mirror of
https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck.git
synced 2025-01-20 22:01:12 +01:00
662 lines
28 KiB
Python
662 lines
28 KiB
Python
#!/usr/bin/env python3
|
|
import os, re
|
|
import json
|
|
import shutil
|
|
import binascii
|
|
import ctypes
|
|
import gzip
|
|
import zipfile
|
|
import time
|
|
import sys
|
|
import subprocess
|
|
import sqlite3
|
|
from urllib.request import urlopen
|
|
from urllib.request import urlretrieve
|
|
from base64 import b64encode
|
|
import xml.etree.ElementTree as ET
|
|
|
|
|
|
# Check the value of the DBUS_SESSION_BUS_ADDRESS environment variable
|
|
dbus_address = os.environ.get('DBUS_SESSION_BUS_ADDRESS')
|
|
if not dbus_address or not dbus_address.startswith('unix:path='):
|
|
# Set the value of the DBUS_SESSION_BUS_ADDRESS environment variable
|
|
dbus_address = f'unix:path=/run/user/{os.getuid()}/bus'
|
|
os.environ['DBUS_SESSION_BUS_ADDRESS'] = dbus_address
|
|
|
|
# Path to the env_vars file
|
|
env_vars_path = f"{os.environ['HOME']}/.config/systemd/user/env_vars"
|
|
|
|
# Check if the env_vars file exists
|
|
if not os.path.exists(env_vars_path):
|
|
print(f"Error: {env_vars_path} does not exist.")
|
|
sys.exit(1)
|
|
|
|
# Read variables from the file
|
|
with open(env_vars_path, 'r') as f:
|
|
lines = f.readlines()
|
|
|
|
for line in lines:
|
|
if line.startswith('export '):
|
|
line = line[7:] # Remove 'export '
|
|
name, value = line.strip().split('=', 1)
|
|
os.environ[name] = value
|
|
|
|
# Store the value of separate_appids before deleting it
|
|
separate_appids = None
|
|
|
|
# Delete env_vars entries for Chrome shortcuts so that they're only added once
|
|
with open(env_vars_path, 'w') as f:
|
|
for line in lines:
|
|
if 'export separate_appids=false' in line:
|
|
separate_appids = line.split('=')[1].strip()
|
|
if line.find('chromelaunchoptions') == -1 and line.find('websites_str') == -1:
|
|
f.write(line)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Variables from NonSteamLaunchers.sh
|
|
steamid3 = os.environ['steamid3']
|
|
logged_in_home = os.environ['logged_in_home']
|
|
compat_tool_name = os.environ['compat_tool_name']
|
|
python_version = os.environ['python_version']
|
|
#Scanner Variables
|
|
epic_games_launcher = os.environ.get('epic_games_launcher', '')
|
|
ubisoft_connect_launcher = os.environ.get('ubisoft_connect_launcher', '')
|
|
ea_app_launcher = os.environ.get('ea_app_launcher', '')
|
|
gog_galaxy_launcher = os.environ.get('gog_galaxy_launcher', '')
|
|
bnet_launcher = os.environ.get('bnet_launcher', '')
|
|
amazon_launcher = os.environ.get('amazon_launcher', '')
|
|
itchio_launcher = os.environ.get('itchio_launcher', '')
|
|
legacy_launcher = os.environ.get('legacy_launcher', '')
|
|
|
|
|
|
#Variables of the Launchers
|
|
# Define the path of the Launchers
|
|
epicshortcutdirectory = os.environ.get('epicshortcutdirectory')
|
|
gogshortcutdirectory = os.environ.get('gogshortcutdirectory')
|
|
