mirror of
https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck.git
synced 2025-02-01 19:32:37 +01:00
1822 lines
78 KiB
Python
1822 lines
78 KiB
Python
#!/usr/bin/env python3
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import os, re
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import json
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import shutil
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import binascii
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import ctypes
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import gzip
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import zipfile
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import time
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import sys
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import subprocess
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import sqlite3
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import csv
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import configparser
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from urllib.request import urlopen
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from urllib.request import urlretrieve
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from urllib.parse import quote
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from base64 import b64encode
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import xml.etree.ElementTree as ET
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# Check the value of the DBUS_SESSION_BUS_ADDRESS environment variable
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dbus_address = os.environ.get('DBUS_SESSION_BUS_ADDRESS')
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if not dbus_address or not dbus_address.startswith('unix:path='):
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# Set the value of the DBUS_SESSION_BUS_ADDRESS environment variable
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dbus_address = f'unix:path=/run/user/{os.getuid()}/bus'
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os.environ['DBUS_SESSION_BUS_ADDRESS'] = dbus_address
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# Path to the env_vars file
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env_vars_path = f"{os.environ['HOME']}/.config/systemd/user/env_vars"
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# Check if the env_vars file exists
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if not os.path.exists(env_vars_path):
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print(f"Error: {env_vars_path} does not exist.")
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sys.exit(1)
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# Read variables from the file
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with open(env_vars_path, 'r') as f:
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lines = f.readlines()
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for line in lines:
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if line.startswith('export '):
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line = line[7:] # Remove 'export '
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name, value = line.strip().split('=', 1)
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os.environ[name] = value
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# Store the value of separate_appids before deleting it
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separate_appids = None
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# Delete env_vars entries for Chrome shortcuts so that they're only added once
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with open(env_vars_path, 'w') as f:
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for line in lines:
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if 'export separate_appids=false' in line:
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separate_appids = line.split('=')[1].strip()
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if line.find('chromelaunchoptions') == -1 and line.find('websites_str') == -1:
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f.write(line)
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# Variables from NonSteamLaunchers.sh
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steamid3 = os.environ['steamid3']
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logged_in_home = os.environ['logged_in_home']
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compat_tool_name = os.environ['compat_tool_name']
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python_version = os.environ['python_version']
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#Scanner Variables
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epic_games_launcher = os.environ.get('epic_games_launcher', '')
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ubisoft_connect_launcher = os.environ.get('ubisoft_connect_launcher', '')
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ea_app_launcher = os.environ.get('ea_app_launcher', '')
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gog_galaxy_launcher = os.environ.get('gog_galaxy_launcher', '')
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bnet_launcher = os.environ.get('bnet_launcher', '')
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amazon_launcher = os.environ.get('amazon_launcher', '')
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itchio_launcher = os.environ.get('itchio_launcher', '')
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legacy_launcher = os.environ.get('legacy_launcher', '')
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vkplay_launcher = os.environ.get('vkplay_launcher', '')
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hoyoplay_launcher = os.environ.get('hoyoplay_launcher', '')
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#Variables of the Launchers
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# Define the path of the Launchers
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epicshortcutdirectory = os.environ.get('epicshortcutdirectory')
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gogshortcutdirectory = os.environ.get('gogshortcutdirectory')
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uplayshortcutdirectory = os.environ.get('uplayshortcutdirectory')
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battlenetshortcutdirectory = os.environ.get('battlenetshortcutdirectory')
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eaappshortcutdirectory = os.environ.get('eaappshortcutdirectory')
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amazonshortcutdirectory = os.environ.get('amazonshortcutdirectory')
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itchioshortcutdirectory = os.environ.get('itchioshortcutdirectory')
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legacyshortcutdirectory = os.environ.get('legacyshortcutdirectory')
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humbleshortcutdirectory = os.environ.get('humbleshortcutdirectory')
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indieshortcutdirectory = os.environ.get('indieshortcutdirectory')
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rockstarshortcutdirectory = os.environ.get('rockstarshortcutdirectory')
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glyphshortcutdirectory = os.environ.get('glyphshortcutdirectory')
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psplusshortcutdirectory = os.environ.get('psplusshortcutdirectory')
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vkplayshortcutdirectory = os.environ.get('vkplayshortcutdirectory')
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hoyoplayshortcutdirectory = os.environ.get('hoyoplayshortcutfirectory')
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nexonshortcutdirectory = os.environ.get('nexonshortcutdirectory')
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gamejoltshortcutdirectory = os.environ.get('gamejoltshortcutdirectory')
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artixgameshortcutdirectory = os.environ.get('artixgameshortcutdirectory')
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arcshortcutdirectory = os.environ.get('arcshortcutdirectory')
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repaireaappshortcutdirectory = os.environ.get('repaireaappshortcutdirectory')
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#Streaming
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chromedirectory = os.environ.get('chromedirectory')
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websites_str = os.environ.get('custom_websites_str')
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custom_websites = websites_str.split(', ') if websites_str else []
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# Define the parent folder
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parent_folder = f"{logged_in_home}/.config/systemd/user/Modules"
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sys.path.insert(0, os.path.expanduser(f"{logged_in_home}/.config/systemd/user/Modules"))
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print(sys.path)
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# Now that the requests module has been downloaded, you can import it
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sys.path.insert(0, parent_folder)
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import requests
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import vdf
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from steamgrid import SteamGridDB
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print(sys.path)
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#Set Up nslgamescanner.service
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# Define the paths
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service_path = f"{logged_in_home}/.config/systemd/user/nslgamescanner.service"
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# Define the service file content
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service_content = f"""
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[Unit]
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Description=NSL Game Scanner
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[Service]
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ExecStart=/usr/bin/python3 '{logged_in_home}/.config/systemd/user/NSLGameScanner.py'
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Restart=always
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RestartSec=10
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StartLimitBurst=40
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StartLimitInterval=240
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[Install]
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WantedBy=default.target
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"""
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# Check if the service file already exists
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if not os.path.exists(service_path):
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# Create the service file
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with open(service_path, 'w') as f:
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f.write(service_content)
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print("Service file created.")
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# Check if the service is already running
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result = subprocess.run(['systemctl', '--user', 'is-active', 'nslgamescanner.service'], stdout=subprocess.PIPE)
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if result.stdout.decode('utf-8').strip() != 'active':
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# Reload the systemd manager configuration
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subprocess.run(['systemctl', '--user', 'daemon-reload'])
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# Enable the service to start on boot
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subprocess.run(['systemctl', '--user', 'enable', 'nslgamescanner.service'])
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# Start the service immediately
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subprocess.run(['systemctl', '--user', 'start', 'nslgamescanner.service'])
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print("Service started.")
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else:
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print("Service is already running.")
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#Code
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def get_steam_shortcut_id(exe_path, display_name):
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unique_id = "".join([exe_path, display_name])
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id_int = binascii.crc32(str.encode(unique_id)) | 0x80000000
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signed = ctypes.c_int(id_int)
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# print(f"Signed ID: {signed.value}")
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return signed.value
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def get_unsigned_shortcut_id(signed_shortcut_id):
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unsigned = ctypes.c_uint(signed_shortcut_id)
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# print(f"Unsigned ID: {unsigned.value}")
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return unsigned.value
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# Initialize an empty dictionary to serve as the cache
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api_cache = {}
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#API KEYS FOR NONSTEAMLAUNCHER USE ONLY
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BASE_URL = 'https://nonsteamlaunchers.onrender.com/api'
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#GLOBAL VARS
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created_shortcuts = []
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new_shortcuts_added = False
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shortcuts_updated = False
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shortcut_id = None # Initialize shortcut_id
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decky_shortcuts = {}
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gridp64 = ""
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grid64 = ""
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logo64 = ""
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hero64 = ""
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def create_empty_shortcuts():
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return {'shortcuts': {}}
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def write_shortcuts_to_file(shortcuts_file, shortcuts):
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with open(shortcuts_file, 'wb') as file:
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file.write(vdf.binary_dumps(shortcuts))
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os.chmod(shortcuts_file, 0o755)
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# Define the path to the shortcuts file
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shortcuts_file = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf"
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# Check if the file exists
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if os.path.exists(shortcuts_file):
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# If the file is not executable, write the shortcuts dictionary and make it executable
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if not os.access(shortcuts_file, os.X_OK):
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print("The file is not executable. Writing an empty shortcuts dictionary and making it executable.")
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shortcuts = create_empty_shortcuts()
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write_shortcuts_to_file(shortcuts_file, shortcuts)
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else:
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# Load the existing shortcuts
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with open(shortcuts_file, 'rb') as file:
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try:
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shortcuts = vdf.binary_loads(file.read())
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except vdf.VDFError as e:
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print(f"Error reading file: {e}. The file might be corrupted or unreadable.")
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print("Exiting the program. Please check the shortcuts.vdf file.")
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sys.exit(1)
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else:
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print("The shortcuts.vdf file does not exist.")
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sys.exit(1)
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# Open the config.vdf file
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with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'r') as file:
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config_data = vdf.load(file)
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def get_sgdb_art(game_id, app_id):
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global grid64
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global gridp64
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global logo64
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global hero64
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print(f"Downloading icons artwork...")
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download_artwork(game_id, "icons", app_id)
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print(f"Downloading logos artwork...")
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logo64 = download_artwork(game_id, "logos", app_id)
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print(f"Downloading heroes artwork...")
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hero64 = download_artwork(game_id, "heroes", app_id)
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print("Downloading grids artwork of size 600x900...")
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gridp64 = download_artwork(game_id, "grids", app_id, "600x900")
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print("Downloading grids artwork of size 920x430...")
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grid64 = download_artwork(game_id, "grids", app_id, "920x430")
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def download_artwork(game_id, art_type, shortcut_id, dimensions=None):
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if game_id is None:
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print("Invalid game ID. Skipping download.")
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return
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cache_key = (game_id, art_type, dimensions)
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if dimensions is not None:
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filename = get_file_name(art_type, shortcut_id, dimensions)
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else:
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filename = get_file_name(art_type, shortcut_id)
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file_path = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{filename}"
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directory = os.path.dirname(file_path)
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if not os.path.exists(directory):
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os.makedirs(directory)
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if os.path.exists(file_path):
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print(f"Artwork for {game_id} already exists. Skipping download.")
