From 00f4641cc18a4b4e9055d753ffdd94112c12cfc3 Mon Sep 17 00:00:00 2001 From: sanni Date: Thu, 16 Mar 2017 10:57:05 +0100 Subject: [PATCH] Update README.md --- sd/README.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/sd/README.md b/sd/README.md index 048a037..32b9060 100644 --- a/sd/README.md +++ b/sd/README.md @@ -1,6 +1,6 @@ -####Copy these files to the root of your SD card. +#### Copy these files to the root of your SD card. -####gba.txt +#### gba.txt This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom. Example: @@ -16,7 +16,7 @@ Savetypes: 5 = 1024K Flash 6 = 512K Sram -####n64.txt +#### n64.txt This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom. The CRC32 checksum is used to verify a good dump. @@ -31,14 +31,14 @@ Savetypes: 5 = 4K Eeprom 6 = 16K Eeprom -####snes.txt +#### snes.txt This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail. There are still a lot games missing from this list. Example: A172,24,48 checksum, size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size) -####hirom64.map +#### hirom64.map This is a Nintendo Power mapping file that changes the mapping to a single 4MB HiRom game with 64Kbit/8KByte save. The first byte is used to specify the mapping. Bit0-1 SRAM Size (0=2K, 1=8K, 2=32K, 3=None) ;ie. 2K SHL (N*2) @@ -54,7 +54,7 @@ Example: 111 -> 4M 01 -> 8K -####lorom256.map +#### lorom256.map This is a Nintendo Power mapping file that changes the mapping to a single 4MB LoRom game with 256Kbit/32 KByte save. Example: