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NonSteamLaunchers-On-Steam-…/NSLGameScanner.py
2025-06-02 20:15:48 -07:00

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#!/usr/bin/env python3
import os, re
import json
import shutil
import binascii
import ctypes
import gzip
import zipfile
import time
import sys
import subprocess
import sqlite3
import csv
import configparser
import certifi
import glob
from urllib.request import urlopen
from urllib.request import urlretrieve
from urllib.parse import quote
from base64 import b64encode
import xml.etree.ElementTree as ET
# Check the value of the DBUS_SESSION_BUS_ADDRESS environment variable
dbus_address = os.environ.get('DBUS_SESSION_BUS_ADDRESS')
if not dbus_address or not dbus_address.startswith('unix:path='):
# Set the value of the DBUS_SESSION_BUS_ADDRESS environment variable
dbus_address = f'unix:path=/run/user/{os.getuid()}/bus'
os.environ['DBUS_SESSION_BUS_ADDRESS'] = dbus_address
# Path to the env_vars file
env_vars_path = f"{os.environ['HOME']}/.config/systemd/user/env_vars"
env_vars_dir = os.path.dirname(env_vars_path)
if not os.path.exists(env_vars_dir):
os.makedirs(env_vars_dir)
# Check if the env_vars file exists
if not os.path.exists(env_vars_path):
# If it doesn't exist, create it as an empty file
with open(env_vars_path, 'w') as f:
pass
print(f"Env vars file path is: {env_vars_path}")
# Read variables from the file
with open(env_vars_path, 'r') as f:
lines = f.readlines()
# Determine which lines to keep
modified = False
separate_appids = None
lines_to_keep = []
# Lines to remove
remove_lines = {'chromelaunchoptions', 'websites_str'}
for line in lines:
original_line = line # Keep the original line for writing later
if line.startswith('export '):
line = line[7:] # Remove 'export '
# Parse the name and value
if '=' in line:
name, value = line.strip().split('=', 1)
os.environ[name] = value
# Track separate_appids if explicitly set to false
if name == 'separate_appids' and value.strip().lower() == 'false':
separate_appids = value.strip()
# Only keep lines that do not contain the unwanted keys
if not any(remove_key in original_line for remove_key in remove_lines):
lines_to_keep.append(original_line)
else:
modified = True # Mark as modified if a line is removed
# If there were changes, write the cleaned-up lines back to the file
if modified:
with open(env_vars_path, 'w') as f:
f.writelines(lines_to_keep)
# Variables from NonSteamLaunchers.sh
steamid3 = os.environ['steamid3']
logged_in_home = os.environ['logged_in_home']
compat_tool_name = os.environ['compat_tool_name']
python_version = os.environ['python_version']
#Scanner Variables
epic_games_launcher = os.environ.get('epic_games_launcher', '')
ubisoft_connect_launcher = os.environ.get('ubisoft_connect_launcher', '')
ea_app_launcher = os.environ.get('ea_app_launcher', '')
gog_galaxy_launcher = os.environ.get('gog_galaxy_launcher', '')
bnet_launcher = os.environ.get('bnet_launcher', '')
amazon_launcher = os.environ.get('amazon_launcher', '')
itchio_launcher = os.environ.get('itchio_launcher', '')
legacy_launcher = os.environ.get('legacy_launcher', '')
vkplay_launcher = os.environ.get('vkplay_launcher', '')
hoyoplay_launcher = os.environ.get('hoyoplay_launcher', '')
gamejolt_launcher = os.environ.get('gamejolt_launcher', '')
minecraft_launcher = os.environ.get('minecraft_launcher', '')
indie_launcher = os.environ.get('indie_launcher', '')
#Variables of the Launchers
# Define the path of the Launchers
epicshortcutdirectory = os.environ.get('epicshortcutdirectory')
gogshortcutdirectory = os.environ.get('gogshortcutdirectory')
uplayshortcutdirectory = os.environ.get('uplayshortcutdirectory')
battlenetshortcutdirectory = os.environ.get('battlenetshortcutdirectory')
eaappshortcutdirectory = os.environ.get('eaappshortcutdirectory')
amazonshortcutdirectory = os.environ.get('amazonshortcutdirectory')
itchioshortcutdirectory = os.environ.get('itchioshortcutdirectory')
legacyshortcutdirectory = os.environ.get('legacyshortcutdirectory')
humbleshortcutdirectory = os.environ.get('humbleshortcutdirectory')
indieshortcutdirectory = os.environ.get('indieshortcutdirectory')
rockstarshortcutdirectory = os.environ.get('rockstarshortcutdirectory')
glyphshortcutdirectory = os.environ.get('glyphshortcutdirectory')
minecraftshortcutdirectory = os.environ.get('minecraftshortcutdirectory')
psplusshortcutdirectory = os.environ.get('psplusshortcutdirectory')
vkplayshortcutdirectory = os.environ.get('vkplayshortcutdirectory')
hoyoplayshortcutdirectory = os.environ.get('hoyoplayshortcutfirectory')
nexonshortcutdirectory = os.environ.get('nexonshortcutdirectory')
gamejoltshortcutdirectory = os.environ.get('gamejoltshortcutdirectory')
artixgameshortcutdirectory = os.environ.get('artixgameshortcutdirectory')
arcshortcutdirectory = os.environ.get('arcshortcutdirectory')
purpleshortcutdirectory = os.environ.get('purpleshortcutdirectory')
plariumshortcutdirectory = os.environ.get('plariumshortcutdirectory')
vfunshortcutdirectory = os.environ.get('vfunshortcutdirectory')
temposhortcutdirectory = os.environ.get('temposhortcutdirectory')
poketcgshortcutdirectory = os.environ.get('poketcgshortcutdirectory')
antstreamshortcutdirectory = os.environ.get('antstreamshortcutdirectory')
repaireaappshortcutdirectory = os.environ.get('repaireaappshortcutdirectory')
#Streaming
chromedirectory = os.environ.get('chromedirectory')
websites_str = os.environ.get('custom_websites_str')
custom_websites = websites_str.split(', ') if websites_str else []
# Define the parent folder
parent_folder = f"{logged_in_home}/.config/systemd/user/Modules"
sys.path.insert(0, os.path.expanduser(f"{logged_in_home}/.config/systemd/user/Modules"))
print(sys.path)
# Now that the requests module has been downloaded, you can import it
sys.path.insert(0, parent_folder)
import requests
import vdf
from steamgrid import SteamGridDB
print(sys.path)
#Set Up nslgamescanner.service
# Define the paths
service_path = f"{logged_in_home}/.config/systemd/user/nslgamescanner.service"
# Define the service file content
service_content = f"""
[Unit]
Description=NSL Game Scanner
[Service]
ExecStart=/usr/bin/python3 '{logged_in_home}/.config/systemd/user/NSLGameScanner.py'
Restart=always
RestartSec=10
StartLimitBurst=40
StartLimitInterval=240
[Install]
WantedBy=default.target
"""
# Check if the service file already exists
if not os.path.exists(service_path):
# Create the service file
with open(service_path, 'w') as f:
f.write(service_content)
print("Service file created.")
# Check if the service is already running
result = subprocess.run(['systemctl', '--user', 'is-active', 'nslgamescanner.service'], stdout=subprocess.PIPE)
if result.stdout.decode('utf-8').strip() != 'active':
# Reload the systemd manager configuration
subprocess.run(['systemctl', '--user', 'daemon-reload'])
# Enable the service to start on boot
subprocess.run(['systemctl', '--user', 'enable', 'nslgamescanner.service'])
# Start the service immediately
subprocess.run(['systemctl', '--user', 'start', 'nslgamescanner.service'])
print("Service started.")
else:
print("Service is already running.")
#Code
def get_steam_shortcut_id(exe_path, display_name):
unique_id = "".join([exe_path, display_name])
id_int = binascii.crc32(str.encode(unique_id)) | 0x80000000
signed = ctypes.c_int(id_int)
# print(f"Signed ID: {signed.value}")
return signed.value
def get_unsigned_shortcut_id(signed_shortcut_id):
unsigned = ctypes.c_uint(signed_shortcut_id)
# print(f"Unsigned ID: {unsigned.value}")
return unsigned.value
# Initialize an empty dictionary to serve as the cache
api_cache = {}
#API KEYS FOR NONSTEAMLAUNCHER USE ONLY
BASE_URL = 'https://nonsteamlaunchers.onrender.com/api'
#GLOBAL VARS
created_shortcuts = []
new_shortcuts_added = False
shortcuts_updated = False
shortcut_id = None # Initialize shortcut_id
decky_shortcuts = {}
gridp64 = ""
grid64 = ""
logo64 = ""
hero64 = ""
def create_empty_shortcuts():
return {'shortcuts': {}}
def write_shortcuts_to_file(shortcuts_file, shortcuts):
with open(shortcuts_file, 'wb') as file:
file.write(vdf.binary_dumps(shortcuts))
os.chmod(shortcuts_file, 0o755)
# Define the path to the shortcuts file
shortcuts_file = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf"
# Check if the file exists
if os.path.exists(shortcuts_file):
# If the file is not executable, write the shortcuts dictionary and make it executable
if not os.access(shortcuts_file, os.X_OK):
print("The file is not executable. Writing an empty shortcuts dictionary and making it executable.")
shortcuts = create_empty_shortcuts()
write_shortcuts_to_file(shortcuts_file, shortcuts)
else:
# Load the existing shortcuts
with open(shortcuts_file, 'rb') as file:
try:
shortcuts = vdf.binary_loads(file.read())
except vdf.VDFError as e:
print(f"Error reading file: {e}. The file might be corrupted or unreadable.")
print("Exiting the program. Please check the shortcuts.vdf file.")
sys.exit(1)
else:
print("The shortcuts.vdf file does not exist.")
sys.exit(1)
# Open the config.vdf file
with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'r') as file:
config_data = vdf.load(file)
def get_sgdb_art(game_id, app_id):
global grid64
global gridp64
global logo64
global hero64
print(f"Downloading icons artwork...")
download_artwork(game_id, "icons", app_id)
print(f"Downloading logos artwork...")
logo64 = download_artwork(game_id, "logos", app_id)
print(f"Downloading heroes artwork...")
hero64 = download_artwork(game_id, "heroes", app_id)
print("Downloading grids artwork of size 600x900...")
gridp64 = download_artwork(game_id, "grids", app_id, "600x900")
print("Downloading grids artwork of size 920x430...")
grid64 = download_artwork(game_id, "grids", app_id, "920x430")
def download_artwork(game_id, art_type, shortcut_id, dimensions=None):
if game_id is None:
print("Invalid game ID. Skipping download.")
return
cache_key = (game_id, art_type, dimensions)
if dimensions is not None:
filename = get_file_name(art_type, shortcut_id, dimensions)
else:
filename = get_file_name(art_type, shortcut_id)
file_path = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{filename}"
directory = os.path.dirname(file_path)
if not os.path.exists(directory):
os.makedirs(directory)
if os.path.exists(file_path):
print(f"Artwork for {game_id} already exists. Skipping download.")
with open(file_path, 'rb') as image_file:
return b64encode(image_file.read()).decode('utf-8')
if cache_key in api_cache:
data = api_cache[cache_key]
else:
try:
print(f"Game ID: {game_id}")
url = f"{BASE_URL}/{art_type}/game/{game_id}"
if dimensions:
url += f"?dimensions={dimensions}"
print(f"Request URL: {url}")
response = requests.get(url)
response.raise_for_status()
data = response.json()
api_cache[cache_key] = data
except Exception as e:
print(f"Error making API call: {e}")
api_cache[cache_key] = None
return
if not data or 'data' not in data:
print(f"No data available for {game_id}. Skipping download.")
return
for artwork in data['data']:
image_url = artwork['thumb']
print(f"Downloading image from: {image_url}")
# Try both .png and .ico formats
for ext in ['png', 'ico']:
try:
alt_file_path = file_path.replace('.png', f'.{ext}')
response = requests.get(image_url, stream=True)
response.raise_for_status()
if response.status_code == 200:
with open(alt_file_path, 'wb') as file:
file.write(response.content)
print(f"Downloaded {alt_file_path}")
return b64encode(response.content).decode('utf-8')
except requests.exceptions.RequestException as e:
print(f"Error downloading image in {ext}: {e}")
print(f"Artwork download failed for {game_id}. Neither PNG nor ICO was available.")
