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Sequenzia/lib/assets/javascripts/moe-legacy/post-frame-editor.js

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2013-10-27 01:06:58 +02:00
var create_drag_box = function(div)
{
var create_handle = function(cursor, style)
{
var handle = $(document.createElement("div"));
handle.style.position = "absolute";
handle.className = "frame-box-handle " + cursor;
handle.frame_drag_cursor = cursor;
handle.style.pointerEvents = "all";
div.appendChild(handle);
for(s in style)
{
handle.style[s] = style[s];
}
return handle;
}
/* Create the corner handles after the edge handles, so they're on top. */
create_handle("n-resize", {top: "-5px", width: "100%", height: "10px"});
create_handle("s-resize", {bottom: "-5px", width: "100%", height: "10px"});
create_handle("w-resize", {left: "-5px", height: "100%", width: "10px"});
create_handle("e-resize", {right: "-5px", height: "100%", width: "10px"});
create_handle("nw-resize", {top: "-5px", left: "-5px", height: "10px", width: "10px"});
create_handle("ne-resize", {top: "-5px", right: "-5px", height: "10px", width: "10px"});
create_handle("sw-resize", {bottom: "-5px", left: "-5px", height: "10px", width: "10px"});
create_handle("se-resize", {bottom: "-5px", right: "-5px", height: "10px", width: "10px"});
}
var apply_drag = function(dragging_mode, x, y, image_dimensions, box)
{
var move_modes = {
"move": { left: +1, top: +1, bottom: +1, right: +1 },
"n-resize": { top: +1 },
"s-resize": { bottom: +1 },
"w-resize": { left: +1 },
"e-resize": { right: +1 },
"nw-resize": { top: +1, left: +1 },
"ne-resize": { top: +1, right: +1 },
"sw-resize": { bottom: +1, left: +1 },
"se-resize": { bottom: +1, right: +1 }
}
var mode = move_modes[dragging_mode];
var result = {
left: box.left,
top: box.top,
width: box.width,
height: box.height
};
var right = result.left + result.width;
var bottom = result.top + result.height;
if(dragging_mode == "move")
{
/* In move mode, clamp the movement. In other modes, clip the size below. */
x = clamp(x, -result.left, image_dimensions.width-right);
y = clamp(y, -result.top, image_dimensions.height-bottom);
}
/* Apply the drag. */
if(mode.top != null) result.top += y * mode.top;
if(mode.left != null) result.left += x * mode.left;
if(mode.right != null) right += x * mode.right;
if(mode.bottom != null) bottom += y * mode.bottom;
if(dragging_mode != "move")
{
/* Only clamp the dimensions that were modified. */
if(mode.left != null) result.left = clamp(result.left, 0, right-1);
if(mode.top != null) result.top = clamp(result.top, 0, bottom-1);
if(mode.bottom != null) bottom = clamp(bottom, result.top+1, image_dimensions.height);
if(mode.right != null) right = clamp(right, result.left+1, image_dimensions.width);
}
result.width = right - result.left;
result.height = bottom - result.top;
return result;
}
/*
* Given a frame, its post and an image, return the frame's rectangle scaled to
* the size of the image.
*/
var frame_dimensions_to_image = function(frame, image, post)
{
var result = {
top: frame.source_top,
left: frame.source_left,
width: frame.source_width,
height: frame.source_height
};
result.left *= image.width / post.width;
result.top *= image.height / post.height;
result.width *= image.width / post.width;
result.height *= image.height / post.height;
result.top = Math.round(result.top); result.left = Math.round(result.left);
result.width = Math.round(result.width); result.height = Math.round(result.height);
return result;
}
/*
* Convert dimensions scaled to an image back to the source resolution.