uplayshortcutdirectory = os.environ.get('uplayshortcutdirectory')
|
|
battlenetshortcutdirectory = os.environ.get('battlenetshortcutdirectory')
|
|
eaappshortcutdirectory = os.environ.get('eaappshortcutdirectory')
|
|
amazonshortcutdirectory = os.environ.get('amazonshortcutdirectory')
|
|
itchioshortcutdirectory = os.environ.get('itchioshortcutdirectory')
|
|
legacyshortcutdirectory = os.environ.get('legacyshortcutdirectory')
|
|
humbleshortcutdirectory = os.environ.get('humbleshortcutdirectory')
|
|
indieshortcutdirectory = os.environ.get('indieshortcutdirectory')
|
|
rockstarshortcutdirectory = os.environ.get('rockstarshortcutdirectory')
|
|
glyphshortcutdirectory = os.environ.get('glyphshortcutdirectory')
|
|
psplusshortcutdirectory = os.environ.get('psplusshortcutdirectory')
|
|
vkplayshortcutdirectory = os.environ.get('vkplayshortcutdirectory')
|
|
hoyoplayshortcutdirectory = os.environ.get('hoyoplayshortcutfirectory')
|
|
#Streaming
|
|
chromedirectory = os.environ.get('chromedirectory')
|
|
websites_str = os.environ.get('custom_websites_str')
|
|
custom_websites = websites_str.split(', ') if websites_str else []
|
|
|
|
|
|
|
|
# Define the parent folder
|
|
parent_folder = f"{logged_in_home}/.config/systemd/user/Modules"
|
|
sys.path.insert(0, os.path.expanduser(f"{logged_in_home}/.config/systemd/user/Modules"))
|
|
print(sys.path)
|
|
# Now that the requests module has been downloaded, you can import it
|
|
sys.path.insert(0, parent_folder)
|
|
import requests
|
|
import vdf
|
|
from steamgrid import SteamGridDB
|
|
print(sys.path)
|
|
|
|
|
|
|
|
#Set Up nslgamescanner.service
|
|
# Define the paths
|
|
service_path = f"{logged_in_home}/.config/systemd/user/nslgamescanner.service"
|
|
|
|
# Define the service file content
|
|
service_content = f"""
|
|
[Unit]
|
|
Description=NSL Game Scanner
|
|
|
|
[Service]
|
|
ExecStart=/usr/bin/python3 '{logged_in_home}/.config/systemd/user/NSLGameScanner.py'
|
|
Restart=always
|
|
RestartSec=10
|
|
StartLimitBurst=40
|
|
StartLimitInterval=240
|
|
|
|
[Install]
|
|
WantedBy=default.target
|
|
"""
|
|
|
|
# Check if the service file already exists
|
|
if not os.path.exists(service_path):
|
|
# Create the service file
|
|
with open(service_path, 'w') as f:
|
|
f.write(service_content)
|
|
|
|
print("Service file created.")
|
|
|
|
|
|
# Check if the service is already running
|
|
result = subprocess.run(['systemctl', '--user', 'is-active', 'nslgamescanner.service'], stdout=subprocess.PIPE)
|
|
if result.stdout.decode('utf-8').strip() != 'active':
|
|
# Reload the systemd manager configuration
|
|
subprocess.run(['systemctl', '--user', 'daemon-reload'])
|
|
|
|
# Enable the service to start on boot
|
|
subprocess.run(['systemctl', '--user', 'enable', 'nslgamescanner.service'])
|
|
|
|
# Start the service immediately
|
|
subprocess.run(['systemctl', '--user', 'start', 'nslgamescanner.service'])
|
|
|
|
print("Service started.")
|
|
else:
|
|
print("Service is already running.")