return None
def get_game_id(game_name):
print(f"Searching for game ID for: {game_name}")
try:
encoded_game_name = quote(game_name)
url = f"{BASE_URL}/search/{encoded_game_name}"
print(f"Encoded game name: {encoded_game_name}")
print(f"Request URL: {url}")
response = requests.get(url)
response.raise_for_status()
data = response.json()
if data['data']:
game_id = data['data'][0]['id']
print(f"Found game ID: {game_id}")
return game_id
print(f"No game ID found for game name: {game_name}")
return None
except Exception as e:
print(f"Error searching for game ID: {e}")
return None
def get_file_name(art_type, shortcut_id, dimensions=None):
singular_art_type = art_type.rstrip('s')
if art_type == 'icons':
# Check for the existing .png file first
if os.path.exists(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{shortcut_id}-{singular_art_type}.png"):
return f"{shortcut_id}-{singular_art_type}.png"
# Fallback to .ico if .png doesn't exist
else:
return f"{shortcut_id}-{singular_art_type}.ico"
elif art_type == 'grids':
if dimensions == '600x900':
return f"{shortcut_id}p.png"
else:
return f"{shortcut_id}.png"
elif art_type == 'heroes':
return f"{shortcut_id}_hero.png"
elif art_type == 'logos':
return f"{shortcut_id}_logo.png"
else:
return f"{shortcut_id}.png"
def is_match(name1, name2):
if name1 and name2:
return name1.lower() in name2.lower() or name2.lower() in name1.lower()
else:
return False
steam_applist_cache = None
def get_steam_store_appid(steam_store_game_name):
search_url = f"{BASE_URL}/search/{steam_store_game_name}"
try:
response = requests.get(search_url)
response.raise_for_status()
data = response.json()
if 'data' in data and data['data']:
steam_store_appid = data['data'][0].get('steam_store_appid')
if steam_store_appid:
print(f"Found App ID for {steam_store_game_name} via primary source: {steam_store_appid}")
return steam_store_appid
except requests.exceptions.RequestException as e:
print(f"Primary store App ID lookup failed for {steam_store_game_name}: {e}")
# Fallback using Steam AppList (cached)
global steam_applist_cache
if steam_applist_cache is None:
try:
STEAM_BASE_URL = "https://api.steampowered.com"
app_list_url = f"{STEAM_BASE_URL}/ISteamApps/GetAppList/v2/"
response = requests.get(app_list_url)
response.raise_for_status()
steam_applist_cache = response.json()['applist']['apps']
print("Cached Steam app list from Steam API.")
except requests.exceptions.RequestException as e:
print(f"Steam AppList fallback failed for {steam_store_game_name}: {e}")
return None
for app in steam_applist_cache:
if steam_store_game_name.lower() in app['name'].lower():
print(f"Found App ID for {steam_store_game_name} via cached Steam AppList: {app['appid']}")
return app['appid']
print(f"No App ID found for {steam_store_game_name} in cached Steam AppList.")
return None
def create_steam_store_app_manifest_file(steam_store_appid, steam_store_game_name):
steamapps_dir = f"{logged_in_home}/.steam/root/steamapps/"
appmanifest_path = os.path.join(steamapps_dir, f"appmanifest_{steam_store_appid}.acf")
# Ensure the directory exists
os.makedirs(steamapps_dir, exist_ok=True)
# Check if the file already exists
if os.path.exists(appmanifest_path):
print(f"Manifest file for {steam_store_appid} already exists.")
return
# Prepare the appmanifest data
app_manifest_data = {
"AppState": {
"AppID": str(steam_store_appid),
"Universe": "1",
"installdir": steam_store_game_name,
"StateFlags": "0"
}
}
# Write the manifest to the file
with open(appmanifest_path, 'w') as file:
json.dump(app_manifest_data, file, indent=2)
print(f"Created appmanifest file at: {appmanifest_path}")
def get_steam_fallback_url(steam_store_appid, art_type):
base_url = f"https://shared.steamstatic.com/store_item_assets/steam/apps/{steam_store_appid}/"
candidates = []
if art_type == "icons":
candidates = [base_url + "icon.png", base_url + "icon.ico"]
elif art_type == "logos":
candidates = [base_url + "logo_2x.png"]
elif art_type == "heroes":
candidates = [base_url + "library_hero_2x.jpg", base_url + "library_hero.jpg"]
elif art_type == "grids_600x900":
candidates = [base_url + "library_600x900_2x.jpg", base_url + "library_600x900.jpg"]
elif art_type == "grids_920x430":
candidates = [base_url + "header_2x.jpg", base_url + "header.jpg"]
else:
return None
for url in candidates:
try:
response = requests.head(url)
if response.status_code == 200:
return url
except requests.RequestException:
continue
return None
# Add or update the proton compatibility settings
def add_compat_tool(app_id, launchoptions):
# Check if 'CompatToolMapping' exists in config_data, create it if not
if 'CompatToolMapping' not in config_data['InstallConfigStore']['Software']['Valve']['Steam']:
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'] = {}
print(f"CompatToolMapping key not found in config.vdf, creating.")
compat_map = config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping']
# If app already exists, skip modifying it to respect user's manual choice
if str(app_id) in compat_map:
existing_app = compat_map[str(app_id)]
#if any compat tool was set or deliberately cleared
if 'name' in existing_app:
print(f"CompatToolMapping entry already exists for appid: {app_id}. Skipping update to respect existing state.")
return None
if 'PROTONPATH' in existing_app.get('config', ''):
print(f"PROTONPATH found in config for appid: {app_id}. Skipping.")
return None
# Skip creation if launch options contain 'chrome' or 'PROTONPATH'
if 'chrome' in launchoptions or 'PROTONPATH' in launchoptions:
print("chrome or PROTONPATH found in launch options. Skipping compatibility tool creation.")
return False
# Skip if jp./com./online. is found but NOT steam compat marker
if any(x in launchoptions for x in ['jp.', 'com.', 'online.']):
steam_compat_marker = 'STEAM_COMPAT_DATA_PATH'
if steam_compat_marker not in launchoptions:
print("Waydroid-style package found in launch options without STEAM_COMPAT_DATA_PATH. Skipping.")
return False
# Create a new CompatToolMapping entry
compat_map[str(app_id)] = {
'name': f'{compat_tool_name}',
'config': '',
'priority': '250'
}
print(f"Created new CompatToolMapping entry for appid: {app_id}")
return compat_tool_name
# Check if the shortcut already exists in the shortcuts
def check_if_shortcut_exists(shortcut_id, display_name, exe_path, start_dir, launch_options):
# Check if the game already exists in the shortcuts using the ID
if any(s.get('appid') == shortcut_id for s in shortcuts['shortcuts'].values()):
print(f"Existing shortcut found based on shortcut ID for game {display_name}. Skipping creation.")
return True
# Check if the game already exists in the shortcuts using the fields (probably unnecessary)
if any(s.get('appname') == display_name and s.get('exe') == exe_path and s.get('StartDir') == start_dir for s in shortcuts['shortcuts'].values()):
print(f"Existing shortcut found based on matching fields for game {display_name}. Skipping creation.")
return True
if any(s.get('AppName') == display_name and s.get('Exe') == exe_path and s.get('StartDir') == start_dir for s in shortcuts['shortcuts'].values()):
print(f"Existing shortcut found based on matching fields for game {display_name}. Skipping creation.")
return True
for s in shortcuts['shortcuts'].values():
if s.get('appname') == display_name and s.get('exe') == exe_path and s.get('StartDir') == start_dir:
if s.get('LaunchOptions') != launch_options:
print(f"Launch options for {display_name} differ from the default. This could be due to the user manually modifying the launch options. Will skip creation.")
return True
return False
# Start of Refactoring code from the .sh file
sys.path.insert(0, os.path.expanduser(f"{logged_in_home}/Downloads/NonSteamLaunchersInstallation/lib/python{python_version}/site-packages"))
print(sys.path)
# Create an empty dictionary to store the app IDs
app_ids = {}
# Get the next available key for the shortcuts
def get_next_available_key(shortcuts):
key = 0
while str(key) in shortcuts['shortcuts']:
key += 1
return str(key)
def create_new_entry(shortcutdirectory, appname, launchoptions, startingdir):
global new_shortcuts_added
global shortcuts_updated
global created_shortcuts
global decky_shortcuts
global grid64
global gridp64
global logo64
global hero64
global counter # Add this line to access the counter variable
# Check if the launcher is installed
if not shortcutdirectory or not appname or not launchoptions or not startingdir:
print(f"{appname} is not installed. Skipping.")
return
exe_path = f"{shortcutdirectory}"
signed_shortcut_id = get_steam_shortcut_id(exe_path, appname)
unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
# **Intercept and modify the shortcut based on UMU data**
exe_path, startingdir, launchoptions = modify_shortcut_for_umu(appname, exe_path, launchoptions, startingdir)
# Only store the app ID for specific launchers
if appname in ['Epic Games', 'Gog Galaxy', 'Ubisoft Connect', 'Battle.net', 'EA App', 'Amazon Games', 'itch.io', 'Legacy Games', 'Humble Bundle', 'IndieGala Client', 'Rockstar Games Launcher', 'Glyph', 'Minecraft Launcher' 'Playstation Plus', 'VK Play', 'HoYoPlay', 'Nexon Launcher', 'Game Jolt Client', 'Artix Game Launcher', 'ARC Launcher', 'PURPLE Launcher', 'Plarium Play', 'VFUN Launcher', 'Tempo Launcher', 'Pokémon Trading Card Game Live', 'Antstream Arcade']:
app_ids[appname] = unsigned_shortcut_id
# Check if the game already exists in the shortcuts
if check_if_shortcut_exists(signed_shortcut_id, appname, exe_path, startingdir, launchoptions):
# Check if proton needs applying or updating
if add_compat_tool(unsigned_shortcut_id, launchoptions):
shortcuts_updated = True
return
# Skip artwork download for specific shortcuts
if appname not in ['Repair EA App']:
# Get artwork
game_id = get_game_id(appname)
if game_id is not None:
get_sgdb_art(game_id, unsigned_shortcut_id)
steam_store_appid = get_steam_store_appid(appname)
if steam_store_appid:
print(f"Found Steam App ID for {appname}: {steam_store_appid}")
create_steam_store_app_manifest_file(steam_store_appid, appname)
#Fallback Artwork
for art_type in ["icons", "logos", "heroes", "grids_600x900", "grids_920x430"]:
url = get_steam_fallback_url(steam_store_appid, art_type)
if not url:
print(f"Fallback URL invalid for {art_type} - No valid URL found")
continue
try:
response = requests.head(url)
if response.status_code == 200:
ext = url.split('.')[-1]
if art_type == "icons":
filename = get_file_name("icons", unsigned_shortcut_id)
elif art_type == "logos":
filename = f"{unsigned_shortcut_id}_logo.{ext}"
elif art_type == "heroes":
filename = f"{unsigned_shortcut_id}_hero.{ext}"
elif art_type == "grids_600x900":
filename = f"{unsigned_shortcut_id}p.{ext}"
elif art_type == "grids_920x430":
filename = f"{unsigned_shortcut_id}.{ext}"
else:
continue
base_file_path = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{filename.rsplit('.', 1)[0]}"
file_path = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{filename}"
# Check if file exists with any common extension before downloading
if not file_exists_with_any_ext(base_file_path):
img_data = requests.get(url).content
with open(file_path, 'wb') as f:
f.write(img_data)
print(f"Downloaded fallback artwork: {filename}")
else:
print(f"File already exists (png/jpg/ico), skipping: {filename}")
else:
print(f"Fallback URL invalid for {art_type} - {url}")
except Exception as e:
print(f"Error downloading fallback artwork for {art_type}: {e}")
# Create a new entry for the Steam shortcut, only adding the compat tool if it's not processed by UMU
new_entry = {
'appid': str(signed_shortcut_id),
'appname': appname,
'exe': exe_path,
'StartDir': startingdir,
'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}",
'ShortcutPath': "",
'LaunchOptions': launchoptions,
'IsHidden': 0,
'AllowDesktopConfig': 1,
'AllowOverlay': 1,
'OpenVR': 0,
'Devkit': 0,
'DevkitGameID': "",
'DevkitOverrideAppID': 0,
'LastPlayTime': 0,
'FlatpakAppID': "",
'tags': {
'0': 'NonSteamLaunchers'
}
}
# Add the new entry to the shortcuts dictionary and add proton
key = get_next_available_key(shortcuts)
shortcuts['shortcuts'][key] = new_entry
print(f"Added new entry for {appname} to shortcuts.")
