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fix formatting of newly added documentation
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sd/README.md
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sd/README.md
@ -102,103 +102,103 @@ Checksum
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## 2600.txt
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This file stores known Atari VCS / 2600 games with the required mapping value.
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Example:
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Wall-Defender
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Example:
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Wall-Defender
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064
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Name
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Name
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mapper
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mapper:
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004 = Atari 32K with RAM [F4SC]
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006 = Atari 16K with RAM [F6SC]
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008 = Atari 8K with RAM [F8SC]
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010 = UA Ltd 8K [UA]
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032 = Atari 2K
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063 = Tigervision 8K
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064 = Atari 4K (Default)
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192 = Commavid 2K [CV]
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208 = Pitfall II 10K [DPC]
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224 = Parker Bros 8K
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231 = M-Network 16K
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240 = Megaboy 64K
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244 = Atari 32K [F4]
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246 = Atari 16K [F6]
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248 = Atari 8K [F8]
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249 = Time Pilot 8K [TP]
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250 = CBS RAM Plus 12K
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254 = Activision 8K
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mapper:
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004 = Atari 32K with RAM [F4SC]
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006 = Atari 16K with RAM [F6SC]
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008 = Atari 8K with RAM [F8SC]
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010 = UA Ltd 8K [UA]
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032 = Atari 2K
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063 = Tigervision 8K
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064 = Atari 4K (Default)
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192 = Commavid 2K [CV]
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208 = Pitfall II 10K [DPC]
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224 = Parker Bros 8K
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231 = M-Network 16K
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240 = Megaboy 64K
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244 = Atari 32K [F4]
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246 = Atari 16K [F6]
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248 = Atari 8K [F8]
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249 = Time Pilot 8K [TP]
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250 = CBS RAM Plus 12K
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254 = Activision 8K
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## 7800.txt
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This file stores known Atari 7800 games with the required mapping value and cart size.
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Example:
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Rampage
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Example:
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Rampage
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4,4
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Name
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Name
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mapper, cart size
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mapper:
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0 = Standard 16K/32K/48K [7816/7832/7848]
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1 = SuperGame 128K [78SG]
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2 = SuperGame - Alien Brigade/Crossbow 144K [78S9]
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3 = F-18 Hornet 64K [78AB]
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4 = Double Dragon/Rampage 128K [78AC]
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5 = Realsports Baseball/Tank Command/Tower Toppler/Waterski 64K [78S4]
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6 = Karateka (PAL) 64K [78S4 Variant]
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7 = Bankset switching
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mapper:
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0 = Standard 16K/32K/48K [7816/7832/7848]
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1 = SuperGame 128K [78SG]
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2 = SuperGame - Alien Brigade/Crossbow 144K [78S9]
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3 = F-18 Hornet 64K [78AB]
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4 = Double Dragon/Rampage 128K [78AC]
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5 = Realsports Baseball/Tank Command/Tower Toppler/Waterski 64K [78S4]
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6 = Karateka (PAL) 64K [78S4 Variant]
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7 = Bankset switching
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cart size:
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0 = 16K
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1 = 32K
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2 = 48K
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3 = 64K
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4 = 128K
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5 = 144K
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cart size:
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0 = 16K
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1 = 32K
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2 = 48K
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3 = 64K
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4 = 128K
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5 = 144K
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## c64cart.txt
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This file stores known Commodore 64 games with the required mapping value and cart size.
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Example:
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Donkey Kong
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Example:
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Donkey Kong
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00,3
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Name
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Name
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mapper, cart size
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mapper:
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00 = Normal 4K/8K/16K + Ultimax 8K/16K
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01 = Action Replay 32K
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02 = KCS Power Cartridge 16K
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03 = Final Cartridge III 64K
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04 = Simons Basic 16K
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05 = Ocean 128K/256K/512K
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06 = Expert Cartridge 8K
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07 = Fun Play, Power Play 128K
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08 = Super Games 64K
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09 = Atomic Power 32K
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10 = Epyx Fastload 8K
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11 = Westermann Learning 16K
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12 = Rex Utility 8K
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13 = Final Cartridge I 16K
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14 = Magic Formel 64K
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15 = C64 Game System, System 3 512K
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16 = WarpSpeed 16K
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17 = Dinamic 128K
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18 = Zaxxon, Super Zaxxon (SEGA) 20K
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19 = Magic Desk, Domark, HES Australia 32K/64K/128K
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20 = Super Snapshot 5 64K
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21 = Comal-80 64K
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mapper:
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00 = Normal 4K/8K/16K + Ultimax 8K/16K
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01 = Action Replay 32K
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02 = KCS Power Cartridge 16K
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03 = Final Cartridge III 64K
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04 = Simons Basic 16K
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05 = Ocean 128K/256K/512K
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06 = Expert Cartridge 8K
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07 = Fun Play, Power Play 128K
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08 = Super Games 64K
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09 = Atomic Power 32K
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10 = Epyx Fastload 8K
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11 = Westermann Learning 16K
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12 = Rex Utility 8K
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13 = Final Cartridge I 16K
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14 = Magic Formel 64K
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15 = C64 Game System, System 3 512K
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16 = WarpSpeed 16K
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17 = Dinamic 128K
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18 = Zaxxon, Super Zaxxon (SEGA) 20K
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19 = Magic Desk, Domark, HES Australia 32K/64K/128K
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20 = Super Snapshot 5 64K
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21 = Comal-80 64K
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cart size:
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0 = 4K
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1 = 8K
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2 = 12K
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3 = 16K
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4 = 20K
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5 = 32K
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6 = 64K
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7 = 128K
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8 = 256K
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9 = 512K
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cart size:
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0 = 4K
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1 = 8K
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2 = 12K
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3 = 16K
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4 = 20K
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5 = 32K
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6 = 64K
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7 = 128K
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8 = 256K
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9 = 512K
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