Merge pull request #600 from vpelletier/trim_globals_unsure

SFM.ino: Get rid of write-only global variables
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sanni 2022-10-29 12:07:20 +02:00 committed by GitHub
commit 281a8251f0
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@ -17,11 +17,11 @@
byte sfmReady = 0;
// Arrays that hold game info
int gameSize[8];
int saveSize[8];
// int gameSize[8];
// int saveSize[8];
byte gameAddress[8];
byte gameVersion[8];
boolean hirom[8];
// byte gameVersion[8];
// boolean hirom[8];
/******************************************
Menu
@ -460,23 +460,23 @@ void getGames(char gameCode[8][20], boolean* hasMenu, byte* numGames) {
for (int i = 0; i < *numGames; i++) {
// Read starting address and size
gameAddress[i] = 0xC0 + readBank_SFM(0xC6, i * 0x2000 + 0x01) * 0x8;
gameSize[i] = readBank_SFM(0xC6, i * 0x2000 + 0x03) * 128;
saveSize[i] = readBank_SFM(0xC6, i * 0x2000 + 0x05) / 8;
// gameSize[i] = readBank_SFM(0xC6, i * 0x2000 + 0x03) * 128;
// saveSize[i] = readBank_SFM(0xC6, i * 0x2000 + 0x05) / 8;
//check if hirom
if (readBank_SFM(gameAddress[i], 0xFFD5) == 0x31) {
hirom[i] = true;
} else if (readBank_SFM(gameAddress[i], 0xFFD5) == 0x21) {
hirom[i] = true;
} else {
hirom[i] = false;
}
// if (readBank_SFM(gameAddress[i], 0xFFD5) == 0x31) {
// hirom[i] = true;
// } else if (readBank_SFM(gameAddress[i], 0xFFD5) == 0x21) {
// hirom[i] = true;
// } else {
// hirom[i] = false;
// }
if (hirom[i]) {
gameVersion[i] = readBank_SFM(gameAddress[i], 0xFFDB);
} else {
gameVersion[i] = readBank_SFM(gameAddress[i], 0x7FDB);
}
// if (hirom[i]) {
// gameVersion[i] = readBank_SFM(gameAddress[i], 0xFFDB);
// } else {
// gameVersion[i] = readBank_SFM(gameAddress[i], 0x7FDB);
// }
// Read game code
byte myByte = 0;
@ -497,14 +497,14 @@ void getGames(char gameCode[8][20], boolean* hasMenu, byte* numGames) {
*numGames = 1;
//check if hirom
if (readBank_SFM(0xC0, 0xFFD5) == 0x31) {
hirom[0] = true;
// hirom[0] = true;
base = 0xFF00;
} else {
hirom[0] = false;
// hirom[0] = false;
base = 0x7F00;
}
gameVersion[0] = readBank_SFM(0xC0, base + 0xDB);
// gameVersion[0] = readBank_SFM(0xC0, base + 0xDB);
gameCode[0][0] = 'G';
gameCode[0][1] = 'A';
gameCode[0][2] = 'M';
@ -515,7 +515,7 @@ void getGames(char gameCode[8][20], boolean* hasMenu, byte* numGames) {
gameCode[0][7] = readBank_SFM(0xC0, base + 0xB4);
gameCode[0][8] = readBank_SFM(0xC0, base + 0xB5);
gameCode[0][9] = '\0';
gameSize[0] = 1 << (readBank_SFM(0xC0, base + 0xD7) - 7);
// gameSize[0] = 1 << (readBank_SFM(0xC0, base + 0xD7) - 7);
}
}