|
|
|
|
|
|
|
|
|
|
|
|
#Code
|
|
def get_steam_shortcut_id(exe_path, display_name):
|
|
unique_id = "".join([exe_path, display_name])
|
|
id_int = binascii.crc32(str.encode(unique_id)) | 0x80000000
|
|
signed = ctypes.c_int(id_int)
|
|
# print(f"Signed ID: {signed.value}")
|
|
return signed.value
|
|
|
|
def get_unsigned_shortcut_id(signed_shortcut_id):
|
|
unsigned = ctypes.c_uint(signed_shortcut_id)
|
|
# print(f"Unsigned ID: {unsigned.value}")
|
|
return unsigned.value
|
|
|
|
# Initialize an empty dictionary to serve as the cache
|
|
api_cache = {}
|
|
|
|
#API KEYS FOR NONSTEAMLAUNCHER USE ONLY
|
|
sgdb = SteamGridDB('36e4bedbfdda27f42f9ef4a44f80955c')
|
|
api_key = '36e4bedbfdda27f42f9ef4a44f80955c'
|
|
|
|
#GLOBAL VARS
|
|
created_shortcuts = []
|
|
new_shortcuts_added = False
|
|
shortcuts_updated = False
|
|
shortcut_id = None # Initialize shortcut_id
|
|
decky_shortcuts = {}
|
|
gridp64 = ""
|
|
grid64 = ""
|
|
logo64 = ""
|
|
hero64 = ""
|
|
|
|
|
|
def create_empty_shortcuts():
|
|
return {'shortcuts': {}}
|
|
|
|
def write_shortcuts_to_file(shortcuts_file, shortcuts):
|
|
with open(shortcuts_file, 'wb') as file:
|
|
file.write(vdf.binary_dumps(shortcuts))
|
|
os.chmod(shortcuts_file, 0o755)
|
|
|
|
# Define the path to the shortcuts file
|
|
shortcuts_file = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf"
|
|
|
|
# Check if the file exists
|
|
if os.path.exists(shortcuts_file):
|
|
# If the file is not executable, write the shortcuts dictionary and make it executable
|
|
if not os.access(shortcuts_file, os.X_OK):
|
|
print("The file is not executable. Writing an empty shortcuts dictionary and making it executable.")
|
|
shortcuts = create_empty_shortcuts()
|
|
write_shortcuts_to_file(shortcuts_file, shortcuts)
|
|
else:
|
|
# Load the existing shortcuts
|
|
with open(shortcuts_file, 'rb') as file:
|
|
try:
|
|
shortcuts = vdf.binary_loads(file.read())
|
|
except vdf.VDFError as e:
|
|
print(f"Error reading file: {e}. The file might be corrupted or unreadable.")
|
|
print("Exiting the program. Please check the shortcuts.vdf file.")
|
|
sys.exit(1)
|
|
else:
|
|
print("The shortcuts.vdf file does not exist.")
|
|
sys.exit(1)
|
|
|
|
|
|
|
|
|
|
# Open the config.vdf file
|
|
with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'r') as file:
|
|
config_data = vdf.load(file)
|
|
|
|
|
|
def get_sgdb_art(game_id, app_id):
|
|
global grid64
|
|
global gridp64
|
|
global logo64
|
|
global hero64
|
|
print(f"Downloading icons artwork...")
|
|
download_artwork(game_id, api_key, "icons", app_id)
|
|
print(f"Downloading logos artwork...")
|
|
logo64 = download_artwork(game_id, api_key, "logos", app_id)
|
|
print(f"Downloading heroes artwork...")
|
|
hero64 = download_artwork(game_id, api_key, "heroes", app_id)
|
|
print("Downloading grids artwork of size 600x900...")
|
|
gridp64 = download_artwork(game_id, api_key, "grids", app_id, "600x900")
|
|
print("Downloading grids artwork of size 920x430...")
|
|
grid64 =download_artwork(game_id, api_key, "grids", app_id, "920x430")
|
|
|
|
|
|
|
|
def download_artwork(game_id, api_key, art_type, shortcut_id, dimensions=None):
|
|
# Create a cache key based on the function's arguments
|
|
cache_key = (game_id, art_type, dimensions)
|
|
|
|
# Check if the artwork already exists
|
|
if dimensions is not None:
|
|
filename = get_file_name(art_type, shortcut_id, dimensions)
|
|
else:
|
|
filename = get_file_name(art_type, shortcut_id)
|
|
file_path = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{filename}"
|
|
|
|
directory = os.path.dirname(file_path)
|
|
if not os.path.exists(directory):
|
|
os.makedirs(directory)
|
|
|
|
if os.path.exists(file_path):
|
|
print(f"Artwork for {game_id} already exists. Skipping download.")