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with open(file_path, 'rb') as image_file:
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return b64encode(image_file.read()).decode('utf-8')
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if cache_key in api_cache:
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data = api_cache[cache_key]
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else:
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try:
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print(f"Game ID: {game_id}")
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url = f"{BASE_URL}/{art_type}/game/{game_id}"
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if dimensions:
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url += f"?dimensions={dimensions}"
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print(f"Request URL: {url}")
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response = requests.get(url)
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response.raise_for_status()
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data = response.json()
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api_cache[cache_key] = data
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except Exception as e:
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print(f"Error making API call: {e}")
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api_cache[cache_key] = None
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return
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if not data or 'data' not in data:
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print(f"No data available for {game_id}. Skipping download.")
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return
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for artwork in data['data']:
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image_url = artwork['thumb']
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print(f"Downloading image from: {image_url}")
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# Try both .png and .ico formats
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for ext in ['png', 'ico']:
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try:
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alt_file_path = file_path.replace('.png', f'.{ext}')
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response = requests.get(image_url, stream=True)
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response.raise_for_status()
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if response.status_code == 200:
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with open(alt_file_path, 'wb') as file:
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file.write(response.content)
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print(f"Downloaded {alt_file_path}")
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return b64encode(response.content).decode('utf-8')
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except requests.exceptions.RequestException as e:
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print(f"Error downloading image in {ext}: {e}")
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print(f"Artwork download failed for {game_id}. Neither PNG nor ICO was available.")
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return None
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def get_game_id(game_name):
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print(f"Searching for game ID for: {game_name}")
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try:
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encoded_game_name = quote(game_name)
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url = f"{BASE_URL}/search/{encoded_game_name}"
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print(f"Encoded game name: {encoded_game_name}")
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print(f"Request URL: {url}")
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response = requests.get(url)
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response.raise_for_status()
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data = response.json()
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if data['data']:
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game_id = data['data'][0]['id']
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print(f"Found game ID: {game_id}")
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return game_id
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print(f"No game ID found for game name: {game_name}")
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return None
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except Exception as e:
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print(f"Error searching for game ID: {e}")
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return None
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def get_file_name(art_type, shortcut_id, dimensions=None):
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singular_art_type = art_type.rstrip('s')
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if art_type == 'icons':
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# Check for the existing .png file first
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if os.path.exists(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{shortcut_id}-{singular_art_type}.png"):
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return f"{shortcut_id}-{singular_art_type}.png"
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# Fallback to .ico if .png doesn't exist
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else:
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return f"{shortcut_id}-{singular_art_type}.ico"
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elif art_type == 'grids':
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if dimensions == '600x900':
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return f"{shortcut_id}p.png"
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else:
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return f"{shortcut_id}.png"
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elif art_type == 'heroes':
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return f"{shortcut_id}_hero.png"
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elif art_type == 'logos':
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return f"{shortcut_id}_logo.png"
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else:
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return f"{shortcut_id}.png"
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def is_match(name1, name2):
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if name1 and name2:
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return name1.lower() in name2.lower() or name2.lower() in name1.lower()
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else:
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return False
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def get_steam_store_appid(steam_store_game_name):
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search_url = f"{proxy_url}/search/{steam_store_game_name}"
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try:
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response = requests.get(search_url)
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response.raise_for_status()
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data = response.json()
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if 'data' in data and data['data']:
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steam_store_appid = data['data'][0].get('steam_store_appid')
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if steam_store_appid:
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return steam_store_appid
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return None
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except requests.exceptions.RequestException as e:
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return None
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def create_steam_store_app_manifest_file(steam_store_appid, steam_store_game_name):
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steamapps_dir = f"{logged_in_home}/.steam/root/steamapps/"
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appmanifest_path = os.path.join(steamapps_dir, f"appmanifest_{steam_store_appid}.acf")
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# Ensure the directory exists
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os.makedirs(steamapps_dir, exist_ok=True)
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# Check if the file already exists
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if os.path.exists(appmanifest_path):
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print(f"Manifest file for {steam_store_appid} already exists.")
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return
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# Prepare the appmanifest data
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app_manifest_data = {
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"AppState": {
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"AppID": str(steam_store_appid),
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"Universe": "1",
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"installdir": steam_store_game_name,
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"StateFlags": "0"
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}
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}
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# Write the manifest to the file
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with open(appmanifest_path, 'w') as file:
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json.dump(app_manifest_data, file, indent=2)
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print(f"Created appmanifest file at: {appmanifest_path}")
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# Add or update the proton compatibility settings
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def add_compat_tool(app_id, launchoptions):
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if 'CompatToolMapping' not in config_data['InstallConfigStore']['Software']['Valve']['Steam']:
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'] = {}
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print(f"CompatToolMapping key not found in config.vdf, creating.")
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# Combine checks for 'chrome' and 'PROTONPATH'
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if 'chrome' in launchoptions or 'PROTONPATH' in launchoptions:
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if 'PROTONPATH' in launchoptions:
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print("PROTONPATH found in launch options. Skipping compatibility tool update.")
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return False
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elif str(app_id) in config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping']:
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['name'] = f'{compat_tool_name}'
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['config'] = ''
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['priority'] = '250'
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print(f"Updated CompatToolMapping entry for appid: {app_id}")
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return compat_tool_name
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else:
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# Skip if the shortcut has already been processed by UMU
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if app_id in umu_processed_shortcuts:
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print(f"CompatTool update skipped for {app_id} because it was already processed by UMU.")
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return None
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)] = {'name': f'{compat_tool_name}', 'config': '', 'priority': '250'}
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print(f"Created new CompatToolMapping entry for appid: {app_id}")
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return compat_tool_name
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# Check if the shortcut already exists in the shortcuts
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def check_if_shortcut_exists(shortcut_id, display_name, exe_path, start_dir, launch_options):
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# Check if the game already exists in the shortcuts using the ID
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||
if any(s.get('appid') == shortcut_id for s in shortcuts['shortcuts'].values()):
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print(f"Existing shortcut found based on shortcut ID for game {display_name}. Skipping creation.")
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return True
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# Check if the game already exists in the shortcuts using the fields (probably unnecessary)
|
||
if any(s.get('appname') == display_name and s.get('exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
|
||
print(f"Existing shortcut found based on matching fields for game {display_name}. Skipping creation.")
|
||
return True
|
||
if any(s.get('AppName') == display_name and s.get('Exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
|
||
print(f"Existing shortcut found based on matching fields for game {display_name}. Skipping creation.")
|
||
return True
|
||
return False
|
||
|
||
|
||
# Start of Refactoring code from the .sh file
|
||
sys.path.insert(0, os.path.expanduser(f"{logged_in_home}/Downloads/NonSteamLaunchersInstallation/lib/python{python_version}/site-packages"))
|
||
print(sys.path)
|
||
|
||
|
||
# Create an empty dictionary to store the app IDs
|
||
app_ids = {}
|
||
|
||
# Get the next available key for the shortcuts
|
||
def get_next_available_key(shortcuts):
|
||
key = 0
|
||
while str(key) in shortcuts['shortcuts']:
|
||
key += 1
|
||
return str(key)
|
||
|
||
|
||
def create_new_entry(shortcutdirectory, appname, launchoptions, startingdir):
|
||
global new_shortcuts_added
|
||
global shortcuts_updated
|
||
global created_shortcuts
|
||
global decky_shortcuts
|
||
global grid64
|
||
global gridp64
|
||
global logo64
|
||
global hero64
|
||
global counter # Add this line to access the counter variable
|
||
|
||
# Check if the launcher is installed
|
||
if not shortcutdirectory or not appname or not launchoptions or not startingdir:
|
||
print(f"{appname} is not installed. Skipping.")
|
||
return
|
||
exe_path = f"{shortcutdirectory}"
|
||
signed_shortcut_id = get_steam_shortcut_id(exe_path, appname)
|
||
unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
|
||
|
||
# **Intercept and modify the shortcut based on UMU data**
|
||
exe_path, startingdir, launchoptions = modify_shortcut_for_umu(appname, exe_path, launchoptions, startingdir)
|
||
|
||
# Check if the shortcut has already been processed by UMU and skip compat tool if so
|
||
if unsigned_shortcut_id in umu_processed_shortcuts:
|
||
print(f"Skipping compatibility tool for {appname}, as it has already been processed by UMU.")
|
||
compatTool = None # Skip adding compatibility tool
|
||
else:
|
||
compatTool = add_compat_tool(unsigned_shortcut_id, launchoptions)
|
||
|
||
# Only store the app ID for specific launchers
|
||
if appname in ['Epic Games', 'Gog Galaxy', 'Ubisoft Connect', 'Battle.net', 'EA App', 'Amazon Games', 'itch.io', 'Legacy Games', 'Humble Bundle', 'IndieGala Client', 'Rockstar Games Launcher', 'Glyph', 'Playstation Plus', 'VK Play', 'HoYoPlay', 'Nexon Launcher', 'Game Jolt Client', 'Artix Game Launcher', 'ARC Launcher']:
|
||
app_ids[appname] = unsigned_shortcut_id
|
||
|
||
# Check if the game already exists in the shortcuts
|
||
if check_if_shortcut_exists(signed_shortcut_id, appname, exe_path, startingdir, launchoptions):
|
||
# Check if proton needs applying or updating
|
||
if add_compat_tool(unsigned_shortcut_id, launchoptions):
|
||
shortcuts_updated = True
|
||
return
|
||
|
||
# Skip artwork download for specific shortcuts
|
||
if appname not in ['NonSteamLaunchers', 'Repair EA App']:
|
||
# Get artwork
|
||
game_id = get_game_id(appname)
|
||
if game_id is not None:
|
||
get_sgdb_art(game_id, unsigned_shortcut_id)
|
||
|
||
|
||
steam_store_appid = get_steam_store_appid(appname)
|
||
if steam_store_appid:
|
||
print(f"Found Steam App ID for {appname}: {steam_store_appid}")
|
||
create_steam_store_app_manifest_file(steam_store_appid, appname)
|
||
|
||
# Create a new entry for the Steam shortcut, only adding the compat tool if it's not processed by UMU
|
||
new_entry = {
|
||
'appid': str(signed_shortcut_id),
|
||
'appname': appname,
|
||
'exe': exe_path,
|
||
'StartDir': startingdir,
|
||
'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}",
|
||
'ShortcutPath': "",
|
||
'LaunchOptions': launchoptions,
|
||
'IsHidden': 0,
|
||
'AllowDesktopConfig': 1,
|
||
'AllowOverlay': 1,
|
||
'OpenVR': 0,
|
||
'Devkit': 0,
|
||
'DevkitGameID': "",
|
||
'DevkitOverrideAppID': 0,
|
||
'LastPlayTime': 0,
|
||
'FlatpakAppID': "",
|
||
'tags': {
|
||
'0': 'NonSteamLaunchers'
|
||
}
|
||
}
|
||
|
||
# Add the new entry to the shortcuts dictionary and add proton
|
||
key = get_next_available_key(shortcuts)
|
||
shortcuts['shortcuts'][key] = new_entry
|
||
print(f"Added new entry for {appname} to shortcuts.")
|
||
new_shortcuts_added = True
|
||
created_shortcuts.append(appname)
|
||
|
||
# Mark it as processed by UMU (if it wasn't already processed)
|
||
if compatTool is not None:
|
||
umu_processed_shortcuts[unsigned_shortcut_id] = True
|
||
|
||
|
||
|
||
# UMU-related functions
|
||
umu_processed_shortcuts = {}
|
||
CSV_URL = "https://raw.githubusercontent.com/Open-Wine-Components/umu-database/main/umu-database.csv"
|
||
|
||
# Global variable to store CSV data
|
||
csv_data = []
|
||
|
||
def fetch_and_parse_csv():
|
||
global csv_data
|
||
try:
|
||
response = requests.get(CSV_URL)
|
||
response.raise_for_status() # Raise an HTTPError for bad responses
|
||
csv_data = [row for row in csv.DictReader(response.text.splitlines())]
|
||
print("Successfully fetched and parsed CSV data.")
|
||
except requests.exceptions.RequestException as e:
|
||
print(f"Error fetching UMU data: {e}")
|
||
return csv_data
|
||
|
||
def list_all_entries():
|
||
global csv_data
|
||
if not csv_data:
|
||
csv_data = fetch_and_parse_csv()
|
||
return csv_data
|
||
|
||
def extract_umu_id_from_launch_options(launchoptions):
|
||
if 'STEAM_COMPAT_DATA_PATH=' not in launchoptions:
|
||
return None
|
||
|
||
# EA
|
||
match = re.search(r'offerIds=(\d+)', launchoptions)
|
||
if match:
|
||
return match.group(1)
|
||
|
||
# Amazon
|
||
match = re.search(r'(amzn1\.adg\.product\.\S+)', launchoptions)
|
||
if match:
|
||
return match.group(1).rstrip("'")
|
||
|
||
# Epic
|
||
match = re.search(r'com\.epicgames\.launcher://apps/(\w+)[?&]', launchoptions)
|
||
if match:
|
||
return match.group(1).lower() if not match.group(1).isdigit() else match.group(1)
|
||
|
||
# Ubisoft
|
||
match = re.search(r'uplay://launch/(\d+)/\d+', launchoptions)
|
||
if match:
|
||
return match.group(1)
|
||
|
||
# GOG
|
||
match = re.search(r'/gameId=(\d+)', launchoptions)
|
||
if match:
|
||
return match.group(1)
|
||
|
||
return None
|
||
|
||
def extract_base_path(launchoptions):
|
||
match = re.search(r'STEAM_COMPAT_DATA_PATH="([^"]+)"', launchoptions)
|
||
if match:
|
||
return match.group(1)
|
||
raise ValueError("STEAM_COMPAT_DATA_PATH not found in launch options")
|
||
|
||
def modify_shortcut_for_umu(appname, exe, launchoptions, startingdir):
|
||
# Skip processing if STEAM_COMPAT_DATA_PATH is not present
|
||
if 'STEAM_COMPAT_DATA_PATH=' not in launchoptions:
|
||
print(f"Launch options for {appname} do not contain STEAM_COMPAT_DATA_PATH. Skipping modification.")
|
||
return exe, startingdir, launchoptions
|
||
|
||
codename = extract_umu_id_from_launch_options(launchoptions)
|
||
if not codename:
|
||
print(f"No codename found in launch options for {appname}. Trying to match appname.")
|
||
|
||
entries = list_all_entries()
|
||
if not entries:
|
||
print(f"No entries found in UMU database. Skipping modification for {appname}.")
|
||
return exe, startingdir, launchoptions
|
||
|
||
if not codename:
|
||
for entry in entries:
|
||
if entry.get('TITLE') and entry['TITLE'].lower() == appname.lower():
|
||
codename = entry['CODENAME']
|
||
break
|
||
|
||
if codename:
|
||
for entry in entries:
|
||
if entry['CODENAME'] == codename:
|
||
umu_id = entry['UMU_ID'].replace("umu-", "") # Remove the "umu-" prefix
|
||
base_path = extract_base_path(launchoptions)
|
||
new_exe = f'"{logged_in_home}/bin/umu-run" {exe}'
|
||
new_start_dir = f'"{logged_in_home}/bin/"'
|
||
|
||
# Update only the launchoptions part for different game types
|
||
updated_launch = launchoptions
|
||
|
||
# Hoyoplay - Extract the game identifier
|
||
match = re.search(r'--game=(\w+)', launchoptions)
|
||
if match:
|
||
codename = match.group(1) # Capture the identifier
|
||
updated_launch = f"'--game={codename}'"
|
||
|
||
if "origin2://game/launch?offerIds=" in launchoptions:
|
||
updated_launch = f'"origin2://game/launch?offerIds={codename}"'
|
||
elif "amazon-games://play/amzn1.adg.product." in launchoptions:
|
||
updated_launch = f"-'amazon-games://play/{codename}'"
|
||
elif "com.epicgames.launcher://apps/" in launchoptions:
|
||
updated_launch = f"-'com.epicgames.launcher://apps/{codename}?action=launch&silent=true'"
|
||
elif "uplay://launch/" in launchoptions:
|
||
updated_launch = f'"uplay://launch/{codename}/0"'
|
||
elif "/command=runGame /gameId=" in launchoptions:
|
||
updated_launch = f'/command=runGame /gameId={codename} /path={launchoptions.split("/path=")[1]}'
|
||
|
||
# Ensure the first STEAM_COMPAT_DATA_PATH is included and avoid adding it again
|
||
if 'STEAM_COMPAT_DATA_PATH=' in updated_launch:
|
||
# Remove the existing STEAM_COMPAT_DATA_PATH if it exists in the launch options
|
||
updated_launch = re.sub(r'STEAM_COMPAT_DATA_PATH="[^"]+" ', '', updated_launch)
|
||
|
||
# Always include the first STEAM_COMPAT_DATA_PATH at the start
|
||
new_launch_options = (
|
||
f'STEAM_COMPAT_DATA_PATH="{base_path}" '
|
||
f'WINEPREFIX="{base_path}pfx" '
|
||
f'GAMEID="{umu_id}" '
|
||
f'PROTONPATH="{logged_in_home}/.steam/root/compatibilitytools.d/{compat_tool_name}" '
|
||
)
|
||
|
||
# Check if %command% is already in the launch options
|
||
if '%command%' not in updated_launch:
|
||
updated_launch = f'%command% {updated_launch}'
|
||
|
||
# Final new launch options
|
||
new_launch_options += updated_launch
|
||
|
||
umu_processed_shortcuts[umu_id] = True
|
||
|
||
return new_exe, new_start_dir, new_launch_options
|
||
|
||
print(f"No UMU entry found for {appname}. Skipping modification.")
