mirror of
https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck.git
synced 2024-11-20 16:19:19 +01:00
629 lines
27 KiB
Python
629 lines
27 KiB
Python
#!/usr/bin/env python3
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import os, re, vdf
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import json
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import shutil
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import binascii
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import ctypes
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import zipfile
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import time
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import sys
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import subprocess
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from urllib.request import urlopen
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from urllib.request import urlretrieve
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import xml.etree.ElementTree as ET
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# Read variables from a file
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with open(f"{os.environ['HOME']}/.config/systemd/user/env_vars", 'r') as f:
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lines = f.readlines()
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for line in lines:
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if line.startswith('export '):
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line = line[7:] # Remove 'export '
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name, value = line.strip().split('=')
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os.environ[name] = value
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# Variables from NonSteamLaunchers.sh
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steamid3 = os.environ['steamid3']
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logged_in_home = os.environ['logged_in_home']
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compat_tool_name = os.environ['compat_tool_name']
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epic_games_launcher = os.environ.get('epic_games_launcher', '')
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ubisoft_connect_launcher = os.environ.get('ubisoft_connect_launcher', '')
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ea_app_launcher = os.environ.get('ea_app_launcher', '')
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gog_galaxy_launcher = os.environ.get('gog_galaxy_launcher', '')
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# Define the parent folder
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parent_folder = f"{logged_in_home}/.config/systemd/user/Modules"
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# Now that the requests module has been downloaded, you can import it
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sys.path.insert(0, parent_folder)
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import requests
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from steamgrid import SteamGridDB
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print(sys.path)
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#Set Up nslgamescanner.service
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# Define the paths
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service_path = f"{logged_in_home}/.config/systemd/user/nslgamescanner.service"
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# Define the service file content
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service_content = f"""
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[Unit]
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Description=NSL Game Scanner
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[Service]
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ExecStart=/usr/bin/python3 '{logged_in_home}/.config/systemd/user/NSLGameScanner.py'
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Restart=always
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RestartSec=10
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StartLimitBurst=40
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StartLimitInterval=240
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[Install]
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WantedBy=default.target
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"""
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# Check if the service file already exists
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if not os.path.exists(service_path):
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# Create the service file
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with open(service_path, 'w') as f:
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f.write(service_content)
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print("Service file created.")
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# Check if the service is already running
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result = subprocess.run(['systemctl', '--user', 'is-active', 'nslgamescanner.service'], stdout=subprocess.PIPE)
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if result.stdout.decode('utf-8').strip() != 'active':
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# Reload the systemd manager configuration
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subprocess.run(['systemctl', '--user', 'daemon-reload'])
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# Enable the service to start on boot
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subprocess.run(['systemctl', '--user', 'enable', 'nslgamescanner.service'])
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# Start the service immediately
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subprocess.run(['systemctl', '--user', 'start', 'nslgamescanner.service'])
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print("Service started.")
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else:
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print("Service is already running.")
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#Code
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def get_steam_shortcut_id(exe_path, display_name):
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unique_id = "".join([exe_path, display_name])
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id_int = binascii.crc32(str.encode(unique_id)) | 0x80000000
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signed = ctypes.c_int(id_int)
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# print(f"Signed ID: {signed.value}")
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return signed.value
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def get_unsigned_shortcut_id(signed_shortcut_id):
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unsigned = ctypes.c_uint(signed_shortcut_id)
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# print(f"Unsigned ID: {unsigned.value}")
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return unsigned.value
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# Initialize an empty dictionary to serve as the cache
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api_cache = {}
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#API KEYS FOR NONSTEAMLAUNCHER USE ONLY
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sgdb = SteamGridDB('239745e39536fdc12bfa84ce0056b036')
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api_key = '239745e39536fdc12bfa84ce0056b036'
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#GLOBAL VARS
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created_shortcuts = []
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new_shortcuts_added = False
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shortcuts_updated = False
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shortcut_id = None # Initialize shortcut_id
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# Load the existing shortcuts
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with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'rb') as file:
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shortcuts = vdf.binary_loads(file.read())
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# Open the config.vdf file
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with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'r') as file:
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config_data = vdf.load(file)
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def get_sgdb_art(game_id, app_id):
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for art_type in ["icons", "logos", "heroes", "grids"]:
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print(f"Downloading {art_type} artwork...")
