME/.local/share/Steam/steamapps/compatdata/$appid" ]; then mkdir -p "$HOME/.local/share/Steam/steamapps/compatdata/$appid" fi # Change working directory to Proton's cd $proton_dir # Set the STEAM_COMPAT_CLIENT_INSTALL_PATH environment variable export STEAM_COMPAT_CLIENT_INSTALL_PATH="~/.local/share/Steam" # Set the STEAM_COMPAT_DATA_PATH environment variable for Epic Games Launcher export STEAM_COMPAT_DATA_PATH=~/.local/share/Steam/steamapps/compatdata/$appid # Download BATTLE file if [ ! -f "$battle_file" ]; then echo "Downloading BATTLE file" wget $battle_url -O $battle_file fi # Run the BATTLE file using Proton with the /passive option echo "Running BATTLE file using Proton with the /passive option" "$STEAM_RUNTIME" "$proton_dir/proton" run "$battle_file" Battle.net-Setup.exe --lang=enUS --installpath="C:\Program Files (x86)\Battle.net" & while true; do if pgrep -f "Battle.net.exe" > /dev/null; then pkill -f "Battle.net.exe" break fi sleep 1 done fi fi wait echo "80" echo "# Downloading & Installing Amazon Games...please wait..." # Check if user selected Amazon Games if [[ $options == *"Amazon Games"* ]]; then # User selected Amazon Games echo "User selected Amazon Games" # Check if Amazon Games Launcher is installed if [[ ! -f "$amazongames_path1" ]] && [[ ! -f "$amazongames_path2" ]]; then # Set the appid for the Amazon Games Launcher if [ "$use_separate_appids" = true ]; then appid=AmazonGamesLauncher else appid=NonSteamLaunchers fi # Create app id folder in compatdata folder if it doesn't exist if [ ! -d "$HOME/.local/share/Steam/steamapps/compatdata/$appid" ]; then mkdir -p "$HOME/.local/share/Steam/steamapps/compatdata/$appid" fi # Change working directory to Proton's cd $proton_dir # Set the STEAM_COMPAT_CLIENT_INSTALL_PATH environment variable export STEAM_COMPAT_CLIENT_INSTALL_PATH="~/.local/share/Steam" # Set the STEAM_COMPAT_DATA_PATH environment variable for Amazon Games Launcher export STEAM_COMPAT_DATA_PATH=~/.local/share/Steam/steamapps/compatdata/$appid # Download Amazon file if [ ! -f "$amazon_file" ]; then echo "Downloading Amazon file" wget $amazon_url -O $amazon_file fi # Run the Amazon file using Proton with the /passive option echo "Running Amazon file using Proton with the /passive option" "$STEAM_RUNTIME" "$proton_dir/proton" run "$amazon_file" & while true; do if pgrep -f "Amazon Games.exe" > /dev/null; then pkill -f "Amazon Games.exe" break fi sleep 1 done fi # Wait for the Amazon file to finish running wait fi wait echo "90" echo "# Downloading & Installing EA App...please wait..." # Check if user selected EA App if [[ $options == *"EA App"* ]]; then # User selected EA App echo "User selected EA App" # Check if The EA App Launcher is installed if [[ ! -f "$eaapp_path1" ]] && [[ ! -f "$eaapp_path2" ]]; then # Set the appid for the EA App Launcher if [ "$use_separate_appids" = true ]; then appid=TheEAappLauncher else appid=NonSteamLaunchers fi # Create app id folder in compatdata folder if it doesn't exist if [ ! -d "$HOME/.local/share/Steam/steamapps/compatdata/$appid" ]; then mkdir -p "$HOME/.local/share/Steam/steamapps/compatdata/$appid" fi # Change working directory to Proton's cd $proton_dir # Set the STEAM_COMPAT_CLIENT_INSTALL_PATH environment variable export STEAM_COMPAT_CLIENT_INSTALL_PATH="~/.local/share/Steam" # Set the STEAM_COMPAT_DATA_PATH environment variable for Epic Games Launcher export STEAM_COMPAT_DATA_PATH=~/.local/share/Steam/steamapps/compatdata/$appid # Download EA App file if [ ! -f "$eaapp_file" ]; then echo "Downloading EA App file" wget $eaapp_url -O $eaapp_file fi # Run the EA App file using Proton with the /passive option echo "Running EA App file using Proton with the /passive option" "$STEAM_RUNTIME" "$proton_dir/proton" run "$eaapp_file" /quiet counter=0 while true; do if pgrep -f "EABackgroundService.exe" > /dev/null; then pkill -f "EABackgroundService.exe" break fi sleep 1 counter=$((counter + 1)) if [ $counter -ge 10 ]; then break fi done # Wait for the EA App file to finish running wait fi fi wait echo "95" echo "# Downloading & Installing itch.io...please wait..." # Check if the user selected itchio Launcher if [[ $options == *"itch.io"* ]]; then # User selected itchio Launcher echo "User selected itch.io" # Check if itchio Launcher is installed if [[ ! -f "$itchio_path1" ]] && [[ ! -f "$itchio_path2" ]]; then # Set the appid for the itchio Launcher if [ "$use_separate_appids" = true ]; then appid=itchioLauncher else appid=NonSteamLaunchers fi # Create app id folder in compatdata folder if it doesn't exist if [ ! -d "$HOME/.local/share/Steam/steamapps/compatdata/$appid" ]; then mkdir -p "$HOME/.local/share/Steam/steamapps/compatdata/$appid" fi # Change working directory to Proton's cd $proton_dir # Set the STEAM_COMPAT_CLIENT_INSTALL_PATH environment variable export STEAM_COMPAT_CLIENT_INSTALL_PATH="~/.local/share/Steam" # Set the STEAM_COMPAT_DATA_PATH environment variable for Epic Games Launcher export STEAM_COMPAT_DATA_PATH=~/.local/share/Steam/steamapps/compatdata/$appid # Download itchio file if [ ! -f "$itchio_file" ]; then echo "Downloading itchio file" wget $itchio_url -O $itchio_file fi # Run the itchio file using Proton with the /passive option echo "Running itchio file using Proton with the /passive option" "$STEAM_RUNTIME" "$proton_dir/proton" run "$itchio_file" fi fi wait echo "98" echo "# Downloading & Installing Legacy Games...please wait..." # Check if user selected Legacy Games if [[ $options == *"Legacy Games"* ]]; then # User selected Legacy Games echo "User selected Legacy Games" if [[ ! -f "$legacygames_path1" ]] && [[ ! -f "$legacygames_path2" ]]; then # Legacy Games Launcher is not installed # Set the appid for the Legacy Games Launcher if [ "$use_separate_appids" = true ]; then appid=LegacyGamesLauncher else appid=NonSteamLaunchers fi # Create app id folder in compatdata folder if it doesn't exist if [ ! -d "$HOME/.local/share/Steam/steamapps/compatdata/$appid" ]; then mkdir -p "$HOME/.local/share/Steam/steamapps/compatdata/$appid" fi # Change working directory to Proton's cd $proton_dir # Set the STEAM_COMPAT_CLIENT_INSTALL_PATH environment variable export STEAM_COMPAT_CLIENT_INSTALL_PATH="~/.local/share/Steam" # Set the STEAM_COMPAT_DATA_PATH environment variable for Legacy Games Launcher export STEAM_COMPAT_DATA_PATH=~/.local/share/Steam/steamapps/compatdata/$appid # Download Legacy file if [ ! -f "$legacygames_file" ]; then echo "Downloading Legacy file" wget $legacygames_url -O $legacygames_file fi # Run the Legacy file using Proton with the /passive option echo "Running Legacy file using Proton with the /passive option" "$STEAM_RUNTIME" "$proton_dir/proton" run "$legacygames_file" /S fi fi # Wait for the Legacy file to finish running wait echo "99" echo "# Downloading & Installing Humble Games Collection...please wait..." # Check if the user selected Humble Games Launcher if [[ $options == *"Humble Games Collection"* ]]; then # User selected Humble Games Launcher echo "User selected Humble Games Collection" if [[ ! -f "$humblegames_path1" ]] && [[ ! -f "$humblegames_path2" ]]; then # Humble Games Launcher is not installed # Set the appid for the Humble Games Launcher if [ "$use_separate_appids" = true ]; then appid=HumbleGamesLauncher else appid=NonSteamLaunchers fi # Create app id folder in compatdata folder if it doesn't exist if [ ! -d "$HOME/.local/share/Steam/steamapps/compatdata/$appid" ]; then mkdir -p "$HOME/.local/share/Steam/steamapps/compatdata/$appid" fi # Change working directory to Proton's cd $proton_dir # Set the STEAM_COMPAT_CLIENT_INSTALL_PATH environment variable export STEAM_COMPAT_CLIENT_INSTALL_PATH="~/.local/share/Steam" # Set the STEAM_COMPAT_DATA_PATH environment variable for Humble Games Launcher export STEAM_COMPAT_DATA_PATH=~/.local/share/Steam/steamapps/compatdata/$appid # Download exe file if [ ! -f "$humblegames_file" ]; then echo "Downloading MSI file" wget $humblegames_url -O $humblegames_file fi # Run the exe file using Proton with the /passive option echo "Running Exe file using Proton with the /passive option" "$STEAM_RUNTIME" "$proton_dir/proton" run "$humblegames_file" /S /D="C:\Program Files\Humble App" fi fi wait echo "98" echo "# Downloading & Installing Indie Gala...please wait..." # Check if user selected indiegala if [[ $options == *"IndieGala"* ]]; then # User selected indiegala echo "User selected IndieGala" if [[ ! -f "$indiegala_path1" ]] && [[ ! -f "$indiegala_path2" ]]; then # indiegala Launcher is not installed # Set the appid for the indiegala Launcher if [ "$use_separate_appids" = true ]; then appid=IndieGalaLauncher else appid=NonSteamLaunchers fi # Create app id folder in compatdata folder if it doesn't exist if [ ! -d "$HOME/.local/share/Steam/steamapps/compatdata/$appid" ]; then mkdir -p "$HOME/.local/share/Steam/steamapps/compatdata/$appid" fi # Change working directory to Proton's cd $proton_dir # Set the STEAM_COMPAT_CLIENT_INSTALL_PATH environment variable export STEAM_COMPAT_CLIENT_INSTALL_PATH="~/.local/share/Steam" # Set the STEAM_COMPAT_DATA_PATH environment variable for Legacy Games Launcher export STEAM_COMPAT_DATA_PATH=~/.local/share/Steam/steamapps/compatdata/$appid # Download indiegala file if [ ! -f "$indiegala_file" ]; then echo "Downloading indiegala file" wget $indiegala_url -O $indiegala_file fi # Run the indiegala file using Proton with the /passive option echo "Running IndieGala file using Proton with the /passive option" "$STEAM_RUNTIME" "$proton_dir/proton" run "$indiegala_file" /S fi fi # Wait for the Indie file to finish running wait echo "99" echo "# Downloading & Installing Rockstar Games Launcher...please wait..." # Check if user selected rockstar games launcher if [[ $options == *"Rockstar Games Launcher"* ]]; then # User selected rockstar games echo "User selected Rockstar Games Launcher" if [[ ! -f "$rockstar_path1" ]] && [[ ! -f "$rockstar_path2" ]]; then # rockstar games Launcher is not installed # Set the appid for the indiegala Launcher