|
||
return exe, startingdir, launchoptions
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
create_new_entry(os.environ.get('epicshortcutdirectory'), 'Epic Games', os.environ.get('epiclaunchoptions'), os.environ.get('epicstartingdir'))
|
||
create_new_entry(os.environ.get('gogshortcutdirectory'), 'GOG Galaxy', os.environ.get('goglaunchoptions'), os.environ.get('gogstartingdir'))
|
||
create_new_entry(os.environ.get('uplayshortcutdirectory'), 'Ubisoft Connect', os.environ.get('uplaylaunchoptions'), os.environ.get('uplaystartingdir'))
|
||
create_new_entry(os.environ.get('battlenetshortcutdirectory'), 'Battle.net', os.environ.get('battlenetlaunchoptions'), os.environ.get('battlenetstartingdir'))
|
||
create_new_entry(os.environ.get('eaappshortcutdirectory'), 'EA App', os.environ.get('eaapplaunchoptions'), os.environ.get('eaappstartingdir'))
|
||
create_new_entry(os.environ.get('amazonshortcutdirectory'), 'Amazon Games', os.environ.get('amazonlaunchoptions'), os.environ.get('amazonstartingdir'))
|
||
create_new_entry(os.environ.get('itchioshortcutdirectory'), 'itch.io', os.environ.get('itchiolaunchoptions'), os.environ.get('itchiostartingdir'))
|
||
create_new_entry(os.environ.get('legacyshortcutdirectory'), 'Legacy Games', os.environ.get('legacylaunchoptions'), os.environ.get('legacystartingdir'))
|
||
create_new_entry(os.environ.get('humbleshortcutdirectory'), 'Humble Bundle', os.environ.get('humblelaunchoptions'), os.environ.get('humblestartingdir'))
|
||
create_new_entry(os.environ.get('indieshortcutdirectory'), 'IndieGala Client', os.environ.get('indielaunchoptions'), os.environ.get('indiestartingdir'))
|
||
create_new_entry(os.environ.get('rockstarshortcutdirectory'), 'Rockstar Games Launcher', os.environ.get('rockstarlaunchoptions'), os.environ.get('rockstarstartingdir'))
|
||
create_new_entry(os.environ.get('glyphshortcutdirectory'), 'Glyph', os.environ.get('glyphlaunchoptions'), os.environ.get('glyphstartingdir'))
|
||
create_new_entry(os.environ.get('psplusshortcutdirectory'), 'Playstation Plus', os.environ.get('pspluslaunchoptions'), os.environ.get('psplusstartingdir'))
|
||
create_new_entry(os.environ.get('vkplayshortcutdirectory'), 'VK Play', os.environ.get('vkplaylaunchoptions'), os.environ.get('vkplaystartingdir'))
|
||
create_new_entry(os.environ.get('hoyoplayshortcutdirectory'), 'HoYoPlay', os.environ.get('hoyoplaylaunchoptions'), os.environ.get('hoyoplaystartingdir'))
|
||
create_new_entry(os.environ.get('nexonshortcutdirectory'), 'Nexon Launcher', os.environ.get('nexonlaunchoptions'), os.environ.get('nexonstartingdir'))
|
||
create_new_entry(os.environ.get('gamejoltshortcutdirectory'), 'Game Jolt Client', os.environ.get('gamejoltlaunchoptions'), os.environ.get('gamejoltstartingdir'))
|
||
create_new_entry(os.environ.get('artixgameshortcutdirectory'), 'Artix Game Launcher', os.environ.get('artixgamelaunchoptions'), os.environ.get('artixgamestartingdir'))
|
||
create_new_entry(os.environ.get('arcshortcutdirectory'), 'ARC Launcher', os.environ.get('arclaunchoptions'), os.environ.get('arcstartingdir'))
|
||
create_new_entry(os.environ.get('repaireaappshortcutdirectory'), 'Repair EA App', os.environ.get('repaireaapplaunchoptions'), os.environ.get('repaireaappstartingdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'Xbox Game Pass', os.environ.get('xboxchromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'GeForce Now', os.environ.get('geforcechromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'Boosteroid Cloud Gaming', os.environ.get('boosteroidchromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'Stim.io', os.environ.get('stimiochromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'WatchParty', os.environ.get('watchpartychromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'Netflix', os.environ.get('netflixchromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'Hulu', os.environ.get('huluchromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'Disney+', os.environ.get('disneychromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'Amazon Prime Video', os.environ.get('amazonchromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'Youtube', os.environ.get('youtubechromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'Amazon Luna', os.environ.get('lunachromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'Twitch', os.environ.get('twitchchromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'Venge', os.environ.get('vengechromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'Rocketcrab', os.environ.get('rocketcrabchromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'Fortnite', os.environ.get('fortnitechromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'WebRcade', os.environ.get('webrcadechromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'WebRcade Editor', os.environ.get('webrcadeeditchromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'Plex', os.environ.get('plexchromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'Apple TV+', os.environ.get('applechromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
create_new_entry(os.environ.get('chromedirectory'), 'Crunchyroll', os.environ.get('crunchychromelaunchoptions'), os.environ.get('chrome_startdir'))
|
||
|
||
# Iterate over each custom website
|
||
for custom_website in custom_websites:
|
||
# Check if the custom website is not an empty string
|
||
if custom_website:
|
||
# Remove any leading or trailing spaces from the custom website URL
|
||
custom_website = custom_website.strip()
|
||
|
||
# Remove the 'http://' or 'https://' prefix and the 'www.' prefix, if present
|
||
clean_website = custom_website.replace('http://', '').replace('https://', '').replace('www.', '')
|
||
|
||
# Define a regular expression pattern to extract the game name from the URL
|
||
pattern = r'/games/([\w-]+)'
|
||
|
||
# Use the regular expression to search for the game name in the custom website URL
|
||
match = re.search(pattern, custom_website)
|
||
|
||
# Check if a match was found
|
||
if match:
|
||
# Extract the game name from the match object
|
||
game_name = match.group(1)
|
||
|
||
# Replace hyphens with spaces
|
||
game_name = game_name.replace('-', ' ')
|
||
|
||
# Capitalize the first letter of each word in the game name
|
||
game_name = game_name.title()
|
||
else:
|
||
# Use the entire URL as the entry name
|
||
game_name = clean_website
|
||
|
||
# Define the launch options for this website
|
||
chromelaunch_options = f'run --branch=stable --arch=x86_64 --command=/app/bin/chrome --file-forwarding com.google.Chrome @@u @@ --window-size=1280,800 --force-device-scale-factor=1.00 --device-scale-factor=1.00 --start-fullscreen https://{clean_website}/ --no-first-run --enable-features=OverlayScrollbar'
|
||
|
||
# Call the create_new_entry function for this website
|
||
create_new_entry(os.environ['chromedirectory'], game_name, chromelaunch_options, os.environ['chrome_startdir'])
|
||
|
||
#End of Creating Launcher Shortcuts
|
||
|
||
|
||
#Custom Shortcut for NSL
|
||
# Define the parameters for the new shortcut
|
||
nslshortcutdirectory = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\""
|
||
nslappname = "NonSteamLaunchers"
|
||
nsllaunchoptions = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\" %command%"
|
||
nslstartingdir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\""
|
||
print(f"nslshortcutdirectory: {nslshortcutdirectory}") # Debug print
|
||
print(f"nslappname: {nslappname}") # Debug print
|
||
print(f"nsllaunchoptions: {nsllaunchoptions}") # Debug print
|
||
|
||
|
||
|
||
# Check if separate_appids is set to 'false'
|
||
if separate_appids == 'false':
|
||
print("separate_appids is set to 'false'. Creating new shortcut...") # Debug print
|
||
# Call the function to create the new shortcut and store the returned appid
|
||
appid = create_new_entry(nslshortcutdirectory, nslappname, nsllaunchoptions, nslstartingdir)
|
||
app_ids[nslappname] = appid
|
||
print(f"appid: {appid}") # Debug print
|
||
else:
|
||
print("separate_appids is not set to 'false'. Skipping shortcut creation.") # Debug print
|
||
|
||
|
||
|
||
|
||
# Iterate over each launcher in the app_ids dictionary
|
||
for launcher_name, appid in app_ids.items():
|
||
print(f"The app ID for {launcher_name} is {appid}")
|
||
|
||
# Get the app ID for the first launcher that the user chose to install
|
||
if app_ids:
|
||
appid = app_ids.get(launcher_name)
|
||
print(f"App ID for the chosen launcher: {appid}")
|
||
|
||
# Create User Friendly Symlinks for the launchers
|
||
# Define the path to the compatdata directory
|
||
compatdata_dir = f'{logged_in_home}/.local/share/Steam/steamapps/compatdata'
|
||
print(f"Compatdata directory: {compatdata_dir}")
|
||
|
||
# Define a dictionary of original folder names
|
||
folder_names = {
|
||
'Epic Games': 'EpicGamesLauncher',
|
||
'Gog Galaxy': 'GogGalaxyLauncher',
|
||
'Ubisoft Connect': 'UplayLauncher',
|
||
'Battle.net': 'Battle.netLauncher',
|
||
'EA App': 'TheEAappLauncher',
|
||
'Amazon Games': 'AmazonGamesLauncher',
|
||
'itch.io': 'itchioLauncher',
|
||
'Legacy Games': 'LegacyGamesLauncher',
|
||
'Humble Bundle': 'HumbleGamesLauncher',
|
||
'IndieGala Client': 'IndieGalaLauncher',
|
||
'Rockstar Games Launcher': 'RockstarGamesLauncher',
|
||
'Glyph': 'GlyphLauncher',
|
||
'Playstation Plus': 'PlaystationPlusLauncher',
|
||
'VK Play': 'VKPlayLauncher',
|
||
'HoYoPlay': 'HoYoPlayLauncher',
|
||
'Nexon Launcher': 'NexonLauncher',
|
||
'Game Jolt Client': 'GameJoltLauncher',
|
||
'Artix Game Launcher': 'ArtixGameLauncher',
|
||
'ARC Launcher': 'ARCLauncher',
|
||
|
||
}
|
||
|
||
|
||
# Iterate over each launcher in the folder_names dictionary
|
||
for launcher_name, folder in folder_names.items():
|
||
# Define the current path of the folder
|
||
current_path = os.path.join(compatdata_dir, folder)
|
||
print(f"Current path for {launcher_name}: {current_path}")
|
||
|
||
# Check if the folder exists
|
||
if os.path.exists(current_path):
|
||
print(f'{launcher_name}: {folder} exists')
|
||
# Get the app ID for this launcher from the app_id_to_name dictionary
|
||
appid = app_ids.get(launcher_name)
|
||
print(f"App ID for {launcher_name}: {appid}")
|
||
|
||
# If appid is not None, proceed with renaming and symlink creation
|
||
if appid is not None:
|
||
# Define the new path of the folder
|
||
new_path = os.path.join(compatdata_dir, str(appid))
|
||
print(f"New path for {launcher_name}: {new_path}")
|
||
|
||
# Check if the new path already exists
|
||
if os.path.exists(new_path):
|
||
print(f'{new_path} already exists. Skipping renaming and symlinking.')
|
||
else:
|
||
# Rename the folder
|
||
os.rename(current_path, new_path)
|
||
print(f"Renamed {current_path} to {new_path}")
|
||
|
||
# Define the path of the symbolic link
|
||
symlink_path = os.path.join(compatdata_dir, folder)
|
||
print(f"Symlink path for {launcher_name}: {symlink_path}")
|
||
|
||
# Create a symbolic link to the renamed folder
|
||
os.symlink(new_path, symlink_path)
|
||
print(f"Created symlink at {symlink_path} to {new_path}")
|
||
else:
|
||
print(f'App ID for {launcher_name} is not available yet.')
|
||
else:
|
||
print(f'{launcher_name}: {folder} does not exist')
|
||
|
||
|
||
|
||
|
||
# Define the appid for the custom shortcut
|
||
custom_app_id = 4206469918
|
||
print(f"App ID for the custom shortcut: {custom_app_id}")
|
||
|
||
# Check if the NonSteamLaunchers folder exists
|
||
non_steam_launchers_path = os.path.join(compatdata_dir, 'NonSteamLaunchers')
|
||
if os.path.exists(non_steam_launchers_path):
|
||
print("NonSteamLaunchers already exists at the expected path.")