*/
var frame_dimensions_from_image = function(frame, image, post)
{
var result = {
source_top: frame.top,
source_left: frame.left,
source_width: frame.width,
source_height: frame.height
};
/* Scale the coordinates back into the source resolution. */
result.source_top /= image.height / post.height;
result.source_left /= image.width / post.width;
result.source_height /= image.height / post.height;
result.source_width /= image.width / post.width;
result.source_top = Math.round(result.source_top); result.source_left = Math.round(result.source_left);
result.source_width = Math.round(result.source_width); result.source_height = Math.round(result.source_height);
return result;
}
FrameEditor = function(container, image_container, popup_container, options)
{
this.container = container;
this.popup_container = popup_container;
this.image_container = image_container;
this.options = options;
this.show_corner_drag = true;
this.image_frames = [];
/* Event handlers which are set only while the tag editor is open: */
this.open_handlers = [];
/* Set up the four parts of the corner dragger. */
var popup_parts = [".frame-editor-nw", ".frame-editor-ne", ".frame-editor-sw", ".frame-editor-se"];
this.corner_draggers = [];
for(var i = 0; i < popup_parts.length; ++i)
{
var part = popup_parts[i];
var div = this.popup_container.down(part);
var corner_dragger = new CornerDragger(div, part, {
onUpdate: function() {
this.update_frame_in_list(this.editing_frame);
this.update_image_frame(this.editing_frame);
}.bind(this)
});
this.corner_draggers.push(corner_dragger);
}
/* Create the main frame. This sits on top of the image, receives mouse events and
* holds the individual frames. */
var div = $(document.createElement("div"));
div.style.position = "absolute";
div.style.left = "0";
div.style.top = "0";
div.className = "frame-editor-main-frame";
this.image_container.appendChild(div);
this.main_frame = div;
this.main_frame.hide();
/* Frame editor buttons: */
this.container.down(".frame-editor-add").on("click", function(e) { e.stop(); this.add_frame(); }.bindAsEventListener(this));
/* Buttons in the frame table: */
this.container.on("click", ".frame-label", function(e, element) {
e.stop();
var frame_idx = element.up(".frame-row").frame_idx;
this.focus(frame_idx);
}.bind(this));
this.container.on("click", ".frame-delete", function(e, element) {
e.stop();
var frame_idx = element.up(".frame-row").frame_idx;
this.delete_frame(frame_idx);
}.bind(this));
this.container.on("click", ".frame-up", function(e, element) {
e.stop();
var frame_idx = element.up(".frame-row").frame_idx;
this.move_frame(frame_idx, frame_idx-1);
}.bind(this));
this.container.on("click", ".frame-down", function(e, element) {
e.stop();
var frame_idx = element.up(".frame-row").frame_idx;
this.move_frame(frame_idx, frame_idx+1);
}.bind(this));
this.container.down("table").on("change", function(e) {
this.form_data_changed();
}.bind(this));
}
FrameEditor.prototype.move_frame = function(frame_idx, frame_idx_target)
{
var post = Post.posts.get(this.post_id);
frame_idx_target = Math.max(frame_idx_target, 0);
frame_idx_target = Math.min(frame_idx_target, post.frames_pending.length-1);
if(frame_idx == frame_idx_target)
return;
var frame = post.frames_pending[frame_idx];
post.frames_pending.splice(frame_idx, 1);
post.frames_pending.splice(frame_idx_target, 0, frame);
this.repopulate_table();
/* Reset the focus. If the item that was moved was focused, focus on it in
* its new position. */
var editing_frame = this.editing_frame == frame_idx? frame_idx_target:this.editing_frame;
this.editing_frame = null;
this.focus(editing_frame);
}
FrameEditor.prototype.form_data_changed = function()
{
var post = Post.posts.get(this.post_id);
for(var i = 0; i < post.frames_pending.length; ++i)
this.update_frame_from_list(i);
this.update();
}
FrameEditor.prototype.set_drag_to_create = function(enable)
{
this.drag_to_create = enable;
}
FrameEditor.prototype.update_show_corner_drag = function()
{
var shown = this.post_id != null && this.editing_frame != null && this.show_corner_drag;
if(Prototype.Browser.WebKit)
{