|
|
with open(file_path, 'rb') as image_file:
|
|
return b64encode(image_file.read()).decode('utf-8')
|
|
|
|
# If the result is in the cache, use it
|
|
if cache_key in api_cache:
|
|
data = api_cache[cache_key]
|
|
else:
|
|
# If the result is not in the cache, make the API call
|
|
print(f"Game ID: {game_id}, API Key: {api_key}")
|
|
url = f"https://www.steamgriddb.com/api/v2/{art_type}/game/{game_id}"
|
|
if dimensions:
|
|
url += f"?dimensions={dimensions}"
|
|
headers = {'Authorization': f'Bearer {api_key}'}
|
|
print(f"Sending request to: {url}") # Added print statement
|
|
response = requests.get(url, headers=headers)
|
|
if response.status_code == 200:
|
|
data = response.json()
|
|
# Store the result in the cache
|
|
api_cache[cache_key] = data
|
|
else:
|
|
print(f"Error making API call: {response.status_code}")
|
|
# Store the failed status in the cache
|
|
api_cache[cache_key] = None
|
|
return
|
|
|
|
# Continue with the rest of your function using `data`
|
|
for artwork in data['data']:
|
|
image_url = artwork['thumb']
|
|
print(f"Downloading image from: {image_url}") # Added print statement
|
|
try:
|
|
response = requests.get(image_url, stream=True)
|
|
response.raise_for_status()
|
|
if response.status_code == 200:
|
|
with open(file_path, 'wb') as file:
|
|
file.write(response.content)
|
|
return b64encode(response.content).decode('utf-8')
|
|
except requests.exceptions.RequestException as e:
|
|
print(f"Error downloading image: {e}")
|
|
if art_type == 'icons':
|
|
download_artwork(game_id, api_key, 'icons_ico', shortcut_id)
|
|
|
|
|
|
def get_game_id(game_name):
|
|
print(f"Searching for game ID for: {game_name}")
|
|
games = sgdb.search_game(game_name)
|
|
for game in games:
|
|
if game.name == game_name: # Case-sensitive comparison
|
|
print(f"Found game ID: {game.id}")
|
|
return game.id
|
|
# Fallback: return the ID of the first game in the search results
|
|
if games:
|
|
print(f"No exact match found. Using game ID of the first result: {games[0].name}: {games[0].id}")
|
|
return games[0].id
|
|
print("No game ID found")
|
|
return "default_game_id" # Return a default value when no games are found
|
|
|
|
def get_file_name(art_type, shortcut_id, dimensions=None):
|
|
singular_art_type = art_type.rstrip('s')
|
|
if art_type == 'icons':
|
|
if os.path.exists(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{shortcut_id}-{singular_art_type}.png"):
|
|
return f"{shortcut_id}-{singular_art_type}.png"
|
|
else:
|
|
return f"{shortcut_id}-{singular_art_type}.ico"
|
|
elif art_type == 'grids':
|
|
if dimensions == '600x900':
|
|
return f"{shortcut_id}p.png"
|
|
else:
|
|
return f"{shortcut_id}.png"
|
|
elif art_type == 'heroes':
|
|
return f"{shortcut_id}_hero.png"
|
|
elif art_type == 'logos':
|
|
return f"{shortcut_id}_logo.png"
|
|
else:
|
|
return f"{shortcut_id}.png"
|
|
|
|
def is_match(name1, name2):
|
|
if name1 and name2:
|
|
return name1.lower() in name2.lower() or name2.lower() in name1.lower()
|
|
else:
|
|
return False
|
|
|
|
# Add or update the proton compatibility settings
|
|
def add_compat_tool(app_id, launchoptions):
|
|
if 'CompatToolMapping' not in config_data['InstallConfigStore']['Software']['Valve']['Steam']:
|
|
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'] = {}
|
|
print(f"CompatToolMapping key not found in config.vdf, creating.")