|
||
|
||
# Define the current path of the NonSteamLaunchers folder
|
||
current_path = os.path.join(compatdata_dir, 'NonSteamLaunchers')
|
||
print(f"Current path for NonSteamLaunchers: {current_path}")
|
||
|
||
# Check if NonSteamLaunchers is already a symbolic link
|
||
if os.path.islink(current_path):
|
||
print('NonSteamLaunchers is already a symbolic link')
|
||
# Check if NonSteamLaunchers is a symlink to an appid folder
|
||
if os.readlink(current_path) != os.path.join(compatdata_dir, str(custom_app_id)):
|
||
print('NonSteamLaunchers is symlinked to a different folder')
|
||
# Remove the existing symbolic link
|
||
os.unlink(current_path)
|
||
print(f'Removed existing symlink at {current_path}')
|
||
# Create a symbolic link to the correct appid folder
|
||
os.symlink(os.path.join(compatdata_dir, str(custom_app_id)), current_path)
|
||
print(f'Created new symlink at {current_path} to {os.path.join(compatdata_dir, str(custom_app_id))}')
|
||
else:
|
||
print('NonSteamLaunchers is already correctly symlinked')
|
||
else:
|
||
print("NonSteamLaunchers is not a symbolic link.")
|
||
# Check if the current path exists
|
||
if os.path.exists(current_path):
|
||
print("NonSteamLaunchers exists at the current path.")
|
||
# Define the new path of the NonSteamLaunchers folder
|
||
new_path = os.path.join(compatdata_dir, str(custom_app_id))
|
||
print(f"New path for NonSteamLaunchers: {new_path}")
|
||
|
||
# Check if the new path already exists
|
||
if os.path.exists(new_path):
|
||
print(f'{new_path} already exists. Skipping renaming and symlinking.')
|
||
else:
|
||
# Move the NonSteamLaunchers folder to the new path
|
||
shutil.move(current_path, new_path)
|
||
print(f"Moved NonSteamLaunchers folder to {new_path}")
|
||
|
||
# Define the path of the symbolic link
|
||
symlink_path = os.path.join(compatdata_dir, 'NonSteamLaunchers')
|
||
|
||
# Create a symbolic link to the renamed NonSteamLaunchers folder
|
||
os.symlink(new_path, symlink_path)
|
||
print(f"Created symlink at {symlink_path} to {new_path}")
|
||
else:
|
||
print(f"The directory {current_path} does not exist. Skipping.")
|
||
|
||
|
||
#End of old refactored Code
|
||
|
||
|
||
|
||
|
||
|
||
# Print the existing shortcuts
|
||
print("Existing Shortcuts:")
|
||
for shortcut in shortcuts['shortcuts'].values():
|
||
if shortcut.get('appname') is None:
|
||
print(f"AppID for {shortcut.get('AppName')}: {shortcut.get('appid')}")
|
||
else:
|
||
print(f"AppID for {shortcut.get('appname')}: {shortcut.get('appid')}")
|
||
|
||
|
||
|
||
|
||
|
||
#Scanners
|
||
# Epic Games Scanner
|
||
item_dir = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/ProgramData/Epic/EpicGamesLauncher/Data/Manifests/"
|
||
dat_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/ProgramData/Epic/UnrealEngineLauncher/LauncherInstalled.dat"
|
||
|
||
if os.path.exists(dat_file_path) and os.path.exists(item_dir):
|
||
with open(dat_file_path, 'r') as file:
|
||
dat_data = json.load(file)
|
||
|
||
# Epic Game Scanner
|
||
for item_file in os.listdir(item_dir):
|
||
if item_file.endswith('.item'):
|
||
with open(os.path.join(item_dir, item_file), 'r') as file:
|
||
item_data = json.load(file)
|
||
|
||
# Initialize variables
|
||
display_name = item_data['DisplayName']
|
||
app_name = item_data['AppName']
|
||
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe\""
|
||
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/\""
|
||
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/\" %command% -'com.epicgames.launcher://apps/{app_name}?action=launch&silent=true'"
|
||
|
||
# Check if the game is still installed and if the LaunchExecutable is valid, not content-related, and is a .exe file
|
||
if item_data['LaunchExecutable'].endswith('.exe') and "Content" not in item_data['DisplayName'] and "Content" not in item_data['InstallLocation']:
|
||
for game in dat_data['InstallationList']:
|
||
if game['AppName'] == item_data['AppName']:
|
||
create_new_entry(exe_path, display_name, launch_options, start_dir)
|
||
|
||
else:
|
||
print("Epic Games Launcher data not found. Skipping Epic Games Scanner.")
|
||
# End of the Epic Games Scanner
|
||
|
||
|
||
|
||
|
||
# Ubisoft Connect Scanner
|
||
def getUplayGameInfo(folderPath, filePath):
|
||
# Get the game IDs from the folder
|
||
listOfFiles = os.listdir(folderPath)
|
||
uplay_ids = [re.findall(r'\d+', str(entry))[0] for entry in listOfFiles if re.findall(r'\d+', str(entry))]
|
||
|
||
# Parse the registry file
|
||
game_dict = {}
|
||
with open(filePath, 'r') as file:
|
||
uplay_id = None
|
||
game_name = None
|
||
uplay_install_found = False
|
||
for line in file:
|
||
line = line.replace("\\x2019", "’")
|
||
if "Uplay Install" in line:
|
||
uplay_id = re.findall(r'Uplay Install (\d+)', line)
|
||
if uplay_id:
|
||
uplay_id = uplay_id[0]
|
||
game_name = None # Reset game_name
|
||
uplay_install_found = True
|
||
if "DisplayName" in line and uplay_install_found:
|
||
game_name = re.findall(r'\"(.+?)\"', line.split("=")[1])
|
||
if game_name:
|
||
game_name = game_name[0]
|
||
uplay_install_found = False
|
||
if uplay_id and game_name and uplay_id in uplay_ids:
|
||
game_dict[game_name] = uplay_id
|
||
uplay_id = None # Reset uplay_id
|
||
game_name = None # Reset game_name
|
||
|
||
return game_dict
|
||
|
||
# Define your paths
|
||
data_folder_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/data/"
|
||
registry_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/system.reg"
|
||
|
||
# Check if the paths exist
|
||
if not os.path.exists(data_folder_path) or not os.path.exists(registry_file_path):
|
||
print("One or more paths do not exist.")
|
||
print("Ubisoft Connect game data not found. Skipping Ubisoft Games Scanner.")
|
||
else:
|
||
game_dict = getUplayGameInfo(data_folder_path, registry_file_path)
|
||
|
||
for game, uplay_id in game_dict.items():
|
||
if uplay_id:
|
||
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/\" %command% \"uplay://launch/{uplay_id}/0\""
|
||
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/upc.exe\""
|
||
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/\""
|
||
create_new_entry(exe_path, game, launch_options, start_dir)
|
||
|
||
# End of Ubisoft Game Scanner
|
||
|
||
# EA App Game Scanner
|
||
|
||
|
||
def get_ea_app_game_info(installed_games, game_directory_path):
|
||
game_dict = {}
|
||
for game in installed_games:
|
||
xml_file = ET.parse(f"{game_directory_path}{game}/__Installer/installerdata.xml")
|
||
xml_root = xml_file.getroot()
|
||
ea_ids = None
|
||
game_name = None
|
||
for content_id in xml_root.iter('contentID'):
|
||
ea_ids = content_id.text
|
||
break # Exit the loop after the first ID is found
|
||
for game_title in xml_root.iter('gameTitle'):
|
||
if game_name is None:
|
||
game_name = game_title.text
|
||
continue
|
||
for game_title in xml_root.iter('title'):
|
||
if game_name is None:
|
||
game_name = game_title.text
|
||
continue
|
||
if game_name is None:
|
||
game_name = game
|
||
if ea_ids: # Add the game's info to the dictionary if its ID was found in the folder
|
||
game_dict[game_name] = ea_ids
|
||
return game_dict
|
||
|
||
game_directory_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/EA Games/"
|
||
|
||
if not os.path.isdir(game_directory_path):
|
||
print("EA App game data not found. Skipping EA App Scanner.")
|
||
else:
|
||
installed_games = os.listdir(game_directory_path) # Get a list of game folders
|
||
game_dict = get_ea_app_game_info(installed_games, game_directory_path)
|
||
|
||
for game, ea_ids in game_dict.items():
|
||
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/\" %command% \"origin2://game/launch?offerIds={ea_ids}\""
|
||
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop/EALaunchHelper.exe\""
|
||
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop/\""
|
||
create_new_entry(exe_path, game, launch_options, start_dir)
|
||
|
||
#End of EA App Scanner
|
||
|
||
|
||
|
||
# Gog Galaxy Scanner
|
||
def getGogGameInfo(filePath):
|
||
# Check if the file contains any GOG entries
|
||
with open(filePath, 'r') as file:
|
||
if "GOG.com" not in file.read():
|
||
print("No GOG entries found in the registry file. Skipping GOG Galaxy Games Scanner.")