/* Work around a WebKit (maybe just a Chrome) issue. Images are downloaded immediately, but
* they're only decompressed the first time they're actually painted on screen. This happens
* late, after all style is applied: hiding with display: none, visibility: hidden or even
* opacity: 0 causes the image to not be decoded until it's displayed, which causes a huge
* UI hitch the first time the user drags a box. Work around this by setting opacity very
* small; it'll trick it into decoding the image, but it'll clip to 0 when rendered. */
if(shown)
{
this.popup_container.style.opacity = 1;
this.popup_container.style.pointerEvents = "";
this.popup_container.style.position = "static";
}
else
{
this.popup_container.style.opacity = 0.001;
/* Make sure the invisible element doesn't interfere with the page; disable pointer-events
* so it doesn't receive clicks, and set it to absolute so it doesn't affect the size of its
* containing box. */
this.popup_container.style.pointerEvents = "none";
this.popup_container.style.position = "absolute";
this.popup_container.style.top = "0px";
this.popup_container.style.right = "0px";
}
this.popup_container.show();
}
else
{
this.popup_container.show(shown);
}
for(var i = 0; i < this.corner_draggers.length; ++i)
this.corner_draggers[i].update();
}
FrameEditor.prototype.set_show_corner_drag = function(enable)
{
this.show_corner_drag = enable;
this.update_show_corner_drag();
}
FrameEditor.prototype.set_image_dimensions = function(width, height)
{
var editing_frame = this.editing_frame;
var post_id = this.post_id;
this.close();
this.image_dimensions = {width: width, height: height};
this.main_frame.style.width = this.image_dimensions.width + "px";
this.main_frame.style.height = this.image_dimensions.height + "px";
if(post_id != null)
{
this.open(post_id);
this.focus(editing_frame);
}
}
/*
* Like document.elementFromPoint, but returns an array of all elements at the given point.
* If a top element is specified, stop if it's reached without including it in the list.
*
*/
var elementArrayFromPoint = function(x, y, top)
{
var elements = [];
while(1)
{
var element = document.elementFromPoint(x, y);
if(element == this.main_frame || element == document.documentElement)
break;
element.original_display = element.style.display;
element.style.display = "none";
elements.push(element);
}
/* Restore the elements we just hid. */
elements.each(function(e) {
e.style.display = e.original_display;
e.original_display = null;
});
return elements;
}
FrameEditor.prototype.is_opened = function()
{
return this.post_id != null;
}
/* Open the frame editor if it isn't already, and focus on the specified frame. */
FrameEditor.prototype.open = function(post_id)
{
if(this.image_dimensions == null)
throw "Must call set_image_dimensions before open";
if(this.post_id != null)
return;
this.post_id = post_id;
this.editing_frame = null;
this.dragging_item = null;
this.container.show();
this.main_frame.show();
this.update_show_corner_drag();
var post = Post.posts.get(this.post_id);
/* Tell the corner draggers which post we're working on now, so they'll start
* loading the JPEG version immediately if necessary. Otherwise, we'll start
* loading it the first time we focus a frame, which will hitch the editor for
* a while in Chrome. */
for(var i = 0; i < this.corner_draggers.length; ++i)
this.corner_draggers[i].set_post_id(this.post_id);
this.open_handlers.push(
document.on("keydown", function(e) {
if (e.keyCode == Event.KEY_ESC) { this.discard(); }
}.bindAsEventListener(this))
)
/* If we havn't done so already, make a backup of this post's frames. We'll restore
* from this later if the user cancels the edit. */
this.original_frames = Object.toJSON(post.frames_pending);
this.repopulate_table();
this.create_dragger();
if(post.frames_pending.length > 0)
this.focus(0);
this.update();
}
FrameEditor.prototype.create_dragger = function()
{
if(this.dragger)
this.dragger.destroy();
this.dragger = new DragElement(this.main_frame, {
ondown: function(e) {
var post = Post.posts.get(this.post_id);
/*
* Figure out which element(s) we're clicking on. The click may lie on a spot
* where multiple frames overlap; make a list.