if [ "$use_separate_appids" = true ]; then appid=RockstarGamesLauncher else appid=NonSteamLaunchers fi # Create app id folder in compatdata folder if it doesn't exist if [ ! -d "$HOME/.local/share/Steam/steamapps/compatdata/$appid" ]; then mkdir -p "$HOME/.local/share/Steam/steamapps/compatdata/$appid" fi # Change working directory to Proton's cd $proton_dir # Set the STEAM_COMPAT_CLIENT_INSTALL_PATH environment variable export STEAM_COMPAT_CLIENT_INSTALL_PATH="~/.local/share/Steam" # Set the STEAM_COMPAT_DATA_PATH environment variable for Legacy Games Launcher export STEAM_COMPAT_DATA_PATH=~/.local/share/Steam/steamapps/compatdata/$appid # Download rockstar games file if [ ! -f "$rockstar_file" ]; then echo "Downloading rockstar file" wget $rockstar_url -O $rockstar_file fi # Run the rockstar file using Proton with the /passive option echo "Running Rockstar Games Launcher file using Proton with the /passive option" "$STEAM_RUNTIME" "$proton_dir/proton" run "$rockstar_file" fi fi # Wait for the rockstar file to finish running wait # Delete NonSteamLaunchersInstallation subfolder in Downloads folder rm -rf ~/Downloads/NonSteamLaunchersInstallation echo "100" echo "# Installation Complete - Steam will now restart. Your launchers will be in your library!...Food for thought...even Jedis use Force Compatability!" ) | zenity --progress \ --title="Update Status" \ --text="Starting update...Please wait..." --width=450 --height=350\ --percentage=0 if [ "$?" = -1 ] ; then zenity --error \ --text="Update canceled." fi wait #Checking Files For Shortcuts and Setting Directories For Shortcuts if [[ -f "$epic_games_launcher_path1" ]]; then # Epic Games Launcher is installed at path 1 epicshortcutdirectory="\"$epic_games_launcher_path1\"" epiclaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\" %command%" elif [[ -f "$epic_games_launcher_path2" ]]; then # Epic Games Launcher is installed at path 2 epicshortcutdirectory="\"$epic_games_launcher_path2\"" epiclaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/EpicGamesLauncher/\" %command%" fi if [[ -f "$gog_galaxy_path1" ]]; then # Gog Galaxy Launcher is installed at path 1 gogshortcutdirectory="\"$gog_galaxy_path1\"" goglaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\" %command%" elif [[ -f "$gog_galaxy_path2" ]]; then # Gog Galaxy Launcher is installed at path 2 gogshortcutdirectory="\"$gog_galaxy_path2\"" goglaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/GogGalaxyLauncher/\" %command%" fi if [[ -f "$origin_path1" ]]; then # Origin Launcher is installed at path 1 originshortcutdirectory="\"$origin_path1\"" originlaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\" %command%" elif [[ -f "$origin_path2" ]]; then # Origin Launcher is installed at path 2 originshortcutdirectory="\"$origin_path2\"" originlaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/OriginLauncher/\" %command%" fi if [[ -f "$uplay_path1" ]]; then # Uplay Launcher is installed at path 1 uplayshortcutdirectory="\"$uplay_path1\"" uplaylaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\" %command%" elif [[ -f "$origin_path2" ]]; then # Uplay Launcher is installed at path 2 uplayshortcutdirectory="\"$uplay_path2\"" uplaylaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/UplayLauncher/\" %command%" fi if [[ -f "$battlenet_path1" ]]; then # Battlenet Launcher is installed at path 1 battlenetshortcutdirectory="\"$battlenet_path1\"" battlenetlaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\" %command%" elif [[ -f "$battlenet_path2" ]]; then # Battlenet Launcher is installed at path 2 battlenetshortcutdirectory="\"$battlenet_path2\"" battlenetlaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/Battle.netLauncher/\" %command%" fi if [[ -f "$eaapp_path1" ]]; then # EA App Launcher is installed at path 1 eaappshortcutdirectory="\"$eaapp_path1\"" eaapplaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\" %command%" elif [[ -f "$eaapp_path2" ]]; then # EA App Launcher is installed at path 2 eaappshortcutdirectory="\"$eaapp_path2\"" eaapplaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/TheEAappLauncher/\" %command%" fi if [[ -f "$amazongames_path1" ]]; then # Amazon Games Launcher is installed at path 1 amazonshortcutdirectory="\"$amazongames_path1\"" amazonlaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\" %command%" elif [[ -f "$amazongames_path2" ]]; then # Amazon Games Launcher is installed at path 2 amazonshortcutdirectory="\"$amazongames_path2\"" amazonlaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/AmazonGamesLauncher/\" %command%" fi if [[ -f "$itchio_path1" ]]; then # itchio Launcher is installed at path 1 itchioshortcutdirectory="\"$itchio_path1\"" itchiolaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\" %command%" elif [[ -f "$itchio_path2" ]]; then # itchio Launcher is installed at path 2 itchioshortcutdirectory="\"$itchio_path2\"" itchiolaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/itchioLauncher/\" %command%" fi if [[ -f "$legacygames_path1" ]]; then # Legacy Games Launcher is installed at path 1 legacyshortcutdirectory="\"$legacygames_path1\"" legacylaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\" %command%" elif [[ -f "$legacygames_path2" ]]; then # Legacy Games Launcher is installed at path 2 legacyshortcutdirectory="\"$legacygames_path2\"" legacylaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/LegacyGamesLauncher/\" %command%" fi if [[ -f "$humblegames_path1" ]]; then # Humble Games Launcher is installed at path 1 humbleshortcutdirectory="\"$humblegames_path1\"" humblelaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\" %command%" elif [[ -f "$humblegames_path2" ]]; then # Humble Games Launcher is installed at path 2 humbleshortcutdirectory="\"$humblegames_path2\"" humblelaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/HumbleGamesLauncher/\" %command%" fi if [[ -f "$indiegala_path1" ]]; then # indiegala Launcher is installed at path 1 indieshortcutdirectory="\"$indiegala_path1\"" indielaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\" %command%" elif [[ -f "$indiegala_path2" ]]; then # indiegala Launcher is installed at path 2 indieshortcutdirectory="\"$indiegala_path2\"" indielaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/IndieGalaLauncher/\" %command%" fi if [[ -f "$rockstar_path1" ]]; then # rockstar Launcher is installed at path 1 rockstarshortcutdirectory="\"$rockstar_path1\"" rockstarlaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\" %command%" elif [[ -f "$rockstar_path2" ]]; then # rockstar Launcher is installed at path 2 rockstarshortcutdirectory="\"$rockstar_path2\"" rockstarlaunchoptions="STEAM_COMPAT_DATA_PATH=\"/home/deck/.local/share/Steam/steamapps/compatdata/RockstarGamesLauncher/\" %command%" fi #VDF Library # Set the download directory download_dir=~/Downloads/NonSteamLaunchersInstallation # Download the latest release of the vdf library from the Python Package Index download_url="https://files.pythonhosted.org/packages/44/7f/74192f47d67c8bf3c47bf0d8487b3457614c2c98d58b6617721d217f3f79/vdf-3.4.tar.gz" wget -P "$download_dir" "$download_url" # Extract the downloaded tar.gz file tar -xvf "$download_dir"/vdf-*.tar.gz -C "$download_dir" #Setup Tools # Download the latest release of setuptools from the Python Package Index download_url="https://files.pythonhosted.org/packages/9b/be/13f54335c7dba713b0e97e11e7a41db3df4a85073d6c5a6e7f6468b22ee2/setuptools-60.2.0.tar.gz" wget -P "$download_dir" "$download_url" # Extract the downloaded tar.gz file tar -xvf "$download_dir"/setuptools-*.tar.gz -C "$download_dir" # Change to the extracted directory cd "$download_dir"/setuptools-*/ # Add the installation directory to the PYTHONPATH environment variable export PYTHONPATH="$download_dir/lib/python3.10/site-packages:$PYTHONPATH" echo "$PYTHONPATH" # Install setuptools python setup.py install --prefix="$download_dir" export PYTHONPATH="/usr/lib/python3.10/site-packages:$PYTHONPATH" # Download extended-setup-tools from the provided URL download_url="https://files.pythonhosted.org/packages/d2/a0/979ab67627f03da03eff3bc9d01c2969d89e33175764cdd5ec15a44efe50/extended-setup-tools-0.1.8.tar.gz" wget -P "$download_dir" "$download_url" # Extract the downloaded tar.gz file tar -xvf "$download_dir"/extended-setup-tools-*.tar.gz -C "$download_dir" # Change to the extracted directory cd "$download_dir"/extended-setup-tools-*/ # Install extended-setup-tools python setup.py install --prefix="$download_dir" # Change to the extracted directory cd "$download_dir"/vdf-*/ # Set the PYTHONPATH environment variable export PYTHONPATH="$download_dir/lib/python3.10/site-packages:$PYTHONPATH" # Install the vdf library python setup.py install --prefix=~/Downloads/NonSteamLaunchersInstallation # Initialize the userdata_folder variable userdata_folder="" # Initialize the most_recent variable most_recent=0 # Loop through all the userdata folders for USERDATA_FOLDER in ~/.steam/root/userdata/* do # Check if the current userdata folder is not the "0" or "anonymous" folder if [[ "$USERDATA_FOLDER" != *"/0" ]] && [[ "$USERDATA_FOLDER" != *"/anonymous" ]] then # Get the access time of the current userdata folder access_time=$(stat -c %X "$USERDATA_FOLDER") # Check if the access time of the current userdata folder is more recent than the most recent access time if [[ $access_time -gt $most_recent ]] then # The access time of the current userdata folder is more recent # Set the userdata_folder variable userdata_folder="$USERDATA_FOLDER" # Update the most_recent variable most_recent=$access_time fi fi done # Check if the userdata folder was found if [[ -n "$userdata_folder" ]]; then # The userdata folder was found echo "Current user's userdata folder found at: $userdata_folder" # Find the shortcuts.vdf file for the current user shortcuts_vdf_path=$(find "$userdata_folder" -type f -name shortcuts.vdf) # Check if shortcuts_vdf_path is not empty if [[ -n "$shortcuts_vdf_path" ]]; then # Create a backup of the