|
||
return {}
|
||
|
||
# If GOG entries exist, parse the registry file
|
||
game_dict = {}
|
||
with open(filePath, 'r') as file:
|
||
game_id = None
|
||
game_name = None
|
||
exe_path = None
|
||
depends_on = None
|
||
launch_command = None
|
||
start_menu_link = None
|
||
gog_entry = False
|
||
for line in file:
|
||
split_line = line.split("=")
|
||
if len(split_line) > 1:
|
||
if "gameid" in line.lower():
|
||
game_id = re.findall(r'\"(.+?)\"', split_line[1])
|
||
if game_id:
|
||
game_id = game_id[0]
|
||
if "gamename" in line.lower():
|
||
game_name = re.findall(r'\"(.+?)\"', split_line[1])
|
||
if game_name:
|
||
game_name = bytes(game_name[0], 'utf-8').decode('unicode_escape')
|
||
game_name = game_name.replace('!22', '™')
|
||
if "exe" in line.lower() and not "unins000.exe" in line.lower():
|
||
exe_path = re.findall(r'\"(.+?)\"', split_line[1])
|
||
if exe_path:
|
||
exe_path = exe_path[0].replace('\\\\', '\\')
|
||
if "dependson" in line.lower():
|
||
depends_on = re.findall(r'\"(.+?)\"', split_line[1])
|
||
if depends_on:
|
||
depends_on = depends_on[0]
|
||
if "launchcommand" in line.lower():
|
||
launch_command = re.findall(r'\"(.+?)\"', split_line[1])
|
||
if launch_command:
|
||
launch_command = launch_command[0]
|
||
if game_id and game_name and launch_command:
|
||
game_dict[game_name] = {'id': game_id, 'exe': exe_path}
|
||
game_id = None
|
||
game_name = None
|
||
exe_path = None
|
||
depends_on = None
|
||
launch_command = None
|
||
|
||
return game_dict
|
||
|
||
|
||
|
||
def adjust_dosbox_launch_options(launch_command, game_id):
|
||
print(f"Adjusting launch options for command: {launch_command}")
|
||
if "dosbox.exe" in launch_command.lower():
|
||
try:
|
||
# Find the part of the command with DOSBox.exe and its arguments
|
||
exe_part, args_part = launch_command.split("DOSBox.exe", 1)
|
||
exe_path = exe_part.strip() + "DOSBox.exe"
|
||
args = args_part.strip()
|
||
|
||
# Form the launch options string
|
||
launch_options = f'STEAM_COMPAT_DATA_PATH="{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/" %command% /command=runGame /gameId={game_id} /path="{exe_path}" "{args}"'
|
||
return launch_options
|
||
except ValueError as e:
|
||
print(f"Error adjusting launch options: {e}")
|
||
return launch_command
|
||
else:
|
||
# For non-DOSBox games, return the original launch command without trailing spaces
|
||
launch_command = launch_command.strip()
|
||
return f'STEAM_COMPAT_DATA_PATH="{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/" %command% /command=runGame /gameId={game_id} /path="{launch_command}"'
|
||
|
||
# Define your paths
|
||
gog_games_directory = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/drive_c/Program Files (x86)/GOG Galaxy/Games"
|
||
registry_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/system.reg"
|
||
|
||
# Check if the paths exist
|
||
if not os.path.exists(gog_games_directory) or not os.path.exists(registry_file_path):
|
||
print("One or more paths do not exist.")
|
||
print("GOG Galaxy game data not found. Skipping GOG Galaxy Games Scanner.")
|
||
else:
|
||
game_dict = getGogGameInfo(registry_file_path)
|
||
|
||
for game, game_info in game_dict.items():
|
||
if game_info['id']:
|
||
# Adjust the launch options for DOSBox games
|
||
launch_options = adjust_dosbox_launch_options(game_info['exe'], game_info['id'])
|
||
|
||
# Format the paths correctly
|
||
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/drive_c/Program Files (x86)/GOG Galaxy/GalaxyClient.exe\""
|
||
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/drive_c/Program Files (x86)/GOG Galaxy/\""
|
||
|
||
# Create the new entry
|
||
create_new_entry(exe_path, game, launch_options, start_dir)
|
||
|
||
# End of Gog Galaxy Scanner
|
||
|
||
|
||
|
||
|
||
|
||
|
||
#Battle.net Scanner
|
||
|
||
# Define your mapping
|
||
flavor_mapping = {
|
||
"RTRO": "Blizzard Arcade Collection",
|
||
"D1": "Diablo",
|
||
"OSI": "Diablo II Resurrected",
|
||
"D3": "Diablo III",
|
||
"Fen": "Diablo IV",
|
||
"ANBS": "Diablo Immortal (PC)",
|
||
"WTCG": "Hearthstone",
|
||
"Hero": "Heroes of the Storm",
|
||
"Pro": "Overwatch 2",
|
||
"S1": "StarCraft",
|
||
"S2": "StarCraft 2",
|
||
"W1": "Warcraft: Orcs & Humans",
|
||
"W1R": "Warcraft I: Remastered",
|
||
"W2": "Warcraft II: Battle.net Edition",
|
||
"W2R": "Warcraft II: Remastered",
|
||
"W3": "Warcraft III: Reforged",
|
||
"WoW": "World of Warcraft",
|
||
"WoWC": "World of Warcraft Classic",
|
||
"GRY": "Warcraft Arclight Rumble",
|
||
"ZEUS": "Call of Duty: Black Ops - Cold War",
|
||
"VIPR": "Call of Duty: Black Ops 4",
|
||
"ODIN": "Call of Duty: Modern Warfare",
|
||
"AUKS": "Call of Duty",
|
||
"LAZR": "Call of Duty: MW 2 Campaign Remastered",
|
||
"FORE": "Call of Duty: Vanguard",
|
||
"SPOT": "Call of Duty: Modern Warfare III",
|
||
"WLBY": "Crash Bandicoot 4: It's About Time",
|
||
# Add more games here...
|
||
}
|
||
|
||
def parse_battlenet_config(config_file_path):
|
||
print(f"Opening Battle.net config file at: {config_file_path}")
|
||
with open(config_file_path, 'r') as file:
|
||
config_data = json.load(file)
|
||
|
||
games_info = config_data.get("Games", {})
|
||
game_dict = {}
|
||
|
||
for game_key, game_data in games_info.items():
|
||
print(f"Processing game: {game_key}")
|
||
if game_key == "battle_net":
|
||
print("Skipping 'battle_net' entry")
|
||
continue
|
||
if "Resumable" not in game_data:
|
||
print(f"Skipping {game_key}, no 'Resumable' key found")
|
||
continue
|
||
if game_data["Resumable"] == "false":
|
||
print(f"Game {game_key} is not resumable, adding to game_dict")
|
||
game_dict[game_key] = {
|
||
"ServerUid": game_data.get("ServerUid", ""),
|
||
"LastActioned": game_data.get("LastActioned", "")
|
||
}
|
||
|
||
print(f"Parsed config data: {game_dict}")
|
||
return game_dict
|
||
|
||
|
||
game_dict = {}
|
||
|
||
print("Detected platform: Non-Windows")
|
||
config_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}/pfx/drive_c/users/steamuser/AppData/Roaming/Battle.net/Battle.net.config"
|
||
|
||
print(f"Config file path: {config_file_path}")
|
||
|
||
if os.path.exists(config_file_path):
|
||
print("Battle.net config file found, parsing...")
|
||
game_dict = parse_battlenet_config(config_file_path)
|
||
else:
|
||
print("Battle.net config file not found. Skipping Battle.net Games Scanner.")
|
||
|
||
if game_dict:
|
||
for game_key, game_info in game_dict.items():
|
||
print(f"Processing game: {game_key}")
|
||
|
||
if game_key == "prometheus":
|
||
print("Handling 'prometheus' as 'Pro'")
|
||
game_key = "Pro"
|
||
elif game_key == "fenris":
|
||
print("Handling 'fenris' as 'Fen'")
|
||
game_key = "Fen"
|
||
|
||
game_name = flavor_mapping.get(game_key, "unknown")
|
||
|
||
if game_name == "unknown":
|
||
game_name = flavor_mapping.get(game_key.upper(), "unknown")
|
||
print(f"Trying uppercase for {game_key}: {game_name}")
|
||
if game_name == "unknown":
|
||
print(f"Game {game_key} remains unknown, skipping...")
|
||
continue
|
||
|
||
matched_key = next((k for k, v in flavor_mapping.items() if v == game_name), game_key)
|
||
print(f"Matched key for {game_key}: {matched_key}")
|
||
|
||
if game_name == "Overwatch":
|
||
game_name = "Overwatch 2"
|
||
print(f"Renaming 'Overwatch' to 'Overwatch 2'")
|
||
|
||
if game_info['ServerUid'] == "unknown":
|
||
print(f"Skipping game {game_key} due to unknown ServerUid")
|
||
continue
|
||
|
||
exe_path = f'"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}/pfx/drive_c/Program Files (x86)/Battle.net/Battle.net.exe"'
|
||
start_dir = f'"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}/pfx/drive_c/Program Files (x86)/Battle.net/"'
|
||
launch_options = f'STEAM_COMPAT_DATA_PATH="{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}" %command% --exec="launch {matched_key}" battlenet://{matched_key}'
|
||
|
||
print(f"Creating new entry for {game_name} with exe_path: {exe_path}")
|
||
create_new_entry(exe_path, game_name, launch_options, start_dir)
|
||
|
||
print("Battle.net Games Scanner completed.")
|
||
|
||
# End of Battle.net Scanner
|
||
|
||
|
||
|
||
|
||
# Amazon Games Scanner
|
||
def get_sqlite_path():
|
||
# Specify the full path to the SQLite file
|
||
path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}/pfx/drive_c/users/steamuser/AppData/Local/Amazon Games/Data/Games/Sql/GameInstallInfo.sqlite"
|
||
if os.path.exists(path):
|
||
return path
|
||
else:
|
||
print(f"Amazon GameInstallInfo.sqlite not found at {path}")
|
||
return None
|
||
|
||
def get_launcher_path():
|
||
# Specify the full path to the Amazon Games launcher executable
|
||
path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}/pfx/drive_c/users/steamuser/AppData/Local/Amazon Games/App/Amazon Games.exe"
|
||
if os.path.exists(path):
|
||
return path
|
||
else:
|
||
print(f"Could not find Amazon Games.exe at {path}")
|
||
return None
|
||
|
||
def get_amazon_games():
|
||
sqllite_path = get_sqlite_path()
|
||
launcher_path = get_launcher_path()
|
||
if sqllite_path is None or launcher_path is None:
|
||
print("Skipping Amazon Games Scanner due to missing paths.")