|
|
if 'chrome' in launchoptions:
|
|
return False
|
|
elif str(app_id) in config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping']:
|
|
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['name'] = f'{compat_tool_name}'
|
|
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['config'] = ''
|
|
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['priority'] = '250'
|
|
print(f"Updated CompatToolMapping entry for appid: {app_id}")
|
|
return compat_tool_name
|
|
else:
|
|
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)] = {'name': f'{compat_tool_name}', 'config': '', 'priority': '250'}
|
|
print(f"Created new CompatToolMapping entry for appid: {app_id}")
|
|
return compat_tool_name
|
|
|
|
def check_if_shortcut_exists(shortcut_id, display_name, exe_path, start_dir, launch_options):
|
|
# Check if the game already exists in the shortcuts using the id
|
|
if any(s.get('appid') == shortcut_id for s in shortcuts['shortcuts'].values()):
|
|
print(f"Existing shortcut found based on shortcut ID for game {display_name}. Skipping creation.")
|
|
return True
|
|
# Check if the game already exists in the shortcuts using the fields (probably unnecessary)
|
|
if any(s.get('appname') == display_name and s.get('exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
|
|
print(f"Existing shortcut found based on matching fields for game {display_name}. Skipping creation.")
|
|
return True
|
|
if any(s.get('AppName') == display_name and s.get('Exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
|
|
print(f"Existing shortcut found based on matching fields for game {display_name}. Skipping creation.")
|
|
return True
|
|
#End of Code
|
|
|
|
|
|
#Start of Refactoring code from the .sh file
|
|
sys.path.insert(0, os.path.expanduser(f"{logged_in_home}/Downloads/NonSteamLaunchersInstallation/lib/python{python_version}/site-packages"))
|
|
print(sys.path)
|
|
|
|
|
|
# Create an empty dictionary to store the app IDs
|
|
app_ids = {}
|
|
|
|
def find_first_available_key(shortcuts):
|
|
# Start from 0
|
|
key = 0
|
|
# While the key exists in the shortcuts, increment the key
|
|
while str(key) in shortcuts:
|
|
key += 1
|
|
# Return the first available key
|
|
return key
|
|
|
|
def create_new_entry(shortcutdirectory, appname, launchoptions, startingdir):
|
|
global new_shortcuts_added
|
|
global shortcuts_updated
|
|
global created_shortcuts
|
|
global decky_shortcuts
|
|
global grid64
|
|
global gridp64
|
|
global logo64
|
|
global hero64
|
|
global counter # Add this line to access the counter variable
|
|
|
|
# Check if the launcher is installed
|
|
if not shortcutdirectory or not appname or not launchoptions or not startingdir:
|
|
print(f"{appname} is not installed. Skipping.")
|
|
return
|
|
exe_path = f"{shortcutdirectory}"
|
|
signed_shortcut_id = get_steam_shortcut_id(exe_path, appname)
|
|
unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
|
|
# Only store the app ID for specific launchers
|
|
if appname in ['Epic Games', 'Gog Galaxy', 'Ubisoft Connect', 'Battle.net', 'EA App', 'Amazon Games', 'itch.io', 'Legacy Games', 'Humble Bundle', 'IndieGala Client', 'Rockstar Games Launcher', 'Glyph', 'Playstation Plus', 'VK Play', 'HoYoPlay']:
|
|
app_ids[appname] = unsigned_shortcut_id
|
|
|
|
# Check if the game already exists in the shortcuts
|
|
if check_if_shortcut_exists(signed_shortcut_id, appname, exe_path, startingdir, launchoptions):
|
|
# Check if proton needs applying or updating
|
|
if add_compat_tool(unsigned_shortcut_id, launchoptions):
|
|
shortcuts_updated = True
|
|
return
|
|
|
|
#Get artwork
|
|
game_id = get_game_id(appname)
|
|
if game_id is not None:
|
|
get_sgdb_art(game_id, unsigned_shortcut_id)
|
|
|
|
# Create a new entry for the Steam shortcut
|
|
compatTool= add_compat_tool(unsigned_shortcut_id, launchoptions)
|
|
new_entry = {
|
|
'appid': str(signed_shortcut_id),
|
|
'appname': appname,
|
|
'exe': exe_path,
|
|
'StartDir': startingdir,
|
|
'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}",
|
|
'ShortcutPath': "",
|
|
'LaunchOptions': launchoptions,
|
|
'IsHidden': 0,
|
|
'AllowDesktopConfig': 1,
|
|
'AllowOverlay': 1,
|
|
'OpenVR': 0,
|
|
'Devkit': 0,
|
|
'DevkitGameID': "",
|
|
'DevkitOverrideAppID': 0,
|
|
'LastPlayTime': 0,
|
|
'FlatpakAppID': "",
|
|
'tags': {
|
|
'0': 'NonSteamLaunchers'
|
|
}
|
|
}
|
|
decky_entry = {
|
|
'appname': appname,
|
|
'exe': exe_path,
|
|
'StartDir': startingdir,
|
|
'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}",
|
|
'LaunchOptions': launchoptions,
|
|
'CompatTool': compatTool,
|
|
'WideGrid': grid64,
|
|
'Grid': gridp64,
|
|
'Hero': hero64,
|
|
'Logo': logo64,
|
|
}
|
|
# Add the new entry to the shortcuts dictionary and add proton # Find the first available key
|
|
key = find_first_available_key(shortcuts['shortcuts'])
|
|
# Use the key for the new entry
|
|
shortcuts['shortcuts'][str(key)] = new_entry
|
|
print(f"Added new entry for {appname} to shortcuts.")