new_shortcuts_added = True
created_shortcuts.append(appname)
# UMU-related functions
umu_processed_shortcuts = {}
CSV_URL = "https://raw.githubusercontent.com/Open-Wine-Components/umu-database/main/umu-database.csv"
# Global variable to store CSV data
csv_data = []
def fetch_and_parse_csv():
global csv_data
try:
response = requests.get(CSV_URL)
response.raise_for_status() # Raise an HTTPError for bad responses
csv_data = [row for row in csv.DictReader(response.text.splitlines())]
print("Successfully fetched and parsed CSV data.")
except requests.exceptions.RequestException as e:
print(f"Error fetching UMU data: {e}")
return csv_data
def list_all_entries():
global csv_data
if not csv_data:
csv_data = fetch_and_parse_csv()
return csv_data
def extract_umu_id_from_launch_options(launchoptions):
if 'STEAM_COMPAT_DATA_PATH=' not in launchoptions:
return None
# EA
match = re.search(r'offerIds=(\d+)', launchoptions)
if match:
return match.group(1)
# Amazon
match = re.search(r'(amzn1\.adg\.product\.\S+)', launchoptions)
if match:
return match.group(1).rstrip("'")
# Epic
match = re.search(r'com\.epicgames\.launcher://apps/(\w+)[?&]', launchoptions)
if match:
return match.group(1).lower() if not match.group(1).isdigit() else match.group(1)
# Ubisoft
match = re.search(r'uplay://launch/(\d+)/\d+', launchoptions)
if match:
return match.group(1)
# GOG
match = re.search(r'/gameId=(\d+)', launchoptions)
if match:
return match.group(1)
return None
def extract_base_path(launchoptions):
match = re.search(r'STEAM_COMPAT_DATA_PATH="([^"]+)"', launchoptions)
if match:
return match.group(1)
raise ValueError("STEAM_COMPAT_DATA_PATH not found in launch options")
def modify_shortcut_for_umu(appname, exe, launchoptions, startingdir):
# Skip UMU modification for specific titles
skip_titles = ["genshin impact", "zenless zone zero"]
if appname.lower() in skip_titles:
print(f"Skipping UMU modification for {appname}.")
return exe, startingdir, launchoptions
# Skip processing if STEAM_COMPAT_DATA_PATH is not present
if 'STEAM_COMPAT_DATA_PATH=' not in launchoptions:
print(f"Launch options for {appname} do not contain STEAM_COMPAT_DATA_PATH. Skipping modification.")
return exe, startingdir, launchoptions
codename = extract_umu_id_from_launch_options(launchoptions)
if not codename:
print(f"No codename found in launch options for {appname}. Trying to match appname.")
entries = list_all_entries()
if not entries:
print(f"No entries found in UMU database. Skipping modification for {appname}.")
return exe, startingdir, launchoptions
if not codename:
for entry in entries:
if entry.get('TITLE') and entry['TITLE'].lower() == appname.lower():
codename = entry['CODENAME']
break
if codename:
for entry in entries:
if entry['CODENAME'] == codename:
umu_id = entry['UMU_ID'].replace("umu-", "") # Remove the "umu-" prefix
base_path = extract_base_path(launchoptions)
new_exe = f'"{logged_in_home}/bin/umu-run" {exe}'
new_start_dir = f'"{logged_in_home}/bin/"'
# Update only the launchoptions part for different game types
updated_launch = launchoptions
# Hoyoplay - Extract the game identifier
#match = re.search(r'--game=(\w+)', launchoptions)
#
#if match:
#codename = match.group(1) # Capture the identifier
#updated_launch = f"'--game={codename}'"
if "origin2://game/launch?offerIds=" in launchoptions:
updated_launch = f'"origin2://game/launch?offerIds={codename}"'
elif "amazon-games://play/amzn1.adg.product." in launchoptions:
updated_launch = f"-'amazon-games://play/{codename}'"
elif "com.epicgames.launcher://apps/" in launchoptions:
updated_launch = f"-'com.epicgames.launcher://apps/{codename}?action=launch&silent=true'"
elif "uplay://launch/" in launchoptions:
updated_launch = f'"uplay://launch/{codename}/0"'
elif "/command=runGame /gameId=" in launchoptions:
updated_launch = f'/command=runGame /gameId={codename} /path={launchoptions.split("/path=")[1]}'
# Ensure the first STEAM_COMPAT_DATA_PATH is included and avoid adding it again
if 'STEAM_COMPAT_DATA_PATH=' in updated_launch:
# Remove the existing STEAM_COMPAT_DATA_PATH if it exists in the launch options
updated_launch = re.sub(r'STEAM_COMPAT_DATA_PATH="[^"]+" ', '', updated_launch)
#Set compat tool name to UMU-Proton(Latest)
dir_path = f"{logged_in_home}/.steam/root/compatibilitytools.d"
pattern = re.compile(r"UMU-Proton-(\d+(?:\.\d+)*)(?:-(\d+(?:\.\d+)*))?")
def parse_version(m):
main, sub = m.groups()
return tuple(map(int, (main + '.' + (sub or '0')).split('.')))
umu_folders = [
(parse_version(m), name)
for name in os.listdir(dir_path)
if (m := pattern.match(name)) and os.path.isdir(os.path.join(dir_path, name))
]
if umu_folders:
compat_tool_name = max(umu_folders)[1]
# Always include the first STEAM_COMPAT_DATA_PATH at the start
new_launch_options = (
f'STEAM_COMPAT_DATA_PATH="{base_path}" '
f'WINEPREFIX="{base_path}pfx" '
f'GAMEID="{umu_id}" '
f'PROTONPATH="{logged_in_home}/.steam/root/compatibilitytools.d/{compat_tool_name}" '
)
# Check if %command% is already in the launch options
if '%command%' not in updated_launch:
updated_launch = f'%command% {updated_launch}'
# Final new launch options
new_launch_options += updated_launch
umu_processed_shortcuts[umu_id] = True
return new_exe, new_start_dir, new_launch_options
print(f"No UMU entry found for {appname}. Skipping modification.")
return exe, startingdir, launchoptions
create_new_entry(os.environ.get('epicshortcutdirectory'), 'Epic Games', os.environ.get('epiclaunchoptions'), os.environ.get('epicstartingdir'))
create_new_entry(os.environ.get('gogshortcutdirectory'), 'GOG Galaxy', os.environ.get('goglaunchoptions'), os.environ.get('gogstartingdir'))
create_new_entry(os.environ.get('uplayshortcutdirectory'), 'Ubisoft Connect', os.environ.get('uplaylaunchoptions'), os.environ.get('uplaystartingdir'))
create_new_entry(os.environ.get('battlenetshortcutdirectory'), 'Battle.net', os.environ.get('battlenetlaunchoptions'), os.environ.get('battlenetstartingdir'))
create_new_entry(os.environ.get('eaappshortcutdirectory'), 'EA App', os.environ.get('eaapplaunchoptions'), os.environ.get('eaappstartingdir'))
create_new_entry(os.environ.get('amazonshortcutdirectory'), 'Amazon Games', os.environ.get('amazonlaunchoptions'), os.environ.get('amazonstartingdir'))
create_new_entry(os.environ.get('itchioshortcutdirectory'), 'itch.io', os.environ.get('itchiolaunchoptions'), os.environ.get('itchiostartingdir'))
create_new_entry(os.environ.get('legacyshortcutdirectory'), 'Legacy Games', os.environ.get('legacylaunchoptions'), os.environ.get('legacystartingdir'))
create_new_entry(os.environ.get('humbleshortcutdirectory'), 'Humble Bundle', os.environ.get('humblelaunchoptions'), os.environ.get('humblestartingdir'))
create_new_entry(os.environ.get('indieshortcutdirectory'), 'IndieGala Client', os.environ.get('indielaunchoptions'), os.environ.get('indiestartingdir'))
create_new_entry(os.environ.get('rockstarshortcutdirectory'), 'Rockstar Games Launcher', os.environ.get('rockstarlaunchoptions'), os.environ.get('rockstarstartingdir'))
create_new_entry(os.environ.get('glyphshortcutdirectory'), 'Glyph', os.environ.get('glyphlaunchoptions'), os.environ.get('glyphstartingdir'))
create_new_entry(os.environ.get('minecraftshortcutdirectory'), 'Minecraft Launcher', os.environ.get('minecraftlaunchoptions'), os.environ.get('minecraftstartingdir'))
create_new_entry(os.environ.get('psplusshortcutdirectory'), 'Playstation Plus', os.environ.get('pspluslaunchoptions'), os.environ.get('psplusstartingdir'))
create_new_entry(os.environ.get('vkplayshortcutdirectory'), 'VK Play', os.environ.get('vkplaylaunchoptions'), os.environ.get('vkplaystartingdir'))
create_new_entry(os.environ.get('hoyoplayshortcutdirectory'), 'HoYoPlay', os.environ.get('hoyoplaylaunchoptions'), os.environ.get('hoyoplaystartingdir'))
create_new_entry(os.environ.get('nexonshortcutdirectory'), 'Nexon Launcher', os.environ.get('nexonlaunchoptions'), os.environ.get('nexonstartingdir'))
create_new_entry(os.environ.get('gamejoltshortcutdirectory'), 'Game Jolt Client', os.environ.get('gamejoltlaunchoptions'), os.environ.get('gamejoltstartingdir'))
create_new_entry(os.environ.get('artixgameshortcutdirectory'), 'Artix Game Launcher', os.environ.get('artixgamelaunchoptions'), os.environ.get('artixgamestartingdir'))
create_new_entry(os.environ.get('purpleshortcutdirectory'), 'PURPLE Launcher', os.environ.get('purplelaunchoptions'), os.environ.get('purplestartingdir'))
create_new_entry(os.environ.get('plariumshortcutdirectory'), 'Plarium Play', os.environ.get('plariumlaunchoptions'), os.environ.get('plariumstartingdir'))
create_new_entry(os.environ.get('vfunshortcutdirectory'), 'VFUN Launcher', os.environ.get('vfunlaunchoptions'), os.environ.get('vfunstartingdir'))
create_new_entry(os.environ.get('temposhortcutdirectory'), 'Tempo Launcher', os.environ.get('tempolaunchoptions'), os.environ.get('tempostartingdir'))
create_new_entry(os.environ.get('arcshortcutdirectory'), 'ARC Launcher', os.environ.get('arclaunchoptions'), os.environ.get('arcstartingdir'))
create_new_entry(os.environ.get('poketcgshortcutdirectory'), 'Pokémon Trading Card Game Live', os.environ.get('poketcglaunchoptions'), os.environ.get('poketcgstartingdir'))
create_new_entry(os.environ.get('antstreamshortcutdirectory'), 'Antstream Arcade', os.environ.get('antstreamlaunchoptions'), os.environ.get('antstreamstartingdir'))
create_new_entry(os.environ.get('repaireaappshortcutdirectory'), 'Repair EA App', os.environ.get('repaireaapplaunchoptions'), os.environ.get('repaireaappstartingdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Xbox Game Pass', os.environ.get('xboxchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Better xCloud', os.environ.get('xcloudchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'GeForce Now', os.environ.get('geforcechromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Boosteroid Cloud Gaming', os.environ.get('boosteroidchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Stim.io', os.environ.get('stimiochromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'WatchParty', os.environ.get('watchpartychromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Netflix', os.environ.get('netflixchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Hulu', os.environ.get('huluchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Tubi', os.environ.get('tubichromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Disney+', os.environ.get('disneychromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Amazon Prime Video', os.environ.get('amazonchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Youtube', os.environ.get('youtubechromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Youtube TV', os.environ.get('youtubetvchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Amazon Luna', os.environ.get('lunachromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Twitch', os.environ.get('twitchchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Venge', os.environ.get('vengechromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Rocketcrab', os.environ.get('rocketcrabchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Fortnite', os.environ.get('fortnitechromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'WebRcade', os.environ.get('webrcadechromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'WebRcade Editor', os.environ.get('webrcadeeditchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Afterplay.io', os.environ.get('afterplayiochromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'OnePlay', os.environ.get('oneplaychromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'AirGPU', os.environ.get('airgpuchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'CloudDeck', os.environ.get('clouddeckchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'JioGamesCloud', os.environ.get('jiochromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Plex', os.environ.get('plexchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Apple TV+', os.environ.get('applechromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Crunchyroll', os.environ.get('crunchychromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'PokéRogue', os.environ.get('pokeroguechromelaunchoptions'), os.environ.get('chrome_startdir'))