shortcuts.vdf file cp "$shortcuts_vdf_path" "$shortcuts_vdf_path.bak" else # Find the config directory for the current user config_dir=$(find "$userdata_folder" -type d -name config) # Check if config_dir is not empty if [[ -n "$config_dir" ]]; then # Create a new shortcuts.vdf file at the expected location for the current user touch "$config_dir/shortcuts.vdf" shortcuts_vdf_path="$config_dir/shortcuts.vdf" else # Create a new config directory and a new shortcuts.vdf file at the expected location for the current user mkdir "$userdata_folder/config/" touch "$userdata_folder/config/shortcuts.vdf" config_dir="$userdata_folder/config/" shortcuts_vdf_path="$config_dir/shortcuts.vdf" fi fi else # The userdata folder was not found echo "Current user's userdata folder not found" fi # Run the Python script to create a new entry for a Steam shortcut python -c " import vdf import subprocess import os # Load the shortcuts.vdf file with open('$shortcuts_vdf_path', 'rb') as f: shortcuts = vdf.binary_load(f) # Check if the 'shortcuts' key exists in the dictionary if 'shortcuts' not in shortcuts: # Create an empty 'shortcuts' entry shortcuts['shortcuts'] = {} # Check the format of the 'shortcuts' entry if isinstance(shortcuts['shortcuts'], dict): # The 'shortcuts' entry is a dictionary for key, value in shortcuts['shortcuts'].items(): # Check the type of the value if not isinstance(value, (str, int, dict)): pass # Define the path of the Launchers epicshortcutdirectory = '$epicshortcutdirectory' gogshortcutdirectory = '$gogshortcutdirectory' originshortcutdirectory = '$originshortcutdirectory' uplayshortcutdirectory = '$uplayshortcutdirectory' battlenetshortcutdirectory = '$battlenetshortcutdirectory' eaappshortcutdirectory = '$eaappshortcutdirectory' amazonshortcutdirectory = '$amazonshortcutdirectory' itchioshortcutdirectory = '$itchioshortcutdirectory' legacyshortcutdirectory = '$legacyshortcutdirectory' humbleshortcutdirectory = '$humbleshortcutdirectory' indieshortcutdirectory = '$indieshortcutdirectory' rockstarshortcutdirectory = '$rockstarshortcutdirectory' if epicshortcutdirectory != '': # Create a new entry for the Steam shortcut new_entry = { 'appid': '', 'AppName': 'Epic Games', 'Exe': '$epicshortcutdirectory', 'StartDir': '$epicshortcutdirectory', 'icon': '', 'ShortcutPath': '', 'LaunchOptions': '$epiclaunchoptions', 'IsHidden': 0, 'AllowDesktopConfig': 1, 'AllowOverlay': 1, 'OpenVR': 0, 'Devkit': 0, 'DevkitGameID': '', 'LastPlayTime': 0, 'tags': { '0': 'favorite' } } # Add the new entry to the shortcuts dictionary entry_exists = False if type(shortcuts['shortcuts']) == list: for entry in shortcuts['shortcuts']: entry.setdefault('AppName', '') entry.setdefault('Exe', '') if entry['AppName'] == new_entry['AppName'] and entry['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: shortcuts['shortcuts'].append(new_entry) elif type(shortcuts['shortcuts']) == dict: for key in shortcuts['shortcuts'].keys(): shortcuts['shortcuts'][key].setdefault('AppName', '') shortcuts['shortcuts'][key].setdefault('Exe', '') if shortcuts['shortcuts'][key]['AppName'] == new_entry['AppName'] and shortcuts['shortcuts'][key]['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: # Check if the shortcuts['shortcuts'] dictionary is empty if not shortcuts['shortcuts']: max_key = -1 else: # Find the highest key value max_key = max(int(key) for key in shortcuts['shortcuts'].keys()) # Add the new entry with a key value one higher than the current maximum shortcuts['shortcuts'][str(max_key + 1)] = new_entry if gogshortcutdirectory != '': # Create a new entry for the Steam shortcut new_entry = { 'appid': '', 'AppName': 'Gog Galaxy', 'Exe': '$gogshortcutdirectory', 'StartDir': '$gogshortcutdirectory', 'icon': '', 'ShortcutPath': '', 'LaunchOptions': '$goglaunchoptions', 'IsHidden': 0, 'AllowDesktopConfig': 1, 'AllowOverlay': 1, 'OpenVR': 0, 'Devkit': 0, 'DevkitGameID': '', 'LastPlayTime': 0, 'tags': { '0': 'favorite' } } # Add the new entry to the shortcuts dictionary entry_exists = False if type(shortcuts['shortcuts']) == list: for entry in shortcuts['shortcuts']: entry.setdefault('AppName', '') entry.setdefault('Exe', '') if entry['AppName'] == new_entry['AppName'] and entry['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: shortcuts['shortcuts'].append(new_entry) elif type(shortcuts['shortcuts']) == dict: for key in shortcuts['shortcuts'].keys(): shortcuts['shortcuts'][key].setdefault('AppName', '') shortcuts['shortcuts'][key].setdefault('Exe', '') if shortcuts['shortcuts'][key]['AppName'] == new_entry['AppName'] and shortcuts['shortcuts'][key]['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: # Check if the shortcuts['shortcuts'] dictionary is empty if not shortcuts['shortcuts']: max_key = -1 else: # Find the highest key value max_key = max(int(key) for key in shortcuts['shortcuts'].keys()) # Add the new entry with a key value one higher than the current maximum shortcuts['shortcuts'][str(max_key + 1)] = new_entry if uplayshortcutdirectory != '': # Create a new entry for the Steam shortcut new_entry = { 'appid': '', 'AppName': 'Ubisoft Connect', 'Exe': '$uplayshortcutdirectory', 'StartDir': '$uplayshortcutdirectory', 'icon': '', 'ShortcutPath': '', 'LaunchOptions': '$uplaylaunchoptions', 'IsHidden': 0, 'AllowDesktopConfig': 1, 'AllowOverlay': 1, 'OpenVR': 0, 'Devkit': 0, 'DevkitGameID': '', 'LastPlayTime': 0, 'tags': { '0': 'favorite' } } # Add the new entry to the shortcuts dictionary entry_exists = False if type(shortcuts['shortcuts']) == list: for entry in shortcuts['shortcuts']: entry.setdefault('AppName', '') entry.setdefault('Exe', '') if entry['AppName'] == new_entry['AppName'] and entry['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: shortcuts['shortcuts'].append(new_entry) elif type(shortcuts['shortcuts']) == dict: for key in shortcuts['shortcuts'].keys(): shortcuts['shortcuts'][key].setdefault('AppName', '') shortcuts['shortcuts'][key].setdefault('Exe', '') if shortcuts['shortcuts'][key]['AppName'] == new_entry['AppName'] and shortcuts['shortcuts'][key]['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: # Check if the shortcuts['shortcuts'] dictionary is empty if not shortcuts['shortcuts']: max_key = -1 else: # Find the highest key value max_key = max(int(key) for key in shortcuts['shortcuts'].keys()) # Add the new entry with a key value one higher than the current maximum shortcuts['shortcuts'][str(max_key + 1)] = new_entry if originshortcutdirectory != '': # Create a new entry for the Steam shortcut new_entry = { 'appid': '', 'AppName': 'Origin', 'Exe': '$originshortcutdirectory', 'StartDir': '$originshortcutdirectory', 'icon': '', 'ShortcutPath': '', 'LaunchOptions': '$originlaunchoptions', 'IsHidden': 0, 'AllowDesktopConfig': 1, 'AllowOverlay': 1, 'OpenVR': 0, 'Devkit': 0, 'DevkitGameID': '', 'LastPlayTime': 0, 'tags': { '0': 'favorite' } } # Add the new entry to the shortcuts dictionary entry_exists = False if type(shortcuts['shortcuts']) == list: for entry in shortcuts['shortcuts']: entry.setdefault('AppName', '') entry.setdefault('Exe', '') if entry['AppName'] == new_entry['AppName'] and entry['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: shortcuts['shortcuts'].append(new_entry) elif type(shortcuts['shortcuts']) == dict: for key in shortcuts['shortcuts'].keys(): shortcuts['shortcuts'][key].setdefault('AppName', '') shortcuts['shortcuts'][key].setdefault('Exe', '') if shortcuts['shortcuts'][key]['AppName'] == new_entry['AppName'] and shortcuts['shortcuts'][key]['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: # Check if the shortcuts['shortcuts'] dictionary is empty if not shortcuts['shortcuts']: max_key = -1 else: # Find the highest key value max_key = max(int(key) for key in shortcuts['shortcuts'].keys()) # Add the new entry with a key value one higher than the current maximum shortcuts['shortcuts'][str(max_key + 1)] = new_entry if battlenetshortcutdirectory != '': # Create a new entry for the Steam shortcut new_entry = { 'appid': '', 'AppName': 'Battle.net', 'Exe': '$battlenetshortcutdirectory', 'StartDir': '$battlenetshortcutdirectory', 'icon': '', 'ShortcutPath': '', 'LaunchOptions': '$battlenetlaunchoptions', 'IsHidden': 0, 'AllowDesktopConfig': 1, 'AllowOverlay': 1, 'OpenVR': 0, 'Devkit': 0, 'DevkitGameID': '', 'LastPlayTime': 0, 'tags': { '0': 'favorite' } } # Add the new entry to the shortcuts dictionary entry_exists = False if type(shortcuts['shortcuts']) == list: for entry in shortcuts['shortcuts']: entry.setdefault('AppName', '') entry.setdefault('Exe', '') if entry['AppName'] == new_entry['AppName'] and entry['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: shortcuts['shortcuts'].append(new_entry) elif type(shortcuts['shortcuts']) == dict: for key in shortcuts['shortcuts'].keys(): shortcuts['shortcuts'][key].setdefault('AppName', '') shortcuts['shortcuts'][key].setdefault('Exe', '') if shortcuts['shortcuts'][key]['AppName'] == new_entry['AppName'] and shortcuts['shortcuts'][key]['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: # Check if the shortcuts['shortcuts'] dictionary is empty if not shortcuts['shortcuts']: max_key = -1 else: # Find the highest key value max_key = max(int(key) for key in shortcuts['shortcuts'].keys()) # Add the new entry with a key value one higher than the current maximum shortcuts['shortcuts'][str(max_key + 1)] = new_entry if eaappshortcutdirectory != '': # Create a new entry for the Steam shortcut new_entry = { 'appid': '', 'AppName': 'EA App', 'Exe': '$eaappshortcutdirectory', 'StartDir': '$eaappshortcutdirectory', 'icon': '', 'ShortcutPath': '', 'LaunchOptions': '$eaapplaunchoptions', 'IsHidden': 0, 'AllowDesktopConfig': 1, 'AllowOverlay': 1, 'OpenVR': 0, 'Devkit': 0, 'DevkitGameID': '', 'LastPlayTime': 0, 'tags': { '0': 'favorite' } } # Add the new entry to the shortcuts dictionary entry_exists = False if type(shortcuts['shortcuts']) == list: for entry in shortcuts['shortcuts']: entry.setdefault('AppName', '') entry.setdefault('Exe', '') if