*
* Temporarily enable pointerEvents on the frames, so elementFromPoint will
* resolve them.
*/
this.image_frames.each(function(frame) { frame.style.pointerEvents = "all"; });
var clicked_elements = elementArrayFromPoint(e.x, e.y, this.main_frame);
this.image_frames.each(function(frame) { frame.style.pointerEvents = "none"; });
/* If we clicked on a handle, prefer it over frame bodies at the same spot. */
var element = null;
clicked_elements.each(function(e) {
/* If a handle was clicked, always prefer it. Use the first handle we find,
* so we prefer the corner handles (which are always on top) to edge handles. */
if(element == null && e.hasClassName("frame-box-handle"))
element = e;
}.bind(this));
/* If a handle wasn't clicked, prefer the frame that's currently focused. */
if(element == null)
{
clicked_elements.each(function(e) {
if(!e.hasClassName("frame-editor-frame-box"))
e = e.up(".frame-editor-frame-box");
if(this.image_frames.indexOf(e) == this.editing_frame)
element = e;
}.bind(this));
}
/* Otherwise, just use the first item that was found. */
if(element == null)
element = clicked_elements[0];
/* If a handle was clicked on, find the frame element that contains it. */
var frame_element = element;
if(!frame_element.hasClassName("frame-editor-frame-box"))
frame_element = frame_element.up(".frame-editor-frame-box");
/* If we didn't click on a frame box at all, create a new one. */
if(frame_element == null)
{
if(!this.drag_to_create)
return;
this.dragging_new = true;
}
else
this.dragging_new = false;
/* If the element we actually clicked on was one of the edge handles, set the drag
* mode based on which one was clicked. */
if(element.hasClassName("frame-box-handle"))
this.dragging_mode = element.frame_drag_cursor
else
this.dragging_mode = "move";
if(frame_element && frame_element.hasClassName("frame-editor-frame-box"))
{
var frame_idx = this.image_frames.indexOf(frame_element);
this.dragging_idx = frame_idx;
var frame = post.frames_pending[this.dragging_idx];
this.dragging_anchor = frame_dimensions_to_image(frame, this.image_dimensions, post);
}
this.focus(this.dragging_idx);
/* If we're dragging a handle, override the drag class so the pointer will
* use the handle pointer instead of the drag pointer. */
this.dragger.overriden_drag_class = this.dragging_mode == "move"? null: this.dragging_mode;
this.dragger.options.snap_pixels = this.dragging_new? 10:0;
/* Stop propagation of the event, so any other draggers in the chain don't start. In
* particular, when we're dragging inside the image, we need to stop WindowDragElementAbsolute.
* Only do this if we're actually dragging, not if we aborted due to this.drag_to_create. */
e.latest_event.stopPropagation();
}.bind(this),
onup: function(e) {
this.dragging_idx = null;
this.dragging_anchor = null;
}.bind(this),
ondrag: function(e) {
var post = Post.posts.get(this.post_id);
if(this.dragging_new)
{
/* Pick a dragging mode based on which way we were dragged. This is a
* little funny; we should probably be able to drag freely, not be fixed
* to the first direction we drag. */
if(e.aX > 0 && e.aY > 0) this.dragging_mode = "se-resize";
else if(e.aX > 0 && e.aY < 0) this.dragging_mode = "ne-resize";
else if(e.aX < 0 && e.aY > 0) this.dragging_mode = "sw-resize";
else if(e.aX < 0 && e.aY < 0) this.dragging_mode = "nw-resize";
else return;
this.dragging_new = false;
/* Create a new, empty frame. When we get to the regular drag path below we'll
* give it its real size, based on how far we've dragged so far. */
var frame_offset = this.main_frame.cumulativeOffset();
var dims = {
left: e.dragger.anchor_x - frame_offset.left,
top: e.dragger.anchor_y - frame_offset.top,
height: 0,
width: 0
};
this.dragging_anchor = dims;
