mirror of
https://github.com/sanni/cartreader.git
synced 2024-11-11 15:35:06 +01:00
813 lines
21 KiB
Arduino
813 lines
21 KiB
Arduino
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/**********************************************************************************
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Nintendo 64 Controller Test for Arduino Mega
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Author: sanni
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Date: 2016-04-15
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Version: V2
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OLED lib: http://www.rinkydinkelectronics.com/library.php?id=79
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Thanks to:
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Andrew Brown/Peter Den Hartog - N64 send/get functions
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**********************************************************************************/
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#include <OLED_I2C.h>
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extern uint8_t SmallFont[];
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// define LCD pins
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OLED myOLED(SDA, SCL, 8);
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//define LED pin
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int ledPin = 10;
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// These two macros toggle the eepDataPin/ControllerDataPin between input and output
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// External 1K pull-up resistor from eepDataPin to VCC required
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// 0x10 = 00010000 -> Port H Pin 4
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#define N64_HIGH DDRH &= ~0x10
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#define N64_LOW DDRH |= 0x10
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// Read the current state(0/1) of the eepDataPin
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#define N64_QUERY (PINH & 0x10)
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// received Controller data
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char N64_raw_dump[33]; // 1 received bit per byte
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String rawStr = ""; // above char array read into a string
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struct {
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char stick_x;
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char stick_y;
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}
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N64_status;
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// on which screens do we start
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int startscreen = 0;
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int mode = 0;
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int test = 1;
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//stings that hold the buttons
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String button = "N/A";
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String lastbutton = "N/A";
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//name of the current displayed result
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String anastick = "";
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// Graph
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int xax = 22 + 24; // midpoint x
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int yax = 24; // midpoint y
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int zax = 24; // size
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// variables to display test data of different sticks
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int upx = 0;
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int upy = 0;
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int uprightx = 0;
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int uprighty = 0;
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int rightx = 0;
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int righty = 0;
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int downrightx = 0;
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int downrighty = 0;
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int downx = 0;
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int downy = 0;
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int downleftx = 0;
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int downlefty = 0;
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int leftx = 0;
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int lefty = 0;
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int upleftx = 0;
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int uplefty = 0;
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// variables to save test data
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int bupx = 0;
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int bupy = 0;
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int buprightx = 0;
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int buprighty = 0;
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int brightx = 0;
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int brighty = 0;
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int bdownrightx = 0;
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int bdownrighty = 0;
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int bdownx = 0;
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int bdowny = 0;
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int bdownleftx = 0;
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int bdownlefty = 0;
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int bleftx = 0;
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int blefty = 0;
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int bupleftx = 0;
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int buplefty = 0;
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int results = 0;
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void N64_send(unsigned char *buffer, char length);
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void N64_get();
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void setup()
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{
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// Communication with controller on this pin
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// Don't remove these lines, we don't want to push +5V to the controller
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// Output a low signal
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PORTH &= ~(1 << 4);
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// Set Controller Data Pin(PH4) to Input
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DDRH &= ~(1 << 4);
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// Led
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pinMode(ledPin, OUTPUT);
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// OLED
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myOLED.begin();
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myOLED.setFont(SmallFont);
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}
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// This sends the given byte sequence to the controller
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// length must be at least 1
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// Oh, it destroys the buffer passed in as it writes it
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void N64_send(unsigned char *buffer, char length)
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{
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// Send these bytes
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char bits;
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bool bit;
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// This routine is very carefully timed by examining the assembly output.