# Iterate over each custom website
for custom_website in custom_websites:
# Check if the custom website is not an empty string
if custom_website:
# Remove any leading or trailing spaces from the custom website URL
custom_website = custom_website.strip()
# Remove the 'http://' or 'https://' prefix and the 'www.' prefix, if present
clean_website = custom_website.replace('http://', '').replace('https://', '').replace('www.', '')
# Define a regular expression pattern to extract the game name from the URL
pattern = r'/games/([\w-]+)'
# Use the regular expression to search for the game name in the custom website URL
match = re.search(pattern, custom_website)
# Check if a match was found
if match:
# Extract the game name from the match object
game_name = match.group(1)
# Replace hyphens with spaces
game_name = game_name.replace('-', ' ')
# Capitalize the first letter of each word in the game name
game_name = game_name.title()
else:
# Use the entire URL as the entry name
game_name = clean_website
# Define the launch options for this website
chromelaunch_options = f'run --branch=stable --arch=x86_64 --command=/app/bin/chrome --file-forwarding com.google.Chrome @@u @@ --window-size=1280,800 --force-device-scale-factor=1.00 --device-scale-factor=1.00 --start-fullscreen https://{clean_website}/ --no-first-run --enable-features=OverlayScrollbar'
# Call the create_new_entry function for this website
create_new_entry(os.environ['chromedirectory'], game_name, chromelaunch_options, os.environ['chrome_startdir'])
#End of Creating Launcher Shortcuts
#Custom Shortcut for NSL
# Define the parameters for the new shortcut
nslshortcutdirectory = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\""
nslappname = "NonSteamLaunchers"
nsllaunchoptions = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\" %command%"
nslstartingdir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\""
print(f"nslshortcutdirectory: {nslshortcutdirectory}") # Debug print
print(f"nslappname: {nslappname}") # Debug print
print(f"nsllaunchoptions: {nsllaunchoptions}") # Debug print
# Check if separate_appids is set to 'false'
if separate_appids == 'false':
print("separate_appids is set to 'false'. Creating new shortcut...") # Debug print
# Call the function to create the new shortcut and store the returned appid
appid = create_new_entry(nslshortcutdirectory, nslappname, nsllaunchoptions, nslstartingdir)
app_ids[nslappname] = appid
print(f"appid: {appid}") # Debug print
else:
print("separate_appids is not set to 'false'. Skipping shortcut creation.") # Debug print
# Iterate over each launcher in the app_ids dictionary
for launcher_name, appid in app_ids.items():
print(f"The app ID for {launcher_name} is {appid}")
# Get the app ID for the first launcher that the user chose to install
if app_ids:
appid = app_ids.get(launcher_name)
print(f"App ID for the chosen launcher: {appid}")
# Create User Friendly Symlinks for the launchers
# Define the path to the compatdata directory
compatdata_dir = f'{logged_in_home}/.local/share/Steam/steamapps/compatdata'
print(f"Compatdata directory: {compatdata_dir}")
# Define a dictionary of original folder names
folder_names = {
'Epic Games': 'EpicGamesLauncher',
'Gog Galaxy': 'GogGalaxyLauncher',
'Ubisoft Connect': 'UplayLauncher',
'Battle.net': 'Battle.netLauncher',
'EA App': 'TheEAappLauncher',
'Amazon Games': 'AmazonGamesLauncher',
'itch.io': 'itchioLauncher',
'Legacy Games': 'LegacyGamesLauncher',
'Humble Bundle': 'HumbleGamesLauncher',
'IndieGala Client': 'IndieGalaLauncher',
'Rockstar Games Launcher': 'RockstarGamesLauncher',
'Glyph': 'GlyphLauncher',
'Playstation Plus': 'PlaystationPlusLauncher',
'VK Play': 'VKPlayLauncher',
'HoYoPlay': 'HoYoPlayLauncher',
'Nexon Launcher': 'NexonLauncher',
'Game Jolt Client': 'GameJoltLauncher',
'Artix Game Launcher': 'ArtixGameLauncher',
'ARC Launcher': 'ARCLauncher',
'PURPLE Launcher': 'PURPLELauncher',
'Plarium Play': 'PlariumLauncher',
'VFUN Launcher': 'VFUNLauncher',
'Tempo Launcher': 'TempoLauncher',
'Pokémon Trading Card Game Live': 'PokeTCGLauncher',
'Antstream Arcade': 'AntstreamLauncher',
}
# Iterate over each launcher in the folder_names dictionary
for launcher_name, folder in folder_names.items():
# Define the current path of the folder
current_path = os.path.join(compatdata_dir, folder)
print(f"Current path for {launcher_name}: {current_path}")
# Check if the folder exists
if os.path.exists(current_path):
print(f'{launcher_name}: {folder} exists')
# Get the app ID for this launcher from the app_id_to_name dictionary
appid = app_ids.get(launcher_name)
print(f"App ID for {launcher_name}: {appid}")
# If appid is not None, proceed with renaming and symlink creation
if appid is not None:
# Define the new path of the folder
new_path = os.path.join(compatdata_dir, str(appid))
print(f"New path for {launcher_name}: {new_path}")
# Check if the new path already exists
if os.path.exists(new_path):
print(f'{new_path} already exists. Skipping renaming and symlinking.')
else:
# Rename the folder
os.rename(current_path, new_path)
print(f"Renamed {current_path} to {new_path}")
# Define the path of the symbolic link
symlink_path = os.path.join(compatdata_dir, folder)
print(f"Symlink path for {launcher_name}: {symlink_path}")
# Create a symbolic link to the renamed folder
os.symlink(new_path, symlink_path)
print(f"Created symlink at {symlink_path} to {new_path}")
else:
print(f'App ID for {launcher_name} is not available yet.')
else:
print(f'{launcher_name}: {folder} does not exist')
# Define the appid for the custom shortcut
custom_app_id = 4206469918
print(f"App ID for the custom shortcut: {custom_app_id}")
# Check if the NonSteamLaunchers folder exists
non_steam_launchers_path = os.path.join(compatdata_dir, 'NonSteamLaunchers')
if os.path.exists(non_steam_launchers_path):
print("NonSteamLaunchers already exists at the expected path.")
# Define the current path of the NonSteamLaunchers folder
current_path = os.path.join(compatdata_dir, 'NonSteamLaunchers')
print(f"Current path for NonSteamLaunchers: {current_path}")
# Check if NonSteamLaunchers is already a symbolic link
if os.path.islink(current_path):
print('NonSteamLaunchers is already a symbolic link')
# Check if NonSteamLaunchers is a symlink to an appid folder
if os.readlink(current_path) != os.path.join(compatdata_dir, str(custom_app_id)):
print('NonSteamLaunchers is symlinked to a different folder')
# Remove the existing symbolic link
os.unlink(current_path)
print(f'Removed existing symlink at {current_path}')
# Create a symbolic link to the correct appid folder
os.symlink(os.path.join(compatdata_dir, str(custom_app_id)), current_path)
print(f'Created new symlink at {current_path} to {os.path.join(compatdata_dir, str(custom_app_id))}')
else:
print('NonSteamLaunchers is already correctly symlinked')
else:
print("NonSteamLaunchers is not a symbolic link.")
# Check if the current path exists
if os.path.exists(current_path):
print("NonSteamLaunchers exists at the current path.")
# Define the new path of the NonSteamLaunchers folder
new_path = os.path.join(compatdata_dir, str(custom_app_id))
print(f"New path for NonSteamLaunchers: {new_path}")
# Check if the new path already exists
if os.path.exists(new_path):
print(f'{new_path} already exists. Skipping renaming and symlinking.')
else:
# Move the NonSteamLaunchers folder to the new path
shutil.move(current_path, new_path)
print(f"Moved NonSteamLaunchers folder to {new_path}")
# Define the path of the symbolic link
symlink_path = os.path.join(compatdata_dir, 'NonSteamLaunchers')
# Create a symbolic link to the renamed NonSteamLaunchers folder
os.symlink(new_path, symlink_path)
print(f"Created symlink at {symlink_path} to {new_path}")
else:
print(f"The directory {current_path} does not exist. Skipping.")
#End of old refactored Code
#Creating Shortcuts file
# Define the path for the new file
new_file_path = f'{logged_in_home}/.config/systemd/user/shortcuts'
# Create a set to store unique names (to avoid duplicates)
existing_shortcuts = set()
# Define the extensions to skip
skip_extensions = {'.exe', '.sh', '.bat', '.msi', '.app', '.apk', '.url', '.desktop', '.AppImage'}
# Check if the shortcuts file exists
if os.path.exists(new_file_path):
# Read the current content of the file
with open(new_file_path, 'r') as f:
current_content = set(f.read().splitlines()) # Read and split by lines into a set
else:
# If the file doesn't exist, initialize an empty set for current content
current_content = set()
# Iterate over all shortcuts and collect unique appnames (checking both 'appname' and 'AppName' keys)
for shortcut in shortcuts['shortcuts'].values():
# Check for both 'appname' and 'AppName' (case-sensitive)
appname = shortcut.get('appname') or shortcut.get('AppName')
# If appname is found and doesn't end with a skip extension, add it to the set (avoid duplicates)
if appname and not any(appname.endswith(ext) for ext in skip_extensions):
existing_shortcuts.add(appname)
# Only write to the file if the set of unique appnames has changed
if existing_shortcuts != current_content:
print(f"Shortcuts have changed. Writing to {new_file_path}...")
with open(new_file_path, 'w') as f:
for name in existing_shortcuts:
f.write(f"{name}\n") # Write only the appname (raw)
else:
print(f"No changes to shortcuts. File not modified.")
print(f"Shortcuts file check complete.")
#End of Creating Shortcuts file
#Scanners
# Epic Games Scanner
item_dir = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/ProgramData/Epic/EpicGamesLauncher/Data/Manifests/"
dat_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/ProgramData/Epic/UnrealEngineLauncher/LauncherInstalled.dat"
if os.path.exists(dat_file_path) and os.path.exists(item_dir):
with open(dat_file_path, 'r') as file:
dat_data = json.load(file)
# Epic Game Scanner
for item_file in os.listdir(item_dir):
if item_file.endswith('.item'):
with open(os.path.join(item_dir, item_file), 'r') as file:
item_data = json.load(file)
# Initialize variables
display_name = item_data['DisplayName']
app_name = item_data['AppName']
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/\""
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/\" %command% -'com.epicgames.launcher://apps/{app_name}?action=launch&silent=true'"
# Check if the game is still installed and if the LaunchExecutable is valid, not content-related, and is a .exe file
if item_data['LaunchExecutable'].endswith('.exe') and "Content" not in item_data['DisplayName'] and "Content" not in item_data['InstallLocation']:
for game in dat_data['InstallationList']:
if game['AppName'] == item_data['AppName']:
create_new_entry(exe_path, display_name, launch_options, start_dir)
else:
print("Epic Games Launcher data not found. Skipping Epic Games Scanner.")