var source_dims = frame_dimensions_from_image(dims, this.image_dimensions, post);
this.dragging_idx = this.add_frame(source_dims);
post.frames_pending[this.editing_frame] = source_dims;
}
if(this.dragging_idx == null)
return;
var dims = apply_drag(this.dragging_mode, e.aX, e.aY, this.image_dimensions, this.dragging_anchor);
/* Scale the changed dimensions back to the source resolution and apply them
* to the frame. */
var source_dims = frame_dimensions_from_image(dims, this.image_dimensions, post);
post.frames_pending[this.editing_frame] = source_dims;
this.update_frame_in_list(this.editing_frame);
this.update_image_frame(this.editing_frame);
}.bind(this)
});
}
FrameEditor.prototype.repopulate_table = function()
{
var post = Post.posts.get(this.post_id);
/* Clear the table. */
var tbody = this.container.down(".frame-list").down("TBODY");
while(tbody.firstChild)
tbody.removeChild(tbody.firstChild);
/* Clear the image frames. */
this.image_frames.each(function(f) {
f.parentNode.removeChild(f);
}.bind(this));
this.image_frames = [];
for(var i = 0; i < post.frames_pending.length; ++i)
{
this.add_frame_to_list(i);
this.create_image_frame();
this.update_image_frame(i);
}
}
FrameEditor.prototype.update = function()
{
this.update_show_corner_drag();
if(this.image_dimensions == null)
return;
var post = Post.posts.get(this.post_id);
if(post != null)
{
for(var i = 0; i < post.frames_pending.length; ++i)
this.update_image_frame(i);
}
}
/* If the frame editor is open, discard changes and close it. */
FrameEditor.prototype.discard = function()
{
if(this.post_id == null)
return;
/* Save revert_to, and close the editor before reverting, to make sure closing
* the editor doesn't change anything. */
var revert_to = this.original_frames;
var post_id = this.post_id;
this.close();
/* Revert changes. */
var post = Post.posts.get(post_id);
post.frames_pending = revert_to.evalJSON();
}
/* Get the frames specifier for the post's frames. */
FrameEditor.prototype.get_current_frames_spec = function()
{
var post = Post.posts.get(this.post_id);
var frame = post.frames_pending;
var frame_specs = [];
post.frames_pending.each(function(frame) {
var s = frame.source_left + "x" + frame.source_top + "," + frame.source_width + "x" + frame.source_height;
frame_specs.push(s);
}.bind(this));
return frame_specs.join(";");
}
/* Return true if the frames have been changed. */
FrameEditor.prototype.changed = function()
{
var post = Post.posts.get(this.post_id);
var spec = this.get_current_frames_spec();
return spec != post.frames_pending_string;
}
/* Save changes to the post, if any. If not null, call finished on completion. */
FrameEditor.prototype.save = function(finished)
{
if(this.post_id == null)
{
if(finished)
finished();
return;
}
/* Save the current post_id, so it's preserved when the AJAX completion function
* below is run. */
var post_id = this.post_id;
var post = Post.posts.get(post_id);
var frame = post.frames_pending;
var spec = this.get_current_frames_spec();
if(spec == post.frames_pending_string)
{
if(finished)
finished();
return;
}
Post.update_batch([{
id: post_id,
frames_pending_string: spec
}], function(posts)
{
if(this.post_id == post_id)
{
/* The registered post has been changed, and we're still displaying it. Grab the
* new version, and updated original_frames so we no longer consider this post
* changed. */
var post = Post.posts.get(post_id);
this.original_frames = Object.toJSON(post.frames_pending);
/* In the off-chance that the frames_pending that came back differs from what we
* requested, update the display. */
this.update();
}
if(finished)
finished();
}.bind(this));
}
FrameEditor.prototype.create_image_frame = function()
{
var div = $(document.createElement("div"));