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// Do not change any statements, it could throw the timings off
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//
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// We get 16 cycles per microsecond, which should be plenty, but we need to
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// be conservative. Most assembly ops take 1 cycle, but a few take 2
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//
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// I use manually constructed for-loops out of gotos so I have more control
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// over the outputted assembly. I can insert nops where it was impossible
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// with a for loop
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asm volatile (";Starting outer for loop");
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outer_loop:
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{
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asm volatile (";Starting inner for loop");
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bits = 8;
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inner_loop:
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{
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// Starting a bit, set the line low
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asm volatile (";Setting line to low");
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N64_LOW; // 1 op, 2 cycles
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asm volatile (";branching");
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if (*buffer >> 7) {
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asm volatile (";Bit is a 1");
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// 1 bit
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// remain low for 1us, then go high for 3us
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// nop block 1
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asm volatile ("nop\nnop\nnop\nnop\nnop\n");
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asm volatile (";Setting line to high");
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N64_HIGH;
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// nop block 2
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// we'll wait only 2us to sync up with both conditions
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// at the bottom of the if statement
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asm volatile ("nop\nnop\nnop\nnop\nnop\n"
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"nop\nnop\nnop\nnop\nnop\n"
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"nop\nnop\nnop\nnop\nnop\n"
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"nop\nnop\nnop\nnop\nnop\n"
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"nop\nnop\nnop\nnop\nnop\n"
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"nop\nnop\nnop\nnop\nnop\n"
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);
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}
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else {
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asm volatile (";Bit is a 0");
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// 0 bit
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// remain low for 3us, then go high for 1us
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// nop block 3
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asm volatile ("nop\nnop\nnop\nnop\nnop\n"
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"nop\nnop\nnop\nnop\nnop\n"
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"nop\nnop\nnop\nnop\nnop\n"
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"nop\nnop\nnop\nnop\nnop\n"
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"nop\nnop\nnop\nnop\nnop\n"
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"nop\nnop\nnop\nnop\nnop\n"
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"nop\nnop\nnop\nnop\nnop\n"
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"nop\n");
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asm volatile (";Setting line to high");
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N64_HIGH;
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// wait for 1us
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asm volatile ("; end of conditional branch, need to wait 1us more before next bit");
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}
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// end of the if, the line is high and needs to remain
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// high for exactly 16 more cycles, regardless of the previous
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// branch path
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asm volatile (";finishing inner loop body");
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--bits;
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if (bits != 0) {
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// nop block 4
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// this block is why a for loop was impossible
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asm volatile ("nop\nnop\nnop\nnop\nnop\n"
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"nop\nnop\nnop\nnop\n");
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// rotate bits
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asm volatile (";rotating out bits");
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*buffer <<= 1;
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goto inner_loop;
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} // fall out of inner loop
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}
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asm volatile (";continuing outer loop");
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// In this case: the inner loop exits and the outer loop iterates,
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// there are /exactly/ 16 cycles taken up by the necessary operations.
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// So no nops are needed here (that was lucky!)
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--length;
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if (length != 0) {
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++buffer;
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goto outer_loop;
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} // fall out of outer loop
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}
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// send a single stop (1) bit
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// nop block 5
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asm volatile ("nop\nnop\nnop\nnop\n");
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N64_LOW;
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// wait 1 us, 16 cycles, then raise the line
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// 16-2=14
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// nop block 6
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asm volatile ("nop\nnop\nnop\nnop\nnop\n"
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"nop\nnop\nnop\nnop\nnop\n"
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"nop\nnop\nnop\nnop\n");
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N64_HIGH;
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}
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void N64_get()
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{
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// listen for the expected 8 bytes of data back from the controller and
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// blast it out to the N64_raw_dump array, one bit per byte for extra speed.
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// Afterwards, call translate_raw_data() to interpret the raw data and pack
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// it into the N64_status struct.