entry['AppName'] == new_entry['AppName'] and entry['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: shortcuts['shortcuts'].append(new_entry) elif type(shortcuts['shortcuts']) == dict: for key in shortcuts['shortcuts'].keys(): shortcuts['shortcuts'][key].setdefault('AppName', '') shortcuts['shortcuts'][key].setdefault('Exe', '') if shortcuts['shortcuts'][key]['AppName'] == new_entry['AppName'] and shortcuts['shortcuts'][key]['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: # Check if the shortcuts['shortcuts'] dictionary is empty if not shortcuts['shortcuts']: max_key = -1 else: # Find the highest key value max_key = max(int(key) for key in shortcuts['shortcuts'].keys()) # Add the new entry with a key value one higher than the current maximum shortcuts['shortcuts'][str(max_key + 1)] = new_entry if amazonshortcutdirectory != '': # Create a new entry for the Steam shortcut new_entry = { 'appid': '', 'AppName': 'Amazon Games', 'Exe': '$amazonshortcutdirectory', 'StartDir': '$amazonshortcutdirectory', 'icon': '', 'ShortcutPath': '', 'LaunchOptions': '$amazonlaunchoptions', 'IsHidden': 0, 'AllowDesktopConfig': 1, 'AllowOverlay': 1, 'OpenVR': 0, 'Devkit': 0, 'DevkitGameID': '', 'LastPlayTime': 0, 'tags': { '0': 'favorite' } } # Add the new entry to the shortcuts dictionary entry_exists = False if type(shortcuts['shortcuts']) == list: for entry in shortcuts['shortcuts']: entry.setdefault('AppName', '') entry.setdefault('Exe', '') if entry['AppName'] == new_entry['AppName'] and entry['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: shortcuts['shortcuts'].append(new_entry) elif type(shortcuts['shortcuts']) == dict: for key in shortcuts['shortcuts'].keys(): shortcuts['shortcuts'][key].setdefault('AppName', '') shortcuts['shortcuts'][key].setdefault('Exe', '') if shortcuts['shortcuts'][key]['AppName'] == new_entry['AppName'] and shortcuts['shortcuts'][key]['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: # Check if the shortcuts['shortcuts'] dictionary is empty if not shortcuts['shortcuts']: max_key = -1 else: # Find the highest key value max_key = max(int(key) for key in shortcuts['shortcuts'].keys()) # Add the new entry with a key value one higher than the current maximum shortcuts['shortcuts'][str(max_key + 1)] = new_entry if itchioshortcutdirectory != '': # Create a new entry for the Steam shortcut new_entry = { 'appid': '', 'AppName': 'itch.io', 'Exe': '$itchioshortcutdirectory', 'StartDir': '$itchioshortcutdirectory', 'icon': '', 'ShortcutPath': '', 'LaunchOptions': '$itchiolaunchoptions', 'IsHidden': 0, 'AllowDesktopConfig': 1, 'AllowOverlay': 1, 'OpenVR': 0, 'Devkit': 0, 'DevkitGameID': '', 'LastPlayTime': 0, 'tags': { '0': 'favorite' } } # Add the new entry to the shortcuts dictionary entry_exists = False if type(shortcuts['shortcuts']) == list: for entry in shortcuts['shortcuts']: entry.setdefault('AppName', '') entry.setdefault('Exe', '') if entry['AppName'] == new_entry['AppName'] and entry['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: shortcuts['shortcuts'].append(new_entry) elif type(shortcuts['shortcuts']) == dict: for key in shortcuts['shortcuts'].keys(): shortcuts['shortcuts'][key].setdefault('AppName', '') shortcuts['shortcuts'][key].setdefault('Exe', '') if shortcuts['shortcuts'][key]['AppName'] == new_entry['AppName'] and shortcuts['shortcuts'][key]['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: # Check if the shortcuts['shortcuts'] dictionary is empty if not shortcuts['shortcuts']: max_key = -1 else: # Find the highest key value max_key = max(int(key) for key in shortcuts['shortcuts'].keys()) # Add the new entry with a key value one higher than the current maximum shortcuts['shortcuts'][str(max_key + 1)] = new_entry if legacyshortcutdirectory != '': # Create a new entry for the Steam shortcut new_entry = { 'appid': '', 'AppName': 'Legacy Games', 'Exe': '$legacyshortcutdirectory', 'StartDir': '$legacyshortcutdirectory', 'icon': '', 'ShortcutPath': '', 'LaunchOptions': '$legacylaunchoptions', 'IsHidden': 0, 'AllowDesktopConfig': 1, 'AllowOverlay': 1, 'OpenVR': 0, 'Devkit': 0, 'DevkitGameID': '', 'LastPlayTime': 0, 'tags': { '0': 'favorite' } } # Add the new entry to the shortcuts dictionary entry_exists = False if type(shortcuts['shortcuts']) == list: for entry in shortcuts['shortcuts']: entry.setdefault('AppName', '') entry.setdefault('Exe', '') if entry['AppName'] == new_entry['AppName'] and entry['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: shortcuts['shortcuts'].append(new_entry) elif type(shortcuts['shortcuts']) == dict: for key in shortcuts['shortcuts'].keys(): shortcuts['shortcuts'][key].setdefault('AppName', '') shortcuts['shortcuts'][key].setdefault('Exe', '') if shortcuts['shortcuts'][key]['AppName'] == new_entry['AppName'] and shortcuts['shortcuts'][key]['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: # Check if the shortcuts['shortcuts'] dictionary is empty if not shortcuts['shortcuts']: max_key = -1 else: # Find the highest key