# End of the Epic Games Scanner
# Ubisoft Connect Scanner
def getUplayGameInfo(folderPath, filePath):
# Get the game IDs from the folder
listOfFiles = os.listdir(folderPath)
uplay_ids = [re.findall(r'\d+', str(entry))[0] for entry in listOfFiles if re.findall(r'\d+', str(entry))]
# Parse the registry file
game_dict = {}
with open(filePath, 'r') as file:
uplay_id = None
game_name = None
uplay_install_found = False
for line in file:
line = line.replace("\\x2019", "")
if "Uplay Install" in line:
uplay_id = re.findall(r'Uplay Install (\d+)', line)
if uplay_id:
uplay_id = uplay_id[0]
game_name = None # Reset game_name
uplay_install_found = True
if "DisplayName" in line and uplay_install_found:
game_name = re.findall(r'\"(.+?)\"', line.split("=")[1])
if game_name:
game_name = game_name[0]
uplay_install_found = False
if uplay_id and game_name and uplay_id in uplay_ids:
game_dict[game_name] = uplay_id
uplay_id = None # Reset uplay_id
game_name = None # Reset game_name
return game_dict
# Define your paths
data_folder_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/data/"
registry_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/system.reg"
# Check if the paths exist
if not os.path.exists(data_folder_path) or not os.path.exists(registry_file_path):
print("One or more paths do not exist.")
print("Ubisoft Connect game data not found. Skipping Ubisoft Games Scanner.")
else:
game_dict = getUplayGameInfo(data_folder_path, registry_file_path)
for game, uplay_id in game_dict.items():
if uplay_id:
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/\" %command% \"uplay://launch/{uplay_id}/0\""
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/upc.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/\""
create_new_entry(exe_path, game, launch_options, start_dir)
# End of Ubisoft Game Scanner
# EA App Game Scanner
def get_ea_app_game_info(installed_games, game_directory_path):
game_dict = {}
for game in installed_games:
xml_file = ET.parse(f"{game_directory_path}{game}/__Installer/installerdata.xml")
xml_root = xml_file.getroot()
ea_ids = None
game_name = None
for content_id in xml_root.iter('contentID'):
ea_ids = content_id.text
break # Exit the loop after the first ID is found
for game_title in xml_root.iter('gameTitle'):
if game_name is None:
game_name = game_title.text
continue
for game_title in xml_root.iter('title'):
if game_name is None:
game_name = game_title.text
continue
if game_name is None:
game_name = game
if ea_ids: # Add the game's info to the dictionary if its ID was found in the folder
game_dict[game_name] = ea_ids
return game_dict
game_directory_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/EA Games/"
if not os.path.isdir(game_directory_path):
print("EA App game data not found. Skipping EA App Scanner.")
else:
installed_games = os.listdir(game_directory_path) # Get a list of game folders
game_dict = get_ea_app_game_info(installed_games, game_directory_path)
for game, ea_ids in game_dict.items():
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/\" %command% \"origin2://game/launch?offerIds={ea_ids}\""
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop/EALaunchHelper.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop/\""
create_new_entry(exe_path, game, launch_options, start_dir)
#End of EA App Scanner
# Gog Galaxy Scanner
def getGogGameInfo(filePath):
# Check if the file contains any GOG entries
with open(filePath, 'r') as file:
if "GOG.com" not in file.read():
print("No GOG entries found in the registry file. Skipping GOG Galaxy Games Scanner.")
return {}
# If GOG entries exist, parse the registry file
game_dict = {}
with open(filePath, 'r') as file:
game_id = None
game_name = None
exe_path = None
depends_on = None
launch_command = None
start_menu_link = None
gog_entry = False
for line in file:
split_line = line.split("=")
if len(split_line) > 1:
if "gameid" in line.lower():
game_id = re.findall(r'\"(.+?)\"', split_line[1])
if game_id:
game_id = game_id[0]
if "gamename" in line.lower():
game_name = re.findall(r'\"(.+?)\"', split_line[1])
if game_name:
game_name = bytes(game_name[0], 'utf-8').decode('unicode_escape')
game_name = game_name.replace('!22', '')
if "exe" in line.lower() and not "unins000.exe" in line.lower():
exe_path = re.findall(r'\"(.+?)\"', split_line[1])
if exe_path:
exe_path = exe_path[0].replace('\\\\', '\\')
if "dependson" in line.lower():
depends_on = re.findall(r'\"(.+?)\"', split_line[1])
if depends_on:
depends_on = depends_on[0]
if "launchcommand" in line.lower():
launch_command = re.findall(r'\"(.+?)\"', split_line[1])
if launch_command:
launch_command = launch_command[0]
if game_id and game_name and launch_command:
game_dict[game_name] = {'id': game_id, 'exe': exe_path}
game_id = None
game_name = None
exe_path = None
depends_on = None
launch_command = None
return game_dict
def adjust_dosbox_launch_options(launch_command, game_id):
print(f"Adjusting launch options for command: {launch_command}")
if "dosbox.exe" in launch_command.lower():
try:
# Find the part of the command with DOSBox.exe and its arguments
exe_part, args_part = launch_command.split("DOSBox.exe", 1)
exe_path = exe_part.strip() + "DOSBox.exe"
args = args_part.strip()
# Form the launch options string
launch_options = f'STEAM_COMPAT_DATA_PATH="{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/" %command% /command=runGame /gameId={game_id} /path="{exe_path}" "{args}"'
return launch_options
except ValueError as e:
print(f"Error adjusting launch options: {e}")
return launch_command
else:
# For non-DOSBox games, return the original launch command without trailing spaces
launch_command = launch_command.strip()
return f'STEAM_COMPAT_DATA_PATH="{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/" %command% /command=runGame /gameId={game_id} /path="{launch_command}"'
# Define your paths
gog_games_directory = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/drive_c/Program Files (x86)/GOG Galaxy/Games"
registry_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/system.reg"
# Check if the paths exist
if not os.path.exists(gog_games_directory) or not os.path.exists(registry_file_path):
print("One or more paths do not exist.")
print("GOG Galaxy game data not found. Skipping GOG Galaxy Games Scanner.")
else:
game_dict = getGogGameInfo(registry_file_path)
for game, game_info in game_dict.items():
if game_info['id']:
# Adjust the launch options for DOSBox games
launch_options = adjust_dosbox_launch_options(game_info['exe'], game_info['id'])
# Format the paths correctly
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/drive_c/Program Files (x86)/GOG Galaxy/GalaxyClient.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/drive_c/Program Files (x86)/GOG Galaxy/\""
# Create the new entry
create_new_entry(exe_path, game, launch_options, start_dir)
# End of Gog Galaxy Scanner
#Battle.net Scanner
# Define your mapping
flavor_mapping = {
"RTRO": "Blizzard Arcade Collection",
"D1": "Diablo",
"OSI": "Diablo II Resurrected",
"D3": "Diablo III",
"Fen": "Diablo IV",
"ANBS": "Diablo Immortal (PC)",
"WTCG": "Hearthstone",
"Hero": "Heroes of the Storm",
"Pro": "Overwatch 2",
"S1": "StarCraft",
"S2": "StarCraft 2",
"W1": "Warcraft: Orcs & Humans",
"W1R": "Warcraft I: Remastered",
"W2": "Warcraft II: Battle.net Edition",
"W2R": "Warcraft II: Remastered",
"W3": "Warcraft III: Reforged",
"WoW": "World of Warcraft",
"WoWC": "World of Warcraft Classic",
"GRY": "Warcraft Arclight Rumble",
"ZEUS": "Call of Duty: Black Ops - Cold War",
"VIPR": "Call of Duty: Black Ops 4",
"ODIN": "Call of Duty: Modern Warfare",
"AUKS": "Call of Duty",
"LAZR": "Call of Duty: MW 2 Campaign Remastered",
"FORE": "Call of Duty: Vanguard",
"SPOT": "Call of Duty: Modern Warfare III",
"WLBY": "Crash Bandicoot 4: It's About Time",
# Add more games here...
}
def parse_battlenet_config(config_file_path):
print(f"Opening Battle.net config file at: {config_file_path}")
with open(config_file_path, 'r') as file:
config_data = json.load(file)
games_info = config_data.get("Games", {})
game_dict = {}
for game_key, game_data in games_info.items():
print(f"Processing game: {game_key}")
if game_key == "battle_net":
print("Skipping 'battle_net' entry")
continue
if "Resumable" not in game_data:
print(f"Skipping {game_key}, no 'Resumable' key found")
continue
if game_data["Resumable"] == "false":
print(f"Game {game_key} is not resumable, adding to game_dict")
game_dict[game_key] = {
"ServerUid": game_data.get("ServerUid", ""),
"LastActioned": game_data.get("LastActioned", "")
}
print(f"Parsed config data: {game_dict}")
return game_dict
game_dict = {}
print("Detected platform: Non-Windows")
config_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}/pfx/drive_c/users/steamuser/AppData/Roaming/Battle.net/Battle.net.config"
print(f"Config file path: {config_file_path}")
if os.path.exists(config_file_path):
print("Battle.net config file found, parsing...")
game_dict = parse_battlenet_config(config_file_path)
else:
print("Battle.net config file not found. Skipping Battle.net Games Scanner.")
if game_dict:
for game_key, game_info in game_dict.items():
print(f"Processing game: {game_key}")
if game_key == "prometheus":
print("Handling 'prometheus' as 'Pro'")
game_key = "Pro"
elif game_key == "fenris":
print("Handling 'fenris' as 'Fen'")
game_key = "Fen"
elif game_key == "diablo3":
print("Handling 'diablo3' as 'D3'")
game_key = "D3"
elif game_key == "hs_beta":
print("Handling 'hs_beta' as 'WTCG'")
game_key = "WTCG"
elif game_key == "wow_classic":
print("Handling 'wow_classic' as 'WoWC'")
game_key = "WoWC"
#elif game_key == "aqua":
#print("Handling 'aqua' as 'unknowm'")
#game_key = "unknown"
elif game_key == "aris":
print("Handling 'aris' as 'Aris'")
game_key = "Aris"
game_name = flavor_mapping.get(game_key, "unknown")
if game_name == "unknown":
game_name = flavor_mapping.get(game_key.upper(), "unknown")
print(f"Trying uppercase for {game_key}: {game_name}")
if game_name == "unknown":
print(f"Game {game_key} remains unknown, skipping...")
continue
matched_key = next((k for k, v in flavor_mapping.items() if v == game_name), game_key)
print(f"Matched key for {game_key}: {matched_key}")
if game_name == "Overwatch":
game_name = "Overwatch 2"
print(f"Renaming 'Overwatch' to 'Overwatch 2'")
if game_info['ServerUid'] == "unknown":
print(f"Skipping game {game_key} due to unknown ServerUid")
continue
exe_path = f'"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}/pfx/drive_c/Program Files (x86)/Battle.net/Battle.net.exe"'
start_dir = f'"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}/pfx/drive_c/Program Files (x86)/Battle.net/"'
launch_options = f'STEAM_COMPAT_DATA_PATH="{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}" %command% --exec="launch {matched_key}" battlenet://{matched_key}'
print(f"Creating new entry for {game_name} with exe_path: {exe_path}")
create_new_entry(exe_path, game_name, launch_options, start_dir)
print("Battle.net Games Scanner completed.")
# End of Battle.net Scanner
# Amazon Games Scanner
def get_sqlite_path():
# Specify the full path to the SQLite file
path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}/pfx/drive_c/users/steamuser/AppData/Local/Amazon Games/Data/Games/Sql/GameInstallInfo.sqlite"
if os.path.exists(path):
return path
else:
print(f"Amazon GameInstallInfo.sqlite not found at {path}")
return None
def get_launcher_path():
# Specify the full path to the Amazon Games launcher executable
path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}/pfx/drive_c/users/steamuser/AppData/Local/Amazon Games/App/Amazon Games.exe"
if os.path.exists(path):
return path
else:
print(f"Could not find Amazon Games.exe at {path}")
return None
def get_amazon_games():
sqllite_path = get_sqlite_path()
launcher_path = get_launcher_path()
if sqllite_path is None or launcher_path is None:
print("Skipping Amazon Games Scanner due to missing paths.")
return []
result = []
connection = sqlite3.connect(sqllite_path)
cursor = connection.cursor()
cursor.execute("SELECT Id, ProductTitle FROM DbSet WHERE Installed = 1")
for row in cursor.fetchall():
id, title = row
result.append({"id": id, "title": title, "launcher_path": launcher_path})
return result
amazon_games = get_amazon_games()
if amazon_games:
for game in amazon_games:
# Initialize variables
display_name = game['title']
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}/pfx/drive_c/users/steamuser/AppData/Local/Amazon Games/App/Amazon Games.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}/pfx/drive_c/users/steamuser/AppData/Local/Amazon Games/App/\""
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}/\" %command% -'amazon-games://play/{game['id']}'"
create_new_entry(exe_path, display_name, launch_options, start_dir)
#End of Amazon Games Scanner
# Itchio Scanner
# Set up the path to the Butler database
itch_db_location = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/pfx/drive_c/users/steamuser/AppData/Roaming/itch/db/butler.db"
# Check if the database path exists
if not os.path.exists(itch_db_location):
print(f"Path not found: {itch_db_location}. Aborting Itch.io scan...")