|
||
return []
|
||
result = []
|
||
connection = sqlite3.connect(sqllite_path)
|
||
cursor = connection.cursor()
|
||
cursor.execute("SELECT Id, ProductTitle FROM DbSet WHERE Installed = 1")
|
||
for row in cursor.fetchall():
|
||
id, title = row
|
||
result.append({"id": id, "title": title, "launcher_path": launcher_path})
|
||
return result
|
||
|
||
amazon_games = get_amazon_games()
|
||
if amazon_games:
|
||
for game in amazon_games:
|
||
|
||
# Initialize variables
|
||
display_name = game['title']
|
||
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}/pfx/drive_c/users/steamuser/AppData/Local/Amazon Games/App/Amazon Games.exe\""
|
||
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}/pfx/drive_c/users/steamuser/AppData/Local/Amazon Games/App/\""
|
||
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}/\" %command% -'amazon-games://play/{game['id']}'"
|
||
create_new_entry(exe_path, display_name, launch_options, start_dir)
|
||
|
||
|
||
#End of Amazon Games Scanner
|
||
|
||
|
||
|
||
# Itchio Scanner
|
||
|
||
# Set up the path to the Butler database
|
||
itch_db_location = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/pfx/drive_c/users/steamuser/AppData/Roaming/itch/db/butler.db"
|
||
|
||
# Check if the database path exists
|
||
if not os.path.exists(itch_db_location):
|
||
print(f"Path not found: {itch_db_location}. Aborting Itch.io scan...")
|
||
else:
|
||
# Connect to the SQLite database
|
||
conn = sqlite3.connect(itch_db_location)
|
||
cursor = conn.cursor()
|
||
|
||
# Fetch data from the 'caves' table
|
||
cursor.execute("SELECT * FROM caves;")
|
||
caves = cursor.fetchall()
|
||
|
||
# Fetch data from the 'games' table
|
||
cursor.execute("SELECT * FROM games;")
|
||
games = cursor.fetchall()
|
||
|
||
# Create a dictionary to store game information by game_id
|
||
games_dict = {game[0]: game for game in games}
|
||
|
||
# List to store final Itch.io game details
|
||
itchgames = []
|
||
|
||
# Match game_id between 'caves' and 'games' tables and collect relevant game details
|
||
for cave in caves:
|
||
game_id = cave[1]
|
||
if game_id in games_dict:
|
||
game_info = games_dict[game_id]
|
||
cave_info = json.loads(cave[11])
|
||
base_path = cave_info['basePath']
|
||
candidates = cave_info.get('candidates', [])
|
||
|
||
# Check if candidates exist and are not empty
|
||
if candidates:
|
||
executable_path = candidates[0].get('path', None)
|
||
|
||
# If there's no valid executable path, skip this entry
|
||
if not executable_path:
|
||
print(f"Skipping game (no executable found): {game_info[2]}")
|
||
continue
|
||
|
||
# Skip games with an executable that ends with '.html' (browser games)
|
||
if executable_path.endswith('.html'):
|
||
print(f"Skipping browser game: {game_info[2]}")
|
||
continue
|
||
|
||
# Extract the game title
|
||
game_title = game_info[2]
|
||
|
||
# Append the game info (base path, executable path, game title) to the list
|
||
itchgames.append((base_path, executable_path, game_title))
|
||
else:
|
||
print(f"Skipping game (no candidates): {game_info[2]}")
|
||
|
||
# Process each game for creating new entries
|
||
for base_path, executable, game_title in itchgames:
|
||
base_path_linux = base_path.replace("C:\\", f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/pfx/drive_c/").replace("\\", "/")
|
||
exe_path = "\"" + os.path.join(base_path_linux, executable).replace("\\", "/") + "\""
|
||
start_dir = "\"" + base_path_linux + "\""
|
||
launchoptions = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/\" %command%"
|
||
|
||
# Call the provided function to create a new entry for the game
|
||
create_new_entry(exe_path, game_title, launchoptions, start_dir)
|
||
|
||
# Close the database connection
|
||
conn.close()
|
||
|
||
# End of Itch.io Scanner
|
||
|
||
|
||
|
||
#Legacy Games Scanner
|
||
legacy_dir = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{legacy_launcher}/pfx/drive_c/Program Files/Legacy Games/"
|
||
|
||
if not os.path.exists(legacy_dir):
|
||
print("Legacy directory not found. Skipping creation.")
|
||
else:
|
||
user_reg_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{legacy_launcher}/pfx/user.reg"
|
||
with open(user_reg_path, 'r') as file:
|
||
user_reg = file.read()
|
||
|
||
for game_dir in os.listdir(legacy_dir):
|
||
if game_dir == "Legacy Games Launcher":
|
||
continue
|
||
|
||
print(f"Processing game directory: {game_dir}")
|
||
|
||
if game_dir == "100 Doors Escape from School":
|
||
app_info_path = f"{legacy_dir}/100 Doors Escape from School/100 Doors Escape From School_Data/app.info"
|
||
exe_path = f"{legacy_dir}/100 Doors Escape from School/100 Doors Escape From School.exe"
|
||
else:
|
||
app_info_path = os.path.join(legacy_dir, game_dir, game_dir.replace(" ", "") + "_Data", "app.info")
|
||
exe_path = os.path.join(legacy_dir, game_dir, game_dir.replace(" ", "") + ".exe")
|
||
|
||
if os.path.exists(app_info_path):
|
||
print("app.info file found.")
|
||
with open(app_info_path, 'r') as file:
|
||
lines = file.read().split('\n')
|
||
game_name = lines[1].strip()
|
||
print(f"Game Name: {game_name}")
|
||
else:
|
||
print("No app.info file found.")
|
||
|
||
if os.path.exists(exe_path):
|
||
game_exe_reg = re.search(r'\[Software\\\\Legacy Games\\\\' + re.escape(game_dir) + r'\].*?"GameExe"="([^"]*)"', user_reg, re.DOTALL | re.IGNORECASE)
|
||
if game_exe_reg and game_exe_reg.group(1).lower() == os.path.basename(exe_path).lower():
|
||
print(f"GameExe found in user.reg: {game_exe_reg.group(1)}")
|
||
start_dir = f"{legacy_dir}{game_dir}"
|
||
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{legacy_launcher}\" %command%"
|
||
create_new_entry(f'"{exe_path}"', game_name, launch_options, f'"{start_dir}"')
|
||
else:
|
||
print(f"No matching .exe file found for game: {game_dir}")
|
||
else:
|
||
print(f"No .exe file found for game: {game_dir}")
|
||
|
||
#End of the Legacy Games Scanner
|
||
|
||
|
||
|
||
#VKPlay Scanner
|
||
|
||
# Define paths
|
||
|
||
gamecenter_ini_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{vkplay_launcher}/pfx/drive_c/users/steamuser/AppData/Local/GameCenter/GameCenter.ini"
|
||
cache_folder_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{vkplay_launcher}/pfx/drive_c/users/steamuser/AppData/Local/GameCenter/Cache/GameDescription/"
|
||
|
||
# Check if the GameCenter.ini file exists
|
||
if not os.path.exists(gamecenter_ini_path):
|
||
print(f"VK Play scanner skipped: {gamecenter_ini_path} does not exist.")
|
||
else:
|
||
print(f"Found file: {gamecenter_ini_path}")
|
||
config = configparser.ConfigParser()
|
||
|
||
# Read the GameCenter.ini file
|
||
try:
|
||
with open(gamecenter_ini_path, 'r', encoding='utf-16') as file:
|
||
config.read_file(file)
|
||
print("File read successfully.")
|
||
except Exception as e:
|
||
print(f"Error reading the file: {e}")
|
||
exit(1)
|
||
|
||
# Collect game IDs from different sections
|
||
game_ids = set()
|
||
|
||
# Parse game IDs from the 'StartDownloadingGames' section
|
||
if 'StartDownloadingGames' in config:
|
||
downloaded_games = dict(config.items('StartDownloadingGames'))
|
||
game_ids.update(downloaded_games.keys())
|
||
|
||
# Parse game IDs from the 'FirstOpeningGameIds' section
|
||
if 'FirstOpeningGameIds' in config:
|
||
first_opening_game_ids = config['FirstOpeningGameIds'].get('FirstOpeningGameIds', '').split(';')
|
||
game_ids.update(first_opening_game_ids)
|
||
|
||
# Parse game IDs from the 'GamePersIds' section
|
||
if 'GamePersIds' in config:
|
||
for key in config['GamePersIds']:
|
||
game_id = key.split('_')[0]
|
||
game_ids.add(game_id)
|
||
|
||
# Parse game IDs from the 'RunningGameClients' section
|
||
if 'RunningGameClients' in config:
|
||
running_game_clients = config['RunningGameClients'].get('RunningGameClients', '').split(';')
|
||
game_ids.update(running_game_clients)
|
||
|
||
# Parse game IDs from the 'LastAccessGames' section
|
||
if 'LastAccessGames' in config:
|
||
last_access_games = dict(config.items('LastAccessGames'))
|
||
game_ids.update(last_access_games.keys())
|
||
|
||
# Parse game IDs from the 'UndoList' section
|
||
if 'UndoList' in config:
|
||
for key in config['UndoList']:
|
||
if 'vkplay://show' in config['UndoList'][key]:
|
||
game_id = config['UndoList'][key].split('/')[1]
|
||
game_ids.add(game_id)
|
||
|
||
# Parse game IDs from the 'LeftBar' section
|
||
if 'LeftBar' in config:
|
||
left_bar_ids = config['LeftBar'].get('Ids', '').split(';')
|
||
game_ids.update(left_bar_ids)
|
||
|
||
# Parse game IDs from the 'Ad' section
|
||
if 'Ad' in config:
|
||
for key in config['Ad']:
|
||
if 'IdMTLink' in key:
|
||
game_id = key.split('0.')[1]
|
||
game_ids.add(game_id)
|
||
|
||
print("\nGame IDs found in GameCenter.ini file:")
|
||
for game_id in game_ids:
|
||
print(f"ID: {game_id}")
|
||
|
||
# Handle the Cache folder
|
||
if not os.path.exists(cache_folder_path):
|
||
print(f"VK Play scanner skipped: Cache folder {cache_folder_path} does not exist.")