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asm volatile (";Starting to listen");
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unsigned char timeout;
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char bitcount = 32;
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char *bitbin = N64_raw_dump;
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// Again, using gotos here to make the assembly more predictable and
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// optimization easier (please don't kill me)
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read_loop:
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timeout = 0x3f;
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// wait for line to go low
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while (N64_QUERY) {
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if (!--timeout)
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return;
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}
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// wait approx 2us and poll the line
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asm volatile (
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"nop\nnop\nnop\nnop\nnop\n"
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"nop\nnop\nnop\nnop\nnop\n"
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"nop\nnop\nnop\nnop\nnop\n"
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"nop\nnop\nnop\nnop\nnop\n"
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"nop\nnop\nnop\nnop\nnop\n"
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"nop\nnop\nnop\nnop\nnop\n"
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);
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*bitbin = N64_QUERY;
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++bitbin;
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--bitcount;
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if (bitcount == 0)
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return;
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// wait for line to go high again
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// it may already be high, so this should just drop through
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timeout = 0x3f;
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while (!N64_QUERY) {
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if (!--timeout)
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return;
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}
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goto read_loop;
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}
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void get_button()
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{
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// Command to send to the gamecube
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// The last bit is rumble, flip it to rumble
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// yes this does need to be inside the loop, the
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// array gets mutilated when it goes through N64_send
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unsigned char command[] = {
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0x01
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};
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// don't want interrupts getting in the way
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noInterrupts();
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// send those 3 bytes
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N64_send(command, 1);
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// read in data and dump it to N64_raw_dump
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N64_get();
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// end of time sensitive code
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interrupts();
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// The get_N64_status function sloppily dumps its data 1 bit per byte
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// into the get_status_extended char array. It's our job to go through
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// that and put each piece neatly into the struct N64_status
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int i;
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memset(&N64_status, 0, sizeof(N64_status));
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// bits: joystick x value
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// These are 8 bit values centered at 0x80 (128)
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for (i = 0; i < 8; i++) {
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N64_status.stick_x |= N64_raw_dump[16 + i] ? (0x80 >> i) : 0;
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}
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for (i = 0; i < 8; i++) {
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N64_status.stick_y |= N64_raw_dump[24 + i] ? (0x80 >> i) : 0;
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}
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// read char array N64_raw_dump into string rawStr
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rawStr = "";
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for (i = 0; i < 16; i++) {
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rawStr = rawStr + String(N64_raw_dump[i], DEC);
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}