else:
# Connect to the SQLite database
conn = sqlite3.connect(itch_db_location)
cursor = conn.cursor()
# Fetch data from the 'caves' table
cursor.execute("SELECT * FROM caves;")
caves = cursor.fetchall()
# Fetch data from the 'games' table
cursor.execute("SELECT * FROM games;")
games = cursor.fetchall()
# Create a dictionary to store game information by game_id
games_dict = {game[0]: game for game in games}
# List to store final Itch.io game details
itchgames = []
# Match game_id between 'caves' and 'games' tables and collect relevant game details
for cave in caves:
game_id = cave[1]
if game_id in games_dict:
game_info = games_dict[game_id]
cave_info = json.loads(cave[11])
base_path = cave_info['basePath']
candidates = cave_info.get('candidates', [])
# Check if candidates exist and are not empty
if candidates:
executable_path = candidates[0].get('path', None)
# If there's no valid executable path, skip this entry
if not executable_path:
print(f"Skipping game (no executable found): {game_info[2]}")
continue
# Skip games with an executable that ends with '.html' (browser games)
if executable_path.endswith('.html'):
print(f"Skipping browser game: {game_info[2]}")
continue
# Extract the game title
game_title = game_info[2]
# Append the game info (base path, executable path, game title) to the list
itchgames.append((base_path, executable_path, game_title))
else:
print(f"Skipping game (no candidates): {game_info[2]}")
# Process each game for creating new entries
for base_path, executable, game_title in itchgames:
base_path_linux = base_path.replace("C:\\", f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/pfx/drive_c/").replace("\\", "/")
exe_path = "\"" + os.path.join(base_path_linux, executable).replace("\\", "/") + "\""
start_dir = "\"" + base_path_linux + "\""
launchoptions = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/\" %command%"
# Call the provided function to create a new entry for the game
create_new_entry(exe_path, game_title, launchoptions, start_dir)
# Close the database connection
conn.close()
# End of Itch.io Scanner
#Legacy Games Scanner
legacy_dir = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{legacy_launcher}/pfx/drive_c/Program Files/Legacy Games/"
if not os.path.exists(legacy_dir):
print("Legacy directory not found. Skipping creation.")
else:
user_reg_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{legacy_launcher}/pfx/user.reg"
with open(user_reg_path, 'r') as file:
user_reg = file.read()
for game_dir in os.listdir(legacy_dir):
if game_dir == "Legacy Games Launcher":
continue
print(f"Processing game directory: {game_dir}")
if game_dir == "100 Doors Escape from School":
app_info_path = f"{legacy_dir}/100 Doors Escape from School/100 Doors Escape From School_Data/app.info"
exe_path = f"{legacy_dir}/100 Doors Escape from School/100 Doors Escape From School.exe"
else:
app_info_path = os.path.join(legacy_dir, game_dir, game_dir.replace(" ", "") + "_Data", "app.info")
exe_path = os.path.join(legacy_dir, game_dir, game_dir.replace(" ", "") + ".exe")
if os.path.exists(app_info_path):
print("app.info file found.")
with open(app_info_path, 'r') as file:
lines = file.read().split('\n')
game_name = lines[1].strip()
print(f"Game Name: {game_name}")
else:
print("No app.info file found.")
if os.path.exists(exe_path):
game_exe_reg = re.search(r'\[Software\\\\Legacy Games\\\\' + re.escape(game_dir) + r'\].*?"GameExe"="([^"]*)"', user_reg, re.DOTALL | re.IGNORECASE)
if game_exe_reg and game_exe_reg.group(1).lower() == os.path.basename(exe_path).lower():
print(f"GameExe found in user.reg: {game_exe_reg.group(1)}")
start_dir = f"{legacy_dir}{game_dir}"
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{legacy_launcher}\" %command%"
create_new_entry(f'"{exe_path}"', game_name, launch_options, f'"{start_dir}"')
else:
print(f"No matching .exe file found for game: {game_dir}")
else:
print(f"No .exe file found for game: {game_dir}")
#End of the Legacy Games Scanner
#VKPlay Scanner
# Define paths
gamecenter_ini_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{vkplay_launcher}/pfx/drive_c/users/steamuser/AppData/Local/GameCenter/GameCenter.ini"
cache_folder_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{vkplay_launcher}/pfx/drive_c/users/steamuser/AppData/Local/GameCenter/Cache/GameDescription/"
# Check if the GameCenter.ini file exists
if not os.path.exists(gamecenter_ini_path):
print(f"VK Play scanner skipped: {gamecenter_ini_path} does not exist.")
else:
print(f"Found file: {gamecenter_ini_path}")
config = configparser.ConfigParser()
# Read the GameCenter.ini file
try:
with open(gamecenter_ini_path, 'r', encoding='utf-16') as file:
config.read_file(file)
print("File read successfully.")
except Exception as e:
print(f"Error reading the file: {e}")
exit(1)
# Collect game IDs from different sections
game_ids = set()
# Parse game IDs from the 'StartDownloadingGames' section
if 'StartDownloadingGames' in config:
downloaded_games = dict(config.items('StartDownloadingGames'))
game_ids.update(downloaded_games.keys())
# Parse game IDs from the 'FirstOpeningGameIds' section
if 'FirstOpeningGameIds' in config:
first_opening_game_ids = config['FirstOpeningGameIds'].get('FirstOpeningGameIds', '').split(';')
game_ids.update(first_opening_game_ids)
# Parse game IDs from the 'GamePersIds' section
if 'GamePersIds' in config:
for key in config['GamePersIds']:
game_id = key.split('_')[0]
game_ids.add(game_id)
# Parse game IDs from the 'RunningGameClients' section
if 'RunningGameClients' in config:
running_game_clients = config['RunningGameClients'].get('RunningGameClients', '').split(';')
game_ids.update(running_game_clients)
# Parse game IDs from the 'LastAccessGames' section
if 'LastAccessGames' in config:
last_access_games = dict(config.items('LastAccessGames'))
game_ids.update(last_access_games.keys())
# Parse game IDs from the 'UndoList' section
if 'UndoList' in config:
for key in config['UndoList']:
if 'vkplay://show' in config['UndoList'][key]:
game_id = config['UndoList'][key].split('/')[1]
game_ids.add(game_id)
# Parse game IDs from the 'LeftBar' section
if 'LeftBar' in config:
left_bar_ids = config['LeftBar'].get('Ids', '').split(';')
game_ids.update(left_bar_ids)
# Parse game IDs from the 'Ad' section
if 'Ad' in config:
for key in config['Ad']:
if 'IdMTLink' in key:
game_id = key.split('0.')[1]
game_ids.add(game_id)
print("\nGame IDs found in GameCenter.ini file:")
for game_id in game_ids:
print(f"ID: {game_id}")
# Handle the Cache folder
if not os.path.exists(cache_folder_path):
print(f"VK Play scanner skipped: Cache folder {cache_folder_path} does not exist.")
else:
print(f"Found Cache folder: {cache_folder_path}")
all_files = os.listdir(cache_folder_path)
valid_xml_files = []
for file_name in all_files:
if file_name.endswith(".json"):
continue # Skip JSON files
file_path = os.path.join(cache_folder_path, file_name)
try:
tree = ET.parse(file_path)
valid_xml_files.append(file_path)
except ET.ParseError:
continue # Skip invalid XML files
processed_game_ids = set()
found_games = []
for xml_file in valid_xml_files:
try:
tree = ET.parse(xml_file)
root = tree.getroot()
game_item = root.find('GameItem')
if game_item is not None:
game_id_xml = game_item.get('Name') or game_item.get('PackageName')
if game_id_xml:
game_id_in_ini = game_id_xml.replace('_', '.')
if game_id_in_ini in game_ids and game_id_in_ini not in processed_game_ids:
game_name = game_item.get('TitleEn', 'Unnamed Game')
found_games.append(f"{game_name} (ID: {game_id_in_ini})")
processed_game_ids.add(game_id_in_ini)
except ET.ParseError:
continue # Skip invalid XML files
if found_games:
print("\nFound the following games:")
for game in found_games:
print(game)
else:
print("No games found.")
for game_id in game_ids:
game_name = 'Unknown Game'
for xml_file in valid_xml_files:
try:
tree = ET.parse(xml_file)
root = tree.getroot()
game_item = root.find('GameItem')
if game_item is not None:
game_id_xml = game_item.get('Name') or game_item.get('PackageName')
if game_id_xml and game_id_xml.replace('_', '.') == game_id:
game_name = game_item.get('TitleEn', 'Unnamed Game')
break
except ET.ParseError:
continue
if game_name != 'Unknown Game':
display_name = game_name
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{vkplay_launcher}/\" %command% 'vkplay://play/{game_id}'"
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{vkplay_launcher}/pfx/drive_c/users/steamuser/AppData/Local/GameCenter/GameCenter.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{vkplay_launcher}/pfx/drive_c/users/steamuser/AppData/Local/GameCenter/\""
create_new_entry(exe_path, display_name, launch_options, start_dir)
# End of VK Play Scanner
# HoYo Play Scanner
file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{hoyoplay_launcher}/pfx/drive_c/users/steamuser/AppData/Roaming/Cognosphere/HYP/1_0/data/gamedata.dat"
# Check if the file exists
if not os.path.exists(file_path):
print("Skipping HoYo Play scanner: File does not exist.")
else:
def extract_json_objects(data):
decoder = json.JSONDecoder()
json_objects = []
decoded = data.decode("utf-8", errors="ignore")
idx = 0
length = len(decoded)
while idx < length:
try:
json_obj, end = decoder.raw_decode(decoded[idx:])
if isinstance(json_obj, dict):
json_objects.append(json_obj)
idx += end
except json.JSONDecodeError:
idx += 1
return json_objects
with open(file_path, "rb") as f:
f.read(8)
raw_data = f.read()
json_objects = extract_json_objects(raw_data)
games = {}
for entry in json_objects:
exe = entry.get("gameInstallStatus", {}).get("gameExeName", "").strip()
path = entry.get("installPath", "").strip()
persist = entry.get("persistentInstallPath", "").strip()
name = entry.get("gameShortcutName", "").strip()
biz = entry.get("gameBiz", "").strip()
if exe and path:
key = name or exe
if key not in games:
games[key] = {
"exe_name": exe,
"install_path": path,
"persistent_path": persist,
"shortcut_name": name,
"gamebiz": biz,
}
if games:
for game, details in sorted(games.items()):
display_name = details["shortcut_name"] or game
game_biz = details["gamebiz"]
launch_options = f'STEAM_COMPAT_DATA_PATH="{logged_in_home}/.local/share/Steam/steamapps/compatdata/{hoyoplay_launcher}/" %command% "--game={game_biz}"'
exe_path = f'"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{hoyoplay_launcher}/pfx/drive_c/Program Files/HoYoPlay/launcher.exe"'
start_dir = f'"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{hoyoplay_launcher}/pfx/drive_c/Program Files/HoYoPlay"'
if not details["install_path"] and not details["persistent_path"]:
continue
create_new_entry(exe_path, display_name, launch_options, start_dir)
# End of HoYo Play Scanner
# Game Jolt Scanner
# File paths for both the game list and package details
games_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gamejolt_launcher}/pfx/drive_c/users/steamuser/AppData/Local/game-jolt-client/User Data/Default/games.wttf"
packages_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gamejolt_launcher}/pfx/drive_c/users/steamuser/AppData/Local/game-jolt-client/User Data/Default/packages.wttf"
# Check if both files exist before proceeding
if not os.path.exists(games_file_path) or not os.path.exists(packages_file_path):
print("One or both of the files do not exist. Skipping Game Jolt Scanner.")
else:
try:
# Load the games file
with open(games_file_path, 'r') as f:
games_data = json.load(f)
# Load the packages file
with open(packages_file_path, 'r') as f:
packages_data = json.load(f)
# Check if 'objects' exists in the games data
if 'objects' in games_data:
# Iterate through each game object in the games file
for game_id, game_info in games_data['objects'].items():
# Default values if information is missing
description = 'No Description'
install_dir = 'No Install Directory'
version = 'No Version Info'
executable_path = 'No Executable Path'
# Iterate over the 'objects' in the packages file to find a match
for package_id, package_info in packages_data.get('objects', {}).items():
# Check if the game_id in the package matches the current game_id
if package_info.get('game_id') == int(game_id): # Match on game_id
# Extract information from the matched package
description = package_info.get('description', description)
install_dir = package_info.get('install_dir', install_dir)
# Safe extraction of version_number from 'release'
release_info = package_info.get('release', {})
version = release_info.get('version_number', version)
# Handle missing or empty launch options
if package_info.get('launch_options'):
executable_path = package_info['launch_options'][0].get('executable_path', executable_path)
break
# Print the combined game info
#print(f"\nGame ID: {game_id}")
#print(f"Title: {game_info.get('title', 'No Title')}")
#print(f"Install Directory: {install_dir}")
#print("-" * 40) # Separator line for clarity
# Set the display name to the game shortcut name from the JSON
display_name = game_info.get('title', 'No Title')
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gamejolt_launcher}/\" %command% --dir \"{install_dir}\" run"
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gamejolt_launcher}/pfx/drive_c/users/steamuser/AppData/Local/GameJoltClient/GameJoltClient.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gamejolt_launcher}/pfx/drive_c/users/steamuser/AppData/Local/GameJoltClient\""
# Create the new entry (this is where you can use your custom function for Steam shortcuts)
create_new_entry(exe_path, display_name, launch_options, start_dir)
else:
print("'objects' key not found in the games data.")
