243 lines
6.7 KiB
JavaScript
Executable File
243 lines
6.7 KiB
JavaScript
Executable File
/*
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* file must be a Blob object. Create and return a thumbnail of the image.
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* Perform an image search using post/similar.
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*
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* On completion, onComplete(result) will be called, where result is an object with
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* these properties:
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*
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* success: true or false.
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*
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* On failure:
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* aborted: true if failure was due to a user abort.
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* chromeFailure: If true, the image loaded but was empty. Chrome probably ran out
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* of memory, but the selected file may be a valid image.
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*
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* On success:
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* canvas: On success, the canvas containing the thumbnailed image.
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*
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*/
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ThumbnailUserImage = function(file, onComplete)
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{
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/* Create the shared image pool, if we havn't yet. */
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if(ThumbnailUserImage.image_pool == null)
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ThumbnailUserImage.image_pool = new ImgPoolHandler();
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this.file = file;
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this.canvas = create_canvas_2d();
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this.image = ThumbnailUserImage.image_pool.get();
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this.onComplete = onComplete;
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this.url = URL.createObjectURL(this.file);
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this.image.on("load", this.image_load_event.bindAsEventListener(this));
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this.image.on("abort", this.image_abort_event.bindAsEventListener(this));
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this.image.on("error", this.image_error_event.bindAsEventListener(this));
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document.documentElement.addClassName("progress");
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this.image.src = this.url;
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}
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/* This is a shared pool; for clarity, don't put it in the prototype. */
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ThumbnailUserImage.image_pool = null;
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/* Cancel any running request. The onComplete callback will not be called.
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* The object must not be reused. */
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ThumbnailUserImage.prototype.destroy = function()
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{
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document.documentElement.removeClassName("progress");
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this.onComplete = null;
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this.image.stopObserving();
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ThumbnailUserImage.image_pool.release(this.image);
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this.image = null;
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if(this.url != null)
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{
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URL.revokeObjectURL(this.url);
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this.url = null;
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}
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}
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ThumbnailUserImage.prototype.completed = function(result)
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{
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if(this.onComplete)
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this.onComplete(result);
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this.destroy();
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}
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/* When the image finishes loading after form_submit_event sets it, update the canvas
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* thumbnail from it. */
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ThumbnailUserImage.prototype.image_load_event = function(e)
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{
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/* Reduce the image size to thumbnail resolution. */
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var width = this.image.width;
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var height = this.image.height;
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var max_width = 128;
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var max_height = 128;
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if(width > max_width)
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{
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var ratio = max_width/width;
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height *= ratio; width *= ratio;
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}
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if(height > max_height)
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{
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var ratio = max_height/height;
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height *= ratio; width *= ratio;
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}
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width = Math.round(width);
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height = Math.round(height);
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/* Set the canvas to the image size we want. */
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var canvas = this.canvas;
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canvas.width = width;
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canvas.height = height;
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/* Blit the image onto the canvas. */
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var ctx = canvas.getContext("2d");
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/* Clear the canvas, so check_image_contents can check that the data was correctly loaded. */
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.drawImage(this.image, 0, 0, canvas.width, canvas.height);
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if(!this.check_image_contents())
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{
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this.completed({ success: false, chromeFailure: true });
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return;
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}
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this.completed({ success: true, canvas: this.canvas });
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}
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/*
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* Work around a Chrome bug. When very large images fail to load, we still get
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* onload and the image acts like a loaded, completely transparent image, instead
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* of firing onerror. This makes it difficult to tell if the image actually loaded
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* or not. Check that the image loaded by looking at the results; reject the image
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* if it's completely transparent.
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*/
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ThumbnailUserImage.prototype.check_image_contents = function()
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{
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var ctx = this.canvas.getContext("2d");
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var image = ctx.getImageData(0, 0, this.canvas.width, this.canvas.height);
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var data = image.data;
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/* Iterate through the alpha components, and search for any nonzero value. */
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var idx = 3;
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var max_idx = image.width * image.height * 4;
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while(idx < max_idx)
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{
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if(data[idx] != 0)
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return true;
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idx += 4;
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}
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return false;
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}
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ThumbnailUserImage.prototype.image_abort_event = function(e)
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{
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this.completed({ success: false, aborted: true });
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}
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/* This happens on normal errors, usually because the file isn't a supported image. */
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ThumbnailUserImage.prototype.image_error_event = function(e)
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{
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this.completed({ success: false });
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}
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/* If the necessary APIs aren't supported, don't use ThumbnailUserImage. */
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if(!("URL" in window) || create_canvas_2d() == null)
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ThumbnailUserImage = null;
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SimilarWithThumbnailing = function(form)
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{
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this.similar = null;
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this.form = form;
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this.force_file = null;
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form.on("submit", this.form_submit_event.bindAsEventListener(this));
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}
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SimilarWithThumbnailing.prototype.form_submit_event = function(e)
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{
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var post_file = this.form.down("#file");
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/* If the files attribute isn't supported, or we have no file (source upload), use regular
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* form submission. */
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if(post_file.files == null || post_file.files.length == 0)
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return;
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/* If we failed to load the image last time due to a silent Chrome error, continue with
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* the submission normally this time. */
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var file = post_file.files[0];
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if(this.force_file && this.force_file == file)
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{
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this.force_file = null;
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return;
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}
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e.stop();
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if(this.similar)
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this.similar.destroy();
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this.similar = new ThumbnailUserImage(file, this.complete.bind(this));
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}
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/* Submit a post/similar request using the image currently in the canvas. */
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SimilarWithThumbnailing.prototype.complete = function(result)
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{
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if(result.chromeFailure)
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{
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notice("The image failed to load; submitting normally...");
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this.force_file = this.file;
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/* Resend the submit event. Defer it, so the notice can take effect before we
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* navigate off the page. */
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(function() { this.form.simulate_submit(); }).bind(this).defer();
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return;
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}
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if(!result.success)
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{
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if(!result.aborted)
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alert("The file couldn't be loaded.");
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return;
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}
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/* Grab a data URL from the canvas; this is what we'll send to the server. */
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var data_url = result.canvas.toDataURL();
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/* Create the FormData containing the thumbnail image we're sending. */
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var form_data = new FormData();
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form_data.append("url", data_url);
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var req = new Ajax.Request("/post/similar.json", {
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method: "post",
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postBody: form_data,
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/* Tell Prototype not to change XHR's contentType; it breaks FormData. */
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contentType: null,
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onComplete: function(resp)
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{
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var json = resp.responseJSON;
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if(!json.success)
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{
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notice(json.reason);
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return;
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}
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/* Redirect to the search results. */
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window.location.href = "/post/similar?search_id=" + json.search_id;
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}
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});
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}
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/* If the necessary APIs aren't supported, don't use SimilarWithThumbnailing. */
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if(!("FormData" in window) || !ThumbnailUserImage)
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SimilarWithThumbnailing = null;
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