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Fix SNES romName
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@ -1016,7 +1016,7 @@ boolean checkcart_SNES() {
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}
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}
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// Get name
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// Get name
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byte myLength = buildRomName(romName, &snesHeader[headerStart], 21);
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byte myLength = buildRomName(romName, &snesHeader[0xFFC0 - headerStart], 21);
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// If name consists out of all japanese characters use game code
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// If name consists out of all japanese characters use game code
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if (myLength == 0) {
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if (myLength == 0) {
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