216 lines
7.4 KiB
PHP
Executable File
216 lines
7.4 KiB
PHP
Executable File
<?php
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class History extends Rails\ActiveRecord\Base
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{
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public function aux()
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{
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if (!$this->aux_as_json) {
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return [];
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}
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return json_decode($this->aux_as_json);
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}
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public function setAux($o)
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{
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if (!$o) {
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$this->aux_as_json = null;
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} else {
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$this->aux_as_json = json_encode($o);
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}
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}
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public function group_by_table_class()
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{
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return Rails::services()->get('inflector')->classify($this->group_by_table);
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}
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public function get_group_by_controller()
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{
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$class_name = $this->group_by_table_class();
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return $class_name::versioning()->get_versioning_group_by()['controller'];
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}
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public function get_group_by_action()
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{
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$class_name = $this->group_by_table_class();
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return $class_name::versioning()->get_versioning_group_by()['action'];
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}
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public function group_by_obj()
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{
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$class_name = $this->group_by_table_class();
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return $class_name::find($this->group_by_id);
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}
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public function user()
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{
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return User::find($this->user_id);
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}
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public function author()
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{
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return User::find($this->user_id)->name;
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}
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# Undo all changes in the array changes.
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static public function undo($changes, $user, $redo_change = false, array &$errors)
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{
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# Save parent objects after child objects, so changes to the children are
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# committed when we save the parents.
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$objects = new ArrayObject();
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foreach ($changes as $change) {
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# If we have no previous change, this was the first change to this property
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# and we have no default, so this change can't be undone.
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$previous_change = $change->previous;
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if (!$previous_change && empty($change->options()['allow_reverting_to_default'])) {
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continue;
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}
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if (!$user->can_change($change->obj(), $change->column_name)) {
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$errors[spl_object_hash($change)] = 'denied';
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continue;
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}
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# Add this node and its parent objects to objects.
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$node = self::cache_object_recurse($objects, $change->table_name, $change->remote_id, $change->obj());
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if (!isset($node['changes'])) {
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$node['changes'] = [];
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}
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$node['changes'][] = $change;
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}
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if (empty($objects['objects'])) {
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return;
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}
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# objects contains one or more trees of objects. Flatten this to an ordered
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# list, so we can always save child nodes before parent nodes.
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$done = new ArrayObject();
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$stack = new ArrayObject();
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foreach ($objects['objects'] as $table_name => $rhs) {
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foreach ($rhs as $id => $node) {
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# Start adding from the node at the top of the tree.
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while (!empty($node['parent'])) {
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$node = $node['parent'];
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}
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self::stack_object_recurse($node, $stack, $done);
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}
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}
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$stack = $stack->getArrayCopy();
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foreach (array_reverse($stack) as $node) {
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$object = $node['o'];
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$object->runCallbacks('undo', function() use ($node, $redo_change, $object) {
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$changes = !empty($node['changes']) ? $node['changes'] : [];
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if ($changes) {
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foreach ($changes as $change) {
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if ($redo_change) {
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$redo_func = $change->column_name . '_redo';
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if (method_exists($object, $redo_func)) {
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$object->$redo_func($change);
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} else {
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$object->{$change->column_name} = $change->value;
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}
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} else {
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$undo_func = $change->column_name . '_undo';
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if (method_exists($object, $undo_func)) {
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$object->$undo_func($change);
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} else {
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if ($change->previous) {
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$previous = $change->previous->value;
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} else {
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$previous = $change->options()['default']; # when :allow_reverting_to_default
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}
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$object->{$change->column_name} = $previous;
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}
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}
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}
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}
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});
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$object->save();
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}
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}
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static public function generate_sql($options = [])
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{
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$sql = self::none();
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if (isset($options['remote_id']))
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$sql->where("histories.remote_id = ?", $options['remote_id']);
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if (isset($options['remote_id']))
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$sql->where("histories.user_id = ?", $options['user_id']);
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if (isset($options['user_name'])) {
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$sql->joins("JOIN users ON users.id = histories.user_id")
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->where("users.name = ?", $options['user_name']);
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}
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return $sql;
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}
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# Find and return the node for table_name/id in objects. If the node doesn't
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# exist, create it and point it at object.
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static protected function cache_object($objects, $table_name, $id, $object)
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{
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if (empty($objects['objects']))
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$objects['objects'] = [];
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if (empty($objects['objects'][$table_name]))
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$objects['objects'][$table_name] = [];
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if (empty($objects['objects'][$table_name][$id]))
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$objects['objects'][$table_name][$id] = new ArrayObject([
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'o' => $object
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]);
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return $objects['objects'][$table_name][$id];
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}
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# Find and return the node for table_name/id in objects. Recursively create
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# nodes for parent objects.
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static protected function cache_object_recurse($objects, $table_name, $id, $object)
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{
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$node = self::cache_object($objects, $table_name, $id, $object);
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# If this class has a master class, register the master object for update callbacks too.
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$master = $object->versioned_master_object();
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if ($master) {
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$master_node = self::cache_object_recurse($objects, get_class($master), $master->id, $master);
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if (empty($master_node['children']))
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$master_node['children'] = [];
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$master_node['children'][] = $node;
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$node['parent'] = $master_node;
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}
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return $node;
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}
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static protected function stack_object_recurse($node, $stack, $done = [])
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{
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$nodeHash = spl_object_hash($node);
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if (!empty($done[$nodeHash]))
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return;
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$done[$nodeHash] = true;
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$stack[] = $node;
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if (!empty($node['children'])) {
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foreach ($node['children'] as $child) {
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self::stack_object_recurse($child, $stack, $done);
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}
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}
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}
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protected function associations()
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{
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return [
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'belongs_to' => [
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'user'
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],
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'has_many' => [
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'history_changes' => [function() { $this->order('id'); }]
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]
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];
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}
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}
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