div.className = "frame-editor-frame-box";
/* Disable pointer-events on the image frame, so the handle cursors always
* show up even when an image frame lies on top of it. */
div.style.pointerEvents = "none";
// div.style.opacity=0.1;
this.main_frame.appendChild(div);
this.image_frames.push(div);
create_drag_box(div);
}
FrameEditor.prototype.update_image_frame = function(frame_idx)
{
var post = Post.posts.get(this.post_id);
var frame = post.frames_pending[frame_idx];
/* If the focused frame is being modified, update the corner dragger as well. */
if(frame_idx == this.editing_frame)
{
for(var i = 0; i < this.corner_draggers.length; ++i)
this.corner_draggers[i].update();
}
var dimensions = frame_dimensions_to_image(frame, this.image_dimensions, post);
var div = this.image_frames[frame_idx];
div.style.left = dimensions.left + "px";
div.style.top = dimensions.top + "px";
div.style.width = dimensions.width + "px";
div.style.height = dimensions.height + "px";
if(frame_idx == this.editing_frame)
div.addClassName("focused-frame-box");
else
div.removeClassName("focused-frame-box");
}
/* Append the given frame to the editor list. */
FrameEditor.prototype.add_frame_to_list = function(frame_idx)
{
var tbody = this.container.down(".frame-list").down("TBODY");
var tr = $(document.createElement("TR"));
tr.className = "frame-row frame-" + frame_idx;
tr.frame_idx = frame_idx;
tbody.appendChild(tr);
var html = "<td><span class='frame-label'>Frame " + frame_idx + "</span></td>";
html += "<td><input class='frame-left frame-dims' size=4></td>";
html += "<td><input class='frame-top frame-dims' size=4></td>";
html += "<td><input class='frame-width frame-dims' size=4></td>";
html += "<td><input class='frame-height frame-dims' size=4></td>";
html += "<td><a class='frame-delete frame-button-box' href='#'>X</a></td>";
html += "<td><a class='frame-up frame-button-box' href='#'>⇡</a></td>";
html += "<td><a class='frame-down frame-button-box' href='#'>⇣</a></td>";
tr.innerHTML = html;
this.update_frame_in_list(frame_idx);
}
/* Update the fields of frame_idx in the table. */
FrameEditor.prototype.update_frame_in_list = function(frame_idx)
{
var post = Post.posts.get(this.post_id);
var frame = post.frames_pending[frame_idx];
var tbody = this.container.down(".frame-list").down("TBODY");
var tr = tbody.down(".frame-" + frame_idx);
tr.down(".frame-left").value = frame.source_left;
tr.down(".frame-top").value = frame.source_top;
tr.down(".frame-width").value = frame.source_width;
tr.down(".frame-height").value = frame.source_height;
}
/* Commit changes in the frame list to the frame. */
FrameEditor.prototype.update_frame_from_list = function(frame_idx)
{
var post = Post.posts.get(this.post_id);
var frame = post.frames_pending[frame_idx];
var tbody = this.container.down(".frame-list").down("TBODY");
var tr = tbody.down(".frame-" + frame_idx);
frame.source_left = tr.down(".frame-left").value;
frame.source_top = tr.down(".frame-top").value;
frame.source_width = tr.down(".frame-width").value;
frame.source_height = tr.down(".frame-height").value;
}
/* Add a new default frame to the end of the list, update the table, and edit the new frame. */
FrameEditor.prototype.add_frame = function(new_frame)
{
var post = Post.posts.get(this.post_id);
if(new_frame == null)
new_frame = {
source_top: post.height * 1/4,
source_left: post.width * 1/4,
source_width: post.width / 2,
source_height: post.height / 2
};
post.frames_pending.push(new_frame);
this.add_frame_to_list(post.frames_pending.length-1);
this.create_image_frame();
this.update_image_frame(post.frames_pending.length-1);
this.focus(post.frames_pending.length-1);
return post.frames_pending.length-1;
}
/* Delete the specified frame. */