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// Buttons (A,B,Z,S,DU,DD,DL,DR,0,0,L,R,CU,CD,CL,CR)
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if (rawStr.substring(0, 16) == "0000000000000000") {
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lastbutton = button;
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button = "Press a button";
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digitalWrite(ledPin, LOW);
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}
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else
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{
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digitalWrite(ledPin, HIGH);
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for (int i = 0; i < 16; i++)
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{
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// seems to be 16, 8 or 4 depending on what pin is used
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if (N64_raw_dump[i] == 16)
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{
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switch (i)
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{
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case 7:
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button = "D-Right";
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break;
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case 6:
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button = "D-Left";
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break;
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case 5:
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button = "D-Down";
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break;
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case 4:
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button = "D-Up";
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break;
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case 3:
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button = "START";
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break;
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case 2:
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button = "Z";
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break;
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case 1:
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button = "B";
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break;
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case 0:
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button = "A";
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break;
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case 15:
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button = "C-Right";
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break;
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case 14:
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button = "C-Left";
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break;
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case 13:
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button = "C-Down";
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break;
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case 12:
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button = "C-Up";
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break;
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case 11:
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button = "R";
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break;
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case 10:
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button = "L";
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break;
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}
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}
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}
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}
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}
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void printSTR(String st, int x, int y)
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{
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char buf[st.length() + 1];
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st.toCharArray(buf, st.length() + 1);
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myOLED.print(buf, x, y);
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}
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void nextscreen()
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{
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if (button == "Press a button" && lastbutton == "START")
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{
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// reset button
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lastbutton = "N/A";
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myOLED.clrScr();
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if (startscreen != 4)
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startscreen = startscreen + 1;
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else
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{
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startscreen = 1;
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test = 1;
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}
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}
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}
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void loop()