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download_artwork(game_id, api_key, art_type, app_id)
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print("Downloading grids artwork of size 600x900...")
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download_artwork(game_id, api_key, "grids", app_id, "600x900")
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print("Downloading grids artwork of size 920x430...")
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download_artwork(game_id, api_key, "grids", app_id, "920x430")
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def download_artwork(game_id, api_key, art_type, shortcut_id, dimensions=None):
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# Create a cache key based on the function's arguments
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cache_key = (game_id, art_type, dimensions)
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# Check if the artwork already exists
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if dimensions is not None:
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filename = get_file_name(art_type, shortcut_id, dimensions)
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else:
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filename = get_file_name(art_type, shortcut_id)
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file_path = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{filename}"
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if os.path.exists(file_path):
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print(f"Artwork for {game_id} already exists. Skipping download.")
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return
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# If the result is in the cache, use it
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if cache_key in api_cache:
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data = api_cache[cache_key]
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else:
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# If the result is not in the cache, make the API call
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print(f"Game ID: {game_id}, API Key: {api_key}")
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url = f"https://www.steamgriddb.com/api/v2/{art_type}/game/{game_id}"
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if dimensions:
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url += f"?dimensions={dimensions}"
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headers = {'Authorization': f'Bearer {api_key}'}
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print(f"Sending request to: {url}") # Added print statement
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response = requests.get(url, headers=headers)
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if response.status_code == 200:
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data = response.json()
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# Store the result in the cache
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api_cache[cache_key] = data
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# Continue with the rest of your function using `data`
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for artwork in data['data']:
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image_url = artwork['thumb']
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print(f"Downloading image from: {image_url}") # Added print statement
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try:
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response = requests.get(image_url, stream=True)
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response.raise_for_status()
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if response.status_code == 200:
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with open(file_path, 'wb') as file:
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file.write(response.content)
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break
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except requests.exceptions.RequestException as e:
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print(f"Error downloading image: {e}")
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if art_type == 'icons':
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download_artwork(game_id, api_key, 'icons_ico', shortcut_id)
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def get_game_id(game_name):
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print(f"Searching for game ID for: {game_name}")
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games = sgdb.search_game(game_name)
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for game in games:
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if game.name == game_name: # Case-sensitive comparison
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print(f"Found game ID: {game.id}")
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return game.id
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# Fallback: return the ID of the first game in the search results
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if games:
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print(f"No exact match found. Using game ID of the first result: {games[0].name}: {games[0].id}")
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return games[0].id
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print("No game ID found")
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return "default_game_id" # Return a default value when no games are found
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def get_file_name(art_type, shortcut_id, dimensions=None):
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singular_art_type = art_type.rstrip('s')
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if art_type == 'icons':
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if os.path.exists(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{shortcut_id}-{singular_art_type}.png"):
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return f"{shortcut_id}-{singular_art_type}.png"
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else:
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return f"{shortcut_id}-{singular_art_type}.ico"
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elif art_type == 'grids':
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if dimensions == '600x900':
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return f"{shortcut_id}p.png"
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else:
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return f"{shortcut_id}.png"
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elif art_type == 'heroes':
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return f"{shortcut_id}_hero.png"
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elif art_type == 'logos':
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return f"{shortcut_id}_logo.png"
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else:
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return f"{shortcut_id}.png"
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def is_match(name1, name2):
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if name1 and name2:
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return name1.lower() in name2.lower() or name2.lower() in name1.lower()
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else:
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return False
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def add_compat_tool(app_id):
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if 'CompatToolMapping' not in config_data['InstallConfigStore']['Software']['Valve']['Steam']:
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'] = {}
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print(f"CompatToolMapping key not found in config.vdf, creating.")