|
|
new_shortcuts_added = True
|
|
created_shortcuts.append(appname)
|
|
|
|
|
|
create_new_entry(os.environ.get('epicshortcutdirectory'), 'Epic Games', os.environ.get('epiclaunchoptions'), os.environ.get('epicstartingdir'))
|
|
create_new_entry(os.environ.get('gogshortcutdirectory'), 'Gog Galaxy', os.environ.get('goglaunchoptions'), os.environ.get('gogstartingdir'))
|
|
create_new_entry(os.environ.get('uplayshortcutdirectory'), 'Ubisoft Connect', os.environ.get('uplaylaunchoptions'), os.environ.get('uplaystartingdir'))
|
|
create_new_entry(os.environ.get('battlenetshortcutdirectory'), 'Battle.net', os.environ.get('battlenetlaunchoptions'), os.environ.get('battlenetstartingdir'))
|
|
create_new_entry(os.environ.get('eaappshortcutdirectory'), 'EA App', os.environ.get('eaapplaunchoptions'), os.environ.get('eaappstartingdir'))
|
|
create_new_entry(os.environ.get('amazonshortcutdirectory'), 'Amazon Games', os.environ.get('amazonlaunchoptions'), os.environ.get('amazonstartingdir'))
|
|
create_new_entry(os.environ.get('itchioshortcutdirectory'), 'itch.io', os.environ.get('itchiolaunchoptions'), os.environ.get('itchiostartingdir'))
|
|
create_new_entry(os.environ.get('legacyshortcutdirectory'), 'Legacy Games', os.environ.get('legacylaunchoptions'), os.environ.get('legacystartingdir'))
|
|
create_new_entry(os.environ.get('humbleshortcutdirectory'), 'Humble Bundle', os.environ.get('humblelaunchoptions'), os.environ.get('humblestartingdir'))
|
|
create_new_entry(os.environ.get('indieshortcutdirectory'), 'IndieGala Client', os.environ.get('indielaunchoptions'), os.environ.get('indiestartingdir'))
|
|
create_new_entry(os.environ.get('rockstarshortcutdirectory'), 'Rockstar Games Launcher', os.environ.get('rockstarlaunchoptions'), os.environ.get('rockstarstartingdir'))
|
|
create_new_entry(os.environ.get('glyphshortcutdirectory'), 'Glyph', os.environ.get('glyphlaunchoptions'), os.environ.get('glyphstartingdir'))
|
|
create_new_entry(os.environ.get('psplusshortcutdirectory'), 'Playstation Plus', os.environ.get('pspluslaunchoptions'), os.environ.get('psplusstartingdir'))
|
|
create_new_entry(os.environ.get('vkplayshortcutdirectory'), 'VK Play', os.environ.get('vkplaylaunchoptions'), os.environ.get('vkplaystartingdir'))
|
|
create_new_entry(os.environ.get('hoyoplayshortcutdirectory'), 'HoYoPlay', os.environ.get('hoyoplaylaunchoptions'), os.environ.get('hoyoplaystartingdir'))
|
|
create_new_entry(os.environ.get('chromedirectory'), 'Xbox Game Pass', os.environ.get('xboxchromelaunchoptions'), os.environ.get('chrome_startdir'))
|
|
create_new_entry(os.environ.get('chromedirectory'), 'GeForce Now', os.environ.get('geforcechromelaunchoptions'), os.environ.get('chrome_startdir'))
|
|
create_new_entry(os.environ.get('chromedirectory'), 'Netflix', os.environ.get('netflixchromelaunchoptions'), os.environ.get('chrome_startdir'))
|
|
create_new_entry(os.environ.get('chromedirectory'), 'Hulu', os.environ.get('huluchromelaunchoptions'), os.environ.get('chrome_startdir'))
|
|
create_new_entry(os.environ.get('chromedirectory'), 'Disney+', os.environ.get('disneychromelaunchoptions'), os.environ.get('chrome_startdir'))
|
|