except json.JSONDecodeError as e:
print(f"Error decoding JSON: {e}")
except FileNotFoundError as e:
print(f"Error: File not found - {e}")
except Exception as e:
print(f"An error occurred: {e}")
# End of Game Jolt Scanner
#Minecraft Legacy Launcher Scanner
# Path to the JSON file
file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{minecraft_launcher}/pfx/drive_c/users/deck/AppData/Roaming/.minecraft/launcher_settings.json"
# Function to convert Windows path to Unix path dynamically
def convert_to_unix_path(windows_path, home_dir):
unix_path = windows_path.replace('\\', '/')
if len(windows_path) > 2 and windows_path[1] == ":":
unix_path = unix_path[2:]
unix_path = os.path.join(home_dir, unix_path.lstrip('/'))
return unix_path
# Check if the JSON file exists
if os.path.exists(file_path):
try:
with open(file_path, 'r') as file:
# Parse the JSON data
data = json.load(file)
# Extract the productLibraryDir
product_library_dir = data.get('productLibraryDir')
if product_library_dir:
home_dir = os.path.expanduser("~")
unix_product_library_dir = convert_to_unix_path(product_library_dir, home_dir)
# Define the target file path
target_file = os.path.join(unix_product_library_dir, 'dungeons', 'dungeons', 'Dungeons.exe')
# Check if the file exists
if os.path.exists(target_file):
print(f"File exists: {target_file}")
else:
print(f"File does not exist: {target_file}")
# Set the display name to the game shortcut name from the JSON
display_name = "Minecraft Dungeons"
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{minecraft_launcher}/\" %command%"
exe_path = f"\"{target_file}\""
start_dir = f"\"{os.path.dirname(target_file)}\""
# Create the new entry (this is where you can use your custom function for Steam shortcuts)
create_new_entry(exe_path, display_name, launch_options, start_dir)
else:
print("Key 'productLibraryDir' not found in the JSON.")
except json.JSONDecodeError:
print("Error decoding the JSON file.")
else:
print("Skipping Minecraft Legacy Launcher Scanner")
# End of the Minecraft Legacy Launcher
#IndieGala Scanner
real_indie_launcher_path = os.path.realpath(
f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{indie_launcher}"
)
print(f"Resolved indie_launcher path: {real_indie_launcher_path}")
installed_json_path = os.path.join(
real_indie_launcher_path,
"pfx/drive_c/users/steamuser/AppData/Roaming/IGClient/storage/installed.json"
)
default_install_path_file = os.path.join(
real_indie_launcher_path,
"pfx/drive_c/users/steamuser/AppData/Roaming/IGClient/storage/default-install-path.json"
)
def file_is_valid(file_path):
return os.path.exists(file_path) and os.path.getsize(file_path) > 0
def windows_to_linux_path(windows_path):
linux_base = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{indie_launcher}/pfx/drive_c/"
if windows_path.startswith("C:/"):
return linux_base + windows_path[3:].replace("\\", "/")
return windows_path.replace("\\", "/")
def find_exe_file(base_path, slugged_name, game_name):
search_dir = os.path.join(base_path, slugged_name)
if not os.path.exists(search_dir):
print(f"Game folder not found: {search_dir}")
return None
possible_names = [
f"{game_name}.exe",
f"{game_name.title().replace(' ', '')}.exe",
f"{game_name.replace(' ', '')}.exe",
f"{game_name.lower().replace(' ', '').replace('-', '')}.exe",
f"{slugged_name}.exe",
f"{slugged_name.replace('-', '')}.exe",
]
for name in possible_names:
full_path = windows_to_linux_path(os.path.join(search_dir, name))
if os.path.exists(full_path):
return full_path
return None
if not file_is_valid(installed_json_path) or not file_is_valid(default_install_path_file):
print("Required JSON files missing or empty. Skipping scan.")
else:
with open(default_install_path_file, "r") as f:
default_data = json.load(f)
default_install_path = default_data if isinstance(default_data, str) else default_data.get("default-install-path", "C:/IGClientGames")
default_install_path = windows_to_linux_path(default_install_path)
with open(installed_json_path, "r") as f:
data = json.load(f)
for game_entry in data:
game_data = game_entry["target"]["game_data"]
game_info = game_entry["target"]["item_data"]
game_name = game_info.get("name", "Unnamed Game")
slugged_name = game_info.get("slugged_name", "missing-slug")
location = windows_to_linux_path(game_entry.get("path", default_install_path))
exe_path = game_data.get("exe_path")
game_path = None
if exe_path:
guessed_path = windows_to_linux_path(os.path.join(location, exe_path))
if os.path.exists(guessed_path):
game_path = guessed_path
else:
parts = exe_path.replace("\\", "/").split("/")
if len(parts) > 1:
parts[0] = slugged_name
alt_path = windows_to_linux_path(os.path.join(location, *parts))
if os.path.exists(alt_path):
game_path = alt_path
else:
print(f"Exe path invalid for {game_name}, trying fallback.")
game_path = find_exe_file(location, slugged_name, game_name)
else:
game_path = find_exe_file(location, slugged_name, game_name)
else:
print(f"No exe_path for {game_name}, using fallback.")
game_path = find_exe_file(location, slugged_name, game_name)
if not game_path or not os.path.exists(game_path):
print(f"Skipping {game_name}: Executable not found.")
continue
start_dir = os.path.dirname(game_path)
launchoptions = f'STEAM_COMPAT_DATA_PATH="{logged_in_home}/.local/share/Steam/steamapps/compatdata/{indie_launcher}/" %command%'
create_new_entry(f"\"{game_path}\"", game_name, launchoptions, f"\"{start_dir}\"")
#End of IndieGala Scanner
# chrome bookmark scanner for xbox and geforce
# Path to the Chrome Bookmarks file
bookmarks_file_path = f"{logged_in_home}/.var/app/com.google.Chrome/config/google-chrome/Default/Bookmarks"
# Check if the bookmarks file exists
if not os.path.exists(bookmarks_file_path):
print("Chrome Bookmarks not found. Skipping scanning for Bookmarks.")
else:
# Lists to store results
geforce_now_urls = []
xbox_urls = []
luna_urls = []
with open(bookmarks_file_path, 'r') as f:
data = json.load(f)
# Loop through the "Other bookmarks" folder
for item in data['roots']['other']['children']:
if item['type'] == "url":
name = item['name'].strip()
url = item['url']
if not name:
continue
# GeForce NOW
if "play.geforcenow.com/games" in url:
if name == "GeForce NOW":
continue
game_name = name.replace(" on GeForce NOW", "").strip()
url = url.split("&")[0] if "&" in url else url
geforce_now_urls.append(("GeForce NOW", game_name, url))
# Xbox Cloud Gaming
elif "www.xbox.com/en-US/play/games/" in url:
# Clean up the name
if name.startswith("Play "):
game_name = name.replace("Play ", "").split(" |")[0].strip()
else:
game_name = name.split(" |")[0].strip()
if game_name:
xbox_urls.append(("Xbox", game_name, url))
# Amazon Luna
elif "luna.amazon.com/game/" in url:
# Clean up the name
if name.startswith("Play "):
game_name = name.replace("Play ", "").split(" |")[0].strip()
else:
game_name = name.split(" |")[0].strip()
if game_name:
luna_urls.append(("Amazon Luna", game_name, url))
# Merge all platforms' URLs into a single list for processing
all_urls = geforce_now_urls + xbox_urls + luna_urls
for platform_name, game_name, url in all_urls:
print(f"{platform_name}: {game_name} - {url}")
# Encode URL to prevent issues with special characters
encoded_url = quote(url, safe=":/?=&")
chromelaunch_options = (
f'run --branch=stable --arch=x86_64 --command=/app/bin/chrome --file-forwarding com.google.Chrome @@u @@ '
f'--window-size=1280,800 --force-device-scale-factor=1.00 --device-scale-factor=1.00 '
f'--start-fullscreen {encoded_url} --no-first-run --enable-features=OverlayScrollbar'
)
chromedirectory = os.environ.get("chromedirectory", "/usr/bin/flatpak")
chrome_startdir = os.environ.get("chrome_startdir", "/usr/bin")
# Replace this with whatever function or method you're using to handle the entries
create_new_entry(
chromedirectory,
game_name,
chromelaunch_options,
chrome_startdir,
)
#end of chrome scanner for xbox and geforce bookmarks
# Waydroid scanner
# Check for Waydroid
if shutil.which("waydroid") is None:
print("Waydroid not found. Skipping Waydroid scanner.")
else:
applications_dir = f"{logged_in_home}/.local/share/applications/"
ignored_files = {
"waydroid.com.android.inputmethod.latin.desktop",
"waydroid.com.android.gallery3d.desktop",
"waydroid.com.android.documentsui.desktop",
"waydroid.com.android.settings.desktop",
"waydroid.org.lineageos.eleven.desktop",
"waydroid.com.android.calculator2.desktop",
"waydroid.com.android.contacts.desktop",
"waydroid.org.lineageos.etar.desktop",
"waydroid.org.lineageos.jelly.desktop",
"waydroid.com.android.camera2.desktop",
"waydroid.com.android.deskclock.desktop",
"waydroid.org.lineageos.recorder.desktop"
}
exe_path = f'{logged_in_home}/Android_Waydroid/Android_Waydroid_Cage.sh'
start_dir = f'{logged_in_home}/Android_Waydroid/'
if os.path.isdir(applications_dir):
for file_name in os.listdir(applications_dir):
if not file_name.endswith(".desktop") or file_name in ignored_files:
continue
file_path = os.path.join(applications_dir, file_name)
try:
with open(file_path, "r", encoding="utf-8") as f:
content = f.read().lower()
if "waydroid" not in content:
continue
parser = configparser.ConfigParser(strict=False)
parser.read(file_path)
display_name = parser.get("Desktop Entry", "Name", fallback=None)
exec_cmd = parser.get("Desktop Entry", "Exec", fallback="")
if not display_name or "waydroid app launch" not in exec_cmd:
continue
parts = exec_cmd.strip().split()
app_name = parts[-1] if len(parts) >= 3 else None
if not app_name:
continue
create_new_entry(
shortcutdirectory=f'"{exe_path}"',
appname=display_name,
launchoptions=f'"{app_name}"',
startingdir=start_dir
)
except Exception as e:
print(f"Failed to process {file_name}: {e}")
else:
print(f"Applications directory not found: {applications_dir}")
#end of waydroid scanner
#Geforce Now Flatpak Scanner
def check_and_create_geforce_shortcut():
"""Check if GeForce NOW Flatpak is installed, and create shortcut if it is."""
installed = False
try:
subprocess.run(["flatpak", "info", "--user", "com.nvidia.geforcenow"],
check=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
installed = True
except subprocess.CalledProcessError:
try:
subprocess.run(["flatpak", "info", "--system", "com.nvidia.geforcenow"],
check=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
installed = True
except subprocess.CalledProcessError:
pass
if not installed:
print("Skipping NVIDIA GeForce NOW scanner — Flatpak not found.")