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if str(app_id) in config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'] and config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['name'] == f'{compat_tool_name}':
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return False
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elif str(app_id) in config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping']:
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['name'] = f'{compat_tool_name}'
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['config'] = ''
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['priority'] = '250'
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print(f"Updated CompatToolMapping entry for appid: {app_id}")
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return True
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else:
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)] = {'name': f'{compat_tool_name}', 'config': '', 'priority': '250'}
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print(f"Created new CompatToolMapping entry for appid: {app_id}")
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return True
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def check_if_shortcut_exists(shortcut_id, display_name, exe_path, start_dir, launch_options):
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# Check if the game already exists in the shortcuts using the id
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if any(s.get('appid') == shortcut_id for s in shortcuts['shortcuts'].values()):
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print(f"Existing shortcut found based on shortcut ID for game {display_name}. Skipping.")
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return True
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# Check if the game already exists in the shortcuts using the fields (probably unnecessary)
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if any(s.get('appname') == display_name and s.get('exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
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print(f"Existing shortcut found based on matching fields for game {display_name}. Skipping.")
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return True
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#End of Code
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#Finding the Launchers and applying artwork to already made shortcuts from NonSteamLaunchers.sh
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# List of game launchers to look for
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game_launchers = {
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'Epic Games',
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'Gog Galaxy',
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'Ubisoft Connect',
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'Battle.net',
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'EA App',
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'Amazon Games',
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'itch.io',
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'Legacy Games',
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'Humble Bundle',
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'Glyph',
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'IndieGala Client',
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'Rockstar Games Launcher',
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'Minecraft: Java Edition',
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'Playstation Plus',
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'DMM Games',
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'VK Play',
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'Hulu',
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'Twitch',
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'Amazon Luna',
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'Youtube',
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'Amazon Prime Video',
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'Disney+',
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'Netflix',
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'GeForce Now',
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'Xbox Game Pass'
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} # replace with your actual game launchers
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# Mapping between shortcut names and SteamGridDB names
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name_mapping = {
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'Epic Games': 'Epic Games Store (Program)',
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'Gog Galaxy': 'GOG Galaxy (Program)',
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'Ubisoft Connect': 'Ubisoft Connect (Program)',
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'Battle.net': 'Battle.net (Program)',
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'Legacy Games': 'Legacy Games (Program)',
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'Humble Bundle': 'Humble Bundle (Website)',
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'VK Play': 'VK Play (Website)',
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'Disney+': 'Disney+ (Website)'
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# Add more mappings as needed
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}
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# Iterate over the shortcuts
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for shortcut in shortcuts['shortcuts'].values():
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# Check if the shortcut is a game launcher
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app_name = shortcut.get('appname')
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if app_name in game_launchers:
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print(f"Found game launcher: {app_name}")
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# Use the actual app ID instead of generating one
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app_id = shortcut.get('appid')
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display_name = shortcut.get('appname')
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exe_path = shortcut.get('exe')
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signed_shortcut_id = get_steam_shortcut_id(exe_path, display_name)
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unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
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print(f"App ID for {app_name}: {app_id}")
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# Check if the shortcut doesn't have artwork
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artwork_path = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{unsigned_shortcut_id}.png"
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if not os.path.exists(artwork_path):
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print(f"No artwork found for {app_name}, downloading...")