FrameEditor.prototype.delete_frame = function(frame_idx)
{
var post = Post.posts.get(this.post_id);
/* If we're editing this frame, switch to a nearby one. */
var switch_to_frame = null;
if(this.editing_frame == frame_idx)
{
switch_to_frame = this.editing_frame;
this.focus(null);
/* If we're deleting the bottom item on the list, switch to the item above it instead. */
if(frame_idx == post.frames_pending.length-1)
--switch_to_frame;
/* If that put it over the top, we're deleting the only item. Focus no item. */
if(switch_to_frame < 0)
switch_to_frame = null;
}
/* Remove the frame from the array. */
post.frames_pending.splice(frame_idx, 1);
/* Renumber the table. */
this.repopulate_table();
/* Focus switch_to_frame, if any. */
this.focus(switch_to_frame);
}
FrameEditor.prototype.focus = function(post_frame)
{
if(this.editing_frame == post_frame)
return;
if(this.editing_frame != null)
{
var row = this.container.down(".frame-" + this.editing_frame);
row.removeClassName("frame-focused");
}
this.editing_frame = post_frame;
if(this.editing_frame != null)
{
var row = this.container.down(".frame-" + this.editing_frame);
row.addClassName("frame-focused");
}
for(var i = 0; i < this.corner_draggers.length; ++i)
this.corner_draggers[i].set_post_frame(this.editing_frame);
this.update();
}
/* Close the frame editor. Local changes are not saved or reverted. */
FrameEditor.prototype.close = function()
{
if(this.post_id == null)
return;
this.post_id = null;
this.editing_frame = null;
for(var i = 0; i < this.corner_draggers.length; ++i)
this.corner_draggers[i].set_post_id(null);
if(this.keydown_handler)
{
this.open_handlers.each(function(h) { h.stop(); });
this.open_handlers = [];
}
if(this.dragger)
this.dragger.destroy();
this.dragger = null;
this.container.hide();
this.main_frame.hide();
this.update_show_corner_drag();
/* Clear the row table. */
var tbody = this.container.down(".frame-list").down("TBODY");
while(tbody.firstChild)
tbody.removeChild(tbody.firstChild);
this.original_frames = null;
this.update();
if(this.options.onClose)
this.options.onClose(this);
}
/* Create the specified corner dragger. */
CornerDragger = function(container, part, options)
{
this.container = container;
this.part = part;
this.options = options;
var box = container.down(".frame-editor-popup-div");
/* Create a div inside each .frame-editor-popup-div floating on top of the image
* to show the border of the frame. */
var frame_box = $(document.createElement("div"));
frame_box.className = "frame-editor-frame-box";
create_drag_box(frame_box);
box.appendChild(frame_box);
this.dragger = new DragElement(box, {
snap_pixels: 0,
ondown: function(e) {
var element = document.elementFromPoint(e.x, e.y);
/* If we clicked on a drag handle, use that handle. Otherwise, choose the corner drag
* handle for the corner we're in. */
if(element.hasClassName("frame-box-handle")) this.dragging_mode = element.frame_drag_cursor;
else if(part == ".frame-editor-nw") this.dragging_mode = "nw-resize";
else if(part == ".frame-editor-ne") this.dragging_mode = "ne-resize";
else if(part == ".frame-editor-sw") this.dragging_mode = "sw-resize";
else if(part == ".frame-editor-se") this.dragging_mode = "se-resize";
var post = Post.posts.get(this.post_id);
var frame = post.frames_pending[this.post_frame];
this.dragging_anchor = frame_dimensions_to_image(frame, this.image_dimensions, post);
/* When dragging a handle, hide the cursor to get it out of the way. */
this.dragger.overriden_drag_class = this.dragging_mode == "move"? null: "hide-cursor";
/* Stop propagation of the event, so any other draggers in the chain don't start. In
* particular, when we're dragging inside the image, we need to stop WindowDragElementAbsolute.