|
||
else:
|
||
print(f"Found Cache folder: {cache_folder_path}")
|
||
all_files = os.listdir(cache_folder_path)
|
||
valid_xml_files = []
|
||
|
||
for file_name in all_files:
|
||
if file_name.endswith(".json"):
|
||
continue # Skip JSON files
|
||
file_path = os.path.join(cache_folder_path, file_name)
|
||
try:
|
||
tree = ET.parse(file_path)
|
||
valid_xml_files.append(file_path)
|
||
except ET.ParseError:
|
||
continue # Skip invalid XML files
|
||
|
||
processed_game_ids = set()
|
||
found_games = []
|
||
|
||
for xml_file in valid_xml_files:
|
||
try:
|
||
tree = ET.parse(xml_file)
|
||
root = tree.getroot()
|
||
game_item = root.find('GameItem')
|
||
|
||
if game_item is not None:
|
||
game_id_xml = game_item.get('Name') or game_item.get('PackageName')
|
||
|
||
if game_id_xml:
|
||
game_id_in_ini = game_id_xml.replace('_', '.')
|
||
|
||
if game_id_in_ini in game_ids and game_id_in_ini not in processed_game_ids:
|
||
game_name = game_item.get('TitleEn', 'Unnamed Game')
|
||
found_games.append(f"{game_name} (ID: {game_id_in_ini})")
|
||
processed_game_ids.add(game_id_in_ini)
|
||
except ET.ParseError:
|
||
continue # Skip invalid XML files
|
||
|
||
if found_games:
|
||
print("\nFound the following games:")
|
||
for game in found_games:
|
||
print(game)
|
||
else:
|
||
print("No games found.")
|
||
|
||
for game_id in game_ids:
|
||
game_name = 'Unknown Game'
|
||
for xml_file in valid_xml_files:
|
||
try:
|
||
tree = ET.parse(xml_file)
|
||
root = tree.getroot()
|
||
game_item = root.find('GameItem')
|
||
|
||
if game_item is not None:
|
||
game_id_xml = game_item.get('Name') or game_item.get('PackageName')
|
||
|
||
if game_id_xml and game_id_xml.replace('_', '.') == game_id:
|
||
game_name = game_item.get('TitleEn', 'Unnamed Game')
|
||
break
|
||
except ET.ParseError:
|
||
continue
|
||
|
||
if game_name != 'Unknown Game':
|
||
display_name = game_name
|
||
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{vkplay_launcher}/\" %command% 'vkplay://play/{game_id}'"
|
||
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{vkplay_launcher}/pfx/drive_c/users/steamuser/AppData/Local/GameCenter/GameCenter.exe\""
|
||
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{vkplay_launcher}/pfx/drive_c/users/steamuser/AppData/Local/GameCenter/\""
|
||
|
||
create_new_entry(exe_path, display_name, launch_options, start_dir)
|
||
|
||
# End of VK Play Scanner
|
||
|
||
|
||
# HoYo Play Scanner
|
||
file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{hoyoplay_launcher}/pfx/drive_c/users/steamuser/AppData/Roaming/Cognosphere/HYP/1_0/data/gamedata.dat"
|
||
|
||
# Check if the file exists
|
||
if not os.path.exists(file_path):
|
||
print("Skipping HoYoPlay Scanner - File not found.")
|
||
else:
|
||
# Read the file with ISO-8859-1 encoding
|
||
with open(file_path, 'r', encoding='ISO-8859-1') as file:
|
||
file_content = file.read()
|
||
|
||
# Function to manually extract JSON-like objects by finding balanced braces
|
||
def extract_json_objects(content):
|
||
objects = []
|
||
brace_count = 0
|
||
json_start = None
|
||
|
||
for i, char in enumerate(content):
|
||
if char == '{':
|
||
if brace_count == 0:
|
||
json_start = i # Mark the start of a JSON object
|
||
brace_count += 1
|
||
elif char == '}':
|
||
brace_count -= 1
|
||
if brace_count == 0:
|
||
json_object = content[json_start:i+1] # Extract the full JSON object
|
||
objects.append(json_object)
|
||
json_start = None
|
||
|
||
return objects
|
||
|
||
# Extract JSON objects from the file content
|
||
json_objects = extract_json_objects(file_content)
|
||
|
||
# Create a set to track seen gameBiz values and avoid duplicates
|
||
seen_game_biz = set()
|
||
|
||
# Parse each JSON object
|
||
for json_object in json_objects:
|
||
json_object = json_object.strip()
|
||
|
||
# Skip empty JSON objects
|
||
if json_object == "{}":
|
||
continue
|
||
|
||
if json_object:
|
||
try:
|
||
# Attempt to load the JSON object
|
||
data = json.loads(json_object)
|
||
|
||
# Extract gameBiz from the root and from the 'gameInstallStatus' object
|
||
game_biz = data.get("gameBiz", "").strip()
|
||
|
||
# If gameBiz is empty, check inside the 'gameInstallStatus' object
|
||
if not game_biz:
|
||
game_biz = data.get("gameInstallStatus", {}).get("gameBiz", "").strip()
|
||
|
||
# Skip JSON objects where gameBiz is empty or already processed
|
||
if not game_biz or game_biz in seen_game_biz:
|
||
continue # Skip this object and move to the next one
|
||
|
||
# Add this gameBiz to the seen set
|
||
seen_game_biz.add(game_biz)
|
||
|
||
# Extract other relevant fields
|
||
persistent_install_path = data.get("persistentInstallPath", None)
|
||
game_install_status = data.get("gameInstallStatus", {})
|
||
|
||
game_exe_name = game_install_status.get("gameExeName", None)
|
||
install_path = game_install_status.get("gameInstallPath", None)
|
||
game_shortcut_name = data.get("gameShortcutName", None) # Get the game shortcut name
|
||
|
||
# Check if all important fields are missing or empty
|
||
if not game_exe_name and not install_path and not persistent_install_path:
|
||
print(f"Skipping empty game entry for gameBiz: {game_biz}")
|
||
continue # Skip if all important fields are empty
|
||
|
||
if not persistent_install_path:
|
||
print(f"Skipping gameBiz: {game_biz} - No persistent install path found.")
|
||
continue # Skip if no persistent install path
|
||
|
||
if game_shortcut_name:
|
||
print(f" Game Shortcut Name: {game_shortcut_name}")
|
||
|
||
# Set the display name to the game shortcut name from the JSON
|
||
display_name = game_shortcut_name if game_shortcut_name else game_biz
|
||
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{hoyoplay_launcher}/\" %command% \"--game={game_biz}\""
|
||
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{hoyoplay_launcher}/pfx/drive_c/Program Files/HoYoPlay/launcher.exe\""
|
||
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{hoyoplay_launcher}/pfx/drive_c/Program Files/HoYoPlay\""
|
||
|
||
# Create the new entry (this is where you can use your custom function for Steam shortcuts)
|
||
create_new_entry(exe_path, display_name, launch_options, start_dir)
|
||
|
||
except json.JSONDecodeError as e:
|
||
print(f"Error decoding JSON: {e}")
|
||
print(f"Problematic JSON content (first 200 chars): {json_object[:200]}")
|
||
|
||
# End of HoYoPlay Scanner
|
||
|
||
|
||
|
||
|
||
|
||
|
||
# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed
|
||
# Function to send a notification with an optional icon
|
||
def send_notification(message, icon_path=None, expire_time=5000):
|
||
"""Send a notification with the message and optional icon."""
|
||
if icon_path and os.path.exists(icon_path):
|
||
subprocess.run(['notify-send', '-a', 'NonSteamLaunchers', message, '--icon', icon_path, f'--expire-time={expire_time}'])
|
||
else:
|
||
subprocess.run(['notify-send', '-a', 'NonSteamLaunchers', message, f'--expire-time={expire_time}'])
|
||
|
||
# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed
|
||
if new_shortcuts_added or shortcuts_updated:
|
||
print(f"Saving new config and shortcuts files")
|
||
|
||
# Serialize the config data to VDF
|
||
conf = vdf.dumps(config_data, pretty=True)
|
||
try:
|
||
with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'w') as file:
|
||
file.write(conf)
|
||
except IOError as e:
|
||
print(f"Error writing to config.vdf: {e}")
|
||
|
||
# Write the updated shortcuts to the shortcuts.vdf file
|
||
try:
|
||
with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'wb') as file:
|
||
file.write(vdf.binary_dumps(shortcuts))
|
||
except IOError as e:
|
||
print(f"Error writing to shortcuts.vdf: {e}")
|
||
|
||
# Now that the files are updated, show the created shortcuts in the notification
|
||
if created_shortcuts:
|
||
print("Created Shortcuts:")
|
||
for name in created_shortcuts:
|
||
print(name)
|
||
|
||
# Prepare notifications with game names and icons
|
||
notifications = []
|
||
num_notifications = len(created_shortcuts)
|
||
|
||
for i, name in enumerate(created_shortcuts):
|
||
# Loop through all entries in the shortcuts dictionary
|
||
found = False # Flag to check if the name is found
|
||
|
||
# Iterate through each shortcut entry
|
||
for shortcut_key, shortcut_data in shortcuts['shortcuts'].items():
|
||
if shortcut_data.get('appname') == name:
|
||
icon_path = shortcut_data.get('icon', None)
|
||
message = f"New game added! Restart Steam to apply: {name}"
|
||
|
||
# For 10 or fewer shortcuts, each will last 5 seconds
|
||
if num_notifications <= 4:
|
||
expire_time = 5000
|
||
else:
|
||
# For more than 10 shortcuts, start applying the gradient effect
|
||
expire_time = min(5000, 500 + (i * (5000 // num_notifications)))
|
||
|
||
notifications.append((message, icon_path, expire_time))
|
||
found = True
|
||
break
|
||
|
||
# If the game wasn't found in the shortcuts, log a warning
|
||
if not found:
|
||
print(f"Warning: Game '{name}' not found in shortcuts dictionary.")
|
||
|
||
# Send all notifications with dynamic expire times
|
||
for message, icon_path, expire_time in notifications:
|
||
send_notification(message, icon_path, expire_time)
|
||
|
||
print("All finished!")
|