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# Get the game ID from SteamGridDB
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steamgriddb_name = name_mapping.get(app_name, app_name)
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game_id = get_game_id(steamgriddb_name)
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if game_id is not None:
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print(f"Got game ID from SteamGridDB: {game_id}")
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# Download and apply artwork
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get_sgdb_art(game_id, unsigned_shortcut_id)
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new_shortcuts_added = True
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if add_compat_tool(unsigned_shortcut_id):
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shortcuts_updated = True
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# End of finding the Launchers and applying artwork to already made shortcuts from NonSteamLaunchers.sh
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# Print the existing shortcuts
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print("Existing Shortcuts:")
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for shortcut in shortcuts['shortcuts'].values():
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print(f"AppID for {shortcut.get('appname')}: {shortcut.get('appid')}")
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# Epic Games Scanner
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item_dir = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/ProgramData/Epic/EpicGamesLauncher/Data/Manifests/"
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dat_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/ProgramData/Epic/UnrealEngineLauncher/LauncherInstalled.dat"
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if os.path.exists(dat_file_path) and os.path.exists(item_dir):
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with open(dat_file_path, 'r') as file:
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dat_data = json.load(file)
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#Epic Game Scanner
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for item_file in os.listdir(item_dir):
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if item_file.endswith('.item'):
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with open(os.path.join(item_dir, item_file), 'r') as file:
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item_data = json.load(file)
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# Initialize variables
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display_name = item_data['DisplayName']
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app_name = item_data['AppName']
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exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe\""
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start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/\""
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launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}\" %command% -'com.epicgames.launcher://apps/{app_name}?action=launch&silent=true'"
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signed_shortcut_id = get_steam_shortcut_id(exe_path, display_name)
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unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
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# Check if the game already exists in the shortcuts
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if check_if_shortcut_exists(signed_shortcut_id, display_name, exe_path, start_dir, launch_options):
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if add_compat_tool(unsigned_shortcut_id):
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shortcuts_updated = True
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continue
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# Check if the game is still installed
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for game in dat_data['InstallationList']:
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print(f"Checking game: {game['AppName']}")
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if game['AppName'] == item_data['AppName']:
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print(f"Match found: {game['AppName']}")
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game_id = get_game_id(display_name)
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print(f"No existing shortcut found for game {display_name}. Creating new shortcut.")
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created_shortcuts.append(display_name)
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shortcuts['shortcuts'][str(signed_shortcut_id)] = {
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'appid': str(signed_shortcut_id),
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'appname': display_name,
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'exe': exe_path,
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'StartDir': start_dir,
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}",
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'LaunchOptions': launch_options,
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'GameID': game_id if game_id is not None else "default_game_id"
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}
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new_shortcuts_added = True
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if game_id is not None:
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get_sgdb_art(game_id, unsigned_shortcut_id)
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add_compat_tool(unsigned_shortcut_id)
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else:
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print("Epic Games Launcher data not found. Skipping Epic Games Scanner.")
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#End of the Epic Games Scanner
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# Ubisoft Connect Scanner
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def getUplayGameInfo(folderPath, filePath):
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# Get the game IDs from the folder
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listOfFiles = os.listdir(folderPath)
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uplay_ids = [re.findall(r'\d+', str(entry))[0] for entry in listOfFiles if re.findall(r'\d+', str(entry))]
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# Parse the registry file
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game_dict = {}
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with open(filePath, 'r') as file:
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uplay_id = None
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game_name = None
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uplay_install_found = False
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for line in file:
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if "Uplay Install" in line:
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uplay_id = re.findall(r'Uplay Install (\d+)', line)
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if uplay_id:
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uplay_id = uplay_id[0]
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game_name = None # Reset game_name
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uplay_install_found = True
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if "DisplayName" in line and uplay_install_found:
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game_name = re.findall(r'\"(.+?)\"', line.split("=")[1])
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if game_name:
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game_name = game_name[0]
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uplay_install_found = False
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if uplay_id and game_name and uplay_id in uplay_ids: # Add the game's info to the dictionary if its ID was found in the folder
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game_dict[game_name] = uplay_id
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uplay_id = None # Reset uplay_id
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game_name = None # Reset game_name
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return game_dict
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# Define your paths
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data_folder_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/data/"
|
|
registry_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/system.reg"
|
|
|
|
# Check if the paths exist
|
|
if not os.path.exists(data_folder_path) or not os.path.exists(registry_file_path):
|
|
print("One or more paths do not exist.")
|
|
print("Ubisoft Connect game data not found. Skipping Ubisoft Games Scanner.")
