fix formatting of newly added documentation

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## 2600.txt
This file stores known Atari VCS / 2600 games with the required mapping value.
Example:
Wall-Defender
Example:
Wall-Defender
064
Name
Name
mapper
mapper:
004 = Atari 32K with RAM [F4SC]
006 = Atari 16K with RAM [F6SC]
008 = Atari 8K with RAM [F8SC]
010 = UA Ltd 8K [UA]
032 = Atari 2K
063 = Tigervision 8K
064 = Atari 4K (Default)
192 = Commavid 2K [CV]
208 = Pitfall II 10K [DPC]
224 = Parker Bros 8K
231 = M-Network 16K
240 = Megaboy 64K
244 = Atari 32K [F4]
246 = Atari 16K [F6]
248 = Atari 8K [F8]
249 = Time Pilot 8K [TP]
250 = CBS RAM Plus 12K
254 = Activision 8K
mapper:
004 = Atari 32K with RAM [F4SC]
006 = Atari 16K with RAM [F6SC]
008 = Atari 8K with RAM [F8SC]
010 = UA Ltd 8K [UA]
032 = Atari 2K
063 = Tigervision 8K
064 = Atari 4K (Default)
192 = Commavid 2K [CV]
208 = Pitfall II 10K [DPC]
224 = Parker Bros 8K
231 = M-Network 16K
240 = Megaboy 64K
244 = Atari 32K [F4]
246 = Atari 16K [F6]
248 = Atari 8K [F8]
249 = Time Pilot 8K [TP]
250 = CBS RAM Plus 12K
254 = Activision 8K
## 7800.txt
This file stores known Atari 7800 games with the required mapping value and cart size.
Example:
Rampage
Example:
Rampage
4,4
Name
Name
mapper, cart size
mapper:
0 = Standard 16K/32K/48K [7816/7832/7848]
1 = SuperGame 128K [78SG]
2 = SuperGame - Alien Brigade/Crossbow 144K [78S9]
3 = F-18 Hornet 64K [78AB]
4 = Double Dragon/Rampage 128K [78AC]
5 = Realsports Baseball/Tank Command/Tower Toppler/Waterski 64K [78S4]
6 = Karateka (PAL) 64K [78S4 Variant]
7 = Bankset switching
mapper:
0 = Standard 16K/32K/48K [7816/7832/7848]
1 = SuperGame 128K [78SG]
2 = SuperGame - Alien Brigade/Crossbow 144K [78S9]
3 = F-18 Hornet 64K [78AB]
4 = Double Dragon/Rampage 128K [78AC]
5 = Realsports Baseball/Tank Command/Tower Toppler/Waterski 64K [78S4]
6 = Karateka (PAL) 64K [78S4 Variant]
7 = Bankset switching
cart size:
0 = 16K
1 = 32K
2 = 48K
3 = 64K
4 = 128K
5 = 144K
cart size:
0 = 16K
1 = 32K
2 = 48K
3 = 64K
4 = 128K
5 = 144K
## c64cart.txt
This file stores known Commodore 64 games with the required mapping value and cart size.
Example:
Donkey Kong
Example:
Donkey Kong
00,3
Name
Name
mapper, cart size
mapper:
00 = Normal 4K/8K/16K + Ultimax 8K/16K
01 = Action Replay 32K
02 = KCS Power Cartridge 16K
03 = Final Cartridge III 64K
04 = Simons Basic 16K
05 = Ocean 128K/256K/512K
06 = Expert Cartridge 8K
07 = Fun Play, Power Play 128K
08 = Super Games 64K
09 = Atomic Power 32K
10 = Epyx Fastload 8K
11 = Westermann Learning 16K
12 = Rex Utility 8K
13 = Final Cartridge I 16K
14 = Magic Formel 64K
15 = C64 Game System, System 3 512K
16 = WarpSpeed 16K
17 = Dinamic 128K
18 = Zaxxon, Super Zaxxon (SEGA) 20K
19 = Magic Desk, Domark, HES Australia 32K/64K/128K
20 = Super Snapshot 5 64K
21 = Comal-80 64K
mapper:
00 = Normal 4K/8K/16K + Ultimax 8K/16K
01 = Action Replay 32K
02 = KCS Power Cartridge 16K
03 = Final Cartridge III 64K
04 = Simons Basic 16K
05 = Ocean 128K/256K/512K
06 = Expert Cartridge 8K
07 = Fun Play, Power Play 128K
08 = Super Games 64K
09 = Atomic Power 32K
10 = Epyx Fastload 8K
11 = Westermann Learning 16K
12 = Rex Utility 8K
13 = Final Cartridge I 16K
14 = Magic Formel 64K
15 = C64 Game System, System 3 512K
16 = WarpSpeed 16K
17 = Dinamic 128K
18 = Zaxxon, Super Zaxxon (SEGA) 20K
19 = Magic Desk, Domark, HES Australia 32K/64K/128K
20 = Super Snapshot 5 64K
21 = Comal-80 64K
cart size:
0 = 4K
1 = 8K
2 = 12K
3 = 16K
4 = 20K
5 = 32K
6 = 64K
7 = 128K
8 = 256K
9 = 512K
cart size:
0 = 4K
1 = 8K
2 = 12K
3 = 16K
4 = 20K
5 = 32K
6 = 64K
7 = 128K
8 = 256K
9 = 512K