create_new_entry(os.environ.get('chromedirectory'), 'Amazon Prime Video', os.environ.get('amazonchromelaunchoptions'), os.environ.get('chrome_startdir'))
|
|
create_new_entry(os.environ.get('chromedirectory'), 'Youtube', os.environ.get('youtubechromelaunchoptions'), os.environ.get('chrome_startdir'))
|
|
create_new_entry(os.environ.get('chromedirectory'), 'Amazon Luna', os.environ.get('lunachromelaunchoptions'), os.environ.get('chrome_startdir'))
|
|
create_new_entry(os.environ.get('chromedirectory'), 'Twitch', os.environ.get('twitchchromelaunchoptions'), os.environ.get('chrome_startdir'))
|
|
create_new_entry(os.environ.get('chromedirectory'), 'movie-web', os.environ.get('moviewebchromelaunchoptions'), os.environ.get('chrome_startdir'))
|
|
create_new_entry(os.environ.get('chromedirectory'), 'Fortnite', os.environ.get('fortnitechromelaunchoptions'), os.environ.get('chrome_startdir'))
|
|
|
|
|
|
|
|
# Iterate over each custom website
|
|
for custom_website in custom_websites:
|
|
# Check if the custom website is not an empty string
|
|
if custom_website:
|
|
# Remove any leading or trailing spaces from the custom website URL
|
|
custom_website = custom_website.strip()
|
|
|
|
# Remove the 'http://' or 'https://' prefix and the 'www.' prefix, if present
|
|
clean_website = custom_website.replace('http://', '').replace('https://', '').replace('www.', '')
|
|
|
|
# Define a regular expression pattern to extract the game name from the URL
|
|
pattern = r'/games/([\w-]+)'
|
|
|
|
# Use the regular expression to search for the game name in the custom website URL
|
|
match = re.search(pattern, custom_website)
|
|
|
|
# Check if a match was found
|
|
if match:
|
|
# Extract the game name from the match object
|
|
game_name = match.group(1)
|
|
|
|
# Replace hyphens with spaces
|
|
game_name = game_name.replace('-', ' ')
|
|
|
|
# Capitalize the first letter of each word in the game name
|
|
game_name = game_name.title()
|
|
else:
|
|
# Use the entire URL as the entry name
|
|
game_name = clean_website
|
|
|
|
# Define the launch options for this website
|
|
chromelaunch_options = f'run --branch=stable --arch=x86_64 --command=/app/bin/chrome --file-forwarding com.google.Chrome @@u @@ --window-size=1280,800 --force-device-scale-factor=1.00 --device-scale-factor=1.00 --kiosk https://{clean_website}/ --chrome-kiosk-type=fullscreen --no-first-run --enable-features=OverlayScrollbar'
|
|
|
|
# Call the create_new_entry function for this website
|
|
create_new_entry(os.environ['chromedirectory'], game_name, chromelaunch_options, os.environ['chrome_startdir'])
|
|
|
|
#End of Creating Launcher Shortcuts
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Print the existing shortcuts
|
|
print("Existing Shortcuts:")
|
|
for shortcut in shortcuts['shortcuts'].values():
|
|
if shortcut.get('appname') is None:
|
|
print(f"AppID for {shortcut.get('AppName')}: {shortcut.get('appid')}")
|
|
else:
|
|
print(f"AppID for {shortcut.get('appname')}: {shortcut.get('appid')}")
|
|
|
|
|
|
|
|
|
|
|
|
#Scanners
|
|
# Epic Games Scanner
|
|
item_dir = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/ProgramData/Epic/EpicGamesLauncher/Data/Manifests/"
|
|
