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@ -845,7 +845,7 @@ static const char modeItem22[] PROGMEM = "Casio Loopy";
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static const char modeItem23[] PROGMEM = "Flashrom Programmer";
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static const char modeItem23[] PROGMEM = "Flashrom Programmer";
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static const char modeItem24[] PROGMEM = "Self Test (3V)";
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static const char modeItem24[] PROGMEM = "Self Test (3V)";
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static const char modeItem25[] PROGMEM = "About";
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static const char modeItem25[] PROGMEM = "About";
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//static const char modeItem25[] PROGMEM = "Reset"; (stored in common strings array)
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//static const char modeItem26[] PROGMEM = "Reset"; (stored in common strings array)
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static const char* const modeOptions[] PROGMEM = { modeItem1, modeItem2, modeItem3, modeItem4, modeItem5, modeItem6, modeItem7, modeItem8, modeItem9, modeItem10, modeItem11, modeItem12, modeItem13, modeItem14, modeItem15, modeItem16, modeItem17, modeItem18, modeItem19, modeItem20, modeItem21, modeItem22, modeItem23, modeItem24, modeItem25, string_reset2 };
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static const char* const modeOptions[] PROGMEM = { modeItem1, modeItem2, modeItem3, modeItem4, modeItem5, modeItem6, modeItem7, modeItem8, modeItem9, modeItem10, modeItem11, modeItem12, modeItem13, modeItem14, modeItem15, modeItem16, modeItem17, modeItem18, modeItem19, modeItem20, modeItem21, modeItem22, modeItem23, modeItem24, modeItem25, string_reset2 };
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// All included slots
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// All included slots
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@ -29,7 +29,7 @@
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* Choose your hardware version:
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* Choose your hardware version:
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*/
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*/
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#define HW5
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//#define HW5
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//#define HW4
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//#define HW4
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//#define HW3
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//#define HW3
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//#define HW2
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//#define HW2
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@ -104,7 +104,7 @@
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/* [ Flashrom Programmer for SNES repros -------------------------- ]
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/* [ Flashrom Programmer for SNES repros -------------------------- ]
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*/
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*/
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//#define enable_FLASH
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#define enable_FLASH
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//#define enable_FLASH16
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//#define enable_FLASH16
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/****/
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/****/
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@ -133,14 +133,14 @@
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/* [ Nintendo 64 -------------------------------------------------- ]
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/* [ Nintendo 64 -------------------------------------------------- ]
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*/
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*/
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//#define enable_N64
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#define enable_N64
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/****/
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/****/
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/* [ Nintendo Entertainment System/Family Computer ---------------- ]
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/* [ Nintendo Entertainment System/Family Computer ---------------- ]
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*/
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*/
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//#define enable_NES
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#define enable_NES
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/****/
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/****/
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@ -175,35 +175,35 @@
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/* [ Sega Master System/Mark III/Game Gear/SG-1000 ---------------- ]
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/* [ Sega Master System/Mark III/Game Gear/SG-1000 ---------------- ]
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*/
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*/
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//#define enable_SMS
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#define enable_SMS
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/****/
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/****/
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/* [ Sega Mega Drive/Genesis -------------------------------------- ]
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/* [ Sega Mega Drive/Genesis -------------------------------------- ]
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*/
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*/
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//#define enable_MD
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#define enable_MD
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/****/
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/****/
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/* [ Super Famicom SF Memory Cassette ----------------------------- ]
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/* [ Super Famicom SF Memory Cassette ----------------------------- ]
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*/
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*/
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//#define enable_SFM
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#define enable_SFM
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/****/
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/****/
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/* [ Super Famicom Satellaview ------------------------------------ ]
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/* [ Super Famicom Satellaview ------------------------------------ ]
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*/
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*/
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//#define enable_SV
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#define enable_SV
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/****/
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/****/
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/* [ Super Nintendo ----------------------------------------------- ]
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/* [ Super Nintendo ----------------------------------------------- ]
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*/
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*/
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//#define enable_SNES
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#define enable_SNES
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/****/
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/****/
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@ -238,7 +238,7 @@
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/* [ Casio Loopy -------------------------------------------------- ]
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/* [ Casio Loopy -------------------------------------------------- ]
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*/
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*/
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#define enable_LOOPY
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//#define enable_LOOPY
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/****/
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/****/
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@ -251,7 +251,7 @@
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* Green, Red, Blue
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* Green, Red, Blue
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*/
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*/
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#define background_color 20, 100, 60
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#define background_color 100, 0, 0
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/****/
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/****/
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@ -89,11 +89,12 @@ Name
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CRC32, internal checksum, CRC32 of header area(0xFFB0-0xFFFF), size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size, lorom: 32kb banks, hirom: 64kb banks)
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CRC32, internal checksum, CRC32 of header area(0xFFB0-0xFFFF), size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size, lorom: 32kb banks, hirom: 64kb banks)
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## loopy.txt
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## loopy.txt
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This file stores known Casio Loopy games, including the name, the internal checksum found at 000008h in the ROM header, and a full CRC32 of the ROM including any padding.
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This file stores known Casio Loopy games, including the name and the internal checksum found at 000008h in the ROM header.
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Currently missing two games, one of which was dumped incorrectly, one of which has yet to be dumped. We expect them to be available very soon.
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Note that most ROM packs you will find are incorrectly dumped little-endian. These CRCs are for the big-endian dump, including any padding. ROMs are 2MB/16Mbit or 3MB/24Mbit.
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Note that most ROM packs you will find are incorrectly dumped little-endian. These CRCs are for the big-endian dump, including any padding. ROMs are 2MB/16Mbit or 3MB/24Mbit.
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Example:
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Example:
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Wanwan Aijou Monogatari (Japan).bin,XK-501,16,10c5f568,d90fe762
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Wanwan Aijou Monogatari.bin
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D90FE762
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Name, ID, Size in megabits, CRC32 of full file, internal CRC32 from rom header
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Name
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Checksum
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