value max_key = max(int(key) for key in shortcuts['shortcuts'].keys()) # Add the new entry with a key value one higher than the current maximum shortcuts['shortcuts'][str(max_key + 1)] = new_entry if humbleshortcutdirectory != '': # Create a new entry for the Steam shortcut new_entry = { 'appid': '', 'AppName': 'Humble Games Collection', 'Exe': '$humbleshortcutdirectory', 'StartDir': '$humbleshortcutdirectory', 'icon': '', 'ShortcutPath': '', 'LaunchOptions': '$humblelaunchoptions', 'IsHidden': 0, 'AllowDesktopConfig': 1, 'AllowOverlay': 1, 'OpenVR': 0, 'Devkit': 0, 'DevkitGameID': '', 'LastPlayTime': 0, 'tags': { '0': 'favorite' } } # Add the new entry to the shortcuts dictionary entry_exists = False if type(shortcuts['shortcuts']) == list: for entry in shortcuts['shortcuts']: entry.setdefault('AppName', '') entry.setdefault('Exe', '') if entry['AppName'] == new_entry['AppName'] and entry['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: shortcuts['shortcuts'].append(new_entry) elif type(shortcuts['shortcuts']) == dict: for key in shortcuts['shortcuts'].keys(): shortcuts['shortcuts'][key].setdefault('AppName', '') shortcuts['shortcuts'][key].setdefault('Exe', '') if shortcuts['shortcuts'][key]['AppName'] == new_entry['AppName'] and shortcuts['shortcuts'][key]['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: # Check if the shortcuts['shortcuts'] dictionary is empty if not shortcuts['shortcuts']: max_key = -1 else: # Find the highest key value max_key = max(int(key) for key in shortcuts['shortcuts'].keys()) # Add the new entry with a key value one higher than the current maximum shortcuts['shortcuts'][str(max_key + 1)] = new_entry if indieshortcutdirectory != '': # Create a new entry for the Steam shortcut new_entry = { 'appid': '', 'AppName': 'IndieGala', 'Exe': '$indieshortcutdirectory', 'StartDir': '$indieshortcutdirectory', 'icon': '', 'ShortcutPath': '', 'LaunchOptions': '$indielaunchoptions', 'IsHidden': 0, 'AllowDesktopConfig': 1, 'AllowOverlay': 1, 'OpenVR': 0, 'Devkit': 0, 'DevkitGameID': '', 'LastPlayTime': 0, 'tags': { '0': 'favorite' } } # Add the new entry to the shortcuts dictionary entry_exists = False if type(shortcuts['shortcuts']) == list: for entry in shortcuts['shortcuts']: entry.setdefault('AppName', '') entry.setdefault('Exe', '') if entry['AppName'] == new_entry['AppName'] and entry['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: shortcuts['shortcuts'].append(new_entry) elif type(shortcuts['shortcuts']) == dict: for key in shortcuts['shortcuts'].keys(): shortcuts['shortcuts'][key].setdefault('AppName', '') shortcuts['shortcuts'][key].setdefault('Exe', '') if shortcuts['shortcuts'][key]['AppName'] == new_entry['AppName'] and shortcuts['shortcuts'][key]['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: # Check if the shortcuts['shortcuts'] dictionary is empty if not shortcuts['shortcuts']: max_key = -1 else: # Find the highest key value max_key = max(int(key) for key in shortcuts['shortcuts'].keys()) # Add the new entry with a key value one higher than the current maximum shortcuts['shortcuts'][str(max_key + 1)] = new_entry if rockstarshortcutdirectory != '': # Create a new entry for the Steam shortcut new_entry = { 'appid': '', 'AppName': 'Rockstar Games Launcher', 'Exe': '$rockstarshortcutdirectory', 'StartDir': '$rockstarshortcutdirectory', 'icon': '', 'ShortcutPath': '', 'LaunchOptions': '$rockstarlaunchoptions', 'IsHidden': 0, 'AllowDesktopConfig': 1, 'AllowOverlay': 1, 'OpenVR': 0, 'Devkit': 0, 'DevkitGameID': '', 'LastPlayTime': 0, 'tags': { '0': 'favorite' } } # Add the new entry to the shortcuts dictionary entry_exists = False if type(shortcuts['shortcuts']) == list: for entry in shortcuts['shortcuts']: entry.setdefault('AppName', '') entry.setdefault('Exe', '') if entry['AppName'] == new_entry['AppName'] and entry['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: shortcuts['shortcuts'].append(new_entry) elif type(shortcuts['shortcuts']) == dict: for key in shortcuts['shortcuts'].keys(): shortcuts['shortcuts'][key].setdefault('AppName', '') shortcuts['shortcuts'][key].setdefault('Exe', '') if shortcuts['shortcuts'][key]['AppName'] == new_entry['AppName'] and shortcuts['shortcuts'][key]['Exe'] == new_entry['Exe']: entry_exists = True break if not entry_exists: # Check if the shortcuts['shortcuts'] dictionary is empty if not shortcuts['shortcuts']: max_key = -1 else: # Find the highest key value max_key = max(int(key) for key in shortcuts['shortcuts'].keys()) # Add the new entry with a key value one higher than the current maximum shortcuts['shortcuts'][str(max_key + 1)] = new_entry # Save the updated shortcuts dictionary to the shortcuts.vdf file with open('$shortcuts_vdf_path', 'wb') as f: vdf.binary_dump(shortcuts, f)" # Delete NonSteamLaunchersInstallation subfolder in Downloads folder rm -rf ~/Downloads/NonSteamLaunchersInstallation # Detach script from Steam process nohup sh -c 'sleep 10; /usr/bin/steam' & # Close all instances of Steam killall steam