dat_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/ProgramData/Epic/UnrealEngineLauncher/LauncherInstalled.dat"
|
|
|
|
if os.path.exists(dat_file_path) and os.path.exists(item_dir):
|
|
with open(dat_file_path, 'r') as file:
|
|
dat_data = json.load(file)
|
|
|
|
#Epic Game Scanner
|
|
for item_file in os.listdir(item_dir):
|
|
if item_file.endswith('.item'):
|
|
with open(os.path.join(item_dir, item_file), 'r') as file:
|
|
item_data = json.load(file)
|
|
|
|
# Initialize variables
|
|
display_name = item_data['DisplayName']
|
|
app_name = item_data['AppName']
|
|
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe\""
|
|
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/\""
|
|
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}\" %command% -'com.epicgames.launcher://apps/{app_name}?action=launch&silent=true'"
|
|
|
|
# Check if the game is still installed
|
|
for game in dat_data['InstallationList']:
|
|
if game['AppName'] == item_data['AppName']:
|
|
create_new_entry(exe_path, display_name, launch_options, start_dir)
|
|
|
|
else:
|
|
print("Epic Games Launcher data not found. Skipping Epic Games Scanner.")
|
|
#End of the Epic Games Scanner
|
|
|
|
|
|
|
|
|
|
# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed
|
|
if new_shortcuts_added or shortcuts_updated:
|
|
print(f"Saving new config and shortcuts files")
|
|
conf = vdf.dumps(config_data, pretty=True)
|
|
try:
|
|
with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'w') as file:
|
|
file.write(conf)
|
|
except IOError as e:
|
|
print(f"Error writing to config.vdf: {e}")
|
|
try:
|
|
with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'wb') as file:
|
|
file.write(vdf.binary_dumps(shortcuts))
|
|
except IOError as e:
|
|
print(f"Error writing to shortcuts.vdf: {e}")
|
|
|
|
# Reset the flags
|
|
new_shortcuts_added = False
|
|
shortcuts_updated = False
|
|
|
|
# Print the created shortcuts
|
|
if created_shortcuts:
|
|
print("Created Shortcuts:")
|
|
for name in created_shortcuts:
|
|
print(name)
|
|
|
|
# Create the path to the output file
|
|
output_file_path = f"{logged_in_home}/.config/systemd/user/NSLGameScanner_output.log"
|
|
# Open the output file in write mode
|
|
try:
|
|
with open(output_file_path, 'w') as output_file:
|
|
for game in decky_shortcuts.values():
|
|
# Skip if 'appname' or 'exe' is None
|
|
if game.get('appname') is None or game.get('exe') is None:
|
|
continue
|
|
|
|
# Create a dictionary to hold the shortcut information
|
|
shortcut_info = {
|
|
'appname': game.get('appname'),
|
|
'exe': game.get('exe'),
|
|
'StartDir': game.get('StartDir'),
|
|
'icon': game.get('icon'),
|
|
'LaunchOptions': game.get('LaunchOptions'),
|
|
'CompatTool': game.get('CompatTool'),
|
|
'WideGrid': game.get('WideGrid'),
|
|
'Grid': game.get('Grid'),
|
|
'Hero': game.get('Hero'),
|
|
'Logo': game.get('Logo'),
|
|
}
|
|
|
|
# Print the shortcut information in JSON format
|
|
message = json.dumps(shortcut_info)
|
|
print(message, flush=True) # Print to stdout
|
|
|
|
# Print the shortcut information to the output file
|
|
print(message, file=output_file, flush=True)
|
|
except IOError as e:
|
|
print(f"Error writing to output file: {e}")
|
|
|
|
print("All finished!")
|
|
|