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{
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// Get Button and analog stick
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get_button();
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switch (startscreen)
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{
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case 0: // Logo Screen
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{
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myOLED.print("ControllerTest", CENTER, 8);
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myOLED.print("V1.0", CENTER, 18);
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myOLED.drawLine(22 + 0, 28, 22 + 84, 28);
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myOLED.print("2013 sanni", CENTER, 32);
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myOLED.update();
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delay(1500);
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startscreen = 1;
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myOLED.clrScr();
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break;
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}
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case 1:
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{
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myOLED.print("Button Test", CENTER, 0);
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myOLED.drawLine(22 + 0, 10, 22 + 84, 10);
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// Print Button
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printSTR(" " + button + " ", CENTER, 20);
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// Print Stick X Value
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String stickx = String("X: " + String(N64_status.stick_x, DEC) + " ");
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printSTR(stickx, 22 + 0, 38);
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// Print Stick Y Value
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String sticky = String("Y: " + String(N64_status.stick_y, DEC) + " ");
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printSTR(sticky, 22 + 42, 38);
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//Update LCD
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myOLED.update();
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// go to next screen
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nextscreen();
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break;
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}
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case 2:
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{
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myOLED.print("Range", 22 + 52, 5);
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|
myOLED.print("Test", 22 + 52, 15);
|
||
|
myOLED.drawRect(22 + 50, 0, 22 + 83, 25);
|
||
|
|
||
|
// Print Stick X Value
|
||
|
String stickx = String("X:" + String(N64_status.stick_x, DEC) + " ");
|
||
|
printSTR(stickx, 22 + 50, 28);
|
||
|
|
||
|
// Print Stick Y Value
|
||
|
String sticky = String("Y:" + String(N64_status.stick_y, DEC) + " ");
|
||
|
printSTR(sticky, 22 + 50, 38);
|
||
|
|
||
|
// Draw Axis
|
||
|
myOLED.drawLine(xax - zax, yax, xax + zax, yax);
|
||
|
myOLED.drawLine(xax, yax - zax, xax, yax + zax);
|
||
|
myOLED.clrPixel(xax, yax - 80 / 4);
|
||
|
myOLED.clrPixel(xax, yax + 80 / 4);
|
||
|
myOLED.clrPixel(xax + 80 / 4, yax);
|
||
|
myOLED.clrPixel(xax - 80 / 4, yax);
|
||
|
|
||
|
//Draw Analog Stick
|
||
|
if (mode == 1)
|
||
|
{
|
||
|
myOLED.setPixel(xax + N64_status.stick_x / 4, yax - N64_status.stick_y / 4);
|
||
|
//Update LCD
|
||
|
myOLED.update();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
myOLED.drawCircle(xax + N64_status.stick_x / 4, yax - N64_status.stick_y / 4, 2);
|
||
|
//Update LCD
|
||
|
myOLED.update();
|
||
|
myOLED.clrScr();
|
||
|
}
|
||
|
|
||
|
// switch mode
|
||
|
if (button == "Press a button" && lastbutton == "Z")
|
||
|
{
|
||
|
if (mode == 0)
|
||
|
{
|
||
|
mode = 1;
|
||
|
myOLED.clrScr();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mode = 0;
|
||
|
myOLED.clrScr();
|
||
|
}
|
||
|
}
|
||
|
// go to next screen
|
||
|
nextscreen();
|
||
|
break;
|
||
|
}
|
||
|
case 3:
|
||
|
{
|
||
|
myOLED.print("Skipping Test", CENTER, 0);
|
||
|
myOLED.drawLine(22 + 0, 10, 22 + 83, 10);
|
||
|
myOLED.drawRect(22 + 0, 20, 22 + 83, 44);
|
||
|
if (N64_status.stick_x > 0)
|
||
|
myOLED.drawLine(22 + N64_status.stick_x, 20, 22 + N64_status.stick_x, 44);
|
||
|
|
||
|
//Update LCD
|
||
|
myOLED.update();
|
||
|
|
||
|
if (button == "Press a button" && lastbutton == "Z")
|
||
|
{
|
||
|
// reset button
|
||
|
lastbutton = "N/A";
|
||
|
|
||
|
myOLED.clrScr();
|
||
|
}
|
||
|
// go to next screen
|
||
|
nextscreen();
|
||
|
break;
|
||
|
}
|
||
|
case 4:
|
||
|
{
|
||
|
switch ( test )
|
||
|
{
|
||
|
case 0: // Display results
|
||
|
{
|
||
|
switch (results)
|
||
|
{
|
||
|
case 0:
|
||
|
{
|
||
|
anastick = "YOURS";
|
||
|
upx = bupx;
|
||
|
upy = bupy;
|
||
|
uprightx = buprightx;
|
||
|
uprighty = buprighty;
|
||
|
rightx = brightx;
|
||
|
righty = brighty;
|
||
|
downrightx = bdownrightx;
|
||
|
downrighty = bdownrighty;
|
||
|
downx = bdownx;
|
||
|
downy = bdowny;
|
||
|
downleftx = bdownleftx;
|
||
|
downlefty = bdownlefty;
|
||
|
leftx = bleftx;
|
||
|
lefty = blefty;
|
||
|
upleftx = bupleftx;
|
||
|
uplefty = buplefty;
|
||
|
|
||
|
if (button == "Press a button" && lastbutton == "A")
|
||
|
{
|
||
|
// reset button
|
||
|