* Only do this if we're actually dragging, not if we aborted due to this.drag_to_create. */
e.latest_event.stopPropagation();
}.bind(this),
ondrag: function(e) {
var post = Post.posts.get(this.post_id);
/* Invert the motion, since we're dragging the image around underneith the
* crop frame instead of dragging the crop frame around. */
var dims = apply_drag(this.dragging_mode, -e.aX, -e.aY, this.image_dimensions, this.dragging_anchor);
/* Scale the changed dimensions back to the source resolution and apply them
* to the frame. */
var source_dims = frame_dimensions_from_image(dims, this.image_dimensions, post);
post.frames_pending[this.post_frame] = source_dims;
if(this.options.onUpdate)
this.options.onUpdate();
}.bind(this)
});
this.update();
}
/*
* Set the post to show in the corner dragger. If post_id is null, clear any displayed
* post.
*
* When the post ID is set, the post frame is always cleared.
*/
CornerDragger.prototype.set_post_id = function(post_id)
{
this.post_id = post_id;
this.post_frame = null;
var url = null;
var img = this.container.down("img");
if(post_id != null)
{
var post = Post.posts.get(this.post_id);
this.image_dimensions = {
width: post.jpeg_width, height: post.jpeg_height
};
url = post.jpeg_url;
img.width = this.image_dimensions.width;
img.height = this.image_dimensions.height;
}
/* Don't change the image if it's already set; it causes Chrome to reprocess the
* image. */
if(img.src != url)
{
img.src = url;
if(Prototype.Browser.WebKit && url)
{
/* Decoding in Chrome takes long enough to be visible. Hourglass the cursor while it runs. */
document.documentElement.addClassName("hourglass");
(function() { document.documentElement.removeClassName("hourglass"); }.defer());
}
}
this.update();
}
CornerDragger.prototype.set_post_frame = function(post_frame)
{
this.post_frame = post_frame;
this.update();
}
CornerDragger.prototype.update = function()
{
if(this.post_id == null || this.post_frame == null)
return;
var post = Post.posts.get(this.post_id);
var frame = post.frames_pending[this.post_frame];
var dims = frame_dimensions_to_image(frame, this.image_dimensions, post);
var div = this.container;
/* Update the drag/frame box. */
var box = this.container.down(".frame-editor-frame-box");
box.style.left = dims.left + "px";
box.style.top = dims.top + "px";
box.style.width = dims.width + "px";
box.style.height = dims.height + "px";
/* Recenter the corner box. */
var top = dims.top;
var left = dims.left;
if(this.part == ".frame-editor-ne" || this.part == ".frame-editor-se")
left += dims.width;
if(this.part == ".frame-editor-sw" || this.part == ".frame-editor-se")
top += dims.height;
var offset_height = div.offsetHeight/2;
var offset_width = div.offsetWidth/2;
/*
if(this.part == ".frame-editor-nw" || this.part == ".frame-editor-ne") offset_height -= div.offsetHeight/4;
if(this.part == ".frame-editor-sw" || this.part == ".frame-editor-se") offset_height += div.offsetHeight/4;
if(this.part == ".frame-editor-nw" || this.part == ".frame-editor-sw") offset_width -= div.offsetWidth/4;
if(this.part == ".frame-editor-ne" || this.part == ".frame-editor-se") offset_width += div.offsetWidth/4;
*/
left -= offset_width;
top -= offset_height;
/* If the region is small enough that we don't have enough to fill the corner
* frames, push the frames inward so they line up. */
if(this.part == ".frame-editor-nw" || this.part == ".frame-editor-sw")
left = Math.min(left, dims.left + dims.width/2 - div.offsetWidth);
if(this.part == ".frame-editor-ne" || this.part == ".frame-editor-se")
left = Math.max(left, dims.left + dims.width/2);
if(this.part == ".frame-editor-nw" || this.part == ".frame-editor-ne")
top = Math.min(top, dims.top + dims.height/2 - div.offsetHeight);
if(this.part == ".frame-editor-sw" || this.part == ".frame-editor-se")
top = Math.max(top, dims.top + dims.height/2);
var img = this.container.down(".frame-editor-popup-div");
img.style.marginTop = (-top) + "px";
img.style.marginLeft = (-left) + "px";
}