return
# GeForce NOW is installed — create shortcut
exe_path = "/usr/bin/flatpak"
display_name = "NVIDIA GeForce NOW"
app_name = "run com.nvidia.geforcenow"
start_dir = "/usr/bin"
create_new_entry(
shortcutdirectory=f'"{exe_path}"',
appname=display_name,
launchoptions=app_name,
startingdir=f'"{start_dir}"'
)
# Call directly
check_and_create_geforce_shortcut()
# End of Geforce Now Flatpak Scanner
#STOVE Client Scanner
steam_compat_base = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{stove_launcher}"
stove_launcher_path = os.path.join(steam_compat_base, "pfx/drive_c/ProgramData/Smilegate/STOVE/STOVE.exe")
client_config_path = os.path.join(steam_compat_base, "pfx/drive_c/users/steamuser/AppData/Local/STOVE/Config/ClientConfig.json")
if not os.path.isfile(client_config_path):
print("Skipping STOVE Scanner ClientConfig.json not found at", client_config_path)
else:
with open(client_config_path, "r", encoding="utf-8") as f:
client_config = json.load(f)
win_games_dir = client_config.get("defaultPath", "")
if not win_games_dir:
print("No defaultPath found in ClientConfig.json")
else:
linux_games_dir = win_games_dir.replace("C:\\", f"{steam_compat_base}/pfx/drive_c/").replace("\\", "/")
if not os.path.isdir(linux_games_dir):
print("Games directory not found at", linux_games_dir)
else:
search_pattern = os.path.join(linux_games_dir, "*/combinedata_manifest/GameManifest_*.upf")
manifest_files = glob.glob(search_pattern)
if not manifest_files:
print("No game manifest files found")
else:
for manifest_path in manifest_files:
try:
with open(manifest_path, "r", encoding="utf-8") as mf:
game_data = json.load(mf)
game_id = game_data.get("game_id")
game_title = game_data.get("game_title", game_id)
if not game_id:
print("Missing game_id in manifest:", manifest_path)
continue
launch_options = f'STEAM_COMPAT_DATA_PATH="{steam_compat_base}" %command% sgup://run/{game_id}'
create_new_entry(
shortcutdirectory=f'"{stove_launcher_path}"',
appname=game_title,
launchoptions=launch_options,
startingdir=f'"{os.path.dirname(stove_launcher_path)}"'
)
except Exception as e:
print("Error reading manifest", manifest_path, ":", e)
#End of STOVE Client Scanner
# List of game names to skip fetching descriptions for
skip_games = {'Epic Games', 'GOG Galaxy', 'Ubisoft Connect', 'Battle.net', 'EA App',
'Amazon Games', 'itch.io', 'Legacy Games', 'Humble Bundle', 'IndieGala Client',
'Rockstar Games Launcher', 'Glyph', 'Minecraft Launcher', 'Playstation Plus',
'VK Play', 'HoYoPlay', 'Nexon Launcher', 'Game Jolt Client', 'Artix Game Launcher',
'PURPLE Launcher', 'Plarium Play', 'VFUN Launcher', 'Tempo Launcher', 'ARC Launcher',
'Pokémon Trading Card Game Live', 'Antstream Arcade', 'Xbox Game Pass',
'Better xCloud', 'GeForce Now', 'Boosteroid Cloud Gaming', 'Stim.io', 'WatchParty',
'Netflix', 'Hulu', 'Tubi', 'Disney+', 'Amazon Prime Video', 'Youtube', 'Youtube TV',
'Amazon Luna', 'Twitch', 'Venge', 'Rocketcrab', 'Fortnite', 'WebRcade',
'WebRcade Editor', 'Afterplay.io', 'OnePlay', 'AirGPU', 'CloudDeck', 'JioGamesCloud',
'Plex', 'Apple TV+', 'Crunchyroll', 'PokéRogue', 'NonSteamLaunchers', 'Repair EA App'}
# Function to send a notification with an optional icon
def send_notification(message, icon_path=None, expire_time=5000):
"""Send a notification with the message and optional icon."""
if icon_path and os.path.exists(icon_path):
subprocess.run(['notify-send', '-a', 'NonSteamLaunchers', message, '--icon', icon_path, f'--expire-time={expire_time}'])
else:
subprocess.run(['notify-send', '-a', 'NonSteamLaunchers', message, f'--expire-time={expire_time}'])
# --- Write unique shortcuts to file ---
def write_shortcuts_to_file(file_path, created_shortcuts, skip_extensions):
existing_shortcuts = set()
if not os.path.exists(file_path):
with open(file_path, 'w'): pass
with open(file_path, 'r') as f:
existing_shortcuts.update(line.strip() for line in f)
new_shortcuts = [
name for name in created_shortcuts
if name and name not in existing_shortcuts
and not any(name.endswith(ext) for ext in skip_extensions)
]
if new_shortcuts:
with open(file_path, 'a') as f:
for name in new_shortcuts:
f.write(f"{name}\n")
print(f"New shortcuts added to {file_path}.")
else:
print("No new shortcuts to add.")
# --- End of Shortcut File Logic ---
# --- Game Descriptions Update Logic ---
def update_game_details(games_to_check, logged_in_home, skip_games):
descriptions_file_path = os.path.join(logged_in_home, '.config/systemd/user/descriptions.json')
def create_descriptions_file():
if not os.path.exists(descriptions_file_path):
try:
with open(descriptions_file_path, 'w') as file:
json.dump([], file, indent=4)
print(f"{descriptions_file_path} created successfully.")
except IOError as e:
print(f"Error creating {descriptions_file_path}: {e}")
def load_game_data():
create_descriptions_file()
try:
with open(descriptions_file_path, 'r') as file:
return json.load(file)
except (FileNotFoundError, json.JSONDecodeError):
return []
def game_exists_in_data(existing_data, game_name):
return any(game['game_name'] == game_name for game in existing_data)
def get_game_details(game_name):
url = f"https://nonsteamlaunchers.onrender.com/api/details/{game_name}"
response = requests.get(url)
if response.status_code == 200:
return response.json()
else:
print(f"Error: Unable to retrieve data for {game_name}. Status code {response.status_code}")
return None
def strip_html_tags(text):
return re.sub(r'<[^>]*>', '', text)
def decode_html_entities(text):
return text.replace("\u00a0", " ").replace("\u2013", "-").replace("\u2019", "'").replace("\u2122", "")
def write_game_details(existing_data, game_details):
if not game_details:
return existing_data
if 'about_the_game' in game_details:
if game_details['about_the_game'] is not None:
game_details['about_the_game'] = strip_html_tags(game_details['about_the_game'])
game_details['about_the_game'] = decode_html_entities(game_details['about_the_game'])
else:
game_details['about_the_game'] = None
if 'game_details' in game_details:
del game_details['game_details']
if not game_exists_in_data(existing_data, game_details['game_name']):
existing_data.append(game_details)
print(f"Game details for {game_details['game_name']} added successfully.")
else:
print(f"Game details for {game_details['game_name']} already exist.")
return existing_data
existing_data = load_game_data()
changed = False
for game_name in games_to_check:
if game_name.lower() in (label.lower() for label in skip_games):
continue
existing_game = next((game for game in existing_data if game['game_name'] == game_name), None)
if existing_game and existing_game.get('about_the_game') is None:
continue
if not game_exists_in_data(existing_data, game_name):
game_details = get_game_details(game_name)
if game_details:
existing_data = write_game_details(existing_data, game_details)
changed = True
else:
existing_data = write_game_details(existing_data, {
"game_name": game_name,
"about_the_game": None
})
print(f"Inserted placeholder with null for {game_name}")
changed = True
if changed:
try:
with open(descriptions_file_path, 'w', encoding='utf-8') as file:
json.dump(existing_data, file, indent=4, ensure_ascii=False)
print(f"Updated {descriptions_file_path} with new game details.")
except IOError as e:
print(f"Error writing to {descriptions_file_path}: {e}")
else:
print("No new game details added.")
# --- End of Game Descriptions Update Logic ---
# --- Boot Video Logic ---
def get_boot_video(game_name, logged_in_home):
# Dynamically build the list of app names to exclude from API requests
excluded_apps = skip_games
OVERRIDE_PATH = os.path.expanduser(f'{logged_in_home}/.steam/root/config/uioverrides/movies')
REQUEST_RETRIES = 5
def sanitize_filename(filename):
return re.sub(r'[<>:"/\\|?*]', '_', filename)
def download_video(video, target_dir):
"""Download video if it does not already exist."""
sanitized_name = sanitize_filename(video['name'])
file_path = os.path.join(target_dir, f"{sanitized_name}.webm")
if os.path.exists(file_path):
print(f"Skipping {file_path}, already exists.")
return
os.makedirs(target_dir, exist_ok=True)
download_url = video.get('download_url')
if download_url:
try:
response = requests.get(download_url)
if response.status_code == 200:
with open(file_path, 'wb') as f:
f.write(response.content)
print(f"Downloaded {file_path}")
else:
print(f"Failed to download {file_path}, status code: {response.status_code}")
except requests.exceptions.RequestException as e:
print(f"Download failed for {file_path}: {e}")
else:
print("No download URL found for video.")
try:
# Check if the game_name is in the excluded list and skip if so
if game_name.lower() in [app.lower() for app in excluded_apps]:
print(f"Skipping boot video for {game_name}, as it's in the excluded apps list.")
return # Skip downloading this video
for _ in range(REQUEST_RETRIES):
try:
response = requests.get('https://steamdeckrepo.com/api/posts/all', verify=certifi.where())
if response.status_code == 200:
data = response.json().get('posts', [])
break
elif response.status_code == 429:
raise Exception('Rate limit exceeded, try again in a minute')
else:
print(f'steamdeckrepo fetch failed, status={response.status_code}')
except requests.exceptions.RequestException as e:
print(f"Request failed: {e}")
else:
raise Exception(f'Retry attempts exceeded')
# Use the game_name directly instead of splitting it into words
search_terms = [game_name.lower()]
# Attempt to find a matching boot video for the full game name
for term in search_terms:
filtered_videos = sorted(
(
{
'id': entry['id'],
'name': entry['title'],
'preview_video': entry['video'],
'download_url': f'https://steamdeckrepo.com/post/download/{entry["id"]}',
'target': 'boot',
'likes': entry['likes'],
}
for entry in data
if term in entry['title'].lower() and
entry['type'] == 'boot_video'
),
key=lambda x: x['likes'], reverse=True
)
if filtered_videos:
video = filtered_videos[0]
print(f"🎬 Downloading boot video: {video['name']}")
download_video(video, OVERRIDE_PATH)
return # Exit after downloading the first matching video
# If no video was found, check if the game_name has more than one word and use the first two words
if len(game_name.split()) > 1:
first_two_words = ' '.join(game_name.split()[:2]).lower()
filtered_videos = sorted(
(
{
'id': entry['id'],
'name': entry['title'],
'preview_video': entry['video'],
'download_url': f'https://steamdeckrepo.com/post/download/{entry["id"]}',
'target': 'boot',
'likes': entry['likes'],
}
for entry in data
if first_two_words in entry['title'].lower() and
entry['type'] == 'boot_video'
),
key=lambda x: x['likes'], reverse=True
)
if filtered_videos:
video = filtered_videos[0]
download_video(video, OVERRIDE_PATH)
return # Exit after downloading the first matching video
# If no video was found at all
print(f"No top boot video found for {game_name}.")
except Exception as e:
print(f"Failed to fetch steamdeckrepo: {e}")
# --- End of Boot Video Logic ---
# --- Main block (MUST remain untouched) ---
if new_shortcuts_added or shortcuts_updated:
print("Saving new config and shortcuts files")
conf = vdf.dumps(config_data, pretty=True)
try:
with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'w') as file:
file.write(conf)
except IOError as e:
print(f"Error writing to config.vdf: {e}")
try:
with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'wb') as file:
file.write(vdf.binary_dumps(shortcuts))
except IOError as e:
print(f"Error writing to shortcuts.vdf: {e}")
# --- Additional Logic ---
notified_games = set()
shortcuts_file_path = os.path.join(logged_in_home, '.config/systemd/user/shortcuts')
skip_extensions = {'.exe', '.sh', '.bat', '.msi', '.app', '.apk', '.url', '.desktop', '.AppImage'}
if created_shortcuts:
print("Created Shortcuts:")
# Process each newly created shortcut individually
for name in created_shortcuts:
print(name)
# Only fetch boot videos for games that aren't in the excluded list
if name.lower() not in [app.lower() for app in skip_games]:
print(f"Fetching boot video for: {name}")
get_boot_video(name, logged_in_home)
# Update game details for this shortcut
update_game_details([name], logged_in_home, skip_games)
# Write newly created shortcuts to the file
write_shortcuts_to_file(shortcuts_file_path, created_shortcuts, skip_extensions)
notifications = []
num_notifications = len(created_shortcuts)
# Send notifications for the new shortcuts
for i, name in enumerate(created_shortcuts):
if name in notified_games:
continue
shortcut_entry = next(
(entry for entry in shortcuts.get('shortcuts', {}).values()
if entry.get('appname') == name), None
)
if shortcut_entry:
icon_path = shortcut_entry.get('icon')
message = f"New game added! Restart Steam to apply: {name}"
# Set the expire_time based on the number of notifications
if num_notifications <= 4:
expire_time = 5000 # 5 seconds for small batches
else:
expire_time = max(1000, 1000 + (i * 200)) # Gradient for larger batches
notifications.append((message, icon_path, expire_time))
notified_games.add(name)
else:
print(f"Warning: Game '{name}' not found in shortcuts dictionary.")
for message, icon_path, expire_time in notifications:
send_notification(message, icon_path, expire_time)
time.sleep(0.1)
print("All finished, Scanner was successful!")
else:
print("No new shortcuts were added.")
print("All finished, Scanner was successful!")