lastbutton = "N/A";
|
||
|
results = 1;
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
case 1:
|
||
|
{
|
||
|
anastick = "ORIG";
|
||
|
upx = 1;
|
||
|
upy = 84;
|
||
|
uprightx = 67;
|
||
|
uprighty = 68;
|
||
|
rightx = 83;
|
||
|
righty = -2;
|
||
|
downrightx = 67;
|
||
|
downrighty = -69;
|
||
|
downx = 3;
|
||
|
downy = -85;
|
||
|
downleftx = -69;
|
||
|
downlefty = -70;
|
||
|
leftx = -85;
|
||
|
lefty = 0;
|
||
|
upleftx = -68;
|
||
|
uplefty = 68;
|
||
|
|
||
|
if (button == "Press a button" && lastbutton == "A")
|
||
|
{
|
||
|
// reset button
|
||
|
lastbutton = "N/A";
|
||
|
results = 0;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
} //results
|
||
|
myOLED.clrScr();
|
||
|
|
||
|
printSTR(anastick, 22 + 50, 0);
|
||
|
|
||
|
myOLED.print("U:", 22 + 50, 10);
|
||
|
myOLED.printNumI(upy, RIGHT, 10);
|
||
|
myOLED.print("D:", 22 + 50, 20);
|
||
|
myOLED.printNumI(downy, RIGHT, 20);
|
||
|
myOLED.print("L:", 22 + 50, 30);
|
||
|
myOLED.printNumI(leftx, RIGHT, 30);
|
||
|
myOLED.print("R:", 22 + 50, 40);
|
||
|
myOLED.printNumI(rightx, RIGHT, 40);
|
||
|
|
||
|
myOLED.drawLine(xax + upx / 4, yax - upy / 4, xax + uprightx / 4, yax - uprighty / 4);
|
||
|
myOLED.drawLine(xax + uprightx / 4, yax - uprighty / 4, xax + rightx / 4, yax - righty / 4);
|
||
|
myOLED.drawLine(xax + rightx / 4, yax - righty / 4, xax + downrightx / 4, yax - downrighty / 4);
|
||
|
myOLED.drawLine(xax + downrightx / 4, yax - downrighty / 4, xax + downx / 4, yax - downy / 4);
|
||
|
myOLED.drawLine(xax + downx / 4, yax - downy / 4, xax + downleftx / 4, yax - downlefty / 4);
|
||
|
myOLED.drawLine(xax + downleftx / 4, yax - downlefty / 4, xax + leftx / 4, yax - lefty / 4);
|
||
|
myOLED.drawLine(xax + leftx / 4, yax - lefty / 4, xax + upleftx / 4, yax - uplefty / 4);
|
||
|
myOLED.drawLine(xax + upleftx / 4, yax - uplefty / 4, xax + upx / 4, yax - upy / 4);
|
||
|
|
||
|
myOLED.setPixel(xax, yax);
|
||
|
|
||
|
//Update LCD
|
||
|
myOLED.update();
|
||
|
break;
|
||
|
} //display results
|
||
|
|
||
|
case 1:// +y Up
|
||
|
{
|
||
|
myOLED.print("Hold Stick Up", CENTER, 18);
|
||
|
myOLED.print("then press A", CENTER, 28);
|
||
|
//myOLED.drawBitmap(110, 60, ana1);
|
||
|
|
||
|
if (button == "Press a button" && lastbutton == "A")
|
||
|
{
|
||
|
bupx = N64_status.stick_x;
|
||
|
bupy = N64_status.stick_y;
|
||
|
// reset button
|
||
|
lastbutton = "N/A";
|
||
|
|
||
|
myOLED.clrScr();
|
||
|
test = 2;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case 2:// +y+x Up-Right
|
||
|
{
|
||
|
myOLED.print("Up-Right", CENTER, 22 );
|
||
|
//myOLED.drawBitmap(110, 60, ana2);
|
||
|
|
||
|
if (button == "Press a button" && lastbutton == "A")
|
||
|
{
|
||
|
buprightx = N64_status.stick_x;
|
||
|
buprighty = N64_status.stick_y;
|
||
|
test = 3;
|
||
|
// reset button
|
||
|
lastbutton = "N/A";
|
||
|
|
||
|
myOLED.clrScr();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case 3:// +x Right
|
||
|
{
|
||
|
myOLED.print("Right", CENTER, 22 );
|
||
|
//myOLED.drawBitmap(110, 60, ana3);
|
||
|
|
||
|
if (button == "Press a button" && lastbutton == "A")
|
||
|
{
|
||
|
brightx = N64_status.stick_x;
|
||
|
brighty = N64_status.stick_y;
|
||
|
test = 4;
|
||
|
// reset button
|
||
|
lastbutton = "N/A";
|
||
|
|
||
|
myOLED.clrScr();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case 4:// -y+x Down-Right
|
||
|
{
|
||
|
myOLED.print("Down-Right", CENTER, 22 );
|
||
|
//myOLED.drawBitmap(110, 60, ana4);
|
||
|
|
||
|
if (button == "Press a button" && lastbutton == "A")
|
||
|
{
|
||
|
bdownrightx = N64_status.stick_x;
|
||
|
bdownrighty = N64_status.stick_y;
|
||
|
test = 5;
|
||
|
// reset button
|
||
|
lastbutton = "N/A";
|
||
|
|
||
|
myOLED.clrScr();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case 5:// -y Down
|
||
|
{
|
||
|
myOLED.print("Down", CENTER, 22 );
|
||
|
//myOLED.drawBitmap(110, 60, ana5);
|
||
|
|
||
|
if (button == "Press a button" && lastbutton == "A")
|
||
|
{
|
||
|
bdownx = N64_status.stick_x;
|
||
|
bdowny = N64_status.stick_y;
|
||
|
test = 6;
|
||
|
// reset button
|
||
|
lastbutton = "N/A";
|
||
|
|
||
|
myOLED.clrScr();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case 6:// -y-x Down-Left
|
||
|
{
|
||
|
myOLED.print("Down-Left", CENTER, 22 );
|
||
|
//myOLED.drawBitmap(110, 60, ana6);
|
||
|
|
||
|
if (button == "Press a button" && lastbutton == "A")
|
||
|
{
|
||
|
bdownleftx = N64_status.stick_x;
|
||
|
bdownlefty = N64_status.stick_y;
|
||
|
test = 7;
|
||
|
// reset button
|
||
|
lastbutton = "N/A";
|
||
|
|
||
|
myOLED.clrScr();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case 7:// -x Left
|
||
|
{
|
||
|
myOLED.print("Left", CENTER, 22 );
|
||
|
//myOLED.drawBitmap(110, 60, ana7);
|
||
|
|
||
|
if (button == "Press a button" && lastbutton == "A")
|
||
|
{
|
||
|
bleftx = N64_status.stick_x;
|
||
|
blefty = N64_status.stick_y;
|
||
|
test = 8;
|
||
|
// reset button
|
||
|
lastbutton = "N/A";
|
||
|
|
||
|
myOLED.clrScr();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case 8:// +y+x Up-Left
|
||
|
{
|
||
|
myOLED.print("Up-Left", CENTER, 22);
|
||
|
//myOLED.drawBitmap(110, 60, ana8);
|
||
|
|
||
|
if (button == "Press a button" && lastbutton == "A")
|
||
|
{
|
||
|
bupleftx = N64_status.stick_x;
|
||
|
buplefty = N64_status.stick_y;
|
||
|
test = 0;
|
||
|
// reset button
|
||
|
lastbutton = "N/A";
|
||
|
|
||
|
myOLED.clrScr();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (test != 0)
|
||
|
{
|
||
|
myOLED.print("Benchmark", CENTER, 0);
|
||
|
myOLED.drawLine(22 + 0, 9, 22 + 83, 9);
|
||
|
}
|
||
|
myOLED.update();
|
||
|
// go to next screen
|
||
|
nextscreen();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|