|
|
else:
|
|
game_dict = getUplayGameInfo(data_folder_path, registry_file_path)
|
|
|
|
for game, uplay_id in game_dict.items():
|
|
if uplay_id:
|
|
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/\" %command% \"uplay://launch/{uplay_id}/0\""
|
|
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/upc.exe\""
|
|
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/\""
|
|
signed_shortcut_id = get_steam_shortcut_id(exe_path, game)
|
|
unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
|
|
# Check if the game already exists in the shortcuts
|
|
if check_if_shortcut_exists(signed_shortcut_id, game, exe_path, start_dir, launch_options):
|
|
if add_compat_tool(unsigned_shortcut_id):
|
|
shortcuts_updated = True
|
|
continue
|
|
|
|
game_id = get_game_id(game)
|
|
if game_id is not None:
|
|
get_sgdb_art(game_id, unsigned_shortcut_id)
|
|
new_shortcuts_added = True
|
|
created_shortcuts.append(game)
|
|
shortcuts['shortcuts'][str(len(shortcuts['shortcuts']))] = {
|
|
'appid': str(signed_shortcut_id),
|
|
'appname': game,
|
|
'exe': exe_path,
|
|
'StartDir': start_dir,
|
|
'LaunchOptions': launch_options,
|
|
'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}"
|
|
}
|
|
add_compat_tool(unsigned_shortcut_id)
|
|
|
|
# End of Ubisoft Game Scanner
|
|
|
|
# EA App Game Scanner
|
|
|
|
def get_ea_app_game_info(installed_games, game_directory_path):
|
|
game_dict = {}
|
|
for game in installed_games:
|
|
xml_file = ET.parse(f"{game_directory_path}{game}/__Installer/installerdata.xml")
|
|
xml_root = xml_file.getroot()
|
|
ea_ids = None
|
|
game_name = None
|
|
for content_id in xml_root.iter('contentID'):
|
|
if ea_ids is None:
|
|
ea_ids = content_id.text
|
|
else:
|
|
ea_ids = ea_ids + ',' + content_id.text
|
|
for game_title in xml_root.iter('gameTitle'):
|
|
if game_name is None:
|
|
game_name = game_title.text
|
|
continue
|
|
for game_title in xml_root.iter('title'):
|
|
if game_name is None:
|
|
game_name = game_title.text
|
|
continue
|
|
if game_name is None:
|
|
game_name = game
|
|
if ea_ids: # Add the game's info to the dictionary if its ID was found in the folder
|
|
game_dict[game_name] = ea_ids
|
|
return game_dict
|
|
|
|
game_directory_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/EA Games/"
|
|
|
|
if not os.path.isdir(game_directory_path):
|
|
print("EA App game data not found. Skipping EA App Scanner.")
|
|
else:
|
|
installed_games = os.listdir(game_directory_path) # Get a list of game folders
|
|
game_dict = get_ea_app_game_info(installed_games, game_directory_path)
|
|
|
|
for game, ea_ids in game_dict.items():
|
|
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/\" %command% \"origin2://game/launch?offerIds={ea_ids}\""
|
|
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop/EALaunchHelper.exe\""
|
|
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop/\""
|
|
signed_shortcut_id = get_steam_shortcut_id(exe_path, game)
|
|
unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
|
|
# Check if the game already exists in the shortcuts
|
|
if check_if_shortcut_exists(signed_shortcut_id, game, exe_path, start_dir, launch_options):
|
|
if add_compat_tool(unsigned_shortcut_id):
|
|
shortcuts_updated = True
|
|
continue
|
|
|
|
game_id = get_game_id(game)
|
|
if game_id is not None:
|
|
get_sgdb_art(game_id, unsigned_shortcut_id)
|
|
# Check if the game already exists in the shortcuts
|
|
new_shortcuts_added = True
|
|
created_shortcuts.append(game)
|
|
shortcuts['shortcuts'][str(len(shortcuts['shortcuts']))] = {
|
|
'appid': str(signed_shortcut_id),
|
|
'appname': game,
|
|
'exe': exe_path,
|
|
'StartDir': start_dir,
|
|
'LaunchOptions': launch_options,
|
|
'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}"
|
|
}
|
|
add_compat_tool(unsigned_shortcut_id)
|
|
|
|
#End of EA App Scanner
|
|
|
|
|
|
|
|
# Gog Galaxy Scanner
|
|
def getGogGameInfo(filePath):
|
|
# Check if the file contains any GOG entries
|
|
with open(filePath, 'r') as file:
|
|
if "GOG.com" not in file.read():
|
|
print("No GOG entries found in the registry file. Skipping GOG Galaxy Games Scanner.")
|
|
return {}
|
|
|
|
# If GOG entries exist, parse the registry file
|
|
game_dict = {}
|
|
with open(filePath, 'r') as file:
|
|
game_id = None
|
|
game_name = None
|
|
exe_path = None
|
|
for line in file:
|
|
split_line = line.split("=")
|
|
if len(split_line) > 1:
|
|
if "gameID" in line:
|
|
game_id = re.findall(r'\"(.+?)\"', split_line[1])
|
|
if game_id:
|
|
game_id = game_id[0]
|
|
if "gameName" in line:
|
|
game_name = re.findall(r'\"(.+?)\"', split_line[1])
|
|
if game_name:
|
|
game_name = game_name[0]
|
|
if "exe" in line and "GOG Galaxy" in line:
|
|
exe_path = re.findall(r'\"(.+?)\"', split_line[1])
|
|
if exe_path:
|
|
exe_path = exe_path[0].replace('\\\\', '\\')
|
|
if game_id and game_name and exe_path:
|
|
game_dict[game_name] = {'id': game_id, 'exe': exe_path}
|
|
game_id = None
|
|
game_name = None
|
|
exe_path = None
|
|
|
|
return game_dict
|
|
|
|
# Define your paths
|
|
gog_games_directory = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/drive_c/Program Files (x86)/GOG Galaxy/Games"
|
|
registry_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/system.reg"
|
|
|
|
# Check if the paths exist
|
|
if not os.path.exists(gog_games_directory) or not os.path.exists(registry_file_path):
|
|
print("One or more paths do not exist.")
|
|
print("GOG Galaxy game data not found. Skipping GOG Galaxy Games Scanner.")
|
|
else:
|
|
game_dict = getGogGameInfo(registry_file_path)
|
|
|
|
for game, game_info in game_dict.items():
|
|
if game_info['id']:
|
|
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/\" %command% /command=runGame /gameId={game_info['id']} /path=\"{game_info['exe']}\""
|
|
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/drive_c/Program Files (x86)/GOG Galaxy/GalaxyClient.exe\""
|
|
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/drive_c/Program Files (x86)/GOG Galaxy/\""
|
|
signed_shortcut_id = get_steam_shortcut_id(exe_path, game)
|
|
unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
|
|
# Check if the game already exists in the shortcuts
|
|
if check_if_shortcut_exists(signed_shortcut_id, game, exe_path, start_dir, launch_options):
|
|
if add_compat_tool(unsigned_shortcut_id):
|
|
shortcuts_updated = True
|
|
continue
|
|
|
|
game_id = get_game_id(game)
|
|
if game_id is not None:
|
|
get_sgdb_art(game_id, unsigned_shortcut_id)
|
|
new_shortcuts_added = True
|
|
created_shortcuts.append(game)
|
|
shortcuts['shortcuts'][str(len(shortcuts['shortcuts']))] = {
|
|
'appid': str(signed_shortcut_id),
|
|
'appname': game,
|
|
'exe': exe_path,
|
|
'StartDir': start_dir,
|
|
'LaunchOptions': launch_options,
|
|
'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}"
|
|
}
|
|
add_compat_tool(unsigned_shortcut_id)
|
|
|
|
# End of Gog Galaxy Scanner
|
|
|
|
|
|
#Push down when more scanners are added
|
|
# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed
|
|
if new_shortcuts_added or shortcuts_updated:
|
|
print(f"Saving new config and shortcuts files")
|
|
conf = vdf.dumps(config_data, pretty=True)
|
|
with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'w') as file:
|
|
file.write(conf)
|
|
with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'wb') as file:
|
|
file.write(vdf.binary_dumps(shortcuts))
|
|
# Print the created shortcuts
|
|
if created_shortcuts:
|
|
print("Created Shortcuts:")
|
|
for name in created_shortcuts:
|
|
print(name)
|
|
|
|
print("All finished!")
|